a) Enable the possibility to remove the "air bubble" around submerged collision object. This feature is enabled as standard for new files. The code was found in elbeem by nudelZ, coded and provided by Nils Thürey (thanks!) b) Old baked files gets deleted if a new bake gets started (were overwritten before and resulted in weird old bake + new bake mixture) (idea by nudelZ)
		
			
				
	
	
		
			588 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			588 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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| * $Id$
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| *
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| * ***** BEGIN GPL LICENSE BLOCK *****
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| *
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| * This program is free software; you can redistribute it and/or
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| * modify it under the terms of the GNU General Public License
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| * as published by the Free Software Foundation; either version 2
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| * of the License, or (at your option) any later version.
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| *
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| * This program is distributed in the hope that it will be useful,
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| * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| * GNU General Public License for more details.
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| *
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| * You should have received a copy of the GNU General Public License
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| * along with this program; if not, write to the Free Software  Foundation,
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| * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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| *
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| * The Original Code is Copyright (C) 2005 by the Blender Foundation.
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| * All rights reserved.
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| *
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| * Contributor(s): Daniel Dunbar
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| *                 Ton Roosendaal,
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| *                 Ben Batt,
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| *                 Brecht Van Lommel,
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| *                 Campbell Barton
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| *
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| * ***** END GPL LICENSE BLOCK *****
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| *
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| */
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| 
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| /** \file blender/modifiers/intern/MOD_fluidsim_util.c
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|  *  \ingroup modifiers
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|  */
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| 
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| 
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| #include <stddef.h>
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| #include <zlib.h>
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| 
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| #include "DNA_object_types.h"
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| #include "DNA_scene_types.h"
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| #include "DNA_mesh_types.h"
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| #include "DNA_meshdata_types.h"
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| #include "DNA_object_types.h"
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| #include "DNA_object_fluidsim.h"
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| 
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| #include "BLI_blenlib.h"
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| #include "BLI_math.h"
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| #include "BLI_utildefines.h"
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| 
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| #include "BKE_main.h"
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| #include "BKE_fluidsim.h" /* ensure definitions here match */
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| #include "BKE_cdderivedmesh.h"
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| #include "BKE_mesh.h"
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| #include "BKE_utildefines.h"
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| #include "BKE_global.h" /* G.main->name only */
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| 
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| #include "MOD_fluidsim_util.h"
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| #include "MOD_modifiertypes.h"
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| 
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| #include "MEM_guardedalloc.h"
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| 
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| // headers for fluidsim bobj meshes
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| #include "LBM_fluidsim.h"
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| 
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| void fluidsim_init(FluidsimModifierData *fluidmd)
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| {
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| #ifndef DISABLE_ELBEEM
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| 	if(fluidmd)
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| 	{
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| 		FluidsimSettings *fss = MEM_callocN(sizeof(FluidsimSettings), "fluidsimsettings");
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| 		
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| 		fluidmd->fss = fss;
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| 		
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| 		if(!fss)
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| 			return;
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| 		
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| 		fss->fmd = fluidmd;
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| 		fss->type = OB_FLUIDSIM_ENABLE;
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| 		fss->show_advancedoptions = 0;
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| 
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| 		fss->resolutionxyz = 65;
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| 		fss->previewresxyz = 45;
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| 		fss->realsize = 0.5;
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| 		fss->guiDisplayMode = 2; // preview
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| 		fss->renderDisplayMode = 3; // render
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| 
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| 		fss->viscosityMode = 2; // default to water
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| 		fss->viscosityValue = 1.0;
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| 		fss->viscosityExponent = 6;
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| 		
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| 		fss->grav[0] = 0.0;
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| 		fss->grav[1] = 0.0;
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| 		fss->grav[2] = -9.81;
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| 
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| 		fss->animStart = 0.0; 
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| 		fss->animEnd = 4.0;
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| 		fss->gstar = 0.005; // used as normgstar
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| 		fss->maxRefine = -1;
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| 		// maxRefine is set according to resolutionxyz during bake
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| 
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| 		// fluid/inflow settings
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| 		// fss->iniVel --> automatically set to 0
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| 
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| 		/*  elubie: changed this to default to the same dir as the render output
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| 		to prevent saving to C:\ on Windows */
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| 		BLI_strncpy(fss->surfdataPath, btempdir, FILE_MAX);
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| 
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| 		// first init of bounding box
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| 		// no bounding box needed
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| 		
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| 		// todo - reuse default init from elbeem!
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| 		fss->typeFlags = OB_FSBND_PARTSLIP | OB_FSSG_NOOBS;
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| 		fss->domainNovecgen = 0;
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| 		fss->volumeInitType = 1; // volume
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| 		fss->partSlipValue = 0.2;
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| 
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| 		fss->generateTracers = 0;
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| 		fss->generateParticles = 0.0;
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| 		fss->surfaceSmoothing = 1.0;
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| 		fss->surfaceSubdivs = 0.0;
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| 		fss->particleInfSize = 0.0;
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| 		fss->particleInfAlpha = 0.0;
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| 	
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| 		// init fluid control settings
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| 		fss->attractforceStrength = 0.2;
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| 		fss->attractforceRadius = 0.75;
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| 		fss->velocityforceStrength = 0.2;
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| 		fss->velocityforceRadius = 0.75;
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| 		fss->cpsTimeStart = fss->animStart;
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| 		fss->cpsTimeEnd = fss->animEnd;
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| 		fss->cpsQuality = 10.0; // 1.0 / 10.0 => means 0.1 width
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| 		
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| 		/*
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| 		BAD TODO: this is done in buttons_object.c in the moment 
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| 		Mesh *mesh = ob->data;
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| 		// calculate bounding box
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| 		fluid_get_bb(mesh->mvert, mesh->totvert, ob->obmat, fss->bbStart, fss->bbSize);	
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| 		*/
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| 		
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| 		fss->meshVelocities = NULL;
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| 		
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| 		fss->lastgoodframe = -1;
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| 		
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| 		fss->flag |= OB_FLUIDSIM_ACTIVE;
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| 
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| 	}
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| #else
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| 	(void)fluidmd; /* unused */
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| #endif
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| 	return;
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| }
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| 
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| void fluidsim_free(FluidsimModifierData *fluidmd)
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| {
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| #ifndef DISABLE_ELBEEM
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| 	if(fluidmd)
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| 	{
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| 		if(fluidmd->fss->meshVelocities)
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| 		{
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| 			MEM_freeN(fluidmd->fss->meshVelocities);
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| 			fluidmd->fss->meshVelocities = NULL;
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| 		}
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| 		MEM_freeN(fluidmd->fss);
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| 	}
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| #else
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| 	(void)fluidmd; /* unused */
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| #endif
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| 	
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| 	return;
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| }
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| 
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| #ifndef DISABLE_ELBEEM
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| /* read .bobj.gz file into a fluidsimDerivedMesh struct */
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| static DerivedMesh *fluidsim_read_obj(const char *filename)
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| {
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| 	int wri = 0,i;
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| 	int gotBytes;
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| 	gzFile gzf;
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| 	int numverts = 0, numfaces = 0;
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| 	DerivedMesh *dm = NULL;
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| 	MFace *mf;
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| 	MVert *mv;
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| 	short *normals, *no_s;
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| 	float no[3];
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| 
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| 	// ------------------------------------------------
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| 	// get numverts + numfaces first
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| 	// ------------------------------------------------
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| 	gzf = gzopen(filename, "rb");
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| 	if (!gzf)
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| 	{
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| 		return NULL;
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| 	}
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| 
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| 	// read numverts
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| 	gotBytes = gzread(gzf, &wri, sizeof(wri));
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| 	numverts = wri;
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| 
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| 	// skip verts
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| 	gotBytes = gzseek(gzf, numverts * 3 * sizeof(float), SEEK_CUR) != -1;
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| 
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| 
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| 	// read number of normals
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| 	if(gotBytes)
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| 		gotBytes = gzread(gzf, &wri, sizeof(wri));
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| 
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| 	// skip normals
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| 	gotBytes = gzseek(gzf, numverts * 3 * sizeof(float), SEEK_CUR) != -1;
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| 
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| 	/* get no. of triangles */
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| 	if(gotBytes)
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| 		gotBytes = gzread(gzf, &wri, sizeof(wri));
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| 	numfaces = wri;
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| 
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| 	gzclose( gzf );
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| 	// ------------------------------------------------
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| 
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| 	if(!numfaces || !numverts || !gotBytes)
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| 		return NULL;
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| 
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| 	gzf = gzopen(filename, "rb");
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| 	if (!gzf)
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| 	{
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| 		return NULL;
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| 	}
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| 
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| 	dm = CDDM_new(numverts, 0, numfaces);
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| 
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| 	if(!dm)
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| 	{
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| 		gzclose( gzf );
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| 		return NULL;
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| 	}
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| 
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| 	// read numverts
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| 	gotBytes = gzread(gzf, &wri, sizeof(wri));
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| 
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| 	// read vertex position from file
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| 	mv = CDDM_get_verts(dm);
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| 
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| 	for(i=0; i<numverts; i++, mv++)
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| 		gotBytes = gzread(gzf, mv->co, sizeof(float) * 3);
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| 
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| 	// should be the same as numverts
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| 	gotBytes = gzread(gzf, &wri, sizeof(wri));
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| 	if(wri != numverts)
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| 	{
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| 		if(dm)
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| 			dm->release(dm);
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| 		gzclose( gzf );
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| 		return NULL;
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| 	}
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| 
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| 	normals = MEM_callocN(sizeof(short) * numverts * 3, "fluid_tmp_normals" );
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| 	if(!normals)
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| 	{
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| 		if(dm)
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| 			dm->release(dm);
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| 		gzclose( gzf );
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| 		return NULL;
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| 	}
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| 
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| 	// read normals from file (but don't save them yet)
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| 	for(i=numverts, no_s= normals; i>0; i--, no_s += 3)
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| 	{
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| 		gotBytes = gzread(gzf, no, sizeof(float) * 3);
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| 		normal_float_to_short_v3(no_s, no);
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| 	}
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| 
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| 	/* read no. of triangles */
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| 	gotBytes = gzread(gzf, &wri, sizeof(wri));
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| 
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| 	if(wri!=numfaces) {
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| 		printf("Fluidsim: error in reading data from file.\n");
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| 		if(dm)
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| 			dm->release(dm);
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| 		gzclose( gzf );
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| 		MEM_freeN(normals);
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| 		return NULL;
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| 	}
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| 
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| 	// read triangles from file
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| 	mf = CDDM_get_faces(dm);
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| 	for(i=numfaces; i>0; i--, mf++)
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| 	{
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| 		int face[3];
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| 
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| 		gotBytes = gzread(gzf, face, sizeof(int) * 3);
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| 
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| 		// check if 3rd vertex has index 0 (not allowed in blender)
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| 		if(face[2])
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| 		{
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| 			mf->v1 = face[0];
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| 			mf->v2 = face[1];
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| 			mf->v3 = face[2];
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| 		}
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| 		else
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| 		{
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| 			mf->v1 = face[1];
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| 			mf->v2 = face[2];
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| 			mf->v3 = face[0];
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| 		}
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| 		mf->v4 = 0;
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| 
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| 		test_index_face(mf, NULL, 0, 3);
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| 	}
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| 
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| 	gzclose( gzf );
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| 
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| 	CDDM_calc_edges(dm);
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| 
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| 	CDDM_apply_vert_normals(dm, (short (*)[3])normals);
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| 	MEM_freeN(normals);
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| 
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| 	// CDDM_calc_normals(result);
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| 
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| 	return dm;
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| }
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| 
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| 
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| void fluid_get_bb(MVert *mvert, int totvert, float obmat[][4],
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| 		 /*RET*/ float start[3], /*RET*/ float size[3] )
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| {
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| 	float bbsx=0.0, bbsy=0.0, bbsz=0.0;
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| 	float bbex=1.0, bbey=1.0, bbez=1.0;
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| 	int i;
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| 	float vec[3];
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| 
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| 	if(totvert == 0) {
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| 		zero_v3(start);
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| 		zero_v3(size);
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| 		return;
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| 	}
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| 
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| 	copy_v3_v3(vec, mvert[0].co);
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| 	mul_m4_v3(obmat, vec);
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| 	bbsx = vec[0]; bbsy = vec[1]; bbsz = vec[2];
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| 	bbex = vec[0]; bbey = vec[1]; bbez = vec[2];
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| 
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| 	for(i = 1; i < totvert; i++) {
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| 		copy_v3_v3(vec, mvert[i].co);
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| 		mul_m4_v3(obmat, vec);
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| 
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| 		if(vec[0] < bbsx){ bbsx= vec[0]; }
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| 		if(vec[1] < bbsy){ bbsy= vec[1]; }
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| 		if(vec[2] < bbsz){ bbsz= vec[2]; }
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| 		if(vec[0] > bbex){ bbex= vec[0]; }
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| 		if(vec[1] > bbey){ bbey= vec[1]; }
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| 		if(vec[2] > bbez){ bbez= vec[2]; }
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| 	}
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| 
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| 	// return values...
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| 	if(start) {
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| 		start[0] = bbsx;
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| 		start[1] = bbsy;
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| 		start[2] = bbsz;
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| 	}
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| 	if(size) {
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| 		size[0] = bbex-bbsx;
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| 		size[1] = bbey-bbsy;
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| 		size[2] = bbez-bbsz;
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| 	}
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| }
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| 
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| //-------------------------------------------------------------------------------
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| // old interface
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| //-------------------------------------------------------------------------------
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| 
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| void fluid_estimate_memory(Object *ob, FluidsimSettings *fss, char *value)
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| {
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| 	Mesh *mesh;
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| 
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| 	value[0]= '\0';
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| 
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| 	if(ob->type == OB_MESH) {
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| 		/* use mesh bounding box and object scaling */
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| 		mesh= ob->data;
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| 
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| 		fluid_get_bb(mesh->mvert, mesh->totvert, ob->obmat, fss->bbStart, fss->bbSize);
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| 		elbeemEstimateMemreq(fss->resolutionxyz, fss->bbSize[0],fss->bbSize[1],fss->bbSize[2], fss->maxRefine, value);
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| 	}
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| }
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| 
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| 
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| /* read zipped fluidsim velocities into the co's of the fluidsimsettings normals struct */
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| static void fluidsim_read_vel_cache(FluidsimModifierData *fluidmd, DerivedMesh *dm, char *filename)
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| {
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| 	int wri, i, j;
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| 	float wrf;
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| 	gzFile gzf;
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| 	FluidsimSettings *fss = fluidmd->fss;
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| 	int len = strlen(filename);
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| 	int totvert = dm->getNumVerts(dm);
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| 	FluidVertexVelocity *velarray = NULL;
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| 
 | |
| 	// mesh and vverts have to be valid from loading...
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| 
 | |
| 	if(fss->meshVelocities)
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| 		MEM_freeN(fss->meshVelocities);
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| 
 | |
| 	if(len<7)
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| 	{
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| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if(fss->domainNovecgen>0) return;
 | |
| 
 | |
| 	fss->meshVelocities = MEM_callocN(sizeof(FluidVertexVelocity)*dm->getNumVerts(dm), "Fluidsim_velocities");
 | |
| 	fss->totvert = totvert;
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| 
 | |
| 	velarray = fss->meshVelocities;
 | |
| 
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| 	// .bobj.gz , correct filename
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| 	// 87654321
 | |
| 	filename[len-6] = 'v';
 | |
| 	filename[len-5] = 'e';
 | |
| 	filename[len-4] = 'l';
 | |
| 
 | |
| 	gzf = gzopen(filename, "rb");
 | |
| 	if (!gzf)
 | |
| 	{
 | |
| 		MEM_freeN(fss->meshVelocities);
 | |
| 		fss->meshVelocities = NULL;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	gzread(gzf, &wri, sizeof( wri ));
 | |
| 	if(wri != totvert)
 | |
| 	{
 | |
| 		MEM_freeN(fss->meshVelocities);
 | |
| 		fss->meshVelocities = NULL;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	for(i=0; i<totvert;i++)
 | |
| 	{
 | |
| 		for(j=0; j<3; j++)
 | |
| 		{
 | |
| 			gzread(gzf, &wrf, sizeof( wrf ));
 | |
| 			velarray[i].vel[j] = wrf;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	gzclose(gzf);
 | |
| }
 | |
| 
 | |
| static DerivedMesh *fluidsim_read_cache(DerivedMesh *orgdm, FluidsimModifierData *fluidmd, int framenr, int useRenderParams)
 | |
| {
 | |
| 	int displaymode = 0;
 | |
| 	int curFrame = framenr - 1 /*scene->r.sfra*/; /* start with 0 at start frame */
 | |
| 	char targetDir[FILE_MAXFILE+FILE_MAXDIR], targetFile[FILE_MAXFILE+FILE_MAXDIR];
 | |
| 	FluidsimSettings *fss = fluidmd->fss;
 | |
| 	DerivedMesh *dm = NULL;
 | |
| 	MFace *mface;
 | |
| 	int numfaces;
 | |
| 	int mat_nr, flag, i;
 | |
| 
 | |
| 	if(!useRenderParams) {
 | |
| 		displaymode = fss->guiDisplayMode;
 | |
| 	} else {
 | |
| 		displaymode = fss->renderDisplayMode;
 | |
| 	}
 | |
| 
 | |
| 	BLI_strncpy(targetDir, fss->surfdataPath, sizeof(targetDir));
 | |
| 
 | |
| 	// use preview or final mesh?
 | |
| 	if(displaymode==1)
 | |
| 	{
 | |
| 		// just display original object
 | |
| 		return NULL;
 | |
| 	}
 | |
| 	else if(displaymode==2)
 | |
| 	{
 | |
| 		strcat(targetDir,"fluidsurface_preview_####");
 | |
| 	}
 | |
| 	else
 | |
| 	{ // 3
 | |
| 		strcat(targetDir,"fluidsurface_final_####");
 | |
| 	}
 | |
| 
 | |
| 	BLI_path_abs(targetDir, G.main->name);
 | |
| 	BLI_path_frame(targetDir, curFrame, 0); // fixed #frame-no
 | |
| 
 | |
| 	BLI_snprintf(targetFile, sizeof(targetFile), "%s.bobj.gz", targetDir);
 | |
| 
 | |
| 	dm = fluidsim_read_obj(targetFile);
 | |
| 
 | |
| 	if(!dm)
 | |
| 	{
 | |
| 		// switch, abort background rendering when fluidsim mesh is missing
 | |
| 		const char *strEnvName2 = "BLENDER_ELBEEMBOBJABORT"; // from blendercall.cpp
 | |
| 
 | |
| 		if(G.background==1) {
 | |
| 			if(getenv(strEnvName2)) {
 | |
| 				int elevel = atoi(getenv(strEnvName2));
 | |
| 				if(elevel>0) {
 | |
| 					printf("Env. var %s set, fluid sim mesh '%s' not found, aborting render...\n",strEnvName2, targetFile);
 | |
| 					exit(1);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// display org. object upon failure which is in dm
 | |
| 		return NULL;
 | |
| 	}
 | |
| 
 | |
| 	// assign material + flags to new dm
 | |
| 	mface = orgdm->getFaceArray(orgdm);
 | |
| 	mat_nr = mface[0].mat_nr;
 | |
| 	flag = mface[0].flag;
 | |
| 
 | |
| 	mface = dm->getFaceArray(dm);
 | |
| 	numfaces = dm->getNumFaces(dm);
 | |
| 	for(i=0; i<numfaces; i++)
 | |
| 	{
 | |
| 		mface[i].mat_nr = mat_nr;
 | |
| 		mface[i].flag = flag;
 | |
| 	}
 | |
| 
 | |
| 	// load vertex velocities, if they exist...
 | |
| 	// TODO? use generate flag as loading flag as well?
 | |
| 	// warning, needs original .bobj.gz mesh loading filename
 | |
| 	if(displaymode==3)
 | |
| 	{
 | |
| 		fluidsim_read_vel_cache(fluidmd, dm, targetFile);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		if(fss->meshVelocities)
 | |
| 			MEM_freeN(fss->meshVelocities);
 | |
| 
 | |
| 		fss->meshVelocities = NULL;
 | |
| 	}
 | |
| 
 | |
| 	return dm;
 | |
| }
 | |
| #endif // DISABLE_ELBEEM
 | |
| 
 | |
| DerivedMesh *fluidsimModifier_do(FluidsimModifierData *fluidmd, Scene *scene,
 | |
| 						Object *UNUSED(ob),
 | |
| 						DerivedMesh *dm,
 | |
| 						int useRenderParams, int UNUSED(isFinalCalc))
 | |
| {
 | |
| #ifndef DISABLE_ELBEEM
 | |
| 	DerivedMesh *result = NULL;
 | |
| 	int framenr;
 | |
| 	FluidsimSettings *fss = NULL;
 | |
| 
 | |
| 	framenr= (int)scene->r.cfra;
 | |
| 	
 | |
| 	// only handle fluidsim domains
 | |
| 	if(fluidmd && fluidmd->fss && (fluidmd->fss->type != OB_FLUIDSIM_DOMAIN))
 | |
| 		return dm;
 | |
| 	
 | |
| 	// sanity check
 | |
| 	if(!fluidmd || (fluidmd && !fluidmd->fss))
 | |
| 		return dm;
 | |
| 	
 | |
| 	fss = fluidmd->fss;
 | |
| 	
 | |
| 	// timescale not supported yet
 | |
| 	// clmd->sim_parms->timescale= timescale;
 | |
| 
 | |
| 	// support reversing of baked fluid frames here
 | |
| 	if((fss->flag & OB_FLUIDSIM_REVERSE) && (fss->lastgoodframe >= 0))
 | |
| 	{
 | |
| 		framenr = fss->lastgoodframe - framenr + 1;
 | |
| 		CLAMP(framenr, 1, fss->lastgoodframe);
 | |
| 	}
 | |
| 	
 | |
| 	/* try to read from cache */
 | |
| 	/* if the frame is there, fine, otherwise don't do anything */
 | |
| 	if((result = fluidsim_read_cache(dm, fluidmd, framenr, useRenderParams)))
 | |
| 		return result;
 | |
| 	
 | |
| 	return dm;
 | |
| #else
 | |
| 	/* unused */
 | |
| 	(void)fluidmd;
 | |
| 	(void)scene;
 | |
| 	(void)dm;
 | |
| 	(void)useRenderParams;
 | |
| 	return NULL;
 | |
| #endif
 | |
| }
 |