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blender-archive/source/blender/python/api2_2x/interface.c
Michel Selten 3a0725d4aa * Moved the code to retrieve an object by name to a seperate function in
gen_utils.c (GetObjectByName).
* Blender.link, Blender.bylink and Blender.event should work. Somehow the
  only event coming through now is only REDRAW.
* Added include path to /intern/guardedalloc

Michel
2003-03-18 20:21:26 +00:00

131 lines
3.1 KiB
C

/*
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Michel Selten
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <stdio.h>
#include <Python.h>
#include <BKE_global.h>
#include <BKE_main.h>
#include <DNA_ID.h>
#include <DNA_camera_types.h>
#include <DNA_lamp_types.h>
#include <DNA_material_types.h>
#include <DNA_object_types.h>
#include <DNA_scene_types.h>
#include <DNA_scriptlink_types.h>
#include <DNA_world_types.h>
#include "gen_utils.h"
#include "modules.h"
void initBlenderApi2_2x (void)
{
printf ("initBlenderApi2_2x\n");
g_blenderdict = NULL;
initBlender ();
}
ScriptLink * setScriptLinks(ID *id, short event)
{
ScriptLink * scriptlink;
PyObject * link;
Object * object;
int obj_id;
obj_id = MAKE_ID2 (id->name[0], id->name[1]);
printf ("In setScriptLinks (id=%s, event=%d)\n",id->name, event);
switch (obj_id)
{
case ID_OB:
object = GetObjectByName (GetIdName (id));
if (object == NULL)
{
return NULL;
}
link = ObjectCreatePyObject (object);
scriptlink = &(object->scriptlink);
break;
case ID_LA:
scriptlink = NULL;
Py_INCREF(Py_None);
link = Py_None;
break;
case ID_CA:
scriptlink = NULL;
Py_INCREF(Py_None);
link = Py_None;
break;
case ID_MA:
scriptlink = NULL;
Py_INCREF(Py_None);
link = Py_None;
break;
case ID_WO:
scriptlink = NULL;
Py_INCREF(Py_None);
link = Py_None;
break;
case ID_SCE:
scriptlink = NULL;
Py_INCREF(Py_None);
link = Py_None;
break;
default:
Py_INCREF(Py_None);
link = Py_None;
return NULL;
}
if (scriptlink == NULL)
{
/* This is probably not an internal error anymore :)
TODO: Check this
printf ("Internal error, unable to create PyBlock for script link\n");
*/
Py_INCREF(Py_False);
PyDict_SetItemString(g_blenderdict, "bylink", Py_False);
return NULL;
}
else
{
Py_INCREF(Py_True);
PyDict_SetItemString(g_blenderdict, "bylink", Py_True);
}
PyDict_SetItemString(g_blenderdict, "link", link);
PyDict_SetItemString(g_blenderdict, "event",
Py_BuildValue("s", event_to_name(event)));
return (scriptlink);
}