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blender-archive/source/blender/blenkernel/intern/editmesh.c
Campbell Barton c2fa36999f Edit Mesh: partial updates for normal and face tessellation
This patch exposes functionality for performing partial mesh updates
for normal calculation and face tessellation while transforming a mesh.

The partial update data only needs to be generated once,
afterwards the cached connectivity information can be reused
(with the exception of changing proportional editing radius).

Currently this is only used for transform, in the future it could be
used for other operators as well as the transform panel.

The best-case overall speedup while transforming geometry is about
1.45x since the time to update a small number of normals and faces is
negligible.

For an additional speedup partial face tessellation is multi-threaded,
this gives ~15x speedup on my system (timing tessellation alone).
Exact results depend on the number of CPU cores available.

Ref D11494

Reviewed By: mano-wii
2021-06-05 08:35:31 +10:00

318 lines
9.6 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup bke
*/
#include "MEM_guardedalloc.h"
#include "DNA_listBase.h"
#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "BLI_bitmap.h"
#include "BLI_math.h"
#include "BKE_DerivedMesh.h"
#include "BKE_editmesh.h"
#include "BKE_editmesh_cache.h"
#include "BKE_lib_id.h"
#include "BKE_mesh.h"
#include "BKE_mesh_iterators.h"
#include "BKE_mesh_wrapper.h"
#include "BKE_object.h"
BMEditMesh *BKE_editmesh_create(BMesh *bm, const bool do_tessellate)
{
BMEditMesh *em = MEM_callocN(sizeof(BMEditMesh), __func__);
em->bm = bm;
if (do_tessellate) {
BKE_editmesh_looptri_calc(em);
}
return em;
}
BMEditMesh *BKE_editmesh_copy(BMEditMesh *em)
{
BMEditMesh *em_copy = MEM_callocN(sizeof(BMEditMesh), __func__);
*em_copy = *em;
em_copy->mesh_eval_cage = em_copy->mesh_eval_final = NULL;
em_copy->bb_cage = NULL;
em_copy->bm = BM_mesh_copy(em->bm);
/* The tessellation is NOT calculated on the copy here,
* because currently all the callers of this function use
* it to make a backup copy of the #BMEditMesh to restore
* it in the case of errors in an operation. For performance reasons,
* in that case it makes more sense to do the
* tessellation only when/if that copy ends up getting used. */
em_copy->looptris = NULL;
/* Copy various settings. */
em_copy->selectmode = em->selectmode;
em_copy->mat_nr = em->mat_nr;
return em_copy;
}
/**
* \brief Return the BMEditMesh for a given object
*
* \note this function assumes this is a mesh object,
* don't add NULL data check here. caller must do that
*/
BMEditMesh *BKE_editmesh_from_object(Object *ob)
{
BLI_assert(ob->type == OB_MESH);
/* sanity check */
#if 0 /* disable in mutlti-object edit. */
# ifndef NDEBUG
if (((Mesh *)ob->data)->edit_mesh) {
BLI_assert(((Mesh *)ob->data)->edit_mesh->ob == ob);
}
# endif
#endif
return ((Mesh *)ob->data)->edit_mesh;
}
static void editmesh_tessface_calc_intern(BMEditMesh *em)
{
/* allocating space before calculating the tessellation */
BMesh *bm = em->bm;
/* This assumes all faces can be scan-filled, which isn't always true,
* worst case we over allocate a little which is acceptable. */
const int looptris_tot = poly_to_tri_count(bm->totface, bm->totloop);
const int looptris_tot_prev_alloc = em->looptris ?
(MEM_allocN_len(em->looptris) / sizeof(*em->looptris)) :
0;
BMLoop *(*looptris)[3];
/* this means no reallocs for quad dominant models, for */
if ((em->looptris != NULL) &&
/* (*em->tottri >= looptris_tot)) */
/* Check against allocated size in case we over allocated a little. */
((looptris_tot_prev_alloc >= looptris_tot) &&
(looptris_tot_prev_alloc <= looptris_tot * 2))) {
looptris = em->looptris;
}
else {
if (em->looptris) {
MEM_freeN(em->looptris);
}
looptris = MEM_mallocN(sizeof(*looptris) * looptris_tot, __func__);
}
em->looptris = looptris;
em->tottri = looptris_tot;
/* after allocating the em->looptris, we're ready to tessellate */
BM_mesh_calc_tessellation(em->bm, em->looptris);
}
void BKE_editmesh_looptri_calc(BMEditMesh *em)
{
editmesh_tessface_calc_intern(em);
/* commented because editbmesh_build_data() ensures we get tessfaces */
#if 0
if (em->mesh_eval_final && em->mesh_eval_final == em->mesh_eval_cage) {
BKE_mesh_runtime_looptri_ensure(em->mesh_eval_final);
}
else if (em->mesh_eval_final) {
BKE_mesh_runtime_looptri_ensure(em->mesh_eval_final);
BKE_mesh_runtime_looptri_ensure(em->mesh_eval_cage);
}
#endif
}
void BKE_editmesh_looptri_calc_with_partial(BMEditMesh *em, struct BMPartialUpdate *bmpinfo)
{
BLI_assert(em->tottri == poly_to_tri_count(em->bm->totface, em->bm->totloop));
BLI_assert(em->looptris != NULL);
BM_mesh_calc_tessellation_with_partial(em->bm, em->looptris, bmpinfo);
}
void BKE_editmesh_free_derivedmesh(BMEditMesh *em)
{
if (em->mesh_eval_cage) {
BKE_id_free(NULL, em->mesh_eval_cage);
}
if (em->mesh_eval_final && em->mesh_eval_final != em->mesh_eval_cage) {
BKE_id_free(NULL, em->mesh_eval_final);
}
em->mesh_eval_cage = em->mesh_eval_final = NULL;
MEM_SAFE_FREE(em->bb_cage);
}
/*does not free the BMEditMesh struct itself*/
void BKE_editmesh_free(BMEditMesh *em)
{
BKE_editmesh_free_derivedmesh(em);
if (em->looptris) {
MEM_freeN(em->looptris);
}
if (em->bm) {
BM_mesh_free(em->bm);
}
}
struct CageUserData {
int totvert;
float (*cos_cage)[3];
BLI_bitmap *visit_bitmap;
};
static void cage_mapped_verts_callback(void *userData,
int index,
const float co[3],
const float UNUSED(no_f[3]),
const short UNUSED(no_s[3]))
{
struct CageUserData *data = userData;
if ((index >= 0 && index < data->totvert) && (!BLI_BITMAP_TEST(data->visit_bitmap, index))) {
BLI_BITMAP_ENABLE(data->visit_bitmap, index);
copy_v3_v3(data->cos_cage[index], co);
}
}
float (*BKE_editmesh_vert_coords_alloc(struct Depsgraph *depsgraph,
BMEditMesh *em,
struct Scene *scene,
Object *ob,
int *r_vert_len))[3]
{
Mesh *cage;
BLI_bitmap *visit_bitmap;
struct CageUserData data;
float(*cos_cage)[3];
cage = editbmesh_get_eval_cage(depsgraph, scene, ob, em, &CD_MASK_BAREMESH);
cos_cage = MEM_callocN(sizeof(*cos_cage) * em->bm->totvert, "bmbvh cos_cage");
/* when initializing cage verts, we only want the first cage coordinate for each vertex,
* so that e.g. mirror or array use original vertex coordinates and not mirrored or duplicate */
visit_bitmap = BLI_BITMAP_NEW(em->bm->totvert, __func__);
data.totvert = em->bm->totvert;
data.cos_cage = cos_cage;
data.visit_bitmap = visit_bitmap;
BKE_mesh_foreach_mapped_vert(cage, cage_mapped_verts_callback, &data, MESH_FOREACH_NOP);
MEM_freeN(visit_bitmap);
if (r_vert_len) {
*r_vert_len = em->bm->totvert;
}
return cos_cage;
}
const float (*BKE_editmesh_vert_coords_when_deformed(struct Depsgraph *depsgraph,
BMEditMesh *em,
struct Scene *scene,
Object *ob,
int *r_vert_len,
bool *r_is_alloc))[3]
{
const float(*coords)[3] = NULL;
*r_is_alloc = false;
Mesh *me = ob->data;
if ((me->runtime.edit_data != NULL) && (me->runtime.edit_data->vertexCos != NULL)) {
/* Deformed, and we have deformed coords already. */
coords = me->runtime.edit_data->vertexCos;
}
else if ((em->mesh_eval_final != NULL) &&
(em->mesh_eval_final->runtime.wrapper_type == ME_WRAPPER_TYPE_BMESH)) {
/* If this is an edit-mesh type, leave NULL as we can use the vertex coords. . */
}
else {
/* Constructive modifiers have been used, we need to allocate coordinates. */
*r_is_alloc = true;
coords = BKE_editmesh_vert_coords_alloc(depsgraph, em, scene, ob, r_vert_len);
}
return coords;
}
float (*BKE_editmesh_vert_coords_alloc_orco(BMEditMesh *em, int *r_vert_len))[3]
{
return BM_mesh_vert_coords_alloc(em->bm, r_vert_len);
}
void BKE_editmesh_lnorspace_update(BMEditMesh *em, Mesh *me)
{
BMesh *bm = em->bm;
/* We need to create custom-loop-normals (CLNORS) data if none exist yet,
* otherwise there is no way to edit them.
* Similar code to #MESH_OT_customdata_custom_splitnormals_add operator,
* we want to keep same shading in case we were using auto-smooth so far.
* Note: there is a problem here, which is that if someone starts a normal editing operation on
* previously auto-smooth-ed mesh, and cancel that operation, generated CLNORS data remain,
* with related sharp edges (and hence auto-smooth is 'lost').
* Not sure how critical this is, and how to fix that issue? */
if (!CustomData_has_layer(&bm->ldata, CD_CUSTOMLOOPNORMAL)) {
if (me->flag & ME_AUTOSMOOTH) {
BM_edges_sharp_from_angle_set(bm, me->smoothresh);
}
}
BM_lnorspace_update(bm);
}
/* If autosmooth not already set, set it */
void BKE_editmesh_ensure_autosmooth(BMEditMesh *em, Mesh *me)
{
if (!(me->flag & ME_AUTOSMOOTH)) {
me->flag |= ME_AUTOSMOOTH;
BKE_editmesh_lnorspace_update(em, me);
}
}
BoundBox *BKE_editmesh_cage_boundbox_get(BMEditMesh *em)
{
if (em->bb_cage == NULL) {
float min[3], max[3];
INIT_MINMAX(min, max);
if (em->mesh_eval_cage) {
BKE_mesh_wrapper_minmax(em->mesh_eval_cage, min, max);
}
em->bb_cage = MEM_callocN(sizeof(BoundBox), "BMEditMesh.bb_cage");
BKE_boundbox_init_from_minmax(em->bb_cage, min, max);
}
return em->bb_cage;
}