312 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			312 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. 
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2007 Blender Foundation.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): Nathan Letwory.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file blender/nodes/intern/node_exec.c
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 *  \ingroup nodes
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 */
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#include "DNA_node_types.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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#include "BKE_global.h"
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#include "BKE_node.h"
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#include "MEM_guardedalloc.h"
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#include "node_exec.h"
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#include "node_util.h"
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/* supported socket types in old nodes */
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int node_exec_socket_use_stack(bNodeSocket *sock)
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{
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	return ELEM4(sock->type, SOCK_FLOAT, SOCK_VECTOR, SOCK_RGBA, SOCK_SHADER);
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}
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/* for a given socket, find the actual stack entry */
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bNodeStack *node_get_socket_stack(bNodeStack *stack, bNodeSocket *sock)
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{
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	if (stack && sock && sock->stack_index >= 0)
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		return stack + sock->stack_index;
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	return NULL;
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}
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void node_get_stack(bNode *node, bNodeStack *stack, bNodeStack **in, bNodeStack **out)
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{
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	bNodeSocket *sock;
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	/* build pointer stack */
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	if (in) {
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		for (sock = node->inputs.first; sock; sock = sock->next) {
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			*(in++) = node_get_socket_stack(stack, sock);
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		}
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	}
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	if (out) {
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		for (sock = node->outputs.first; sock; sock = sock->next) {
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			*(out++) = node_get_socket_stack(stack, sock);
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		}
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	}
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}
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static void node_init_input_index(bNodeSocket *sock, int *index)
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{
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	if (sock->link && sock->link->fromsock) {
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		sock->stack_index = sock->link->fromsock->stack_index;
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	}
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	else {
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		if (node_exec_socket_use_stack(sock))
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			sock->stack_index = (*index)++;
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		else
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			sock->stack_index = -1;
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	}
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}
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static void node_init_output_index(bNodeSocket *sock, int *index, ListBase *internal_links)
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{
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	if (internal_links) {
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		bNodeLink *link;
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		/* copy the stack index from internally connected input to skip the node */
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		for (link = internal_links->first; link; link = link->next) {
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			if (link->tosock == sock) {
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				sock->stack_index = link->fromsock->stack_index;
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				break;
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			}
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		}
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		/* if not internally connected, assign a new stack index anyway to avoid bad stack access */
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		if (!link) {
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			if (node_exec_socket_use_stack(sock))
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				sock->stack_index = (*index)++;
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			else
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				sock->stack_index = -1;
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		}
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	}
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	else {
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		if (node_exec_socket_use_stack(sock))
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			sock->stack_index = (*index)++;
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		else
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			sock->stack_index = -1;
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	}
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}
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/* basic preparation of socket stacks */
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static struct bNodeStack *setup_stack(bNodeStack *stack, bNodeTree *ntree, bNode *node, bNodeSocket *sock)
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{
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	bNodeStack *ns = node_get_socket_stack(stack, sock);
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	if (!ns)
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		return NULL;
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	/* don't mess with remote socket stacks, these are initialized by other nodes! */
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	if (sock->link)
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		return ns;
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	ns->sockettype = sock->type;
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	switch (sock->type) {
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		case SOCK_FLOAT:
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			ns->vec[0] = node_socket_get_float(ntree, node, sock);
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			break;
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		case SOCK_VECTOR:
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			node_socket_get_vector(ntree, node, sock, ns->vec);
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			break;
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		case SOCK_RGBA:
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			node_socket_get_color(ntree, node, sock, ns->vec);
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			break;
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	}
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	return ns;
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}
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bNodeTreeExec *ntree_exec_begin(bNodeExecContext *context, bNodeTree *ntree, bNodeInstanceKey parent_key)
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{
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	bNodeTreeExec *exec;
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	bNode *node;
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	bNodeExec *nodeexec;
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	bNodeInstanceKey nodekey;
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	bNodeSocket *sock;
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	bNodeStack *ns;
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	int index;
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	bNode **nodelist;
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	int totnodes, n;
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	/* ensure all sock->link pointers and node levels are correct */
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	ntreeUpdateTree(G.main, ntree);
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	/* get a dependency-sorted list of nodes */
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	ntreeGetDependencyList(ntree, &nodelist, &totnodes);
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	/* XXX could let callbacks do this for specialized data */
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	exec = MEM_callocN(sizeof(bNodeTreeExec), "node tree execution data");
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	/* backpointer to node tree */
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	exec->nodetree = ntree;
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	/* set stack indices */
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	index = 0;
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	for (n = 0; n < totnodes; ++n) {
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		node = nodelist[n];
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		node->stack_index = index;
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		/* init node socket stack indexes */
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		for (sock = node->inputs.first; sock; sock = sock->next)
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			node_init_input_index(sock, &index);
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		if (node->flag & NODE_MUTED || node->type == NODE_REROUTE) {
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			for (sock = node->outputs.first; sock; sock = sock->next)
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				node_init_output_index(sock, &index, &node->internal_links);
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		}
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		else {
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			for (sock = node->outputs.first; sock; sock = sock->next)
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				node_init_output_index(sock, &index, NULL);
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		}
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	}
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	/* allocated exec data pointers for nodes */
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	exec->totnodes = totnodes;
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	exec->nodeexec = MEM_callocN(exec->totnodes * sizeof(bNodeExec), "node execution data");
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	/* allocate data pointer for node stack */
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	exec->stacksize = index;
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	exec->stack = MEM_callocN(exec->stacksize * sizeof(bNodeStack), "bNodeStack");
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	/* all non-const results are considered inputs */
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	for (n = 0; n < exec->stacksize; ++n)
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		exec->stack[n].hasinput = 1;
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	/* prepare all nodes for execution */
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	for (n = 0, nodeexec = exec->nodeexec; n < totnodes; ++n, ++nodeexec) {
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		node = nodeexec->node = nodelist[n];
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		/* tag inputs */
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		for (sock = node->inputs.first; sock; sock = sock->next) {
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			/* disable the node if an input link is invalid */
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			if (sock->link && !(sock->link->flag & NODE_LINK_VALID))
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				node->need_exec = 0;
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			ns = setup_stack(exec->stack, ntree, node, sock);
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			if (ns)
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				ns->hasoutput = 1;
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		}
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		/* tag all outputs */
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		for (sock = node->outputs.first; sock; sock = sock->next) {
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			/* ns = */ setup_stack(exec->stack, ntree, node, sock);
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		}
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		nodekey = BKE_node_instance_key(parent_key, ntree, node);
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		nodeexec->data.preview = context->previews ? BKE_node_instance_hash_lookup(context->previews, nodekey) : NULL;
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		if (node->typeinfo->initexecfunc)
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			nodeexec->data.data = node->typeinfo->initexecfunc(context, node, nodekey);
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	}
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	if (nodelist)
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		MEM_freeN(nodelist);
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	return exec;
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}
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void ntree_exec_end(bNodeTreeExec *exec)
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{
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	bNodeExec *nodeexec;
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	int n;
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	if (exec->stack)
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		MEM_freeN(exec->stack);
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	for (n = 0, nodeexec = exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) {
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		if (nodeexec->node->typeinfo)
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			if (nodeexec->node->typeinfo->freeexecfunc)
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				nodeexec->node->typeinfo->freeexecfunc(nodeexec->node, nodeexec->data.data);
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	}
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	if (exec->nodeexec)
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		MEM_freeN(exec->nodeexec);
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	MEM_freeN(exec);
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}
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/**** Material/Texture trees ****/
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bNodeThreadStack *ntreeGetThreadStack(bNodeTreeExec *exec, int thread)
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{
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	ListBase *lb = &exec->threadstack[thread];
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	bNodeThreadStack *nts;
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	for (nts = lb->first; nts; nts = nts->next) {
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		if (!nts->used) {
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			nts->used = TRUE;
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			break;
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		}
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	}
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	if (!nts) {
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		nts = MEM_callocN(sizeof(bNodeThreadStack), "bNodeThreadStack");
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		nts->stack = MEM_dupallocN(exec->stack);
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		nts->used = TRUE;
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		BLI_addtail(lb, nts);
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	}
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	return nts;
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}
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void ntreeReleaseThreadStack(bNodeThreadStack *nts)
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{
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	nts->used = 0;
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}
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bool ntreeExecThreadNodes(bNodeTreeExec *exec, bNodeThreadStack *nts, void *callerdata, int thread)
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{
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	bNodeStack *nsin[MAX_SOCKET];   /* arbitrary... watch this */
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	bNodeStack *nsout[MAX_SOCKET];  /* arbitrary... watch this */
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	bNodeExec *nodeexec;
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	bNode *node;
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	int n;
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	/* nodes are presorted, so exec is in order of list */
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	for (n = 0, nodeexec = exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) {
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		node = nodeexec->node;
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		if (node->need_exec) {
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			node_get_stack(node, nts->stack, nsin, nsout);
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			/* Handle muted nodes...
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			 * If the mute func is not set, assume the node should never be muted,
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			 * and hence execute it!
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			 */
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//			if (node->typeinfo->compatibility == NODE_NEW_SHADING)
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//				return false;
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			if (node->typeinfo->execfunc)
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				node->typeinfo->execfunc(callerdata, thread, node, &nodeexec->data, nsin, nsout);
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		}
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	}
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	/* signal to that all went OK, for render */
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	return true;
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}
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