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blender-archive/source/blender/python/api2_2x/Blender.c
Michel Selten 3a0725d4aa * Moved the code to retrieve an object by name to a seperate function in
gen_utils.c (GetObjectByName).
* Blender.link, Blender.bylink and Blender.event should work. Somehow the
  only event coming through now is only REDRAW.
* Added include path to /intern/guardedalloc

Michel
2003-03-18 20:21:26 +00:00

246 lines
7.7 KiB
C

/*
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Michel Selten
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <Python.h>
#include <stdio.h>
#include <BKE_global.h>
#include <BSE_headerbuttons.h>
#include <DNA_ID.h>
#include <DNA_object_types.h>
#include <DNA_scene_types.h>
/* #include <DNA_screen_types.h> */
#include <DNA_userdef_types.h>
#include <BKE_ipo.h>
#include "gen_utils.h"
#include "modules.h"
/*****************************************************************************/
/* Python API function prototypes for the Blender module. */
/*****************************************************************************/
PyObject *Blender_Set (PyObject *self, PyObject *args);
PyObject *Blender_Get (PyObject *self, PyObject *args);
PyObject *Blender_Redraw(PyObject *self, PyObject *args);
/*****************************************************************************/
/* The following string definitions are used for documentation strings. */
/* In Python these will be written to the console when doing a */
/* Blender.__doc__ */
/*****************************************************************************/
char Blender_Set_doc[] =
"(request, data) - Update settings in Blender\n\
\n\
(request) A string indentifying the setting to change\n\
'curframe' - Sets the current frame using the number in data";
char Blender_Get_doc[] =
"(request) - Retrieve settings from Blender\n\
\n\
(request) A string indentifying the data to be returned\n\
'curframe' - Returns the current animation frame\n\
'curtime' - Returns the current animation time\n\
'staframe' - Returns the start frame of the animation\n\
'endframe' - Returns the end frame of the animation\n\
'filename' - Returns the name of the last file read or written\n\
'version' - Returns the Blender version number";
char Blender_Redraw_doc[] = "() - Redraw all 3D windows";
/*****************************************************************************/
/* Python method structure definition. */
/*****************************************************************************/
struct PyMethodDef Blender_methods[] = {
{"Set", &Blender_Set, METH_VARARGS, Blender_Set_doc},
{"Get", &Blender_Get, METH_VARARGS, Blender_Get_doc},
{"Redraw", &Blender_Redraw, METH_VARARGS, Blender_Redraw_doc},
{NULL, NULL}
};
/*****************************************************************************/
/* Function: Blender_Set */
/* Python equivalent: Blender.Set */
/*****************************************************************************/
PyObject *Blender_Set (PyObject *self, PyObject *args)
{
char * name;
PyObject * arg;
int framenum;
if (!PyArg_ParseTuple(args, "sO", &name, &arg))
{
/* TODO: Do we need to generate a nice error message here? */
return (NULL);
}
if (StringEqual (name, "curframe"))
{
if (!PyArg_Parse(arg, "i", &framenum))
{
/* TODO: Do we need to generate a nice error message here? */
return (NULL);
}
G.scene->r.cfra = framenum;
update_for_newframe();
}
else
{
return (PythonReturnErrorObject (PyExc_AttributeError,
"bad request identifier"));
}
return ( PythonIncRef (Py_None) );
}
/*****************************************************************************/
/* Function: Blender_Get */
/* Python equivalent: Blender.Get */
/*****************************************************************************/
PyObject *Blender_Get (PyObject *self, PyObject *args)
{
PyObject * object;
PyObject * dict;
char * str;
printf ("In Blender_Get()\n");
if (!PyArg_ParseTuple (args, "O", &object))
{
/* TODO: Do we need to generate a nice error message here? */
return (NULL);
}
if (PyString_Check (object))
{
str = PyString_AsString (object);
if (StringEqual (str, "curframe"))
{
return ( PyInt_FromLong (G.scene->r.cfra) );
}
if (StringEqual (str, "curtime"))
{
return ( PyFloat_FromDouble (frame_to_float (G.scene->r.cfra) ) );
}
if (StringEqual (str, "staframe"))
{
return ( PyInt_FromLong (G.scene->r.sfra) );
}
if (StringEqual (str, "endframe"))
{
return ( PyInt_FromLong (G.scene->r.efra) );
}
if (StringEqual (str, "filename"))
{
return ( PyString_FromString (G.sce) );
}
/* According to the old file (opy_blender.c), the following if
statement is a quick hack and needs some clean up. */
if (StringEqual (str, "vrmloptions"))
{
dict = PyDict_New ();
PyDict_SetItemString (dict, "twoside",
PyInt_FromLong (U.vrmlflag & USERDEF_VRML_TWOSIDED));
PyDict_SetItemString (dict, "layers",
PyInt_FromLong (U.vrmlflag & USERDEF_VRML_LAYERS));
PyDict_SetItemString (dict, "autoscale",
PyInt_FromLong (U.vrmlflag & USERDEF_VRML_AUTOSCALE));
return (dict);
} /* End 'quick hack' part. */
if (StringEqual (str, "version"))
{
return ( PyInt_FromLong (G.version) );
}
/* TODO: Do we want to display a usefull message here that the
requested data is unknown?
else
{
return (PythonReturnErrorObject (..., "message") );
}
*/
}
else
{
return (PythonReturnErrorObject (PyExc_AttributeError,
"expected string argument"));
}
return (PythonReturnErrorObject (PyExc_AttributeError,
"bad request identifier"));
}
/*****************************************************************************/
/* Function: Blender_Redraw */
/* Python equivalent: Blender.Redraw */
/*****************************************************************************/
PyObject *Blender_Redraw(PyObject *self, PyObject *args)
{
/*
int wintype = SPACE_VIEW3D;
printf ("In Blender_Redraw()\n");
if (!PyArg_ParseTuple (args, "|i", &wintype))
{
TODO: Do we need to generate a nice error message here?
return (NULL);
}
return Windowmodule_Redraw(self, Py_BuildValue("(i)", wintype));
*/
return (Py_None);
}
/*****************************************************************************/
/* Function: initBlender */
/*****************************************************************************/
void initBlender (void)
{
PyObject * module;
PyObject * dict;
printf ("In initBlender()\n");
g_blenderdict = NULL;
/* TODO: create a docstring for the Blender module */
module = Py_InitModule3("Blender", Blender_methods, NULL);
dict = PyModule_GetDict (module);
g_blenderdict = dict;
PyDict_SetItemString (dict, "Object", initObject());
}