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blender-archive/intern/opensubdiv/internal/device/device_context_cuda.h
Sergey Sharybin 7c0bea0d65 OpenSubdiv: Refactor, move device specific code to own files
Also, move all device files to own folder.

Makes it so checks for device availability are done in a localized
place.
2020-05-27 12:07:15 +02:00

39 lines
1.2 KiB
C++

// Copyright 2020 Blender Foundation. All rights reserved.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// Author: Sergey Sharybin
#ifndef OPENSUBDIV_DEVICE_CONTEXT_CUDA_H_
#define OPENSUBDIV_DEVICE_CONTEXT_CUDA_H_
namespace blender {
namespace opensubdiv {
class CUDADeviceContext {
public:
// Stateless check to see whether CUDA functionality is available on this
// platform.
static bool isSupported();
CUDADeviceContext();
~CUDADeviceContext();
};
} // namespace opensubdiv
} // namespace blender
#endif // _OPENSUBDIV_DEVICE_CONTEXT_CUDA_H_