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blender-archive/source/gameengine/Converter
Mitchell Stokes ee5284faf6 BGE: Dynamically-allocated action layers
This patch removes the limitations on the number of action layers in the BGE.

BL_ActionManager currently uses a fixed array to keep track of the action layers. This patch replaces the fixed array with a map which allows for dynamic allocation of action layers. Layers (map items) are automatically removed on BL_ActionManager's update function. The maximum number of layers is roughly the value of a short. Backwards functionality is maintained and there are no changes to the Python API.

Task Discussion:
https://developer.blender.org/T39572

Author: Kevin Ednalino

Reviewers: moguri

Differential Revision: https://developer.blender.org/D491
2014-05-07 20:32:50 -07:00
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2013-03-18 11:44:56 +00:00
2012-10-22 08:15:51 +00:00
2013-03-25 02:41:30 +00:00
2013-12-24 05:44:54 +11:00