This patch adds relatively small changes to the curve draw cache implementation in order to draw the curve data in the viewport. The dependency graph iterator is also modified so that it iterates over the curve geometry component, which is presented to users as `Curve` data with a pointer to the `CurveEval` The idea with the spline data type in geometry nodes is that curve data itself is only the control points, and any evaluated data with faces is a mesh. That is mostly expected elsewhere in Blender anyway. This means it's only necessary to implement wire edge drawing of `CurveEval` data. Adding a `CurveEval` pointer to `Curve` is in line with changes I'd like to make in the future like using `CurveEval` in more places such as edit mode. An alternate solution involves converting the curve wire data to a mesh, however, that requires copying all of the data, and since avoiding it is rather simple and is in-line with future plans anyway, I think doing it this way is better. Differential Revision: https://developer.blender.org/D11351
		
			
				
	
	
		
			1200 lines
		
	
	
		
			41 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1200 lines
		
	
	
		
			41 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  */
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| 
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| #include "DNA_ID_enums.h"
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| #include "DNA_curve_types.h"
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| 
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| #include "BKE_attribute_access.hh"
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| #include "BKE_attribute_math.hh"
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| #include "BKE_curve.h"
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| #include "BKE_geometry_set.hh"
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| #include "BKE_lib_id.h"
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| #include "BKE_spline.hh"
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| 
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| #include "attribute_access_intern.hh"
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| 
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| using blender::fn::GMutableSpan;
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| using blender::fn::GSpan;
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| using blender::fn::GVArray_For_GSpan;
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| using blender::fn::GVArray_GSpan;
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| using blender::fn::GVArrayPtr;
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| using blender::fn::GVMutableArray_For_GMutableSpan;
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| 
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| /* -------------------------------------------------------------------- */
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| /** \name Geometry Component Implementation
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|  * \{ */
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| 
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| CurveComponent::CurveComponent() : GeometryComponent(GEO_COMPONENT_TYPE_CURVE)
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| {
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| }
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| 
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| CurveComponent::~CurveComponent()
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| {
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|   this->clear();
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| }
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| 
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| GeometryComponent *CurveComponent::copy() const
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| {
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|   CurveComponent *new_component = new CurveComponent();
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|   if (curve_ != nullptr) {
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|     new_component->curve_ = new CurveEval(*curve_);
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|     new_component->ownership_ = GeometryOwnershipType::Owned;
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|   }
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|   return new_component;
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| }
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| 
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| void CurveComponent::clear()
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| {
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|   BLI_assert(this->is_mutable());
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|   if (curve_ != nullptr) {
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|     if (ownership_ == GeometryOwnershipType::Owned) {
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|       delete curve_;
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|     }
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|     if (curve_for_render_ != nullptr) {
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|       BKE_id_free(nullptr, curve_for_render_);
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|       curve_for_render_ = nullptr;
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|     }
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| 
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|     curve_ = nullptr;
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|   }
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| }
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| 
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| bool CurveComponent::has_curve() const
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| {
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|   return curve_ != nullptr;
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| }
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| 
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| /* Clear the component and replace it with the new curve. */
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| void CurveComponent::replace(CurveEval *curve, GeometryOwnershipType ownership)
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| {
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|   BLI_assert(this->is_mutable());
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|   this->clear();
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|   curve_ = curve;
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|   ownership_ = ownership;
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| }
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| 
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| CurveEval *CurveComponent::release()
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| {
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|   BLI_assert(this->is_mutable());
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|   CurveEval *curve = curve_;
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|   curve_ = nullptr;
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|   return curve;
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| }
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| 
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| const CurveEval *CurveComponent::get_for_read() const
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| {
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|   return curve_;
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| }
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| 
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| CurveEval *CurveComponent::get_for_write()
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| {
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|   BLI_assert(this->is_mutable());
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|   if (ownership_ == GeometryOwnershipType::ReadOnly) {
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|     curve_ = new CurveEval(*curve_);
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|     ownership_ = GeometryOwnershipType::Owned;
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|   }
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|   return curve_;
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| }
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| 
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| bool CurveComponent::is_empty() const
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| {
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|   return curve_ == nullptr;
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| }
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| 
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| bool CurveComponent::owns_direct_data() const
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| {
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|   return ownership_ == GeometryOwnershipType::Owned;
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| }
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| 
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| void CurveComponent::ensure_owns_direct_data()
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| {
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|   BLI_assert(this->is_mutable());
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|   if (ownership_ != GeometryOwnershipType::Owned) {
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|     curve_ = new CurveEval(*curve_);
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|     ownership_ = GeometryOwnershipType::Owned;
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|   }
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| }
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| 
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| /**
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|  * Create empty curve data used for rendering the spline's wire edges.
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|  * \note See comment on #curve_for_render_ for further explanation.
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|  */
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| const Curve *CurveComponent::get_curve_for_render() const
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| {
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|   if (curve_ == nullptr) {
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|     return nullptr;
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|   }
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|   if (curve_for_render_ != nullptr) {
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|     return curve_for_render_;
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|   }
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|   std::lock_guard lock{curve_for_render_mutex_};
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|   if (curve_for_render_ != nullptr) {
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|     return curve_for_render_;
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|   }
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| 
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|   curve_for_render_ = (Curve *)BKE_id_new_nomain(ID_CU, nullptr);
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|   curve_for_render_->curve_eval = curve_;
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| 
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|   return curve_for_render_;
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| }
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| 
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| /** \} */
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| 
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| /* -------------------------------------------------------------------- */
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| /** \name Attribute Access Helper Functions
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|  * \{ */
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| 
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| int CurveComponent::attribute_domain_size(const AttributeDomain domain) const
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| {
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|   if (curve_ == nullptr) {
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|     return 0;
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|   }
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|   if (domain == ATTR_DOMAIN_POINT) {
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|     int total = 0;
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|     for (const SplinePtr &spline : curve_->splines()) {
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|       total += spline->size();
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|     }
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|     return total;
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|   }
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|   if (domain == ATTR_DOMAIN_CURVE) {
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|     return curve_->splines().size();
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|   }
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|   return 0;
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| }
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| 
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| namespace blender::bke {
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| 
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| namespace {
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| struct PointIndices {
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|   int spline_index;
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|   int point_index;
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| };
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| }  // namespace
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| static PointIndices lookup_point_indices(Span<int> offsets, const int index)
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| {
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|   const int spline_index = std::upper_bound(offsets.begin(), offsets.end(), index) -
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|                            offsets.begin() - 1;
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|   const int index_in_spline = index - offsets[spline_index];
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|   return {spline_index, index_in_spline};
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| }
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| 
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| /**
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|  * Mix together all of a spline's control point values.
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|  *
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|  * \note Theoretically this interpolation does not need to compute all values at once.
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|  * However, doing that makes the implementation simpler, and this can be optimized in the future if
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|  * only some values are required.
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|  */
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| template<typename T>
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| static void adapt_curve_domain_point_to_spline_impl(const CurveEval &curve,
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|                                                     const VArray<T> &old_values,
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|                                                     MutableSpan<T> r_values)
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| {
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|   const int splines_len = curve.splines().size();
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|   Array<int> offsets = curve.control_point_offsets();
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|   BLI_assert(r_values.size() == splines_len);
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|   attribute_math::DefaultMixer<T> mixer(r_values);
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| 
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|   for (const int i_spline : IndexRange(splines_len)) {
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|     const int spline_offset = offsets[i_spline];
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|     const int spline_point_len = offsets[i_spline + 1] - spline_offset;
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|     for (const int i_point : IndexRange(spline_point_len)) {
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|       const T value = old_values[spline_offset + i_point];
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|       mixer.mix_in(i_spline, value);
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|     }
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|   }
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| 
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|   mixer.finalize();
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| }
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| 
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| static GVArrayPtr adapt_curve_domain_point_to_spline(const CurveEval &curve, GVArrayPtr varray)
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| {
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|   GVArrayPtr new_varray;
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|   attribute_math::convert_to_static_type(varray->type(), [&](auto dummy) {
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|     using T = decltype(dummy);
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|     if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) {
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|       Array<T> values(curve.splines().size());
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|       adapt_curve_domain_point_to_spline_impl<T>(curve, varray->typed<T>(), values);
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|       new_varray = std::make_unique<fn::GVArray_For_ArrayContainer<Array<T>>>(std::move(values));
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|     }
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|   });
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|   return new_varray;
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| }
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| 
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| /**
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|  * A virtual array implementation for the conversion of spline attributes to control point
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|  * attributes. The goal is to avoid copying the spline value for every one of its control points
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|  * unless it is necessary (in that case the materialize functions will be called).
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|  */
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| template<typename T> class VArray_For_SplineToPoint final : public VArray<T> {
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|   /* Store existing data materialized if it was not already a span. This is expected
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|    * to be worth it because a single spline's value will likely be accessed many times. */
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|   VArray_Span<T> original_data_;
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|   Array<int> offsets_;
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| 
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|  public:
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|   VArray_For_SplineToPoint(const VArray<T> &original_varray, Array<int> offsets)
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|       : VArray<T>(offsets.last()), original_data_(original_varray), offsets_(std::move(offsets))
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|   {
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|   }
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| 
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|   T get_impl(const int64_t index) const final
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|   {
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|     const PointIndices indices = lookup_point_indices(offsets_, index);
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|     return original_data_[indices.spline_index];
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|   }
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| 
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|   void materialize_impl(const IndexMask mask, MutableSpan<T> r_span) const final
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|   {
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|     const int total_size = offsets_.last();
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|     if (mask.is_range() && mask.as_range() == IndexRange(total_size)) {
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|       for (const int spline_index : original_data_.index_range()) {
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|         const int offset = offsets_[spline_index];
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|         const int next_offset = offsets_[spline_index + 1];
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|         r_span.slice(offset, next_offset - offset).fill(original_data_[spline_index]);
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|       }
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|     }
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|     else {
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|       int spline_index = 0;
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|       for (const int dst_index : mask) {
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|         while (offsets_[spline_index] < dst_index) {
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|           spline_index++;
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|         }
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|         r_span[dst_index] = original_data_[spline_index];
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|       }
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|     }
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|   }
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| 
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|   void materialize_to_uninitialized_impl(const IndexMask mask, MutableSpan<T> r_span) const final
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|   {
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|     T *dst = r_span.data();
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|     const int total_size = offsets_.last();
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|     if (mask.is_range() && mask.as_range() == IndexRange(total_size)) {
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|       for (const int spline_index : original_data_.index_range()) {
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|         const int offset = offsets_[spline_index];
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|         const int next_offset = offsets_[spline_index + 1];
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|         uninitialized_fill_n(dst + offset, next_offset - offset, original_data_[spline_index]);
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|       }
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|     }
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|     else {
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|       int spline_index = 0;
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|       for (const int dst_index : mask) {
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|         while (offsets_[spline_index] < dst_index) {
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|           spline_index++;
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|         }
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|         new (dst + dst_index) T(original_data_[spline_index]);
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|       }
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|     }
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|   }
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| };
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| 
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| static GVArrayPtr adapt_curve_domain_spline_to_point(const CurveEval &curve, GVArrayPtr varray)
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| {
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|   GVArrayPtr new_varray;
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|   attribute_math::convert_to_static_type(varray->type(), [&](auto dummy) {
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|     using T = decltype(dummy);
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| 
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|     Array<int> offsets = curve.control_point_offsets();
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|     new_varray = std::make_unique<fn::GVArray_For_EmbeddedVArray<T, VArray_For_SplineToPoint<T>>>(
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|         offsets.last(), *varray->typed<T>(), std::move(offsets));
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|   });
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|   return new_varray;
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| }
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| 
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| }  // namespace blender::bke
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| 
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| GVArrayPtr CurveComponent::attribute_try_adapt_domain(GVArrayPtr varray,
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|                                                       const AttributeDomain from_domain,
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|                                                       const AttributeDomain to_domain) const
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| {
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|   if (!varray) {
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|     return {};
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|   }
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|   if (varray->size() == 0) {
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|     return {};
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|   }
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|   if (from_domain == to_domain) {
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|     return varray;
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|   }
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| 
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|   if (from_domain == ATTR_DOMAIN_POINT && to_domain == ATTR_DOMAIN_CURVE) {
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|     return blender::bke::adapt_curve_domain_point_to_spline(*curve_, std::move(varray));
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|   }
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|   if (from_domain == ATTR_DOMAIN_CURVE && to_domain == ATTR_DOMAIN_POINT) {
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|     return blender::bke::adapt_curve_domain_spline_to_point(*curve_, std::move(varray));
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|   }
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| 
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|   return {};
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| }
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| 
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| static CurveEval *get_curve_from_component_for_write(GeometryComponent &component)
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| {
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|   BLI_assert(component.type() == GEO_COMPONENT_TYPE_CURVE);
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|   CurveComponent &curve_component = static_cast<CurveComponent &>(component);
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|   return curve_component.get_for_write();
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| }
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| 
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| static const CurveEval *get_curve_from_component_for_read(const GeometryComponent &component)
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| {
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|   BLI_assert(component.type() == GEO_COMPONENT_TYPE_CURVE);
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|   const CurveComponent &curve_component = static_cast<const CurveComponent &>(component);
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|   return curve_component.get_for_read();
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| }
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| 
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| /** \} */
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| 
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| /* -------------------------------------------------------------------- */
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| /** \name Builtin Spline Attributes
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|  *
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|  * Attributes with a value for every spline, stored contiguously or in every spline separately.
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|  * \{ */
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| 
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| namespace blender::bke {
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| 
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| class BuiltinSplineAttributeProvider final : public BuiltinAttributeProvider {
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|   using AsReadAttribute = GVArrayPtr (*)(const CurveEval &data);
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|   using AsWriteAttribute = GVMutableArrayPtr (*)(CurveEval &data);
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|   const AsReadAttribute as_read_attribute_;
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|   const AsWriteAttribute as_write_attribute_;
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| 
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|  public:
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|   BuiltinSplineAttributeProvider(std::string attribute_name,
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|                                  const CustomDataType attribute_type,
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|                                  const WritableEnum writable,
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|                                  const AsReadAttribute as_read_attribute,
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|                                  const AsWriteAttribute as_write_attribute)
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|       : BuiltinAttributeProvider(std::move(attribute_name),
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|                                  ATTR_DOMAIN_CURVE,
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|                                  attribute_type,
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|                                  BuiltinAttributeProvider::NonCreatable,
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|                                  writable,
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|                                  BuiltinAttributeProvider::NonDeletable),
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|         as_read_attribute_(as_read_attribute),
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|         as_write_attribute_(as_write_attribute)
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|   {
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|   }
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| 
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|   GVArrayPtr try_get_for_read(const GeometryComponent &component) const final
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|   {
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|     const CurveEval *curve = get_curve_from_component_for_read(component);
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|     if (curve == nullptr) {
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|       return {};
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|     }
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|     return as_read_attribute_(*curve);
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|   }
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| 
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|   GVMutableArrayPtr try_get_for_write(GeometryComponent &component) const final
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|   {
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|     if (writable_ != Writable) {
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|       return {};
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|     }
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|     CurveEval *curve = get_curve_from_component_for_write(component);
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|     if (curve == nullptr) {
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|       return {};
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|     }
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|     return as_write_attribute_(*curve);
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|   }
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| 
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|   bool try_delete(GeometryComponent &UNUSED(component)) const final
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|   {
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|     return false;
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|   }
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| 
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|   bool try_create(GeometryComponent &UNUSED(component),
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|                   const AttributeInit &UNUSED(initializer)) const final
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|   {
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|     return false;
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|   }
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| 
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|   bool exists(const GeometryComponent &component) const final
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|   {
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|     return component.attribute_domain_size(ATTR_DOMAIN_CURVE) != 0;
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|   }
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| };
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| 
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| static int get_spline_resolution(const SplinePtr &spline)
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| {
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|   if (const BezierSpline *bezier_spline = dynamic_cast<const BezierSpline *>(spline.get())) {
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|     return bezier_spline->resolution();
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|   }
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|   if (const NURBSpline *nurb_spline = dynamic_cast<const NURBSpline *>(spline.get())) {
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|     return nurb_spline->resolution();
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|   }
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|   return 1;
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| }
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| 
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| static void set_spline_resolution(SplinePtr &spline, const int resolution)
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| {
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|   if (BezierSpline *bezier_spline = dynamic_cast<BezierSpline *>(spline.get())) {
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|     bezier_spline->set_resolution(std::max(resolution, 1));
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|   }
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|   if (NURBSpline *nurb_spline = dynamic_cast<NURBSpline *>(spline.get())) {
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|     nurb_spline->set_resolution(std::max(resolution, 1));
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|   }
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| }
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| 
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| static GVArrayPtr make_resolution_read_attribute(const CurveEval &curve)
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| {
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|   return std::make_unique<fn::GVArray_For_DerivedSpan<SplinePtr, int, get_spline_resolution>>(
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|       curve.splines());
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| }
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| 
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| static GVMutableArrayPtr make_resolution_write_attribute(CurveEval &curve)
 | |
| {
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|   return std::make_unique<fn::GVMutableArray_For_DerivedSpan<SplinePtr,
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|                                                              int,
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|                                                              get_spline_resolution,
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|                                                              set_spline_resolution>>(
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|       curve.splines());
 | |
| }
 | |
| 
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| static bool get_cyclic_value(const SplinePtr &spline)
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| {
 | |
|   return spline->is_cyclic();
 | |
| }
 | |
| 
 | |
| static void set_cyclic_value(SplinePtr &spline, const bool value)
 | |
| {
 | |
|   if (spline->is_cyclic() != value) {
 | |
|     spline->set_cyclic(value);
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|     spline->mark_cache_invalid();
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|   }
 | |
| }
 | |
| 
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| static GVArrayPtr make_cyclic_read_attribute(const CurveEval &curve)
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| {
 | |
|   return std::make_unique<fn::GVArray_For_DerivedSpan<SplinePtr, bool, get_cyclic_value>>(
 | |
|       curve.splines());
 | |
| }
 | |
| 
 | |
| static GVMutableArrayPtr make_cyclic_write_attribute(CurveEval &curve)
 | |
| {
 | |
|   return std::make_unique<
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|       fn::GVMutableArray_For_DerivedSpan<SplinePtr, bool, get_cyclic_value, set_cyclic_value>>(
 | |
|       curve.splines());
 | |
| }
 | |
| 
 | |
| /** \} */
 | |
| 
 | |
| /* -------------------------------------------------------------------- */
 | |
| /** \name Builtin Control Point Attributes
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|  *
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|  * Attributes with a value for every control point. Most of the complexity here is due to the fact
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|  * that we must provide access to the attribute data as if it was a contiguous array when it is
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|  * really stored separately on each spline. That will be inherently rather slow, but these virtual
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|  * array implementations try to make it workable in common situations.
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|  * \{ */
 | |
| 
 | |
| template<typename T>
 | |
| static void point_attribute_materialize(Span<Span<T>> data,
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|                                         Span<int> offsets,
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|                                         const IndexMask mask,
 | |
|                                         MutableSpan<T> r_span)
 | |
| {
 | |
|   const int total_size = offsets.last();
 | |
|   if (mask.is_range() && mask.as_range() == IndexRange(total_size)) {
 | |
|     for (const int spline_index : data.index_range()) {
 | |
|       const int offset = offsets[spline_index];
 | |
|       const int next_offset = offsets[spline_index + 1];
 | |
|       r_span.slice(offset, next_offset - offset).copy_from(data[spline_index]);
 | |
|     }
 | |
|   }
 | |
|   else {
 | |
|     int spline_index = 0;
 | |
|     for (const int dst_index : mask) {
 | |
|       while (offsets[spline_index] < dst_index) {
 | |
|         spline_index++;
 | |
|       }
 | |
| 
 | |
|       const int index_in_spline = dst_index - offsets[spline_index];
 | |
|       r_span[dst_index] = data[spline_index][index_in_spline];
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| template<typename T>
 | |
| static void point_attribute_materialize_to_uninitialized(Span<Span<T>> data,
 | |
|                                                          Span<int> offsets,
 | |
|                                                          const IndexMask mask,
 | |
|                                                          MutableSpan<T> r_span)
 | |
| {
 | |
|   T *dst = r_span.data();
 | |
|   const int total_size = offsets.last();
 | |
|   if (mask.is_range() && mask.as_range() == IndexRange(total_size)) {
 | |
|     for (const int spline_index : data.index_range()) {
 | |
|       const int offset = offsets[spline_index];
 | |
|       const int next_offset = offsets[spline_index + 1];
 | |
|       uninitialized_copy_n(data[spline_index].data(), next_offset - offset, dst + offset);
 | |
|     }
 | |
|   }
 | |
|   else {
 | |
|     int spline_index = 0;
 | |
|     for (const int dst_index : mask) {
 | |
|       while (offsets[spline_index] < dst_index) {
 | |
|         spline_index++;
 | |
|       }
 | |
| 
 | |
|       const int index_in_spline = dst_index - offsets[spline_index];
 | |
|       new (dst + dst_index) T(data[spline_index][index_in_spline]);
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Virtual array for any control point data accessed with spans and an offset array.
 | |
|  */
 | |
| template<typename T> class VArray_For_SplinePoints : public VArray<T> {
 | |
|  private:
 | |
|   const Array<Span<T>> data_;
 | |
|   Array<int> offsets_;
 | |
| 
 | |
|  public:
 | |
|   VArray_For_SplinePoints(Array<Span<T>> data, Array<int> offsets)
 | |
|       : VArray<T>(offsets.last()), data_(std::move(data)), offsets_(std::move(offsets))
 | |
|   {
 | |
|   }
 | |
| 
 | |
|   T get_impl(const int64_t index) const final
 | |
|   {
 | |
|     const PointIndices indices = lookup_point_indices(offsets_, index);
 | |
|     return data_[indices.spline_index][indices.point_index];
 | |
|   }
 | |
| 
 | |
|   void materialize_impl(const IndexMask mask, MutableSpan<T> r_span) const final
 | |
|   {
 | |
|     point_attribute_materialize(data_.as_span(), offsets_, mask, r_span);
 | |
|   }
 | |
| 
 | |
|   void materialize_to_uninitialized_impl(const IndexMask mask, MutableSpan<T> r_span) const final
 | |
|   {
 | |
|     point_attribute_materialize_to_uninitialized(data_.as_span(), offsets_, mask, r_span);
 | |
|   }
 | |
| };
 | |
| 
 | |
| /**
 | |
|  * Mutable virtual array for any control point data accessed with spans and an offset array.
 | |
|  */
 | |
| template<typename T> class VMutableArray_For_SplinePoints final : public VMutableArray<T> {
 | |
|  private:
 | |
|   Array<MutableSpan<T>> data_;
 | |
|   Array<int> offsets_;
 | |
| 
 | |
|  public:
 | |
|   VMutableArray_For_SplinePoints(Array<MutableSpan<T>> data, Array<int> offsets)
 | |
|       : VMutableArray<T>(offsets.last()), data_(std::move(data)), offsets_(std::move(offsets))
 | |
|   {
 | |
|   }
 | |
| 
 | |
|   T get_impl(const int64_t index) const final
 | |
|   {
 | |
|     const PointIndices indices = lookup_point_indices(offsets_, index);
 | |
|     return data_[indices.spline_index][indices.point_index];
 | |
|   }
 | |
| 
 | |
|   void set_impl(const int64_t index, T value) final
 | |
|   {
 | |
|     const PointIndices indices = lookup_point_indices(offsets_, index);
 | |
|     data_[indices.spline_index][indices.point_index] = value;
 | |
|   }
 | |
| 
 | |
|   void set_all_impl(Span<T> src) final
 | |
|   {
 | |
|     for (const int spline_index : data_.index_range()) {
 | |
|       const int offset = offsets_[spline_index];
 | |
|       const int next_offsets = offsets_[spline_index + 1];
 | |
|       data_[spline_index].copy_from(src.slice(offset, next_offsets - offset));
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   void materialize_impl(const IndexMask mask, MutableSpan<T> r_span) const final
 | |
|   {
 | |
|     point_attribute_materialize({(Span<T> *)data_.data(), data_.size()}, offsets_, mask, r_span);
 | |
|   }
 | |
| 
 | |
|   void materialize_to_uninitialized_impl(const IndexMask mask, MutableSpan<T> r_span) const final
 | |
|   {
 | |
|     point_attribute_materialize_to_uninitialized(
 | |
|         {(Span<T> *)data_.data(), data_.size()}, offsets_, mask, r_span);
 | |
|   }
 | |
| };
 | |
| 
 | |
| template<typename T> GVArrayPtr point_data_gvarray(Array<Span<T>> spans, Array<int> offsets)
 | |
| {
 | |
|   return std::make_unique<fn::GVArray_For_EmbeddedVArray<T, VArray_For_SplinePoints<T>>>(
 | |
|       offsets.last(), std::move(spans), std::move(offsets));
 | |
| }
 | |
| 
 | |
| template<typename T>
 | |
| GVMutableArrayPtr point_data_gvarray(Array<MutableSpan<T>> spans, Array<int> offsets)
 | |
| {
 | |
|   return std::make_unique<
 | |
|       fn::GVMutableArray_For_EmbeddedVMutableArray<T, VMutableArray_For_SplinePoints<T>>>(
 | |
|       offsets.last(), std::move(spans), std::move(offsets));
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Virtual array implementation specifically for control point positions. This is only needed for
 | |
|  * Bezier splines, where adjusting the position also requires adjusting handle positions depending
 | |
|  * on handle types. We pay a small price for this when other spline types are mixed with Bezier.
 | |
|  *
 | |
|  * \note There is no need to check the handle type to avoid changing auto handles, since
 | |
|  * retrieving write access to the position data will mark them for recomputation anyway.
 | |
|  */
 | |
| class VMutableArray_For_SplinePosition final : public VMutableArray<float3> {
 | |
|  private:
 | |
|   MutableSpan<SplinePtr> splines_;
 | |
|   Array<int> offsets_;
 | |
| 
 | |
|  public:
 | |
|   VMutableArray_For_SplinePosition(MutableSpan<SplinePtr> splines, Array<int> offsets)
 | |
|       : VMutableArray<float3>(offsets.last()), splines_(splines), offsets_(std::move(offsets))
 | |
|   {
 | |
|   }
 | |
| 
 | |
|   float3 get_impl(const int64_t index) const final
 | |
|   {
 | |
|     const PointIndices indices = lookup_point_indices(offsets_, index);
 | |
|     return splines_[indices.spline_index]->positions()[indices.point_index];
 | |
|   }
 | |
| 
 | |
|   void set_impl(const int64_t index, float3 value) final
 | |
|   {
 | |
|     const PointIndices indices = lookup_point_indices(offsets_, index);
 | |
|     Spline &spline = *splines_[indices.spline_index];
 | |
|     if (BezierSpline *bezier_spline = dynamic_cast<BezierSpline *>(&spline)) {
 | |
|       const float3 delta = value - bezier_spline->positions()[indices.point_index];
 | |
|       bezier_spline->handle_positions_left()[indices.point_index] += delta;
 | |
|       bezier_spline->handle_positions_right()[indices.point_index] += delta;
 | |
|       bezier_spline->positions()[indices.point_index] = value;
 | |
|     }
 | |
|     else {
 | |
|       spline.positions()[indices.point_index] = value;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   void set_all_impl(Span<float3> src) final
 | |
|   {
 | |
|     for (const int spline_index : splines_.index_range()) {
 | |
|       Spline &spline = *splines_[spline_index];
 | |
|       const int offset = offsets_[spline_index];
 | |
|       const int next_offset = offsets_[spline_index + 1];
 | |
|       if (BezierSpline *bezier_spline = dynamic_cast<BezierSpline *>(&spline)) {
 | |
|         MutableSpan<float3> positions = bezier_spline->positions();
 | |
|         MutableSpan<float3> handle_positions_left = bezier_spline->handle_positions_left();
 | |
|         MutableSpan<float3> handle_positions_right = bezier_spline->handle_positions_right();
 | |
|         for (const int i : IndexRange(next_offset - offset)) {
 | |
|           const float3 delta = src[offset + i] - positions[i];
 | |
|           handle_positions_left[i] += delta;
 | |
|           handle_positions_right[i] += delta;
 | |
|           positions[i] = src[offset + i];
 | |
|         }
 | |
|       }
 | |
|       else {
 | |
|         spline.positions().copy_from(src.slice(offset, next_offset - offset));
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /** Utility so we can pass positions to the materialize functions above. */
 | |
|   Array<Span<float3>> get_position_spans() const
 | |
|   {
 | |
|     Array<Span<float3>> spans(splines_.size());
 | |
|     for (const int i : spans.index_range()) {
 | |
|       spans[i] = splines_[i]->positions();
 | |
|     }
 | |
|     return spans;
 | |
|   }
 | |
| 
 | |
|   void materialize_impl(const IndexMask mask, MutableSpan<float3> r_span) const final
 | |
|   {
 | |
|     Array<Span<float3>> spans = this->get_position_spans();
 | |
|     point_attribute_materialize(spans.as_span(), offsets_, mask, r_span);
 | |
|   }
 | |
| 
 | |
|   void materialize_to_uninitialized_impl(const IndexMask mask,
 | |
|                                          MutableSpan<float3> r_span) const final
 | |
|   {
 | |
|     Array<Span<float3>> spans = this->get_position_spans();
 | |
|     point_attribute_materialize_to_uninitialized(spans.as_span(), offsets_, mask, r_span);
 | |
|   }
 | |
| };
 | |
| 
 | |
| /**
 | |
|  * Provider for any builtin control point attribute that doesn't need
 | |
|  * special handling like access to other arrays in the spline.
 | |
|  */
 | |
| template<typename T> class BuiltinPointAttributeProvider : public BuiltinAttributeProvider {
 | |
|  protected:
 | |
|   using GetSpan = Span<T> (*)(const Spline &spline);
 | |
|   using GetMutableSpan = MutableSpan<T> (*)(Spline &spline);
 | |
|   using UpdateOnWrite = void (*)(Spline &spline);
 | |
|   const GetSpan get_span_;
 | |
|   const GetMutableSpan get_mutable_span_;
 | |
|   const UpdateOnWrite update_on_write_;
 | |
| 
 | |
|  public:
 | |
|   BuiltinPointAttributeProvider(std::string attribute_name,
 | |
|                                 const WritableEnum writable,
 | |
|                                 const GetSpan get_span,
 | |
|                                 const GetMutableSpan get_mutable_span,
 | |
|                                 const UpdateOnWrite update_on_write)
 | |
|       : BuiltinAttributeProvider(std::move(attribute_name),
 | |
|                                  ATTR_DOMAIN_POINT,
 | |
|                                  bke::cpp_type_to_custom_data_type(CPPType::get<T>()),
 | |
|                                  BuiltinAttributeProvider::NonCreatable,
 | |
|                                  writable,
 | |
|                                  BuiltinAttributeProvider::NonDeletable),
 | |
|         get_span_(get_span),
 | |
|         get_mutable_span_(get_mutable_span),
 | |
|         update_on_write_(update_on_write)
 | |
|   {
 | |
|   }
 | |
| 
 | |
|   GVArrayPtr try_get_for_read(const GeometryComponent &component) const override
 | |
|   {
 | |
|     const CurveEval *curve = get_curve_from_component_for_read(component);
 | |
|     if (curve == nullptr) {
 | |
|       return {};
 | |
|     }
 | |
| 
 | |
|     Span<SplinePtr> splines = curve->splines();
 | |
|     if (splines.size() == 1) {
 | |
|       return std::make_unique<fn::GVArray_For_GSpan>(get_span_(*splines.first()));
 | |
|     }
 | |
| 
 | |
|     Array<int> offsets = curve->control_point_offsets();
 | |
|     Array<Span<T>> spans(splines.size());
 | |
|     for (const int i : splines.index_range()) {
 | |
|       spans[i] = get_span_(*splines[i]);
 | |
|     }
 | |
| 
 | |
|     return point_data_gvarray(spans, offsets);
 | |
|   }
 | |
| 
 | |
|   GVMutableArrayPtr try_get_for_write(GeometryComponent &component) const override
 | |
|   {
 | |
|     CurveEval *curve = get_curve_from_component_for_write(component);
 | |
|     if (curve == nullptr) {
 | |
|       return {};
 | |
|     }
 | |
| 
 | |
|     MutableSpan<SplinePtr> splines = curve->splines();
 | |
|     if (splines.size() == 1) {
 | |
|       return std::make_unique<fn::GVMutableArray_For_GMutableSpan>(
 | |
|           get_mutable_span_(*splines.first()));
 | |
|     }
 | |
| 
 | |
|     Array<int> offsets = curve->control_point_offsets();
 | |
|     Array<MutableSpan<T>> spans(splines.size());
 | |
|     for (const int i : splines.index_range()) {
 | |
|       spans[i] = get_mutable_span_(*splines[i]);
 | |
|       if (update_on_write_) {
 | |
|         update_on_write_(*splines[i]);
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     return point_data_gvarray(spans, offsets);
 | |
|   }
 | |
| 
 | |
|   bool try_delete(GeometryComponent &UNUSED(component)) const final
 | |
|   {
 | |
|     return false;
 | |
|   }
 | |
| 
 | |
|   bool try_create(GeometryComponent &UNUSED(component),
 | |
|                   const AttributeInit &UNUSED(initializer)) const final
 | |
|   {
 | |
|     return false;
 | |
|   }
 | |
| 
 | |
|   bool exists(const GeometryComponent &component) const final
 | |
|   {
 | |
|     return component.attribute_domain_size(ATTR_DOMAIN_POINT) != 0;
 | |
|   }
 | |
| };
 | |
| 
 | |
| /**
 | |
|  * Special attribute provider for the position attribute. Keeping this separate means we don't
 | |
|  * need to make #BuiltinPointAttributeProvider overly generic, and the special handling for the
 | |
|  * positions is more clear.
 | |
|  */
 | |
| class PositionAttributeProvider final : public BuiltinPointAttributeProvider<float3> {
 | |
|  public:
 | |
|   PositionAttributeProvider()
 | |
|       : BuiltinPointAttributeProvider(
 | |
|             "position",
 | |
|             BuiltinAttributeProvider::Writable,
 | |
|             [](const Spline &spline) { return spline.positions(); },
 | |
|             [](Spline &spline) { return spline.positions(); },
 | |
|             [](Spline &spline) { spline.mark_cache_invalid(); })
 | |
|   {
 | |
|   }
 | |
| 
 | |
|   GVMutableArrayPtr try_get_for_write(GeometryComponent &component) const final
 | |
|   {
 | |
|     CurveEval *curve = get_curve_from_component_for_write(component);
 | |
|     if (curve == nullptr) {
 | |
|       return {};
 | |
|     }
 | |
| 
 | |
|     bool curve_has_bezier_spline = false;
 | |
|     for (SplinePtr &spline : curve->splines()) {
 | |
|       if (spline->type() == Spline::Type::Bezier) {
 | |
|         curve_has_bezier_spline = true;
 | |
|         break;
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     /* Use the regular position virtual array when there aren't any Bezier splines
 | |
|      * to avoid the overhead of checking the spline type for every point. */
 | |
|     if (!curve_has_bezier_spline) {
 | |
|       return BuiltinPointAttributeProvider<float3>::try_get_for_write(component);
 | |
|     }
 | |
| 
 | |
|     /* Changing the positions requires recalculation of cached evaluated data in many cases.
 | |
|      * This could set more specific flags in the future to avoid unnecessary recomputation. */
 | |
|     for (SplinePtr &spline : curve->splines()) {
 | |
|       spline->mark_cache_invalid();
 | |
|     }
 | |
| 
 | |
|     Array<int> offsets = curve->control_point_offsets();
 | |
|     return std::make_unique<
 | |
|         fn::GVMutableArray_For_EmbeddedVMutableArray<float3, VMutableArray_For_SplinePosition>>(
 | |
|         offsets.last(), curve->splines(), std::move(offsets));
 | |
|   }
 | |
| };
 | |
| 
 | |
| /** \} */
 | |
| 
 | |
| /* -------------------------------------------------------------------- */
 | |
| /** \name Dynamic Control Point Attributes
 | |
|  *
 | |
|  * The dynamic control point attribute implementation is very similar to the builtin attribute
 | |
|  * implementation-- it uses the same virtual array types. In order to work, this code depends on
 | |
|  * the fact that all a curve's splines will have the same attributes and they all have the same
 | |
|  * type.
 | |
|  * \{ */
 | |
| 
 | |
| class DynamicPointAttributeProvider final : public DynamicAttributesProvider {
 | |
|  private:
 | |
|   static constexpr uint64_t supported_types_mask = CD_MASK_PROP_FLOAT | CD_MASK_PROP_FLOAT2 |
 | |
|                                                    CD_MASK_PROP_FLOAT3 | CD_MASK_PROP_INT32 |
 | |
|                                                    CD_MASK_PROP_COLOR | CD_MASK_PROP_BOOL;
 | |
| 
 | |
|  public:
 | |
|   ReadAttributeLookup try_get_for_read(const GeometryComponent &component,
 | |
|                                        const StringRef attribute_name) const final
 | |
|   {
 | |
|     const CurveEval *curve = get_curve_from_component_for_read(component);
 | |
|     if (curve == nullptr || curve->splines().size() == 0) {
 | |
|       return {};
 | |
|     }
 | |
| 
 | |
|     Span<SplinePtr> splines = curve->splines();
 | |
|     Vector<GSpan> spans; /* GSpan has no default constructor. */
 | |
|     spans.reserve(splines.size());
 | |
|     std::optional<GSpan> first_span = splines[0]->attributes.get_for_read(attribute_name);
 | |
|     if (!first_span) {
 | |
|       return {};
 | |
|     }
 | |
|     spans.append(*first_span);
 | |
|     for (const int i : IndexRange(1, splines.size() - 1)) {
 | |
|       std::optional<GSpan> span = splines[i]->attributes.get_for_read(attribute_name);
 | |
|       if (!span) {
 | |
|         /* All splines should have the same set of data layers. It would be possible to recover
 | |
|          * here and return partial data instead, but that would add a lot of complexity for a
 | |
|          * situation we don't even expect to encounter. */
 | |
|         BLI_assert_unreachable();
 | |
|         return {};
 | |
|       }
 | |
|       if (span->type() != spans.last().type()) {
 | |
|         /* Data layer types on separate splines do not match. */
 | |
|         BLI_assert_unreachable();
 | |
|         return {};
 | |
|       }
 | |
|       spans.append(*span);
 | |
|     }
 | |
| 
 | |
|     /* First check for the simpler situation when we can return a simpler span virtual array. */
 | |
|     if (spans.size() == 1) {
 | |
|       return {std::make_unique<GVArray_For_GSpan>(spans.first()), ATTR_DOMAIN_POINT};
 | |
|     }
 | |
| 
 | |
|     ReadAttributeLookup attribute = {};
 | |
|     Array<int> offsets = curve->control_point_offsets();
 | |
|     attribute_math::convert_to_static_type(spans[0].type(), [&](auto dummy) {
 | |
|       using T = decltype(dummy);
 | |
|       Array<Span<T>> data(splines.size());
 | |
|       for (const int i : splines.index_range()) {
 | |
|         data[i] = spans[i].typed<T>();
 | |
|         BLI_assert(data[i].data() != nullptr);
 | |
|       }
 | |
|       attribute = {point_data_gvarray(data, offsets), ATTR_DOMAIN_POINT};
 | |
|     });
 | |
|     return attribute;
 | |
|   }
 | |
| 
 | |
|   /* This function is almost the same as #try_get_for_read, but without const. */
 | |
|   WriteAttributeLookup try_get_for_write(GeometryComponent &component,
 | |
|                                          const StringRef attribute_name) const final
 | |
|   {
 | |
|     CurveEval *curve = get_curve_from_component_for_write(component);
 | |
|     if (curve == nullptr || curve->splines().size() == 0) {
 | |
|       return {};
 | |
|     }
 | |
| 
 | |
|     MutableSpan<SplinePtr> splines = curve->splines();
 | |
|     Vector<GMutableSpan> spans; /* GMutableSpan has no default constructor. */
 | |
|     spans.reserve(splines.size());
 | |
|     std::optional<GMutableSpan> first_span = splines[0]->attributes.get_for_write(attribute_name);
 | |
|     if (!first_span) {
 | |
|       return {};
 | |
|     }
 | |
|     spans.append(*first_span);
 | |
|     for (const int i : IndexRange(1, splines.size() - 1)) {
 | |
|       std::optional<GMutableSpan> span = splines[i]->attributes.get_for_write(attribute_name);
 | |
|       if (!span) {
 | |
|         /* All splines should have the same set of data layers. It would be possible to recover
 | |
|          * here and return partial data instead, but that would add a lot of complexity for a
 | |
|          * situation we don't even expect to encounter. */
 | |
|         BLI_assert_unreachable();
 | |
|         return {};
 | |
|       }
 | |
|       if (span->type() != spans.last().type()) {
 | |
|         /* Data layer types on separate splines do not match. */
 | |
|         BLI_assert_unreachable();
 | |
|         return {};
 | |
|       }
 | |
|       spans.append(*span);
 | |
|     }
 | |
| 
 | |
|     /* First check for the simpler situation when we can return a simpler span virtual array. */
 | |
|     if (spans.size() == 1) {
 | |
|       return {std::make_unique<GVMutableArray_For_GMutableSpan>(spans.first()), ATTR_DOMAIN_POINT};
 | |
|     }
 | |
| 
 | |
|     WriteAttributeLookup attribute = {};
 | |
|     Array<int> offsets = curve->control_point_offsets();
 | |
|     attribute_math::convert_to_static_type(spans[0].type(), [&](auto dummy) {
 | |
|       using T = decltype(dummy);
 | |
|       Array<MutableSpan<T>> data(splines.size());
 | |
|       for (const int i : splines.index_range()) {
 | |
|         data[i] = spans[i].typed<T>();
 | |
|         BLI_assert(data[i].data() != nullptr);
 | |
|       }
 | |
|       attribute = {point_data_gvarray(data, offsets), ATTR_DOMAIN_POINT};
 | |
|     });
 | |
|     return attribute;
 | |
|   }
 | |
| 
 | |
|   bool try_delete(GeometryComponent &component, const StringRef attribute_name) const final
 | |
|   {
 | |
|     CurveEval *curve = get_curve_from_component_for_write(component);
 | |
|     if (curve == nullptr) {
 | |
|       return false;
 | |
|     }
 | |
| 
 | |
|     bool layer_freed = false;
 | |
|     for (SplinePtr &spline : curve->splines()) {
 | |
|       spline->attributes.remove(attribute_name);
 | |
|     }
 | |
|     return layer_freed;
 | |
|   }
 | |
| 
 | |
|   static GVArrayPtr varray_from_initializer(const AttributeInit &initializer,
 | |
|                                             const CustomDataType data_type,
 | |
|                                             const int total_size)
 | |
|   {
 | |
|     switch (initializer.type) {
 | |
|       case AttributeInit::Type::Default:
 | |
|         /* This function shouldn't be called in this case, since there
 | |
|          * is no need to copy anything to the new custom data array. */
 | |
|         BLI_assert_unreachable();
 | |
|         return {};
 | |
|       case AttributeInit::Type::VArray:
 | |
|         return static_cast<const AttributeInitVArray &>(initializer).varray->shallow_copy();
 | |
|       case AttributeInit::Type::MoveArray:
 | |
|         return std::make_unique<fn::GVArray_For_GSpan>(
 | |
|             GSpan(*bke::custom_data_type_to_cpp_type(data_type),
 | |
|                   static_cast<const AttributeInitMove &>(initializer).data,
 | |
|                   total_size));
 | |
|     }
 | |
|     BLI_assert_unreachable();
 | |
|     return {};
 | |
|   }
 | |
| 
 | |
|   bool try_create(GeometryComponent &component,
 | |
|                   const StringRef attribute_name,
 | |
|                   const AttributeDomain domain,
 | |
|                   const CustomDataType data_type,
 | |
|                   const AttributeInit &initializer) const final
 | |
|   {
 | |
|     BLI_assert(this->type_is_supported(data_type));
 | |
|     if (domain != ATTR_DOMAIN_POINT) {
 | |
|       return false;
 | |
|     }
 | |
|     CurveEval *curve = get_curve_from_component_for_write(component);
 | |
|     if (curve == nullptr || curve->splines().size() == 0) {
 | |
|       return false;
 | |
|     }
 | |
| 
 | |
|     MutableSpan<SplinePtr> splines = curve->splines();
 | |
| 
 | |
|     /* First check the one case that allows us to avoid copying the input data. */
 | |
|     if (splines.size() == 1 && initializer.type == AttributeInit::Type::MoveArray) {
 | |
|       void *source_data = static_cast<const AttributeInitMove &>(initializer).data;
 | |
|       if (!splines[0]->attributes.create_by_move(attribute_name, data_type, source_data)) {
 | |
|         MEM_freeN(source_data);
 | |
|         return false;
 | |
|       }
 | |
|       return true;
 | |
|     }
 | |
| 
 | |
|     /* Otherwise just create a custom data layer on each of the splines. */
 | |
|     for (const int i : splines.index_range()) {
 | |
|       if (!splines[i]->attributes.create(attribute_name, data_type)) {
 | |
|         /* If attribute creation fails on one of the splines, we cannot leave the custom data
 | |
|          * layers in the previous splines around, so delete them before returning. However,
 | |
|          * this is not an expected case. */
 | |
|         BLI_assert_unreachable();
 | |
|         return false;
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     /* With a default initializer type, we can keep the values at their initial values. */
 | |
|     if (initializer.type == AttributeInit::Type::Default) {
 | |
|       return true;
 | |
|     }
 | |
| 
 | |
|     WriteAttributeLookup write_attribute = this->try_get_for_write(component, attribute_name);
 | |
|     /* We just created the attribute, it should exist. */
 | |
|     BLI_assert(write_attribute);
 | |
| 
 | |
|     const int total_size = curve->control_point_offsets().last();
 | |
|     GVArrayPtr source_varray = varray_from_initializer(initializer, data_type, total_size);
 | |
|     /* TODO: When we can call a variant of #set_all with a virtual array argument,
 | |
|      * this theoretically unnecessary materialize step could be removed. */
 | |
|     GVArray_GSpan source_varray_span{*source_varray};
 | |
|     write_attribute.varray->set_all(source_varray_span.data());
 | |
| 
 | |
|     if (initializer.type == AttributeInit::Type::MoveArray) {
 | |
|       MEM_freeN(static_cast<const AttributeInitMove &>(initializer).data);
 | |
|     }
 | |
| 
 | |
|     return true;
 | |
|   }
 | |
| 
 | |
|   bool foreach_attribute(const GeometryComponent &component,
 | |
|                          const AttributeForeachCallback callback) const final
 | |
|   {
 | |
|     const CurveEval *curve = get_curve_from_component_for_read(component);
 | |
|     if (curve == nullptr || curve->splines().size() == 0) {
 | |
|       return false;
 | |
|     }
 | |
| 
 | |
|     Span<SplinePtr> splines = curve->splines();
 | |
| 
 | |
|     /* In a debug build, check that all corresponding custom data layers have the same type. */
 | |
|     curve->assert_valid_point_attributes();
 | |
| 
 | |
|     /* Use the first spline as a representative for all the others. */
 | |
|     splines.first()->attributes.foreach_attribute(callback, ATTR_DOMAIN_POINT);
 | |
| 
 | |
|     return true;
 | |
|   }
 | |
| 
 | |
|   void foreach_domain(const FunctionRef<void(AttributeDomain)> callback) const final
 | |
|   {
 | |
|     callback(ATTR_DOMAIN_POINT);
 | |
|   }
 | |
| 
 | |
|   bool type_is_supported(CustomDataType data_type) const
 | |
|   {
 | |
|     return ((1ULL << data_type) & supported_types_mask) != 0;
 | |
|   }
 | |
| };
 | |
| 
 | |
| /** \} */
 | |
| 
 | |
| /* -------------------------------------------------------------------- */
 | |
| /** \name Attribute Provider Declaration
 | |
|  * \{ */
 | |
| 
 | |
| /**
 | |
|  * In this function all the attribute providers for a curve component are created.
 | |
|  * Most data in this function is statically allocated, because it does not change over time.
 | |
|  */
 | |
| static ComponentAttributeProviders create_attribute_providers_for_curve()
 | |
| {
 | |
|   static BuiltinSplineAttributeProvider resolution("resolution",
 | |
|                                                    CD_PROP_INT32,
 | |
|                                                    BuiltinAttributeProvider::Writable,
 | |
|                                                    make_resolution_read_attribute,
 | |
|                                                    make_resolution_write_attribute);
 | |
| 
 | |
|   static BuiltinSplineAttributeProvider cyclic("cyclic",
 | |
|                                                CD_PROP_BOOL,
 | |
|                                                BuiltinAttributeProvider::Writable,
 | |
|                                                make_cyclic_read_attribute,
 | |
|                                                make_cyclic_write_attribute);
 | |
| 
 | |
|   static CustomDataAccessInfo spline_custom_data_access = {
 | |
|       [](GeometryComponent &component) -> CustomData * {
 | |
|         CurveEval *curve = get_curve_from_component_for_write(component);
 | |
|         return curve ? &curve->attributes.data : nullptr;
 | |
|       },
 | |
|       [](const GeometryComponent &component) -> const CustomData * {
 | |
|         const CurveEval *curve = get_curve_from_component_for_read(component);
 | |
|         return curve ? &curve->attributes.data : nullptr;
 | |
|       },
 | |
|       nullptr};
 | |
| 
 | |
|   static CustomDataAttributeProvider spline_custom_data(ATTR_DOMAIN_CURVE,
 | |
|                                                         spline_custom_data_access);
 | |
| 
 | |
|   static PositionAttributeProvider position;
 | |
| 
 | |
|   static BuiltinPointAttributeProvider<float> radius(
 | |
|       "radius",
 | |
|       BuiltinAttributeProvider::Writable,
 | |
|       [](const Spline &spline) { return spline.radii(); },
 | |
|       [](Spline &spline) { return spline.radii(); },
 | |
|       nullptr);
 | |
| 
 | |
|   static BuiltinPointAttributeProvider<float> tilt(
 | |
|       "tilt",
 | |
|       BuiltinAttributeProvider::Writable,
 | |
|       [](const Spline &spline) { return spline.tilts(); },
 | |
|       [](Spline &spline) { return spline.tilts(); },
 | |
|       [](Spline &spline) { spline.mark_cache_invalid(); });
 | |
| 
 | |
|   static DynamicPointAttributeProvider point_custom_data;
 | |
| 
 | |
|   return ComponentAttributeProviders({&position, &radius, &tilt, &resolution, &cyclic},
 | |
|                                      {&spline_custom_data, &point_custom_data});
 | |
| }
 | |
| 
 | |
| }  // namespace blender::bke
 | |
| 
 | |
| const blender::bke::ComponentAttributeProviders *CurveComponent::get_attribute_providers() const
 | |
| {
 | |
|   static blender::bke::ComponentAttributeProviders providers =
 | |
|       blender::bke::create_attribute_providers_for_curve();
 | |
|   return &providers;
 | |
| }
 | |
| 
 | |
| /** \} */
 |