gen_utils.c (GetObjectByName). * Blender.link, Blender.bylink and Blender.event should work. Somehow the only event coming through now is only REDRAW. * Added include path to /intern/guardedalloc Michel
520 lines
17 KiB
C
520 lines
17 KiB
C
/*
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Michel Selten
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include <Python.h>
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#include <stdio.h>
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#include <BKE_global.h>
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#include <BKE_main.h>
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#include <DNA_ika_types.h>
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#include <DNA_object_types.h>
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#include "gen_utils.h"
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/*****************************************************************************/
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/* Python API function prototypes for the Blender module. */
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/*****************************************************************************/
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PyObject *Object_New(PyObject *self, PyObject *args);
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PyObject *Object_Get(PyObject *self, PyObject *args);
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PyObject *Object_GetSelected (PyObject *self, PyObject *args);
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/*****************************************************************************/
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/* The following string definitions are used for documentation strings. */
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/* In Python these will be written to the console when doing a */
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/* Blender.__doc__ */
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/*****************************************************************************/
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char Object_New_doc[] =
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"(type) - Add a new object of type 'type' in the current scene";
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char Object_Get_doc[] =
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"(name) - return the object with the name 'name', returns None if not\
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found.\n\
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If 'name' is not specified, it returns a list of all objects in the\n\
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current scene.";
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char Object_GetSelected_doc[] =
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"() - Returns a list of selected Objects in the active layer(s)\n\
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The active object is the first in the list, if visible";
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/*****************************************************************************/
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/* Python BlenderObject structure definition. */
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/*****************************************************************************/
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typedef struct {
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PyObject_HEAD
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struct Object *object;
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} BlenObject;
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/*****************************************************************************/
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/* PythonTypeObject callback function prototypes */
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/*****************************************************************************/
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void ObjectDeAlloc (BlenObject *obj);
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PyObject* ObjectGetAttr (BlenObject *obj, char *name);
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int ObjectSetAttr (BlenObject *obj, char *name, PyObject *v);
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/*****************************************************************************/
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/* Python TypeObject structure definition. */
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/*****************************************************************************/
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static PyTypeObject object_type =
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{
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PyObject_HEAD_INIT(&PyType_Type)
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0, /* ob_size */
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"Object", /* tp_name */
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sizeof (BlenObject), /* tp_basicsize */
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0, /* tp_itemsize */
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/* methods */
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(destructor)ObjectDeAlloc, /* tp_dealloc */
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0, /* tp_print */
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(getattrfunc)ObjectGetAttr, /* tp_getattr */
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(setattrfunc)ObjectSetAttr, /* tp_setattr */
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0, /* tp_compare */
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0, /* tp_repr */
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0, /* tp_as_number */
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0, /* tp_as_sequence */
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0, /* tp_as_mapping */
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0, /* tp_as_hash */
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};
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/*****************************************************************************/
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/* Python method structure definition. */
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/*****************************************************************************/
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struct PyMethodDef Object_methods[] = {
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{"New", Object_New, METH_VARARGS, Object_New_doc},
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{"Get", Object_Get, METH_VARARGS, Object_Get_doc},
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{"get", Object_Get, METH_VARARGS, Object_Get_doc},
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{"getSelected", Object_GetSelected, METH_VARARGS, Object_GetSelected_doc},
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{NULL, NULL}
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};
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/*****************************************************************************/
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/* Function: Object_New */
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/* Python equivalent: Blender.Object.New */
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/*****************************************************************************/
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PyObject *Object_New(PyObject *self, PyObject *args)
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{
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printf ("In Object_New()\n");
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return (Py_None);
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}
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/*****************************************************************************/
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/* Function: Object_Get */
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/* Python equivalent: Blender.Object.Get */
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/*****************************************************************************/
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PyObject *Object_Get(PyObject *self, PyObject *args)
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{
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char * name;
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PyObject * arg;
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struct Object * object;
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BlenObject * blen_object;
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printf ("In Object_Get()\n");
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if (!PyArg_ParseTuple(args, "O", &arg))
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{
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/* We expected a string as an argument, but we didn't get one. */
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return (PythonReturnErrorObject (PyExc_AttributeError,
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"expected string argument"));
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}
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if (!PyString_Check (arg))
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{
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return (PythonReturnErrorObject (PyExc_AttributeError,
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"expected string argument"));
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}
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name = PyString_AsString (arg);
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object = GetObjectByName (name);
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if (object == NULL)
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{
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/* No object exists with the name specified in the argument name. */
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return (PythonReturnErrorObject (PyExc_AttributeError,
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"Unknown object specified."));
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}
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blen_object = (BlenObject*)PyObject_NEW (BlenObject, &object_type);
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blen_object->object = object;
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return ((PyObject*)blen_object);
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}
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/*****************************************************************************/
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/* Function: Object_GetSelected */
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/* Python equivalent: Blender.Object.getSelected */
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/*****************************************************************************/
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PyObject *Object_GetSelected (PyObject *self, PyObject *args)
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{
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printf ("In Object_GetSelected()\n");
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return (Py_None);
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}
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/*****************************************************************************/
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/* Function: initObject */
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/*****************************************************************************/
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PyObject *initObject (void)
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{
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PyObject * module;
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printf ("In initObject()\n");
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module = Py_InitModule("Object", Object_methods);
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return (module);
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}
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/*****************************************************************************/
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/* Function: ObjectCreatePyObject */
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/* Description: This function will create a new BlenObject from an existing */
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/* Object structure. */
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/*****************************************************************************/
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PyObject* ObjectCreatePyObject (struct Object *obj)
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{
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BlenObject * blen_object;
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printf ("In ObjectCreatePyObject\n");
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blen_object = (BlenObject*)PyObject_NEW
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(BlenObject,
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&object_type);
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blen_object->object = obj;
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return ((PyObject*)blen_object);
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}
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/*****************************************************************************/
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/* Function: ObjectDeAlloc */
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/* Description: This is a callback function for the BlenObject type. It is */
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/* the destructor function. */
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/*****************************************************************************/
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void ObjectDeAlloc (BlenObject *obj)
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{
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PyObject_DEL (obj);
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}
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/*****************************************************************************/
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/* Function: ObjectGetAttr */
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/* Description: This is a callback function for the BlenObject type. It is */
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/* the function that retrieves any value from Blender and */
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/* passes it to Python. */
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/*****************************************************************************/
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PyObject* ObjectGetAttr (BlenObject *obj, char *name)
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{
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struct Object * object;
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struct Ika * ika;
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object = obj->object;
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if (StringEqual (name, "LocX"))
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return (PyFloat_FromDouble(object->loc[0]));
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if (StringEqual (name, "LocY"))
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return (PyFloat_FromDouble(object->loc[1]));
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if (StringEqual (name, "LocZ"))
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return (PyFloat_FromDouble(object->loc[2]));
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if (StringEqual (name, "loc"))
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{
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printf ("This is not implemented yet. (vector)\n");
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return (Py_None);
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}
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if (StringEqual (name, "dLocX"))
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return (PyFloat_FromDouble(object->dloc[0]));
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if (StringEqual (name, "dLocY"))
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return (PyFloat_FromDouble(object->dloc[1]));
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if (StringEqual (name, "dLocZ"))
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return (PyFloat_FromDouble(object->dloc[2]));
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if (StringEqual (name, "dloc"))
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{
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printf ("This is not implemented yet. (vector)\n");
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return (Py_None);
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}
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if (StringEqual (name, "RotX"))
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return (PyFloat_FromDouble(object->rot[0]));
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if (StringEqual (name, "RotY"))
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return (PyFloat_FromDouble(object->rot[1]));
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if (StringEqual (name, "RotZ"))
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return (PyFloat_FromDouble(object->rot[2]));
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if (StringEqual (name, "rot"))
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{
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printf ("This is not implemented yet. (vector)\n");
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return (Py_None);
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}
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if (StringEqual (name, "dRotX"))
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return (PyFloat_FromDouble(object->drot[0]));
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if (StringEqual (name, "dRotY"))
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return (PyFloat_FromDouble(object->drot[1]));
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if (StringEqual (name, "dRotZ"))
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return (PyFloat_FromDouble(object->drot[2]));
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if (StringEqual (name, "drot"))
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{
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printf ("This is not implemented yet. (vector)\n");
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return (Py_None);
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}
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if (StringEqual (name, "SizeX"))
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return (PyFloat_FromDouble(object->size[0]));
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if (StringEqual (name, "SizeY"))
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return (PyFloat_FromDouble(object->size[1]));
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if (StringEqual (name, "SizeZ"))
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return (PyFloat_FromDouble(object->size[2]));
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if (StringEqual (name, "size"))
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{
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printf ("This is not implemented yet. (vector)\n");
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return (Py_None);
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}
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if (StringEqual (name, "dSizeX"))
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return (PyFloat_FromDouble(object->dsize[0]));
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if (StringEqual (name, "dSizeY"))
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return (PyFloat_FromDouble(object->dsize[1]));
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if (StringEqual (name, "dSizeZ"))
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return (PyFloat_FromDouble(object->dsize[2]));
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if (StringEqual (name, "dsize"))
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{
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printf ("This is not implemented yet. (vector)\n");
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return (Py_None);
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}
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if (strncmp (name,"Eff", 3) == 0)
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{
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if ( (object->type == OB_IKA) && (object->data != NULL) )
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{
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ika = object->data;
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switch (name[3])
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{
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case 'X':
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return (PyFloat_FromDouble (ika->effg[0]));
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case 'Y':
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return (PyFloat_FromDouble (ika->effg[1]));
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case 'Z':
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return (PyFloat_FromDouble (ika->effg[2]));
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default:
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/* Do we need to display a sensible error message here? */
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return (NULL);
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}
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}
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return (NULL);
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}
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if (StringEqual (name, "Layer"))
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return (PyInt_FromLong(object->lay));
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if (StringEqual (name, "parent"))
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{
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printf ("This is not implemented yet.\n");
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return (Py_None);
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}
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if (StringEqual (name, "track"))
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{
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printf ("This is not implemented yet.\n");
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return (Py_None);
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}
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if (StringEqual (name, "data"))
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{
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printf ("This is not implemented yet.\n");
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return (Py_None);
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}
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if (StringEqual (name, "ipo"))
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{
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printf ("This is not implemented yet.\n");
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return (Py_None);
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}
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if (StringEqual (name, "mat"))
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{
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printf ("This is not implemented yet. (matrix)\n");
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return (Py_None);
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}
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if (StringEqual (name, "matrix"))
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{
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printf ("This is not implemented yet. (matrix)\n");
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return (Py_None);
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}
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if (StringEqual (name, "colbits"))
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{
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printf ("This is not implemented yet.\n");
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return (Py_None);
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}
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if (StringEqual (name, "drawType"))
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{
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printf ("This is not implemented yet.\n");
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return (Py_None);
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}
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if (StringEqual (name, "drawMode"))
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{
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printf ("This is not implemented yet.\n");
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return (Py_None);
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}
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printf ("Unknown variable.\n");
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return (Py_None);
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}
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/*****************************************************************************/
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/* Function: ObjectSetAttr */
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/* Description: This is a callback function for the BlenObject type. It is */
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/* the function that retrieves any value from Python and sets */
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/* it accordingly in Blender. */
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/*****************************************************************************/
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int ObjectSetAttr (BlenObject *obj, char *name, PyObject *value)
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{
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struct Object * object;
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struct Ika * ika;
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object = obj->object;
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if (StringEqual (name, "LocX"))
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return (!PyArg_Parse (value, "f", &(object->loc[0])));
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if (StringEqual (name, "LocY"))
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return (!PyArg_Parse (value, "f", &(object->loc[1])));
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if (StringEqual (name, "LocZ"))
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return (!PyArg_Parse (value, "f", &(object->loc[2])));
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if (StringEqual (name, "loc"))
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{
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printf ("This is not implemented yet. (vector)\n");
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return (0);
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}
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if (StringEqual (name, "dLocX"))
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return (!PyArg_Parse (value, "f", &(object->dloc[0])));
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if (StringEqual (name, "dLocY"))
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return (!PyArg_Parse (value, "f", &(object->dloc[1])));
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if (StringEqual (name, "dLocZ"))
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return (!PyArg_Parse (value, "f", &(object->dloc[2])));
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if (StringEqual (name, "dloc"))
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{
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printf ("This is not implemented yet. (vector)\n");
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return (0);
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}
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if (StringEqual (name, "RotX"))
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return (!PyArg_Parse (value, "f", &(object->rot[0])));
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if (StringEqual (name, "RotY"))
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return (!PyArg_Parse (value, "f", &(object->rot[1])));
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if (StringEqual (name, "RotZ"))
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return (!PyArg_Parse (value, "f", &(object->rot[2])));
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if (StringEqual (name, "rot"))
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{
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printf ("This is not implemented yet. (vector)\n");
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return (0);
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}
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if (StringEqual (name, "dRotX"))
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return (!PyArg_Parse (value, "f", &(object->drot[0])));
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if (StringEqual (name, "dRotY"))
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return (!PyArg_Parse (value, "f", &(object->drot[1])));
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if (StringEqual (name, "dRotZ"))
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return (!PyArg_Parse (value, "f", &(object->drot[2])));
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if (StringEqual (name, "drot"))
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{
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printf ("This is not implemented yet. (vector)\n");
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return (0);
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}
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if (StringEqual (name, "SizeX"))
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return (!PyArg_Parse (value, "f", &(object->size[0])));
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if (StringEqual (name, "SizeY"))
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return (!PyArg_Parse (value, "f", &(object->size[1])));
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if (StringEqual (name, "SizeZ"))
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return (!PyArg_Parse (value, "f", &(object->size[2])));
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if (StringEqual (name, "size"))
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{
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printf ("This is not implemented yet. (vector)\n");
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return (0);
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}
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if (StringEqual (name, "dSizeX"))
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return (!PyArg_Parse (value, "f", &(object->dsize[0])));
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if (StringEqual (name, "dSizeY"))
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return (!PyArg_Parse (value, "f", &(object->dsize[1])));
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if (StringEqual (name, "dSizeZ"))
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return (!PyArg_Parse (value, "f", &(object->dsize[2])));
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if (StringEqual (name, "dsize"))
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{
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printf ("This is not implemented yet. (vector)\n");
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return (0);
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}
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if (strncmp (name,"Eff", 3) == 0)
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{
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if ( (object->type == OB_IKA) && (object->data != NULL) )
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{
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ika = object->data;
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switch (name[3])
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{
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case 'X':
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return (!PyArg_Parse (value, "f", &(ika->effg[0])));
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case 'Y':
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return (!PyArg_Parse (value, "f", &(ika->effg[1])));
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case 'Z':
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return (!PyArg_Parse (value, "f", &(ika->effg[2])));
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default:
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/* Do we need to display a sensible error message here? */
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return (0);
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}
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}
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return (0);
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}
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if (StringEqual (name, "Layer"))
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return (!PyArg_Parse (value, "i", &(object->lay)));
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if (StringEqual (name, "parent"))
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{
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printf ("This is not implemented yet.\n");
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return (1);
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}
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if (StringEqual (name, "track"))
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{
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printf ("This is not implemented yet.\n");
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return (1);
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}
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if (StringEqual (name, "data"))
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{
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printf ("This is not implemented yet.\n");
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return (1);
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}
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if (StringEqual (name, "ipo"))
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{
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printf ("This is not implemented yet.\n");
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return (1);
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}
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if (StringEqual (name, "mat"))
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{
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printf ("This is not implemented yet. (matrix)\n");
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return (1);
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}
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if (StringEqual (name, "matrix"))
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{
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printf ("This is not implemented yet. (matrix)\n");
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return (1);
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}
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if (StringEqual (name, "colbits"))
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{
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printf ("This is not implemented yet.\n");
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return (1);
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}
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if (StringEqual (name, "drawType"))
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{
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printf ("This is not implemented yet.\n");
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return (1);
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}
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if (StringEqual (name, "drawMode"))
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{
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printf ("This is not implemented yet.\n");
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return (1);
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}
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printf ("Unknown variable.\n");
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return (0);
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|
}
|
|
|