This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/python/api2_2x/Object.c
Michel Selten 3a0725d4aa * Moved the code to retrieve an object by name to a seperate function in
gen_utils.c (GetObjectByName).
* Blender.link, Blender.bylink and Blender.event should work. Somehow the
  only event coming through now is only REDRAW.
* Added include path to /intern/guardedalloc

Michel
2003-03-18 20:21:26 +00:00

520 lines
17 KiB
C

/*
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Michel Selten
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <Python.h>
#include <stdio.h>
#include <BKE_global.h>
#include <BKE_main.h>
#include <DNA_ika_types.h>
#include <DNA_object_types.h>
#include "gen_utils.h"
/*****************************************************************************/
/* Python API function prototypes for the Blender module. */
/*****************************************************************************/
PyObject *Object_New(PyObject *self, PyObject *args);
PyObject *Object_Get(PyObject *self, PyObject *args);
PyObject *Object_GetSelected (PyObject *self, PyObject *args);
/*****************************************************************************/
/* The following string definitions are used for documentation strings. */
/* In Python these will be written to the console when doing a */
/* Blender.__doc__ */
/*****************************************************************************/
char Object_New_doc[] =
"(type) - Add a new object of type 'type' in the current scene";
char Object_Get_doc[] =
"(name) - return the object with the name 'name', returns None if not\
found.\n\
If 'name' is not specified, it returns a list of all objects in the\n\
current scene.";
char Object_GetSelected_doc[] =
"() - Returns a list of selected Objects in the active layer(s)\n\
The active object is the first in the list, if visible";
/*****************************************************************************/
/* Python BlenderObject structure definition. */
/*****************************************************************************/
typedef struct {
PyObject_HEAD
struct Object *object;
} BlenObject;
/*****************************************************************************/
/* PythonTypeObject callback function prototypes */
/*****************************************************************************/
void ObjectDeAlloc (BlenObject *obj);
PyObject* ObjectGetAttr (BlenObject *obj, char *name);
int ObjectSetAttr (BlenObject *obj, char *name, PyObject *v);
/*****************************************************************************/
/* Python TypeObject structure definition. */
/*****************************************************************************/
static PyTypeObject object_type =
{
PyObject_HEAD_INIT(&PyType_Type)
0, /* ob_size */
"Object", /* tp_name */
sizeof (BlenObject), /* tp_basicsize */
0, /* tp_itemsize */
/* methods */
(destructor)ObjectDeAlloc, /* tp_dealloc */
0, /* tp_print */
(getattrfunc)ObjectGetAttr, /* tp_getattr */
(setattrfunc)ObjectSetAttr, /* tp_setattr */
0, /* tp_compare */
0, /* tp_repr */
0, /* tp_as_number */
0, /* tp_as_sequence */
0, /* tp_as_mapping */
0, /* tp_as_hash */
};
/*****************************************************************************/
/* Python method structure definition. */
/*****************************************************************************/
struct PyMethodDef Object_methods[] = {
{"New", Object_New, METH_VARARGS, Object_New_doc},
{"Get", Object_Get, METH_VARARGS, Object_Get_doc},
{"get", Object_Get, METH_VARARGS, Object_Get_doc},
{"getSelected", Object_GetSelected, METH_VARARGS, Object_GetSelected_doc},
{NULL, NULL}
};
/*****************************************************************************/
/* Function: Object_New */
/* Python equivalent: Blender.Object.New */
/*****************************************************************************/
PyObject *Object_New(PyObject *self, PyObject *args)
{
printf ("In Object_New()\n");
return (Py_None);
}
/*****************************************************************************/
/* Function: Object_Get */
/* Python equivalent: Blender.Object.Get */
/*****************************************************************************/
PyObject *Object_Get(PyObject *self, PyObject *args)
{
char * name;
PyObject * arg;
struct Object * object;
BlenObject * blen_object;
printf ("In Object_Get()\n");
if (!PyArg_ParseTuple(args, "O", &arg))
{
/* We expected a string as an argument, but we didn't get one. */
return (PythonReturnErrorObject (PyExc_AttributeError,
"expected string argument"));
}
if (!PyString_Check (arg))
{
return (PythonReturnErrorObject (PyExc_AttributeError,
"expected string argument"));
}
name = PyString_AsString (arg);
object = GetObjectByName (name);
if (object == NULL)
{
/* No object exists with the name specified in the argument name. */
return (PythonReturnErrorObject (PyExc_AttributeError,
"Unknown object specified."));
}
blen_object = (BlenObject*)PyObject_NEW (BlenObject, &object_type);
blen_object->object = object;
return ((PyObject*)blen_object);
}
/*****************************************************************************/
/* Function: Object_GetSelected */
/* Python equivalent: Blender.Object.getSelected */
/*****************************************************************************/
PyObject *Object_GetSelected (PyObject *self, PyObject *args)
{
printf ("In Object_GetSelected()\n");
return (Py_None);
}
/*****************************************************************************/
/* Function: initObject */
/*****************************************************************************/
PyObject *initObject (void)
{
PyObject * module;
printf ("In initObject()\n");
module = Py_InitModule("Object", Object_methods);
return (module);
}
/*****************************************************************************/
/* Function: ObjectCreatePyObject */
/* Description: This function will create a new BlenObject from an existing */
/* Object structure. */
/*****************************************************************************/
PyObject* ObjectCreatePyObject (struct Object *obj)
{
BlenObject * blen_object;
printf ("In ObjectCreatePyObject\n");
blen_object = (BlenObject*)PyObject_NEW
(BlenObject,
&object_type);
blen_object->object = obj;
return ((PyObject*)blen_object);
}
/*****************************************************************************/
/* Function: ObjectDeAlloc */
/* Description: This is a callback function for the BlenObject type. It is */
/* the destructor function. */
/*****************************************************************************/
void ObjectDeAlloc (BlenObject *obj)
{
PyObject_DEL (obj);
}
/*****************************************************************************/
/* Function: ObjectGetAttr */
/* Description: This is a callback function for the BlenObject type. It is */
/* the function that retrieves any value from Blender and */
/* passes it to Python. */
/*****************************************************************************/
PyObject* ObjectGetAttr (BlenObject *obj, char *name)
{
struct Object * object;
struct Ika * ika;
object = obj->object;
if (StringEqual (name, "LocX"))
return (PyFloat_FromDouble(object->loc[0]));
if (StringEqual (name, "LocY"))
return (PyFloat_FromDouble(object->loc[1]));
if (StringEqual (name, "LocZ"))
return (PyFloat_FromDouble(object->loc[2]));
if (StringEqual (name, "loc"))
{
printf ("This is not implemented yet. (vector)\n");
return (Py_None);
}
if (StringEqual (name, "dLocX"))
return (PyFloat_FromDouble(object->dloc[0]));
if (StringEqual (name, "dLocY"))
return (PyFloat_FromDouble(object->dloc[1]));
if (StringEqual (name, "dLocZ"))
return (PyFloat_FromDouble(object->dloc[2]));
if (StringEqual (name, "dloc"))
{
printf ("This is not implemented yet. (vector)\n");
return (Py_None);
}
if (StringEqual (name, "RotX"))
return (PyFloat_FromDouble(object->rot[0]));
if (StringEqual (name, "RotY"))
return (PyFloat_FromDouble(object->rot[1]));
if (StringEqual (name, "RotZ"))
return (PyFloat_FromDouble(object->rot[2]));
if (StringEqual (name, "rot"))
{
printf ("This is not implemented yet. (vector)\n");
return (Py_None);
}
if (StringEqual (name, "dRotX"))
return (PyFloat_FromDouble(object->drot[0]));
if (StringEqual (name, "dRotY"))
return (PyFloat_FromDouble(object->drot[1]));
if (StringEqual (name, "dRotZ"))
return (PyFloat_FromDouble(object->drot[2]));
if (StringEqual (name, "drot"))
{
printf ("This is not implemented yet. (vector)\n");
return (Py_None);
}
if (StringEqual (name, "SizeX"))
return (PyFloat_FromDouble(object->size[0]));
if (StringEqual (name, "SizeY"))
return (PyFloat_FromDouble(object->size[1]));
if (StringEqual (name, "SizeZ"))
return (PyFloat_FromDouble(object->size[2]));
if (StringEqual (name, "size"))
{
printf ("This is not implemented yet. (vector)\n");
return (Py_None);
}
if (StringEqual (name, "dSizeX"))
return (PyFloat_FromDouble(object->dsize[0]));
if (StringEqual (name, "dSizeY"))
return (PyFloat_FromDouble(object->dsize[1]));
if (StringEqual (name, "dSizeZ"))
return (PyFloat_FromDouble(object->dsize[2]));
if (StringEqual (name, "dsize"))
{
printf ("This is not implemented yet. (vector)\n");
return (Py_None);
}
if (strncmp (name,"Eff", 3) == 0)
{
if ( (object->type == OB_IKA) && (object->data != NULL) )
{
ika = object->data;
switch (name[3])
{
case 'X':
return (PyFloat_FromDouble (ika->effg[0]));
case 'Y':
return (PyFloat_FromDouble (ika->effg[1]));
case 'Z':
return (PyFloat_FromDouble (ika->effg[2]));
default:
/* Do we need to display a sensible error message here? */
return (NULL);
}
}
return (NULL);
}
if (StringEqual (name, "Layer"))
return (PyInt_FromLong(object->lay));
if (StringEqual (name, "parent"))
{
printf ("This is not implemented yet.\n");
return (Py_None);
}
if (StringEqual (name, "track"))
{
printf ("This is not implemented yet.\n");
return (Py_None);
}
if (StringEqual (name, "data"))
{
printf ("This is not implemented yet.\n");
return (Py_None);
}
if (StringEqual (name, "ipo"))
{
printf ("This is not implemented yet.\n");
return (Py_None);
}
if (StringEqual (name, "mat"))
{
printf ("This is not implemented yet. (matrix)\n");
return (Py_None);
}
if (StringEqual (name, "matrix"))
{
printf ("This is not implemented yet. (matrix)\n");
return (Py_None);
}
if (StringEqual (name, "colbits"))
{
printf ("This is not implemented yet.\n");
return (Py_None);
}
if (StringEqual (name, "drawType"))
{
printf ("This is not implemented yet.\n");
return (Py_None);
}
if (StringEqual (name, "drawMode"))
{
printf ("This is not implemented yet.\n");
return (Py_None);
}
printf ("Unknown variable.\n");
return (Py_None);
}
/*****************************************************************************/
/* Function: ObjectSetAttr */
/* Description: This is a callback function for the BlenObject type. It is */
/* the function that retrieves any value from Python and sets */
/* it accordingly in Blender. */
/*****************************************************************************/
int ObjectSetAttr (BlenObject *obj, char *name, PyObject *value)
{
struct Object * object;
struct Ika * ika;
object = obj->object;
if (StringEqual (name, "LocX"))
return (!PyArg_Parse (value, "f", &(object->loc[0])));
if (StringEqual (name, "LocY"))
return (!PyArg_Parse (value, "f", &(object->loc[1])));
if (StringEqual (name, "LocZ"))
return (!PyArg_Parse (value, "f", &(object->loc[2])));
if (StringEqual (name, "loc"))
{
printf ("This is not implemented yet. (vector)\n");
return (0);
}
if (StringEqual (name, "dLocX"))
return (!PyArg_Parse (value, "f", &(object->dloc[0])));
if (StringEqual (name, "dLocY"))
return (!PyArg_Parse (value, "f", &(object->dloc[1])));
if (StringEqual (name, "dLocZ"))
return (!PyArg_Parse (value, "f", &(object->dloc[2])));
if (StringEqual (name, "dloc"))
{
printf ("This is not implemented yet. (vector)\n");
return (0);
}
if (StringEqual (name, "RotX"))
return (!PyArg_Parse (value, "f", &(object->rot[0])));
if (StringEqual (name, "RotY"))
return (!PyArg_Parse (value, "f", &(object->rot[1])));
if (StringEqual (name, "RotZ"))
return (!PyArg_Parse (value, "f", &(object->rot[2])));
if (StringEqual (name, "rot"))
{
printf ("This is not implemented yet. (vector)\n");
return (0);
}
if (StringEqual (name, "dRotX"))
return (!PyArg_Parse (value, "f", &(object->drot[0])));
if (StringEqual (name, "dRotY"))
return (!PyArg_Parse (value, "f", &(object->drot[1])));
if (StringEqual (name, "dRotZ"))
return (!PyArg_Parse (value, "f", &(object->drot[2])));
if (StringEqual (name, "drot"))
{
printf ("This is not implemented yet. (vector)\n");
return (0);
}
if (StringEqual (name, "SizeX"))
return (!PyArg_Parse (value, "f", &(object->size[0])));
if (StringEqual (name, "SizeY"))
return (!PyArg_Parse (value, "f", &(object->size[1])));
if (StringEqual (name, "SizeZ"))
return (!PyArg_Parse (value, "f", &(object->size[2])));
if (StringEqual (name, "size"))
{
printf ("This is not implemented yet. (vector)\n");
return (0);
}
if (StringEqual (name, "dSizeX"))
return (!PyArg_Parse (value, "f", &(object->dsize[0])));
if (StringEqual (name, "dSizeY"))
return (!PyArg_Parse (value, "f", &(object->dsize[1])));
if (StringEqual (name, "dSizeZ"))
return (!PyArg_Parse (value, "f", &(object->dsize[2])));
if (StringEqual (name, "dsize"))
{
printf ("This is not implemented yet. (vector)\n");
return (0);
}
if (strncmp (name,"Eff", 3) == 0)
{
if ( (object->type == OB_IKA) && (object->data != NULL) )
{
ika = object->data;
switch (name[3])
{
case 'X':
return (!PyArg_Parse (value, "f", &(ika->effg[0])));
case 'Y':
return (!PyArg_Parse (value, "f", &(ika->effg[1])));
case 'Z':
return (!PyArg_Parse (value, "f", &(ika->effg[2])));
default:
/* Do we need to display a sensible error message here? */
return (0);
}
}
return (0);
}
if (StringEqual (name, "Layer"))
return (!PyArg_Parse (value, "i", &(object->lay)));
if (StringEqual (name, "parent"))
{
printf ("This is not implemented yet.\n");
return (1);
}
if (StringEqual (name, "track"))
{
printf ("This is not implemented yet.\n");
return (1);
}
if (StringEqual (name, "data"))
{
printf ("This is not implemented yet.\n");
return (1);
}
if (StringEqual (name, "ipo"))
{
printf ("This is not implemented yet.\n");
return (1);
}
if (StringEqual (name, "mat"))
{
printf ("This is not implemented yet. (matrix)\n");
return (1);
}
if (StringEqual (name, "matrix"))
{
printf ("This is not implemented yet. (matrix)\n");
return (1);
}
if (StringEqual (name, "colbits"))
{
printf ("This is not implemented yet.\n");
return (1);
}
if (StringEqual (name, "drawType"))
{
printf ("This is not implemented yet.\n");
return (1);
}
if (StringEqual (name, "drawMode"))
{
printf ("This is not implemented yet.\n");
return (1);
}
printf ("Unknown variable.\n");
return (0);
}