51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
/*
|
|
*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): Raul Fernandez Hernandez (Farsthary), Matt Ebb.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/** \file blender/render/intern/include/voxeldata.h
|
|
* \ingroup render
|
|
*/
|
|
|
|
|
|
#ifndef VOXELDATA_H
|
|
#define VOXELDATA_H
|
|
|
|
struct Render;
|
|
struct TexResult;
|
|
|
|
typedef struct VoxelDataHeader
|
|
{
|
|
int resolX, resolY, resolZ;
|
|
int frames;
|
|
} VoxelDataHeader;
|
|
|
|
void make_voxeldata(struct Render *re);
|
|
void free_voxeldata(struct Render *re);
|
|
int voxeldatatex(struct Tex *tex, const float texvec[3], struct TexResult *texres);
|
|
|
|
#endif /* VOXELDATA_H */
|