440 lines
12 KiB
C++
440 lines
12 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): André Pinto.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/render/intern/raytrace/bvh.h
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* \ingroup render
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_math.h"
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#include "raycounter.h"
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#include "rayintersection.h"
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#include "rayobject.h"
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#include "rayobject_hint.h"
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#include "rayobject_rtbuild.h"
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#include <assert.h>
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#ifdef __SSE__
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#include <xmmintrin.h>
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#endif
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#ifndef RE_RAYTRACE_BVH_H
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#define RE_RAYTRACE_BVH_H
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#ifdef __SSE__
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inline int test_bb_group4(__m128 *bb_group, const Isect *isec)
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{
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const __m128 tmin0 = _mm_setzero_ps();
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const __m128 tmax0 = _mm_set_ps1(isec->dist);
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float start[3], idot_axis[3];
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copy_v3_v3(start, isec->start);
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copy_v3_v3(idot_axis, isec->idot_axis);
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const __m128 tmin1 = _mm_max_ps(tmin0, _mm_mul_ps( _mm_sub_ps( bb_group[isec->bv_index[0]], _mm_set_ps1(start[0]) ), _mm_set_ps1(idot_axis[0])) );
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const __m128 tmax1 = _mm_min_ps(tmax0, _mm_mul_ps( _mm_sub_ps( bb_group[isec->bv_index[1]], _mm_set_ps1(start[0]) ), _mm_set_ps1(idot_axis[0])) );
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const __m128 tmin2 = _mm_max_ps(tmin1, _mm_mul_ps( _mm_sub_ps( bb_group[isec->bv_index[2]], _mm_set_ps1(start[1]) ), _mm_set_ps1(idot_axis[1])) );
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const __m128 tmax2 = _mm_min_ps(tmax1, _mm_mul_ps( _mm_sub_ps( bb_group[isec->bv_index[3]], _mm_set_ps1(start[1]) ), _mm_set_ps1(idot_axis[1])) );
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const __m128 tmin3 = _mm_max_ps(tmin2, _mm_mul_ps( _mm_sub_ps( bb_group[isec->bv_index[4]], _mm_set_ps1(start[2]) ), _mm_set_ps1(idot_axis[2])) );
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const __m128 tmax3 = _mm_min_ps(tmax2, _mm_mul_ps( _mm_sub_ps( bb_group[isec->bv_index[5]], _mm_set_ps1(start[2]) ), _mm_set_ps1(idot_axis[2])) );
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return _mm_movemask_ps(_mm_cmpge_ps(tmax3, tmin3));
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}
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#endif
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/*
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* Determines the distance that the ray must travel to hit the bounding volume of the given node
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* Based on Tactical Optimization of Ray/Box Intersection, by Graham Fyffe
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* [http://tog.acm.org/resources/RTNews/html/rtnv21n1.html#art9]
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*/
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static int rayobject_bb_intersect_test(const Isect *isec, const float *_bb)
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{
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const float *bb = _bb;
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float t1x = (bb[isec->bv_index[0]] - isec->start[0]) * isec->idot_axis[0];
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float t2x = (bb[isec->bv_index[1]] - isec->start[0]) * isec->idot_axis[0];
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float t1y = (bb[isec->bv_index[2]] - isec->start[1]) * isec->idot_axis[1];
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float t2y = (bb[isec->bv_index[3]] - isec->start[1]) * isec->idot_axis[1];
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float t1z = (bb[isec->bv_index[4]] - isec->start[2]) * isec->idot_axis[2];
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float t2z = (bb[isec->bv_index[5]] - isec->start[2]) * isec->idot_axis[2];
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RE_RC_COUNT(isec->raycounter->bb.test);
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if(t1x > t2y || t2x < t1y || t1x > t2z || t2x < t1z || t1y > t2z || t2y < t1z) return 0;
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if(t2x < 0.0 || t2y < 0.0 || t2z < 0.0) return 0;
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if(t1x > isec->dist || t1y > isec->dist || t1z > isec->dist) return 0;
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RE_RC_COUNT(isec->raycounter->bb.hit);
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return 1;
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}
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/* bvh tree generics */
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template<class Tree> static int bvh_intersect(Tree *obj, Isect *isec);
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template<class Tree> static void bvh_add(Tree *obj, RayObject *ob)
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{
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rtbuild_add( obj->builder, ob );
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}
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template<class Node>
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inline bool is_leaf(Node *node)
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{
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return !RE_rayobject_isAligned(node);
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}
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template<class Tree> static void bvh_done(Tree *obj);
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template<class Tree>
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static void bvh_free(Tree *obj)
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{
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if(obj->builder)
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rtbuild_free(obj->builder);
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if(obj->node_arena)
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BLI_memarena_free(obj->node_arena);
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MEM_freeN(obj);
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}
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template<class Tree>
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static void bvh_bb(Tree *obj, float *min, float *max)
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{
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if(obj->root)
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bvh_node_merge_bb(obj->root, min, max);
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}
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template<class Tree>
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static float bvh_cost(Tree *obj)
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{
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assert(obj->cost >= 0.0);
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return obj->cost;
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}
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/* bvh tree nodes generics */
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template<class Node> static inline int bvh_node_hit_test(Node *node, Isect *isec)
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{
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return rayobject_bb_intersect_test(isec, (const float*)node->bb);
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}
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template<class Node>
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static inline void bvh_node_merge_bb(Node *node, float *min, float *max)
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{
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if(is_leaf(node))
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{
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RE_rayobject_merge_bb( (RayObject*)node, min, max);
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}
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else
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{
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DO_MIN(node->bb , min);
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DO_MAX(node->bb+3, max);
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}
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}
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/*
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* recursivly transverse a BVH looking for a rayhit using a local stack
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*/
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template<class Node> static inline void bvh_node_push_childs(Node *node, Isect *isec, Node **stack, int &stack_pos);
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template<class Node,int MAX_STACK_SIZE,bool TEST_ROOT,bool SHADOW>
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static int bvh_node_stack_raycast(Node *root, Isect *isec)
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{
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Node *stack[MAX_STACK_SIZE];
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int hit = 0, stack_pos = 0;
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if(!TEST_ROOT && !is_leaf(root))
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bvh_node_push_childs(root, isec, stack, stack_pos);
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else
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stack[stack_pos++] = root;
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while(stack_pos)
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{
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Node *node = stack[--stack_pos];
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if(!is_leaf(node))
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{
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if(bvh_node_hit_test(node,isec))
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{
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bvh_node_push_childs(node, isec, stack, stack_pos);
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assert(stack_pos <= MAX_STACK_SIZE);
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}
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}
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else
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{
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hit |= RE_rayobject_intersect( (RayObject*)node, isec);
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if(SHADOW && hit) return hit;
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}
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}
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return hit;
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}
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#ifdef __SSE__
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/*
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* Generic SIMD bvh recursion
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* this was created to be able to use any simd (with the cost of some memmoves)
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* it can take advantage of any SIMD width and doens't needs any special tree care
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*/
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template<class Node,int MAX_STACK_SIZE,bool TEST_ROOT>
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static int bvh_node_stack_raycast_simd(Node *root, Isect *isec)
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{
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Node *stack[MAX_STACK_SIZE];
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int hit = 0, stack_pos = 0;
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if(!TEST_ROOT)
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{
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if(!is_leaf(root))
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{
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if(!is_leaf(root->child))
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bvh_node_push_childs(root, isec, stack, stack_pos);
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else
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return RE_rayobject_intersect( (RayObject*)root->child, isec);
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}
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else
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return RE_rayobject_intersect( (RayObject*)root, isec);
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}
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else
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{
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if(!is_leaf(root))
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stack[stack_pos++] = root;
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else
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return RE_rayobject_intersect( (RayObject*)root, isec);
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}
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while(true)
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{
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//Use SIMD 4
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if(stack_pos >= 4)
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{
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__m128 t_bb[6];
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Node * t_node[4];
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stack_pos -= 4;
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/* prepare the 4BB for SIMD */
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t_node[0] = stack[stack_pos+0]->child;
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t_node[1] = stack[stack_pos+1]->child;
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t_node[2] = stack[stack_pos+2]->child;
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t_node[3] = stack[stack_pos+3]->child;
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const float *bb0 = stack[stack_pos+0]->bb;
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const float *bb1 = stack[stack_pos+1]->bb;
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const float *bb2 = stack[stack_pos+2]->bb;
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const float *bb3 = stack[stack_pos+3]->bb;
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const __m128 x0y0x1y1 = _mm_shuffle_ps( _mm_load_ps(bb0), _mm_load_ps(bb1), _MM_SHUFFLE(1,0,1,0) );
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const __m128 x2y2x3y3 = _mm_shuffle_ps( _mm_load_ps(bb2), _mm_load_ps(bb3), _MM_SHUFFLE(1,0,1,0) );
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t_bb[0] = _mm_shuffle_ps( x0y0x1y1, x2y2x3y3, _MM_SHUFFLE(2,0,2,0) );
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t_bb[1] = _mm_shuffle_ps( x0y0x1y1, x2y2x3y3, _MM_SHUFFLE(3,1,3,1) );
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const __m128 z0X0z1X1 = _mm_shuffle_ps( _mm_load_ps(bb0), _mm_load_ps(bb1), _MM_SHUFFLE(3,2,3,2) );
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const __m128 z2X2z3X3 = _mm_shuffle_ps( _mm_load_ps(bb2), _mm_load_ps(bb3), _MM_SHUFFLE(3,2,3,2) );
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t_bb[2] = _mm_shuffle_ps( z0X0z1X1, z2X2z3X3, _MM_SHUFFLE(2,0,2,0) );
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t_bb[3] = _mm_shuffle_ps( z0X0z1X1, z2X2z3X3, _MM_SHUFFLE(3,1,3,1) );
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const __m128 Y0Z0Y1Z1 = _mm_shuffle_ps( _mm_load_ps(bb0+4), _mm_load_ps(bb1+4), _MM_SHUFFLE(1,0,1,0) );
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const __m128 Y2Z2Y3Z3 = _mm_shuffle_ps( _mm_load_ps(bb2+4), _mm_load_ps(bb3+4), _MM_SHUFFLE(1,0,1,0) );
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t_bb[4] = _mm_shuffle_ps( Y0Z0Y1Z1, Y2Z2Y3Z3, _MM_SHUFFLE(2,0,2,0) );
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t_bb[5] = _mm_shuffle_ps( Y0Z0Y1Z1, Y2Z2Y3Z3, _MM_SHUFFLE(3,1,3,1) );
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/*
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for(int i=0; i<4; i++)
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{
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Node *t = stack[stack_pos+i];
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assert(!is_leaf(t));
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float *bb = ((float*)t_bb)+i;
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bb[4*0] = t->bb[0];
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bb[4*1] = t->bb[1];
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bb[4*2] = t->bb[2];
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bb[4*3] = t->bb[3];
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bb[4*4] = t->bb[4];
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bb[4*5] = t->bb[5];
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t_node[i] = t->child;
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}
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*/
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RE_RC_COUNT(isec->raycounter->simd_bb.test);
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int res = test_bb_group4( t_bb, isec );
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for(int i=0; i<4; i++)
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if(res & (1<<i))
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{
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RE_RC_COUNT(isec->raycounter->simd_bb.hit);
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if(!is_leaf(t_node[i]))
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{
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for(Node *t=t_node[i]; t; t=t->sibling)
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{
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assert(stack_pos < MAX_STACK_SIZE);
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stack[stack_pos++] = t;
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}
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}
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else
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{
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hit |= RE_rayobject_intersect( (RayObject*)t_node[i], isec);
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if(hit && isec->mode == RE_RAY_SHADOW) return hit;
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}
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}
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}
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else if(stack_pos > 0)
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{
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Node *node = stack[--stack_pos];
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assert(!is_leaf(node));
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if(bvh_node_hit_test(node,isec))
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{
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if(!is_leaf(node->child))
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{
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bvh_node_push_childs(node, isec, stack, stack_pos);
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assert(stack_pos <= MAX_STACK_SIZE);
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}
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else
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{
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hit |= RE_rayobject_intersect( (RayObject*)node->child, isec);
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if(hit && isec->mode == RE_RAY_SHADOW) return hit;
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}
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}
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}
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else break;
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}
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return hit;
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}
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#endif
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/*
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* recursively transverse a BVH looking for a rayhit using system stack
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*/
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/*
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template<class Node>
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static int bvh_node_raycast(Node *node, Isect *isec)
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{
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int hit = 0;
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if(bvh_test_node(node, isec))
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{
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if(isec->idot_axis[node->split_axis] > 0.0f)
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{
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int i;
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for(i=0; i<BVH_NCHILDS; i++)
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if(!is_leaf(node->child[i]))
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{
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if(node->child[i] == 0) break;
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hit |= bvh_node_raycast(node->child[i], isec);
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if(hit && isec->mode == RE_RAY_SHADOW) return hit;
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}
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else
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{
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hit |= RE_rayobject_intersect( (RayObject*)node->child[i], isec);
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if(hit && isec->mode == RE_RAY_SHADOW) return hit;
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}
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}
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else
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{
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int i;
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for(i=BVH_NCHILDS-1; i>=0; i--)
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if(!is_leaf(node->child[i]))
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{
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if(node->child[i])
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{
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hit |= dfs_raycast(node->child[i], isec);
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if(hit && isec->mode == RE_RAY_SHADOW) return hit;
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}
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}
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else
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{
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hit |= RE_rayobject_intersect( (RayObject*)node->child[i], isec);
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if(hit && isec->mode == RE_RAY_SHADOW) return hit;
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}
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}
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}
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return hit;
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}
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*/
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template<class Node,class HintObject>
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void bvh_dfs_make_hint(Node *node, LCTSHint *hint, int reserve_space, HintObject *hintObject)
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{
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assert( hint->size + reserve_space + 1 <= RE_RAY_LCTS_MAX_SIZE );
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if(is_leaf(node))
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{
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hint->stack[hint->size++] = (RayObject*)node;
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}
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else
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{
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int childs = count_childs(node);
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if(hint->size + reserve_space + childs <= RE_RAY_LCTS_MAX_SIZE)
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{
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int result = hint_test_bb(hintObject, node->bb, node->bb+3);
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if(result == HINT_RECURSE)
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{
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/* We are 100% sure the ray will be pass inside this node */
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bvh_dfs_make_hint_push_siblings(node->child, hint, reserve_space, hintObject);
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}
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else if(result == HINT_ACCEPT)
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{
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hint->stack[hint->size++] = (RayObject*)node;
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}
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}
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else
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{
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hint->stack[hint->size++] = (RayObject*)node;
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}
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}
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}
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template<class Tree>
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static RayObjectAPI* bvh_get_api(int maxstacksize);
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template<class Tree, int DFS_STACK_SIZE>
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static inline RayObject *bvh_create_tree(int size)
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{
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Tree *obj= (Tree*)MEM_callocN(sizeof(Tree), "BVHTree" );
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assert( RE_rayobject_isAligned(obj) ); /* RayObject API assumes real data to be 4-byte aligned */
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obj->rayobj.api = bvh_get_api<Tree>(DFS_STACK_SIZE);
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obj->root = NULL;
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obj->node_arena = NULL;
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obj->builder = rtbuild_create( size );
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return RE_rayobject_unalignRayAPI((RayObject*) obj);
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}
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#endif
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