 a4260ac219
			
		
	
	a4260ac219
	
	
	
		
			
			This simulates the effect of a honeycomb or grid placed in front of a softbox. In practice, it works by attenuating rays coming off-angle as a function of the provided spread angle parameter. Setting the parameter to 180 degrees poses no restrictions to the rays, making the light behave the same way as before this patch. The total light power is normalized based on the spread angle, so that the light strength remains the same. Differential Revision: https://developer.blender.org/D10594
		
			
				
	
	
		
			214 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			214 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| 
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| 
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| /*
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|  * Copyright 2011-2013 Blender Foundation
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|  *
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|  * Licensed under the Apache License, Version 2.0 (the "License");
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|  * you may not use this file except in compliance with the License.
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|  * You may obtain a copy of the License at
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|  *
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|  * http://www.apache.org/licenses/LICENSE-2.0
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|  *
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|  * Unless required by applicable law or agreed to in writing, software
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|  * distributed under the License is distributed on an "AS IS" BASIS,
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|  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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|  * See the License for the specific language governing permissions and
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|  * limitations under the License.
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|  */
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| 
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| #include "render/light.h"
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| 
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| #include "blender/blender_sync.h"
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| #include "blender/blender_util.h"
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| 
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| #include "util/util_hash.h"
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| 
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| CCL_NAMESPACE_BEGIN
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| 
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| void BlenderSync::sync_light(BL::Object &b_parent,
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|                              int persistent_id[OBJECT_PERSISTENT_ID_SIZE],
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|                              BL::Object &b_ob,
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|                              BL::Object &b_ob_instance,
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|                              int random_id,
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|                              Transform &tfm,
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|                              bool *use_portal)
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| {
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|   /* test if we need to sync */
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|   Light *light;
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|   ObjectKey key(b_parent, persistent_id, b_ob_instance, false);
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|   BL::Light b_light(b_ob.data());
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| 
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|   /* Update if either object or light data changed. */
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|   if (!light_map.add_or_update(&light, b_ob, b_parent, key)) {
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|     Shader *shader;
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|     if (!shader_map.add_or_update(&shader, b_light)) {
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|       if (light->get_is_portal())
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|         *use_portal = true;
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|       return;
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|     }
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|   }
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| 
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|   /* type */
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|   switch (b_light.type()) {
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|     case BL::Light::type_POINT: {
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|       BL::PointLight b_point_light(b_light);
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|       light->set_size(b_point_light.shadow_soft_size());
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|       light->set_light_type(LIGHT_POINT);
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|       break;
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|     }
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|     case BL::Light::type_SPOT: {
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|       BL::SpotLight b_spot_light(b_light);
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|       light->set_size(b_spot_light.shadow_soft_size());
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|       light->set_light_type(LIGHT_SPOT);
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|       light->set_spot_angle(b_spot_light.spot_size());
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|       light->set_spot_smooth(b_spot_light.spot_blend());
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|       break;
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|     }
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|     /* Hemi were removed from 2.8 */
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|     // case BL::Light::type_HEMI: {
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|     //  light->type = LIGHT_DISTANT;
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|     //  light->size = 0.0f;
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|     //  break;
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|     // }
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|     case BL::Light::type_SUN: {
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|       BL::SunLight b_sun_light(b_light);
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|       light->set_angle(b_sun_light.angle());
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|       light->set_light_type(LIGHT_DISTANT);
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|       break;
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|     }
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|     case BL::Light::type_AREA: {
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|       BL::AreaLight b_area_light(b_light);
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|       light->set_size(1.0f);
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|       light->set_axisu(transform_get_column(&tfm, 0));
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|       light->set_axisv(transform_get_column(&tfm, 1));
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|       light->set_sizeu(b_area_light.size());
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|       light->set_spread(b_area_light.spread());
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|       switch (b_area_light.shape()) {
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|         case BL::AreaLight::shape_SQUARE:
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|           light->set_sizev(light->get_sizeu());
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|           light->set_round(false);
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|           break;
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|         case BL::AreaLight::shape_RECTANGLE:
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|           light->set_sizev(b_area_light.size_y());
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|           light->set_round(false);
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|           break;
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|         case BL::AreaLight::shape_DISK:
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|           light->set_sizev(light->get_sizeu());
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|           light->set_round(true);
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|           break;
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|         case BL::AreaLight::shape_ELLIPSE:
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|           light->set_sizev(b_area_light.size_y());
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|           light->set_round(true);
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|           break;
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|       }
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|       light->set_light_type(LIGHT_AREA);
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|       break;
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|     }
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|   }
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| 
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|   /* strength */
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|   float3 strength = get_float3(b_light.color()) * BL::PointLight(b_light).energy();
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|   light->set_strength(strength);
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| 
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|   /* location and (inverted!) direction */
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|   light->set_co(transform_get_column(&tfm, 3));
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|   light->set_dir(-transform_get_column(&tfm, 2));
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|   light->set_tfm(tfm);
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| 
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|   /* shader */
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|   array<Node *> used_shaders;
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|   find_shader(b_light, used_shaders, scene->default_light);
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|   light->set_shader(static_cast<Shader *>(used_shaders[0]));
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| 
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|   /* shadow */
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|   PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
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|   PointerRNA clight = RNA_pointer_get(&b_light.ptr, "cycles");
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|   light->set_cast_shadow(get_boolean(clight, "cast_shadow"));
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|   light->set_use_mis(get_boolean(clight, "use_multiple_importance_sampling"));
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| 
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|   int samples = get_int(clight, "samples");
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|   if (get_boolean(cscene, "use_square_samples"))
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|     light->set_samples(samples * samples);
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|   else
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|     light->set_samples(samples);
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| 
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|   light->set_max_bounces(get_int(clight, "max_bounces"));
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| 
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|   if (b_ob != b_ob_instance) {
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|     light->set_random_id(random_id);
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|   }
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|   else {
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|     light->set_random_id(hash_uint2(hash_string(b_ob.name().c_str()), 0));
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|   }
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| 
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|   if (light->get_light_type() == LIGHT_AREA)
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|     light->set_is_portal(get_boolean(clight, "is_portal"));
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|   else
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|     light->set_is_portal(false);
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| 
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|   if (light->get_is_portal())
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|     *use_portal = true;
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| 
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|   /* visibility */
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|   uint visibility = object_ray_visibility(b_ob);
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|   light->set_use_diffuse((visibility & PATH_RAY_DIFFUSE) != 0);
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|   light->set_use_glossy((visibility & PATH_RAY_GLOSSY) != 0);
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|   light->set_use_transmission((visibility & PATH_RAY_TRANSMIT) != 0);
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|   light->set_use_scatter((visibility & PATH_RAY_VOLUME_SCATTER) != 0);
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| 
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|   /* tag */
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|   light->tag_update(scene);
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| }
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| 
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| void BlenderSync::sync_background_light(BL::SpaceView3D &b_v3d, bool use_portal)
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| {
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|   BL::World b_world = b_scene.world();
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| 
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|   if (b_world) {
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|     PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
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|     PointerRNA cworld = RNA_pointer_get(&b_world.ptr, "cycles");
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| 
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|     enum SamplingMethod { SAMPLING_NONE = 0, SAMPLING_AUTOMATIC, SAMPLING_MANUAL, SAMPLING_NUM };
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|     int sampling_method = get_enum(cworld, "sampling_method", SAMPLING_NUM, SAMPLING_AUTOMATIC);
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|     bool sample_as_light = (sampling_method != SAMPLING_NONE);
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| 
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|     if (sample_as_light || use_portal) {
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|       /* test if we need to sync */
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|       Light *light;
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|       ObjectKey key(b_world, 0, b_world, false);
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| 
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|       if (light_map.add_or_update(&light, b_world, b_world, key) || world_recalc ||
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|           b_world.ptr.data != world_map) {
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|         light->set_light_type(LIGHT_BACKGROUND);
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|         if (sampling_method == SAMPLING_MANUAL) {
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|           light->set_map_resolution(get_int(cworld, "sample_map_resolution"));
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|         }
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|         else {
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|           light->set_map_resolution(0);
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|         }
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|         light->set_shader(scene->default_background);
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|         light->set_use_mis(sample_as_light);
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|         light->set_max_bounces(get_int(cworld, "max_bounces"));
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| 
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|         /* force enable light again when world is resynced */
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|         light->set_is_enabled(true);
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| 
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|         int samples = get_int(cworld, "samples");
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|         if (get_boolean(cscene, "use_square_samples"))
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|           light->set_samples(samples * samples);
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|         else
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|           light->set_samples(samples);
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| 
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|         light->tag_update(scene);
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|         light_map.set_recalc(b_world);
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|       }
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|     }
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|   }
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| 
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|   world_map = b_world.ptr.data;
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|   world_recalc = false;
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|   viewport_parameters = BlenderViewportParameters(b_v3d);
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| }
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| 
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| CCL_NAMESPACE_END
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