This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/makesrna/intern/rna_scene.c

3753 lines
170 KiB
C

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Blender Foundation (2008).
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/makesrna/intern/rna_scene.c
* \ingroup RNA
*/
#include <stdlib.h>
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "rna_internal.h"
#include "DNA_group_types.h"
#include "DNA_modifier_types.h"
#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "DNA_userdef_types.h"
#include "BLI_math.h"
/* Include for Bake Options */
#include "RE_pipeline.h"
#ifdef WITH_QUICKTIME
#include "quicktime_export.h"
# ifdef WITH_AUDASPACE
# include "AUD_Space.h"
# endif
#endif
#ifdef WITH_FFMPEG
#include "BKE_writeffmpeg.h"
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#endif
#include "WM_api.h"
#include "WM_types.h"
#include "BLI_threads.h"
EnumPropertyItem snap_target_items[] = {
{SCE_SNAP_TARGET_CLOSEST, "CLOSEST", 0, "Closest", "Snap closest point onto target"},
{SCE_SNAP_TARGET_CENTER, "CENTER", 0, "Center", "Snap center onto target"},
{SCE_SNAP_TARGET_MEDIAN, "MEDIAN", 0, "Median", "Snap median onto target"},
{SCE_SNAP_TARGET_ACTIVE, "ACTIVE", 0, "Active", "Snap active onto target"},
{0, NULL, 0, NULL, NULL}};
EnumPropertyItem proportional_falloff_items[] ={
{PROP_SMOOTH, "SMOOTH", ICON_SMOOTHCURVE, "Smooth", "Smooth falloff"},
{PROP_SPHERE, "SPHERE", ICON_SPHERECURVE, "Sphere", "Spherical falloff"},
{PROP_ROOT, "ROOT", ICON_ROOTCURVE, "Root", "Root falloff"},
{PROP_SHARP, "SHARP", ICON_SHARPCURVE, "Sharp", "Sharp falloff"},
{PROP_LIN, "LINEAR", ICON_LINCURVE, "Linear", "Linear falloff"},
{PROP_CONST, "CONSTANT", ICON_NOCURVE, "Constant", "Consant falloff"},
{PROP_RANDOM, "RANDOM", ICON_RNDCURVE, "Random", "Random falloff"},
{0, NULL, 0, NULL, NULL}};
EnumPropertyItem proportional_editing_items[] = {
{PROP_EDIT_OFF, "DISABLED", ICON_PROP_OFF, "Disable", "Proportional Editing disabled"},
{PROP_EDIT_ON, "ENABLED", ICON_PROP_ON, "Enable", "Proportional Editing enabled"},
{PROP_EDIT_CONNECTED, "CONNECTED", ICON_PROP_CON, "Connected", "Proportional Editing using connected geometry only"},
{0, NULL, 0, NULL, NULL}};
/* keep for operators, not used here */
EnumPropertyItem mesh_select_mode_items[] = {
{SCE_SELECT_VERTEX, "VERTEX", ICON_VERTEXSEL, "Vertex", "Vertex selection mode"},
{SCE_SELECT_EDGE, "EDGE", ICON_EDGESEL, "Edge", "Edge selection mode"},
{SCE_SELECT_FACE, "FACE", ICON_FACESEL, "Face", "Face selection mode"},
{0, NULL, 0, NULL, NULL}};
EnumPropertyItem snap_element_items[] = {
{SCE_SNAP_MODE_INCREMENT, "INCREMENT", ICON_SNAP_INCREMENT, "Increment", "Snap to increments of grid"},
{SCE_SNAP_MODE_VERTEX, "VERTEX", ICON_SNAP_VERTEX, "Vertex", "Snap to vertices"},
{SCE_SNAP_MODE_EDGE, "EDGE", ICON_SNAP_EDGE, "Edge", "Snap to edges"},
{SCE_SNAP_MODE_FACE, "FACE", ICON_SNAP_FACE, "Face", "Snap to faces"},
{SCE_SNAP_MODE_VOLUME, "VOLUME", ICON_SNAP_VOLUME, "Volume", "Snap to volume"},
{0, NULL, 0, NULL, NULL}};
EnumPropertyItem image_type_items[] = {
{0, "", 0, "Image", NULL},
{R_BMP, "BMP", ICON_FILE_IMAGE, "BMP", "Output image in bitmap format"},
#ifdef WITH_DDS
{R_DDS, "DDS", ICON_FILE_IMAGE, "DDS", "Output image in DDS format"},
#endif
{R_IRIS, "IRIS", ICON_FILE_IMAGE, "Iris", "Output image in (old!) SGI IRIS format"},
{R_PNG, "PNG", ICON_FILE_IMAGE, "PNG", "Output image in PNG format"},
{R_JPEG90, "JPEG", ICON_FILE_IMAGE, "JPEG", "Output image in JPEG format"},
#ifdef WITH_OPENJPEG
{R_JP2, "JPEG2000", ICON_FILE_IMAGE, "JPEG 2000", "Output image in JPEG 2000 format"},
#endif
{R_TARGA, "TARGA", ICON_FILE_IMAGE, "Targa", "Output image in Targa format"},
{R_RAWTGA, "TARGA_RAW", ICON_FILE_IMAGE, "Targa Raw", "Output image in uncompressed Targa format"},
{0, "", 0, " ", NULL},
#ifdef WITH_CINEON
{R_CINEON, "CINEON", ICON_FILE_IMAGE, "Cineon", "Output image in Cineon format"},
{R_DPX, "DPX",ICON_FILE_IMAGE, "DPX", "Output image in DPX format"},
#endif
#ifdef WITH_OPENEXR
{R_MULTILAYER, "MULTILAYER", ICON_FILE_IMAGE, "MultiLayer", "Output image in multilayer OpenEXR format"},
{R_OPENEXR, "OPEN_EXR", ICON_FILE_IMAGE, "OpenEXR", "Output image in OpenEXR format"},
#endif
#ifdef WITH_HDR
{R_RADHDR, "HDR", ICON_FILE_IMAGE, "Radiance HDR", "Output image in Radiance HDR format"},
#endif
#ifdef WITH_TIFF
{R_TIFF, "TIFF", ICON_FILE_IMAGE, "TIFF", "Output image in TIFF format"},
#endif
{0, "", 0, "Movie", NULL},
#ifdef _WIN32
{R_AVICODEC, "AVICODEC", ICON_FILE_MOVIE, "AVI Codec", "Output video in AVI format"}, // XXX Missing codec menu
#endif
{R_AVIJPEG, "AVI_JPEG", ICON_FILE_MOVIE, "AVI JPEG", "Output video in AVI JPEG format"},
{R_AVIRAW, "AVI_RAW", ICON_FILE_MOVIE, "AVI Raw", "Output video in AVI Raw format"},
#ifdef WITH_FRAMESERVER
{R_FRAMESERVER, "FRAMESERVER", ICON_FILE_SCRIPT, "Frame Server", "Output image to a frameserver"},
#endif
#ifdef WITH_FFMPEG
{R_H264, "H264", ICON_FILE_MOVIE, "H.264", "Output video in H.264 format"},
{R_FFMPEG, "FFMPEG", ICON_FILE_MOVIE, "MPEG", "Output video in MPEG format"},
{R_THEORA, "THEORA", ICON_FILE_MOVIE, "Ogg Theora", "Output video in Ogg format"},
#endif
#ifdef WITH_QUICKTIME
# ifdef USE_QTKIT
{R_QUICKTIME, "QUICKTIME_QTKIT", ICON_FILE_MOVIE, "QuickTime", "Output video in Quicktime format"},
# else
{R_QUICKTIME, "QUICKTIME_CARBON", ICON_FILE_MOVIE, "QuickTime", "Output video in Quicktime format"},
# endif
#endif
#ifdef WITH_FFMPEG
{R_XVID, "XVID", ICON_FILE_MOVIE, "Xvid", "Output video in Xvid format"},
#endif
{0, NULL, 0, NULL, NULL}};
EnumPropertyItem image_color_mode_items[] ={
{R_PLANESBW, "BW", 0, "BW", "Images get saved in 8 bits grayscale (only PNG, JPEG, TGA, TIF)"},
{R_PLANES24, "RGB", 0, "RGB", "Images are saved with RGB (color) data"},
{R_PLANES32, "RGBA", 0, "RGBA", "Images are saved with RGB and Alpha data (if supported)"},
{0, NULL, 0, NULL, NULL}};
#ifdef RNA_RUNTIME
#include "DNA_anim_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_mesh_types.h"
#include "RNA_access.h"
#include "MEM_guardedalloc.h"
#include "BLI_threads.h"
#include "BLI_editVert.h"
#include "BLI_blenlib.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_pointcache.h"
#include "BKE_scene.h"
#include "BKE_depsgraph.h"
#include "BKE_image.h"
#include "BKE_mesh.h"
#include "BKE_sound.h"
#include "BKE_screen.h"
#include "BKE_sequencer.h"
#include "BKE_animsys.h"
#include "WM_api.h"
#include "ED_info.h"
#include "ED_node.h"
#include "ED_view3d.h"
#include "ED_mesh.h"
#include "ED_keyframing.h"
#include "RE_pipeline.h"
static int rna_Scene_object_bases_lookup_string(PointerRNA *ptr, const char *key, PointerRNA *r_ptr)
{
Scene *scene= (Scene*)ptr->data;
Base *base;
for(base= scene->base.first; base; base= base->next) {
if(strncmp(base->object->id.name+2, key, sizeof(base->object->id.name)-2)==0) {
*r_ptr= rna_pointer_inherit_refine(ptr, &RNA_ObjectBase, base);
return TRUE;
}
}
return FALSE;
}
static PointerRNA rna_Scene_objects_get(CollectionPropertyIterator *iter)
{
ListBaseIterator *internal= iter->internal;
/* we are actually iterating a Base list, so override get */
return rna_pointer_inherit_refine(&iter->parent, &RNA_Object, ((Base*)internal->link)->object);
}
static Base *rna_Scene_object_link(Scene *scene, bContext *C, ReportList *reports, Object *ob)
{
Scene *scene_act= CTX_data_scene(C);
Base *base;
if (object_in_scene(ob, scene)) {
BKE_reportf(reports, RPT_ERROR, "Object \"%s\" is already in scene \"%s\"", ob->id.name+2, scene->id.name+2);
return NULL;
}
base= scene_add_base(scene, ob);
id_us_plus(&ob->id);
/* this is similar to what object_add_type and add_object do */
base->lay= scene->lay;
/* when linking to an inactive scene dont touch the layer */
if(scene == scene_act)
ob->lay= base->lay;
ob->recalc |= OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME;
/* slows down importers too much, run scene.update() */
/* DAG_scene_sort(G.main, scene); */
WM_main_add_notifier(NC_SCENE|ND_OB_ACTIVE, scene);
return base;
}
static void rna_Scene_object_unlink(Scene *scene, ReportList *reports, Object *ob)
{
Base *base= object_in_scene(ob, scene);
if (!base) {
BKE_reportf(reports, RPT_ERROR, "Object '%s' is not in this scene '%s'", ob->id.name+2, scene->id.name+2);
return;
}
if (base==scene->basact && ob->mode != OB_MODE_OBJECT) {
BKE_reportf(reports, RPT_ERROR, "Object '%s' must be in 'Object Mode' to unlink", ob->id.name+2);
return;
}
if(scene->basact==base) {
scene->basact= NULL;
}
BLI_remlink(&scene->base, base);
MEM_freeN(base);
ob->id.us--;
/* needed otherwise the depgraph will contain free'd objects which can crash, see [#20958] */
DAG_scene_sort(G.main, scene);
DAG_ids_flush_update(G.main, 0);
WM_main_add_notifier(NC_SCENE|ND_OB_ACTIVE, scene);
}
static void rna_Scene_skgen_etch_template_set(PointerRNA *ptr, PointerRNA value)
{
ToolSettings *ts = (ToolSettings*)ptr->data;
if(value.data && ((Object*)value.data)->type == OB_ARMATURE)
ts->skgen_template = value.data;
else
ts->skgen_template = NULL;
}
static PointerRNA rna_Scene_active_object_get(PointerRNA *ptr)
{
Scene *scene= (Scene*)ptr->data;
return rna_pointer_inherit_refine(ptr, &RNA_Object, scene->basact ? scene->basact->object : NULL);
}
static void rna_Scene_active_object_set(PointerRNA *ptr, PointerRNA value)
{
Scene *scene= (Scene*)ptr->data;
if(value.data)
scene->basact= object_in_scene((Object*)value.data, scene);
else
scene->basact= NULL;
}
static void rna_Scene_set_set(PointerRNA *ptr, PointerRNA value)
{
Scene *scene= (Scene*)ptr->data;
Scene *set= (Scene*)value.data;
Scene *nested_set;
for(nested_set= set; nested_set; nested_set= nested_set->set) {
if(nested_set==scene)
return;
}
scene->set= set;
}
static void rna_Scene_layer_set(PointerRNA *ptr, const int *values)
{
Scene *scene= (Scene*)ptr->data;
scene->lay= ED_view3d_scene_layer_set(scene->lay, values, &scene->layact);
}
static void rna_Scene_view3d_update(Main *bmain, Scene *UNUSED(scene_unused), PointerRNA *ptr)
{
Scene *scene= (Scene*)ptr->data;
BKE_screen_view3d_main_sync(&bmain->screen, scene);
}
static void rna_Scene_layer_update(Main *bmain, Scene *scene, PointerRNA *ptr)
{
rna_Scene_view3d_update(bmain, scene, ptr);
DAG_on_visible_update(bmain, FALSE);
}
static void rna_Scene_fps_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))
{
sound_update_fps(scene);
seq_update_sound_bounds_all(scene);
}
static void rna_Scene_listener_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))
{
sound_update_scene_listener(scene);
}
static void rna_Scene_volume_set(PointerRNA *ptr, float value)
{
Scene *scene= (Scene*)(ptr->data);
scene->audio.volume = value;
if(scene->sound_scene)
sound_set_scene_volume(scene, value);
}
static void rna_Scene_framelen_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))
{
scene->r.framelen= (float)scene->r.framapto/(float)scene->r.images;
}
static void rna_Scene_current_frame_set(PointerRNA *ptr, int value)
{
Scene *data= (Scene*)ptr->data;
/* if negative frames aren't allowed, then we can't use them */
FRAMENUMBER_MIN_CLAMP(value);
data->r.cfra= value;
}
static void rna_Scene_start_frame_set(PointerRNA *ptr, int value)
{
Scene *data= (Scene*)ptr->data;
/* MINFRAME not MINAFRAME, since some output formats can't taken negative frames */
CLAMP(value, MINFRAME, data->r.efra);
data->r.sfra= value;
}
static void rna_Scene_end_frame_set(PointerRNA *ptr, int value)
{
Scene *data= (Scene*)ptr->data;
CLAMP(value, data->r.sfra, MAXFRAME);
data->r.efra= value;
}
static void rna_Scene_use_preview_range_set(PointerRNA *ptr, int value)
{
Scene *data= (Scene*)ptr->data;
if (value) {
/* copy range from scene if not set before */
if ((data->r.psfra == data->r.pefra) && (data->r.psfra == 0)) {
data->r.psfra= data->r.sfra;
data->r.pefra= data->r.efra;
}
data->r.flag |= SCER_PRV_RANGE;
}
else
data->r.flag &= ~SCER_PRV_RANGE;
}
static void rna_Scene_preview_range_start_frame_set(PointerRNA *ptr, int value)
{
Scene *data= (Scene*)ptr->data;
/* check if enabled already */
if ((data->r.flag & SCER_PRV_RANGE) == 0) {
/* set end of preview range to end frame, then clamp as per normal */
// TODO: or just refuse to set instead?
data->r.pefra= data->r.efra;
}
/* now set normally */
CLAMP(value, MINAFRAME, data->r.pefra);
data->r.psfra= value;
}
static void rna_Scene_preview_range_end_frame_set(PointerRNA *ptr, int value)
{
Scene *data= (Scene*)ptr->data;
/* check if enabled already */
if ((data->r.flag & SCER_PRV_RANGE) == 0) {
/* set start of preview range to start frame, then clamp as per normal */
// TODO: or just refuse to set instead?
data->r.psfra= data->r.sfra;
}
/* now set normally */
CLAMP(value, data->r.psfra, MAXFRAME);
data->r.pefra= value;
}
static void rna_Scene_frame_update(Main *bmain, Scene *UNUSED(current_scene), PointerRNA *ptr)
{
Scene *scene= (Scene*)ptr->id.data;
sound_seek_scene(bmain, scene);
}
static PointerRNA rna_Scene_active_keying_set_get(PointerRNA *ptr)
{
Scene *scene= (Scene *)ptr->data;
return rna_pointer_inherit_refine(ptr, &RNA_KeyingSet, ANIM_scene_get_active_keyingset(scene));
}
static void rna_Scene_active_keying_set_set(PointerRNA *ptr, PointerRNA value)
{
Scene *scene= (Scene *)ptr->data;
KeyingSet *ks= (KeyingSet*)value.data;
scene->active_keyingset= ANIM_scene_get_keyingset_index(scene, ks);
}
/* get KeyingSet index stuff for list of Keying Sets editing UI
* - active_keyingset-1 since 0 is reserved for 'none'
* - don't clamp, otherwise can never set builtins types as active...
*/
static int rna_Scene_active_keying_set_index_get(PointerRNA *ptr)
{
Scene *scene= (Scene *)ptr->data;
return scene->active_keyingset-1;
}
/* get KeyingSet index stuff for list of Keying Sets editing UI
* - value+1 since 0 is reserved for 'none'
*/
static void rna_Scene_active_keying_set_index_set(PointerRNA *ptr, int value)
{
Scene *scene= (Scene *)ptr->data;
scene->active_keyingset= value+1;
}
// XXX: evil... builtin_keyingsets is defined in keyingsets.c!
// TODO: make API function to retrieve this...
extern ListBase builtin_keyingsets;
static void rna_Scene_all_keyingsets_begin(CollectionPropertyIterator *iter, PointerRNA *ptr)
{
Scene *scene= (Scene*)ptr->data;
/* start going over the scene KeyingSets first, while we still have pointer to it
* but only if we have any Keying Sets to use...
*/
if (scene->keyingsets.first)
rna_iterator_listbase_begin(iter, &scene->keyingsets, NULL);
else
rna_iterator_listbase_begin(iter, &builtin_keyingsets, NULL);
}
static void rna_Scene_all_keyingsets_next(CollectionPropertyIterator *iter)
{
ListBaseIterator *internal= iter->internal;
KeyingSet *ks= (KeyingSet*)internal->link;
/* if we've run out of links in Scene list, jump over to the builtins list unless we're there already */
if ((ks->next == NULL) && (ks != builtin_keyingsets.last))
internal->link= (Link*)builtin_keyingsets.first;
else
internal->link= (Link*)ks->next;
iter->valid= (internal->link != NULL);
}
static char *rna_RenderSettings_path(PointerRNA *UNUSED(ptr))
{
return BLI_sprintfN("render");
}
static int rna_RenderSettings_threads_get(PointerRNA *ptr)
{
RenderData *rd= (RenderData*)ptr->data;
if(rd->mode & R_FIXED_THREADS)
return rd->threads;
else
return BLI_system_thread_count();
}
static int rna_RenderSettings_is_movie_fomat_get(PointerRNA *ptr)
{
RenderData *rd= (RenderData*)ptr->data;
return BKE_imtype_is_movie(rd->imtype);
}
static int rna_RenderSettings_save_buffers_get(PointerRNA *ptr)
{
RenderData *rd= (RenderData*)ptr->data;
if(rd->mode & R_BORDER)
return 0;
else
return (rd->scemode & (R_EXR_TILE_FILE|R_FULL_SAMPLE)) != 0;
}
static int rna_RenderSettings_full_sample_get(PointerRNA *ptr)
{
RenderData *rd= (RenderData*)ptr->data;
return (rd->scemode & R_FULL_SAMPLE) && !(rd->mode & R_BORDER);
}
static void rna_RenderSettings_file_format_set(PointerRNA *ptr, int value)
{
RenderData *rd= (RenderData*)ptr->data;
rd->imtype= value;
#ifdef WITH_FFMPEG
ffmpeg_verify_image_type(rd);
#endif
#ifdef WITH_QUICKTIME
quicktime_verify_image_type(rd);
#endif
}
static int rna_SceneRender_file_ext_length(PointerRNA *ptr)
{
RenderData *rd= (RenderData*)ptr->data;
char ext[8];
ext[0]= '\0';
BKE_add_image_extension(ext, rd->imtype);
return strlen(ext);
}
static void rna_SceneRender_file_ext_get(PointerRNA *ptr, char *str)
{
RenderData *rd= (RenderData*)ptr->data;
BKE_add_image_extension(str, rd->imtype);
}
void rna_RenderSettings_jpeg2k_preset_update(RenderData *rd)
{
rd->subimtype &= ~(R_JPEG2K_12BIT|R_JPEG2K_16BIT | R_JPEG2K_CINE_PRESET|R_JPEG2K_CINE_48FPS);
switch(rd->jp2_depth) {
case 8: break;
case 12: rd->subimtype |= R_JPEG2K_12BIT; break;
case 16: rd->subimtype |= R_JPEG2K_16BIT; break;
}
switch(rd->jp2_preset) {
case 1: rd->subimtype |= R_JPEG2K_CINE_PRESET; break;
case 2: rd->subimtype |= R_JPEG2K_CINE_PRESET|R_JPEG2K_CINE_48FPS; break;
case 3: rd->subimtype |= R_JPEG2K_CINE_PRESET; break;
case 4: rd->subimtype |= R_JPEG2K_CINE_PRESET; break;
case 5: rd->subimtype |= R_JPEG2K_CINE_PRESET|R_JPEG2K_CINE_48FPS; break;
case 6: rd->subimtype |= R_JPEG2K_CINE_PRESET; break;
case 7: rd->subimtype |= R_JPEG2K_CINE_PRESET|R_JPEG2K_CINE_48FPS; break;
}
}
#ifdef WITH_OPENJPEG
static void rna_RenderSettings_jpeg2k_preset_set(PointerRNA *ptr, int value)
{
RenderData *rd= (RenderData*)ptr->data;
rd->jp2_preset= value;
rna_RenderSettings_jpeg2k_preset_update(rd);
}
static void rna_RenderSettings_jpeg2k_depth_set(PointerRNA *ptr, int value)
{
RenderData *rd= (RenderData*)ptr->data;
rd->jp2_depth= value;
rna_RenderSettings_jpeg2k_preset_update(rd);
}
#endif
#ifdef WITH_QUICKTIME
static int rna_RenderSettings_qtcodecsettings_codecType_get(PointerRNA *ptr)
{
RenderData *rd= (RenderData*)ptr->data;
return quicktime_rnatmpvalue_from_videocodectype(rd->qtcodecsettings.codecType);
}
static void rna_RenderSettings_qtcodecsettings_codecType_set(PointerRNA *ptr, int value)
{
RenderData *rd= (RenderData*)ptr->data;
rd->qtcodecsettings.codecType = quicktime_videocodecType_from_rnatmpvalue(value);
}
static EnumPropertyItem *rna_RenderSettings_qtcodecsettings_codecType_itemf(bContext *C, PointerRNA *ptr,
PropertyRNA *UNUSED(prop), int *free)
{
EnumPropertyItem *item= NULL;
EnumPropertyItem tmp = {0, "", 0, "", ""};
QuicktimeCodecTypeDesc *codecTypeDesc;
int i=1, totitem= 0;
char id[5];
for(i=0;i<quicktime_get_num_videocodecs();i++) {
codecTypeDesc = quicktime_get_videocodecType_desc(i);
if (!codecTypeDesc) break;
tmp.value= codecTypeDesc->rnatmpvalue;
*((int*)id) = codecTypeDesc->codecType;
id[4] = 0;
tmp.identifier= id;
tmp.name= codecTypeDesc->codecName;
RNA_enum_item_add(&item, &totitem, &tmp);
}
RNA_enum_item_end(&item, &totitem);
*free= 1;
return item;
}
#ifdef USE_QTKIT
static int rna_RenderSettings_qtcodecsettings_audiocodecType_get(PointerRNA *ptr)
{
RenderData *rd= (RenderData*)ptr->data;
return quicktime_rnatmpvalue_from_audiocodectype(rd->qtcodecsettings.audiocodecType);
}
static void rna_RenderSettings_qtcodecsettings_audiocodecType_set(PointerRNA *ptr, int value)
{
RenderData *rd= (RenderData*)ptr->data;
rd->qtcodecsettings.audiocodecType = quicktime_audiocodecType_from_rnatmpvalue(value);
}
static EnumPropertyItem *rna_RenderSettings_qtcodecsettings_audiocodecType_itemf(bContext *C, PointerRNA *ptr,
PropertyRNA *UNUSED(prop), int *free)
{
EnumPropertyItem *item= NULL;
EnumPropertyItem tmp = {0, "", 0, "", ""};
QuicktimeCodecTypeDesc *codecTypeDesc;
int i=1, totitem= 0;
for(i=0;i<quicktime_get_num_audiocodecs();i++) {
codecTypeDesc = quicktime_get_audiocodecType_desc(i);
if (!codecTypeDesc) break;
tmp.value= codecTypeDesc->rnatmpvalue;
tmp.identifier= codecTypeDesc->codecName;
tmp.name= codecTypeDesc->codecName;
RNA_enum_item_add(&item, &totitem, &tmp);
}
RNA_enum_item_end(&item, &totitem);
*free= 1;
return item;
}
#endif
#endif
static int rna_RenderSettings_active_layer_index_get(PointerRNA *ptr)
{
RenderData *rd= (RenderData*)ptr->data;
return rd->actlay;
}
static void rna_RenderSettings_active_layer_index_set(PointerRNA *ptr, int value)
{
RenderData *rd= (RenderData*)ptr->data;
rd->actlay= value;
}
static void rna_RenderSettings_active_layer_index_range(PointerRNA *ptr, int *min, int *max)
{
RenderData *rd= (RenderData*)ptr->data;
*min= 0;
*max= BLI_countlist(&rd->layers)-1;
*max= MAX2(0, *max);
}
static PointerRNA rna_RenderSettings_active_layer_get(PointerRNA *ptr)
{
RenderData *rd= (RenderData*)ptr->data;
SceneRenderLayer *srl = BLI_findlink(&rd->layers, rd->actlay);
return rna_pointer_inherit_refine(ptr, &RNA_SceneRenderLayer, srl);
}
static void rna_RenderSettings_active_layer_set(PointerRNA *ptr, PointerRNA value)
{
RenderData *rd= (RenderData*)ptr->data;
SceneRenderLayer *srl= (SceneRenderLayer*)value.data;
const int index= BLI_findindex(&rd->layers, srl);
if (index != -1) rd->actlay= index;
}
static void rna_RenderSettings_engine_set(PointerRNA *ptr, int value)
{
RenderData *rd= (RenderData*)ptr->data;
RenderEngineType *type= BLI_findlink(&R_engines, value);
if(type)
BLI_strncpy_utf8(rd->engine, type->idname, sizeof(rd->engine));
}
static EnumPropertyItem *rna_RenderSettings_engine_itemf(bContext *UNUSED(C), PointerRNA *UNUSED(ptr),
PropertyRNA *UNUSED(prop), int *free)
{
RenderEngineType *type;
EnumPropertyItem *item= NULL;
EnumPropertyItem tmp = {0, "", 0, "", ""};
int a=0, totitem= 0;
for(type=R_engines.first; type; type=type->next, a++) {
tmp.value= a;
tmp.identifier= type->idname;
tmp.name= type->name;
RNA_enum_item_add(&item, &totitem, &tmp);
}
RNA_enum_item_end(&item, &totitem);
*free= 1;
return item;
}
static int rna_RenderSettings_engine_get(PointerRNA *ptr)
{
RenderData *rd= (RenderData*)ptr->data;
RenderEngineType *type;
int a= 0;
for(type=R_engines.first; type; type=type->next, a++)
if(strcmp(type->idname, rd->engine) == 0)
return a;
return 0;
}
static void rna_Scene_glsl_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
Scene *scene= (Scene*)ptr->id.data;
DAG_id_tag_update(&scene->id, 0);
}
static void rna_RenderSettings_color_management_update(Main *bmain, Scene *UNUSED(scene), PointerRNA *ptr)
{
/* reset image nodes */
Scene *scene= (Scene*)ptr->id.data;
bNodeTree *ntree=scene->nodetree;
bNode *node;
if(ntree && scene->use_nodes) {
/* XXX images are freed here, stop render and preview threads, until Image is threadsafe */
WM_jobs_stop_all(bmain->wm.first);
for (node=ntree->nodes.first; node; node=node->next) {
if (ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_IMAGE)) {
ED_node_changed_update(&scene->id, node);
WM_main_add_notifier(NC_NODE|NA_EDITED, node);
if (node->type == CMP_NODE_IMAGE)
BKE_image_signal((Image *)node->id, NULL, IMA_SIGNAL_RELOAD);
}
}
}
rna_Scene_glsl_update(bmain, scene, ptr);
}
static void rna_SceneRenderLayer_name_set(PointerRNA *ptr, const char *value)
{
Scene *scene= (Scene*)ptr->id.data;
SceneRenderLayer *rl= (SceneRenderLayer*)ptr->data;
BLI_strncpy_utf8(rl->name, value, sizeof(rl->name));
if(scene->nodetree) {
bNode *node;
int index= BLI_findindex(&scene->r.layers, rl);
for(node= scene->nodetree->nodes.first; node; node= node->next) {
if(node->type==CMP_NODE_R_LAYERS && node->id==NULL) {
if(node->custom1==index)
BLI_strncpy(node->name, rl->name, NODE_MAXSTR);
}
}
}
}
static int rna_RenderSettings_multiple_engines_get(PointerRNA *UNUSED(ptr))
{
return (BLI_countlist(&R_engines) > 1);
}
static int rna_RenderSettings_use_game_engine_get(PointerRNA *ptr)
{
RenderData *rd= (RenderData*)ptr->data;
RenderEngineType *type;
for(type=R_engines.first; type; type=type->next)
if(strcmp(type->idname, rd->engine) == 0)
return (type->flag & RE_GAME);
return 0;
}
static void rna_SceneRenderLayer_layer_set(PointerRNA *ptr, const int *values)
{
SceneRenderLayer *rl= (SceneRenderLayer*)ptr->data;
rl->lay= ED_view3d_scene_layer_set(rl->lay, values, NULL);
}
static void rna_SceneRenderLayer_pass_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
Scene *scene= (Scene*)ptr->id.data;
if(scene->nodetree)
ntreeCompositForceHidden(scene->nodetree, scene);
}
static void rna_Scene_use_nodes_set(PointerRNA *ptr, int value)
{
Scene *scene= (Scene*)ptr->data;
scene->use_nodes= value;
if(scene->use_nodes && scene->nodetree==NULL)
ED_node_composit_default(scene);
}
static void rna_Physics_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
Scene *scene= (Scene*)ptr->id.data;
Base *base;
for(base = scene->base.first; base; base=base->next)
BKE_ptcache_object_reset(scene, base->object, PTCACHE_RESET_DEPSGRAPH);
}
static void rna_Scene_editmesh_select_mode_set(PointerRNA *ptr, const int *value)
{
Scene *scene= (Scene*)ptr->id.data;
ToolSettings *ts = (ToolSettings*)ptr->data;
int flag = (value[0] ? SCE_SELECT_VERTEX:0) | (value[1] ? SCE_SELECT_EDGE:0) | (value[2] ? SCE_SELECT_FACE:0);
if(flag) {
ts->selectmode = flag;
if(scene->basact) {
Mesh *me= get_mesh(scene->basact->object);
if(me && me->edit_mesh && me->edit_mesh->selectmode != flag) {
me->edit_mesh->selectmode= flag;
EM_selectmode_set(me->edit_mesh);
}
}
}
}
static void rna_Scene_editmesh_select_mode_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))
{
Mesh *me= NULL;
if(scene->basact) {
me= get_mesh(scene->basact->object);
if(me && me->edit_mesh==NULL)
me= NULL;
}
WM_main_add_notifier(NC_GEOM|ND_SELECT, me);
WM_main_add_notifier(NC_SCENE|ND_TOOLSETTINGS, NULL);
}
static void object_simplify_update(Object *ob)
{
ModifierData *md;
ParticleSystem *psys;
for(md=ob->modifiers.first; md; md=md->next)
if(ELEM3(md->type, eModifierType_Subsurf, eModifierType_Multires, eModifierType_ParticleSystem))
ob->recalc |= OB_RECALC_DATA|PSYS_RECALC_CHILD;
for(psys=ob->particlesystem.first; psys; psys=psys->next)
psys->recalc |= PSYS_RECALC_CHILD;
if(ob->dup_group) {
GroupObject *gob;
for(gob=ob->dup_group->gobject.first; gob; gob=gob->next)
object_simplify_update(gob->ob);
}
}
static void rna_Scene_use_simplify_update(Main *bmain, Scene *scene, PointerRNA *UNUSED(ptr))
{
Scene *sce_iter;
Base *base;
for(SETLOOPER(scene, sce_iter, base))
object_simplify_update(base->object);
DAG_ids_flush_update(bmain, 0);
WM_main_add_notifier(NC_GEOM|ND_DATA, NULL);
}
static void rna_Scene_simplify_update(Main *bmain, Scene *scene, PointerRNA *ptr)
{
if(scene->r.mode & R_SIMPLIFY)
rna_Scene_use_simplify_update(bmain, scene, ptr);
}
static int rna_Scene_use_audio_get(PointerRNA *ptr)
{
Scene *scene= (Scene*)ptr->data;
return scene->audio.flag & AUDIO_MUTE;
}
static void rna_Scene_use_audio_set(PointerRNA *ptr, int value)
{
Scene *scene= (Scene*)ptr->data;
if(value)
scene->audio.flag |= AUDIO_MUTE;
else
scene->audio.flag &= ~AUDIO_MUTE;
sound_mute_scene(scene, value);
}
static int rna_Scene_sync_mode_get(PointerRNA *ptr)
{
Scene *scene= (Scene*)ptr->data;
if(scene->audio.flag & AUDIO_SYNC)
return AUDIO_SYNC;
return scene->flag & SCE_FRAME_DROP;
}
static void rna_Scene_sync_mode_set(PointerRNA *ptr, int value)
{
Scene *scene= (Scene*)ptr->data;
if(value == AUDIO_SYNC)
scene->audio.flag |= AUDIO_SYNC;
else if(value == SCE_FRAME_DROP)
{
scene->audio.flag &= ~AUDIO_SYNC;
scene->flag |= SCE_FRAME_DROP;
}
else
{
scene->audio.flag &= ~AUDIO_SYNC;
scene->flag &= ~SCE_FRAME_DROP;
}
}
static int rna_GameSettings_auto_start_get(PointerRNA *UNUSED(ptr))
{
if (G.fileflags & G_FILE_AUTOPLAY)
return 1;
return 0;
}
static void rna_GameSettings_auto_start_set(PointerRNA *UNUSED(ptr), int value)
{
if(value)
G.fileflags |= G_FILE_AUTOPLAY;
else
G.fileflags &= ~G_FILE_AUTOPLAY;
}
static TimeMarker *rna_TimeLine_add(Scene *scene, const char name[])
{
TimeMarker *marker = MEM_callocN(sizeof(TimeMarker), "TimeMarker");
marker->flag= SELECT;
marker->frame= 1;
BLI_strncpy_utf8(marker->name, name, sizeof(marker->name));
BLI_addtail(&scene->markers, marker);
return marker;
}
static void rna_TimeLine_remove(Scene *scene, ReportList *reports, TimeMarker *marker)
{
if (!BLI_remlink_safe(&scene->markers, marker)) {
BKE_reportf(reports, RPT_ERROR, "TimelineMarker '%s' not found in scene '%s'", marker->name, scene->id.name+2);
return;
}
/* XXX, invalidates PyObject */
MEM_freeN(marker);
}
static KeyingSet *rna_Scene_keying_set_new(Scene *sce, ReportList *reports, const char name[])
{
KeyingSet *ks= NULL;
/* call the API func, and set the active keyingset index */
ks= BKE_keyingset_add(&sce->keyingsets, name, KEYINGSET_ABSOLUTE, 0);
if (ks) {
sce->active_keyingset= BLI_countlist(&sce->keyingsets);
return ks;
}
else {
BKE_report(reports, RPT_ERROR, "Keying Set could not be added");
return NULL;
}
}
/* note: without this, when Multi-Paint is activated/deactivated, the colors
* will not change right away when multiple bones are selected, this function
* is not for general use and only for the few cases where changing scene
* settings and NOT for general purpose updates, possibly this should be
* given its own notifier. */
static void rna_Scene_update_active_object_data(Main *bmain, Scene *scene, PointerRNA *ptr)
{
Object *ob= OBACT;
if(ob) {
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
WM_main_add_notifier(NC_OBJECT|ND_DRAW, &ob->id);
}
}
#else
static void rna_def_transform_orientation(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
const int matrix_dimsize[]= {3, 3};
srna= RNA_def_struct(brna, "TransformOrientation", NULL);
prop= RNA_def_property(srna, "matrix", PROP_FLOAT, PROP_MATRIX);
RNA_def_property_float_sdna(prop, NULL, "mat");
RNA_def_property_multi_array(prop, 2, matrix_dimsize);
RNA_def_property_update(prop, NC_SPACE|ND_SPACE_VIEW3D, NULL);
prop= RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
RNA_def_property_string_sdna(prop, NULL, "name");
RNA_def_struct_name_property(srna, prop);
RNA_def_property_update(prop, NC_SPACE|ND_SPACE_VIEW3D, NULL);
}
static void rna_def_tool_settings(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
static EnumPropertyItem uv_select_mode_items[] = {
{UV_SELECT_VERTEX, "VERTEX", ICON_UV_VERTEXSEL, "Vertex", "Vertex selection mode"},
{UV_SELECT_EDGE, "EDGE", ICON_UV_EDGESEL, "Edge", "Edge selection mode"},
{UV_SELECT_FACE, "FACE", ICON_UV_FACESEL, "Face", "Face selection mode"},
{UV_SELECT_ISLAND, "ISLAND", ICON_UV_ISLANDSEL, "Island", "Island selection mode"},
{0, NULL, 0, NULL, NULL}};
/* the construction of this enum is quite special - everything is stored as bitflags,
* with 1st position only for for on/off (and exposed as boolean), while others are mutually
* exclusive options but which will only have any effect when autokey is enabled
*/
static EnumPropertyItem auto_key_items[] = {
{AUTOKEY_MODE_NORMAL & ~AUTOKEY_ON, "ADD_REPLACE_KEYS", 0, "Add & Replace", ""},
{AUTOKEY_MODE_EDITKEYS & ~AUTOKEY_ON, "REPLACE_KEYS", 0, "Replace", ""},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem retarget_roll_items[] = {
{SK_RETARGET_ROLL_NONE, "NONE", 0, "None", "Don't adjust roll"},
{SK_RETARGET_ROLL_VIEW, "VIEW", 0, "View", "Roll bones to face the view"},
{SK_RETARGET_ROLL_JOINT, "JOINT", 0, "Joint", "Roll bone to original joint plane offset"},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem sketch_convert_items[] = {
{SK_CONVERT_CUT_FIXED, "FIXED", 0, "Fixed", "Subdivide stroke in fixed number of bones"},
{SK_CONVERT_CUT_LENGTH, "LENGTH", 0, "Length", "Subdivide stroke in bones of specific length"},
{SK_CONVERT_CUT_ADAPTATIVE, "ADAPTIVE", 0, "Adaptive",
"Subdivide stroke adaptively, with more subdivision in curvier parts"},
{SK_CONVERT_RETARGET, "RETARGET", 0, "Retarget", "Retarget template bone chain to stroke"},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem edge_tag_items[] = {
{EDGE_MODE_SELECT, "SELECT", 0, "Select", ""},
{EDGE_MODE_TAG_SEAM, "SEAM", 0, "Tag Seam", ""},
{EDGE_MODE_TAG_SHARP, "SHARP", 0, "Tag Sharp", ""},
{EDGE_MODE_TAG_CREASE, "CREASE", 0, "Tag Crease", ""},
{EDGE_MODE_TAG_BEVEL, "BEVEL", 0, "Tag Bevel", ""},
{0, NULL, 0, NULL, NULL}};
srna= RNA_def_struct(brna, "ToolSettings", NULL);
RNA_def_struct_ui_text(srna, "Tool Settings", "");
prop= RNA_def_property(srna, "sculpt", PROP_POINTER, PROP_NONE);
RNA_def_property_struct_type(prop, "Sculpt");
RNA_def_property_ui_text(prop, "Sculpt", "");
prop = RNA_def_property(srna, "use_auto_normalize", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "auto_normalize", 1);
RNA_def_property_ui_text(prop, "WPaint Auto-Normalize",
"Ensure all bone-deforming vertex groups add up "
"to 1.0 while weight painting");
RNA_def_property_update(prop, 0, "rna_Scene_update_active_object_data");
prop = RNA_def_property(srna, "use_multipaint", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "multipaint", 1);
RNA_def_property_ui_text(prop, "WPaint Multi-Paint",
"Paint across all selected bones while "
"weight painting");
RNA_def_property_update(prop, 0, "rna_Scene_update_active_object_data");
prop= RNA_def_property(srna, "vertex_paint", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "vpaint");
RNA_def_property_ui_text(prop, "Vertex Paint", "");
prop= RNA_def_property(srna, "weight_paint", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "wpaint");
RNA_def_property_ui_text(prop, "Weight Paint", "");
prop= RNA_def_property(srna, "image_paint", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "imapaint");
RNA_def_property_ui_text(prop, "Image Paint", "");
prop= RNA_def_property(srna, "particle_edit", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "particle");
RNA_def_property_ui_text(prop, "Particle Edit", "");
/* Transform */
prop= RNA_def_property(srna, "proportional_edit", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "proportional");
RNA_def_property_enum_items(prop, proportional_editing_items);
RNA_def_property_ui_text(prop, "Proportional Editing",
"Proportional Editing mode, allows transforms with distance fall-off");
RNA_def_property_update(prop, NC_SCENE|ND_TOOLSETTINGS, NULL); /* header redraw */
prop= RNA_def_property(srna, "use_proportional_edit_objects", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "proportional_objects", 0);
RNA_def_property_ui_text(prop, "Proportional Editing Objects", "Proportional editing object mode");
RNA_def_property_ui_icon(prop, ICON_PROP_OFF, 1);
RNA_def_property_update(prop, NC_SCENE|ND_TOOLSETTINGS, NULL); /* header redraw */
prop= RNA_def_property(srna, "proportional_edit_falloff", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "prop_mode");
RNA_def_property_enum_items(prop, proportional_falloff_items);
RNA_def_property_ui_text(prop, "Proportional Editing Falloff", "Falloff type for proportional editing mode");
RNA_def_property_update(prop, NC_SCENE|ND_TOOLSETTINGS, NULL); /* header redraw */
prop= RNA_def_property(srna, "proportional_size", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, NULL, "proportional_size");
RNA_def_property_ui_text(prop, "Proportional Size", "Display size for proportional editing circle");
RNA_def_property_range(prop, 0.00001, 5000.0);
prop= RNA_def_property(srna, "normal_size", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, NULL, "normalsize");
RNA_def_property_ui_text(prop, "Normal Size", "Display size for normals in the 3D view");
RNA_def_property_range(prop, 0.00001, 1000.0);
RNA_def_property_ui_range(prop, 0.01, 10.0, 10.0, 2);
RNA_def_property_update(prop, NC_GEOM|ND_DATA, NULL);
prop= RNA_def_property(srna, "use_mesh_automerge", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "automerge", 0);
RNA_def_property_ui_text(prop, "AutoMerge Editing", "Automatically merge vertices moved to the same location");
prop= RNA_def_property(srna, "use_snap", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "snap_flag", SCE_SNAP);
RNA_def_property_ui_text(prop, "Snap", "Snap during transform");
RNA_def_property_ui_icon(prop, ICON_SNAP_OFF, 1);
RNA_def_property_update(prop, NC_SCENE|ND_TOOLSETTINGS, NULL); /* header redraw */
prop= RNA_def_property(srna, "use_snap_align_rotation", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "snap_flag", SCE_SNAP_ROTATE);
RNA_def_property_ui_text(prop, "Snap Align Rotation", "Align rotation with the snapping target");
RNA_def_property_ui_icon(prop, ICON_SNAP_NORMAL, 0);
RNA_def_property_update(prop, NC_SCENE|ND_TOOLSETTINGS, NULL); /* header redraw */
prop= RNA_def_property(srna, "snap_element", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "snap_mode");
RNA_def_property_enum_items(prop, snap_element_items);
RNA_def_property_ui_text(prop, "Snap Element", "Type of element to snap to");
RNA_def_property_update(prop, NC_SCENE|ND_TOOLSETTINGS, NULL); /* header redraw */
prop= RNA_def_property(srna, "snap_target", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "snap_target");
RNA_def_property_enum_items(prop, snap_target_items);
RNA_def_property_ui_text(prop, "Snap Target", "Which part to snap onto the target");
RNA_def_property_update(prop, NC_SCENE|ND_TOOLSETTINGS, NULL); /* header redraw */
prop= RNA_def_property(srna, "use_snap_peel_object", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "snap_flag", SCE_SNAP_PEEL_OBJECT);
RNA_def_property_ui_text(prop, "Snap Peel Object", "Consider objects as whole when finding volume center");
RNA_def_property_ui_icon(prop, ICON_SNAP_PEEL_OBJECT, 0);
RNA_def_property_update(prop, NC_SCENE|ND_TOOLSETTINGS, NULL); /* header redraw */
prop= RNA_def_property(srna, "use_snap_project", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "snap_flag", SCE_SNAP_PROJECT);
RNA_def_property_ui_text(prop, "Project Individual Elements",
"Project individual elements on the surface of other objects");
RNA_def_property_ui_icon(prop, ICON_RETOPO, 0);
RNA_def_property_update(prop, NC_SCENE|ND_TOOLSETTINGS, NULL); /* header redraw */
prop= RNA_def_property(srna, "use_snap_self", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "snap_flag", SCE_SNAP_NO_SELF);
RNA_def_property_ui_text(prop, "Project to Self", "Snap onto itself (editmode)");
RNA_def_property_ui_icon(prop, ICON_ORTHO, 0);
RNA_def_property_update(prop, NC_SCENE|ND_TOOLSETTINGS, NULL); /* header redraw */
/* Grease Pencil */
prop = RNA_def_property(srna, "use_grease_pencil_sessions", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "gpencil_flags", GP_TOOL_FLAG_PAINTSESSIONS_ON);
RNA_def_property_ui_text(prop, "Use Sketching Sessions", "Allow drawing multiple strokes at a time with Grease Pencil");
RNA_def_property_update(prop, NC_SCENE|ND_TOOLSETTINGS, NULL); // xxx: need toolbar to be redrawn...
/* Auto Keying */
prop= RNA_def_property(srna, "use_keyframe_insert_auto", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "autokey_mode", AUTOKEY_ON);
RNA_def_property_ui_text(prop, "Auto Keying", "Automatic keyframe insertion for Objects and Bones");
RNA_def_property_ui_icon(prop, ICON_REC, 0);
prop= RNA_def_property(srna, "auto_keying_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "autokey_mode");
RNA_def_property_enum_items(prop, auto_key_items);
RNA_def_property_ui_text(prop, "Auto-Keying Mode", "Mode of automatic keyframe insertion for Objects and Bones");
prop= RNA_def_property(srna, "use_record_with_nla", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "autokey_flag", ANIMRECORD_FLAG_WITHNLA);
RNA_def_property_ui_text(prop, "Layered",
"Add a new NLA Track + Strip for every loop/pass made over the animation "
"to allow non-destructive tweaking");
prop= RNA_def_property(srna, "use_keyframe_insert_keyingset", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "autokey_flag", AUTOKEY_FLAG_ONLYKEYINGSET);
RNA_def_property_ui_text(prop, "Auto Keyframe Insert Keying Set",
"Automatic keyframe insertion using active Keying Set only");
RNA_def_property_ui_icon(prop, ICON_KEYINGSET, 0);
/* UV */
prop= RNA_def_property(srna, "uv_select_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "uv_selectmode");
RNA_def_property_enum_items(prop, uv_select_mode_items);
RNA_def_property_ui_text(prop, "UV Selection Mode", "UV selection and display mode");
RNA_def_property_update(prop, NC_SPACE|ND_SPACE_IMAGE, NULL);
prop= RNA_def_property(srna, "use_uv_select_sync", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "uv_flag", UV_SYNC_SELECTION);
RNA_def_property_ui_text(prop, "UV Sync Selection", "Keep UV and edit mode mesh selection in sync");
RNA_def_property_ui_icon(prop, ICON_EDIT, 0);
RNA_def_property_update(prop, NC_SPACE|ND_SPACE_IMAGE, NULL);
prop= RNA_def_property(srna, "show_uv_local_view", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "uv_flag", UV_SHOW_SAME_IMAGE);
RNA_def_property_ui_text(prop, "UV Local View", "Draw only faces with the currently displayed image assigned");
RNA_def_property_update(prop, NC_SPACE|ND_SPACE_IMAGE, NULL);
/* Mesh */
prop= RNA_def_property(srna, "mesh_select_mode", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "selectmode", 1);
RNA_def_property_array(prop, 3);
RNA_def_property_boolean_funcs(prop, NULL, "rna_Scene_editmesh_select_mode_set");
RNA_def_property_ui_text(prop, "Mesh Selection Mode", "Which mesh elements selection works on");
RNA_def_property_update(prop, 0, "rna_Scene_editmesh_select_mode_update");
prop= RNA_def_property(srna, "vertex_group_weight", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_sdna(prop, NULL, "vgroup_weight");
RNA_def_property_ui_text(prop, "Vertex Group Weight", "Weight to assign in vertex groups");
/* use with MESH_OT_select_shortest_path */
prop= RNA_def_property(srna, "edge_path_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "edge_mode");
RNA_def_property_enum_items(prop, edge_tag_items);
RNA_def_property_ui_text(prop, "Edge Tag Mode", "The edge flag to tag when selecting the shortest path");
prop= RNA_def_property(srna, "edge_path_live_unwrap", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "edge_mode_live_unwrap", 1);
RNA_def_property_ui_text(prop, "Live Unwrap", "Changing edges seam re-calculates UV unwrap");
/* etch-a-ton */
prop= RNA_def_property(srna, "use_bone_sketching", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "bone_sketching", BONE_SKETCHING);
RNA_def_property_ui_text(prop, "Use Bone Sketching", "DOC BROKEN");
// RNA_def_property_ui_icon(prop, ICON_EDIT, 0);
prop= RNA_def_property(srna, "use_etch_quick", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "bone_sketching", BONE_SKETCHING_QUICK);
RNA_def_property_ui_text(prop, "Quick Sketching", "DOC BROKEN");
prop= RNA_def_property(srna, "use_etch_overdraw", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "bone_sketching", BONE_SKETCHING_ADJUST);
RNA_def_property_ui_text(prop, "Overdraw Sketching", "DOC BROKEN");
prop= RNA_def_property(srna, "use_etch_autoname", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "skgen_retarget_options", SK_RETARGET_AUTONAME);
RNA_def_property_ui_text(prop, "Autoname", "DOC BROKEN");
prop= RNA_def_property(srna, "etch_number", PROP_STRING, PROP_NONE);
RNA_def_property_string_sdna(prop, NULL, "skgen_num_string");
RNA_def_property_ui_text(prop, "Number", "DOC BROKEN");
prop= RNA_def_property(srna, "etch_side", PROP_STRING, PROP_NONE);
RNA_def_property_string_sdna(prop, NULL, "skgen_num_string");
RNA_def_property_ui_text(prop, "Side", "DOC BROKEN");
prop= RNA_def_property(srna, "etch_template", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "skgen_template");
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_struct_type(prop, "Object");
RNA_def_property_pointer_funcs(prop, NULL, "rna_Scene_skgen_etch_template_set", NULL, NULL);
RNA_def_property_ui_text(prop, "Template", "Template armature that will be retargeted to the stroke");
prop= RNA_def_property(srna, "etch_subdivision_number", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "skgen_subdivision_number");
RNA_def_property_range(prop, 1, 255);
RNA_def_property_ui_text(prop, "Subdivisions", "Number of bones in the subdivided stroke");
RNA_def_property_update(prop, NC_SPACE|ND_SPACE_VIEW3D, NULL);
prop= RNA_def_property(srna, "etch_adaptive_limit", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_sdna(prop, NULL, "skgen_correlation_limit");
RNA_def_property_range(prop, 0.00001, 1.0);
RNA_def_property_ui_range(prop, 0.01, 1.0, 0.01, 2);
RNA_def_property_ui_text(prop, "Limit", "Number of bones in the subdivided stroke");
RNA_def_property_update(prop, NC_SPACE|ND_SPACE_VIEW3D, NULL);
prop= RNA_def_property(srna, "etch_length_limit", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, NULL, "skgen_length_limit");
RNA_def_property_range(prop, 0.00001, 100000.0);
RNA_def_property_ui_range(prop, 0.001, 100.0, 0.1, 3);
RNA_def_property_ui_text(prop, "Length", "Number of bones in the subdivided stroke");
RNA_def_property_update(prop, NC_SPACE|ND_SPACE_VIEW3D, NULL);
prop= RNA_def_property(srna, "etch_roll_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "skgen_retarget_roll");
RNA_def_property_enum_items(prop, retarget_roll_items);
RNA_def_property_ui_text(prop, "Retarget roll mode", "Method used to adjust the roll of bones when retargeting");
prop= RNA_def_property(srna, "etch_convert_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "bone_sketching_convert");
RNA_def_property_enum_items(prop, sketch_convert_items);
RNA_def_property_ui_text(prop, "Stroke conversion method", "Method used to convert stroke to bones");
RNA_def_property_update(prop, NC_SPACE|ND_SPACE_VIEW3D, NULL);
/* Sculpt/Paint Unified Size and Strength */
prop= RNA_def_property(srna, "sculpt_paint_use_unified_size", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "sculpt_paint_settings", SCULPT_PAINT_USE_UNIFIED_SIZE);
RNA_def_property_ui_text(prop, "Sculpt/Paint Use Unified Radius",
"Instead of per brush radius, the radius is shared across brushes");
prop= RNA_def_property(srna, "sculpt_paint_use_unified_strength", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "sculpt_paint_settings", SCULPT_PAINT_USE_UNIFIED_ALPHA);
RNA_def_property_ui_text(prop, "Sculpt/Paint Use Unified Strength",
"Instead of per brush strength, the strength is shared across brushes");
}
static void rna_def_unit_settings(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
static EnumPropertyItem unit_systems[] = {
{USER_UNIT_NONE, "NONE", 0, "None", ""},
{USER_UNIT_METRIC, "METRIC", 0, "Metric", ""},
{USER_UNIT_IMPERIAL, "IMPERIAL", 0, "Imperial", ""},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem rotation_units[] = {
{0, "DEGREES", 0, "Degrees", "Use degrees for measuring angles and rotations"},
{USER_UNIT_ROT_RADIANS, "RADIANS", 0, "Radians", ""},
{0, NULL, 0, NULL, NULL}};
srna= RNA_def_struct(brna, "UnitSettings", NULL);
RNA_def_struct_ui_text(srna, "Unit Settings", "");
/* Units */
prop= RNA_def_property(srna, "system", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, unit_systems);
RNA_def_property_ui_text(prop, "Unit System", "The unit system to use for button display");
RNA_def_property_update(prop, NC_WINDOW, NULL);
prop= RNA_def_property(srna, "system_rotation", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, rotation_units);
RNA_def_property_ui_text(prop, "Rotation Units", "Unit to use for displaying/editing rotation values");
RNA_def_property_update(prop, NC_WINDOW, NULL);
prop= RNA_def_property(srna, "scale_length", PROP_FLOAT, PROP_UNSIGNED);
RNA_def_property_ui_text(prop, "Unit Scale", "Scale to use when converting between blender units and dimensions");
RNA_def_property_range(prop, 0.00001, 100000.0);
RNA_def_property_ui_range(prop, 0.001, 100.0, 0.1, 3);
RNA_def_property_update(prop, NC_WINDOW, NULL);
prop= RNA_def_property(srna, "use_separate", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", USER_UNIT_OPT_SPLIT);
RNA_def_property_ui_text(prop, "Separate Units", "Display units in pairs");
RNA_def_property_update(prop, NC_WINDOW, NULL);
}
void rna_def_render_layer_common(StructRNA *srna, int scene)
{
PropertyRNA *prop;
prop= RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
if(scene) RNA_def_property_string_funcs(prop, NULL, NULL, "rna_SceneRenderLayer_name_set");
else RNA_def_property_string_sdna(prop, NULL, "name");
RNA_def_property_ui_text(prop, "Name", "Render layer name");
RNA_def_struct_name_property(srna, prop);
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "material_override", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "mat_override");
RNA_def_property_struct_type(prop, "Material");
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Material Override", "Material to override all other materials in this render layer");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "light_override", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "light_override");
RNA_def_property_struct_type(prop, "Group");
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Light Override", "Group to override all other lights in this render layer");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
/* layers */
prop= RNA_def_property(srna, "layers", PROP_BOOLEAN, PROP_LAYER_MEMBER);
RNA_def_property_boolean_sdna(prop, NULL, "lay", 1);
RNA_def_property_array(prop, 20);
RNA_def_property_ui_text(prop, "Visible Layers", "Scene layers included in this render layer");
if(scene) RNA_def_property_boolean_funcs(prop, NULL, "rna_SceneRenderLayer_layer_set");
else RNA_def_property_boolean_funcs(prop, NULL, "rna_RenderLayer_layer_set");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "layers_zmask", PROP_BOOLEAN, PROP_LAYER);
RNA_def_property_boolean_sdna(prop, NULL, "lay_zmask", 1);
RNA_def_property_array(prop, 20);
RNA_def_property_ui_text(prop, "Zmask Layers", "Zmask scene layers for solid faces");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
/* layer options */
prop= RNA_def_property(srna, "use", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "layflag", SCE_LAY_DISABLE);
RNA_def_property_ui_text(prop, "Enabled", "Disable or enable the render layer");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "use_zmask", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "layflag", SCE_LAY_ZMASK);
RNA_def_property_ui_text(prop, "Zmask", "Only render what's in front of the solid z values");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "invert_zmask", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "layflag", SCE_LAY_NEG_ZMASK);
RNA_def_property_ui_text(prop, "Zmask Negate", "For Zmask, only render what is behind solid z values instead of in front");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "use_all_z", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "layflag", SCE_LAY_ALL_Z);
RNA_def_property_ui_text(prop, "All Z", "Fill in Z values for solid faces in invisible layers, for masking");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "use_solid", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "layflag", SCE_LAY_SOLID);
RNA_def_property_ui_text(prop, "Solid", "Render Solid faces in this Layer");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "use_halo", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "layflag", SCE_LAY_HALO);
RNA_def_property_ui_text(prop, "Halo", "Render Halos in this Layer (on top of Solid)");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "use_ztransp", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "layflag", SCE_LAY_ZTRA);
RNA_def_property_ui_text(prop, "ZTransp", "Render Z-Transparent faces in this Layer (on top of Solid and Halos)");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "use_sky", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "layflag", SCE_LAY_SKY);
RNA_def_property_ui_text(prop, "Sky", "Render Sky in this Layer");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "use_edge_enhance", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "layflag", SCE_LAY_EDGE);
RNA_def_property_ui_text(prop, "Edge", "Render Edge-enhance in this Layer (only works for Solid faces)");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "use_strand", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "layflag", SCE_LAY_STRAND);
RNA_def_property_ui_text(prop, "Strand", "Render Strands in this Layer");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
/* passes */
prop= RNA_def_property(srna, "use_pass_combined", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_COMBINED);
RNA_def_property_ui_text(prop, "Combined", "Deliver full combined RGBA buffer");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "use_pass_z", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_Z);
RNA_def_property_ui_text(prop, "Z", "Deliver Z values pass");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "use_pass_vector", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_VECTOR);
RNA_def_property_ui_text(prop, "Vector", "Deliver speed vector pass");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "use_pass_normal", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_NORMAL);
RNA_def_property_ui_text(prop, "Normal", "Deliver normal pass");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "use_pass_uv", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_UV);
RNA_def_property_ui_text(prop, "UV", "Deliver texture UV pass");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "use_pass_mist", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_MIST);
RNA_def_property_ui_text(prop, "Mist", "Deliver mist factor pass (0.0-1.0)");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "use_pass_object_index", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_INDEXOB);
RNA_def_property_ui_text(prop, "Object Index", "Deliver object index pass");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "use_pass_material_index", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_INDEXMA);
RNA_def_property_ui_text(prop, "Material Index", "Deliver material index pass");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "use_pass_color", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_RGBA);
RNA_def_property_ui_text(prop, "Color", "Deliver shade-less color pass");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "use_pass_diffuse", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_DIFFUSE);
RNA_def_property_ui_text(prop, "Diffuse", "Deliver diffuse pass");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "use_pass_specular", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_SPEC);
RNA_def_property_ui_text(prop, "Specular", "Deliver specular pass");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "use_pass_shadow", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_SHADOW);
RNA_def_property_ui_text(prop, "Shadow", "Deliver shadow pass");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "use_pass_ambient_occlusion", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_AO);
RNA_def_property_ui_text(prop, "AO", "Deliver AO pass");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "use_pass_reflection", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_REFLECT);
RNA_def_property_ui_text(prop, "Reflection", "Deliver raytraced reflection pass");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "use_pass_refraction", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_REFRACT);
RNA_def_property_ui_text(prop, "Refraction", "Deliver raytraced refraction pass");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "use_pass_emit", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_EMIT);
RNA_def_property_ui_text(prop, "Emit", "Deliver emission pass");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "use_pass_environment", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_ENVIRONMENT);
RNA_def_property_ui_text(prop, "Environment", "Deliver environment lighting pass");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "use_pass_indirect", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_INDIRECT);
RNA_def_property_ui_text(prop, "Indirect", "Deliver indirect lighting pass");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "exclude_specular", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "pass_xor", SCE_PASS_SPEC);
RNA_def_property_ui_text(prop, "Specular Exclude", "Exclude specular pass from combined");
RNA_def_property_ui_icon(prop, ICON_RESTRICT_RENDER_OFF, 1);
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "exclude_shadow", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "pass_xor", SCE_PASS_SHADOW);
RNA_def_property_ui_text(prop, "Shadow Exclude", "Exclude shadow pass from combined");
RNA_def_property_ui_icon(prop, ICON_RESTRICT_RENDER_OFF, 1);
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "exclude_ambient_occlusion", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "pass_xor", SCE_PASS_AO);
RNA_def_property_ui_text(prop, "AO Exclude", "Exclude AO pass from combined");
RNA_def_property_ui_icon(prop, ICON_RESTRICT_RENDER_OFF, 1);
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "exclude_reflection", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "pass_xor", SCE_PASS_REFLECT);
RNA_def_property_ui_text(prop, "Reflection Exclude", "Exclude raytraced reflection pass from combined");
RNA_def_property_ui_icon(prop, ICON_RESTRICT_RENDER_OFF, 1);
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "exclude_refraction", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "pass_xor", SCE_PASS_REFRACT);
RNA_def_property_ui_text(prop, "Refraction Exclude", "Exclude raytraced refraction pass from combined");
RNA_def_property_ui_icon(prop, ICON_RESTRICT_RENDER_OFF, 1);
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "exclude_emit", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "pass_xor", SCE_PASS_EMIT);
RNA_def_property_ui_text(prop, "Emit Exclude", "Exclude emission pass from combined");
RNA_def_property_ui_icon(prop, ICON_RESTRICT_RENDER_OFF, 1);
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "exclude_environment", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "pass_xor", SCE_PASS_ENVIRONMENT);
RNA_def_property_ui_text(prop, "Environment Exclude", "Exclude environment pass from combined");
RNA_def_property_ui_icon(prop, ICON_RESTRICT_RENDER_OFF, 1);
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "exclude_indirect", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "pass_xor", SCE_PASS_INDIRECT);
RNA_def_property_ui_text(prop, "Indirect Exclude", "Exclude indirect pass from combined");
RNA_def_property_ui_icon(prop, ICON_RESTRICT_RENDER_OFF, 1);
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
}
static void rna_def_scene_game_recast_data(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
srna= RNA_def_struct(brna, "SceneGameRecastData", NULL);
RNA_def_struct_sdna(srna, "RecastData");
RNA_def_struct_nested(brna, srna, "Scene");
RNA_def_struct_ui_text(srna, "Recast Data", "Recast data for a Game datablock");
prop= RNA_def_property(srna, "cell_size", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "cellsize");
RNA_def_property_ui_range(prop, 0.1, 1, 1, 2);
RNA_def_property_ui_text(prop, "Cell Size", "Rasterized cell size");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "cell_height", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "cellheight");
RNA_def_property_ui_range(prop, 0.1, 1, 1, 2);
RNA_def_property_ui_text(prop, "Cell Height", "Rasterized cell height");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "agent_height", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "agentheight");
RNA_def_property_ui_range(prop, 0.1, 5, 1, 2);
RNA_def_property_ui_text(prop, "Agent Height", "Minimum height where the agent can still walk");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "agent_radius", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "agentradius");
RNA_def_property_ui_range(prop, 0.1, 5, 1, 2);
RNA_def_property_ui_text(prop, "Agent Radius", "Radius of the agent");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "max_climb", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "agentmaxclimb");
RNA_def_property_ui_range(prop, 0.1, 5, 1, 2);
RNA_def_property_ui_text(prop, "Max Climb", "Maximum height between grid cells the agent can climb");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "max_slope", PROP_FLOAT, PROP_ANGLE);
RNA_def_property_float_sdna(prop, NULL, "agentmaxslope");
RNA_def_property_range(prop, 0, M_PI/2);
RNA_def_property_ui_text(prop, "Max Slope", "Maximum walkable slope angle in degrees");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "region_min_size", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "regionminsize");
RNA_def_property_ui_range(prop, 0, 150, 1, 2);
RNA_def_property_ui_text(prop, "Min Region Size", "Minimum regions size. Smaller regions will be deleted");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "region_merge_size", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "regionmergesize");
RNA_def_property_ui_range(prop, 0, 150, 1, 2);
RNA_def_property_ui_text(prop, "Merged Region Size", "Minimum regions size. Smaller regions will be merged");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "edge_max_len", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "edgemaxlen");
RNA_def_property_ui_range(prop, 0, 50, 1, 2);
RNA_def_property_ui_text(prop, "Max Edge Length", "Maximum contour edge length");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "edge_max_error", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "edgemaxerror");
RNA_def_property_ui_range(prop, 0.1, 3.0, 1, 2);
RNA_def_property_ui_text(prop, "Max Edge Error", "Maximum distance error from contour to cells");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "verts_per_poly", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "vertsperpoly");
RNA_def_property_ui_range(prop, 3, 12, 1, 0);
RNA_def_property_ui_text(prop, "Verts Per Poly", "Max number of vertices per polygon");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "sample_dist", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "detailsampledist");
RNA_def_property_ui_range(prop, 0.0, 16.0, 1, 2);
RNA_def_property_ui_text(prop, "Sample Distance", "Detail mesh sample spacing");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "sample_max_error", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "detailsamplemaxerror");
RNA_def_property_ui_range(prop, 0.0, 16.0, 1, 2);
RNA_def_property_ui_text(prop, "Max Sample Error", "Detail mesh simplification max sample error");
RNA_def_property_update(prop, NC_SCENE, NULL);
}
static void rna_def_scene_game_data(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
static EnumPropertyItem framing_types_items[] ={
{SCE_GAMEFRAMING_BARS, "LETTERBOX", 0, "Letterbox",
"Show the entire viewport in the display window, using bar horizontally or vertically"},
{SCE_GAMEFRAMING_EXTEND, "EXTEND", 0, "Extend",
"Show the entire viewport in the display window, viewing more horizontally or vertically"},
{SCE_GAMEFRAMING_SCALE, "SCALE", 0, "Scale", "Stretch or squeeze the viewport to fill the display window"},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem dome_modes_items[] ={
{DOME_FISHEYE, "FISHEYE", 0, "Fisheye", ""},
{DOME_TRUNCATED_FRONT, "TRUNCATED_FRONT", 0, "Front-Truncated", ""},
{DOME_TRUNCATED_REAR, "TRUNCATED_REAR", 0, "Rear-Truncated", ""},
{DOME_ENVMAP, "ENVMAP", 0, "Cube Map", ""},
{DOME_PANORAM_SPH, "PANORAM_SPH", 0, "Spherical Panoramic", ""},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem stereo_modes_items[] ={
{STEREO_QUADBUFFERED, "QUADBUFFERED", 0, "Quad-Buffer", ""},
{STEREO_ABOVEBELOW, "ABOVEBELOW", 0, "Above-Below", ""},
{STEREO_INTERLACED, "INTERLACED", 0, "Interlaced", ""},
{STEREO_ANAGLYPH, "ANAGLYPH", 0, "Anaglyph", ""},
{STEREO_SIDEBYSIDE, "SIDEBYSIDE", 0, "Side-by-side", ""},
{STEREO_VINTERLACE, "VINTERLACE", 0, "Vinterlace", ""},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem stereo_items[] ={
{STEREO_NOSTEREO, "NONE", 0, "None", "Disable Stereo and Dome environments"},
{STEREO_ENABLED, "STEREO", 0, "Stereo", "Enable Stereo environment"},
{STEREO_DOME, "DOME", 0, "Dome", "Enable Dome environment"},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem physics_engine_items[] = {
{WOPHY_NONE, "NONE", 0, "None", "Don't use a physics engine"},
//{WOPHY_ENJI, "ENJI", 0, "Enji", ""},
//{WOPHY_SUMO, "SUMO", 0, "Sumo (Deprecated)", ""},
//{WOPHY_DYNAMO, "DYNAMO", 0, "Dynamo", ""},
//{WOPHY_ODE, "ODE", 0, "ODE", ""},
{WOPHY_BULLET, "BULLET", 0, "Bullet", "Use the Bullet physics engine"},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem material_items[] ={
{GAME_MAT_TEXFACE, "SINGLETEXTURE", 0, "Singletexture", "Singletexture face materials"},
{GAME_MAT_MULTITEX, "MULTITEXTURE", 0, "Multitexture", "Multitexture materials"},
{GAME_MAT_GLSL, "GLSL", 0, "GLSL", "OpenGL shading language shaders"},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem obstacle_simulation_items[] = {
{OBSTSIMULATION_NONE, "NONE", 0, "None", ""},
{OBSTSIMULATION_TOI_rays, "RVO_RAYS", 0, "RVO (rays)", ""},
{OBSTSIMULATION_TOI_cells, "RVO_CELLS", 0, "RVO (cells)", ""},
{0, NULL, 0, NULL, NULL}};
srna= RNA_def_struct(brna, "SceneGameData", NULL);
RNA_def_struct_sdna(srna, "GameData");
RNA_def_struct_nested(brna, srna, "Scene");
RNA_def_struct_ui_text(srna, "Game Data", "Game data for a Scene datablock");
prop= RNA_def_property(srna, "resolution_x", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "xplay");
RNA_def_property_range(prop, 4, 10000);
RNA_def_property_ui_text(prop, "Resolution X", "Number of horizontal pixels in the screen");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "resolution_y", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "yplay");
RNA_def_property_range(prop, 4, 10000);
RNA_def_property_ui_text(prop, "Resolution Y", "Number of vertical pixels in the screen");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "depth", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_sdna(prop, NULL, "depth");
RNA_def_property_range(prop, 8, 32);
RNA_def_property_ui_text(prop, "Bits", "Display bit depth of full screen display");
RNA_def_property_update(prop, NC_SCENE, NULL);
// Do we need it here ? (since we already have it in World
prop= RNA_def_property(srna, "frequency", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "freqplay");
RNA_def_property_range(prop, 4, 2000);
RNA_def_property_ui_text(prop, "Freq", "Display clock frequency of fullscreen display");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "show_fullscreen", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "fullscreen", 1.0);
RNA_def_property_ui_text(prop, "Fullscreen", "Start player in a new fullscreen display");
RNA_def_property_update(prop, NC_SCENE, NULL);
/* Framing */
prop= RNA_def_property(srna, "frame_type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "framing.type");
RNA_def_property_enum_items(prop, framing_types_items);
RNA_def_property_ui_text(prop, "Framing Types", "Select the type of Framing you want");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "frame_color", PROP_FLOAT, PROP_COLOR);
RNA_def_property_float_sdna(prop, NULL, "framing.col");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_array(prop, 3);
RNA_def_property_ui_text(prop, "Framing Color", "Set color of the bars");
RNA_def_property_update(prop, NC_SCENE, NULL);
/* Stereo */
prop= RNA_def_property(srna, "stereo", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "stereoflag");
RNA_def_property_enum_items(prop, stereo_items);
RNA_def_property_ui_text(prop, "Stereo Options", "");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "stereo_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "stereomode");
RNA_def_property_enum_items(prop, stereo_modes_items);
RNA_def_property_ui_text(prop, "Stereo Mode", "Stereographic techniques");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "stereo_eye_separation", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "eyeseparation");
RNA_def_property_range(prop, 0.01, 5.0);
RNA_def_property_ui_text(prop, "Eye Separation",
"Set the distance between the eyes - the camera focal length/30 should be fine");
RNA_def_property_update(prop, NC_SCENE, NULL);
/* Dome */
prop= RNA_def_property(srna, "dome_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "dome.mode");
RNA_def_property_enum_items(prop, dome_modes_items);
RNA_def_property_ui_text(prop, "Dome Mode", "Dome physical configurations");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "dome_tesselation", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "dome.res");
RNA_def_property_ui_range(prop, 1, 8, 1, 1);
RNA_def_property_ui_text(prop, "Tessellation", "Tessellation level - check the generated mesh in wireframe mode");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "dome_buffer_resolution", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "dome.resbuf");
RNA_def_property_ui_range(prop, 0.1, 1.0, 0.1, 0.1);
RNA_def_property_ui_text(prop, "Buffer Resolution", "Buffer Resolution - decrease it to increase speed");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "dome_angle", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "dome.angle");
RNA_def_property_ui_range(prop, 90, 250, 1, 1);
RNA_def_property_ui_text(prop, "Angle", "Field of View of the Dome - it only works in mode Fisheye and Truncated");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "dome_tilt", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "dome.tilt");
RNA_def_property_ui_range(prop, -180, 180, 1, 1);
RNA_def_property_ui_text(prop, "Tilt", "Camera rotation in horizontal axis");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "dome_text", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "dome.warptext");
RNA_def_property_struct_type(prop, "Text");
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Warp Data", "Custom Warp Mesh data file");
RNA_def_property_update(prop, NC_SCENE, NULL);
/* physics */
prop= RNA_def_property(srna, "physics_engine", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "physicsEngine");
RNA_def_property_enum_items(prop, physics_engine_items);
RNA_def_property_ui_text(prop, "Physics Engine", "Physics engine used for physics simulation in the game engine");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "physics_gravity", PROP_FLOAT, PROP_ACCELERATION);
RNA_def_property_float_sdna(prop, NULL, "gravity");
RNA_def_property_ui_range(prop, 0.0, 25.0, 1, 2);
RNA_def_property_range(prop, 0.0, 10000.0);
RNA_def_property_ui_text(prop, "Physics Gravity", "Gravitational constant used for physics simulation in the game engine");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "occlusion_culling_resolution", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "occlusionRes");
RNA_def_property_range(prop, 128.0, 1024.0);
RNA_def_property_ui_text(prop, "Occlusion Resolution",
"The size of the occlusion buffer in pixel, use higher value for better precision (slower)");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "fps", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "ticrate");
RNA_def_property_ui_range(prop, 1, 60, 1, 1);
RNA_def_property_range(prop, 1, 250);
RNA_def_property_ui_text(prop, "Frames Per Second",
"The nominal number of game frames per second "
"(physics fixed timestep = 1/fps, independently of actual frame rate)");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "logic_step_max", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "maxlogicstep");
RNA_def_property_ui_range(prop, 1, 5, 1, 1);
RNA_def_property_range(prop, 1, 5);
RNA_def_property_ui_text(prop, "Max Logic Steps",
"Sets the maximum number of logic frame per game frame if graphics slows down the game, "
"higher value allows better synchronization with physics");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "physics_step_max", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "maxphystep");
RNA_def_property_ui_range(prop, 1, 5, 1, 1);
RNA_def_property_range(prop, 1, 5);
RNA_def_property_ui_text(prop, "Max Physics Steps",
"Sets the maximum number of physics step per game frame if graphics slows down the game, "
"higher value allows physics to keep up with realtime");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "physics_step_sub", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "physubstep");
RNA_def_property_ui_range(prop, 1, 5, 1, 1);
RNA_def_property_range(prop, 1, 5);
RNA_def_property_ui_text(prop, "Physics Sub Steps",
"Sets the number of simulation substep per physic timestep, "
"higher value give better physics precision");
RNA_def_property_update(prop, NC_SCENE, NULL);
/* mode */
prop= RNA_def_property(srna, "use_occlusion_culling", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", (1 << 5)); //XXX mode hardcoded // WO_DBVT_CULLING
RNA_def_property_ui_text(prop, "DBVT culling", "Use optimized Bullet DBVT tree for view frustum and occlusion culling");
// not used // deprecated !!!!!!!!!!!!!
prop= RNA_def_property(srna, "use_activity_culling", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", (1 << 3)); //XXX mode hardcoded
RNA_def_property_ui_text(prop, "Activity Culling", "Activity culling is enabled");
// not used // deprecated !!!!!!!!!!!!!
prop= RNA_def_property(srna, "activity_culling_box_radius", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "activityBoxRadius");
RNA_def_property_range(prop, 0.0, 1000.0);
RNA_def_property_ui_text(prop, "box radius",
"Radius of the activity bubble, in Manhattan length "
"(objects outside the box are activity-culled)");
/* booleans */
prop= RNA_def_property(srna, "show_debug_properties", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", GAME_SHOW_DEBUG_PROPS);
RNA_def_property_ui_text(prop, "Show Debug Properties", "Show properties marked for debugging while the game runs");
prop= RNA_def_property(srna, "show_framerate_profile", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", GAME_SHOW_FRAMERATE);
RNA_def_property_ui_text(prop, "Show Framerate and Profile",
"Show framerate and profiling information while the game runs");
prop= RNA_def_property(srna, "show_physics_visualization", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", GAME_SHOW_PHYSICS);
RNA_def_property_ui_text(prop, "Show Physics Visualization", "Show a visualization of physics bounds and interactions");
prop= RNA_def_property(srna, "show_mouse", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", GAME_SHOW_MOUSE);
RNA_def_property_ui_text(prop, "Show Mouse", "Start player with a visible mouse cursor");
prop= RNA_def_property(srna, "use_frame_rate", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_ENABLE_ALL_FRAMES);
RNA_def_property_ui_text(prop, "Use Frame Rate", "Respect the frame rate rather than rendering as many frames as possible");
prop= RNA_def_property(srna, "use_display_lists", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", GAME_DISPLAY_LISTS);
RNA_def_property_ui_text(prop, "Display Lists", "Use display lists to speed up rendering by keeping geometry on the GPU");
prop= RNA_def_property(srna, "use_deprecation_warnings", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_IGNORE_DEPRECATION_WARNINGS);
RNA_def_property_ui_text(prop, "Deprecation Warnings", "Print warnings when using deprecated features in the python API");
prop= RNA_def_property(srna, "use_animation_record", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", GAME_ENABLE_ANIMATION_RECORD);
RNA_def_property_ui_text(prop, "Record Animation", "Record animation to fcurves");
prop= RNA_def_property(srna, "use_auto_start", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_funcs(prop, "rna_GameSettings_auto_start_get", "rna_GameSettings_auto_start_set");
RNA_def_property_ui_text(prop, "Auto Start", "Automatically start game at load time");
prop= RNA_def_property(srna, "restrict_animation_updates", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", GAME_RESTRICT_ANIM_UPDATES);
RNA_def_property_ui_text(prop, "Restrict Animation Updates",
"Restrict the number of animation updates to the animation FPS. This is "
"better for performance, but can cause issues with smooth playback");
/* materials */
prop= RNA_def_property(srna, "material_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "matmode");
RNA_def_property_enum_items(prop, material_items);
RNA_def_property_ui_text(prop, "Material Mode", "Material mode to use for rendering");
RNA_def_property_update(prop, NC_SCENE|NA_EDITED, NULL);
prop= RNA_def_property(srna, "use_glsl_lights", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_LIGHTS);
RNA_def_property_ui_text(prop, "GLSL Lights", "Use lights for GLSL rendering");
RNA_def_property_update(prop, NC_SCENE|NA_EDITED, "rna_Scene_glsl_update");
prop= RNA_def_property(srna, "use_glsl_shaders", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_SHADERS);
RNA_def_property_ui_text(prop, "GLSL Shaders", "Use shaders for GLSL rendering");
RNA_def_property_update(prop, NC_SCENE|NA_EDITED, "rna_Scene_glsl_update");
prop= RNA_def_property(srna, "use_glsl_shadows", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_SHADOWS);
RNA_def_property_ui_text(prop, "GLSL Shadows", "Use shadows for GLSL rendering");
RNA_def_property_update(prop, NC_SCENE|NA_EDITED, "rna_Scene_glsl_update");
prop= RNA_def_property(srna, "use_glsl_ramps", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_RAMPS);
RNA_def_property_ui_text(prop, "GLSL Ramps", "Use ramps for GLSL rendering");
RNA_def_property_update(prop, NC_SCENE|NA_EDITED, "rna_Scene_glsl_update");
prop= RNA_def_property(srna, "use_glsl_nodes", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_NODES);
RNA_def_property_ui_text(prop, "GLSL Nodes", "Use nodes for GLSL rendering");
RNA_def_property_update(prop, NC_SCENE|NA_EDITED, "rna_Scene_glsl_update");
prop= RNA_def_property(srna, "use_glsl_color_management", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_COLOR_MANAGEMENT);
RNA_def_property_ui_text(prop, "GLSL Color Management", "Use color management for GLSL rendering");
RNA_def_property_update(prop, NC_SCENE|NA_EDITED, "rna_Scene_glsl_update");
prop= RNA_def_property(srna, "use_glsl_extra_textures", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_EXTRA_TEX);
RNA_def_property_ui_text(prop, "GLSL Extra Textures", "Use extra textures like normal or specular maps for GLSL rendering");
RNA_def_property_update(prop, NC_SCENE|NA_EDITED, "rna_Scene_glsl_update");
/* obstacle simulation */
prop= RNA_def_property(srna, "obstacle_simulation", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "obstacleSimulation");
RNA_def_property_enum_items(prop, obstacle_simulation_items);
RNA_def_property_ui_text(prop, "Obstacle simulation", "Simulation used for obstacle avoidance in the game engine");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "level_height", PROP_FLOAT, PROP_ACCELERATION);
RNA_def_property_float_sdna(prop, NULL, "levelHeight");
RNA_def_property_range(prop, 0.0f, 200.0f);
RNA_def_property_ui_text(prop, "Level height", "Max difference in heights of obstacles to enable their interaction");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "show_obstacle_simulation", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", GAME_SHOW_OBSTACLE_SIMULATION);
RNA_def_property_ui_text(prop, "Visualization", "Enable debug visualization for obstacle simulation");
/* Recast Settings */
prop= RNA_def_property(srna, "recast_data", PROP_POINTER, PROP_NONE);
RNA_def_property_flag(prop, PROP_NEVER_NULL);
RNA_def_property_pointer_sdna(prop, NULL, "recastData");
RNA_def_property_struct_type(prop, "SceneGameRecastData");
RNA_def_property_ui_text(prop, "Recast Data", "");
/* Nestled Data */
rna_def_scene_game_recast_data(brna);
}
static void rna_def_scene_render_layer(BlenderRNA *brna)
{
StructRNA *srna;
srna= RNA_def_struct(brna, "SceneRenderLayer", NULL);
RNA_def_struct_ui_text(srna, "Scene Render Layer", "Render layer");
RNA_def_struct_ui_icon(srna, ICON_RENDERLAYERS);
rna_def_render_layer_common(srna, 1);
}
/* curve.splines */
static void rna_def_render_layers(BlenderRNA *brna, PropertyRNA *cprop)
{
StructRNA *srna;
PropertyRNA *prop;
// FunctionRNA *func;
// PropertyRNA *parm;
RNA_def_property_srna(cprop, "RenderLayers");
srna= RNA_def_struct(brna, "RenderLayers", NULL);
RNA_def_struct_sdna(srna, "RenderData");
RNA_def_struct_ui_text(srna, "Render Layers", "Collection of render layers");
prop= RNA_def_property(srna, "active_index", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "actlay");
RNA_def_property_int_funcs(prop, "rna_RenderSettings_active_layer_index_get", "rna_RenderSettings_active_layer_index_set",
"rna_RenderSettings_active_layer_index_range");
RNA_def_property_ui_text(prop, "Active Layer Index", "Active index in render layer array");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "active", PROP_POINTER, PROP_UNSIGNED);
RNA_def_property_struct_type(prop, "SceneRenderLayer");
RNA_def_property_pointer_funcs(prop, "rna_RenderSettings_active_layer_get",
"rna_RenderSettings_active_layer_set", NULL, NULL);
RNA_def_property_flag(prop, PROP_EDITABLE|PROP_NEVER_NULL);
RNA_def_property_ui_text(prop, "Active Render Layer", "Active Render Layer");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
}
static void rna_def_scene_render_data(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
static EnumPropertyItem pixel_filter_items[] ={
{R_FILTER_BOX, "BOX", 0, "Box", "Use a box filter for anti-aliasing"},
{R_FILTER_TENT, "TENT", 0, "Tent", "Use a tent filter for anti-aliasing"},
{R_FILTER_QUAD, "QUADRATIC", 0, "Quadratic", "Use a quadratic filter for anti-aliasing"},
{R_FILTER_CUBIC, "CUBIC", 0, "Cubic", "Use a cubic filter for anti-aliasing"},
{R_FILTER_CATROM, "CATMULLROM", 0, "Catmull-Rom", "Use a Catmull-Rom filter for anti-aliasing"},
{R_FILTER_GAUSS, "GAUSSIAN", 0, "Gaussian", "Use a Gaussian filter for anti-aliasing"},
{R_FILTER_MITCH, "MITCHELL", 0, "Mitchell-Netravali", "Use a Mitchell-Netravali filter for anti-aliasing"},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem alpha_mode_items[] ={
{R_ADDSKY, "SKY", 0, "Sky", "Transparent pixels are filled with sky color"},
{R_ALPHAPREMUL, "PREMUL", 0, "Premultiplied", "Transparent RGB pixels are multiplied by the alpha channel"},
{R_ALPHAKEY, "STRAIGHT", 0, "Straight Alpha", "Transparent RGB and alpha pixels are unmodified"},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem display_mode_items[] ={
{R_OUTPUT_SCREEN, "SCREEN", 0, "Full Screen", "Images are rendered in full Screen"},
{R_OUTPUT_AREA, "AREA", 0, "Image Editor", "Images are rendered in Image Editor"},
{R_OUTPUT_WINDOW, "WINDOW", 0, "New Window", "Images are rendered in new Window"},
{R_OUTPUT_NONE, "NONE", 0, "Keep UI", "Images are rendered without forcing UI changes, optionally showing result"},
{0, NULL, 0, NULL, NULL}};
/* Bake */
static EnumPropertyItem bake_mode_items[] ={
{RE_BAKE_ALL, "FULL", 0, "Full Render", "Bake everything"},
{RE_BAKE_AO, "AO", 0, "Ambient Occlusion", "Bake ambient occlusion"},
{RE_BAKE_SHADOW, "SHADOW", 0, "Shadow", "Bake shadows"},
{RE_BAKE_NORMALS, "NORMALS", 0, "Normals", "Bake normals"},
{RE_BAKE_TEXTURE, "TEXTURE", 0, "Textures", "Bake textures"},
{RE_BAKE_DISPLACEMENT, "DISPLACEMENT", 0, "Displacement", "Bake displacement"},
{RE_BAKE_EMIT, "EMIT", 0, "Emission", "Bake Emit values (glow)"},
{RE_BAKE_ALPHA, "ALPHA", 0, "Alpha", "Bake Alpha values (transparency)"},
{RE_BAKE_MIRROR_INTENSITY, "MIRROR_INTENSITY", 0, "Mirror Intensity", "Bake Mirror values"},
{RE_BAKE_MIRROR_COLOR, "MIRROR_COLOR", 0, "Mirror Colors", "Bake Mirror colors"},
{RE_BAKE_SPEC_INTENSITY, "SPEC_INTENSITY", 0, "Specular Intensity", "Bake Specular values"},
{RE_BAKE_SPEC_COLOR, "SPEC_COLOR", 0, "Specular Colors", "Bake Specular colors"},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem bake_normal_space_items[] ={
{R_BAKE_SPACE_CAMERA, "CAMERA", 0, "Camera", "Bake the normals in camera space"},
{R_BAKE_SPACE_WORLD, "WORLD", 0, "World", "Bake the normals in world space"},
{R_BAKE_SPACE_OBJECT, "OBJECT", 0, "Object", "Bake the normals in object space"},
{R_BAKE_SPACE_TANGENT, "TANGENT", 0, "Tangent", "Bake the normals in tangent space"},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem bake_qyad_split_items[] ={
{0, "AUTO", 0, "Automatic", "Split quads to give the least distortion while baking"},
{1, "FIXED", 0, "Fixed", "Split quads predictably (0,1,2) (0,2,3)"},
{2, "FIXED_ALT", 0, "Fixed Alternate", "Split quads predictably (1,2,3) (1,3,0)"},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem octree_resolution_items[] = {
{64, "64", 0, "64", ""},
{128, "128", 0, "128", ""},
{256, "256", 0, "256", ""},
{512, "512", 0, "512", ""},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem raytrace_structure_items[] = {
{R_RAYSTRUCTURE_AUTO, "AUTO", 0, "Auto", "Automatically select acceleration structure"},
{R_RAYSTRUCTURE_OCTREE, "OCTREE", 0, "Octree", "Use old Octree structure"},
{R_RAYSTRUCTURE_BLIBVH, "BLIBVH", 0, "BLI BVH", "Use BLI K-Dop BVH.c"},
{R_RAYSTRUCTURE_VBVH, "VBVH", 0, "vBVH", "Use vBVH"},
{R_RAYSTRUCTURE_SIMD_SVBVH, "SIMD_SVBVH", 0, "SIMD SVBVH", "Use SIMD SVBVH"},
{R_RAYSTRUCTURE_SIMD_QBVH, "SIMD_QBVH", 0, "SIMD QBVH", "Use SIMD QBVH"},
{0, NULL, 0, NULL, NULL}
};
static EnumPropertyItem fixed_oversample_items[] = {
{5, "5", 0, "5", ""},
{8, "8", 0, "8", ""},
{11, "11", 0, "11", ""},
{16, "16", 0, "16", ""},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem field_order_items[] = {
{0, "EVEN_FIRST", 0, "Upper First", "Upper field first"},
{R_ODDFIELD, "ODD_FIRST", 0, "Lower First", "Lower field first"},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem threads_mode_items[] = {
{0, "AUTO", 0, "Auto-detect", "Automatically determine the number of threads, based on CPUs"},
{R_FIXED_THREADS, "FIXED", 0, "Fixed", "Manually determine the number of threads"},
{0, NULL, 0, NULL, NULL}};
#ifdef WITH_OPENEXR
static EnumPropertyItem exr_codec_items[] = {
{0, "NONE", 0, "None", ""},
{1, "PXR24", 0, "Pxr24 (lossy)", ""},
{2, "ZIP", 0, "ZIP (lossless)", ""},
{3, "PIZ", 0, "PIZ (lossless)", ""},
{4, "RLE", 0, "RLE (lossless)", ""},
{0, NULL, 0, NULL, NULL}};
#endif
#ifdef WITH_OPENJPEG
static EnumPropertyItem jp2_preset_items[] = {
{0, "NO_PRESET", 0, "No Preset", ""},
{1, "CINE_24FPS", 0, "Cinema 24fps 2048x1080", ""},
{2, "CINE_48FPS", 0, "Cinema 48fps 2048x1080", ""},
{3, "CINE_24FPS_4K", 0, "Cinema 24fps 4096x2160", ""},
{4, "CINE_SCOPE_24FPS", 0, "Cine-Scope 24fps 2048x858", ""},
{5, "CINE_SCOPE_48FPS", 0, "Cine-Scope 48fps 2048x858", ""},
{6, "CINE_FLAT_24FPS", 0, "Cine-Flat 24fps 1998x1080", ""},
{7, "CINE_FLAT_48FPS", 0, "Cine-Flat 48fps 1998x1080", ""},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem jp2_depth_items[] = {
{8, "8", 0, "8", "8 bit color channels"},
{12, "12", 0, "12", "12 bit color channels"},
{16, "16", 0, "16", "16 bit color channels"},
{0, NULL, 0, NULL, NULL}};
#endif
#ifdef WITH_QUICKTIME
static EnumPropertyItem quicktime_codec_type_items[] = {
{0, "codec", 0, "codec", ""},
{0, NULL, 0, NULL, NULL}};
#ifdef USE_QTKIT
static EnumPropertyItem quicktime_audio_samplerate_items[] = {
{22050, "22050", 0, "22kHz", ""},
{44100, "44100", 0, "44.1kHz", ""},
{48000, "48000", 0, "48kHz", ""},
{88200, "88200", 0, "88.2kHz", ""},
{96000, "96000", 0, "96kHz", ""},
{192000, "192000", 0, "192kHz", ""},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem quicktime_audio_bitdepth_items[] = {
{AUD_FORMAT_U8, "8BIT", 0, "8bit", ""},
{AUD_FORMAT_S16, "16BIT", 0, "16bit", ""},
{AUD_FORMAT_S24, "24BIT", 0, "24bit", ""},
{AUD_FORMAT_S32, "32BIT", 0, "32bit", ""},
{AUD_FORMAT_FLOAT32, "FLOAT32", 0, "float32", ""},
{AUD_FORMAT_FLOAT64, "FLOAT64", 0, "float64", ""},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem quicktime_audio_bitrate_items[] = {
{64000, "64000", 0, "64kbps", ""},
{112000, "112000", 0, "112kpbs", ""},
{128000, "128000", 0, "128kbps", ""},
{192000, "192000", 0, "192kbps", ""},
{256000, "256000", 0, "256kbps", ""},
{320000, "320000", 0, "320kbps", ""},
{0, NULL, 0, NULL, NULL}};
#endif
#endif
#ifdef WITH_FFMPEG
static EnumPropertyItem ffmpeg_format_items[] = {
{FFMPEG_MPEG1, "MPEG1", 0, "MPEG-1", ""},
{FFMPEG_MPEG2, "MPEG2", 0, "MPEG-2", ""},
{FFMPEG_MPEG4, "MPEG4", 0, "MPEG-4", ""},
{FFMPEG_AVI, "AVI", 0, "AVI", ""},
{FFMPEG_MOV, "QUICKTIME", 0, "Quicktime", ""},
{FFMPEG_DV, "DV", 0, "DV", ""},
{FFMPEG_H264, "H264", 0, "H.264", ""},
{FFMPEG_XVID, "XVID", 0, "Xvid", ""},
{FFMPEG_OGG, "OGG", 0, "Ogg", ""},
{FFMPEG_MKV, "MKV", 0, "Matroska", ""},
{FFMPEG_FLV, "FLASH", 0, "Flash", ""},
{FFMPEG_WAV, "WAV", 0, "Wav", ""},
{FFMPEG_MP3, "MP3", 0, "Mp3", ""},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem ffmpeg_codec_items[] = {
{CODEC_ID_NONE, "NONE", 0, "None", ""},
{CODEC_ID_MPEG1VIDEO, "MPEG1", 0, "MPEG-1", ""},
{CODEC_ID_MPEG2VIDEO, "MPEG2", 0, "MPEG-2", ""},
{CODEC_ID_MPEG4, "MPEG4", 0, "MPEG-4(divx)", ""},
{CODEC_ID_HUFFYUV, "HUFFYUV", 0, "HuffYUV", ""},
{CODEC_ID_DVVIDEO, "DV", 0, "DV", ""},
{CODEC_ID_H264, "H264", 0, "H.264", ""},
{CODEC_ID_THEORA, "THEORA", 0, "Theora", ""},
{CODEC_ID_FLV1, "FLASH", 0, "Flash Video", ""},
{CODEC_ID_FFV1, "FFV1", 0, "FFmpeg video codec #1", ""},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem ffmpeg_audio_codec_items[] = {
{CODEC_ID_NONE, "NONE", 0, "None", ""},
{CODEC_ID_MP2, "MP2", 0, "MP2", ""},
{CODEC_ID_MP3, "MP3", 0, "MP3", ""},
{CODEC_ID_AC3, "AC3", 0, "AC3", ""},
{CODEC_ID_AAC, "AAC", 0, "AAC", ""},
{CODEC_ID_VORBIS, "VORBIS", 0, "Vorbis", ""},
{CODEC_ID_FLAC, "FLAC", 0, "FLAC", ""},
{CODEC_ID_PCM_S16LE, "PCM", 0, "PCM", ""},
{0, NULL, 0, NULL, NULL}};
#endif
static EnumPropertyItem audio_channel_items[] = {
{1, "MONO", 0, "Mono", "Set audio channels to mono"},
{2, "STEREO", 0, "Stereo", "Set audio channels to stereo"},
{4, "SURROUND4", 0, "4 Channels", "Set audio channels to 4 channels"},
{6, "SURROUND51", 0, "5.1 Surround", "Set audio channels to 5.1 surround sound"},
{8, "SURROUND71", 0, "7.1 Surround", "Set audio channels to 7.1 surround sound"},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem engine_items[] = {
{0, "BLENDER_RENDER", 0, "Blender Render", "Use the Blender internal rendering engine for rendering"},
{0, NULL, 0, NULL, NULL}};
srna= RNA_def_struct(brna, "RenderSettings", NULL);
RNA_def_struct_sdna(srna, "RenderData");
RNA_def_struct_nested(brna, srna, "Scene");
RNA_def_struct_path_func(srna, "rna_RenderSettings_path");
RNA_def_struct_ui_text(srna, "Render Data", "Rendering settings for a Scene datablock");
prop= RNA_def_property(srna, "color_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "planes");
RNA_def_property_enum_items(prop, image_color_mode_items);
RNA_def_property_ui_text(prop, "Color Mode",
"Choose BW for saving greyscale images, RGB for saving red, green and blue channels, "
"and RGBA for saving red, green, blue and alpha channels");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "resolution_x", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "xsch");
RNA_def_property_range(prop, 4, 10000);
RNA_def_property_ui_text(prop, "Resolution X", "Number of horizontal pixels in the rendered image");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "resolution_y", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "ysch");
RNA_def_property_range(prop, 4, 10000);
RNA_def_property_ui_text(prop, "Resolution Y", "Number of vertical pixels in the rendered image");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "resolution_percentage", PROP_INT, PROP_PERCENTAGE);
RNA_def_property_int_sdna(prop, NULL, "size");
RNA_def_property_range(prop, 1, SHRT_MAX);
RNA_def_property_ui_range(prop, 1, 100, 10, 1);
RNA_def_property_ui_text(prop, "Resolution %", "Percentage scale for render resolution");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "parts_x", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "xparts");
RNA_def_property_range(prop, 1, 512);
RNA_def_property_ui_text(prop, "Parts X", "Number of horizontal tiles to use while rendering");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "parts_y", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "yparts");
RNA_def_property_range(prop, 1, 512);
RNA_def_property_ui_text(prop, "Parts Y", "Number of vertical tiles to use while rendering");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "pixel_aspect_x", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "xasp");
RNA_def_property_range(prop, 1.0f, 200.0f);
RNA_def_property_ui_text(prop, "Pixel Aspect X", "Horizontal aspect ratio - for anamorphic or non-square pixel output");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "pixel_aspect_y", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "yasp");
RNA_def_property_range(prop, 1.0f, 200.0f);
RNA_def_property_ui_text(prop, "Pixel Aspect Y", "Vertical aspect ratio - for anamorphic or non-square pixel output");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
/* JPEG and AVI JPEG */
prop= RNA_def_property(srna, "file_quality", PROP_INT, PROP_PERCENTAGE);
RNA_def_property_int_sdna(prop, NULL, "quality");
RNA_def_property_range(prop, 0, 100); /* 0 is needed for compression. */
RNA_def_property_ui_text(prop, "Quality", "Quality of JPEG images, AVI Jpeg and SGI movies, compression for PNG's");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
/* Tiff */
prop= RNA_def_property(srna, "use_tiff_16bit", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "subimtype", R_TIFF_16BIT);
RNA_def_property_ui_text(prop, "16 Bit", "Save TIFF with 16 bits per channel");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
/* Cineon and DPX */
prop= RNA_def_property(srna, "use_cineon_log", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "subimtype", R_CINEON_LOG);
RNA_def_property_ui_text(prop, "Log", "Convert to logarithmic color space");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "cineon_black", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "cineonblack");
RNA_def_property_range(prop, 0, 1024);
RNA_def_property_ui_text(prop, "B", "Log conversion reference blackpoint");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "cineon_white", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "cineonwhite");
RNA_def_property_range(prop, 0, 1024);
RNA_def_property_ui_text(prop, "W", "Log conversion reference whitepoint");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "cineon_gamma", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "cineongamma");
RNA_def_property_range(prop, 0.0f, 10.0f);
RNA_def_property_ui_text(prop, "G", "Log conversion gamma");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
#ifdef WITH_OPENEXR
/* OpenEXR */
prop= RNA_def_property(srna, "exr_codec", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "quality");
RNA_def_property_enum_items(prop, exr_codec_items);
RNA_def_property_ui_text(prop, "Codec", "Codec settings for OpenEXR");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "use_exr_half", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "subimtype", R_OPENEXR_HALF);
RNA_def_property_ui_text(prop, "Half", "Use 16 bit floats instead of 32 bit floats per channel");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "exr_zbuf", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "subimtype", R_OPENEXR_ZBUF);
RNA_def_property_ui_text(prop, "Zbuf", "Save the z-depth per pixel (32 bit unsigned int z-buffer)");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "exr_preview", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "subimtype", R_PREVIEW_JPG);
RNA_def_property_ui_text(prop, "Preview", "When rendering animations, save JPG preview images in same directory");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
#endif
#ifdef WITH_OPENJPEG
/* Jpeg 2000 */
prop= RNA_def_property(srna, "jpeg2k_preset", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "jp2_preset");
RNA_def_property_enum_items(prop, jp2_preset_items);
RNA_def_property_enum_funcs(prop, NULL, "rna_RenderSettings_jpeg2k_preset_set", NULL);
RNA_def_property_ui_text(prop, "Preset", "Use a DCI Standard preset for saving jpeg2000");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "jpeg2k_depth", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "jp2_depth");
RNA_def_property_enum_items(prop, jp2_depth_items);
RNA_def_property_enum_funcs(prop, NULL, "rna_RenderSettings_jpeg2k_depth_set", NULL);
RNA_def_property_ui_text(prop, "Depth", "Bit depth per channel");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "jpeg2k_ycc", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "subimtype", R_JPEG2K_YCC);
RNA_def_property_ui_text(prop, "YCC", "Save luminance-chrominance-chrominance channels instead of RGB colors");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
#endif
#ifdef WITH_QUICKTIME
/* QuickTime */
prop= RNA_def_property(srna, "quicktime_codec_type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "qtcodecsettings.codecType");
RNA_def_property_enum_items(prop, quicktime_codec_type_items);
RNA_def_property_enum_funcs(prop, "rna_RenderSettings_qtcodecsettings_codecType_get",
"rna_RenderSettings_qtcodecsettings_codecType_set",
"rna_RenderSettings_qtcodecsettings_codecType_itemf");
RNA_def_property_ui_text(prop, "Codec", "QuickTime codec type");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "quicktime_codec_spatial_quality", PROP_INT, PROP_PERCENTAGE);
RNA_def_property_int_sdna(prop, NULL, "qtcodecsettings.codecSpatialQuality");
RNA_def_property_range(prop, 0, 100);
RNA_def_property_ui_text(prop, "Spatial quality", "Intra-frame spatial quality level");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
#ifdef USE_QTKIT
prop= RNA_def_property(srna, "quicktime_audiocodec_type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "qtcodecsettings.audiocodecType");
RNA_def_property_enum_items(prop, quicktime_codec_type_items);
RNA_def_property_enum_funcs(prop, "rna_RenderSettings_qtcodecsettings_audiocodecType_get",
"rna_RenderSettings_qtcodecsettings_audiocodecType_set",
"rna_RenderSettings_qtcodecsettings_audiocodecType_itemf");
RNA_def_property_ui_text(prop, "Audio Codec", "QuickTime audio codec type");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "quicktime_audio_samplerate", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "qtcodecsettings.audioSampleRate");
RNA_def_property_enum_items(prop, quicktime_audio_samplerate_items);
RNA_def_property_ui_text(prop, "Smp Rate", "Sample Rate");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "quicktime_audio_bitdepth", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "qtcodecsettings.audioBitDepth");
RNA_def_property_enum_items(prop, quicktime_audio_bitdepth_items);
RNA_def_property_ui_text(prop, "Bit Depth", "Bit Depth");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "quicktime_audio_resampling_hq", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "qtcodecsettings.audioCodecFlags", QTAUDIO_FLAG_RESAMPLE_NOHQ);
RNA_def_property_ui_text(prop, "HQ", "Use High Quality resampling algorithm");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "quicktime_audio_codec_isvbr", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "qtcodecsettings.audioCodecFlags", QTAUDIO_FLAG_CODEC_ISCBR);
RNA_def_property_ui_text(prop, "VBR", "Use Variable Bit Rate compression (improves quality at same bitrate)");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "quicktime_audio_bitrate", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "qtcodecsettings.audioBitRate");
RNA_def_property_enum_items(prop, quicktime_audio_bitrate_items);
RNA_def_property_ui_text(prop, "Bitrate", "Compressed audio bitrate");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
#endif
#endif
#ifdef WITH_FFMPEG
/* FFMPEG Video*/
prop= RNA_def_property(srna, "ffmpeg_format", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "ffcodecdata.type");
RNA_def_property_enum_items(prop, ffmpeg_format_items);
RNA_def_property_ui_text(prop, "Format", "Output file format");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "ffmpeg_codec", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "ffcodecdata.codec");
RNA_def_property_enum_items(prop, ffmpeg_codec_items);
RNA_def_property_ui_text(prop, "Codec", "FFMpeg codec to use");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "ffmpeg_video_bitrate", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "ffcodecdata.video_bitrate");
RNA_def_property_range(prop, 1, 14000);
RNA_def_property_ui_text(prop, "Bitrate", "Video bitrate (kb/s)");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "ffmpeg_minrate", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "ffcodecdata.rc_min_rate");
RNA_def_property_range(prop, 0, 9000);
RNA_def_property_ui_text(prop, "Min Rate", "Rate control: min rate (kb/s)");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "ffmpeg_maxrate", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "ffcodecdata.rc_max_rate");
RNA_def_property_range(prop, 1, 14000);
RNA_def_property_ui_text(prop, "Max Rate", "Rate control: max rate (kb/s)");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "ffmpeg_muxrate", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "ffcodecdata.mux_rate");
RNA_def_property_range(prop, 0, 100000000);
RNA_def_property_ui_text(prop, "Mux Rate", "Mux rate (bits/s(!))");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "ffmpeg_gopsize", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "ffcodecdata.gop_size");
RNA_def_property_range(prop, 0, 100);
RNA_def_property_ui_text(prop, "GOP Size", "Distance between key frames");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "ffmpeg_buffersize", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "ffcodecdata.rc_buffer_size");
RNA_def_property_range(prop, 0, 2000);
RNA_def_property_ui_text(prop, "Buffersize", "Rate control: buffer size (kb)");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "ffmpeg_packetsize", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "ffcodecdata.mux_packet_size");
RNA_def_property_range(prop, 0, 16384);
RNA_def_property_ui_text(prop, "Mux Packet Size", "Mux packet size (byte)");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "ffmpeg_autosplit", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "ffcodecdata.flags", FFMPEG_AUTOSPLIT_OUTPUT);
RNA_def_property_ui_text(prop, "Autosplit Output", "Autosplit output at 2GB boundary");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
/* FFMPEG Audio*/
prop= RNA_def_property(srna, "ffmpeg_audio_codec", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "ffcodecdata.audio_codec");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_enum_items(prop, ffmpeg_audio_codec_items);
RNA_def_property_ui_text(prop, "Audio Codec", "FFMpeg audio codec to use");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "ffmpeg_audio_bitrate", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "ffcodecdata.audio_bitrate");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_range(prop, 32, 384);
RNA_def_property_ui_text(prop, "Bitrate", "Audio bitrate (kb/s)");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "ffmpeg_audio_volume", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "ffcodecdata.audio_volume");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Volume", "Audio volume");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
#endif
// the following two "ffmpeg" settings are general audio settings
prop= RNA_def_property(srna, "ffmpeg_audio_mixrate", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "ffcodecdata.audio_mixrate");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_range(prop, 8000, 192000);
RNA_def_property_ui_text(prop, "Samplerate", "Audio samplerate(samples/s)");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "ffmpeg_audio_channels", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "ffcodecdata.audio_channels");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_enum_items(prop, audio_channel_items);
RNA_def_property_ui_text(prop, "Audio Channels", "Audio channel count");
prop= RNA_def_property(srna, "fps", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "frs_sec");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_range(prop, 1, 120);
RNA_def_property_ui_text(prop, "FPS", "Framerate, expressed in frames per second");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_Scene_fps_update");
prop= RNA_def_property(srna, "fps_base", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "frs_sec_base");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_range(prop, 0.1f, 120.0f);
RNA_def_property_ui_text(prop, "FPS Base", "Framerate base");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_Scene_fps_update");
/* frame mapping */
prop= RNA_def_property(srna, "frame_map_old", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "framapto");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_range(prop, 1, 900);
RNA_def_property_ui_text(prop, "Frame Map Old", "Old mapping value in frames");
RNA_def_property_update(prop, NC_SCENE|ND_FRAME, "rna_Scene_framelen_update");
prop= RNA_def_property(srna, "frame_map_new", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "images");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_range(prop, 1, 900);
RNA_def_property_ui_text(prop, "Frame Map New", "How many frames the Map Old will last");
RNA_def_property_update(prop, NC_SCENE|ND_FRAME, "rna_Scene_framelen_update");
prop= RNA_def_property(srna, "dither_intensity", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "dither_intensity");
RNA_def_property_range(prop, 0.0f, 2.0f);
RNA_def_property_ui_text(prop, "Dither Intensity",
"Amount of dithering noise added to the rendered image to break up banding");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "pixel_filter_type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "filtertype");
RNA_def_property_enum_items(prop, pixel_filter_items);
RNA_def_property_ui_text(prop, "Pixel Filter", "Reconstruction filter used for combining anti-aliasing samples");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "filter_size", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "gauss");
RNA_def_property_range(prop, 0.5f, 1.5f);
RNA_def_property_ui_text(prop, "Filter Size", "Pixel width over which the reconstruction filter combines samples");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "alpha_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "alphamode");
RNA_def_property_enum_items(prop, alpha_mode_items);
RNA_def_property_ui_text(prop, "Alpha Mode", "Representation of alpha information in the RGBA pixels");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "octree_resolution", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "ocres");
RNA_def_property_enum_items(prop, octree_resolution_items);
RNA_def_property_ui_text(prop, "Octree Resolution",
"Resolution of raytrace accelerator, use higher resolutions for larger scenes");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "raytrace_method", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "raytrace_structure");
RNA_def_property_enum_items(prop, raytrace_structure_items);
RNA_def_property_ui_text(prop, "Raytrace Acceleration Structure", "Type of raytrace accelerator structure");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "use_instances", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "raytrace_options", R_RAYTRACE_USE_INSTANCES);
RNA_def_property_ui_text(prop, "Use Instances",
"Instance support leads to effective memory reduction when using duplicates");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "use_local_coords", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "raytrace_options", R_RAYTRACE_USE_LOCAL_COORDS);
RNA_def_property_ui_text(prop, "Use Local Coords",
"Vertex coordinates are stored localy on each primitive "
"(increases memory usage, but may have impact on speed)");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "use_antialiasing", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", R_OSA);
RNA_def_property_ui_text(prop, "Anti-Aliasing", "Render and combine multiple samples per pixel to prevent jagged edges");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "antialiasing_samples", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "osa");
RNA_def_property_enum_items(prop, fixed_oversample_items);
RNA_def_property_ui_text(prop, "Anti-Aliasing Samples", "Amount of anti-aliasing samples per pixel");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "use_fields", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", R_FIELDS);
RNA_def_property_ui_text(prop, "Fields", "Render image to two fields per frame, for interlaced TV output");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "field_order", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "mode");
RNA_def_property_enum_items(prop, field_order_items);
RNA_def_property_ui_text(prop, "Field Order",
"Order of video fields (select which lines get rendered first, "
"to create smooth motion for TV output)");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "use_fields_still", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", R_FIELDSTILL);
RNA_def_property_ui_text(prop, "Fields Still", "Disable the time difference between fields");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
/* rendering features */
prop= RNA_def_property(srna, "use_shadows", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", R_SHADOW);
RNA_def_property_ui_text(prop, "Shadows", "Calculate shadows while rendering");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "use_envmaps", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", R_ENVMAP);
RNA_def_property_ui_text(prop, "Environment Maps", "Calculate environment maps while rendering");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "use_radiosity", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", R_RADIO);
RNA_def_property_ui_text(prop, "Radiosity", "Calculate radiosity in a pre-process before rendering");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "use_sss", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", R_SSS);
RNA_def_property_ui_text(prop, "Subsurface Scattering", "Calculate sub-surface scattering in materials rendering");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "use_raytrace", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", R_RAYTRACE);
RNA_def_property_ui_text(prop, "Raytracing", "Pre-calculate the raytrace accelerator and render raytracing effects");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "use_textures", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "scemode", R_NO_TEX);
RNA_def_property_ui_text(prop, "Textures", "Use textures to affect material properties");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "use_edge_enhance", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", R_EDGE);
RNA_def_property_ui_text(prop, "Edge", "Create a toon outline around the edges of geometry");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "edge_threshold", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "edgeint");
RNA_def_property_range(prop, 0, 255);
RNA_def_property_ui_text(prop, "Edge Threshold", "Threshold for drawing outlines on geometry edges");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "edge_color", PROP_FLOAT, PROP_COLOR);
RNA_def_property_float_sdna(prop, NULL, "edgeR");
RNA_def_property_array(prop, 3);
RNA_def_property_ui_text(prop, "Edge Color", "Edge color");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
/* threads */
prop= RNA_def_property(srna, "threads", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "threads");
RNA_def_property_range(prop, 1, BLENDER_MAX_THREADS);
RNA_def_property_int_funcs(prop, "rna_RenderSettings_threads_get", NULL, NULL);
RNA_def_property_ui_text(prop, "Threads",
"Number of CPU threads to use simultaneously while rendering (for multi-core/CPU systems)");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "threads_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "mode");
RNA_def_property_enum_items(prop, threads_mode_items);
RNA_def_property_ui_text(prop, "Threads Mode", "Determine the amount of render threads used");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
/* motion blur */
prop= RNA_def_property(srna, "use_motion_blur", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", R_MBLUR);
RNA_def_property_ui_text(prop, "Motion Blur", "Use multi-sampled 3D scene motion blur");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "motion_blur_samples", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "mblur_samples");
RNA_def_property_range(prop, 1, 32);
RNA_def_property_ui_text(prop, "Motion Samples", "Number of scene samples to take with motion blur");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "motion_blur_shutter", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "blurfac");
RNA_def_property_range(prop, 0.01f, 10.0f);
RNA_def_property_ui_range(prop, 0.01, 2.0f, 1, 0);
RNA_def_property_ui_text(prop, "Shutter", "Time taken in frames between shutter open and close");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
/* border */
prop= RNA_def_property(srna, "use_border", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", R_BORDER);
RNA_def_property_ui_text(prop, "Border",
"Render a user-defined border region, within the frame size "
"(note that this disables save_buffers and full_sample)");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "border_min_x", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "border.xmin");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Border Minimum X", "Minimum X value to for the render border");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "border_min_y", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "border.ymin");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Border Minimum Y", "Minimum Y value for the render border");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "border_max_x", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "border.xmax");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Border Maximum X", "Maximum X value for the render border");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "border_max_y", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "border.ymax");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Border Maximum Y", "Maximum Y value for the render border");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "use_crop_to_border", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", R_CROP);
RNA_def_property_ui_text(prop, "Crop to Border", "Crop the rendered frame to the defined border size");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "use_placeholder", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", R_TOUCH);
RNA_def_property_ui_text(prop, "Placeholders",
"Create empty placeholder files while rendering frames (similar to Unix 'touch')");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "use_overwrite", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "mode", R_NO_OVERWRITE);
RNA_def_property_ui_text(prop, "Overwrite", "Overwrite existing files while rendering");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "use_compositing", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "scemode", R_DOCOMP);
RNA_def_property_ui_text(prop, "Compositing",
"Process the render result through the compositing pipeline, if compositing nodes are enabled");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "use_sequencer", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "scemode", R_DOSEQ);
RNA_def_property_ui_text(prop, "Sequencer",
"Process the render (and composited) result through the video sequence "
"editor pipeline, if sequencer strips exist");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "use_color_management", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "color_mgt_flag", R_COLOR_MANAGEMENT);
RNA_def_property_ui_text(prop, "Color Management", "Use linear workflow - gamma corrected imaging pipeline");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_RenderSettings_color_management_update");
prop= RNA_def_property(srna, "use_file_extension", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "scemode", R_EXTENSION);
RNA_def_property_ui_text(prop, "File Extensions",
"Add the file format extensions to the rendered file name (eg: filename + .jpg)");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "file_format", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "imtype");
RNA_def_property_enum_items(prop, image_type_items);
RNA_def_property_enum_funcs(prop, NULL, "rna_RenderSettings_file_format_set", NULL);
RNA_def_property_ui_text(prop, "File Format", "File format to save the rendered images as");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "file_extension", PROP_STRING, PROP_NONE);
RNA_def_property_string_funcs(prop, "rna_SceneRender_file_ext_get", "rna_SceneRender_file_ext_length", NULL);
RNA_def_property_ui_text(prop, "Extension", "The file extension used for saving renders");
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "is_movie_format", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_funcs(prop, "rna_RenderSettings_is_movie_fomat_get", NULL);
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Movie Format", "When true the format is a movie");
prop= RNA_def_property(srna, "use_free_image_textures", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "scemode", R_FREE_IMAGE);
RNA_def_property_ui_text(prop, "Free Image Textures",
"Free all image texture from memory after render, to save memory before compositing");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "use_free_unused_nodes", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "scemode", R_COMP_FREE);
RNA_def_property_ui_text(prop, "Free Unused Nodes", "Free Nodes that are not used while compositing, to save memory");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "use_save_buffers", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "scemode", R_EXR_TILE_FILE);
RNA_def_property_boolean_funcs(prop, "rna_RenderSettings_save_buffers_get", NULL);
RNA_def_property_ui_text(prop, "Save Buffers",
"Save tiles for all RenderLayers and SceneNodes to files in the temp directory "
"(saves memory, required for Full Sample)");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "use_full_sample", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "scemode", R_FULL_SAMPLE);
RNA_def_property_boolean_funcs(prop, "rna_RenderSettings_full_sample_get", NULL);
RNA_def_property_ui_text(prop, "Full Sample",
"Save for every anti-aliasing sample the entire RenderLayer results "
"(this solves anti-aliasing issues with compositing)");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "display_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "displaymode");
RNA_def_property_enum_items(prop, display_mode_items);
RNA_def_property_ui_text(prop, "Display", "Select where rendered images will be displayed");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "filepath", PROP_STRING, PROP_FILEPATH);
RNA_def_property_string_sdna(prop, NULL, "pic");
RNA_def_property_ui_text(prop, "Output Path",
"Directory/name to save animations, # characters defines the position "
"and length of frame numbers");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
/* Bake */
prop= RNA_def_property(srna, "bake_type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "bake_mode");
RNA_def_property_enum_items(prop, bake_mode_items);
RNA_def_property_ui_text(prop, "Bake Mode", "Choose shading information to bake into the image");
prop= RNA_def_property(srna, "bake_normal_space", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "bake_normal_space");
RNA_def_property_enum_items(prop, bake_normal_space_items);
RNA_def_property_ui_text(prop, "Normal Space", "Choose normal space for baking");
prop= RNA_def_property(srna, "bake_quad_split", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, bake_qyad_split_items);
RNA_def_property_ui_text(prop, "Quad Split", "Choose the method used to split a quad into 2 triangles for baking");
prop= RNA_def_property(srna, "bake_aa_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "bake_osa");
RNA_def_property_enum_items(prop, fixed_oversample_items);
RNA_def_property_ui_text(prop, "Anti-Aliasing Level", "");
prop= RNA_def_property(srna, "use_bake_selected_to_active", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "bake_flag", R_BAKE_TO_ACTIVE);
RNA_def_property_ui_text(prop, "Selected to Active",
"Bake shading on the surface of selected objects to the active object");
prop= RNA_def_property(srna, "use_bake_normalize", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "bake_flag", R_BAKE_NORMALIZE);
RNA_def_property_ui_text(prop, "Normalized",
"With displacement normalize to the distance, with ambient occlusion "
"normalize without using material settings");
prop= RNA_def_property(srna, "use_bake_clear", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "bake_flag", R_BAKE_CLEAR);
RNA_def_property_ui_text(prop, "Clear", "Clear Images before baking");
prop= RNA_def_property(srna, "use_bake_antialiasing", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "bake_flag", R_BAKE_OSA);
RNA_def_property_ui_text(prop, "Anti-Aliasing", "Enables Anti-aliasing");
prop= RNA_def_property(srna, "bake_margin", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "bake_filter");
RNA_def_property_range(prop, 0, 64);
RNA_def_property_ui_text(prop, "Margin", "Amount of pixels to extend the baked result with, as post process filter");
prop= RNA_def_property(srna, "bake_distance", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "bake_maxdist");
RNA_def_property_range(prop, 0.0, 1000.0);
RNA_def_property_ui_text(prop, "Distance", "Maximum distance from active object to other object (in blender units)");
prop= RNA_def_property(srna, "bake_bias", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "bake_biasdist");
RNA_def_property_range(prop, 0.0, 1000.0);
RNA_def_property_ui_text(prop, "Bias", "Bias towards faces further away from the object (in blender units)");
prop= RNA_def_property(srna, "use_bake_multires", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "bake_flag", R_BAKE_MULTIRES);
RNA_def_property_ui_text(prop, "Bake from Multires", "Bake directly from multires object");
prop= RNA_def_property(srna, "use_bake_lores_mesh", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "bake_flag", R_BAKE_LORES_MESH);
RNA_def_property_ui_text(prop, "Low Resolution Mesh", "Calculate heights against unsubdivided low resolution mesh");
/* stamp */
prop= RNA_def_property(srna, "use_stamp_time", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "stamp", R_STAMP_TIME);
RNA_def_property_ui_text(prop, "Stamp Time", "Include the rendered frame timecode as HH:MM:SS.FF in image metadata");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "use_stamp_date", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "stamp", R_STAMP_DATE);
RNA_def_property_ui_text(prop, "Stamp Date", "Include the current date in image metadata");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "use_stamp_frame", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "stamp", R_STAMP_FRAME);
RNA_def_property_ui_text(prop, "Stamp Frame", "Include the frame number in image metadata");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "use_stamp_camera", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "stamp", R_STAMP_CAMERA);
RNA_def_property_ui_text(prop, "Stamp Camera", "Include the name of the active camera in image metadata");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "use_stamp_lens", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "stamp", R_STAMP_CAMERALENS);
RNA_def_property_ui_text(prop, "Stamp Lens", "Include the active camera's lens in image metadata");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "use_stamp_scene", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "stamp", R_STAMP_SCENE);
RNA_def_property_ui_text(prop, "Stamp Scene", "Include the name of the active scene in image metadata");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "use_stamp_note", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "stamp", R_STAMP_NOTE);
RNA_def_property_ui_text(prop, "Stamp Note", "Include a custom note in image metadata");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "use_stamp_marker", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "stamp", R_STAMP_MARKER);
RNA_def_property_ui_text(prop, "Stamp Marker", "Include the name of the last marker in image metadata");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "use_stamp_filename", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "stamp", R_STAMP_FILENAME);
RNA_def_property_ui_text(prop, "Stamp Filename", "Include the .blend filename in image metadata");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "use_stamp_sequencer_strip", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "stamp", R_STAMP_SEQSTRIP);
RNA_def_property_ui_text(prop, "Stamp Sequence Strip",
"Include the name of the foreground sequence strip in image metadata");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "use_stamp_render_time", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "stamp", R_STAMP_RENDERTIME);
RNA_def_property_ui_text(prop, "Stamp Render Time", "Include the render time in image metadata");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "stamp_note_text", PROP_STRING, PROP_NONE);
RNA_def_property_string_sdna(prop, NULL, "stamp_udata");
RNA_def_property_ui_text(prop, "Stamp Note Text", "Custom text to appear in the stamp note");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "use_stamp", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "stamp", R_STAMP_DRAW);
RNA_def_property_ui_text(prop, "Render Stamp", "Render the stamp info text in the rendered image");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "stamp_font_size", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "stamp_font_id");
RNA_def_property_range(prop, 8, 64);
RNA_def_property_ui_text(prop, "Font Size", "Size of the font used when rendering stamp text");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "stamp_foreground", PROP_FLOAT, PROP_COLOR);
RNA_def_property_float_sdna(prop, NULL, "fg_stamp");
RNA_def_property_array(prop, 4);
RNA_def_property_range(prop,0.0,1.0);
RNA_def_property_ui_text(prop, "Stamp Text Color", "Color to use for stamp text");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "stamp_background", PROP_FLOAT, PROP_COLOR);
RNA_def_property_float_sdna(prop, NULL, "bg_stamp");
RNA_def_property_array(prop, 4);
RNA_def_property_range(prop,0.0,1.0);
RNA_def_property_ui_text(prop, "Stamp Background", "Color to use behind stamp text");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
/* sequencer draw options */
prop= RNA_def_property(srna, "use_sequencer_gl_preview", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "seq_flag", R_SEQ_GL_PREV);
RNA_def_property_ui_text(prop, "Sequencer OpenGL", "");
prop= RNA_def_property(srna, "use_sequencer_gl_render", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "seq_flag", R_SEQ_GL_REND);
RNA_def_property_ui_text(prop, "Sequencer OpenGL", "");
prop= RNA_def_property(srna, "sequencer_gl_preview", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "seq_prev_type");
RNA_def_property_enum_items(prop, viewport_shade_items);
RNA_def_property_ui_text(prop, "Sequencer Preview Shading", "Method to draw in the sequencer view");
prop= RNA_def_property(srna, "sequencer_gl_render", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "seq_rend_type");
RNA_def_property_enum_items(prop, viewport_shade_items);
RNA_def_property_ui_text(prop, "Sequencer Preview Shading", "Method to draw in the sequencer view");
/* layers */
prop= RNA_def_property(srna, "layers", PROP_COLLECTION, PROP_NONE);
RNA_def_property_collection_sdna(prop, NULL, "layers", NULL);
RNA_def_property_struct_type(prop, "SceneRenderLayer");
RNA_def_property_ui_text(prop, "Render Layers", "");
rna_def_render_layers(brna, prop);
prop= RNA_def_property(srna, "use_single_layer", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "scemode", R_SINGLE_LAYER);
RNA_def_property_ui_text(prop, "Single Layer", "Only render the active layer");
RNA_def_property_ui_icon(prop, ICON_UNPINNED, 1);
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
/* engine */
prop= RNA_def_property(srna, "engine", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, engine_items);
RNA_def_property_enum_funcs(prop, "rna_RenderSettings_engine_get", "rna_RenderSettings_engine_set",
"rna_RenderSettings_engine_itemf");
RNA_def_property_ui_text(prop, "Engine", "Engine to use for rendering");
RNA_def_property_update(prop, NC_WINDOW, NULL);
prop= RNA_def_property(srna, "has_multiple_engines", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_funcs(prop, "rna_RenderSettings_multiple_engines_get", NULL);
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Multiple Engines", "More than one rendering engine is available");
prop= RNA_def_property(srna, "use_game_engine", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_funcs(prop, "rna_RenderSettings_use_game_engine_get", NULL);
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Use Game Engine", "Current rendering engine is a game engine");
/* simplify */
prop= RNA_def_property(srna, "use_simplify", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", R_SIMPLIFY);
RNA_def_property_ui_text(prop, "Use Simplify", "Enable simplification of scene for quicker preview renders");
RNA_def_property_update(prop, 0, "rna_Scene_use_simplify_update");
prop= RNA_def_property(srna, "simplify_subdivision", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_sdna(prop, NULL, "simplify_subsurf");
RNA_def_property_ui_range(prop, 0, 6, 1, 0);
RNA_def_property_ui_text(prop, "Simplify Subdivision", "Global maximum subdivision level");
RNA_def_property_update(prop, 0, "rna_Scene_simplify_update");
prop= RNA_def_property(srna, "simplify_child_particles", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_sdna(prop, NULL, "simplify_particles");
RNA_def_property_ui_text(prop, "Simplify Child Particles", "Global child particles percentage");
RNA_def_property_update(prop, 0, "rna_Scene_simplify_update");
prop= RNA_def_property(srna, "simplify_shadow_samples", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_sdna(prop, NULL, "simplify_shadowsamples");
RNA_def_property_ui_range(prop, 1, 16, 1, 0);
RNA_def_property_ui_text(prop, "Simplify Shadow Samples", "Global maximum shadow samples");
RNA_def_property_update(prop, 0, "rna_Scene_simplify_update");
prop= RNA_def_property(srna, "simplify_ao_sss", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_sdna(prop, NULL, "simplify_aosss");
RNA_def_property_ui_text(prop, "Simplify AO and SSS", "Global approximate AO and SSS quality factor");
RNA_def_property_update(prop, 0, "rna_Scene_simplify_update");
prop= RNA_def_property(srna, "use_simplify_triangulate", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "simplify_flag", R_SIMPLE_NO_TRIANGULATE);
RNA_def_property_ui_text(prop, "Skip Quad to Triangles", "Disables non-planer quads being triangulated");
/* Scene API */
RNA_api_scene_render(srna);
}
/* scene.objects */
static void rna_def_scene_objects(BlenderRNA *brna, PropertyRNA *cprop)
{
StructRNA *srna;
PropertyRNA *prop;
FunctionRNA *func;
PropertyRNA *parm;
RNA_def_property_srna(cprop, "SceneObjects");
srna= RNA_def_struct(brna, "SceneObjects", NULL);
RNA_def_struct_sdna(srna, "Scene");
RNA_def_struct_ui_text(srna, "Scene Objects", "Collection of scene objects");
func= RNA_def_function(srna, "link", "rna_Scene_object_link");
RNA_def_function_ui_description(func, "Link object to scene, run scene.update() after");
RNA_def_function_flag(func, FUNC_USE_CONTEXT|FUNC_USE_REPORTS);
parm= RNA_def_pointer(func, "object", "Object", "", "Object to add to scene");
RNA_def_property_flag(parm, PROP_REQUIRED|PROP_NEVER_NULL);
parm= RNA_def_pointer(func, "base", "ObjectBase", "", "The newly created base");
RNA_def_function_return(func, parm);
func= RNA_def_function(srna, "unlink", "rna_Scene_object_unlink");
RNA_def_function_ui_description(func, "Unlink object from scene");
RNA_def_function_flag(func, FUNC_USE_REPORTS);
parm= RNA_def_pointer(func, "object", "Object", "", "Object to remove from scene");
RNA_def_property_flag(parm, PROP_REQUIRED|PROP_NEVER_NULL);
prop= RNA_def_property(srna, "active", PROP_POINTER, PROP_NONE);
RNA_def_property_struct_type(prop, "Object");
RNA_def_property_pointer_funcs(prop, "rna_Scene_active_object_get", "rna_Scene_active_object_set", NULL, NULL);
RNA_def_property_flag(prop, PROP_EDITABLE|PROP_NEVER_UNLINK);
RNA_def_property_ui_text(prop, "Active Object", "Active object for this scene");
/* Could call: ED_base_object_activate(C, scene->basact);
* but would be a bad level call and it seems the notifier is enough */
RNA_def_property_update(prop, NC_SCENE|ND_OB_ACTIVE, NULL);
}
/* scene.bases.* */
static void rna_def_scene_bases(BlenderRNA *brna, PropertyRNA *cprop)
{
StructRNA *srna;
PropertyRNA *prop;
// FunctionRNA *func;
// PropertyRNA *parm;
RNA_def_property_srna(cprop, "SceneBases");
srna= RNA_def_struct(brna, "SceneBases", NULL);
RNA_def_struct_sdna(srna, "Scene");
RNA_def_struct_ui_text(srna, "Scene Bases", "Collection of scene bases");
prop= RNA_def_property(srna, "active", PROP_POINTER, PROP_NONE);
RNA_def_property_struct_type(prop, "ObjectBase");
RNA_def_property_pointer_sdna(prop, NULL, "basact");
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Active Base", "Active object base in the scene");
RNA_def_property_update(prop, NC_SCENE|ND_OB_ACTIVE, NULL);
}
/* scene.timeline_markers */
static void rna_def_timeline_markers(BlenderRNA *brna, PropertyRNA *cprop)
{
StructRNA *srna;
FunctionRNA *func;
PropertyRNA *parm;
RNA_def_property_srna(cprop, "TimelineMarkers");
srna= RNA_def_struct(brna, "TimelineMarkers", NULL);
RNA_def_struct_sdna(srna, "Scene");
RNA_def_struct_ui_text(srna, "Timeline Markers", "Collection of timeline markers");
func= RNA_def_function(srna, "new", "rna_TimeLine_add");
RNA_def_function_ui_description(func, "Add a keyframe to the curve");
parm= RNA_def_string(func, "name", "Marker", 0, "", "New name for the marker (not unique)");
RNA_def_property_flag(parm, PROP_REQUIRED);
parm= RNA_def_pointer(func, "marker", "TimelineMarker", "", "Newly created timeline marker");
RNA_def_function_return(func, parm);
func= RNA_def_function(srna, "remove", "rna_TimeLine_remove");
RNA_def_function_ui_description(func, "Remove a timeline marker");
RNA_def_function_flag(func, FUNC_USE_REPORTS);
parm= RNA_def_pointer(func, "marker", "TimelineMarker", "", "Timeline marker to remove");
RNA_def_property_flag(parm, PROP_REQUIRED|PROP_NEVER_NULL);
}
/* scene.keying_sets */
static void rna_def_scene_keying_sets(BlenderRNA *brna, PropertyRNA *cprop)
{
StructRNA *srna;
PropertyRNA *prop;
FunctionRNA *func;
PropertyRNA *parm;
RNA_def_property_srna(cprop, "KeyingSets");
srna= RNA_def_struct(brna, "KeyingSets", NULL);
RNA_def_struct_sdna(srna, "Scene");
RNA_def_struct_ui_text(srna, "Keying Sets", "Scene keying sets");
/* Add Keying Set */
func= RNA_def_function(srna, "new", "rna_Scene_keying_set_new");
RNA_def_function_ui_description(func, "Add a new Keying Set to Scene");
RNA_def_function_flag(func, FUNC_USE_REPORTS);
/* name */
RNA_def_string(func, "name", "KeyingSet", 64, "Name", "Name of Keying Set");
/* returns the new KeyingSet */
parm= RNA_def_pointer(func, "keyingset", "KeyingSet", "", "Newly created Keying Set");
RNA_def_function_return(func, parm);
prop= RNA_def_property(srna, "active", PROP_POINTER, PROP_NONE);
RNA_def_property_struct_type(prop, "KeyingSet");
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_pointer_funcs(prop, "rna_Scene_active_keying_set_get", "rna_Scene_active_keying_set_set", NULL, NULL);
RNA_def_property_ui_text(prop, "Active Keying Set", "Active Keying Set used to insert/delete keyframes");
RNA_def_property_update(prop, NC_SCENE|ND_KEYINGSET, NULL);
prop= RNA_def_property(srna, "active_index", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "active_keyingset");
RNA_def_property_int_funcs(prop, "rna_Scene_active_keying_set_index_get", "rna_Scene_active_keying_set_index_set", NULL);
RNA_def_property_ui_text(prop, "Active Keying Set Index",
"Current Keying Set index (negative for 'builtin' and positive for 'absolute')");
RNA_def_property_update(prop, NC_SCENE|ND_KEYINGSET, NULL);
}
static void rna_def_scene_keying_sets_all(BlenderRNA *brna, PropertyRNA *cprop)
{
StructRNA *srna;
PropertyRNA *prop;
RNA_def_property_srna(cprop, "KeyingSetsAll");
srna= RNA_def_struct(brna, "KeyingSetsAll", NULL);
RNA_def_struct_sdna(srna, "Scene");
RNA_def_struct_ui_text(srna, "Keying Sets All", "All available keying sets");
/* NOTE: no add/remove available here, without screwing up this amalgamated list... */
prop= RNA_def_property(srna, "active", PROP_POINTER, PROP_NONE);
RNA_def_property_struct_type(prop, "KeyingSet");
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_pointer_funcs(prop, "rna_Scene_active_keying_set_get", "rna_Scene_active_keying_set_set", NULL, NULL);
RNA_def_property_ui_text(prop, "Active Keying Set", "Active Keying Set used to insert/delete keyframes");
RNA_def_property_update(prop, NC_SCENE|ND_KEYINGSET, NULL);
prop= RNA_def_property(srna, "active_index", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "active_keyingset");
RNA_def_property_int_funcs(prop, "rna_Scene_active_keying_set_index_get", "rna_Scene_active_keying_set_index_set", NULL);
RNA_def_property_ui_text(prop, "Active Keying Set Index",
"Current Keying Set index (negative for 'builtin' and positive for 'absolute')");
RNA_def_property_update(prop, NC_SCENE|ND_KEYINGSET, NULL);
}
void RNA_def_scene(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
FunctionRNA *func;
static EnumPropertyItem audio_distance_model_items[] = {
{0, "NONE", 0, "None", "No distance attenuation"},
{1, "INVERSE", 0, "Inverse", "Inverse distance model"},
{2, "INVERSE_CLAMPED", 0, "Inverse Clamped", "Inverse distance model with clamping"},
{3, "LINEAR", 0, "Linear", "Linear distance model"},
{4, "LINEAR_CLAMPED", 0, "Linear Clamped", "Linear distance model with clamping"},
{5, "EXPONENT", 0, "Exponent", "Exponent distance model"},
{6, "EXPONENT_CLAMPED", 0, "Exponent Clamped", "Exponent distance model with clamping"},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem sync_mode_items[] = {
{0, "NONE", 0, "No Sync", "Do not sync, play every frame"},
{SCE_FRAME_DROP, "FRAME_DROP", 0, "Frame Dropping", "Drop frames if playback is too slow"},
{AUDIO_SYNC, "AUDIO_SYNC", 0, "AV-sync", "Sync to audio playback, dropping frames"},
{0, NULL, 0, NULL, NULL}};
/* Struct definition */
srna= RNA_def_struct(brna, "Scene", "ID");
RNA_def_struct_ui_text(srna, "Scene",
"Scene data block, consisting in objects and defining time and render related settings");
RNA_def_struct_ui_icon(srna, ICON_SCENE_DATA);
RNA_def_struct_clear_flag(srna, STRUCT_ID_REFCOUNT);
/* Global Settings */
prop= RNA_def_property(srna, "camera", PROP_POINTER, PROP_NONE);
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_pointer_funcs(prop, NULL, NULL, NULL, "rna_Camera_object_poll");
RNA_def_property_ui_text(prop, "Camera", "Active camera, used for rendering the scene");
RNA_def_property_update(prop, NC_SCENE|NA_EDITED, "rna_Scene_view3d_update");
prop= RNA_def_property(srna, "background_set", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "set");
RNA_def_property_struct_type(prop, "Scene");
RNA_def_property_flag(prop, PROP_EDITABLE|PROP_ID_SELF_CHECK);
RNA_def_property_pointer_funcs(prop, NULL, "rna_Scene_set_set", NULL, NULL);
RNA_def_property_ui_text(prop, "Background Scene", "Background set scene");
RNA_def_property_update(prop, NC_SCENE|NA_EDITED, NULL);
prop= RNA_def_property(srna, "world", PROP_POINTER, PROP_NONE);
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "World", "World used for rendering the scene");
RNA_def_property_update(prop, NC_SCENE|ND_WORLD, NULL);
prop= RNA_def_property(srna, "cursor_location", PROP_FLOAT, PROP_XYZ_LENGTH);
RNA_def_property_float_sdna(prop, NULL, "cursor");
RNA_def_property_ui_text(prop, "Cursor Location", "3D cursor location");
RNA_def_property_ui_range(prop, -10000.0, 10000.0, 10, 4);
RNA_def_property_update(prop, NC_WINDOW, NULL);
/* Bases/Objects */
prop= RNA_def_property(srna, "object_bases", PROP_COLLECTION, PROP_NONE);
RNA_def_property_collection_sdna(prop, NULL, "base", NULL);
RNA_def_property_struct_type(prop, "ObjectBase");
RNA_def_property_ui_text(prop, "Bases", "");
RNA_def_property_collection_funcs(prop, NULL, NULL, NULL, NULL, NULL, NULL, "rna_Scene_object_bases_lookup_string", NULL);
rna_def_scene_bases(brna, prop);
prop= RNA_def_property(srna, "objects", PROP_COLLECTION, PROP_NONE);
RNA_def_property_collection_sdna(prop, NULL, "base", NULL);
RNA_def_property_struct_type(prop, "Object");
RNA_def_property_ui_text(prop, "Objects", "");
RNA_def_property_collection_funcs(prop, NULL, NULL, NULL, "rna_Scene_objects_get", NULL, NULL, NULL, NULL);
rna_def_scene_objects(brna, prop);
/* Layers */
prop= RNA_def_property(srna, "layers", PROP_BOOLEAN, PROP_LAYER_MEMBER);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE); // this seems to be too much trouble with depsgraph updates/etc. currently (20110420)
RNA_def_property_boolean_sdna(prop, NULL, "lay", 1);
RNA_def_property_array(prop, 20);
RNA_def_property_boolean_funcs(prop, NULL, "rna_Scene_layer_set");
RNA_def_property_ui_text(prop, "Layers", "Layers visible when rendering the scene");
RNA_def_property_update(prop, NC_SCENE|ND_LAYER, "rna_Scene_layer_update");
/* Frame Range Stuff */
prop= RNA_def_property(srna, "frame_current", PROP_INT, PROP_TIME);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_int_sdna(prop, NULL, "r.cfra");
RNA_def_property_range(prop, MINAFRAME, MAXFRAME);
RNA_def_property_int_funcs(prop, NULL, "rna_Scene_current_frame_set", NULL);
RNA_def_property_ui_text(prop, "Current Frame", "Current Frame, to update animation data from python frame_set() instead");
RNA_def_property_update(prop, NC_SCENE|ND_FRAME, "rna_Scene_frame_update");
prop= RNA_def_property(srna, "frame_subframe", PROP_FLOAT, PROP_TIME);
RNA_def_property_float_sdna(prop, NULL, "r.subframe");
RNA_def_property_ui_text(prop, "Current Sub-Frame", "");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE|PROP_EDITABLE);
prop= RNA_def_property(srna, "frame_start", PROP_INT, PROP_TIME);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_int_sdna(prop, NULL, "r.sfra");
RNA_def_property_int_funcs(prop, NULL, "rna_Scene_start_frame_set", NULL);
RNA_def_property_range(prop, MINFRAME, MAXFRAME);
RNA_def_property_ui_text(prop, "Start Frame", "First frame of the playback/rendering range");
RNA_def_property_update(prop, NC_SCENE|ND_FRAME_RANGE, NULL);
prop= RNA_def_property(srna, "frame_end", PROP_INT, PROP_TIME);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_int_sdna(prop, NULL, "r.efra");
RNA_def_property_int_funcs(prop, NULL, "rna_Scene_end_frame_set", NULL);
RNA_def_property_range(prop, MINFRAME, MAXFRAME);
RNA_def_property_ui_text(prop, "End Frame", "Final frame of the playback/rendering range");
RNA_def_property_update(prop, NC_SCENE|ND_FRAME_RANGE, NULL);
prop= RNA_def_property(srna, "frame_step", PROP_INT, PROP_TIME);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_int_sdna(prop, NULL, "r.frame_step");
RNA_def_property_range(prop, 0, MAXFRAME);
RNA_def_property_ui_range(prop, 1, 100, 1, 0);
RNA_def_property_ui_text(prop, "Frame Step", "Number of frames to skip forward while rendering/playing back each frame");
RNA_def_property_update(prop, NC_SCENE|ND_FRAME, NULL);
/* Preview Range (frame-range for UI playback) */
prop=RNA_def_property(srna, "use_preview_range", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_boolean_sdna(prop, NULL, "r.flag", SCER_PRV_RANGE);
RNA_def_property_boolean_funcs(prop, NULL, "rna_Scene_use_preview_range_set");
RNA_def_property_ui_text(prop, "Use Preview Range",
"Use an alternative start/end frame for UI playback, rather than the scene start/end frame");
RNA_def_property_update(prop, NC_SCENE|ND_FRAME, NULL);
RNA_def_property_ui_icon(prop, ICON_PREVIEW_RANGE, 0);
prop= RNA_def_property(srna, "frame_preview_start", PROP_INT, PROP_TIME);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_int_sdna(prop, NULL, "r.psfra");
RNA_def_property_int_funcs(prop, NULL, "rna_Scene_preview_range_start_frame_set", NULL);
RNA_def_property_ui_text(prop, "Preview Range Start Frame", "Alternative start frame for UI playback");
RNA_def_property_update(prop, NC_SCENE|ND_FRAME, NULL);
prop= RNA_def_property(srna, "frame_preview_end", PROP_INT, PROP_TIME);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_int_sdna(prop, NULL, "r.pefra");
RNA_def_property_int_funcs(prop, NULL, "rna_Scene_preview_range_end_frame_set", NULL);
RNA_def_property_ui_text(prop, "Preview Range End Frame", "Alternative end frame for UI playback");
RNA_def_property_update(prop, NC_SCENE|ND_FRAME, NULL);
/* Stamp */
prop= RNA_def_property(srna, "use_stamp_note", PROP_STRING, PROP_NONE);
RNA_def_property_string_sdna(prop, NULL, "r.stamp_udata");
RNA_def_property_ui_text(prop, "Stamp Note", "User defined note for the render stamping");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
/* Animation Data (for Scene) */
rna_def_animdata_common(srna);
/* Readonly Properties */
prop= RNA_def_property(srna, "is_nla_tweakmode", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_NLA_EDIT_ON);
RNA_def_property_clear_flag(prop, PROP_EDITABLE); /* DO NOT MAKE THIS EDITABLE, OR NLA EDITOR BREAKS */
RNA_def_property_ui_text(prop, "NLA TweakMode",
"Whether there is any action referenced by NLA being edited (strictly read-only)");
RNA_def_property_update(prop, NC_SPACE|ND_SPACE_GRAPH, NULL);
/* Frame dropping flag for playback and sync enum */
prop= RNA_def_property(srna, "use_frame_drop", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_FRAME_DROP);
RNA_def_property_ui_text(prop, "Frame Dropping", "Play back dropping frames if frame display is too slow");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "sync_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_funcs(prop, "rna_Scene_sync_mode_get", "rna_Scene_sync_mode_set", NULL);
RNA_def_property_enum_items(prop, sync_mode_items);
RNA_def_property_ui_text(prop, "Sync Mode", "How to sync playback");
RNA_def_property_update(prop, NC_SCENE, NULL);
/* Nodes (Compositing) */
prop= RNA_def_property(srna, "node_tree", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "nodetree");
RNA_def_property_ui_text(prop, "Node Tree", "Compositing node tree");
prop= RNA_def_property(srna, "use_nodes", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "use_nodes", 1);
RNA_def_property_boolean_funcs(prop, NULL, "rna_Scene_use_nodes_set");
RNA_def_property_ui_text(prop, "Use Nodes", "Enable the compositing node tree");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
/* Sequencer */
prop= RNA_def_property(srna, "sequence_editor", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "ed");
RNA_def_property_struct_type(prop, "SequenceEditor");
RNA_def_property_ui_text(prop, "Sequence Editor", "");
/* Keying Sets */
prop= RNA_def_property(srna, "keying_sets", PROP_COLLECTION, PROP_NONE);
RNA_def_property_collection_sdna(prop, NULL, "keyingsets", NULL);
RNA_def_property_struct_type(prop, "KeyingSet");
RNA_def_property_ui_text(prop, "Absolute Keying Sets", "Absolute Keying Sets for this Scene");
RNA_def_property_update(prop, NC_SCENE|ND_KEYINGSET, NULL);
rna_def_scene_keying_sets(brna, prop);
prop= RNA_def_property(srna, "keying_sets_all", PROP_COLLECTION, PROP_NONE);
RNA_def_property_collection_funcs(prop, "rna_Scene_all_keyingsets_begin", "rna_Scene_all_keyingsets_next", "rna_iterator_listbase_end", "rna_iterator_listbase_get", NULL, NULL, NULL, NULL);
RNA_def_property_struct_type(prop, "KeyingSet");
RNA_def_property_ui_text(prop, "All Keying Sets",
"All Keying Sets available for use (Builtins and Absolute Keying Sets for this Scene)");
RNA_def_property_update(prop, NC_SCENE|ND_KEYINGSET, NULL);
rna_def_scene_keying_sets_all(brna, prop);
/* Tool Settings */
prop= RNA_def_property(srna, "tool_settings", PROP_POINTER, PROP_NONE);
RNA_def_property_flag(prop, PROP_NEVER_NULL);
RNA_def_property_pointer_sdna(prop, NULL, "toolsettings");
RNA_def_property_struct_type(prop, "ToolSettings");
RNA_def_property_ui_text(prop, "Tool Settings", "");
/* Unit Settings */
prop= RNA_def_property(srna, "unit_settings", PROP_POINTER, PROP_NONE);
RNA_def_property_flag(prop, PROP_NEVER_NULL);
RNA_def_property_pointer_sdna(prop, NULL, "unit");
RNA_def_property_struct_type(prop, "UnitSettings");
RNA_def_property_ui_text(prop, "Unit Settings", "Unit editing settings");
/* Physics Settings */
prop= RNA_def_property(srna, "gravity", PROP_FLOAT, PROP_ACCELERATION);
RNA_def_property_float_sdna(prop, NULL, "physics_settings.gravity");
RNA_def_property_array(prop, 3);
RNA_def_property_range(prop, -200.0f, 200.0f);
RNA_def_property_ui_text(prop, "Gravity", "Constant acceleration in a given direction");
RNA_def_property_update(prop, 0, "rna_Physics_update");
prop= RNA_def_property(srna, "use_gravity", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "physics_settings.flag", PHYS_GLOBAL_GRAVITY);
RNA_def_property_ui_text(prop, "Global Gravity", "Use global gravity for all dynamics");
RNA_def_property_update(prop, 0, "rna_Physics_update");
/* Render Data */
prop= RNA_def_property(srna, "render", PROP_POINTER, PROP_NONE);
RNA_def_property_flag(prop, PROP_NEVER_NULL);
RNA_def_property_pointer_sdna(prop, NULL, "r");
RNA_def_property_struct_type(prop, "RenderSettings");
RNA_def_property_ui_text(prop, "Render Data", "");
/* Markers */
prop= RNA_def_property(srna, "timeline_markers", PROP_COLLECTION, PROP_NONE);
RNA_def_property_collection_sdna(prop, NULL, "markers", NULL);
RNA_def_property_struct_type(prop, "TimelineMarker");
RNA_def_property_ui_text(prop, "Timeline Markers", "Markers used in all timelines for the current scene");
rna_def_timeline_markers(brna, prop);
/* Audio Settings */
prop= RNA_def_property(srna, "use_audio", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_funcs(prop, "rna_Scene_use_audio_get", "rna_Scene_use_audio_set");
RNA_def_property_ui_text(prop, "Audio Muted", "Play back of audio from Sequence Editor will be muted");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "use_audio_sync", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "audio.flag", AUDIO_SYNC);
RNA_def_property_ui_text(prop, "Audio Sync",
"Play back and sync with audio clock, dropping frames if frame display is too slow");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "use_audio_scrub", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "audio.flag", AUDIO_SCRUB);
RNA_def_property_ui_text(prop, "Audio Scrubbing", "Play audio from Sequence Editor while scrubbing");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "audio_doppler_speed", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "audio.speed_of_sound");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_range(prop, 0.01f, FLT_MAX);
RNA_def_property_ui_text(prop, "Speed of Sound", "Speed of sound for Doppler effect calculation");
RNA_def_property_update(prop, NC_SCENE, "rna_Scene_listener_update");
prop= RNA_def_property(srna, "audio_doppler_factor", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "audio.doppler_factor");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_range(prop, 0.0, FLT_MAX);
RNA_def_property_ui_text(prop, "Doppler Factor", "Pitch factor for Doppler effect calculation");
RNA_def_property_update(prop, NC_SCENE, "rna_Scene_listener_update");
prop= RNA_def_property(srna, "audio_distance_model", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "audio.distance_model");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_enum_items(prop, audio_distance_model_items);
RNA_def_property_ui_text(prop, "Distance Model", "Distance model for distance attenuation calculation");
RNA_def_property_update(prop, NC_SCENE, "rna_Scene_listener_update");
prop= RNA_def_property(srna, "audio_volume", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "audio.volume");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Volume", "Audio volume");
RNA_def_property_update(prop, NC_SCENE, NULL);
RNA_def_property_float_funcs(prop, NULL, "rna_Scene_volume_set", NULL);
/* Game Settings */
prop= RNA_def_property(srna, "game_settings", PROP_POINTER, PROP_NONE);
RNA_def_property_flag(prop, PROP_NEVER_NULL);
RNA_def_property_pointer_sdna(prop, NULL, "gm");
RNA_def_property_struct_type(prop, "SceneGameData");
RNA_def_property_ui_text(prop, "Game Data", "");
/* Statistics */
func= RNA_def_function(srna, "statistics", "ED_info_stats_string");
prop= RNA_def_string(func, "statistics", "", 0, "Statistics", "");
RNA_def_function_return(func, prop);
/* Grease Pencil */
prop= RNA_def_property(srna, "grease_pencil", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "gpd");
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_struct_type(prop, "GreasePencil");
RNA_def_property_ui_text(prop, "Grease Pencil Data", "Grease Pencil datablock");
RNA_def_property_update(prop, NC_SCENE, NULL);
/* Transform Orientations */
prop= RNA_def_property(srna, "orientations", PROP_COLLECTION, PROP_NONE);
RNA_def_property_collection_sdna(prop, NULL, "transform_spaces", NULL);
RNA_def_property_struct_type(prop, "TransformOrientation");
RNA_def_property_ui_text(prop, "Transform Orientations", "");
/* Nestled Data */
rna_def_tool_settings(brna);
rna_def_unit_settings(brna);
rna_def_scene_render_data(brna);
rna_def_scene_game_data(brna);
rna_def_scene_render_layer(brna);
rna_def_transform_orientation(brna);
/* Scene API */
RNA_api_scene(srna);
}
#endif