This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/python/api2_2x/gen_utils.c
Michel Selten 3a0725d4aa * Moved the code to retrieve an object by name to a seperate function in
gen_utils.c (GetObjectByName).
* Blender.link, Blender.bylink and Blender.event should work. Somehow the
  only event coming through now is only REDRAW.
* Added include path to /intern/guardedalloc

Michel
2003-03-18 20:21:26 +00:00

124 lines
4.3 KiB
C

/*
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Michel Selten
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <stdio.h>
#include <string.h>
#include <Python.h>
#include <BKE_global.h>
#include <BKE_main.h>
#include <DNA_ID.h>
#include <DNA_object_types.h>
#include <DNA_scriptlink_types.h>
/*****************************************************************************/
/* Description: This function returns true if both given strings are equal, */
/* otherwise it returns false. */
/*****************************************************************************/
int StringEqual (char * string1, char * string2)
{
return (strcmp(string1, string2)==0);
}
/*****************************************************************************/
/* Description: This function returns the name of the given ID struct */
/* without the Object type identifying characters prepended. */
/*****************************************************************************/
char * GetIdName (ID *id)
{
return ((id->name)+2);
}
/*****************************************************************************/
/* Description: This function sets an internal string with the given type */
/* and error_msg arguments. */
/*****************************************************************************/
PyObject * PythonReturnErrorObject (PyObject * type, char * error_msg)
{
PyErr_SetString (type, error_msg);
return (NULL);
}
/*****************************************************************************/
/* Description: This function increments the reference count of the given */
/* Python object. */
/*****************************************************************************/
PyObject * PythonIncRef (PyObject *object)
{
Py_INCREF (object);
return (object);
}
/*****************************************************************************/
/* Description: This function maps the event identifier to a string. */
/*****************************************************************************/
char * event_to_name(short event)
{
switch (event)
{
case SCRIPT_FRAMECHANGED:
return "FrameChanged";
case SCRIPT_ONLOAD:
return "OnLoad";
case SCRIPT_REDRAW:
return "Redraw";
default:
return "Unknown";
}
}
/*****************************************************************************/
/* Description: Returns the object with the name specified by the argument */
/* name. Note that the calling function has to remove the first */
/* two characters of the object name. These two characters */
/* specify the type of the object (OB, ME, WO, ...) */
/* The function will return NULL when no object with the given */
/* name is found. */
/*****************************************************************************/
struct Object * GetObjectByName (char * name)
{
Object * obj_iter;
obj_iter = G.main->object.first;
while (obj_iter)
{
if (StringEqual (name, GetIdName (&(obj_iter->id))))
{
return (obj_iter);
}
obj_iter = obj_iter->id.next;
}
/* There is no object with the given name */
return (NULL);
}