When idle, each 3D view made two calls CTX_data_mode_enum(C) from the WM_main loop. While not causing problems it complicated troubleshooting high CPU use while idle in other areas. Access the object via the view layer, giving approx 40x speedup.
When idle, each 3D view made two calls CTX_data_mode_enum(C) from the WM_main loop. While not causing problems it complicated troubleshooting high CPU use while idle in other areas. Access the object via the view layer, giving approx 40x speedup.