This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/blenkernel/intern/spline_poly.cc
Hans Goudey 21de669141 Splines: Function to copy spline settings without data
Often you need to copy a spline to do an operation, but don't want
to manually copy over all of the settings. I've already forgotten to
do it once anyway. These functions copy a spline's "settings" into a
new spline, but not the data. I tried to avoid duplicating any copying
so this is easier to extend in the future.

Differential Revision: https://developer.blender.org/D11463
2021-06-02 09:11:35 -04:00

125 lines
2.9 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "BLI_span.hh"
#include "BLI_virtual_array.hh"
#include "BKE_spline.hh"
using blender::float3;
using blender::MutableSpan;
using blender::Span;
SplinePtr PolySpline::copy() const
{
return std::make_unique<PolySpline>(*this);
}
SplinePtr PolySpline::copy_settings() const
{
std::unique_ptr<PolySpline> copy = std::make_unique<PolySpline>();
copy_base_settings(*this, *copy);
return copy;
}
int PolySpline::size() const
{
const int size = positions_.size();
BLI_assert(size == radii_.size());
BLI_assert(size == tilts_.size());
return size;
}
/**
* \warning Call #reallocate on the spline's attributes after adding all points.
*/
void PolySpline::add_point(const float3 position, const float radius, const float tilt)
{
positions_.append(position);
radii_.append(radius);
tilts_.append(tilt);
this->mark_cache_invalid();
}
void PolySpline::resize(const int size)
{
positions_.resize(size);
radii_.resize(size);
tilts_.resize(size);
this->mark_cache_invalid();
attributes.reallocate(size);
}
MutableSpan<float3> PolySpline::positions()
{
return positions_;
}
Span<float3> PolySpline::positions() const
{
return positions_;
}
MutableSpan<float> PolySpline::radii()
{
return radii_;
}
Span<float> PolySpline::radii() const
{
return radii_;
}
MutableSpan<float> PolySpline::tilts()
{
return tilts_;
}
Span<float> PolySpline::tilts() const
{
return tilts_;
}
void PolySpline::mark_cache_invalid()
{
tangent_cache_dirty_ = true;
normal_cache_dirty_ = true;
length_cache_dirty_ = true;
}
int PolySpline::evaluated_points_size() const
{
return this->size();
}
void PolySpline::correct_end_tangents() const
{
}
Span<float3> PolySpline::evaluated_positions() const
{
return this->positions();
}
/**
* Poly spline interpolation from control points to evaluated points is a special case, since
* the result data is the same as the input data. This function returns a GVArray that points to
* the original data. Therefore the lifetime of the returned virtual array must not be longer than
* the source data.
*/
blender::fn::GVArrayPtr PolySpline::interpolate_to_evaluated_points(
const blender::fn::GVArray &source_data) const
{
BLI_assert(source_data.size() == this->size());
return source_data.shallow_copy();
}