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blender-archive/source/blender/bmesh/tools/bmesh_bevel.c

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C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bmesh
*
* Main functions for beveling a BMesh (used by the tool and modifier)
*/
#include "MEM_guardedalloc.h"
#include "DNA_curveprofile_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_scene_types.h"
#include "BLI_alloca.h"
#include "BLI_array.h"
#include "BLI_math.h"
#include "BLI_memarena.h"
#include "BLI_utildefines.h"
#include "BKE_curveprofile.h"
#include "BKE_customdata.h"
#include "BKE_deform.h"
#include "BKE_mesh.h"
#include "eigen_capi.h"
#include "bmesh.h"
#include "bmesh_bevel.h" /* own include */
#include "./intern/bmesh_private.h"
// #define BEVEL_DEBUG_TIME
#ifdef BEVEL_DEBUG_TIME
# include "PIL_time.h"
#endif
#define BEVEL_EPSILON_D 1e-6
#define BEVEL_EPSILON 1e-6f
#define BEVEL_EPSILON_SQ 1e-12f
#define BEVEL_EPSILON_BIG 1e-4f
#define BEVEL_EPSILON_BIG_SQ 1e-8f
#define BEVEL_EPSILON_ANG DEG2RADF(2.0f)
#define BEVEL_SMALL_ANG DEG2RADF(10.0f)
/** Difference in dot products that corresponds to 10 degree difference between vectors. */
#define BEVEL_SMALL_ANG_DOT (1.0f - cosf(BEVEL_SMALL_ANG))
/** Difference in dot products that corresponds to 2.0 degree difference between vectors. */
#define BEVEL_EPSILON_ANG_DOT (1.0f - cosf(BEVEL_EPSILON_ANG))
#define BEVEL_MAX_ADJUST_PCT 10.0f
#define BEVEL_MAX_AUTO_ADJUST_PCT 300.0f
#define BEVEL_MATCH_SPEC_WEIGHT 0.2
//#define DEBUG_CUSTOM_PROFILE_CUTOFF
/* Happens far too often, uncomment for development. */
// #define BEVEL_ASSERT_PROJECT
/* for testing */
// #pragma GCC diagnostic error "-Wpadded"
/* Constructed vertex, sometimes later instantiated as BMVert. */
typedef struct NewVert {
BMVert *v;
float co[3];
char _pad[4];
} NewVert;
struct BoundVert;
/* Data for one end of an edge involved in a bevel. */
typedef struct EdgeHalf {
/** Other EdgeHalves connected to the same BevVert, in CCW order. */
struct EdgeHalf *next, *prev;
/** Original mesh edge. */
BMEdge *e;
/** Face between this edge and previous, if any. */
BMFace *fprev;
/** Face between this edge and next, if any. */
BMFace *fnext;
/** Left boundary vert (looking along edge to end). */
struct BoundVert *leftv;
/** Right boundary vert, if beveled. */
struct BoundVert *rightv;
/** Offset into profile to attach non-beveled edge. */
int profile_index;
/** How many segments for the bevel. */
int seg;
/** Offset for this edge, on left side. */
float offset_l;
/** Offset for this edge, on right side. */
float offset_r;
/** User specification for offset_l. */
float offset_l_spec;
/** User specification for offset_r. */
float offset_r_spec;
/** Is this edge beveled? */
bool is_bev;
/** Is e->v2 the vertex at this end? */
bool is_rev;
/** Is e a seam for custom loopdata (e.g., UVs)? */
bool is_seam;
/** Used during the custom profile orientation pass. */
bool visited_rpo;
char _pad[4];
} EdgeHalf;
/**
* Profile specification:
* The profile is a path defined with start, middle, and end control points projected onto a
* plane (plane_no is normal, plane_co is a point on it) via lines in a given direction (proj_dir).
*
* Many interesting profiles are in family of superellipses:
* (abs(x/a))^r + abs(y/b))^r = 1
* r==2 => ellipse; r==1 => line; r < 1 => concave; r > 1 => bulging out.
* Special cases: let r==0 mean straight-inward, and r==4 mean straight outward.
*
* After the parameters are all set, the actual profile points are calculated and pointed to
* by prof_co. We also may need profile points for a higher resolution number of segments
* for the subdivision while making the ADJ vertex mesh pattern, and that goes in prof_co_2.
*/
typedef struct Profile {
/** Superellipse r parameter. */
float super_r;
/** Height for profile cutoff face sides. */
float height;
/** Start control point for profile. */
float start[3];
/** Mid control point for profile. */
float middle[3];
/** End control point for profile. */
float end[3];
/** Normal of plane to project to. */
float plane_no[3];
/** Coordinate on plane to project to. */
float plane_co[3];
/** Direction of projection line. */
float proj_dir[3];
/** seg+1 profile coordinates (triples of floats). */
float *prof_co;
/** Like prof_co, but for seg power of 2 >= seg. */
float *prof_co_2;
/** Mark a special case so the these parameters aren't reset with others. */
bool special_params;
} Profile;
#define PRO_SQUARE_R 1e4f
#define PRO_CIRCLE_R 2.0f
#define PRO_LINE_R 1.0f
#define PRO_SQUARE_IN_R 0.0f
/**
* The un-transformed 2D storage of profile vertex locations. Also, for non-custom profiles
* this serves as a cache for the results of the expensive calculation of u parameter values to
* get even spacing on superellipse for current BevelParams seg and pro_super_r.
*/
typedef struct ProfileSpacing {
/** The profile's seg+1 x values. */
double *xvals;
/** The profile's seg+1 y values. */
double *yvals;
/** The profile's seg_2+1 x values, (seg_2 = power of 2 >= seg). */
double *xvals_2;
/** The profile's seg_2+1 y values, (seg_2 = power of 2 >= seg). */
double *yvals_2;
/** The power of two greater than or equal to the number of segments. */
int seg_2;
/** How far "out" the profile is, used at the start of subdivision. */
float fullness;
} ProfileSpacing;
/**
* If the mesh has custom data Loop layers that 'have math' we use this
* data to help decide which face to use as representative when there
* is an ambiguous choice as to which face to use, which happens
* when there is an odd number of segments.
*
* The face_compent field of the following will only be set if there are an odd
* number of segments. The it uses BMFace indices to index into it, so will
* only be valid as long BMFaces are not added or deleted in the BMesh.
* "Connected Component" here means connected in UV space:
* i.e., one face is directly connected to another if they share an edge and
* all of Loop UV custom layers are contiguous across that edge.
*/
typedef struct MathLayerInfo {
/** A connected-component id for each BMFace in the mesh. */
int *face_component;
/** Does the mesh have any custom loop uv layers? */
bool has_math_layers;
} MathLayerInfo;
/**
* An element in a cyclic boundary of a Vertex Mesh (VMesh), placed on each side of beveled edges
* where each profile starts, or on each side of a miter.
*/
typedef struct BoundVert {
/** In CCW order. */
struct BoundVert *next, *prev;
NewVert nv;
/** First of edges attached here: in CCW order. */
EdgeHalf *efirst;
EdgeHalf *elast;
/** The "edge between" that this boundvert on, in offset_on_edge_between case. */
EdgeHalf *eon;
/** Beveled edge whose left side is attached here, if any. */
EdgeHalf *ebev;
/** Used for vmesh indexing. */
int index;
/** When eon set, ratio of sines of angles to eon edge. */
float sinratio;
/** Adjustment chain or cycle link pointer. */
struct BoundVert *adjchain;
/** Edge profile between this and next BoundVert. */
Profile profile;
/** Are any of the edges attached here seams? */
bool any_seam;
/** Used during delta adjust pass. */
bool visited;
/** This boundvert begins an arc profile. */
bool is_arc_start;
/** This boundvert begins a patch profile. */
bool is_patch_start;
/** Is this boundvert the side of the custom profile's start. */
bool is_profile_start;
char _pad[3];
/** Length of seam starting from current boundvert to next boundvert with CCW ordering. */
int seam_len;
/** Same as seam_len but defines length of sharp edges. */
int sharp_len;
} BoundVert;
/** Data for the mesh structure replacing a vertex. */
typedef struct VMesh {
/** Allocated array - size and structure depends on kind. */
NewVert *mesh;
/** Start of boundary double-linked list. */
BoundVert *boundstart;
/** Number of vertices in the boundary. */
int count;
/** Common number of segments for segmented edges (same as bp->seg). */
int seg;
/** The kind of mesh to build at the corner vertex meshes. */
enum {
M_NONE, /* No polygon mesh needed. */
M_POLY, /* A simple polygon. */
M_ADJ, /* "Adjacent edges" mesh pattern. */
M_TRI_FAN, /* A simple polygon - fan filled. */
M_CUTOFF, /* A triangulated face at the end of each profile. */
} mesh_kind;
int _pad;
} VMesh;
/* Data for a vertex involved in a bevel. */
typedef struct BevVert {
/** Original mesh vertex. */
BMVert *v;
/** Total number of edges around the vertex (excluding wire edges if edge beveling). */
int edgecount;
/** Number of selected edges around the vertex. */
int selcount;
/** Count of wire edges. */
int wirecount;
/** Offset for this vertex, if vertex only bevel. */
float offset;
/** Any seams on attached edges? */
bool any_seam;
/** Used in graph traversal for adjusting offsets. */
bool visited;
/** Array of size edgecount; CCW order from vertex normal side. */
char _pad[6];
EdgeHalf *edges;
/** Array of size wirecount of wire edges. */
BMEdge **wire_edges;
/** Mesh structure for replacing vertex. */
VMesh *vmesh;
} BevVert;
/* Face classification. Note: depends on F_RECON > F_EDGE > F_VERT .*/
typedef enum {
/** Used when there is no face at all. */
F_NONE,
/** Original face, not touched. */
F_ORIG,
/** Face for construction around a vert. */
F_VERT,
/** Face for a beveled edge. */
F_EDGE,
/** Reconstructed original face with some new verts. */
F_RECON,
} FKind;
/** Helper for keeping track of angle kind. */
typedef enum AngleKind {
/** Angle less than 180 degrees. */
ANGLE_SMALLER = -1,
/** 180 degree angle. */
ANGLE_STRAIGHT = 0,
/** Angle greater than 180 degrees. */
ANGLE_LARGER = 1,
} AngleKind;
/** Bevel parameters and state. */
typedef struct BevelParams {
/** Records BevVerts made: key BMVert*, value BevVert* */
GHash *vert_hash;
/** Records new faces: key BMFace*, value one of {VERT/EDGE/RECON}_POLY. */
GHash *face_hash;
/** Use for all allocs while bevel runs. Note: If we need to free we can switch to mempool. */
MemArena *mem_arena;
/** Profile vertex location and spacings. */
ProfileSpacing pro_spacing;
/** Parameter values for evenly spaced profile points for the miter profiles. */
ProfileSpacing pro_spacing_miter;
/** Information about 'math' loop layers, like UV layers. */
MathLayerInfo math_layer_info;
/** The argument BMesh. */
BMesh *bm;
/** Blender units to offset each side of a beveled edge. */
float offset;
/** How offset is measured; enum defined in bmesh_operators.h. */
int offset_type;
/** Profile type: radius, superellipse, or custom */
int profile_type;
/** Bevel vertices only or edges. */
int affect_type;
/** Number of segments in beveled edge profile. */
int seg;
/** User profile setting. */
float profile;
/** Superellipse parameter for edge profile. */
float pro_super_r;
/** Bevel amount affected by weights on edges or verts. */
bool use_weights;
/** Should bevel prefer to slide along edges rather than keep widths spec? */
bool loop_slide;
/** Should offsets be limited by collisions? */
bool limit_offset;
/** Should offsets be adjusted to try to get even widths? */
bool offset_adjust;
/** Should we propagate seam edge markings? */
bool mark_seam;
/** Should we propagate sharp edge markings? */
bool mark_sharp;
/** Should we harden normals? */
bool harden_normals;
char _pad[1];
/** The struct used to store the custom profile input. */
const struct CurveProfile *custom_profile;
/** Vertex group array, maybe set if vertex only. */
const struct MDeformVert *dvert;
/** Vertex group index, maybe set if vertex only. */
int vertex_group;
/** If >= 0, material number for bevel; else material comes from adjacent faces. */
int mat_nr;
/** Setting face strength if > 0. */
int face_strength_mode;
/** What kind of miter pattern to use on reflex angles. */
int miter_outer;
/** What kind of miter pattern to use on non-reflex angles. */
int miter_inner;
/** The method to use for vertex mesh creation */
int vmesh_method;
/** Amount to spread when doing inside miter. */
float spread;
/** Mesh's smoothresh, used if hardening. */
float smoothresh;
} BevelParams;
// #pragma GCC diagnostic ignored "-Wpadded"
/* Only for debugging, this file shouldn't be in blender repo. */
// #include "bevdebug.c"
/* Use the unused _BM_ELEM_TAG_ALT flag to flag the 'long' loops (parallel to beveled edge)
* of edge-polygons. */
#define BM_ELEM_LONG_TAG (1 << 6)
/* These flag values will get set on geom we want to return in 'out' slots for edges and verts. */
#define EDGE_OUT 4
#define VERT_OUT 8
/* If we're called from the modifier, tool flags aren't available,
* but don't need output geometry. */
static void flag_out_edge(BMesh *bm, BMEdge *bme)
{
if (bm->use_toolflags) {
BMO_edge_flag_enable(bm, bme, EDGE_OUT);
}
}
static void flag_out_vert(BMesh *bm, BMVert *bmv)
{
if (bm->use_toolflags) {
BMO_vert_flag_enable(bm, bmv, VERT_OUT);
}
}
static void disable_flag_out_edge(BMesh *bm, BMEdge *bme)
{
if (bm->use_toolflags) {
BMO_edge_flag_disable(bm, bme, EDGE_OUT);
}
}
static void record_face_kind(BevelParams *bp, BMFace *f, FKind fkind)
{
if (bp->face_hash) {
BLI_ghash_insert(bp->face_hash, f, POINTER_FROM_INT(fkind));
}
}
static FKind get_face_kind(BevelParams *bp, BMFace *f)
{
void *val = BLI_ghash_lookup(bp->face_hash, f);
return val ? (FKind)POINTER_AS_INT(val) : F_ORIG;
}
/* Are d1 and d2 parallel or nearly so? */
static bool nearly_parallel(const float d1[3], const float d2[3])
{
float ang = angle_v3v3(d1, d2);
return (fabsf(ang) < BEVEL_EPSILON_ANG) || (fabsf(ang - (float)M_PI) < BEVEL_EPSILON_ANG);
}
/**
* \return True if d1 and d2 are parallel or nearly parallel.
*/
static bool nearly_parallel_normalized(const float d1[3], const float d2[3])
{
BLI_ASSERT_UNIT_V3(d1);
BLI_ASSERT_UNIT_V3(d2);
const float direction_dot = dot_v3v3(d1, d2);
return compare_ff(fabsf(direction_dot), 1.0f, BEVEL_EPSILON_ANG_DOT);
}
/* Make a new BoundVert of the given kind, inserting it at the end of the circular linked
* list with entry point bv->boundstart, and return it. */
static BoundVert *add_new_bound_vert(MemArena *mem_arena, VMesh *vm, const float co[3])
{
BoundVert *ans = (BoundVert *)BLI_memarena_alloc(mem_arena, sizeof(BoundVert));
copy_v3_v3(ans->nv.co, co);
if (!vm->boundstart) {
ans->index = 0;
vm->boundstart = ans;
ans->next = ans->prev = ans;
}
else {
BoundVert *tail = vm->boundstart->prev;
ans->index = tail->index + 1;
ans->prev = tail;
ans->next = vm->boundstart;
tail->next = ans;
vm->boundstart->prev = ans;
}
ans->profile.super_r = PRO_LINE_R;
ans->adjchain = NULL;
ans->sinratio = 1.0f;
ans->visited = false;
ans->any_seam = false;
ans->is_arc_start = false;
ans->is_patch_start = false;
ans->is_profile_start = false;
vm->count++;
return ans;
}
BLI_INLINE void adjust_bound_vert(BoundVert *bv, const float co[3])
{
copy_v3_v3(bv->nv.co, co);
}
/* Mesh verts are indexed (i, j, k) where
* i = boundvert index (0 <= i < nv)
* j = ring index (0 <= j <= ns2)
* k = segment index (0 <= k <= ns)
* Not all of these are used, and some will share BMVerts. */
static NewVert *mesh_vert(VMesh *vm, int i, int j, int k)
{
int nj = (vm->seg / 2) + 1;
int nk = vm->seg + 1;
return &vm->mesh[i * nk * nj + j * nk + k];
}
static void create_mesh_bmvert(BMesh *bm, VMesh *vm, int i, int j, int k, BMVert *eg)
{
NewVert *nv = mesh_vert(vm, i, j, k);
nv->v = BM_vert_create(bm, nv->co, eg, BM_CREATE_NOP);
BM_elem_flag_disable(nv->v, BM_ELEM_TAG);
flag_out_vert(bm, nv->v);
}
static void copy_mesh_vert(VMesh *vm, int ito, int jto, int kto, int ifrom, int jfrom, int kfrom)
{
NewVert *nvto = mesh_vert(vm, ito, jto, kto);
NewVert *nvfrom = mesh_vert(vm, ifrom, jfrom, kfrom);
nvto->v = nvfrom->v;
copy_v3_v3(nvto->co, nvfrom->co);
}
/* Find the EdgeHalf in bv's array that has edge bme. */
static EdgeHalf *find_edge_half(BevVert *bv, BMEdge *bme)
{
for (int i = 0; i < bv->edgecount; i++) {
if (bv->edges[i].e == bme) {
return &bv->edges[i];
}
}
return NULL;
}
/* Find the BevVert corresponding to BMVert bmv. */
static BevVert *find_bevvert(BevelParams *bp, BMVert *bmv)
{
return BLI_ghash_lookup(bp->vert_hash, bmv);
}
/**
* Find the EdgeHalf representing the other end of e->e.
* \return Return other end's BevVert in *r_bvother, if r_bvother is provided. That may not have
* been constructed yet, in which case return NULL.
*/
static EdgeHalf *find_other_end_edge_half(BevelParams *bp, EdgeHalf *e, BevVert **r_bvother)
{
BevVert *bvo = find_bevvert(bp, e->is_rev ? e->e->v1 : e->e->v2);
if (bvo) {
if (r_bvother) {
*r_bvother = bvo;
}
EdgeHalf *eother = find_edge_half(bvo, e->e);
BLI_assert(eother != NULL);
return eother;
}
if (r_bvother) {
*r_bvother = NULL;
}
return NULL;
}
/* Return the next EdgeHalf after from_e that is beveled.
* If from_e is NULL, find the first beveled edge. */
static EdgeHalf *next_bev(BevVert *bv, EdgeHalf *from_e)
{
if (from_e == NULL) {
from_e = &bv->edges[bv->edgecount - 1];
}
EdgeHalf *e = from_e;
do {
if (e->is_bev) {
return e;
}
} while ((e = e->next) != from_e);
return NULL;
}
/* Return the count of edges between e1 and e2 when going around bv CCW. */
static int count_ccw_edges_between(EdgeHalf *e1, EdgeHalf *e2)
{
int cnt = 0;
EdgeHalf *e = e1;
do {
if (e == e2) {
break;
}
e = e->next;
cnt++;
} while (e != e1);
return cnt;
}
/* Assume bme1 and bme2 both share some vert. Do they share a face?
* If they share a face then there is some loop around bme1 that is in a face
* where the next or previous edge in the face must be bme2. */
static bool edges_face_connected_at_vert(BMEdge *bme1, BMEdge *bme2)
{
BMIter iter;
BMLoop *l;
BM_ITER_ELEM (l, &iter, bme1, BM_LOOPS_OF_EDGE) {
if (l->prev->e == bme2 || l->next->e == bme2) {
return true;
}
}
return false;
}
/**
* Return a good representative face (for materials, etc.) for faces
* created around/near BoundVert v.
* Sometimes care about a second choice, if there is one.
* If r_fother parameter is non-NULL and there is another, different,
* possible frep, return the other one in that parameter.
*/
static BMFace *boundvert_rep_face(BoundVert *v, BMFace **r_fother)
{
BMFace *frep;
BMFace *frep2 = NULL;
if (v->ebev) {
frep = v->ebev->fprev;
if (v->efirst->fprev != frep) {
frep2 = v->efirst->fprev;
}
}
else if (v->efirst) {
frep = v->efirst->fprev;
if (frep) {
if (v->elast->fnext != frep) {
frep2 = v->elast->fnext;
}
else if (v->efirst->fnext != frep) {
frep2 = v->efirst->fnext;
}
else if (v->elast->fprev != frep) {
frep2 = v->efirst->fprev;
}
}
else if (v->efirst->fnext) {
frep = v->efirst->fnext;
if (v->elast->fnext != frep) {
frep2 = v->elast->fnext;
}
}
else if (v->elast->fprev) {
frep = v->elast->fprev;
}
}
else if (v->prev->elast) {
frep = v->prev->elast->fnext;
if (v->next->efirst) {
if (frep) {
frep2 = v->next->efirst->fprev;
}
else {
frep = v->next->efirst->fprev;
}
}
}
else {
frep = NULL;
}
if (r_fother) {
*r_fother = frep2;
}
return frep;
}
/**
* Make ngon from verts alone.
* Make sure to properly copy face attributes and do custom data interpolation from
* corresponding elements of face_arr, if that is non-NULL, else from facerep.
* If edge_arr is non-NULL, then for interpolation purposes only, the corresponding
* elements of vert_arr are snapped to any non-NULL edges in that array.
* If mat_nr >= 0 then the material of the face is set to that.
*
* \note ALL face creation goes through this function, this is important to keep!
*/
static BMFace *bev_create_ngon(BMesh *bm,
BMVert **vert_arr,
const int totv,
BMFace **face_arr,
BMFace *facerep,
BMEdge **edge_arr,
int mat_nr,
bool do_interp)
{
BMFace *f = BM_face_create_verts(bm, vert_arr, totv, facerep, BM_CREATE_NOP, true);
if ((facerep || (face_arr && face_arr[0])) && f) {
BM_elem_attrs_copy(bm, bm, facerep ? facerep : face_arr[0], f);
if (do_interp) {
int i = 0;
BMIter iter;
BMLoop *l;
BM_ITER_ELEM (l, &iter, f, BM_LOOPS_OF_FACE) {
BMFace *interp_f;
if (face_arr) {
/* Assume loops of created face are in same order as verts. */
BLI_assert(l->v == vert_arr[i]);
interp_f = face_arr[i];
}
else {
interp_f = facerep;
}
if (interp_f) {
BMEdge *bme = NULL;
if (edge_arr) {
bme = edge_arr[i];
}
float save_co[3];
if (bme) {
copy_v3_v3(save_co, l->v->co);
closest_to_line_segment_v3(l->v->co, save_co, bme->v1->co, bme->v2->co);
}
BM_loop_interp_from_face(bm, l, interp_f, true, true);
if (bme) {
copy_v3_v3(l->v->co, save_co);
}
}
i++;
}
}
}
/* Not essential for bevels own internal logic,
* this is done so the operator can select newly created geometry. */
if (f) {
BM_elem_flag_enable(f, BM_ELEM_TAG);
BMIter iter;
BMEdge *bme;
BM_ITER_ELEM (bme, &iter, f, BM_EDGES_OF_FACE) {
flag_out_edge(bm, bme);
}
}
if (mat_nr >= 0) {
f->mat_nr = (short)mat_nr;
}
return f;
}
static BMFace *bev_create_quad(BMesh *bm,
BMVert *v1,
BMVert *v2,
BMVert *v3,
BMVert *v4,
BMFace *f1,
BMFace *f2,
BMFace *f3,
BMFace *f4,
int mat_nr)
{
BMVert *varr[4] = {v1, v2, v3, v4};
BMFace *farr[4] = {f1, f2, f3, f4};
return bev_create_ngon(bm, varr, 4, farr, f1, NULL, mat_nr, true);
}
static BMFace *bev_create_quad_ex(BMesh *bm,
BMVert *v1,
BMVert *v2,
BMVert *v3,
BMVert *v4,
BMFace *f1,
BMFace *f2,
BMFace *f3,
BMFace *f4,
BMEdge *e1,
BMEdge *e2,
BMEdge *e3,
BMEdge *e4,
BMFace *frep,
int mat_nr)
{
BMVert *varr[4] = {v1, v2, v3, v4};
BMFace *farr[4] = {f1, f2, f3, f4};
BMEdge *earr[4] = {e1, e2, e3, e4};
return bev_create_ngon(bm, varr, 4, farr, frep, earr, mat_nr, true);
}
/* Is Loop layer layer_index contiguous across shared vertex of l1 and l2? */
static bool contig_ldata_across_loops(BMesh *bm, BMLoop *l1, BMLoop *l2, int layer_index)
{
const int offset = bm->ldata.layers[layer_index].offset;
const int type = bm->ldata.layers[layer_index].type;
return CustomData_data_equals(
type, (char *)l1->head.data + offset, (char *)l2->head.data + offset);
}
/* Are all loop layers with have math (e.g., UVs)
* contiguous from face f1 to face f2 across edge e?
*/
static bool contig_ldata_across_edge(BMesh *bm, BMEdge *e, BMFace *f1, BMFace *f2)
{
if (bm->ldata.totlayer == 0) {
return true;
}
BMLoop *lef1, *lef2;
if (!BM_edge_loop_pair(e, &lef1, &lef2)) {
return false;
}
/* If faces are oriented consistently around e,
* should now have lef1 and lef2 being f1 and f2 in either order.
*/
if (lef1->f == f2) {
SWAP(BMLoop *, lef1, lef2);
}
if (lef1->f != f1 || lef2->f != f2) {
return false;
}
BMVert *v1 = lef1->v;
BMVert *v2 = lef2->v;
if (v1 == v2) {
return false;
}
BLI_assert((v1 == e->v1 && v2 == e->v2) || (v1 == e->v2 && v2 == e->v1));
UNUSED_VARS_NDEBUG(v1, v2);
BMLoop *lv1f1 = lef1;
BMLoop *lv2f1 = lef1->next;
BMLoop *lv1f2 = lef2->next;
BMLoop *lv2f2 = lef2;
BLI_assert(lv1f1->v == v1 && lv1f1->f == f1 && lv2f1->v == v2 && lv2f1->f == f1 &&
lv1f2->v == v1 && lv1f2->f == f2 && lv2f2->v == v2 && lv2f2->f == f2);
for (int i = 0; i < bm->ldata.totlayer; i++) {
if (CustomData_layer_has_math(&bm->ldata, i)) {
if (!contig_ldata_across_loops(bm, lv1f1, lv1f2, i) ||
!contig_ldata_across_loops(bm, lv2f1, lv2f2, i)) {
return false;
}
}
}
return true;
}
/*
* Set up the fields of bp->math_layer_info.
* We always set has_math_layers to the correct value.
* Only if there are UV layers and the number of segments is odd,
* we need to calculate connected face components in UV space.
*/
static void math_layer_info_init(BevelParams *bp, BMesh *bm)
{
bp->math_layer_info.has_math_layers = false;
bp->math_layer_info.face_component = NULL;
for (int i = 0; i < bm->ldata.totlayer; i++) {
if (CustomData_has_layer(&bm->ldata, CD_MLOOPUV)) {
bp->math_layer_info.has_math_layers = true;
break;
}
}
if (!bp->math_layer_info.has_math_layers || (bp->seg % 2) == 0) {
return;
}
BM_mesh_elem_index_ensure(bm, BM_FACE);
BM_mesh_elem_table_ensure(bm, BM_FACE);
int totface = bm->totface;
int *face_component = BLI_memarena_alloc(bp->mem_arena, sizeof(int) * totface);
bp->math_layer_info.face_component = face_component;
/* Use an array as a stack. Stack size can't exceed total faces if keep track of what is in
* stack. */
BMFace **stack = MEM_malloc_arrayN(totface, sizeof(BMFace *), __func__);
bool *in_stack = MEM_malloc_arrayN(totface, sizeof(bool), __func__);
/* Set all component ids by DFS from faces with unassigned components. */
for (int f = 0; f < totface; f++) {
face_component[f] = -1;
in_stack[f] = false;
}
int current_component = -1;
for (int f = 0; f < totface; f++) {
if (face_component[f] == -1 && !in_stack[f]) {
int stack_top = 0;
current_component++;
BLI_assert(stack_top < totface);
stack[stack_top] = BM_face_at_index(bm, f);
in_stack[f] = true;
while (stack_top >= 0) {
BMFace *bmf = stack[stack_top];
stack_top--;
int bmf_index = BM_elem_index_get(bmf);
in_stack[bmf_index] = false;
if (face_component[bmf_index] != -1) {
continue;
}
face_component[bmf_index] = current_component;
/* Neighbors are faces that share an edge with bmf and
* are where contig_ldata_across_edge(...) is true for the
* shared edge and two faces.
*/
BMIter eiter;
BMEdge *bme;
BM_ITER_ELEM (bme, &eiter, bmf, BM_EDGES_OF_FACE) {
BMIter fiter;
BMFace *bmf_other;
BM_ITER_ELEM (bmf_other, &fiter, bme, BM_FACES_OF_EDGE) {
if (bmf_other != bmf) {
int bmf_other_index = BM_elem_index_get(bmf_other);
if (face_component[bmf_other_index] != -1 || in_stack[bmf_other_index]) {
continue;
}
if (contig_ldata_across_edge(bm, bme, bmf, bmf_other)) {
stack_top++;
BLI_assert(stack_top < totface);
stack[stack_top] = bmf_other;
in_stack[bmf_other_index] = true;
}
}
}
}
}
}
}
MEM_freeN(stack);
MEM_freeN(in_stack);
}
/**
* Use a tie-breaking rule to choose a representative face when
* there are number of choices, `face[0]`, `face[1]`, ..., `face[nfaces]`.
* This is needed when there are an odd number of segments, and the center
* segment (and its continuation into vmesh) can usually arbitrarily be
* the previous face or the next face.
* Or, for the center polygon of a corner, all of the faces around
* the vertex are possibleface_component choices.
* If we just choose randomly, the resulting UV maps or material
* assignment can look ugly/inconsistent.
* Allow for the case when arguments are null.
*/
static BMFace *choose_rep_face(BevelParams *bp, BMFace **face, int nfaces)
{
#define VEC_VALUE_LEN 6
float(*value_vecs)[VEC_VALUE_LEN] = NULL;
int num_viable = 0;
value_vecs = BLI_array_alloca(value_vecs, nfaces);
bool *still_viable = BLI_array_alloca(still_viable, nfaces);
for (int f = 0; f < nfaces; f++) {
BMFace *bmf = face[f];
if (bmf == NULL) {
still_viable[f] = false;
continue;
}
still_viable[f] = true;
num_viable++;
int bmf_index = BM_elem_index_get(bmf);
int value_index = 0;
/* First tie-breaker: lower math-layer connected component id. */
value_vecs[f][value_index++] = bp->math_layer_info.face_component ?
(float)bp->math_layer_info.face_component[bmf_index] :
0.0f;
/* Next tie-breaker: selected face beats unselected one. */
value_vecs[f][value_index++] = BM_elem_flag_test(bmf, BM_ELEM_SELECT) ? 0.0f : 1.0f;
/* Next tie-breaker: lower material index. */
value_vecs[f][value_index++] = bmf->mat_nr >= 0 ? (float)bmf->mat_nr : 0.0f;
/* Next three tie-breakers: z, x, y components of face center. */
float cent[3];
BM_face_calc_center_bounds(bmf, cent);
value_vecs[f][value_index++] = cent[2];
value_vecs[f][value_index++] = cent[0];
value_vecs[f][value_index++] = cent[1];
BLI_assert(value_index == VEC_VALUE_LEN);
}
/* Look for a face that has a unique minimum value for in a value_index,
* trying each value_index in turn until find a unique minimum.
*/
int best_f = -1;
for (int value_index = 0; num_viable > 1 && value_index < VEC_VALUE_LEN; value_index++) {
for (int f = 0; f < nfaces; f++) {
if (!still_viable[f] || f == best_f) {
continue;
}
if (best_f == -1) {
best_f = f;
continue;
}
if (value_vecs[f][value_index] < value_vecs[best_f][value_index]) {
best_f = f;
/* Previous f's are now not viable any more. */
for (int i = f - 1; i >= 0; i--) {
if (still_viable[i]) {
still_viable[i] = false;
num_viable--;
}
}
}
else if (value_vecs[f][value_index] > value_vecs[best_f][value_index]) {
still_viable[f] = false;
num_viable--;
}
}
}
if (best_f == -1) {
best_f = 0;
}
return face[best_f];
#undef VEC_VALUE_LEN
}
/* Merge (using average) all the UV values for loops of v's faces.
* Caller should ensure that no seams are violated by doing this. */
static void bev_merge_uvs(BMesh *bm, BMVert *v)
{
int num_of_uv_layers = CustomData_number_of_layers(&bm->ldata, CD_MLOOPUV);
for (int i = 0; i < num_of_uv_layers; i++) {
int cd_loop_uv_offset = CustomData_get_n_offset(&bm->ldata, CD_MLOOPUV, i);
if (cd_loop_uv_offset == -1) {
return;
}
int n = 0;
float uv[2] = {0.0f, 0.0f};
BMIter iter;
BMLoop *l;
BM_ITER_ELEM (l, &iter, v, BM_LOOPS_OF_VERT) {
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
add_v2_v2(uv, luv->uv);
n++;
}
if (n > 1) {
mul_v2_fl(uv, 1.0f / (float)n);
BM_ITER_ELEM (l, &iter, v, BM_LOOPS_OF_VERT) {
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
copy_v2_v2(luv->uv, uv);
}
}
}
}
/* Merge (using average) the UV values for two specific loops of v: those for faces containing v,
* and part of faces that share edge bme. */
static void bev_merge_edge_uvs(BMesh *bm, BMEdge *bme, BMVert *v)
{
int num_of_uv_layers = CustomData_number_of_layers(&bm->ldata, CD_MLOOPUV);
BMLoop *l1 = NULL;
BMLoop *l2 = NULL;
BMIter iter;
BMLoop *l;
BM_ITER_ELEM (l, &iter, v, BM_LOOPS_OF_VERT) {
if (l->e == bme) {
l1 = l;
}
else if (l->prev->e == bme) {
l2 = l;
}
}
if (l1 == NULL || l2 == NULL) {
return;
}
for (int i = 0; i < num_of_uv_layers; i++) {
int cd_loop_uv_offset = CustomData_get_n_offset(&bm->ldata, CD_MLOOPUV, i);
if (cd_loop_uv_offset == -1) {
return;
}
float uv[2] = {0.0f, 0.0f};
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l1, cd_loop_uv_offset);
add_v2_v2(uv, luv->uv);
luv = BM_ELEM_CD_GET_VOID_P(l2, cd_loop_uv_offset);
add_v2_v2(uv, luv->uv);
mul_v2_fl(uv, 0.5f);
luv = BM_ELEM_CD_GET_VOID_P(l1, cd_loop_uv_offset);
copy_v2_v2(luv->uv, uv);
luv = BM_ELEM_CD_GET_VOID_P(l2, cd_loop_uv_offset);
copy_v2_v2(luv->uv, uv);
}
}
/* Calculate coordinates of a point a distance d from v on e->e and return it in slideco. */
static void slide_dist(EdgeHalf *e, BMVert *v, float d, float r_slideco[3])
{
float dir[3];
sub_v3_v3v3(dir, v->co, BM_edge_other_vert(e->e, v)->co);
float len = normalize_v3(dir);
if (d > len) {
d = len - (float)(50.0 * BEVEL_EPSILON_D);
}
copy_v3_v3(r_slideco, v->co);
madd_v3_v3fl(r_slideco, dir, -d);
}
/* Is co not on the edge e? If not, return the closer end of e in ret_closer_v. */
static bool is_outside_edge(EdgeHalf *e, const float co[3], BMVert **ret_closer_v)
{
float h[3], u[3];
float *l1 = e->e->v1->co;
sub_v3_v3v3(u, e->e->v2->co, l1);
sub_v3_v3v3(h, co, l1);
float lenu = normalize_v3(u);
float lambda = dot_v3v3(u, h);
if (lambda <= -BEVEL_EPSILON_BIG * lenu) {
*ret_closer_v = e->e->v1;
return true;
}
if (lambda >= (1.0f + BEVEL_EPSILON_BIG) * lenu) {
*ret_closer_v = e->e->v2;
return true;
}
return false;
}
/* Return whether the angle is less than, equal to, or larger than 180 degrees. */
static AngleKind edges_angle_kind(EdgeHalf *e1, EdgeHalf *e2, BMVert *v)
{
BMVert *v1 = BM_edge_other_vert(e1->e, v);
BMVert *v2 = BM_edge_other_vert(e2->e, v);
float dir1[3], dir2[3];
sub_v3_v3v3(dir1, v->co, v1->co);
sub_v3_v3v3(dir2, v->co, v2->co);
normalize_v3(dir1);
normalize_v3(dir2);
/* First check for in-line edges using a simpler test. */
if (nearly_parallel_normalized(dir1, dir2)) {
return ANGLE_STRAIGHT;
}
/* Angles are in [0,pi]. Need to compare cross product with normal to see if they are reflex. */
float cross[3];
cross_v3_v3v3(cross, dir1, dir2);
normalize_v3(cross);
float *no;
if (e1->fnext) {
no = e1->fnext->no;
}
else if (e2->fprev) {
no = e2->fprev->no;
}
else {
no = v->no;
}
if (dot_v3v3(cross, no) < 0.0f) {
return ANGLE_LARGER;
}
return ANGLE_SMALLER;
}
/* co should be approximately on the plane between e1 and e2, which share common vert v and common
* face f (which cannot be NULL). Is it between those edges, sweeping CCW? */
static bool point_between_edges(
const float co[3], BMVert *v, BMFace *f, EdgeHalf *e1, EdgeHalf *e2)
{
float dir1[3], dir2[3], dirco[3], no[3];
BMVert *v1 = BM_edge_other_vert(e1->e, v);
BMVert *v2 = BM_edge_other_vert(e2->e, v);
sub_v3_v3v3(dir1, v->co, v1->co);
sub_v3_v3v3(dir2, v->co, v2->co);
sub_v3_v3v3(dirco, v->co, co);
normalize_v3(dir1);
normalize_v3(dir2);
normalize_v3(dirco);
float ang11 = angle_normalized_v3v3(dir1, dir2);
float ang1co = angle_normalized_v3v3(dir1, dirco);
/* Angles are in [0,pi]. Need to compare cross product with normal to see if they are reflex. */
cross_v3_v3v3(no, dir1, dir2);
if (dot_v3v3(no, f->no) < 0.0f) {
ang11 = (float)(M_PI * 2.0) - ang11;
}
cross_v3_v3v3(no, dir1, dirco);
if (dot_v3v3(no, f->no) < 0.0f) {
ang1co = (float)(M_PI * 2.0) - ang1co;
}
return (ang11 - ang1co > -BEVEL_EPSILON_ANG);
}
/* Is the angle swept from e1 to e2, CCW when viewed from the normal side of f,
* not a reflex angle or a straight angle? Assume e1 and e2 share a vert. */
static bool edge_edge_angle_less_than_180(const BMEdge *e1, const BMEdge *e2, const BMFace *f)
{
float dir1[3], dir2[3], cross[3];
BLI_assert(f != NULL);
BMVert *v, *v1, *v2;
if (e1->v1 == e2->v1) {
v = e1->v1;
v1 = e1->v2;
v2 = e2->v2;
}
else if (e1->v1 == e2->v2) {
v = e1->v1;
v1 = e1->v2;
v2 = e2->v1;
}
else if (e1->v2 == e2->v1) {
v = e1->v2;
v1 = e1->v1;
v2 = e2->v2;
}
else if (e1->v2 == e2->v2) {
v = e1->v2;
v1 = e1->v1;
v2 = e2->v1;
}
else {
BLI_assert(false);
return false;
}
sub_v3_v3v3(dir1, v1->co, v->co);
sub_v3_v3v3(dir2, v2->co, v->co);
cross_v3_v3v3(cross, dir1, dir2);
return dot_v3v3(cross, f->no) > 0.0f;
}
/* When the offset_type is BEVEL_AMT_PERCENT or BEVEL_AMT_ABSOLUTE, fill in the coordinates
* of the lines whose intersection defines the boundary point between e1 and e2 with common
* vert v, as defined in the parameters of offset_meet.
*/
static void offset_meet_lines_percent_or_absolute(BevelParams *bp,
EdgeHalf *e1,
EdgeHalf *e2,
BMVert *v,
float r_l1a[3],
float r_l1b[3],
float r_l2a[3],
float r_l2b[3])
{
/* Get points the specified distance along each leg.
* Note: not all BevVerts and EdgeHalfs have been made yet, so we have
* to find required edges by moving around faces and use fake EdgeHalfs for
* some of the edges. If there aren't faces to move around, we have to give up.
* The legs we need are:
* e0 : the next edge around e1->fnext (==f1) after e1.
* e3 : the prev edge around e2->fprev (==f2) before e2.
* e4 : the previous edge around f1 before e1 (may be e2).
* e5 : the next edge around f2 after e2 (may be e1).
*/
BMVert *v1, *v2;
EdgeHalf e0, e3, e4, e5;
BMFace *f1, *f2;
float d0, d3, d4, d5;
float e1_wt, e2_wt;
v1 = BM_edge_other_vert(e1->e, v);
v2 = BM_edge_other_vert(e2->e, v);
f1 = e1->fnext;
f2 = e2->fprev;
bool no_offsets = f1 == NULL || f2 == NULL;
if (!no_offsets) {
BMLoop *l = BM_face_vert_share_loop(f1, v1);
e0.e = l->e;
l = BM_face_vert_share_loop(f2, v2);
e3.e = l->prev->e;
l = BM_face_vert_share_loop(f1, v);
e4.e = l->prev->e;
l = BM_face_vert_share_loop(f2, v);
e5.e = l->e;
/* All the legs must be visible from their opposite legs. */
no_offsets = !edge_edge_angle_less_than_180(e0.e, e1->e, f1) ||
!edge_edge_angle_less_than_180(e1->e, e4.e, f1) ||
!edge_edge_angle_less_than_180(e2->e, e3.e, f2) ||
!edge_edge_angle_less_than_180(e5.e, e2->e, f1);
if (!no_offsets) {
if (bp->offset_type == BEVEL_AMT_ABSOLUTE) {
d0 = d3 = d4 = d5 = bp->offset;
}
else {
d0 = bp->offset * BM_edge_calc_length(e0.e) / 100.0f;
d3 = bp->offset * BM_edge_calc_length(e3.e) / 100.0f;
d4 = bp->offset * BM_edge_calc_length(e4.e) / 100.0f;
d5 = bp->offset * BM_edge_calc_length(e5.e) / 100.0f;
}
if (bp->use_weights) {
CustomData *cd = &bp->bm->edata;
e1_wt = BM_elem_float_data_get(cd, e1->e, CD_BWEIGHT);
e2_wt = BM_elem_float_data_get(cd, e2->e, CD_BWEIGHT);
}
else {
e1_wt = 1.0f;
e2_wt = 1.0f;
}
slide_dist(&e4, v, d4 * e1_wt, r_l1a);
slide_dist(&e0, v1, d0 * e1_wt, r_l1b);
slide_dist(&e5, v, d5 * e2_wt, r_l2a);
slide_dist(&e3, v2, d3 * e2_wt, r_l2b);
}
}
if (no_offsets) {
copy_v3_v3(r_l1a, v->co);
copy_v3_v3(r_l1b, v1->co);
copy_v3_v3(r_l2a, v->co);
copy_v3_v3(r_l2b, v2->co);
}
}
/**
* Calculate the meeting point between the offset edges for e1 and e2, putting answer in meetco.
* e1 and e2 share vertex v and face f (may be NULL) and viewed from the normal side of
* the bevel vertex, e1 precedes e2 in CCW order.
* Offset edge is on right of both edges, where e1 enters v and e2 leave it.
* When offsets are equal, the new point is on the edge bisector, with length offset/sin(angle/2),
* but if the offsets are not equal (we allow for because the bevel modifier has edge weights that
* may lead to different offsets) then the meeting point can be found by intersecting offset lines.
* If making the meeting point significantly changes the left or right offset from the user spec,
* record the change in offset_l (or offset_r); later we can tell that a change has happened
* because the offset will differ from its original value in offset_l_spec (or offset_r_spec).
*
* \param edges_between: If this is true, there are edges between e1 and e2 in CCW order so they
* don't share a common face. We want the meeting point to be on an existing face so it
* should be dropped onto one of the intermediate faces, if possible.
* \param e_in_plane: If we need to drop from the calculated offset lines to one of the faces,
* we don't want to drop onto the 'in plane' face, so if this is not null skip this edge's faces.
*/
static void offset_meet(BevelParams *bp,
EdgeHalf *e1,
EdgeHalf *e2,
BMVert *v,
BMFace *f,
bool edges_between,
float meetco[3],
const EdgeHalf *e_in_plane)
{
/* Get direction vectors for two offset lines. */
float dir1[3], dir2[3];
sub_v3_v3v3(dir1, v->co, BM_edge_other_vert(e1->e, v)->co);
sub_v3_v3v3(dir2, BM_edge_other_vert(e2->e, v)->co, v->co);
float dir1n[3], dir2p[3];
if (edges_between) {
EdgeHalf *e1next = e1->next;
EdgeHalf *e2prev = e2->prev;
sub_v3_v3v3(dir1n, BM_edge_other_vert(e1next->e, v)->co, v->co);
sub_v3_v3v3(dir2p, v->co, BM_edge_other_vert(e2prev->e, v)->co);
}
else {
/* Shut up 'maybe unused' warnings. */
zero_v3(dir1n);
zero_v3(dir2p);
}
float ang = angle_v3v3(dir1, dir2);
float norm_perp1[3];
if (ang < BEVEL_EPSILON_ANG) {
/* Special case: e1 and e2 are parallel; put offset point perp to both, from v.
* need to find a suitable plane.
* This code used to just use offset and dir1, but that makes for visible errors
* on a circle with > 200 sides, which trips this "nearly perp" code (see T61214).
* so use the average of the two, and the offset formula for angle bisector.
* If offsets are different, we're out of luck:
* Use the max of the two (so get consistent looking results if the same situation
* arises elsewhere in the object but with opposite roles for e1 and e2. */
float norm_v[3];
if (f) {
copy_v3_v3(norm_v, f->no);
}
else {
/* Get average of face norms of faces between e and e2. */
int fcount = 0;
zero_v3(norm_v);
for (EdgeHalf *eloop = e1; eloop != e2; eloop = eloop->next) {
if (eloop->fnext != NULL) {
add_v3_v3(norm_v, eloop->fnext->no);
fcount++;
}
}
if (fcount == 0) {
copy_v3_v3(norm_v, v->no);
}
else {
mul_v3_fl(norm_v, 1.0f / fcount);
}
}
add_v3_v3(dir1, dir2);
cross_v3_v3v3(norm_perp1, dir1, norm_v);
normalize_v3(norm_perp1);
float off1a[3];
copy_v3_v3(off1a, v->co);
float d = max_ff(e1->offset_r, e2->offset_l);
d = d / cosf(ang / 2.0f);
madd_v3_v3fl(off1a, norm_perp1, d);
copy_v3_v3(meetco, off1a);
}
else if (fabsf(ang - (float)M_PI) < BEVEL_EPSILON_ANG) {
/* Special case: e1 and e2 are antiparallel, so bevel is into a zero-area face.
* Just make the offset point on the common line, at offset distance from v. */
float d = max_ff(e1->offset_r, e2->offset_l);
slide_dist(e2, v, d, meetco);
}
else {
/* Get normal to plane where meet point should be, using cross product instead of f->no
* in case f is non-planar.
* Except: sometimes locally there can be a small angle between dir1 and dir2 that leads
* to a normal that is actually almost perpendicular to the face normal;
* in this case it looks wrong to use the local (cross-product) normal, so use the face normal
* if the angle between dir1 and dir2 is smallish.
* If e1-v-e2 is a reflex angle (viewed from vertex normal side), need to flip.
* Use f->no to figure out which side to look at angle from, as even if f is non-planar,
* will be more accurate than vertex normal. */
float norm_v1[3], norm_v2[3];
if (f && ang < BEVEL_SMALL_ANG) {
copy_v3_v3(norm_v1, f->no);
copy_v3_v3(norm_v2, f->no);
}
else if (!edges_between) {
cross_v3_v3v3(norm_v1, dir2, dir1);
normalize_v3(norm_v1);
if (dot_v3v3(norm_v1, f ? f->no : v->no) < 0.0f) {
negate_v3(norm_v1);
}
copy_v3_v3(norm_v2, norm_v1);
}
else {
/* Separate faces; get face norms at corners for each separately. */
cross_v3_v3v3(norm_v1, dir1n, dir1);
normalize_v3(norm_v1);
f = e1->fnext;
if (dot_v3v3(norm_v1, f ? f->no : v->no) < 0.0f) {
negate_v3(norm_v1);
}
cross_v3_v3v3(norm_v2, dir2, dir2p);
normalize_v3(norm_v2);
f = e2->fprev;
if (dot_v3v3(norm_v2, f ? f->no : v->no) < 0.0f) {
negate_v3(norm_v2);
}
}
/* Get vectors perp to each edge, perp to norm_v, and pointing into face. */
float norm_perp2[3];
cross_v3_v3v3(norm_perp1, dir1, norm_v1);
cross_v3_v3v3(norm_perp2, dir2, norm_v2);
normalize_v3(norm_perp1);
normalize_v3(norm_perp2);
float off1a[3], off1b[3], off2a[3], off2b[3];
if (ELEM(bp->offset_type, BEVEL_AMT_PERCENT, BEVEL_AMT_ABSOLUTE)) {
offset_meet_lines_percent_or_absolute(bp, e1, e2, v, off1a, off1b, off2a, off2b);
}
else {
/* Get points that are offset distances from each line, then another point on each line. */
copy_v3_v3(off1a, v->co);
madd_v3_v3fl(off1a, norm_perp1, e1->offset_r);
add_v3_v3v3(off1b, off1a, dir1);
copy_v3_v3(off2a, v->co);
madd_v3_v3fl(off2a, norm_perp2, e2->offset_l);
add_v3_v3v3(off2b, off2a, dir2);
}
/* Intersect the offset lines. */
float isect2[3];
int isect_kind = isect_line_line_v3(off1a, off1b, off2a, off2b, meetco, isect2);
if (isect_kind == 0) {
/* Lines are collinear: we already tested for this, but this used a different epsilon. */
copy_v3_v3(meetco, off1a); /* Just to do something. */
}
else {
/* The lines intersect, but is it at a reasonable place?
* One problem to check: if one of the offsets is 0, then we don't want an intersection
* that is outside that edge itself. This can happen if angle between them is > 180 degrees,
* or if the offset amount is > the edge length. */
BMVert *closer_v;
if (e1->offset_r == 0.0f && is_outside_edge(e1, meetco, &closer_v)) {
copy_v3_v3(meetco, closer_v->co);
}
if (e2->offset_l == 0.0f && is_outside_edge(e2, meetco, &closer_v)) {
copy_v3_v3(meetco, closer_v->co);
}
if (edges_between && e1->offset_r > 0.0f && e2->offset_l > 0.0f) {
/* Try to drop meetco to a face between e1 and e2. */
if (isect_kind == 2) {
/* Lines didn't meet in 3d: get average of meetco and isect2. */
mid_v3_v3v3(meetco, meetco, isect2);
}
for (EdgeHalf *e = e1; e != e2; e = e->next) {
BMFace *fnext = e->fnext;
if (!fnext) {
continue;
}
float plane[4];
plane_from_point_normal_v3(plane, v->co, fnext->no);
float dropco[3];
closest_to_plane_normalized_v3(dropco, plane, meetco);
/* Don't drop to the faces next to the in plane edge. */
if (e_in_plane) {
ang = angle_v3v3(fnext->no, e_in_plane->fnext->no);
if ((fabsf(ang) < BEVEL_SMALL_ANG) || (fabsf(ang - (float)M_PI) < BEVEL_SMALL_ANG)) {
continue;
}
}
if (point_between_edges(dropco, v, fnext, e, e->next)) {
copy_v3_v3(meetco, dropco);
break;
}
}
}
}
}
}
/* Chosen so 1/sin(BEVEL_GOOD_ANGLE) is about 4, giving that expansion factor to bevel width. */
#define BEVEL_GOOD_ANGLE 0.25f
/**
* Calculate the meeting point between e1 and e2 (one of which should have zero offsets),
* where \a e1 precedes \a e2 in CCW order around their common vertex \a v
* (viewed from normal side).
* If \a r_angle is provided, return the angle between \a e and \a meetco in `*r_angle`.
* If the angle is 0, or it is 180 degrees or larger, there will be no meeting point;
* return false in that case, else true.
*/
static bool offset_meet_edge(
EdgeHalf *e1, EdgeHalf *e2, BMVert *v, float meetco[3], float *r_angle)
{
float dir1[3], dir2[3];
sub_v3_v3v3(dir1, BM_edge_other_vert(e1->e, v)->co, v->co);
sub_v3_v3v3(dir2, BM_edge_other_vert(e2->e, v)->co, v->co);
normalize_v3(dir1);
normalize_v3(dir2);
/* Find angle from dir1 to dir2 as viewed from vertex normal side. */
float ang = angle_normalized_v3v3(dir1, dir2);
if (fabsf(ang) < BEVEL_GOOD_ANGLE) {
if (r_angle) {
*r_angle = 0.0f;
}
return false;
}
float fno[3];
cross_v3_v3v3(fno, dir1, dir2);
if (dot_v3v3(fno, v->no) < 0.0f) {
ang = 2.0f * (float)M_PI - ang; /* Angle is reflex. */
if (r_angle) {
*r_angle = ang;
}
return false;
}
if (r_angle) {
*r_angle = ang;
}
if (fabsf(ang - (float)M_PI) < BEVEL_GOOD_ANGLE) {
return false;
}
float sinang = sinf(ang);
copy_v3_v3(meetco, v->co);
if (e1->offset_r == 0.0f) {
madd_v3_v3fl(meetco, dir1, e2->offset_l / sinang);
}
else {
madd_v3_v3fl(meetco, dir2, e1->offset_r / sinang);
}
return true;
}
/**
* Return true if it will look good to put the meeting point where offset_on_edge_between
* would put it. This means that neither side sees a reflex angle.
*/
static bool good_offset_on_edge_between(EdgeHalf *e1, EdgeHalf *e2, EdgeHalf *emid, BMVert *v)
{
float ang;
float meet[3];
return offset_meet_edge(e1, emid, v, meet, &ang) && offset_meet_edge(emid, e2, v, meet, &ang);
}
/**
* Calculate the best place for a meeting point for the offsets from edges e1 and e2 on the
* in-between edge emid. Viewed from the vertex normal side, the CCW order of these edges is e1,
* emid, e2. Return true if we placed meetco as compromise between where two edges met. If we did,
* put the ratio of sines of angles in *r_sinratio too.
* However, if the bp->offset_type is BEVEL_AMT_PERCENT or BEVEL_AMT_ABSOLUTE, we just slide
* along emid by the specified amount.
*/
static bool offset_on_edge_between(BevelParams *bp,
EdgeHalf *e1,
EdgeHalf *e2,
EdgeHalf *emid,
BMVert *v,
float meetco[3],
float *r_sinratio)
{
bool retval = false;
BLI_assert(e1->is_bev && e2->is_bev && !emid->is_bev);
float ang1, ang2;
float meet1[3], meet2[3];
bool ok1 = offset_meet_edge(e1, emid, v, meet1, &ang1);
bool ok2 = offset_meet_edge(emid, e2, v, meet2, &ang2);
if (ELEM(bp->offset_type, BEVEL_AMT_PERCENT, BEVEL_AMT_ABSOLUTE)) {
BMVert *v2 = BM_edge_other_vert(emid->e, v);
if (bp->offset_type == BEVEL_AMT_PERCENT) {
float wt = 1.0;
if (bp->use_weights) {
CustomData *cd = &bp->bm->edata;
wt = 0.5f * (BM_elem_float_data_get(cd, e1->e, CD_BWEIGHT) +
BM_elem_float_data_get(cd, e2->e, CD_BWEIGHT));
}
interp_v3_v3v3(meetco, v->co, v2->co, wt * bp->offset / 100.0f);
}
else {
float dir[3];
sub_v3_v3v3(dir, v2->co, v->co);
normalize_v3(dir);
madd_v3_v3v3fl(meetco, v->co, dir, bp->offset);
}
if (r_sinratio) {
*r_sinratio = (ang1 == 0.0f) ? 1.0f : sinf(ang2) / sinf(ang1);
}
return true;
}
if (ok1 && ok2) {
mid_v3_v3v3(meetco, meet1, meet2);
if (r_sinratio) {
/* ang1 should not be 0, but be paranoid. */
*r_sinratio = (ang1 == 0.0f) ? 1.0f : sinf(ang2) / sinf(ang1);
}
retval = true;
}
else if (ok1 && !ok2) {
copy_v3_v3(meetco, meet1);
}
else if (!ok1 && ok2) {
copy_v3_v3(meetco, meet2);
}
else {
/* Neither offset line met emid.
* This should only happen if all three lines are on top of each other. */
slide_dist(emid, v, e1->offset_r, meetco);
}
return retval;
}
/* Offset by e->offset in plane with normal plane_no, on left if left==true, else on right.
* If plane_no is NULL, choose an arbitrary plane different from eh's direction. */
static void offset_in_plane(EdgeHalf *e, const float plane_no[3], bool left, float r_co[3])
{
BMVert *v = e->is_rev ? e->e->v2 : e->e->v1;
float dir[3], no[3];
sub_v3_v3v3(dir, BM_edge_other_vert(e->e, v)->co, v->co);
normalize_v3(dir);
if (plane_no) {
copy_v3_v3(no, plane_no);
}
else {
zero_v3(no);
if (fabsf(dir[0]) < fabsf(dir[1])) {
no[0] = 1.0f;
}
else {
no[1] = 1.0f;
}
}
float fdir[3];
if (left) {
cross_v3_v3v3(fdir, dir, no);
}
else {
cross_v3_v3v3(fdir, no, dir);
}
normalize_v3(fdir);
copy_v3_v3(r_co, v->co);
madd_v3_v3fl(r_co, fdir, left ? e->offset_l : e->offset_r);
}
/* Calculate the point on e where line (co_a, co_b) comes closest to and return it in projco. */
static void project_to_edge(const BMEdge *e,
const float co_a[3],
const float co_b[3],
float projco[3])
{
float otherco[3];
if (!isect_line_line_v3(e->v1->co, e->v2->co, co_a, co_b, projco, otherco)) {
#ifdef BEVEL_ASSERT_PROJECT
BLI_assert(!"project meet failure");
#endif
copy_v3_v3(projco, e->v1->co);
}
}
/* If there is a bndv->ebev edge, find the mid control point if necessary.
* It is the closest point on the beveled edge to the line segment between bndv and bndv->next. */
static void set_profile_params(BevelParams *bp, BevVert *bv, BoundVert *bndv)
{
bool do_linear_interp = true;
EdgeHalf *e = bndv->ebev;
Profile *pro = &bndv->profile;
float start[3], end[3];
copy_v3_v3(start, bndv->nv.co);
copy_v3_v3(end, bndv->next->nv.co);
if (e) {
do_linear_interp = false;
pro->super_r = bp->pro_super_r;
/* Projection direction is direction of the edge. */
sub_v3_v3v3(pro->proj_dir, e->e->v1->co, e->e->v2->co);
if (e->is_rev) {
negate_v3(pro->proj_dir);
}
normalize_v3(pro->proj_dir);
project_to_edge(e->e, start, end, pro->middle);
copy_v3_v3(pro->start, start);
copy_v3_v3(pro->end, end);
/* Default plane to project onto is the one with triangle start - middle - end in it. */
float d1[3], d2[3];
sub_v3_v3v3(d1, pro->middle, start);
sub_v3_v3v3(d2, pro->middle, end);
normalize_v3(d1);
normalize_v3(d2);
cross_v3_v3v3(pro->plane_no, d1, d2);
normalize_v3(pro->plane_no);
if (nearly_parallel(d1, d2)) {
/* Start - middle - end are collinear.
* It should be the case that beveled edge is coplanar with two boundary verts.
* We want to move the profile to that common plane, if possible.
* That makes the multi-segment bevels curve nicely in that plane, as users expect.
* The new middle should be either v (when neighbor edges are unbeveled)
* or the intersection of the offset lines (if they are).
* If the profile is going to lead into unbeveled edges on each side
* (that is, both BoundVerts are "on-edge" points on non-beveled edges). */
copy_v3_v3(pro->middle, bv->v->co);
if (e->prev->is_bev && e->next->is_bev && bv->selcount >= 3) {
/* Want mid at the meet point of next and prev offset edges. */
float d3[3], d4[3], co4[3], meetco[3], isect2[3];
int isect_kind;
sub_v3_v3v3(d3, e->prev->e->v1->co, e->prev->e->v2->co);
sub_v3_v3v3(d4, e->next->e->v1->co, e->next->e->v2->co);
normalize_v3(d3);
normalize_v3(d4);
if (nearly_parallel(d3, d4)) {
/* Offset lines are collinear - want linear interpolation. */
mid_v3_v3v3(pro->middle, start, end);
do_linear_interp = true;
}
else {
float co3[3];
add_v3_v3v3(co3, start, d3);
add_v3_v3v3(co4, end, d4);
isect_kind = isect_line_line_v3(start, co3, end, co4, meetco, isect2);
if (isect_kind != 0) {
copy_v3_v3(pro->middle, meetco);
}
else {
/* Offset lines don't intersect - want linear interpolation. */
mid_v3_v3v3(pro->middle, start, end);
do_linear_interp = true;
}
}
}
copy_v3_v3(pro->end, end);
sub_v3_v3v3(d1, pro->middle, start);
normalize_v3(d1);
sub_v3_v3v3(d2, pro->middle, end);
normalize_v3(d2);
cross_v3_v3v3(pro->plane_no, d1, d2);
normalize_v3(pro->plane_no);
if (nearly_parallel(d1, d2)) {
/* Whole profile is collinear with edge: just interpolate. */
do_linear_interp = true;
}
else {
copy_v3_v3(pro->plane_co, bv->v->co);
copy_v3_v3(pro->proj_dir, pro->plane_no);
}
}
copy_v3_v3(pro->plane_co, start);
}
else if (bndv->is_arc_start) {
/* Assume pro->middle was already set. */
copy_v3_v3(pro->start, start);
copy_v3_v3(pro->end, end);
pro->super_r = PRO_CIRCLE_R;
zero_v3(pro->plane_co);
zero_v3(pro->plane_no);
zero_v3(pro->proj_dir);
do_linear_interp = false;
}
else if (bp->affect_type == BEVEL_AFFECT_VERTICES) {
copy_v3_v3(pro->start, start);
copy_v3_v3(pro->middle, bv->v->co);
copy_v3_v3(pro->end, end);
pro->super_r = bp->pro_super_r;
zero_v3(pro->plane_co);
zero_v3(pro->plane_no);
zero_v3(pro->proj_dir);
do_linear_interp = false;
}
if (do_linear_interp) {
pro->super_r = PRO_LINE_R;
copy_v3_v3(pro->start, start);
copy_v3_v3(pro->end, end);
mid_v3_v3v3(pro->middle, start, end);
/* Won't use projection for this line profile. */
zero_v3(pro->plane_co);
zero_v3(pro->plane_no);
zero_v3(pro->proj_dir);
}
}
/**
* Maybe move the profile plane for bndv->ebev to the plane its profile's start, and the
* original beveled vert, bmv. This will usually be the plane containing its adjacent
* non-beveled edges, but sometimes the start and the end are not on those edges.
*
* Currently just used in #build_boundary_terminal_edge.
*/
static void move_profile_plane(BoundVert *bndv, BMVert *bmvert)
{
Profile *pro = &bndv->profile;
/* Only do this if projecting, and start, end, and proj_dir are not coplanar. */
if (is_zero_v3(pro->proj_dir)) {
return;
}
float d1[3], d2[3];
sub_v3_v3v3(d1, bmvert->co, pro->start);
normalize_v3(d1);
sub_v3_v3v3(d2, bmvert->co, pro->end);
normalize_v3(d2);
float no[3], no2[3], no3[3];
cross_v3_v3v3(no, d1, d2);
cross_v3_v3v3(no2, d1, pro->proj_dir);
cross_v3_v3v3(no3, d2, pro->proj_dir);
if (normalize_v3(no) > BEVEL_EPSILON_BIG && normalize_v3(no2) > BEVEL_EPSILON_BIG &&
normalize_v3(no3) > BEVEL_EPSILON_BIG) {
float dot2 = dot_v3v3(no, no2);
float dot3 = dot_v3v3(no, no3);
if (fabsf(dot2) < (1 - BEVEL_EPSILON_BIG) && fabsf(dot3) < (1 - BEVEL_EPSILON_BIG)) {
copy_v3_v3(bndv->profile.plane_no, no);
}
}
/* We've changed the parameters from their defaults, so don't recalculate them later. */
pro->special_params = true;
}
/**
* Move the profile plane for the two BoundVerts involved in a weld.
* We want the plane that is most likely to have the intersections of the
* two edges' profile projections on it. bndv1 and bndv2 are by construction the
* intersection points of the outside parts of the profiles.
* The original vertex should form a third point of the desired plane.
*/
static void move_weld_profile_planes(BevVert *bv, BoundVert *bndv1, BoundVert *bndv2)
{
/* Only do this if projecting, and d1, d2, and proj_dir are not coplanar. */
if (is_zero_v3(bndv1->profile.proj_dir) || is_zero_v3(bndv2->profile.proj_dir)) {
return;
}
float d1[3], d2[3], no[3];
sub_v3_v3v3(d1, bv->v->co, bndv1->nv.co);
sub_v3_v3v3(d2, bv->v->co, bndv2->nv.co);
cross_v3_v3v3(no, d1, d2);
float l1 = normalize_v3(no);
/* "no" is new normal projection plane, but don't move if it is coplanar with both of the
* projection dirs. */
float no2[3], no3[3];
cross_v3_v3v3(no2, d1, bndv1->profile.proj_dir);
float l2 = normalize_v3(no2);
cross_v3_v3v3(no3, d2, bndv2->profile.proj_dir);
float l3 = normalize_v3(no3);
if (l1 > BEVEL_EPSILON && (l2 > BEVEL_EPSILON || l3 > BEVEL_EPSILON)) {
float dot1 = fabsf(dot_v3v3(no, no2));
float dot2 = fabsf(dot_v3v3(no, no3));
if (fabsf(dot1 - 1.0f) > BEVEL_EPSILON) {
copy_v3_v3(bndv1->profile.plane_no, no);
}
if (fabsf(dot2 - 1.0f) > BEVEL_EPSILON) {
copy_v3_v3(bndv2->profile.plane_no, no);
}
}
/* We've changed the parameters from their defaults, so don't recalculate them later. */
bndv1->profile.special_params = true;
bndv2->profile.special_params = true;
}
/* Return 1 if a and b are in CCW order on the normal side of f,
* and -1 if they are reversed, and 0 if there is no shared face f. */
static int bev_ccw_test(BMEdge *a, BMEdge *b, BMFace *f)
{
if (!f) {
return 0;
}
BMLoop *la = BM_face_edge_share_loop(f, a);
BMLoop *lb = BM_face_edge_share_loop(f, b);
if (!la || !lb) {
return 0;
}
return lb->next == la ? 1 : -1;
}
/**
* Fill matrix r_mat so that a point in the sheared parallelogram with corners
* va, vmid, vb (and the 4th that is implied by it being a parallelogram)
* is the result of transforming the unit square by multiplication with r_mat.
* If it can't be done because the parallelogram is degenerate, return false,
* else return true.
* Method:
* Find vo, the origin of the parallelogram with other three points va, vmid, vb.
* Also find vd, which is in direction normal to parallelogram and 1 unit away
* from the origin.
* The quarter circle in first quadrant of unit square will be mapped to the
* quadrant of a sheared ellipse in the parallelogram, using a matrix.
* The matrix mat is calculated to map:
* (0,1,0) -> va
* (1,1,0) -> vmid
* (1,0,0) -> vb
* (0,1,1) -> vd
* We want M to make M*A=B where A has the left side above, as columns
* and B has the right side as columns - both extended into homogeneous coords.
* So M = B*(Ainverse). Doing Ainverse by hand gives the code below.
*/
static bool make_unit_square_map(const float va[3],
const float vmid[3],
const float vb[3],
float r_mat[4][4])
{
float vb_vmid[3], va_vmid[3];
sub_v3_v3v3(va_vmid, vmid, va);
sub_v3_v3v3(vb_vmid, vmid, vb);
if (is_zero_v3(va_vmid) || is_zero_v3(vb_vmid)) {
return false;
}
if (fabsf(angle_v3v3(va_vmid, vb_vmid) - (float)M_PI) <= BEVEL_EPSILON_ANG) {
return false;
}
float vo[3], vd[3], vddir[3];
sub_v3_v3v3(vo, va, vb_vmid);
cross_v3_v3v3(vddir, vb_vmid, va_vmid);
normalize_v3(vddir);
add_v3_v3v3(vd, vo, vddir);
/* The cols of m are: {vmid - va, vmid - vb, vmid + vd - va -vb, va + vb - vmid;
* Blender transform matrices are stored such that m[i][*] is ith column;
* the last elements of each col remain as they are in unity matrix. */
sub_v3_v3v3(&r_mat[0][0], vmid, va);
r_mat[0][3] = 0.0f;
sub_v3_v3v3(&r_mat[1][0], vmid, vb);
r_mat[1][3] = 0.0f;
add_v3_v3v3(&r_mat[2][0], vmid, vd);
sub_v3_v3(&r_mat[2][0], va);
sub_v3_v3(&r_mat[2][0], vb);
r_mat[2][3] = 0.0f;
add_v3_v3v3(&r_mat[3][0], va, vb);
sub_v3_v3(&r_mat[3][0], vmid);
r_mat[3][3] = 1.0f;
return true;
}
/**
* Like make_unit_square_map, but this one makes a matrix that transforms the
* (1,1,1) corner of a unit cube into an arbitrary corner with corner vert d
* and verts around it a, b, c (in CCW order, viewed from d normal dir).
* The matrix mat is calculated to map:
* (1,0,0) -> va
* (0,1,0) -> vb
* (0,0,1) -> vc
* (1,1,1) -> vd
* We want M to make M*A=B where A has the left side above, as columns
* and B has the right side as columns - both extended into homogeneous coords.
* So `M = B*(Ainverse)`. Doing `Ainverse` by hand gives the code below.
* The cols of M are `1/2{va-vb+vc-vd}`, `1/2{-va+vb-vc+vd}`, `1/2{-va-vb+vc+vd}`,
* and `1/2{va+vb+vc-vd}`
* and Blender matrices have cols at m[i][*].
*/
static void make_unit_cube_map(
const float va[3], const float vb[3], const float vc[3], const float vd[3], float r_mat[4][4])
{
copy_v3_v3(r_mat[0], va);
sub_v3_v3(r_mat[0], vb);
sub_v3_v3(r_mat[0], vc);
add_v3_v3(r_mat[0], vd);
mul_v3_fl(r_mat[0], 0.5f);
r_mat[0][3] = 0.0f;
copy_v3_v3(r_mat[1], vb);
sub_v3_v3(r_mat[1], va);
sub_v3_v3(r_mat[1], vc);
add_v3_v3(r_mat[1], vd);
mul_v3_fl(r_mat[1], 0.5f);
r_mat[1][3] = 0.0f;
copy_v3_v3(r_mat[2], vc);
sub_v3_v3(r_mat[2], va);
sub_v3_v3(r_mat[2], vb);
add_v3_v3(r_mat[2], vd);
mul_v3_fl(r_mat[2], 0.5f);
r_mat[2][3] = 0.0f;
copy_v3_v3(r_mat[3], va);
add_v3_v3(r_mat[3], vb);
add_v3_v3(r_mat[3], vc);
sub_v3_v3(r_mat[3], vd);
mul_v3_fl(r_mat[3], 0.5f);
r_mat[3][3] = 1.0f;
}
/**
* Get the coordinate on the superellipse (x^r + y^r = 1), at parameter value x
* (or, if !rbig, mirrored (y=x)-line).
* rbig should be true if r > 1.0 and false if <= 1.0.
* Assume r > 0.0.
*/
static double superellipse_co(double x, float r, bool rbig)
{
BLI_assert(r > 0.0f);
/* If r<1, mirror the superellipse function by (y=x)-line to get a numerically stable range
* Possible because of symmetry, later mirror back. */
if (rbig) {
return pow((1.0 - pow(x, r)), (1.0 / r));
}
return 1.0 - pow((1.0 - pow(1.0 - x, r)), (1.0 / r));
}
/**
* Find the point on given profile at parameter i which goes from 0 to nseg as
* the profile moves from pro->start to pro->end.
* We assume that nseg is either the global seg number or a power of 2 less than
* or equal to the power of 2 >= seg.
* In the latter case, we subsample the profile for seg_2, which will not necessarily
* give equal spaced chords, but is in fact more what is desired by the cubic subdivision
* method used to make the vmesh pattern.
*/
static void get_profile_point(BevelParams *bp, const Profile *pro, int i, int nseg, float r_co[3])
{
if (bp->seg == 1) {
if (i == 0) {
copy_v3_v3(r_co, pro->start);
}
else {
copy_v3_v3(r_co, pro->end);
}
}
else {
if (nseg == bp->seg) {
BLI_assert(pro->prof_co != NULL);
copy_v3_v3(r_co, pro->prof_co + 3 * i);
}
else {
BLI_assert(is_power_of_2_i(nseg) && nseg <= bp->pro_spacing.seg_2);
/* Find spacing between subsamples in prof_co_2. */
int subsample_spacing = bp->pro_spacing.seg_2 / nseg;
copy_v3_v3(r_co, pro->prof_co_2 + 3 * i * subsample_spacing);
}
}
}
/**
* Helper for #calculate_profile that builds the 3D locations for the segments
* and the higher power of 2 segments.
*/
static void calculate_profile_segments(const Profile *profile,
const float map[4][4],
const bool use_map,
const bool reversed,
const int ns,
const double *xvals,
const double *yvals,
float *r_prof_co)
{
/* Iterate over the vertices along the boundary arc. */
for (int k = 0; k <= ns; k++) {
float co[3];
if (k == 0) {
copy_v3_v3(co, profile->start);
}
else if (k == ns) {
copy_v3_v3(co, profile->end);
}
else {
if (use_map) {
const float p[3] = {
reversed ? (float)yvals[ns - k] : (float)xvals[k],
reversed ? (float)xvals[ns - k] : (float)yvals[k],
0.0f,
};
/* Do the 2D->3D transformation of the profile coordinates. */
mul_v3_m4v3(co, map, p);
}
else {
interp_v3_v3v3(co, profile->start, profile->end, (float)k / (float)ns);
}
}
/* Finish the 2D->3D transformation by projecting onto the final profile plane. */
float *prof_co_k = r_prof_co + 3 * k;
if (!is_zero_v3(profile->proj_dir)) {
float co2[3];
add_v3_v3v3(co2, co, profile->proj_dir);
/* pro->plane_co and pro->plane_no are filled in #set_profile_params. */
if (!isect_line_plane_v3(prof_co_k, co, co2, profile->plane_co, profile->plane_no)) {
/* Shouldn't happen. */
copy_v3_v3(prof_co_k, co);
}
}
else {
copy_v3_v3(prof_co_k, co);
}
}
}
/**
* Calculate the actual coordinate values for bndv's profile.
* This is only needed if bp->seg > 1.
* Allocate the space for them if that hasn't been done already.
* If bp->seg is not a power of 2, also need to calculate
* the coordinate values for the power of 2 >= bp->seg, because the ADJ pattern needs power-of-2
* boundaries during construction.
*/
static void calculate_profile(BevelParams *bp, BoundVert *bndv, bool reversed, bool miter)
{
Profile *pro = &bndv->profile;
ProfileSpacing *pro_spacing = (miter) ? &bp->pro_spacing_miter : &bp->pro_spacing;
if (bp->seg == 1) {
return;
}
bool need_2 = bp->seg != bp->pro_spacing.seg_2;
if (pro->prof_co == NULL) {
pro->prof_co = (float *)BLI_memarena_alloc(bp->mem_arena, sizeof(float[3]) * (bp->seg + 1));
if (need_2) {
pro->prof_co_2 = (float *)BLI_memarena_alloc(bp->mem_arena,
sizeof(float[3]) * (bp->pro_spacing.seg_2 + 1));
}
else {
pro->prof_co_2 = pro->prof_co;
}
}
bool use_map;
float map[4][4];
if (bp->profile_type == BEVEL_PROFILE_SUPERELLIPSE && pro->super_r == PRO_LINE_R) {
use_map = false;
}
else {
use_map = make_unit_square_map(pro->start, pro->middle, pro->end, map);
}
if (bp->vmesh_method == BEVEL_VMESH_CUTOFF && use_map) {
/* Calculate the "height" of the profile by putting the (0,0) and (1,1) corners of the
* un-transformed profile through the 2D->3D map and calculating the distance between them. */
float bottom_corner[3] = {0.0f, 0.0f, 0.0f};
mul_v3_m4v3(bottom_corner, map, bottom_corner);
float top_corner[3] = {1.0f, 1.0f, 0.0f};
mul_v3_m4v3(top_corner, map, top_corner);
pro->height = len_v3v3(bottom_corner, top_corner);
}
/* Calculate the 3D locations for the profile points */
calculate_profile_segments(
pro, map, use_map, reversed, bp->seg, pro_spacing->xvals, pro_spacing->yvals, pro->prof_co);
/* Also calculate for the is the seg_2 case if it's needed .*/
if (need_2) {
calculate_profile_segments(pro,
map,
use_map,
reversed,
bp->pro_spacing.seg_2,
pro_spacing->xvals_2,
pro_spacing->yvals_2,
pro->prof_co_2);
}
}
/**
* Snap a direction co to a superellipsoid with parameter super_r.
* For square profiles, midline says whether or not to snap to both planes.
*
* Only currently used for the pipe and cube corner special cases.
*/
static void snap_to_superellipsoid(float co[3], const float super_r, bool midline)
{
float r = super_r;
if (r == PRO_CIRCLE_R) {
normalize_v3(co);
return;
}
float a = max_ff(0.0f, co[0]);
float b = max_ff(0.0f, co[1]);
float c = max_ff(0.0f, co[2]);
float x = a;
float y = b;
float z = c;
if (ELEM(r, PRO_SQUARE_R, PRO_SQUARE_IN_R)) {
/* Will only be called for 2d profile. */
BLI_assert(fabsf(z) < BEVEL_EPSILON);
z = 0.0f;
x = min_ff(1.0f, x);
y = min_ff(1.0f, y);
if (r == PRO_SQUARE_R) {
/* Snap to closer of x==1 and y==1 lines, or maybe both. */
float dx = 1.0f - x;
float dy = 1.0f - y;
if (dx < dy) {
x = 1.0f;
y = midline ? 1.0f : y;
}
else {
y = 1.0f;
x = midline ? 1.0f : x;
}
}
else {
/* Snap to closer of x==0 and y==0 lines, or maybe both. */
if (x < y) {
x = 0.0f;
y = midline ? 0.0f : y;
}
else {
y = 0.0f;
x = midline ? 0.0f : x;
}
}
}
else {
float rinv = 1.0f / r;
if (a == 0.0f) {
if (b == 0.0f) {
x = 0.0f;
y = 0.0f;
z = powf(c, rinv);
}
else {
x = 0.0f;
y = powf(1.0f / (1.0f + powf(c / b, r)), rinv);
z = c * y / b;
}
}
else {
x = powf(1.0f / (1.0f + powf(b / a, r) + powf(c / a, r)), rinv);
y = b * x / a;
z = c * x / a;
}
}
co[0] = x;
co[1] = y;
co[2] = z;
}
#define BEV_EXTEND_EDGE_DATA_CHECK(eh, flag) (BM_elem_flag_test(eh->e, flag))
static void check_edge_data_seam_sharp_edges(BevVert *bv, int flag, bool neg)
{
EdgeHalf *e = &bv->edges[0], *efirst = &bv->edges[0];
/* First first edge with seam or sharp edge data. */
while ((!neg && !BEV_EXTEND_EDGE_DATA_CHECK(e, flag)) ||
(neg && BEV_EXTEND_EDGE_DATA_CHECK(e, flag))) {
e = e->next;
if (e == efirst) {
break;
}
}
/* If no such edge found, return. */
if ((!neg && !BEV_EXTEND_EDGE_DATA_CHECK(e, flag)) ||
(neg && BEV_EXTEND_EDGE_DATA_CHECK(e, flag))) {
return;
}
/* Set efirst to this first encountered edge. */
efirst = e;
do {
int flag_count = 0;
EdgeHalf *ne = e->next;
while (((!neg && !BEV_EXTEND_EDGE_DATA_CHECK(ne, flag)) ||
(neg && BEV_EXTEND_EDGE_DATA_CHECK(ne, flag))) &&
ne != efirst) {
if (ne->is_bev) {
flag_count++;
}
ne = ne->next;
}
if (ne == e || (ne == efirst && ((!neg && !BEV_EXTEND_EDGE_DATA_CHECK(efirst, flag)) ||
(neg && BEV_EXTEND_EDGE_DATA_CHECK(efirst, flag))))) {
break;
}
/* Set seam_len / sharp_len of starting edge. */
if (flag == BM_ELEM_SEAM) {
e->rightv->seam_len = flag_count;
}
else if (flag == BM_ELEM_SMOOTH) {
e->rightv->sharp_len = flag_count;
}
e = ne;
} while (e != efirst);
}
static void bevel_extend_edge_data(BevVert *bv)
{
VMesh *vm = bv->vmesh;
if (vm->mesh_kind == M_TRI_FAN) {
return;
}
BoundVert *bcur = bv->vmesh->boundstart, *start = bcur;
do {
/* If current boundvert has a seam length > 0 then it has a seam running along its edges. */
if (bcur->seam_len) {
if (!bv->vmesh->boundstart->seam_len && start == bv->vmesh->boundstart) {
start = bcur; /* Set start to first boundvert with seam_len > 0. */
}
/* Now for all the mesh_verts starting at current index and ending at idxlen
* we go through outermost ring and through all its segments and add seams
* for those edges. */
int idxlen = bcur->index + bcur->seam_len;
for (int i = bcur->index; i < idxlen; i++) {
BMVert *v1 = mesh_vert(vm, i % vm->count, 0, 0)->v, *v2;
BMEdge *e;
for (int k = 1; k < vm->seg; k++) {
v2 = mesh_vert(vm, i % vm->count, 0, k)->v;
/* Here v1 & v2 are current and next BMverts,
* we find common edge and set its edge data. */
e = v1->e;
while (e->v1 != v2 && e->v2 != v2) {
if (e->v1 == v1) {
e = e->v1_disk_link.next;
}
else {
e = e->v2_disk_link.next;
}
}
BM_elem_flag_set(e, BM_ELEM_SEAM, true);
v1 = v2;
}
BMVert *v3 = mesh_vert(vm, (i + 1) % vm->count, 0, 0)->v;
e = v1->e; /* Do same as above for first and last vert. */
while (e->v1 != v3 && e->v2 != v3) {
if (e->v1 == v1) {
e = e->v1_disk_link.next;
}
else {
e = e->v2_disk_link.next;
}
}
BM_elem_flag_set(e, BM_ELEM_SEAM, true);
bcur = bcur->next;
}
}
else {
bcur = bcur->next;
}
} while (bcur != start);
bcur = bv->vmesh->boundstart;
start = bcur;
do {
if (bcur->sharp_len) {
if (!bv->vmesh->boundstart->sharp_len && start == bv->vmesh->boundstart) {
start = bcur;
}
int idxlen = bcur->index + bcur->sharp_len;
for (int i = bcur->index; i < idxlen; i++) {
BMVert *v1 = mesh_vert(vm, i % vm->count, 0, 0)->v, *v2;
BMEdge *e;
for (int k = 1; k < vm->seg; k++) {
v2 = mesh_vert(vm, i % vm->count, 0, k)->v;
e = v1->e;
while (e->v1 != v2 && e->v2 != v2) {
if (e->v1 == v1) {
e = e->v1_disk_link.next;
}
else {
e = e->v2_disk_link.next;
}
}
BM_elem_flag_set(e, BM_ELEM_SMOOTH, false);
v1 = v2;
}
BMVert *v3 = mesh_vert(vm, (i + 1) % vm->count, 0, 0)->v;
e = v1->e;
while (e->v1 != v3 && e->v2 != v3) {
if (e->v1 == v1) {
e = e->v1_disk_link.next;
}
else {
e = e->v2_disk_link.next;
}
}
BM_elem_flag_set(e, BM_ELEM_SMOOTH, false);
bcur = bcur->next;
}
}
else {
bcur = bcur->next;
}
} while (bcur != start);
}
/* Mark edges as sharp if they are between a smooth reconstructed face and a new face. */
static void bevel_edges_sharp_boundary(BMesh *bm, BevelParams *bp)
{
BMIter fiter;
BMFace *f;
BM_ITER_MESH (f, &fiter, bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(f, BM_ELEM_SMOOTH)) {
continue;
}
if (get_face_kind(bp, f) != F_RECON) {
continue;
}
BMIter liter;
BMLoop *l;
BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
/* Cases we care about will have exactly one adjacent face. */
BMLoop *lother = l->radial_next;
BMFace *fother = lother->f;
if (lother != l && fother) {
FKind fkind = get_face_kind(bp, lother->f);
if (ELEM(fkind, F_EDGE, F_VERT)) {
BM_elem_flag_disable(l->e, BM_ELEM_SMOOTH);
}
}
}
}
}
/**
* \brief Harden normals for bevel.
*
* The desired effect is that the newly created #F_EDGE and #F_VERT faces appear smoothly shaded
* with the normals at the boundaries with #F_RECON faces matching those recon faces.
* And at boundaries between #F_EDGE and #F_VERT faces, the normals should match the #F_EDGE ones.
* Assumes custom loop normals are in use.
*/
static void bevel_harden_normals(BevelParams *bp, BMesh *bm)
{
if (bp->offset == 0.0 || !bp->harden_normals) {
return;
}
/* Recalculate all face and vertex normals. Side effect: ensures vertex, edge, face indices. */
/* I suspect this is not necessary. TODO: test that guess. */
BM_mesh_normals_update(bm);
int cd_clnors_offset = CustomData_get_offset(&bm->ldata, CD_CUSTOMLOOPNORMAL);
/* If there is not already a custom split normal layer then making one (with BM_lnorspace_update)
* will not respect the autosmooth angle between smooth faces. To get that to happen, we have
* to mark the sharpen the edges that are only sharp because of the angle test -- otherwise would
* be smooth. */
if (cd_clnors_offset == -1) {
BM_edges_sharp_from_angle_set(bm, bp->smoothresh);
bevel_edges_sharp_boundary(bm, bp);
}
/* Ensure that bm->lnor_spacearr has properly stored loop normals.
* Side effect: ensures loop indices. */
BM_lnorspace_update(bm);
if (cd_clnors_offset == -1) {
cd_clnors_offset = CustomData_get_offset(&bm->ldata, CD_CUSTOMLOOPNORMAL);
}
BMIter fiter;
BMFace *f;
BM_ITER_MESH (f, &fiter, bm, BM_FACES_OF_MESH) {
FKind fkind = get_face_kind(bp, f);
if (ELEM(fkind, F_ORIG, F_RECON)) {
continue;
}
BMIter liter;
BMLoop *l;
BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
BMEdge *estep = l->prev->e; /* Causes CW walk around l->v fan. */
BMLoop *lprev = BM_vert_step_fan_loop(l, &estep);
estep = l->e; /* Causes CCW walk around l->v fan. */
BMLoop *lnext = BM_vert_step_fan_loop(l, &estep);
FKind fprevkind = lprev ? get_face_kind(bp, lprev->f) : F_NONE;
FKind fnextkind = lnext ? get_face_kind(bp, lnext->f) : F_NONE;
float norm[3];
float *pnorm = NULL;
if (fkind == F_EDGE) {
if (fprevkind == F_EDGE && BM_elem_flag_test(l, BM_ELEM_LONG_TAG)) {
add_v3_v3v3(norm, f->no, lprev->f->no);
pnorm = norm;
}
else if (fnextkind == F_EDGE && BM_elem_flag_test(lnext, BM_ELEM_LONG_TAG)) {
add_v3_v3v3(norm, f->no, lnext->f->no);
pnorm = norm;
}
else if (fprevkind == F_RECON && BM_elem_flag_test(l, BM_ELEM_LONG_TAG)) {
pnorm = lprev->f->no;
}
else if (fnextkind == F_RECON && BM_elem_flag_test(l->prev, BM_ELEM_LONG_TAG)) {
pnorm = lnext->f->no;
}
else {
/* printf("unexpected harden case (edge)\n"); */
}
}
else if (fkind == F_VERT) {
if (fprevkind == F_VERT && fnextkind == F_VERT) {
pnorm = l->v->no;
}
else if (fprevkind == F_RECON) {
pnorm = lprev->f->no;
}
else if (fnextkind == F_RECON) {
pnorm = lnext->f->no;
}
else {
BMLoop *lprevprev, *lnextnext;
if (lprev) {
estep = lprev->prev->e;
lprevprev = BM_vert_step_fan_loop(lprev, &estep);
}
else {
lprevprev = NULL;
}
if (lnext) {
estep = lnext->e;
lnextnext = BM_vert_step_fan_loop(lnext, &estep);
}
else {
lnextnext = NULL;
}
FKind fprevprevkind = lprevprev ? get_face_kind(bp, lprevprev->f) : F_NONE;
FKind fnextnextkind = lnextnext ? get_face_kind(bp, lnextnext->f) : F_NONE;
if (fprevkind == F_EDGE && fprevprevkind == F_RECON) {
pnorm = lprevprev->f->no;
}
else if (fprevkind == F_EDGE && fnextkind == F_VERT && fprevprevkind == F_EDGE) {
add_v3_v3v3(norm, lprev->f->no, lprevprev->f->no);
pnorm = norm;
}
else if (fnextkind == F_EDGE && fprevkind == F_VERT && fnextnextkind == F_EDGE) {
add_v3_v3v3(norm, lnext->f->no, lnextnext->f->no);
pnorm = norm;
}
else {
/* printf("unexpected harden case (vert)\n"); */
}
}
}
if (pnorm) {
if (pnorm == norm) {
normalize_v3(norm);
}
int l_index = BM_elem_index_get(l);
short *clnors = BM_ELEM_CD_GET_VOID_P(l, cd_clnors_offset);
BKE_lnor_space_custom_normal_to_data(bm->lnor_spacearr->lspacearr[l_index], pnorm, clnors);
}
}
}
}
static void bevel_set_weighted_normal_face_strength(BMesh *bm, BevelParams *bp)
{
const int mode = bp->face_strength_mode;
const char *wn_layer_id = MOD_WEIGHTEDNORMALS_FACEWEIGHT_CDLAYER_ID;
int cd_prop_int_idx = CustomData_get_named_layer_index(&bm->pdata, CD_PROP_INT32, wn_layer_id);
if (cd_prop_int_idx == -1) {
BM_data_layer_add_named(bm, &bm->pdata, CD_PROP_INT32, wn_layer_id);
cd_prop_int_idx = CustomData_get_named_layer_index(&bm->pdata, CD_PROP_INT32, wn_layer_id);
}
cd_prop_int_idx -= CustomData_get_layer_index(&bm->pdata, CD_PROP_INT32);
const int cd_prop_int_offset = CustomData_get_n_offset(
&bm->pdata, CD_PROP_INT32, cd_prop_int_idx);
BMIter fiter;
BMFace *f;
BM_ITER_MESH (f, &fiter, bm, BM_FACES_OF_MESH) {
FKind fkind = get_face_kind(bp, f);
bool do_set_strength = true;
int strength;
switch (fkind) {
case F_VERT:
strength = FACE_STRENGTH_WEAK;
do_set_strength = (mode >= BEVEL_FACE_STRENGTH_NEW);
break;
case F_EDGE:
strength = FACE_STRENGTH_MEDIUM;
do_set_strength = (mode >= BEVEL_FACE_STRENGTH_NEW);
break;
case F_RECON:
strength = FACE_STRENGTH_STRONG;
do_set_strength = (mode >= BEVEL_FACE_STRENGTH_AFFECTED);
break;
case F_ORIG:
strength = FACE_STRENGTH_STRONG;
do_set_strength = (mode == BEVEL_FACE_STRENGTH_ALL);
break;
default:
do_set_strength = false;
}
if (do_set_strength) {
int *strength_ptr = BM_ELEM_CD_GET_VOID_P(f, cd_prop_int_offset);
*strength_ptr = strength;
}
}
}
/* Set the any_seam property for a BevVert and all its BoundVerts. */
static void set_bound_vert_seams(BevVert *bv, bool mark_seam, bool mark_sharp)
{
bv->any_seam = false;
BoundVert *v = bv->vmesh->boundstart;
do {
v->any_seam = false;
for (EdgeHalf *e = v->efirst; e; e = e->next) {
v->any_seam |= e->is_seam;
if (e == v->elast) {
break;
}
}
bv->any_seam |= v->any_seam;
} while ((v = v->next) != bv->vmesh->boundstart);
if (mark_seam) {
check_edge_data_seam_sharp_edges(bv, BM_ELEM_SEAM, false);
}
if (mark_sharp) {
check_edge_data_seam_sharp_edges(bv, BM_ELEM_SMOOTH, true);
}
}
static int count_bound_vert_seams(BevVert *bv)
{
if (!bv->any_seam) {
return 0;
}
int ans = 0;
for (int i = 0; i < bv->edgecount; i++) {
if (bv->edges[i].is_seam) {
ans++;
}
}
return ans;
}
/* Is e between two faces with a 180 degree angle between their normals? */
static bool eh_on_plane(EdgeHalf *e)
{
if (e->fprev && e->fnext) {
float dot = dot_v3v3(e->fprev->no, e->fnext->no);
if (fabsf(dot + 1.0f) <= BEVEL_EPSILON_BIG || fabsf(dot - 1.0f) <= BEVEL_EPSILON_BIG) {
return true;
}
}
return false;
}
/**
* Calculate the profiles for all the BoundVerts of VMesh vm.
*
* \note This should only be called once for each BevVert, after all changes have been made to the
* profile's parameters.
*/
static void calculate_vm_profiles(BevelParams *bp, BevVert *bv, VMesh *vm)
{
BoundVert *bndv = vm->boundstart;
do {
/* In special cases the params will have already been set. */
if (!bndv->profile.special_params) {
set_profile_params(bp, bv, bndv);
}
bool miter_profile = false;
bool reverse_profile = false;
if (bp->profile_type == BEVEL_PROFILE_CUSTOM) {
/* Use the miter profile spacing struct if the default is filled with the custom profile. */
miter_profile = (bndv->is_arc_start || bndv->is_patch_start);
/* Don't bother reversing the profile if it's a miter profile */
reverse_profile = !bndv->is_profile_start && !miter_profile;
}
calculate_profile(bp, bndv, reverse_profile, miter_profile);
} while ((bndv = bndv->next) != vm->boundstart);
}
/* Implements build_boundary for the vertex-only case. */
static void build_boundary_vertex_only(BevelParams *bp, BevVert *bv, bool construct)
{
VMesh *vm = bv->vmesh;
BLI_assert(bp->affect_type == BEVEL_AFFECT_VERTICES);
EdgeHalf *efirst = &bv->edges[0];
EdgeHalf *e = efirst;
do {
float co[3];
slide_dist(e, bv->v, e->offset_l, co);
if (construct) {
BoundVert *v = add_new_bound_vert(bp->mem_arena, vm, co);
v->efirst = v->elast = e;
e->leftv = e->rightv = v;
}
else {
adjust_bound_vert(e->leftv, co);
}
} while ((e = e->next) != efirst);
if (construct) {
set_bound_vert_seams(bv, bp->mark_seam, bp->mark_sharp);
if (vm->count == 2) {
vm->mesh_kind = M_NONE;
}
else if (bp->seg == 1) {
vm->mesh_kind = M_POLY;
}
else {
vm->mesh_kind = M_ADJ;
}
}
}
/**
* Special case of build_boundary when a single edge is beveled.
* The 'width adjust' part of build_boundary has been done already,
* and \a efirst is the first beveled edge at vertex \a bv.
*/
static void build_boundary_terminal_edge(BevelParams *bp,
BevVert *bv,
EdgeHalf *efirst,
const bool construct)
{
MemArena *mem_arena = bp->mem_arena;
VMesh *vm = bv->vmesh;
EdgeHalf *e = efirst;
float co[3];
if (bv->edgecount == 2) {
/* Only 2 edges in, so terminate the edge with an artificial vertex on the unbeveled edge.
* If the offset type is BEVEL_AMT_PERCENT or BEVEL_AMT_ABSOLUTE, what to do is a bit
* undefined (there aren't two "legs"), so just let the code do what it does. */
const float *no = e->fprev ? e->fprev->no : (e->fnext ? e->fnext->no : NULL);
offset_in_plane(e, no, true, co);
if (construct) {
BoundVert *bndv = add_new_bound_vert(mem_arena, vm, co);
bndv->efirst = bndv->elast = bndv->ebev = e;
e->leftv = bndv;
}
else {
adjust_bound_vert(e->leftv, co);
}
no = e->fnext ? e->fnext->no : (e->fprev ? e->fprev->no : NULL);
offset_in_plane(e, no, false, co);
if (construct) {
BoundVert *bndv = add_new_bound_vert(mem_arena, vm, co);
bndv->efirst = bndv->elast = e;
e->rightv = bndv;
}
else {
adjust_bound_vert(e->rightv, co);
}
/* Make artificial extra point along unbeveled edge, and form triangle. */
slide_dist(e->next, bv->v, e->offset_l, co);
if (construct) {
BoundVert *bndv = add_new_bound_vert(mem_arena, vm, co);
bndv->efirst = bndv->elast = e->next;
e->next->leftv = e->next->rightv = bndv;
set_bound_vert_seams(bv, bp->mark_seam, bp->mark_sharp);
}
else {
adjust_bound_vert(e->next->leftv, co);
}
}
else {
/* More than 2 edges in. Put on-edge verts on all the other edges and join with the beveled
* edge to make a poly or adj mesh, because e->prev has offset 0, offset_meet will put co on
* that edge. */
/* TODO: should do something else if angle between e and e->prev > 180 */
bool leg_slide = bp->offset_type == BEVEL_AMT_PERCENT || bp->offset_type == BEVEL_AMT_ABSOLUTE;
if (leg_slide) {
slide_dist(e->prev, bv->v, e->offset_l, co);
}
else {
offset_meet(bp, e->prev, e, bv->v, e->fprev, false, co, NULL);
}
if (construct) {
BoundVert *bndv = add_new_bound_vert(mem_arena, vm, co);
bndv->efirst = e->prev;
bndv->elast = bndv->ebev = e;
e->leftv = bndv;
e->prev->leftv = e->prev->rightv = bndv;
}
else {
adjust_bound_vert(e->leftv, co);
}
e = e->next;
if (leg_slide) {
slide_dist(e, bv->v, e->prev->offset_r, co);
}
else {
offset_meet(bp, e->prev, e, bv->v, e->fprev, false, co, NULL);
}
if (construct) {
BoundVert *bndv = add_new_bound_vert(mem_arena, vm, co);
bndv->efirst = e->prev;
bndv->elast = e;
e->leftv = e->rightv = bndv;
e->prev->rightv = bndv;
}
else {
adjust_bound_vert(e->leftv, co);
}
/* For the edges not adjacent to the beveled edge, slide the bevel amount along. */
float d = efirst->offset_l_spec;
if (bp->profile_type == BEVEL_PROFILE_CUSTOM || bp->profile < 0.25f) {
d *= sqrtf(2.0f); /* Need to go further along the edge to make room for full profile area. */
}
for (e = e->next; e->next != efirst; e = e->next) {
slide_dist(e, bv->v, d, co);
if (construct) {
BoundVert *bndv = add_new_bound_vert(mem_arena, vm, co);
bndv->efirst = bndv->elast = e;
e->leftv = e->rightv = bndv;
}
else {
adjust_bound_vert(e->leftv, co);
}
}
}
if (bv->edgecount >= 3) {
/* Special case: snap profile to plane of adjacent two edges. */
BoundVert *bndv = vm->boundstart;
BLI_assert(bndv->ebev != NULL);
set_profile_params(bp, bv, bndv);
move_profile_plane(bndv, bv->v);
}
if (construct) {
set_bound_vert_seams(bv, bp->mark_seam, bp->mark_sharp);
if (vm->count == 2 && bv->edgecount == 3) {
vm->mesh_kind = M_NONE;
}
else if (vm->count == 3) {
bool use_tri_fan = true;
if (bp->profile_type == BEVEL_PROFILE_CUSTOM) {
/* Prevent overhanging edges: use M_POLY if the extra point is planar with the profile. */
BoundVert *bndv = efirst->leftv;
float profile_plane[4];
plane_from_point_normal_v3(profile_plane, bndv->profile.plane_co, bndv->profile.plane_no);
bndv = efirst->rightv->next; /* The added boundvert placed along the non-adjacent edge. */
if (dist_squared_to_plane_v3(bndv->nv.co, profile_plane) < BEVEL_EPSILON_BIG) {
use_tri_fan = false;
}
}
vm->mesh_kind = (use_tri_fan) ? M_TRI_FAN : M_POLY;
}
else {
vm->mesh_kind = M_POLY;
}
}
}
/* Helper for build_boundary to handle special miters. */
static void adjust_miter_coords(BevelParams *bp, BevVert *bv, EdgeHalf *emiter)
{
int miter_outer = bp->miter_outer;
BoundVert *v1 = emiter->rightv;
BoundVert *v2, *v3;
if (miter_outer == BEVEL_MITER_PATCH) {
v2 = v1->next;
v3 = v2->next;
}
else {
BLI_assert(miter_outer == BEVEL_MITER_ARC);
v2 = NULL;
v3 = v1->next;
}
BoundVert *v1prev = v1->prev;
BoundVert *v3next = v3->next;
float co2[3];
copy_v3_v3(co2, v1->nv.co);
if (v1->is_arc_start) {
copy_v3_v3(v1->profile.middle, co2);
}
/* co1 is intersection of line through co2 in dir of emiter->e
* and plane with normal the dir of emiter->e and through v1prev. */
float co1[3], edge_dir[3], line_p[3];
BMVert *vother = BM_edge_other_vert(emiter->e, bv->v);
sub_v3_v3v3(edge_dir, bv->v->co, vother->co);
normalize_v3(edge_dir);
float d = bp->offset / (bp->seg / 2.0f); /* A fallback amount to move. */
madd_v3_v3v3fl(line_p, co2, edge_dir, d);
if (!isect_line_plane_v3(co1, co2, line_p, v1prev->nv.co, edge_dir)) {
copy_v3_v3(co1, line_p);
}
adjust_bound_vert(v1, co1);
/* co3 is similar, but plane is through v3next and line is other side of miter edge. */
float co3[3];
EdgeHalf *emiter_other = v3->elast;
vother = BM_edge_other_vert(emiter_other->e, bv->v);
sub_v3_v3v3(edge_dir, bv->v->co, vother->co);
normalize_v3(edge_dir);
madd_v3_v3v3fl(line_p, co2, edge_dir, d);
if (!isect_line_plane_v3(co3, co2, line_p, v3next->nv.co, edge_dir)) {
copy_v3_v3(co1, line_p);
}
adjust_bound_vert(v3, co3);
}
static void adjust_miter_inner_coords(BevelParams *bp, BevVert *bv, EdgeHalf *emiter)
{
BoundVert *vstart = bv->vmesh->boundstart;
BoundVert *v = vstart;
do {
if (v->is_arc_start) {
BoundVert *v3 = v->next;
EdgeHalf *e = v->efirst;
if (e != emiter) {
float edge_dir[3], co[3];
copy_v3_v3(co, v->nv.co);
BMVert *vother = BM_edge_other_vert(e->e, bv->v);
sub_v3_v3v3(edge_dir, vother->co, bv->v->co);
normalize_v3(edge_dir);
madd_v3_v3v3fl(v->nv.co, co, edge_dir, bp->spread);
e = v3->elast;
vother = BM_edge_other_vert(e->e, bv->v);
sub_v3_v3v3(edge_dir, vother->co, bv->v->co);
normalize_v3(edge_dir);
madd_v3_v3v3fl(v3->nv.co, co, edge_dir, bp->spread);
}
v = v3->next;
}
else {
v = v->next;
}
} while (v != vstart);
}
/**
* Make a circular list of BoundVerts for bv, each of which has the coordinates of a vertex on the
* boundary of the beveled vertex bv->v. This may adjust some EdgeHalf widths, and there might have
* to be a subsequent pass to make the widths as consistent as possible.
* Doesn't make the actual BMVerts.
*
* For a width consistency pass, we just recalculate the coordinates of the #BoundVerts. If the
* other ends have been (re)built already, then we copy the offsets from there to match, else we
* use the ideal (user-specified) widths.
*
* \param construct: The first time through, construct will be true and we are making the
* #BoundVerts and setting up the #BoundVert and #EdgeHalf pointers appropriately.
* Also, if construct, decide on the mesh pattern that will be used inside the boundary.
*/
static void build_boundary(BevelParams *bp, BevVert *bv, bool construct)
{
MemArena *mem_arena = bp->mem_arena;
/* Current bevel does nothing if only one edge into a vertex. */
if (bv->edgecount <= 1) {
return;
}
if (bp->affect_type == BEVEL_AFFECT_VERTICES) {
build_boundary_vertex_only(bp, bv, construct);
return;
}
VMesh *vm = bv->vmesh;
/* Find a beveled edge to be efirst. */
EdgeHalf *efirst = next_bev(bv, NULL);
BLI_assert(efirst->is_bev);
if (bv->selcount == 1) {
/* Special case: only one beveled edge in. */
build_boundary_terminal_edge(bp, bv, efirst, construct);
return;
}
/* Special miters outside only for 3 or more beveled edges. */
int miter_outer = (bv->selcount >= 3) ? bp->miter_outer : BEVEL_MITER_SHARP;
int miter_inner = bp->miter_inner;
/* Keep track of the first beveled edge of an outside miter (there can be at most 1 per bv). */
EdgeHalf *emiter = NULL;
/* There is more than one beveled edge.
* We make BoundVerts to connect the sides of the beveled edges.
* Non-beveled edges in between will just join to the appropriate juncture point. */
EdgeHalf *e = efirst;
do {
BLI_assert(e->is_bev);
EdgeHalf *eon = NULL;
/* Make the BoundVert for the right side of e; the other side will be made when the beveled
* edge to the left of e is handled.
* Analyze edges until next beveled edge: They are either "in plane" (preceding and subsequent
* faces are coplanar) or not. The "non-in-plane" edges affect the silhouette and we prefer to
* slide along one of those if possible. */
int in_plane = 0; /* Counts of in-plane / not-in-plane. */
int not_in_plane = 0;
EdgeHalf *enip = NULL; /* Representatives of each type. */
EdgeHalf *eip = NULL;
EdgeHalf *e2;
for (e2 = e->next; !e2->is_bev; e2 = e2->next) {
if (eh_on_plane(e2)) {
in_plane++;
eip = e2;
}
else {
not_in_plane++;
enip = e2;
}
}
float r, co[3];
if (in_plane == 0 && not_in_plane == 0) {
offset_meet(bp, e, e2, bv->v, e->fnext, false, co, NULL);
}
else if (not_in_plane > 0) {
if (bp->loop_slide && not_in_plane == 1 && good_offset_on_edge_between(e, e2, enip, bv->v)) {
if (offset_on_edge_between(bp, e, e2, enip, bv->v, co, &r)) {
eon = enip;
}
}
else {
offset_meet(bp, e, e2, bv->v, NULL, true, co, eip);
}
}
else {
/* n_in_plane > 0 and n_not_in_plane == 0. */
if (bp->loop_slide && in_plane == 1 && good_offset_on_edge_between(e, e2, eip, bv->v)) {
if (offset_on_edge_between(bp, e, e2, eip, bv->v, co, &r)) {
eon = eip;
}
}
else {
offset_meet(bp, e, e2, bv->v, e->fnext, true, co, eip);
}
}
if (construct) {
BoundVert *v = add_new_bound_vert(mem_arena, vm, co);
v->efirst = e;
v->elast = e2;
v->ebev = e2;
v->eon = eon;
if (eon) {
v->sinratio = r;
}
e->rightv = v;
e2->leftv = v;
for (EdgeHalf *e3 = e->next; e3 != e2; e3 = e3->next) {
e3->leftv = e3->rightv = v;
}
AngleKind ang_kind = edges_angle_kind(e, e2, bv->v);
/* Are we doing special mitering?
* There can only be one outer reflex angle, so only one outer miter,
* and emiter will be set to the first edge of such an edge.
* A miter kind of BEVEL_MITER_SHARP means no special miter */
if ((miter_outer != BEVEL_MITER_SHARP && !emiter && ang_kind == ANGLE_LARGER) ||
(miter_inner != BEVEL_MITER_SHARP && ang_kind == ANGLE_SMALLER)) {
if (ang_kind == ANGLE_LARGER) {
emiter = e;
}
/* Make one or two more boundverts; for now all will have same co. */
BoundVert *v1 = v;
v1->ebev = NULL;
BoundVert *v2;
if (ang_kind == ANGLE_LARGER && miter_outer == BEVEL_MITER_PATCH) {
v2 = add_new_bound_vert(mem_arena, vm, co);
}
else {
v2 = NULL;
}
BoundVert *v3 = add_new_bound_vert(mem_arena, vm, co);
v3->ebev = e2;
v3->efirst = e2;
v3->elast = e2;
v3->eon = NULL;
e2->leftv = v3;
if (ang_kind == ANGLE_LARGER && miter_outer == BEVEL_MITER_PATCH) {
v1->is_patch_start = true;
v2->eon = v1->eon;
v2->sinratio = v1->sinratio;
v2->ebev = NULL;
v1->eon = NULL;
v1->sinratio = 1.0f;
v1->elast = e;
if (e->next == e2) {
v2->efirst = NULL;
v2->elast = NULL;
}
else {
v2->efirst = e->next;
for (EdgeHalf *e3 = e->next; e3 != e2; e3 = e3->next) {
e3->leftv = e3->rightv = v2;
v2->elast = e3;
}
}
}
else {
v1->is_arc_start = true;
copy_v3_v3(v1->profile.middle, co);
if (e->next == e2) {
v1->elast = v1->efirst;
}
else {
int between = in_plane + not_in_plane;
int bet2 = between / 2;
bool betodd = (between % 2) == 1;
int i = 0;
/* Put first half of in-between edges at index 0, second half at index bp->seg.
* If between is odd, put middle one at mid-index. */
for (EdgeHalf *e3 = e->next; e3 != e2; e3 = e3->next) {
v1->elast = e3;
if (i < bet2) {
e3->profile_index = 0;
}
else if (betodd && i == bet2) {
e3->profile_index = bp->seg / 2;
}
else {
e3->profile_index = bp->seg;
}
i++;
}
}
}
}
}
else { /* construct == false. */
AngleKind ang_kind = edges_angle_kind(e, e2, bv->v);
if ((miter_outer != BEVEL_MITER_SHARP && !emiter && ang_kind == ANGLE_LARGER) ||
(miter_inner != BEVEL_MITER_SHARP && ang_kind == ANGLE_SMALLER)) {
if (ang_kind == ANGLE_LARGER) {
emiter = e;
}
BoundVert *v1 = e->rightv;
BoundVert *v2;
BoundVert *v3;
if (ang_kind == ANGLE_LARGER && miter_outer == BEVEL_MITER_PATCH) {
v2 = v1->next;
v3 = v2->next;
}
else {
v2 = NULL;
v3 = v1->next;
}
adjust_bound_vert(v1, co);
if (v2) {
adjust_bound_vert(v2, co);
}
adjust_bound_vert(v3, co);
}
else {
adjust_bound_vert(e->rightv, co);
}
}
e = e2;
} while (e != efirst);
if (miter_inner != BEVEL_MITER_SHARP) {
adjust_miter_inner_coords(bp, bv, emiter);
}
if (emiter) {
adjust_miter_coords(bp, bv, emiter);
}
if (construct) {
set_bound_vert_seams(bv, bp->mark_seam, bp->mark_sharp);
if (vm->count == 2) {
vm->mesh_kind = M_NONE;
}
else if (efirst->seg == 1) {
vm->mesh_kind = M_POLY;
}
else {
switch (bp->vmesh_method) {
case BEVEL_VMESH_ADJ:
vm->mesh_kind = M_ADJ;
break;
case BEVEL_VMESH_CUTOFF:
vm->mesh_kind = M_CUTOFF;
break;
}
}
}
}
#ifdef DEBUG_ADJUST
static void print_adjust_stats(BoundVert *vstart)
{
printf("\nSolution analysis\n");
double even_residual2 = 0.0;
double spec_residual2 = 0.0;
double max_even_r = 0.0;
double max_even_r_pct = 0.0;
double max_spec_r = 0.0;
double max_spec_r_pct = 0.0;
printf("width matching\n");
BoundVert *v = vstart;
do {
if (v->adjchain != NULL) {
EdgeHalf *eright = v->efirst;
EdgeHalf *eleft = v->adjchain->elast;
double delta = fabs(eright->offset_r - eleft->offset_l);
double delta_pct = 100.0 * delta / eright->offset_r_spec;
printf("e%d r(%f) vs l(%f): abs(delta)=%f, delta_pct=%f\n",
BM_elem_index_get(eright->e),
eright->offset_r,
eleft->offset_l,
delta,
delta_pct);
even_residual2 += delta * delta;
if (delta > max_even_r) {
max_even_r = delta;
}
if (delta_pct > max_even_r_pct) {
max_even_r_pct = delta_pct;
}
}
v = v->adjchain;
} while (v && v != vstart);
printf("spec matching\n");
v = vstart;
do {
if (v->adjchain != NULL) {
EdgeHalf *eright = v->efirst;
EdgeHalf *eleft = v->adjchain->elast;
double delta = eright->offset_r - eright->offset_r_spec;
double delta_pct = 100.0 * delta / eright->offset_r_spec;
printf("e%d r(%f) vs r spec(%f): delta=%f, delta_pct=%f\n",
BM_elem_index_get(eright->e),
eright->offset_r,
eright->offset_r_spec,
delta,
delta_pct);
spec_residual2 += delta * delta;
delta = fabs(delta);
delta_pct = fabs(delta_pct);
if (delta > max_spec_r) {
max_spec_r = delta;
}
if (delta_pct > max_spec_r_pct) {
max_spec_r_pct = delta_pct;
}
delta = eleft->offset_l - eleft->offset_l_spec;
delta_pct = 100.0 * delta / eright->offset_l_spec;
printf("e%d l(%f) vs l spec(%f): delta=%f, delta_pct=%f\n",
BM_elem_index_get(eright->e),
eleft->offset_l,
eleft->offset_l_spec,
delta,
delta_pct);
spec_residual2 += delta * delta;
delta = fabs(delta);
delta_pct = fabs(delta_pct);
if (delta > max_spec_r) {
max_spec_r = delta;
}
if (delta_pct > max_spec_r_pct) {
max_spec_r_pct = delta_pct;
}
}
v = v->adjchain;
} while (v && v != vstart);
printf("Analysis Result:\n");
printf("even residual2 = %f, spec residual2 = %f\n", even_residual2, spec_residual2);
printf("max even delta = %f, max as percent of spec = %f\n", max_even_r, max_even_r_pct);
printf("max spec delta = %f, max as percent of spec = %f\n", max_spec_r, max_spec_r_pct);
}
#endif
#ifdef FAST_ADJUST_CODE
/* This code uses a direct solution to the adjustment problem for chains and certain cycles.
* It is a two-step approach: first solve for the exact solution of the 'match widths' constraints
* using the one degree of freedom that allows for expressing all other widths in terms of that.
* And then minimize the spec-matching constraints using the derivative of the least squares
* residual in terms of that one degree of freedom.
* Unfortunately, the results are in some cases worse than the general least squares solution
* for the combined (with weights) problem, so this code is not used.
* But keep it here for a while in case performance issues demand that it be used sometimes. */
static bool adjust_the_cycle_or_chain_fast(BoundVert *vstart, int np, bool iscycle)
{
float *g = MEM_mallocN(np * sizeof(float), "beveladjust");
float *g_prod = MEM_mallocN(np * sizeof(float), "beveladjust");
BoundVert *v = vstart;
float spec_sum = 0.0f;
int i = 0;
do {
g[i] = v->sinratio;
if (iscycle || v->adjchain != NULL) {
spec_sum += v->efirst->offset_r;
}
else {
spec_sum += v->elast->offset_l;
}
i++;
v = v->adjchain;
} while (v && v != vstart);
float gprod = 1.00f;
float gprod_sum = 1.0f;
for (i = np - 1; i > 0; i--) {
gprod *= g[i];
g_prod[i] = gprod;
gprod_sum += gprod;
}
g_prod[0] = 1.0f;
if (iscycle) {
gprod *= g[0];
if (fabs(gprod - 1.0f) > BEVEL_EPSILON) {
/* Fast cycle calc only works if total product is 1. */
MEM_freeN(g);
MEM_freeN(g_prod);
return false;
}
}
if (gprod_sum == 0.0f) {
MEM_freeN(g);
MEM_freeN(g_prod);
return false;
}
float p = spec_sum / gprod_sum;
/* Apply the new offsets. */
v = vstart;
i = 0;
do {
if (iscycle || v->adjchain != NULL) {
EdgeHalf *eright = v->efirst;
EdgeHalf *eleft = v->elast;
eright->offset_r = g_prod[(i + 1) % np] * p;
if (iscycle || v != vstart) {
eleft->offset_l = v->sinratio * eright->offset_r;
}
}
else {
/* Not a cycle, and last of chain. */
EdgeHalf *eleft = v->elast;
eleft->offset_l = p;
}
i++;
v = v->adjchain;
} while (v && v != vstart);
MEM_freeN(g);
MEM_freeN(g_prod);
return true;
}
#endif
/**
* Helper function to return the next Beveled EdgeHalf along a path.
*
* \param toward_bv: Whether the direction to travel points toward or away from the BevVert
* connected to the current EdgeHalf.
* \param r_bv: The BevVert connected to the EdgeHalf -- updated if we're traveling to the other
* EdgeHalf of an original edge.
*
* \note This only returns the most parallel edge if it's the most parallel by
* at least 10 degrees. This is a somewhat arbitrary choice, but it makes sure that consistent
* orientation paths only continue in obvious ways.
*/
static EdgeHalf *next_edgehalf_bev(BevelParams *bp,
EdgeHalf *start_edge,
bool toward_bv,
BevVert **r_bv)
{
/* Case 1: The next EdgeHalf is the other side of the BMEdge.
* It's part of the same BMEdge, so we know the other EdgeHalf is also beveled. */
if (!toward_bv) {
return find_other_end_edge_half(bp, start_edge, r_bv);
}
/* Case 2: The next EdgeHalf is across a BevVert from the current EdgeHalf. */
/* Skip all the logic if there's only one beveled edge at the vertex, we're at an end. */
if ((*r_bv)->selcount == 1) {
return NULL; /* No other edges to go to. */
}
/* The case with only one other edge connected to the vertex is special too. */
if ((*r_bv)->selcount == 2) {
/* Just find the next beveled edge, that's the only other option. */
EdgeHalf *new_edge = start_edge;
do {
new_edge = new_edge->next;
} while (!new_edge->is_bev);
return new_edge;
}
/* Find the direction vector of the current edge (pointing INTO the BevVert).
* v1 and v2 don't necessarily have an order, so we need to check which is closer to bv. */
float dir_start_edge[3];
if (start_edge->e->v1 == (*r_bv)->v) {
sub_v3_v3v3(dir_start_edge, start_edge->e->v1->co, start_edge->e->v2->co);
}
else {
sub_v3_v3v3(dir_start_edge, start_edge->e->v2->co, start_edge->e->v1->co);
}
normalize_v3(dir_start_edge);
/* Find the beveled edge coming out of the BevVert that's most parallel to the current edge. */
EdgeHalf *new_edge = start_edge->next;
float second_best_dot = 0.0f, best_dot = 0.0f;
EdgeHalf *next_edge = NULL;
while (new_edge != start_edge) {
if (!new_edge->is_bev) {
new_edge = new_edge->next;
continue;
}
/* Find direction vector of the possible next edge (pointing OUT of the BevVert). */
float dir_new_edge[3];
if (new_edge->e->v2 == (*r_bv)->v) {
sub_v3_v3v3(dir_new_edge, new_edge->e->v1->co, new_edge->e->v2->co);
}
else {
sub_v3_v3v3(dir_new_edge, new_edge->e->v2->co, new_edge->e->v1->co);
}
normalize_v3(dir_new_edge);
/* Use this edge if it is the most parallel to the original so far. */
float new_dot = dot_v3v3(dir_new_edge, dir_start_edge);
if (new_dot > best_dot) {
second_best_dot = best_dot; /* For remembering if the choice was too close. */
best_dot = new_dot;
next_edge = new_edge;
}
else if (new_dot > second_best_dot) {
second_best_dot = new_dot;
}
new_edge = new_edge->next;
}
/* Only return a new Edge if one was found and if the choice of next edge was not too close. */
if ((next_edge != NULL) && compare_ff(best_dot, second_best_dot, BEVEL_SMALL_ANG_DOT)) {
return NULL;
}
return next_edge;
}
/**
* Starting along any beveled edge, travel along the chain / cycle of beveled edges including that
* edge, marking consistent profile orientations along the way. Orientations are marked by setting
* whether the BoundVert that contains each profile's information is the side of the profile's
* start or not.
*/
static void regularize_profile_orientation(BevelParams *bp, BMEdge *bme)
{
BevVert *start_bv = find_bevvert(bp, bme->v1);
EdgeHalf *start_edgehalf = find_edge_half(start_bv, bme);
if (!start_edgehalf->is_bev || start_edgehalf->visited_rpo) {
return;
}
/* Pick a BoundVert on one side of the profile to use for the starting side. Use the one highest
* on the Z axis because even any rule is better than an arbitrary decision. */
bool right_highest = start_edgehalf->leftv->nv.co[2] < start_edgehalf->rightv->nv.co[2];
start_edgehalf->leftv->is_profile_start = right_highest;
start_edgehalf->visited_rpo = true;
/* First loop starts in the away from BevVert direction and the second starts toward it. */
for (int i = 0; i < 2; i++) {
EdgeHalf *edgehalf = start_edgehalf;
BevVert *bv = start_bv;
bool toward_bv = (i == 0);
edgehalf = next_edgehalf_bev(bp, edgehalf, toward_bv, &bv);
/* Keep traveling until there is no unvisited beveled edgehalf to visit next. */
while (edgehalf && !edgehalf->visited_rpo) {
/* Mark the correct BoundVert as the start of the newly visited profile.
* The direction relative to the BevVert switches every step, so also switch
* the orientation every step. */
if (i == 0) {
edgehalf->leftv->is_profile_start = toward_bv ^ right_highest;
}
else {
/* The opposite side as the first direction because we're moving the other way. */
edgehalf->leftv->is_profile_start = (!toward_bv) ^ right_highest;
}
/* The next jump will in the opposite direction relative to the BevVert. */
toward_bv = !toward_bv;
edgehalf->visited_rpo = true;
edgehalf = next_edgehalf_bev(bp, edgehalf, toward_bv, &bv);
}
}
}
/**
* Adjust the offsets for a single cycle or chain.
* For chains and some cycles, a fast solution exists.
* Otherwise, we set up and solve a linear least squares problem
* that tries to minimize the squared differences of lengths
* at each end of an edge, and (with smaller weight) the
* squared differences of the offsets from their specs.
*/
static void adjust_the_cycle_or_chain(BoundVert *vstart, bool iscycle)
{
int np = 0;
#ifdef DEBUG_ADJUST
printf("\nadjust the %s (with eigen)\n", iscycle ? "cycle" : "chain");
#endif
BoundVert *v = vstart;
do {
#ifdef DEBUG_ADJUST
eleft = v->elast;
eright = v->efirst;
printf(" (left=e%d, right=e%d)", BM_elem_index_get(eleft->e), BM_elem_index_get(eright->e));
#endif
np++;
v = v->adjchain;
} while (v && v != vstart);
#ifdef DEBUG_ADJUST
printf(" -> %d parms\n", np);
#endif
#ifdef FAST_ADJUST_CODE
if (adjust_the_cycle_or_chain_fast(vstart, np, iscycle)) {
return;
}
#endif
int nrows = iscycle ? 3 * np : 3 * np - 3;
LinearSolver *solver = EIG_linear_least_squares_solver_new(nrows, np, 1);
v = vstart;
int i = 0;
/* Sqrt of factor to weight down importance of spec match. */
double weight = BEVEL_MATCH_SPEC_WEIGHT;
EdgeHalf *eleft, *eright, *enextleft;
do {
/* Except at end of chain, v's indep variable is offset_r of v->efirst. */
if (iscycle || i < np - 1) {
eright = v->efirst;
eleft = v->elast;
enextleft = v->adjchain->elast;
#ifdef DEBUG_ADJUST
printf("p%d: e%d->offset_r = %f\n", i, BM_elem_index_get(eright->e), eright->offset_r);
if (iscycle || v != vstart) {
printf(" dependent: e%d->offset_l = %f * p%d\n",
BM_elem_index_get(eleft->e),
v->sinratio,
i);
}
#endif
/* Residue i: width difference between eright and eleft of next. */
EIG_linear_solver_matrix_add(solver, i, i, 1.0);
EIG_linear_solver_right_hand_side_add(solver, 0, i, 0.0);
if (iscycle) {
EIG_linear_solver_matrix_add(solver, i > 0 ? i - 1 : np - 1, i, -v->sinratio);
}
else {
if (i > 0) {
EIG_linear_solver_matrix_add(solver, i - 1, i, -v->sinratio);
}
}
/* Residue np + 2*i (if cycle) else np - 1 + 2*i:
* right offset for parm i matches its spec; weighted. */
int row = iscycle ? np + 2 * i : np - 1 + 2 * i;
EIG_linear_solver_matrix_add(solver, row, i, weight);
EIG_linear_solver_right_hand_side_add(solver, 0, row, weight * eright->offset_r);
#ifdef DEBUG_ADJUST
printf("b[%d]=%f * %f, for e%d->offset_r\n",
row,
weight,
eright->offset_r,
BM_elem_index_get(eright->e));
#endif
/* Residue np + 2*i + 1 (if cycle) else np - 1 + 2*i + 1:
* left offset for parm i matches its spec; weighted. */
row = row + 1;
EIG_linear_solver_matrix_add(
solver, row, (i == np - 1) ? 0 : i + 1, weight * v->adjchain->sinratio);
EIG_linear_solver_right_hand_side_add(solver, 0, row, weight * enextleft->offset_l);
#ifdef DEBUG_ADJUST
printf("b[%d]=%f * %f, for e%d->offset_l\n",
row,
weight,
enextleft->offset_l,
BM_elem_index_get(enextleft->e));
#endif
}
else {
/* Not a cycle, and last of chain. */
eleft = v->elast;
#ifdef DEBUG_ADJUST
printf("p%d: e%d->offset_l = %f\n", i, BM_elem_index_get(eleft->e), eleft->offset_l);
#endif
/* Second part of residue i for last i. */
EIG_linear_solver_matrix_add(solver, i - 1, i, -1.0);
}
i++;
v = v->adjchain;
} while (v && v != vstart);
EIG_linear_solver_solve(solver);
#ifdef DEBUG_ADJUST
/* Note: this print only works after solve, but by that time b has been cleared. */
EIG_linear_solver_print_matrix(solver);
printf("\nSolution:\n");
for (i = 0; i < np; i++) {
printf("p%d = %f\n", i, EIG_linear_solver_variable_get(solver, 0, i));
}
#endif
/* Use the solution to set new widths. */
v = vstart;
i = 0;
do {
double val = EIG_linear_solver_variable_get(solver, 0, i);
if (iscycle || i < np - 1) {
eright = v->efirst;
eleft = v->elast;
eright->offset_r = (float)val;
#ifdef DEBUG_ADJUST
printf("e%d->offset_r = %f\n", BM_elem_index_get(eright->e), eright->offset_r);
#endif
if (iscycle || v != vstart) {
eleft->offset_l = (float)(v->sinratio * val);
#ifdef DEBUG_ADJUST
printf("e%d->offset_l = %f\n", BM_elem_index_get(eleft->e), eleft->offset_l);
#endif
}
}
else {
/* Not a cycle, and last of chain. */
eleft = v->elast;
eleft->offset_l = (float)val;
#ifdef DEBUG_ADJUST
printf("e%d->offset_l = %f\n", BM_elem_index_get(eleft->e), eleft->offset_l);
#endif
}
i++;
v = v->adjchain;
} while (v && v != vstart);
#ifdef DEBUG_ADJUST
print_adjust_stats(vstart);
EIG_linear_solver_print_matrix(solver);
#endif
EIG_linear_solver_delete(solver);
}
/**
* Adjust the offsets to try to make them, as much as possible,
* have even-width bevels with offsets that match their specs.
* The problem that we can try to ameliorate is that when loop slide
* is active, the meet point will probably not be the one that makes
* both sides have their specified width. And because both ends may be
* on loop slide edges, the widths at each end could be different.
*
* It turns out that the dependent offsets either form chains or
* cycles, and we can process each of those separately.
*/
static void adjust_offsets(BevelParams *bp, BMesh *bm)
{
/* Find and process chains and cycles of unvisited BoundVerts that have eon set. */
/* Note: for repeatability, iterate over all verts of mesh rather than over ghash'ed BMVerts. */
BMIter iter;
BMVert *bmv;
BM_ITER_MESH (bmv, &iter, bm, BM_VERTS_OF_MESH) {
if (!BM_elem_flag_test(bmv, BM_ELEM_TAG)) {
continue;
}
BevVert *bv = find_bevvert(bp, bmv);
BevVert *bvcur = bv;
if (!bv) {
continue;
}
BoundVert *vanchor = bv->vmesh->boundstart;
do {
if (vanchor->visited || !vanchor->eon) {
continue;
}
/* Find one of (1) a cycle that starts and ends at v
* where each v has v->eon set and had not been visited before;
* or (2) a chain of v's where the start and end of the chain do not have
* v->eon set but all else do.
* It is OK for the first and last elements to
* have been visited before, but not any of the inner ones.
* We chain the v's together through v->adjchain, and are following
* them in left->right direction, meaning that the left side of one edge
* pairs with the right side of the next edge in the cycle or chain. */
/* First follow paired edges in left->right direction. */
BoundVert *v, *vchainstart, *vchainend;
v = vchainstart = vchainend = vanchor;
bool iscycle = false;
int chainlen = 1;
while (v->eon && !v->visited && !iscycle) {
v->visited = true;
if (!v->efirst) {
break;
}
EdgeHalf *enext = find_other_end_edge_half(bp, v->efirst, &bvcur);
if (!enext) {
break;
}
BLI_assert(enext != NULL);
BoundVert *vnext = enext->leftv;
v->adjchain = vnext;
vchainend = vnext;
chainlen++;
if (vnext->visited) {
if (vnext != vchainstart) {
break;
}
adjust_the_cycle_or_chain(vchainstart, true);
iscycle = true;
}
v = vnext;
}
if (!iscycle) {
/* right->left direction, changing vchainstart at each step. */
v->adjchain = NULL;
v = vchainstart;
bvcur = bv;
do {
v->visited = true;
if (!v->elast) {
break;
}
EdgeHalf *enext = find_other_end_edge_half(bp, v->elast, &bvcur);
if (!enext) {
break;
}
BoundVert *vnext = enext->rightv;
vnext->adjchain = v;
chainlen++;
vchainstart = vnext;
v = vnext;
} while (!v->visited && v->eon);
if (chainlen >= 3 && !vchainstart->eon && !vchainend->eon) {
adjust_the_cycle_or_chain(vchainstart, false);
}
}
} while ((vanchor = vanchor->next) != bv->vmesh->boundstart);
}
/* Rebuild boundaries with new width specs. */
BM_ITER_MESH (bmv, &iter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(bmv, BM_ELEM_TAG)) {
BevVert *bv = find_bevvert(bp, bmv);
if (bv) {
build_boundary(bp, bv, false);
}
}
}
}
/**
* Do the edges at bv form a "pipe"?
* Current definition: 3 or 4 beveled edges, 2 in line with each other,
* with other edges on opposite sides of the pipe if there are 4.
* Also, the vertex boundary should have 3 or 4 vertices in it,
* and all of the faces involved should be parallel to the pipe edges.
* Return the boundary vert whose ebev is one of the pipe edges, and
* whose next boundary vert has a beveled, non-pipe edge.
*/
static BoundVert *pipe_test(BevVert *bv)
{
VMesh *vm = bv->vmesh;
if (vm->count < 3 || vm->count > 4 || bv->selcount < 3 || bv->selcount > 4) {
return NULL;
}
/* Find v1, v2, v3 all with beveled edges, where v1 and v3 have collinear edges. */
EdgeHalf *epipe = NULL;
BoundVert *v1 = vm->boundstart;
float dir1[3], dir3[3];
do {
BoundVert *v2 = v1->next;
BoundVert *v3 = v2->next;
if (v1->ebev && v2->ebev && v3->ebev) {
sub_v3_v3v3(dir1, bv->v->co, BM_edge_other_vert(v1->ebev->e, bv->v)->co);
sub_v3_v3v3(dir3, BM_edge_other_vert(v3->ebev->e, bv->v)->co, bv->v->co);
normalize_v3(dir1);
normalize_v3(dir3);
if (angle_normalized_v3v3(dir1, dir3) < BEVEL_EPSILON_ANG) {
epipe = v1->ebev;
break;
}
}
} while ((v1 = v1->next) != vm->boundstart);
if (!epipe) {
return NULL;
}
/* Check face planes: all should have normals perpendicular to epipe. */
for (EdgeHalf *e = &bv->edges[0]; e != &bv->edges[bv->edgecount]; e++) {
if (e->fnext) {
if (fabsf(dot_v3v3(dir1, e->fnext->no)) > BEVEL_EPSILON_BIG) {
return NULL;
}
}
}
return v1;
}
static VMesh *new_adj_vmesh(MemArena *mem_arena, int count, int seg, BoundVert *bounds)
{
VMesh *vm = (VMesh *)BLI_memarena_alloc(mem_arena, sizeof(VMesh));
vm->count = count;
vm->seg = seg;
vm->boundstart = bounds;
vm->mesh = (NewVert *)BLI_memarena_alloc(mem_arena,
sizeof(NewVert) * count * (1 + seg / 2) * (1 + seg));
vm->mesh_kind = M_ADJ;
return vm;
}
/**
* VMesh verts for vertex i have data for (i, 0 <= j <= ns2, 0 <= k <= ns),
* where ns2 = floor(nseg / 2).
* But these overlap data from previous and next i: there are some forced equivalences.
* Let's call these indices the canonical ones: we will just calculate data for these
* 0 <= j <= ns2, 0 <= k < ns2 (for odd ns2)
* 0 <= j < ns2, 0 <= k <= ns2 (for even ns2)
* also (j=ns2, k=ns2) at i=0 (for even ns2)
* This function returns the canonical one for any i, j, k in [0,n],[0,ns],[0,ns].
*/
static NewVert *mesh_vert_canon(VMesh *vm, int i, int j, int k)
{
int n = vm->count;
int ns = vm->seg;
int ns2 = ns / 2;
int odd = ns % 2;
BLI_assert(0 <= i && i <= n && 0 <= j && j <= ns && 0 <= k && k <= ns);
if (!odd && j == ns2 && k == ns2) {
return mesh_vert(vm, 0, j, k);
}
if (j <= ns2 - 1 + odd && k <= ns2) {
return mesh_vert(vm, i, j, k);
}
if (k <= ns2) {
return mesh_vert(vm, (i + n - 1) % n, k, ns - j);
}
return mesh_vert(vm, (i + 1) % n, ns - k, j);
}
static bool is_canon(VMesh *vm, int i, int j, int k)
{
int ns2 = vm->seg / 2;
if (vm->seg % 2 == 1) { /* Odd. */
return (j <= ns2 && k <= ns2);
}
/* Even. */
return ((j < ns2 && k <= ns2) || (j == ns2 && k == ns2 && i == 0));
}
/* Copy the vertex data to all of vm verts from canonical ones. */
static void vmesh_copy_equiv_verts(VMesh *vm)
{
int n = vm->count;
int ns = vm->seg;
int ns2 = ns / 2;
for (int i = 0; i < n; i++) {
for (int j = 0; j <= ns2; j++) {
for (int k = 0; k <= ns; k++) {
if (is_canon(vm, i, j, k)) {
continue;
}
NewVert *v1 = mesh_vert(vm, i, j, k);
NewVert *v0 = mesh_vert_canon(vm, i, j, k);
copy_v3_v3(v1->co, v0->co);
v1->v = v0->v;
}
}
}
}
/* Calculate and return in r_cent the centroid of the center poly. */
static void vmesh_center(VMesh *vm, float r_cent[3])
{
int n = vm->count;
int ns2 = vm->seg / 2;
if (vm->seg % 2) {
zero_v3(r_cent);
for (int i = 0; i < n; i++) {
add_v3_v3(r_cent, mesh_vert(vm, i, ns2, ns2)->co);
}
mul_v3_fl(r_cent, 1.0f / (float)n);
}
else {
copy_v3_v3(r_cent, mesh_vert(vm, 0, ns2, ns2)->co);
}
}
static void avg4(
float co[3], const NewVert *v0, const NewVert *v1, const NewVert *v2, const NewVert *v3)
{
add_v3_v3v3(co, v0->co, v1->co);
add_v3_v3(co, v2->co);
add_v3_v3(co, v3->co);
mul_v3_fl(co, 0.25f);
}
/* Gamma needed for smooth Catmull-Clark, Sabin modification. */
static float sabin_gamma(int n)
{
/* pPrecalculated for common cases of n. */
if (n < 3) {
return 0.0f;
}
if (n == 3) {
return 0.065247584f;
}
if (n == 4) {
return 0.25f;
}
if (n == 5) {
return 0.401983447f;
}
if (n == 6) {
return 0.523423277f;
}
double k = cos(M_PI / (double)n);
/* Need x, real root of x^3 + (4k^2 - 3)x - 2k = 0.
* Answer calculated via Wolfram Alpha. */
double k2 = k * k;
double k4 = k2 * k2;
double k6 = k4 * k2;
double y = pow(M_SQRT3 * sqrt(64.0 * k6 - 144.0 * k4 + 135.0 * k2 - 27.0) + 9.0 * k, 1.0 / 3.0);
double x = 0.480749856769136 * y - (0.231120424783545 * (12.0 * k2 - 9.0)) / y;
return (k * x + 2.0 * k2 - 1.0) / (x * x * (k * x + 1.0));
}
/* Fill frac with fractions of the way along ring 0 for vertex i, for use with interp_range
* function. */
static void fill_vmesh_fracs(VMesh *vm, float *frac, int i)
{
float total = 0.0f;
int ns = vm->seg;
frac[0] = 0.0f;
for (int k = 0; k < ns; k++) {
total += len_v3v3(mesh_vert(vm, i, 0, k)->co, mesh_vert(vm, i, 0, k + 1)->co);
frac[k + 1] = total;
}
if (total > 0.0f) {
for (int k = 1; k <= ns; k++) {
frac[k] /= total;
}
}
else {
frac[ns] = 1.0f;
}
}
/* Like fill_vmesh_fracs but want fractions for profile points of bndv, with ns segments. */
static void fill_profile_fracs(BevelParams *bp, BoundVert *bndv, float *frac, int ns)
{
float co[3], nextco[3];
float total = 0.0f;
frac[0] = 0.0f;
copy_v3_v3(co, bndv->nv.co);
for (int k = 0; k < ns; k++) {
get_profile_point(bp, &bndv->profile, k + 1, ns, nextco);
total += len_v3v3(co, nextco);
frac[k + 1] = total;
copy_v3_v3(co, nextco);
}
if (total > 0.0f) {
for (int k = 1; k <= ns; k++) {
frac[k] /= total;
}
}
else {
frac[ns] = 1.0f;
}
}
/* Return i such that frac[i] <= f <= frac[i + 1], where frac[n] == 1.0
* and put fraction of rest of way between frac[i] and frac[i + 1] into r_rest. */
static int interp_range(const float *frac, int n, const float f, float *r_rest)
{
/* Could binary search in frac, but expect n to be reasonably small. */
for (int i = 0; i < n; i++) {
if (f <= frac[i + 1]) {
float rest = f - frac[i];
if (rest == 0) {
*r_rest = 0.0f;
}
else {
*r_rest = rest / (frac[i + 1] - frac[i]);
}
if (i == n - 1 && *r_rest == 1.0f) {
i = n;
*r_rest = 0.0f;
}
return i;
}
}
*r_rest = 0.0f;
return n;
}
/* Interpolate given vmesh to make one with target nseg border vertices on the profiles.
* TODO(Hans): This puts the center mesh vert at a slightly off location sometimes, which seems to
* be associated with the rest of that ring being shifted or connected slightly incorrectly to its
* neighbors. */
static VMesh *interp_vmesh(BevelParams *bp, VMesh *vm_in, int nseg)
{
int n_bndv = vm_in->count;
int ns_in = vm_in->seg;
int nseg2 = nseg / 2;
int odd = nseg % 2;
VMesh *vm_out = new_adj_vmesh(bp->mem_arena, n_bndv, nseg, vm_in->boundstart);
float *prev_frac = BLI_array_alloca(prev_frac, (ns_in + 1));
float *frac = BLI_array_alloca(frac, (ns_in + 1));
float *new_frac = BLI_array_alloca(new_frac, (nseg + 1));
float *prev_new_frac = BLI_array_alloca(prev_new_frac, (nseg + 1));
fill_vmesh_fracs(vm_in, prev_frac, n_bndv - 1);
BoundVert *bndv = vm_in->boundstart;
fill_profile_fracs(bp, bndv->prev, prev_new_frac, nseg);
for (int i = 0; i < n_bndv; i++) {
fill_vmesh_fracs(vm_in, frac, i);
fill_profile_fracs(bp, bndv, new_frac, nseg);
for (int j = 0; j <= nseg2 - 1 + odd; j++) {
for (int k = 0; k <= nseg2; k++) {
/* Finding the locations where "fraction" fits into previous and current "frac". */
float fraction = new_frac[k];
float restk;
float restkprev;
int k_in = interp_range(frac, ns_in, fraction, &restk);
fraction = prev_new_frac[nseg - j];
int k_in_prev = interp_range(prev_frac, ns_in, fraction, &restkprev);
int j_in = ns_in - k_in_prev;
float restj = -restkprev;
if (restj > -BEVEL_EPSILON) {
restj = 0.0f;
}
else {
j_in = j_in - 1;
restj = 1.0f + restj;
}
/* Use bilinear interpolation within the source quad; could be smarter here. */
float co[3];
if (restj < BEVEL_EPSILON && restk < BEVEL_EPSILON) {
copy_v3_v3(co, mesh_vert_canon(vm_in, i, j_in, k_in)->co);
}
else {
int j0inc = (restj < BEVEL_EPSILON || j_in == ns_in) ? 0 : 1;
int k0inc = (restk < BEVEL_EPSILON || k_in == ns_in) ? 0 : 1;
float quad[4][3];
copy_v3_v3(quad[0], mesh_vert_canon(vm_in, i, j_in, k_in)->co);
copy_v3_v3(quad[1], mesh_vert_canon(vm_in, i, j_in, k_in + k0inc)->co);
copy_v3_v3(quad[2], mesh_vert_canon(vm_in, i, j_in + j0inc, k_in + k0inc)->co);
copy_v3_v3(quad[3], mesh_vert_canon(vm_in, i, j_in + j0inc, k_in)->co);
interp_bilinear_quad_v3(quad, restk, restj, co);
}
copy_v3_v3(mesh_vert(vm_out, i, j, k)->co, co);
}
}
bndv = bndv->next;
memcpy(prev_frac, frac, sizeof(float) * (ns_in + 1));
memcpy(prev_new_frac, new_frac, sizeof(float) * (nseg + 1));
}
if (!odd) {
float center[3];
vmesh_center(vm_in, center);
copy_v3_v3(mesh_vert(vm_out, 0, nseg2, nseg2)->co, center);
}
vmesh_copy_equiv_verts(vm_out);
return vm_out;
}
/* Do one step of cubic subdivision (Catmull-Clark), with special rules at boundaries.
* For now, this is written assuming vm0->nseg is even and > 0.
* We are allowed to modify vm_in, as it will not be used after this call.
* See Levin 1999 paper: "Filling an N-sided hole using combined subdivision schemes". */
static VMesh *cubic_subdiv(BevelParams *bp, VMesh *vm_in)
{
float co[3];
int n_boundary = vm_in->count;
int ns_in = vm_in->seg;
int ns_in2 = ns_in / 2;
BLI_assert(ns_in % 2 == 0);
int ns_out = 2 * ns_in;
VMesh *vm_out = new_adj_vmesh(bp->mem_arena, n_boundary, ns_out, vm_in->boundstart);
/* First we adjust the boundary vertices of the input mesh, storing in output mesh. */
for (int i = 0; i < n_boundary; i++) {
copy_v3_v3(mesh_vert(vm_out, i, 0, 0)->co, mesh_vert(vm_in, i, 0, 0)->co);
for (int k = 1; k < ns_in; k++) {
copy_v3_v3(co, mesh_vert(vm_in, i, 0, k)->co);
/* Smooth boundary rule. Custom profiles shouldn't be smoothed. */
if (bp->profile_type != BEVEL_PROFILE_CUSTOM) {
float co1[3], co2[3], acc[3];
copy_v3_v3(co1, mesh_vert(vm_in, i, 0, k - 1)->co);
copy_v3_v3(co2, mesh_vert(vm_in, i, 0, k + 1)->co);
add_v3_v3v3(acc, co1, co2);
madd_v3_v3fl(acc, co, -2.0f);
madd_v3_v3fl(co, acc, -1.0f / 6.0f);
}
copy_v3_v3(mesh_vert_canon(vm_out, i, 0, 2 * k)->co, co);
}
}
/* Now adjust odd boundary vertices in output mesh, based on even ones. */
BoundVert *bndv = vm_out->boundstart;
for (int i = 0; i < n_boundary; i++) {
for (int k = 1; k < ns_out; k += 2) {
get_profile_point(bp, &bndv->profile, k, ns_out, co);
/* Smooth if using a non-custom profile. */
if (bp->profile_type != BEVEL_PROFILE_CUSTOM) {
float co1[3], co2[3], acc[3];
copy_v3_v3(co1, mesh_vert_canon(vm_out, i, 0, k - 1)->co);
copy_v3_v3(co2, mesh_vert_canon(vm_out, i, 0, k + 1)->co);
add_v3_v3v3(acc, co1, co2);
madd_v3_v3fl(acc, co, -2.0f);
madd_v3_v3fl(co, acc, -1.0f / 6.0f);
}
copy_v3_v3(mesh_vert_canon(vm_out, i, 0, k)->co, co);
}
bndv = bndv->next;
}
vmesh_copy_equiv_verts(vm_out);
/* Copy adjusted verts back into vm_in. */
for (int i = 0; i < n_boundary; i++) {
for (int k = 0; k < ns_in; k++) {
copy_v3_v3(mesh_vert(vm_in, i, 0, k)->co, mesh_vert(vm_out, i, 0, 2 * k)->co);
}
}
vmesh_copy_equiv_verts(vm_in);
/* Now we do the internal vertices, using standard Catmull-Clark
* and assuming all boundary vertices have valence 4. */
/* The new face vertices. */
for (int i = 0; i < n_boundary; i++) {
for (int j = 0; j < ns_in2; j++) {
for (int k = 0; k < ns_in2; k++) {
/* Face up and right from (j, k). */
avg4(co,
mesh_vert(vm_in, i, j, k),
mesh_vert(vm_in, i, j, k + 1),
mesh_vert(vm_in, i, j + 1, k),
mesh_vert(vm_in, i, j + 1, k + 1));
copy_v3_v3(mesh_vert(vm_out, i, 2 * j + 1, 2 * k + 1)->co, co);
}
}
}
/* The new vertical edge vertices. */
for (int i = 0; i < n_boundary; i++) {
for (int j = 0; j < ns_in2; j++) {
for (int k = 1; k <= ns_in2; k++) {
/* Vertical edge between (j, k) and (j+1, k). */
avg4(co,
mesh_vert(vm_in, i, j, k),
mesh_vert(vm_in, i, j + 1, k),
mesh_vert_canon(vm_out, i, 2 * j + 1, 2 * k - 1),
mesh_vert_canon(vm_out, i, 2 * j + 1, 2 * k + 1));
copy_v3_v3(mesh_vert(vm_out, i, 2 * j + 1, 2 * k)->co, co);
}
}
}
/* The new horizontal edge vertices. */
for (int i = 0; i < n_boundary; i++) {
for (int j = 1; j < ns_in2; j++) {
for (int k = 0; k < ns_in2; k++) {
/* Horizontal edge between (j, k) and (j, k+1). */
avg4(co,
mesh_vert(vm_in, i, j, k),
mesh_vert(vm_in, i, j, k + 1),
mesh_vert_canon(vm_out, i, 2 * j - 1, 2 * k + 1),
mesh_vert_canon(vm_out, i, 2 * j + 1, 2 * k + 1));
copy_v3_v3(mesh_vert(vm_out, i, 2 * j, 2 * k + 1)->co, co);
}
}
}
/* The new vertices, not on border. */
float gamma = 0.25f;
float beta = -gamma;
for (int i = 0; i < n_boundary; i++) {
for (int j = 1; j < ns_in2; j++) {
for (int k = 1; k <= ns_in2; k++) {
float co1[3], co2[3];
/* co1 = centroid of adjacent new edge verts. */
avg4(co1,
mesh_vert_canon(vm_out, i, 2 * j, 2 * k - 1),
mesh_vert_canon(vm_out, i, 2 * j, 2 * k + 1),
mesh_vert_canon(vm_out, i, 2 * j - 1, 2 * k),
mesh_vert_canon(vm_out, i, 2 * j + 1, 2 * k));
/* co2 = centroid of adjacent new face verts. */
avg4(co2,
mesh_vert_canon(vm_out, i, 2 * j - 1, 2 * k - 1),
mesh_vert_canon(vm_out, i, 2 * j + 1, 2 * k - 1),
mesh_vert_canon(vm_out, i, 2 * j - 1, 2 * k + 1),
mesh_vert_canon(vm_out, i, 2 * j + 1, 2 * k + 1));
/* Combine with original vert with alpha, beta, gamma factors. */
copy_v3_v3(co, co1); /* Alpha = 1.0. */
madd_v3_v3fl(co, co2, beta);
madd_v3_v3fl(co, mesh_vert(vm_in, i, j, k)->co, gamma);
copy_v3_v3(mesh_vert(vm_out, i, 2 * j, 2 * k)->co, co);
}
}
}
vmesh_copy_equiv_verts(vm_out);
/* The center vertex is special. */
gamma = sabin_gamma(n_boundary);
beta = -gamma;
/* Accumulate edge verts in co1, face verts in co2. */
float co1[3], co2[3];
zero_v3(co1);
zero_v3(co2);
for (int i = 0; i < n_boundary; i++) {
add_v3_v3(co1, mesh_vert(vm_out, i, ns_in, ns_in - 1)->co);
add_v3_v3(co2, mesh_vert(vm_out, i, ns_in - 1, ns_in - 1)->co);
add_v3_v3(co2, mesh_vert(vm_out, i, ns_in - 1, ns_in + 1)->co);
}
copy_v3_v3(co, co1);
mul_v3_fl(co, 1.0f / (float)n_boundary);
madd_v3_v3fl(co, co2, beta / (2.0f * (float)n_boundary));
madd_v3_v3fl(co, mesh_vert(vm_in, 0, ns_in2, ns_in2)->co, gamma);
for (int i = 0; i < n_boundary; i++) {
copy_v3_v3(mesh_vert(vm_out, i, ns_in, ns_in)->co, co);
}
/* Final step: Copy the profile vertices to the VMesh's boundary. */
bndv = vm_out->boundstart;
for (int i = 0; i < n_boundary; i++) {
int inext = (i + 1) % n_boundary;
for (int k = 0; k <= ns_out; k++) {
get_profile_point(bp, &bndv->profile, k, ns_out, co);
copy_v3_v3(mesh_vert(vm_out, i, 0, k)->co, co);
if (k >= ns_in && k < ns_out) {
copy_v3_v3(mesh_vert(vm_out, inext, ns_out - k, 0)->co, co);
}
}
bndv = bndv->next;
}
return vm_out;
}
/* Special case for cube corner, when r is PRO_SQUARE_R, meaning straight sides. */
static VMesh *make_cube_corner_square(MemArena *mem_arena, int nseg)
{
int ns2 = nseg / 2;
VMesh *vm = new_adj_vmesh(mem_arena, 3, nseg, NULL);
vm->count = 0; /* Reset, so the following loop will end up with correct count. */
for (int i = 0; i < 3; i++) {
float co[3] = {0.0f, 0.0f, 0.0f};
co[i] = 1.0f;
add_new_bound_vert(mem_arena, vm, co);
}
for (int i = 0; i < 3; i++) {
for (int j = 0; j <= ns2; j++) {
for (int k = 0; k <= ns2; k++) {
if (!is_canon(vm, i, j, k)) {
continue;
}
float co[3];
co[i] = 1.0f;
co[(i + 1) % 3] = (float)k * 2.0f / (float)nseg;
co[(i + 2) % 3] = (float)j * 2.0f / (float)nseg;
copy_v3_v3(mesh_vert(vm, i, j, k)->co, co);
}
}
}
vmesh_copy_equiv_verts(vm);
return vm;
}
/**
* Special case for cube corner, when r is PRO_SQUARE_IN_R, meaning inward
* straight sides.
* We mostly don't want a VMesh at all for this case -- just a three-way weld
* with a triangle in the middle for odd nseg.
*/
static VMesh *make_cube_corner_square_in(MemArena *mem_arena, int nseg)
{
int ns2 = nseg / 2;
int odd = nseg % 2;
VMesh *vm = new_adj_vmesh(mem_arena, 3, nseg, NULL);
vm->count = 0; /* Reset, so following loop will end up with correct count. */
for (int i = 0; i < 3; i++) {
float co[3] = {0.0f, 0.0f, 0.0f};
co[i] = 1.0f;
add_new_bound_vert(mem_arena, vm, co);
}
float b;
if (odd) {
b = 2.0f / (2.0f * (float)ns2 + (float)M_SQRT2);
}
else {
b = 2.0f / (float)nseg;
}
for (int i = 0; i < 3; i++) {
for (int k = 0; k <= ns2; k++) {
float co[3];
co[i] = 1.0f - (float)k * b;
co[(i + 1) % 3] = 0.0f;
co[(i + 2) % 3] = 0.0f;
copy_v3_v3(mesh_vert(vm, i, 0, k)->co, co);
co[(i + 1) % 3] = 1.0f - (float)k * b;
co[(i + 2) % 3] = 0.0f;
co[i] = 0.0f;
copy_v3_v3(mesh_vert(vm, i, 0, nseg - k)->co, co);
}
}
return vm;
}
/**
* Make a VMesh with nseg segments that covers the unit radius sphere octant
* with center at (0,0,0).
* This has BoundVerts at (1,0,0), (0,1,0) and (0,0,1), with quarter circle arcs
* on the faces for the orthogonal planes through the origin.
*/
static VMesh *make_cube_corner_adj_vmesh(BevelParams *bp)
{
MemArena *mem_arena = bp->mem_arena;
int nseg = bp->seg;
float r = bp->pro_super_r;
if (bp->profile_type != BEVEL_PROFILE_CUSTOM) {
if (r == PRO_SQUARE_R) {
return make_cube_corner_square(mem_arena, nseg);
}
if (r == PRO_SQUARE_IN_R) {
return make_cube_corner_square_in(mem_arena, nseg);
}
}
/* Initial mesh has 3 sides and 2 segments on each side. */
VMesh *vm0 = new_adj_vmesh(mem_arena, 3, 2, NULL);
vm0->count = 0; /* Reset, so the following loop will end up with correct count. */
for (int i = 0; i < 3; i++) {
float co[3] = {0.0f, 0.0f, 0.0f};
co[i] = 1.0f;
add_new_bound_vert(mem_arena, vm0, co);
}
BoundVert *bndv = vm0->boundstart;
for (int i = 0; i < 3; i++) {
float coc[3];
/* Get point, 1/2 of the way around profile, on arc between this and next. */
coc[i] = 1.0f;
coc[(i + 1) % 3] = 1.0f;
coc[(i + 2) % 3] = 0.0f;
bndv->profile.super_r = r;
copy_v3_v3(bndv->profile.start, bndv->nv.co);
copy_v3_v3(bndv->profile.end, bndv->next->nv.co);
copy_v3_v3(bndv->profile.middle, coc);
copy_v3_v3(mesh_vert(vm0, i, 0, 0)->co, bndv->profile.start);
copy_v3_v3(bndv->profile.plane_co, bndv->profile.start);
cross_v3_v3v3(bndv->profile.plane_no, bndv->profile.start, bndv->profile.end);
copy_v3_v3(bndv->profile.proj_dir, bndv->profile.plane_no);
/* Calculate profiles again because we started over with new boundverts. */
calculate_profile(bp, bndv, false, false); /* No custom profiles in this case. */
/* Just building the boundaries here, so sample the profile halfway through. */
get_profile_point(bp, &bndv->profile, 1, 2, mesh_vert(vm0, i, 0, 1)->co);
bndv = bndv->next;
}
/* Center vertex. */
float co[3];
copy_v3_fl(co, (float)M_SQRT1_3);
if (nseg > 2) {
if (r > 1.5f) {
mul_v3_fl(co, 1.4f);
}
else if (r < 0.75f) {
mul_v3_fl(co, 0.6f);
}
}
copy_v3_v3(mesh_vert(vm0, 0, 1, 1)->co, co);
vmesh_copy_equiv_verts(vm0);
VMesh *vm1 = vm0;
while (vm1->seg < nseg) {
vm1 = cubic_subdiv(bp, vm1);
}
if (vm1->seg != nseg) {
vm1 = interp_vmesh(bp, vm1, nseg);
}
/* Now snap each vertex to the superellipsoid. */
int ns2 = nseg / 2;
for (int i = 0; i < 3; i++) {
for (int j = 0; j <= ns2; j++) {
for (int k = 0; k <= nseg; k++) {
snap_to_superellipsoid(mesh_vert(vm1, i, j, k)->co, r, false);
}
}
}
return vm1;
}
/* Is this a good candidate for using tri_corner_adj_vmesh? */
static int tri_corner_test(BevelParams *bp, BevVert *bv)
{
int in_plane_e = 0;
/* The superellipse snapping of this case isn't helpful with custom profiles enabled. */
if (bp->affect_type == BEVEL_AFFECT_VERTICES || bp->profile_type == BEVEL_PROFILE_CUSTOM) {
return -1;
}
if (bv->vmesh->count != 3) {
return 0;
}
/* Only use the tri-corner special case if the offset is the same for every edge. */
float offset = bv->edges[0].offset_l;
float totang = 0.0f;
for (int i = 0; i < bv->edgecount; i++) {
EdgeHalf *e = &bv->edges[i];
float ang = BM_edge_calc_face_angle_signed_ex(e->e, 0.0f);
float absang = fabsf(ang);
if (absang <= M_PI_4) {
in_plane_e++;
}
else if (absang >= 3.0f * (float)M_PI_4) {
return -1;
}
if (e->is_bev && !compare_ff(e->offset_l, offset, BEVEL_EPSILON)) {
return -1;
}
totang += ang;
}
if (in_plane_e != bv->edgecount - 3) {
return -1;
}
float angdiff = fabsf(fabsf(totang) - 3.0f * (float)M_PI_2);
if ((bp->pro_super_r == PRO_SQUARE_R && angdiff > (float)M_PI / 16.0f) ||
(angdiff > (float)M_PI_4)) {
return -1;
}
if (bv->edgecount != 3 || bv->selcount != 3) {
return 0;
}
return 1;
}
static VMesh *tri_corner_adj_vmesh(BevelParams *bp, BevVert *bv)
{
BoundVert *bndv = bv->vmesh->boundstart;
float co0[3], co1[3], co2[3];
copy_v3_v3(co0, bndv->nv.co);
bndv = bndv->next;
copy_v3_v3(co1, bndv->nv.co);
bndv = bndv->next;
copy_v3_v3(co2, bndv->nv.co);
float mat[4][4];
make_unit_cube_map(co0, co1, co2, bv->v->co, mat);
int ns = bp->seg;
int ns2 = ns / 2;
VMesh *vm = make_cube_corner_adj_vmesh(bp);
for (int i = 0; i < 3; i++) {
for (int j = 0; j <= ns2; j++) {
for (int k = 0; k <= ns; k++) {
float v[4];
copy_v3_v3(v, mesh_vert(vm, i, j, k)->co);
v[3] = 1.0f;
mul_m4_v4(mat, v);
copy_v3_v3(mesh_vert(vm, i, j, k)->co, v);
}
}
}
return vm;
}
/* Makes the mesh that replaces the original vertex, bounded by the profiles on the sides. */
static VMesh *adj_vmesh(BevelParams *bp, BevVert *bv)
{
MemArena *mem_arena = bp->mem_arena;
int n_bndv = bv->vmesh->count;
/* Same bevel as that of 3 edges of vert in a cube. */
if (n_bndv == 3 && tri_corner_test(bp, bv) != -1 && bp->pro_super_r != PRO_SQUARE_IN_R) {
return tri_corner_adj_vmesh(bp, bv);
}
/* First construct an initial control mesh, with nseg == 2. */
int nseg = bv->vmesh->seg;
VMesh *vm0 = new_adj_vmesh(mem_arena, n_bndv, 2, bv->vmesh->boundstart);
/* Find the center of the boundverts that make up the vmesh. */
BoundVert *bndv = vm0->boundstart;
float boundverts_center[3] = {0.0f, 0.0f, 0.0f};
for (int i = 0; i < n_bndv; i++) {
/* Boundaries just divide input polygon edges into 2 even segments. */
copy_v3_v3(mesh_vert(vm0, i, 0, 0)->co, bndv->nv.co);
get_profile_point(bp, &bndv->profile, 1, 2, mesh_vert(vm0, i, 0, 1)->co);
add_v3_v3(boundverts_center, bndv->nv.co);
bndv = bndv->next;
}
mul_v3_fl(boundverts_center, 1.0f / (float)n_bndv);
/* To place the center vertex:
* 'negative_fullest' is the reflection of the original vertex across the boundverts' center.
* 'fullness' is the fraction of the way from the boundvert's centroid to the original vertex
* (if positive) or to negative_fullest (if negative). */
float original_vertex[3], negative_fullest[3];
copy_v3_v3(original_vertex, bv->v->co);
sub_v3_v3v3(negative_fullest, boundverts_center, original_vertex);
add_v3_v3(negative_fullest, boundverts_center);
/* Find the vertex mesh's start center with the profile's fullness. */
float fullness = bp->pro_spacing.fullness;
float center_direction[3];
sub_v3_v3v3(center_direction, original_vertex, boundverts_center);
if (len_squared_v3(center_direction) > BEVEL_EPSILON_SQ) {
if (bp->profile_type == BEVEL_PROFILE_CUSTOM) {
fullness *= 2.0f;
madd_v3_v3v3fl(mesh_vert(vm0, 0, 1, 1)->co, negative_fullest, center_direction, fullness);
}
else {
madd_v3_v3v3fl(mesh_vert(vm0, 0, 1, 1)->co, boundverts_center, center_direction, fullness);
}
}
else {
copy_v3_v3(mesh_vert(vm0, 0, 1, 1)->co, boundverts_center);
}
vmesh_copy_equiv_verts(vm0);
/* Do the subdivision process to go from the two segment start mesh to the final vertex mesh. */
VMesh *vm1 = vm0;
do {
vm1 = cubic_subdiv(bp, vm1);
} while (vm1->seg < nseg);
if (vm1->seg != nseg) {
vm1 = interp_vmesh(bp, vm1, nseg);
}
return vm1;
}
/**
* Snap co to the closest point on the profile for vpipe projected onto the plane
* containing co with normal in the direction of edge vpipe->ebev.
* For the square profiles, need to decide whether to snap to just one plane
* or to the midpoint of the profile; do so if midline is true.
*/
static void snap_to_pipe_profile(BoundVert *vpipe, bool midline, float co[3])
{
Profile *pro = &vpipe->profile;
EdgeHalf *e = vpipe->ebev;
if (compare_v3v3(pro->start, pro->end, BEVEL_EPSILON_D)) {
copy_v3_v3(co, pro->start);
return;
}
/* Get a plane with the normal pointing along the beveled edge. */
float edir[3], plane[4];
sub_v3_v3v3(edir, e->e->v1->co, e->e->v2->co);
plane_from_point_normal_v3(plane, co, edir);
float start_plane[3], end_plane[3], middle_plane[3];
closest_to_plane_v3(start_plane, plane, pro->start);
closest_to_plane_v3(end_plane, plane, pro->end);
closest_to_plane_v3(middle_plane, plane, pro->middle);
float m[4][4], minv[4][4];
if (make_unit_square_map(start_plane, middle_plane, end_plane, m) && invert_m4_m4(minv, m)) {
/* Transform co and project it onto superellipse. */
float p[3];
mul_v3_m4v3(p, minv, co);
snap_to_superellipsoid(p, pro->super_r, midline);
float snap[3];
mul_v3_m4v3(snap, m, p);
copy_v3_v3(co, snap);
}
else {
/* Planar case: just snap to line start_plane--end_plane. */
float p[3];
closest_to_line_segment_v3(p, co, start_plane, end_plane);
copy_v3_v3(co, p);
}
}
/**
* See pipe_test for conditions that make 'pipe'; vpipe is the return value from that.
* We want to make an ADJ mesh but then snap the vertices to the profile in a plane
* perpendicular to the pipes.
*/
static VMesh *pipe_adj_vmesh(BevelParams *bp, BevVert *bv, BoundVert *vpipe)
{
/* Some unnecessary overhead running this subdivision with custom profile snapping later on. */
VMesh *vm = adj_vmesh(bp, bv);
/* Now snap all interior coordinates to be on the epipe profile. */
int n_bndv = bv->vmesh->count;
int ns = bv->vmesh->seg;
int half_ns = ns / 2;
int ipipe1 = vpipe->index;
int ipipe2 = vpipe->next->next->index;
for (int i = 0; i < n_bndv; i++) {
for (int j = 1; j <= half_ns; j++) {
for (int k = 0; k <= half_ns; k++) {
if (!is_canon(vm, i, j, k)) {
continue;
}
/* With a custom profile just copy the shape of the profile at each ring. */
if (bp->profile_type == BEVEL_PROFILE_CUSTOM) {
/* Find both profile vertices that correspond to this point. */
float *profile_point_pipe1, *profile_point_pipe2, f;
if (ELEM(i, ipipe1, ipipe2)) {
if (n_bndv == 3 && i == ipipe1) {
/* This part of the vmesh is the triangular corner between the two pipe profiles. */
int ring = max_ii(j, k);
profile_point_pipe2 = mesh_vert(vm, i, 0, ring)->co;
profile_point_pipe1 = mesh_vert(vm, i, ring, 0)->co;
/* End profile index increases with k on one side and j on the other. */
f = ((k < j) ? min_ff(j, k) : ((2.0f * ring) - j)) / (2.0f * ring);
}
else {
/* This is part of either pipe profile boundvert area in the 4-way intersection. */
profile_point_pipe1 = mesh_vert(vm, i, 0, k)->co;
profile_point_pipe2 = mesh_vert(vm, (i == ipipe1) ? ipipe2 : ipipe1, 0, ns - k)->co;
f = (float)j / (float)ns; /* The ring index brings us closer to the other side. */
}
}
else {
/* The profile vertices are on both ends of each of the side profile's rings. */
profile_point_pipe1 = mesh_vert(vm, i, j, 0)->co;
profile_point_pipe2 = mesh_vert(vm, i, j, ns)->co;
f = (float)k / (float)ns; /* Ring runs along the pipe, so segment is used here. */
}
/* Place the vertex by interpolating between the two profile points using the factor. */
interp_v3_v3v3(mesh_vert(vm, i, j, k)->co, profile_point_pipe1, profile_point_pipe2, f);
}
else {
/* A tricky case is for the 'square' profiles and an even nseg: we want certain
* vertices to snap to the midline on the pipe, not just to one plane or the other. */
bool even = (ns % 2) == 0;
bool midline = even && k == half_ns &&
((i == 0 && j == half_ns) || (i == ipipe1 || i == ipipe2));
snap_to_pipe_profile(vpipe, midline, mesh_vert(vm, i, j, k)->co);
}
}
}
}
return vm;
}
static void get_incident_edges(BMFace *f, BMVert *v, BMEdge **r_e1, BMEdge **r_e2)
{
*r_e1 = NULL;
*r_e2 = NULL;
if (!f) {
return;
}
BMIter iter;
BMEdge *e;
BM_ITER_ELEM (e, &iter, f, BM_EDGES_OF_FACE) {
if (e->v1 == v || e->v2 == v) {
if (*r_e1 == NULL) {
*r_e1 = e;
}
else if (*r_e2 == NULL) {
*r_e2 = e;
}
}
}
}
static BMEdge *find_closer_edge(float *co, BMEdge *e1, BMEdge *e2)
{
BLI_assert(e1 != NULL && e2 != NULL);
float dsq1 = dist_squared_to_line_segment_v3(co, e1->v1->co, e1->v2->co);
float dsq2 = dist_squared_to_line_segment_v3(co, e2->v1->co, e2->v2->co);
if (dsq1 < dsq2) {
return e1;
}
return e2;
}
/* Snap co to the closest edge of face f. Return the edge in *r_snap_e,
* the coordinates of snap point in r_ snap_co,
* and the distance squared to the snap point as function return */
static float snap_face_dist_squared(float *co, BMFace *f, BMEdge **r_snap_e, float *r_snap_co)
{
BMEdge *beste = NULL;
float beste_d2 = 1e20f;
BMIter iter;
BMEdge *e;
BM_ITER_ELEM (e, &iter, f, BM_EDGES_OF_FACE) {
float closest[3];
closest_to_line_segment_v3(closest, co, e->v1->co, e->v2->co);
float d2 = len_squared_v3v3(closest, co);
if (d2 < beste_d2) {
beste_d2 = d2;
beste = e;
copy_v3_v3(r_snap_co, closest);
}
}
*r_snap_e = beste;
return beste_d2;
}
/* What would be the area of the polygon around bv if interpolated in face frep?
*/
static float interp_poly_area(BevVert *bv, BMFace *frep)
{
VMesh *vm = bv->vmesh;
BLI_assert(vm != NULL);
float(*uv_co)[3] = BLI_array_alloca(uv_co, vm->count);
BoundVert *v = vm->boundstart;
int n = 0;
do {
BLI_assert(n < vm->count);
BMEdge *snape;
snap_face_dist_squared(v->nv.v->co, frep, &snape, uv_co[n]);
n++;
} while ((v = v->next) != vm->boundstart);
float area = fabsf(area_poly_v3(uv_co, n));
return area;
}
/**
* If we make a poly out of verts around \a bv, snapping to rep \a frep,
* will uv poly have zero area?
* The uv poly is made by snapping all `outside-of-frep` vertices to the closest edge in \a frep.
* Sometimes this results in a zero or very small area polygon, which translates to a zero
* or very small area polygon in UV space -- not good for interpolating textures.
*/
static bool is_bad_uv_poly(BevVert *bv, BMFace *frep)
{
float area = interp_poly_area(bv, frep);
return area < BEVEL_EPSILON_BIG;
}
/**
* Pick a good face from all the faces around \a bv to use for
* a representative face, using choose_rep_face.
* We want to choose from among the faces that would be
* chosen for a single-segment edge polygon between two successive
* Boundverts.
* But the single beveled edge is a special case,
* where we also want to consider the third face (else can get
* zero-area UV interpolated face).
*
* If there are math-having custom loop layers, like UV, then
* don't include faces that would result in zero-area UV polygons
* if chosen as the rep.
*/
static BMFace *frep_for_center_poly(BevelParams *bp, BevVert *bv)
{
int fcount = 0;
BMFace *any_bmf = NULL;
bool consider_all_faces = bv->selcount == 1;
/* Make an array that can hold maximum possible number of choices. */
BMFace **fchoices = BLI_array_alloca(fchoices, bv->edgecount);
for (int i = 0; i < bv->edgecount; i++) {
if (!bv->edges[i].is_bev && !consider_all_faces) {
continue;
}
BMFace *bmf1 = bv->edges[i].fprev;
BMFace *bmf2 = bv->edges[i].fnext;
BMFace *ftwo[2] = {bmf1, bmf2};
BMFace *bmf = choose_rep_face(bp, ftwo, 2);
if (bmf != NULL) {
if (any_bmf == NULL) {
any_bmf = bmf;
}
bool already_there = false;
for (int j = fcount - 1; j >= 0; j--) {
if (fchoices[j] == bmf) {
already_there = true;
break;
}
}
if (!already_there) {
if (bp->math_layer_info.has_math_layers) {
if (is_bad_uv_poly(bv, bmf)) {
continue;
}
}
fchoices[fcount++] = bmf;
}
}
}
if (fcount == 0) {
return any_bmf;
}
return choose_rep_face(bp, fchoices, fcount);
}
static void build_center_ngon(BevelParams *bp, BMesh *bm, BevVert *bv, int mat_nr)
{
VMesh *vm = bv->vmesh;
BMVert **vv = NULL;
BMFace **vf = NULL;
BMEdge **ve = NULL;
BLI_array_staticdeclare(vv, BM_DEFAULT_NGON_STACK_SIZE);
BLI_array_staticdeclare(vf, BM_DEFAULT_NGON_STACK_SIZE);
BLI_array_staticdeclare(ve, BM_DEFAULT_NGON_STACK_SIZE);
int ns2 = vm->seg / 2;
BMFace *frep;
BMEdge *frep_e1, *frep_e2;
if (bv->any_seam) {
frep = frep_for_center_poly(bp, bv);
get_incident_edges(frep, bv->v, &frep_e1, &frep_e2);
}
else {
frep = NULL;
frep_e1 = frep_e2 = NULL;
}
BoundVert *v = vm->boundstart;
do {
int i = v->index;
BLI_array_append(vv, mesh_vert(vm, i, ns2, ns2)->v);
if (frep) {
BLI_array_append(vf, frep);
BMEdge *frep_e = find_closer_edge(mesh_vert(vm, i, ns2, ns2)->v->co, frep_e1, frep_e2);
BLI_array_append(ve, v == vm->boundstart ? NULL : frep_e);
}
else {
BLI_array_append(vf, boundvert_rep_face(v, NULL));
BLI_array_append(ve, NULL);
}
} while ((v = v->next) != vm->boundstart);
BMFace *f = bev_create_ngon(bm, vv, BLI_array_len(vv), vf, frep, ve, mat_nr, true);
record_face_kind(bp, f, F_VERT);
BLI_array_free(vv);
BLI_array_free(vf);
BLI_array_free(ve);
}
/**
* Special case of #bevel_build_rings when triangle-corner and profile is 0.
* There is no corner mesh except, if nseg odd, for a center poly.
* Boundary verts merge with previous ones according to pattern:
* (i, 0, k) merged with (i+1, 0, ns-k) for k <= ns/2.
*/
static void build_square_in_vmesh(BevelParams *bp, BMesh *bm, BevVert *bv, VMesh *vm1)
{
VMesh *vm = bv->vmesh;
int n = vm->count;
int ns = vm->seg;
int ns2 = ns / 2;
int odd = ns % 2;
for (int i = 0; i < n; i++) {
for (int k = 1; k < ns; k++) {
copy_v3_v3(mesh_vert(vm, i, 0, k)->co, mesh_vert(vm1, i, 0, k)->co);
if (i > 0 && k <= ns2) {
mesh_vert(vm, i, 0, k)->v = mesh_vert(vm, i - 1, 0, ns - k)->v;
}
else if (i == n - 1 && k > ns2) {
mesh_vert(vm, i, 0, k)->v = mesh_vert(vm, 0, 0, ns - k)->v;
}
else {
create_mesh_bmvert(bm, vm, i, 0, k, bv->v);
}
}
}
if (odd) {
for (int i = 0; i < n; i++) {
mesh_vert(vm, i, ns2, ns2)->v = mesh_vert(vm, i, 0, ns2)->v;
}
build_center_ngon(bp, bm, bv, bp->mat_nr);
}
}
/**
* Copy whichever of \a a and \a b is closer to v into \a r.
*/
static void closer_v3_v3v3v3(float r[3], const float a[3], const float b[3], const float v[3])
{
if (len_squared_v3v3(a, v) <= len_squared_v3v3(b, v)) {
copy_v3_v3(r, a);
}
else {
copy_v3_v3(r, b);
}
}
/**
* Special case of VMesh when profile == 1 and there are 3 or more beveled edges.
* We want the effect of parallel offset lines (n/2 of them)
* on each side of the center, for even n.
* Wherever they intersect with each other between two successive beveled edges,
* those intersections are part of the vmesh rings.
* We have to move the boundary edges too -- the usual method is to make one profile plane between
* successive BoundVerts, but for the effect we want here, there will be two planes,
* one on each side of the original edge.
* At the moment, this is not called for odd number of segments, though code does something if it
* is.
*/
static VMesh *square_out_adj_vmesh(BevelParams *bp, BevVert *bv)
{
int n_bndv = bv->vmesh->count;
int ns = bv->vmesh->seg;
int ns2 = ns / 2;
int odd = ns % 2;
float ns2inv = 1.0f / (float)ns2;
VMesh *vm = new_adj_vmesh(bp->mem_arena, n_bndv, ns, bv->vmesh->boundstart);
int clstride = 3 * (ns2 + 1);
float *centerline = MEM_mallocN(sizeof(float) * clstride * n_bndv, "bevel");
bool *cset = MEM_callocN(sizeof(bool) * n_bndv, "bevel");
/* Find on_edge, place on bndv[i]'s elast where offset line would meet,
* taking min-distance-to bv->v with position where next sector's offset line would meet. */
BoundVert *bndv = vm->boundstart;
for (int i = 0; i < n_bndv; i++) {
float bndco[3];
copy_v3_v3(bndco, bndv->nv.co);
EdgeHalf *e1 = bndv->efirst;
EdgeHalf *e2 = bndv->elast;
AngleKind ang_kind = ANGLE_STRAIGHT;
if (e1 && e2) {
ang_kind = edges_angle_kind(e1, e2, bv->v);
}
if (bndv->is_patch_start) {
mid_v3_v3v3(centerline + clstride * i, bndv->nv.co, bndv->next->nv.co);
cset[i] = true;
bndv = bndv->next;
i++;
mid_v3_v3v3(centerline + clstride * i, bndv->nv.co, bndv->next->nv.co);
cset[i] = true;
bndv = bndv->next;
i++;
/* Leave cset[i] where it was - probably false, unless i == n - 1. */
}
else if (bndv->is_arc_start) {
e1 = bndv->efirst;
e2 = bndv->next->efirst;
copy_v3_v3(centerline + clstride * i, bndv->profile.middle);
bndv = bndv->next;
cset[i] = true;
i++;
/* Leave cset[i] where it was - probably false, unless i == n - 1. */
}
else if (ang_kind == ANGLE_SMALLER) {
float dir1[3], dir2[3], co1[3], co2[3];
sub_v3_v3v3(dir1, e1->e->v1->co, e1->e->v2->co);
sub_v3_v3v3(dir2, e2->e->v1->co, e2->e->v2->co);
add_v3_v3v3(co1, bndco, dir1);
add_v3_v3v3(co2, bndco, dir2);
/* Intersect e1 with line through bndv parallel to e2 to get v1co. */
float meet1[3], meet2[3];
int ikind = isect_line_line_v3(e1->e->v1->co, e1->e->v2->co, bndco, co2, meet1, meet2);
float v1co[3];
bool v1set;
if (ikind == 0) {
v1set = false;
}
else {
/* If the lines are skew (ikind == 2), want meet1 which is on e1. */
copy_v3_v3(v1co, meet1);
v1set = true;
}
/* Intersect e2 with line through bndv parallel to e1 to get v2co. */
ikind = isect_line_line_v3(e2->e->v1->co, e2->e->v2->co, bndco, co1, meet1, meet2);
float v2co[3];
bool v2set;
if (ikind == 0) {
v2set = false;
}
else {
v2set = true;
copy_v3_v3(v2co, meet1);
}
/* We want on_edge[i] to be min dist to bv->v of v2co and the v1co of next iteration. */
float *on_edge_cur = centerline + clstride * i;
int iprev = (i == 0) ? n_bndv - 1 : i - 1;
float *on_edge_prev = centerline + clstride * iprev;
if (v2set) {
if (cset[i]) {
closer_v3_v3v3v3(on_edge_cur, on_edge_cur, v2co, bv->v->co);
}
else {
copy_v3_v3(on_edge_cur, v2co);
cset[i] = true;
}
}
if (v1set) {
if (cset[iprev]) {
closer_v3_v3v3v3(on_edge_prev, on_edge_prev, v1co, bv->v->co);
}
else {
copy_v3_v3(on_edge_prev, v1co);
cset[iprev] = true;
}
}
}
bndv = bndv->next;
}
/* Maybe not everything was set by the previous loop. */
bndv = vm->boundstart;
for (int i = 0; i < n_bndv; i++) {
if (!cset[i]) {
float *on_edge_cur = centerline + clstride * i;
EdgeHalf *e1 = bndv->next->efirst;
float co1[3], co2[3];
copy_v3_v3(co1, bndv->nv.co);
copy_v3_v3(co2, bndv->next->nv.co);
if (e1) {
if (bndv->prev->is_arc_start && bndv->next->is_arc_start) {
float meet1[3], meet2[3];
int ikind = isect_line_line_v3(e1->e->v1->co, e1->e->v2->co, co1, co2, meet1, meet2);
if (ikind != 0) {
copy_v3_v3(on_edge_cur, meet1);
cset[i] = true;
}
}
else {
if (bndv->prev->is_arc_start) {
closest_to_line_segment_v3(on_edge_cur, co1, e1->e->v1->co, e1->e->v2->co);
}
else {
closest_to_line_segment_v3(on_edge_cur, co2, e1->e->v1->co, e1->e->v2->co);
}
cset[i] = true;
}
}
if (!cset[i]) {
mid_v3_v3v3(on_edge_cur, co1, co2);
cset[i] = true;
}
}
bndv = bndv->next;
}
/* Fill in rest of center-lines by interpolation. */
float co1[3], co2[3];
copy_v3_v3(co2, bv->v->co);
bndv = vm->boundstart;
for (int i = 0; i < n_bndv; i++) {
if (odd) {
float ang = 0.5f * angle_v3v3v3(bndv->nv.co, co1, bndv->next->nv.co);
float finalfrac;
if (ang > BEVEL_SMALL_ANG) {
/* finalfrac is the length along arms of isosceles triangle with top angle 2*ang
* such that the base of the triangle is 1.
* This is used in interpolation along center-line in odd case.
* To avoid too big a drop from bv, cap finalfrac a 0.8 arbitrarily */
finalfrac = 0.5f / sinf(ang);
if (finalfrac > 0.8f) {
finalfrac = 0.8f;
}
}
else {
finalfrac = 0.8f;
}
ns2inv = 1.0f / (ns2 + finalfrac);
}
float *p = centerline + clstride * i;
copy_v3_v3(co1, p);
p += 3;
for (int j = 1; j <= ns2; j++) {
interp_v3_v3v3(p, co1, co2, j * ns2inv);
p += 3;
}
bndv = bndv->next;
}
/* Coords of edges and mid or near-mid line. */
bndv = vm->boundstart;
for (int i = 0; i < n_bndv; i++) {
copy_v3_v3(co1, bndv->nv.co);
copy_v3_v3(co2, centerline + clstride * (i == 0 ? n_bndv - 1 : i - 1));
for (int j = 0; j < ns2 + odd; j++) {
interp_v3_v3v3(mesh_vert(vm, i, j, 0)->co, co1, co2, j * ns2inv);
}
copy_v3_v3(co2, centerline + clstride * i);
for (int k = 1; k <= ns2; k++) {
interp_v3_v3v3(mesh_vert(vm, i, 0, k)->co, co1, co2, k * ns2inv);
}
bndv = bndv->next;
}
if (!odd) {
copy_v3_v3(mesh_vert(vm, 0, ns2, ns2)->co, bv->v->co);
}
vmesh_copy_equiv_verts(vm);
/* Fill in interior points by interpolation from edges to center-lines. */
bndv = vm->boundstart;
for (int i = 0; i < n_bndv; i++) {
int im1 = (i == 0) ? n_bndv - 1 : i - 1;
for (int j = 1; j < ns2 + odd; j++) {
for (int k = 1; k <= ns2; k++) {
float meet1[3], meet2[3];
int ikind = isect_line_line_v3(mesh_vert(vm, i, 0, k)->co,
centerline + clstride * im1 + 3 * k,
mesh_vert(vm, i, j, 0)->co,
centerline + clstride * i + 3 * j,
meet1,
meet2);
if (ikind == 0) {
/* How can this happen? fall back on interpolation in one direction if it does. */
interp_v3_v3v3(mesh_vert(vm, i, j, k)->co,
mesh_vert(vm, i, 0, k)->co,
centerline + clstride * im1 + 3 * k,
j * ns2inv);
}
else if (ikind == 1) {
copy_v3_v3(mesh_vert(vm, i, j, k)->co, meet1);
}
else {
mid_v3_v3v3(mesh_vert(vm, i, j, k)->co, meet1, meet2);
}
}
}
bndv = bndv->next;
}
vmesh_copy_equiv_verts(vm);
MEM_freeN(centerline);
MEM_freeN(cset);
return vm;
}
/**
* Given that the boundary is built and the boundary #BMVert's have been made,
* calculate the positions of the interior mesh points for the M_ADJ pattern,
* using cubic subdivision, then make the #BMVert's and the new faces.
*/
static void bevel_build_rings(BevelParams *bp, BMesh *bm, BevVert *bv, BoundVert *vpipe)
{
int mat_nr = bp->mat_nr;
int n_bndv = bv->vmesh->count;
int ns = bv->vmesh->seg;
int ns2 = ns / 2;
int odd = ns % 2;
BLI_assert(n_bndv >= 3 && ns > 1);
VMesh *vm1;
if (bp->pro_super_r == PRO_SQUARE_R && bv->selcount >= 3 && !odd &&
bp->profile_type != BEVEL_PROFILE_CUSTOM) {
vm1 = square_out_adj_vmesh(bp, bv);
}
else if (vpipe) {
vm1 = pipe_adj_vmesh(bp, bv, vpipe);
}
else if (tri_corner_test(bp, bv) == 1) {
vm1 = tri_corner_adj_vmesh(bp, bv);
/* The PRO_SQUARE_IN_R profile has boundary edges that merge
* and no internal ring polys except possibly center ngon. */
if (bp->pro_super_r == PRO_SQUARE_IN_R && bp->profile_type != BEVEL_PROFILE_CUSTOM) {
build_square_in_vmesh(bp, bm, bv, vm1);
return;
}
}
else {
vm1 = adj_vmesh(bp, bv);
}
/* Copy final vmesh into bv->vmesh, make BMVerts and BMFaces. */
VMesh *vm = bv->vmesh;
for (int i = 0; i < n_bndv; i++) {
for (int j = 0; j <= ns2; j++) {
for (int k = 0; k <= ns; k++) {
if (j == 0 && (k == 0 || k == ns)) {
continue; /* Boundary corners already made. */
}
if (!is_canon(vm, i, j, k)) {
continue;
}
copy_v3_v3(mesh_vert(vm, i, j, k)->co, mesh_vert(vm1, i, j, k)->co);
create_mesh_bmvert(bm, vm, i, j, k, bv->v);
}
}
}
vmesh_copy_equiv_verts(vm);
/* Make the polygons. */
BoundVert *bndv = vm->boundstart;
do {
int i = bndv->index;
BMFace *f = boundvert_rep_face(bndv, NULL);
BMFace *f2 = boundvert_rep_face(bndv->next, NULL);
BMFace *fchoices[2] = {f, f2};
BMFace *fc = odd ? choose_rep_face(bp, fchoices, 2) : NULL;
EdgeHalf *e = (bp->affect_type == BEVEL_AFFECT_VERTICES) ? bndv->efirst : bndv->ebev;
BMEdge *bme = e ? e->e : NULL;
/* For odd ns, make polys with lower left corner at (i,j,k) for
* j in [0, ns2-1], k in [0, ns2]. And then the center ngon.
* For even ns,
* j in [0, ns2-1], k in [0, ns2-1].
*
* Recall: j is ring index, k is segment index.
*/
for (int j = 0; j < ns2; j++) {
for (int k = 0; k < ns2 + odd; k++) {
BMVert *bmv1 = mesh_vert(vm, i, j, k)->v;
BMVert *bmv2 = mesh_vert(vm, i, j, k + 1)->v;
BMVert *bmv3 = mesh_vert(vm, i, j + 1, k + 1)->v;
BMVert *bmv4 = mesh_vert(vm, i, j + 1, k)->v;
BLI_assert(bmv1 && bmv2 && bmv3 && bmv4);
BMFace *r_f;
if (bp->affect_type == BEVEL_AFFECT_VERTICES) {
if (j < k) {
if (k == ns2 && j == ns2 - 1) {
r_f = bev_create_quad_ex(bm,
bmv1,
bmv2,
bmv3,
bmv4,
f2,
f2,
f2,
f2,
NULL,
NULL,
bndv->next->efirst->e,
bme,
f2,
mat_nr);
}
else {
r_f = bev_create_quad(bm, bmv1, bmv2, bmv3, bmv4, f2, f2, f2, f2, mat_nr);
}
}
else if (j > k) {
r_f = bev_create_quad(bm, bmv1, bmv2, bmv3, bmv4, f2, f2, f2, f2, mat_nr);
}
else { /* j == k */
/* Only one edge attached to v, since vertex only. */
if (e->is_seam) {
r_f = bev_create_quad_ex(
bm, bmv1, bmv2, bmv3, bmv4, f2, f2, f2, f2, bme, NULL, bme, NULL, f2, mat_nr);
}
else {
r_f = bev_create_quad_ex(
bm, bmv1, bmv2, bmv3, bmv4, f2, f2, f2, f, bme, NULL, bme, NULL, f2, mat_nr);
}
}
}
else { /* Edge bevel. */
if (odd) {
if (k == ns2) {
if (e && e->is_seam) {
r_f = bev_create_quad_ex(
bm, bmv1, bmv2, bmv3, bmv4, fc, fc, fc, fc, NULL, bme, bme, NULL, fc, mat_nr);
}
else {
r_f = bev_create_quad_ex(
bm, bmv1, bmv2, bmv3, bmv4, f, f2, f2, f, NULL, bme, bme, NULL, fc, mat_nr);
}
}
else {
r_f = bev_create_quad(bm, bmv1, bmv2, bmv3, bmv4, f, f, f, f, mat_nr);
}
}
else {
BMEdge *bme1 = k == ns2 - 1 ? bme : NULL;
BMEdge *bme3 = NULL;
if (j == ns2 - 1 && bndv->prev->ebev) {
bme3 = bndv->prev->ebev->e;
}
BMEdge *bme2 = bme1 != NULL ? bme1 : bme3;
r_f = bev_create_quad_ex(
bm, bmv1, bmv2, bmv3, bmv4, f, f, f, f, NULL, bme1, bme2, bme3, f, mat_nr);
}
}
record_face_kind(bp, r_f, F_VERT);
}
}
} while ((bndv = bndv->next) != vm->boundstart);
/* Fix UVs along center lines if even number of segments. */
if (!odd) {
bndv = vm->boundstart;
do {
int i = bndv->index;
if (!bndv->any_seam) {
for (int ring = 1; ring < ns2; ring++) {
BMVert *v_uv = mesh_vert(vm, i, ring, ns2)->v;
if (v_uv) {
bev_merge_uvs(bm, v_uv);
}
}
}
} while ((bndv = bndv->next) != vm->boundstart);
BMVert *bmv = mesh_vert(vm, 0, ns2, ns2)->v;
if (bp->affect_type == BEVEL_AFFECT_VERTICES || count_bound_vert_seams(bv) <= 1) {
bev_merge_uvs(bm, bmv);
}
}
/* Center ngon. */
if (odd) {
build_center_ngon(bp, bm, bv, mat_nr);
}
}
/**
* Builds the vertex mesh when the vertex mesh type is set to "cut off" with a face closing
* off each incoming edge's profile.
*
* TODO(Hans): Make cutoff VMesh work with outer miter != sharp. This should be possible but there
* are two problems currently:
* - Miter profiles don't have plane_no filled, so down direction is incorrect.
* - Indexing profile points of miters with (i, 0, k) seems to return zero except for the first
* and last profile point.
* TODO(Hans): Use repface / edge arrays for UV interpolation properly.
*/
static void bevel_build_cutoff(BevelParams *bp, BMesh *bm, BevVert *bv)
{
#ifdef DEBUG_CUSTOM_PROFILE_CUTOFF
printf("BEVEL BUILD CUTOFF\n");
# define F3(v) (v)[0], (v)[1], (v)[2]
#endif
int n_bndv = bv->vmesh->count;
/* Find the locations for the corner vertices at the bottom of the cutoff faces. */
BoundVert *bndv = bv->vmesh->boundstart;
do {
int i = bndv->index;
/* Find the "down" direction for this side of the cutoff face. */
/* Find the direction along the intersection of the two adjacent profile normals. */
float down_direction[3];
cross_v3_v3v3(down_direction, bndv->profile.plane_no, bndv->prev->profile.plane_no);
if (dot_v3v3(down_direction, bv->v->no) > 0.0f) {
negate_v3(down_direction);
}
/* Move down from the boundvert by average profile height from the two adjacent profiles. */
float length = (bndv->profile.height / sqrtf(2.0f) +
bndv->prev->profile.height / sqrtf(2.0f)) /
2;
float new_vert[3];
madd_v3_v3v3fl(new_vert, bndv->nv.co, down_direction, length);
/* Use this location for this profile's first corner vert and the last profile's second. */
copy_v3_v3(mesh_vert(bv->vmesh, i, 1, 0)->co, new_vert);
copy_v3_v3(mesh_vert(bv->vmesh, bndv->prev->index, 1, 1)->co, new_vert);
} while ((bndv = bndv->next) != bv->vmesh->boundstart);
#ifdef DEBUG_CUSTOM_PROFILE_CUTOFF
printf("Corner vertices:\n");
for (int j = 0; j < n_bndv; j++) {
printf(" (%.3f, %.3f, %.3f)\n", F3(mesh_vert(bv->vmesh, j, 1, 0)->co));
}
#endif
/* Disable the center face if the corner vertices share the same location. */
bool build_center_face = true;
if (n_bndv == 3) { /* Vertices only collapse with a 3-way VMesh. */
build_center_face &= len_squared_v3v3(mesh_vert(bv->vmesh, 0, 1, 0)->co,
mesh_vert(bv->vmesh, 1, 1, 0)->co) > BEVEL_EPSILON;
build_center_face &= len_squared_v3v3(mesh_vert(bv->vmesh, 0, 1, 0)->co,
mesh_vert(bv->vmesh, 2, 1, 0)->co) > BEVEL_EPSILON;
build_center_face &= len_squared_v3v3(mesh_vert(bv->vmesh, 1, 1, 0)->co,
mesh_vert(bv->vmesh, 2, 1, 0)->co) > BEVEL_EPSILON;
}
#ifdef DEBUG_CUSTOM_PROFILE_CUTOFF
printf("build_center_face: %d\n", build_center_face);
#endif
/* Create the corner vertex BMVerts. */
if (build_center_face) {
do {
int i = bndv->index;
create_mesh_bmvert(bm, bv->vmesh, i, 1, 0, bv->v);
/* The second corner vertex for the previous profile shares this BMVert. */
mesh_vert(bv->vmesh, bndv->prev->index, 1, 1)->v = mesh_vert(bv->vmesh, i, 1, 0)->v;
} while ((bndv = bndv->next) != bv->vmesh->boundstart);
}
else {
/* Use the same BMVert for all of the corner vertices. */
create_mesh_bmvert(bm, bv->vmesh, 0, 1, 0, bv->v);
for (int i = 1; i < n_bndv; i++) {
mesh_vert(bv->vmesh, i, 1, 0)->v = mesh_vert(bv->vmesh, 0, 1, 0)->v;
}
}
/* Build the profile cutoff faces. */
/* Extra one or two for corner vertices and one for last point along profile, or the size of the
* center face array if it's bigger. */
#ifdef DEBUG_CUSTOM_PROFILE_CUTOFF
printf("Building profile cutoff faces.\n");
#endif
BMVert **face_bmverts = BLI_memarena_alloc(
bp->mem_arena, sizeof(BMVert *) * max_ii(bp->seg + 2 + build_center_face, n_bndv));
bndv = bv->vmesh->boundstart;
do {
int i = bndv->index;
BMEdge **bmedges = NULL;
BMFace **bmfaces = NULL;
BLI_array_staticdeclare(bmedges, BM_DEFAULT_NGON_STACK_SIZE);
BLI_array_staticdeclare(bmfaces, BM_DEFAULT_NGON_STACK_SIZE);
/* Add the first corner vertex under this boundvert. */
face_bmverts[0] = mesh_vert(bv->vmesh, i, 1, 0)->v;
#ifdef DEBUG_CUSTOM_PROFILE_CUTOFF
printf("Profile Number %d:\n", i);
if (bndv->is_patch_start || bndv->is_arc_start) {
printf(" Miter profile\n");
}
printf(" Corner 1: (%0.3f, %0.3f, %0.3f)\n", F3(mesh_vert(bv->vmesh, i, 1, 0)->co));
#endif
/* Add profile point vertices to the face, including the last one. */
for (int k = 0; k < bp->seg + 1; k++) {
face_bmverts[k + 1] = mesh_vert(bv->vmesh, i, 0, k)->v; /* Leave room for first vert. */
#ifdef DEBUG_CUSTOM_PROFILE_CUTOFF
printf(" Profile %d: (%0.3f, %0.3f, %0.3f)\n", k, F3(mesh_vert(bv->vmesh, i, 0, k)->co));
#endif
}
/* Add the second corner vert to complete the bottom of the face. */
if (build_center_face) {
face_bmverts[bp->seg + 2] = mesh_vert(bv->vmesh, i, 1, 1)->v;
#ifdef DEBUG_CUSTOM_PROFILE_CUTOFF
printf(" Corner 2: (%0.3f, %0.3f, %0.3f)\n", F3(mesh_vert(bv->vmesh, i, 1, 1)->co));
#endif
}
/* Create the profile cutoff face for this boundvert. */
/* repface = boundvert_rep_face(bndv, NULL); */
bev_create_ngon(bm,
face_bmverts,
bp->seg + 2 + build_center_face,
bmfaces,
NULL,
bmedges,
bp->mat_nr,
true);
BLI_array_free(bmedges);
BLI_array_free(bmfaces);
} while ((bndv = bndv->next) != bv->vmesh->boundstart);
/* Create the bottom face if it should be built, reusing previous face_bmverts allocation. */
if (build_center_face) {
BMEdge **bmedges = NULL;
BMFace **bmfaces = NULL;
BLI_array_staticdeclare(bmedges, BM_DEFAULT_NGON_STACK_SIZE);
BLI_array_staticdeclare(bmfaces, BM_DEFAULT_NGON_STACK_SIZE);
/* Add all of the corner vertices to this face. */
for (int i = 0; i < n_bndv; i++) {
/* Add verts from each cutoff face. */
face_bmverts[i] = mesh_vert(bv->vmesh, i, 1, 0)->v;
}
/* BLI_array_append(bmfaces, repface); */
bev_create_ngon(bm, face_bmverts, n_bndv, bmfaces, NULL, bmedges, bp->mat_nr, true);
BLI_array_free(bmedges);
BLI_array_free(bmfaces);
}
}
static BMFace *bevel_build_poly(BevelParams *bp, BMesh *bm, BevVert *bv)
{
VMesh *vm = bv->vmesh;
BMVert **bmverts = NULL;
BMEdge **bmedges = NULL;
BMFace **bmfaces = NULL;
BLI_array_staticdeclare(bmverts, BM_DEFAULT_NGON_STACK_SIZE);
BLI_array_staticdeclare(bmedges, BM_DEFAULT_NGON_STACK_SIZE);
BLI_array_staticdeclare(bmfaces, BM_DEFAULT_NGON_STACK_SIZE);
BMFace *repface;
BMEdge *repface_e1, *repface_e2;
if (bv->any_seam) {
repface = frep_for_center_poly(bp, bv);
get_incident_edges(repface, bv->v, &repface_e1, &repface_e2);
}
else {
repface = NULL;
repface_e1 = repface_e2 = NULL;
}
BoundVert *bndv = vm->boundstart;
int n = 0;
do {
/* Accumulate vertices for vertex ngon. */
/* Also accumulate faces in which uv interpolation is to happen for each. */
BLI_array_append(bmverts, bndv->nv.v);
if (repface) {
BLI_array_append(bmfaces, repface);
BMEdge *frep_e = find_closer_edge(bndv->nv.v->co, repface_e1, repface_e2);
BLI_array_append(bmedges, n > 0 ? frep_e : NULL);
}
else {
BLI_array_append(bmfaces, boundvert_rep_face(bndv, NULL));
BLI_array_append(bmedges, NULL);
}
n++;
if (bndv->ebev && bndv->ebev->seg > 1) {
for (int k = 1; k < bndv->ebev->seg; k++) {
BLI_array_append(bmverts, mesh_vert(vm, bndv->index, 0, k)->v);
if (repface) {
BLI_array_append(bmfaces, repface);
BMEdge *frep_e = find_closer_edge(
mesh_vert(vm, bndv->index, 0, k)->v->co, repface_e1, repface_e2);
BLI_array_append(bmedges, k < bndv->ebev->seg / 2 ? NULL : frep_e);
}
else {
BLI_array_append(bmfaces, boundvert_rep_face(bndv, NULL));
BLI_array_append(bmedges, NULL);
}
n++;
}
}
} while ((bndv = bndv->next) != vm->boundstart);
BMFace *f;
if (n > 2) {
f = bev_create_ngon(bm, bmverts, n, bmfaces, repface, bmedges, bp->mat_nr, true);
record_face_kind(bp, f, F_VERT);
}
else {
f = NULL;
}
BLI_array_free(bmverts);
BLI_array_free(bmedges);
BLI_array_free(bmfaces);
return f;
}
static void bevel_build_trifan(BevelParams *bp, BMesh *bm, BevVert *bv)
{
BLI_assert(next_bev(bv, NULL)->seg == 1 || bv->selcount == 1);
BMFace *f = bevel_build_poly(bp, bm, bv);
if (f == NULL) {
return;
}
/* We have a polygon which we know starts at the previous vertex, make it into a fan. */
BMLoop *l_fan = BM_FACE_FIRST_LOOP(f)->prev;
BMVert *v_fan = l_fan->v;
while (f->len > 3) {
BMLoop *l_new;
BMFace *f_new;
BLI_assert(v_fan == l_fan->v);
f_new = BM_face_split(bm, f, l_fan, l_fan->next->next, &l_new, NULL, false);
flag_out_edge(bm, l_new->e);
if (f_new->len > f->len) {
f = f_new;
if (l_new->v == v_fan) {
l_fan = l_new;
}
else if (l_new->next->v == v_fan) {
l_fan = l_new->next;
}
else if (l_new->prev->v == v_fan) {
l_fan = l_new->prev;
}
else {
BLI_assert(0);
}
}
else {
if (l_fan->v == v_fan) { /* l_fan = l_fan. */
}
else if (l_fan->next->v == v_fan) {
l_fan = l_fan->next;
}
else if (l_fan->prev->v == v_fan) {
l_fan = l_fan->prev;
}
else {
BLI_assert(0);
}
}
record_face_kind(bp, f_new, F_VERT);
}
}
/* Special case: vertex bevel with only two boundary verts.
* Want to make a curved edge if seg > 0.
* If there are no faces in the original mesh at the original vertex,
* there will be no rebuilt face to make the edge between the boundary verts,
* we have to make it here. */
static void bevel_vert_two_edges(BevelParams *bp, BMesh *bm, BevVert *bv)
{
VMesh *vm = bv->vmesh;
BLI_assert(vm->count == 2 && bp->affect_type == BEVEL_AFFECT_VERTICES);
BMVert *v1 = mesh_vert(vm, 0, 0, 0)->v;
BMVert *v2 = mesh_vert(vm, 1, 0, 0)->v;
int ns = vm->seg;
if (ns > 1) {
/* Set up profile parameters. */
BoundVert *bndv = vm->boundstart;
Profile *pro = &bndv->profile;
pro->super_r = bp->pro_super_r;
copy_v3_v3(pro->start, v1->co);
copy_v3_v3(pro->end, v2->co);
copy_v3_v3(pro->middle, bv->v->co);
/* Don't use projection. */
zero_v3(pro->plane_co);
zero_v3(pro->plane_no);
zero_v3(pro->proj_dir);
for (int k = 1; k < ns; k++) {
float co[3];
get_profile_point(bp, pro, k, ns, co);
copy_v3_v3(mesh_vert(vm, 0, 0, k)->co, co);
create_mesh_bmvert(bm, vm, 0, 0, k, bv->v);
}
copy_v3_v3(mesh_vert(vm, 0, 0, ns)->co, v2->co);
for (int k = 1; k < ns; k++) {
copy_mesh_vert(vm, 1, 0, ns - k, 0, 0, k);
}
}
if (BM_vert_face_check(bv->v) == false) {
BMEdge *e_eg = bv->edges[0].e;
BLI_assert(e_eg != NULL);
for (int k = 0; k < ns; k++) {
v1 = mesh_vert(vm, 0, 0, k)->v;
v2 = mesh_vert(vm, 0, 0, k + 1)->v;
BLI_assert(v1 != NULL && v2 != NULL);
BMEdge *bme = BM_edge_create(bm, v1, v2, e_eg, BM_CREATE_NO_DOUBLE);
if (bme) {
flag_out_edge(bm, bme);
}
}
}
}
/* Given that the boundary is built, now make the actual BMVerts
* for the boundary and the interior of the vertex mesh. */
static void build_vmesh(BevelParams *bp, BMesh *bm, BevVert *bv)
{
VMesh *vm = bv->vmesh;
float co[3];
int n = vm->count;
int ns = vm->seg;
int ns2 = ns / 2;
vm->mesh = (NewVert *)BLI_memarena_alloc(bp->mem_arena,
sizeof(NewVert) * n * (ns2 + 1) * (ns + 1));
/* Special case: just two beveled edges welded together. */
const bool weld = (bv->selcount == 2) && (vm->count == 2);
BoundVert *weld1 = NULL; /* Will hold two BoundVerts involved in weld. */
BoundVert *weld2 = NULL;
/* Make (i, 0, 0) mesh verts for all i boundverts. */
BoundVert *bndv = vm->boundstart;
do {
int i = bndv->index;
copy_v3_v3(mesh_vert(vm, i, 0, 0)->co, bndv->nv.co); /* Mesh NewVert to boundary NewVert. */
create_mesh_bmvert(bm, vm, i, 0, 0, bv->v); /* Create BMVert for that NewVert. */
bndv->nv.v = mesh_vert(vm, i, 0, 0)->v; /* Use the BMVert for the BoundVert's NewVert. */
/* Find boundverts and move profile planes if this is a weld case. */
if (weld && bndv->ebev) {
if (!weld1) {
weld1 = bndv;
}
else { /* Get the last of the two BoundVerts. */
weld2 = bndv;
set_profile_params(bp, bv, weld1);
set_profile_params(bp, bv, weld2);
move_weld_profile_planes(bv, weld1, weld2);
}
}
} while ((bndv = bndv->next) != vm->boundstart);
/* It's simpler to calculate all profiles only once at a single moment, so keep just a single
* profile calculation here, the last point before actual mesh verts are created. */
calculate_vm_profiles(bp, bv, vm);
/* Create new vertices and place them based on the profiles. */
/* Copy other ends to (i, 0, ns) for all i, and fill in profiles for edges. */
bndv = vm->boundstart;
do {
int i = bndv->index;
/* bndv's last vert along the boundary arc is the first of the next BoundVert's arc. */
copy_mesh_vert(vm, i, 0, ns, bndv->next->index, 0, 0);
if (vm->mesh_kind != M_ADJ) {
for (int k = 1; k < ns; k++) {
if (bndv->ebev) {
get_profile_point(bp, &bndv->profile, k, ns, co);
copy_v3_v3(mesh_vert(vm, i, 0, k)->co, co);
if (!weld) {
/* This is done later with (possibly) better positions for the weld case. */
create_mesh_bmvert(bm, vm, i, 0, k, bv->v);
}
}
else if (n == 2 && !bndv->ebev) {
/* case of one edge beveled and this is the v without ebev */
/* want to copy the verts from other v, in reverse order */
copy_mesh_vert(bv->vmesh, i, 0, k, 1 - i, 0, ns - k);
}
}
}
} while ((bndv = bndv->next) != vm->boundstart);
/* Build the profile for the weld case (just a connection between the two boundverts). */
if (weld) {
bv->vmesh->mesh_kind = M_NONE;
for (int k = 1; k < ns; k++) {
float *v_weld1 = mesh_vert(bv->vmesh, weld1->index, 0, k)->co;
float *v_weld2 = mesh_vert(bv->vmesh, weld2->index, 0, ns - k)->co;
if (bp->profile_type == BEVEL_PROFILE_CUSTOM) {
/* Don't bother with special case profile check from below. */
mid_v3_v3v3(co, v_weld1, v_weld2);
}
else {
/* Use the point from the other profile if one is in a special case. */
if (weld1->profile.super_r == PRO_LINE_R && weld2->profile.super_r != PRO_LINE_R) {
copy_v3_v3(co, v_weld2);
}
else if (weld2->profile.super_r == PRO_LINE_R && weld1->profile.super_r != PRO_LINE_R) {
copy_v3_v3(co, v_weld1);
}
else {
/* In case the profiles aren't snapped to the same plane, use their midpoint. */
mid_v3_v3v3(co, v_weld1, v_weld2);
}
}
copy_v3_v3(mesh_vert(bv->vmesh, weld1->index, 0, k)->co, co);
create_mesh_bmvert(bm, bv->vmesh, weld1->index, 0, k, bv->v);
}
for (int k = 1; k < ns; k++) {
copy_mesh_vert(bv->vmesh, weld2->index, 0, ns - k, weld1->index, 0, k);
}
}
/* Make sure the pipe case ADJ mesh is used for both the "Grid Fill" (ADJ) and cutoff options. */
BoundVert *vpipe = NULL;
if ((vm->count == 3 || vm->count == 4) && bp->seg > 1) {
/* Result is passed to bevel_build_rings to avoid overhead. */
vpipe = pipe_test(bv);
if (vpipe) {
vm->mesh_kind = M_ADJ;
}
}
switch (vm->mesh_kind) {
case M_NONE:
if (n == 2 && bp->affect_type == BEVEL_AFFECT_VERTICES) {
bevel_vert_two_edges(bp, bm, bv);
}
break;
case M_POLY:
bevel_build_poly(bp, bm, bv);
break;
case M_ADJ:
bevel_build_rings(bp, bm, bv, vpipe);
break;
case M_TRI_FAN:
bevel_build_trifan(bp, bm, bv);
break;
case M_CUTOFF:
bevel_build_cutoff(bp, bm, bv);
}
}
/* Return the angle between the two faces adjacent to e.
* If there are not two, return 0. */
static float edge_face_angle(EdgeHalf *e)
{
if (e->fprev && e->fnext) {
/* Angle between faces is supplement of angle between face normals. */
return (float)M_PI - angle_normalized_v3v3(e->fprev->no, e->fnext->no);
}
return 0.0f;
}
/* Take care, this flag isn't cleared before use, it just so happens that its not set. */
#define BM_BEVEL_EDGE_TAG_ENABLE(bme) BM_ELEM_API_FLAG_ENABLE((bme), _FLAG_OVERLAP)
#define BM_BEVEL_EDGE_TAG_DISABLE(bme) BM_ELEM_API_FLAG_DISABLE((bme), _FLAG_OVERLAP)
#define BM_BEVEL_EDGE_TAG_TEST(bme) BM_ELEM_API_FLAG_TEST((bme), _FLAG_OVERLAP)
/**
* Try to extend the bv->edges[] array beyond i by finding more successor edges.
* This is a possibly exponential-time search, but it is only exponential in the number
* of "internal faces" at a vertex -- i.e., faces that bridge between the edges that naturally
* form a manifold cap around bv. It is rare to have more than one of these, so unlikely
* that the exponential time case will be hit in practice.
* Returns the new index i' where bv->edges[i'] ends the best path found.
* The path will have the tags of all of its edges set.
*/
static int bevel_edge_order_extend(BMesh *bm, BevVert *bv, int i)
{
BMEdge **sucs = NULL;
BMEdge **save_path = NULL;
BLI_array_staticdeclare(sucs, 4); /* Likely very few faces attached to same edge. */
BLI_array_staticdeclare(save_path, BM_DEFAULT_NGON_STACK_SIZE);
/* Fill sucs with all unmarked edges of bmesh. */
BMEdge *bme = bv->edges[i].e;
BMIter iter;
BMLoop *l;
BM_ITER_ELEM (l, &iter, bme, BM_LOOPS_OF_EDGE) {
BMEdge *bme2 = (l->v == bv->v) ? l->prev->e : l->next->e;
if (!BM_BEVEL_EDGE_TAG_TEST(bme2)) {
BLI_array_append(sucs, bme2);
}
}
int nsucs = BLI_array_len(sucs);
int bestj = i;
int j = i;
for (int sucindex = 0; sucindex < nsucs; sucindex++) {
BMEdge *nextbme = sucs[sucindex];
BLI_assert(nextbme != NULL);
BLI_assert(!BM_BEVEL_EDGE_TAG_TEST(nextbme));
BLI_assert(j + 1 < bv->edgecount);
bv->edges[j + 1].e = nextbme;
BM_BEVEL_EDGE_TAG_ENABLE(nextbme);
int tryj = bevel_edge_order_extend(bm, bv, j + 1);
if (tryj > bestj ||
(tryj == bestj && edges_face_connected_at_vert(bv->edges[tryj].e, bv->edges[0].e))) {
bestj = tryj;
BLI_array_clear(save_path);
for (int k = j + 1; k <= bestj; k++) {
BLI_array_append(save_path, bv->edges[k].e);
}
}
/* Now reset to path only-going-to-j state. */
for (int k = j + 1; k <= tryj; k++) {
BM_BEVEL_EDGE_TAG_DISABLE(bv->edges[k].e);
bv->edges[k].e = NULL;
}
}
/* At this point we should be back at invariant on entrance: path up to j. */
if (bestj > j) {
/* Save_path should have from j + 1 to bestj inclusive.
* Edges to add to edges[] before returning. */
for (int k = j + 1; k <= bestj; k++) {
BLI_assert(save_path[k - (j + 1)] != NULL);
bv->edges[k].e = save_path[k - (j + 1)];
BM_BEVEL_EDGE_TAG_ENABLE(bv->edges[k].e);
}
}
BLI_array_free(sucs);
BLI_array_free(save_path);
return bestj;
}
/* See if we have usual case for bevel edge order:
* there is an ordering such that all the faces are between
* successive edges and form a manifold "cap" at bv.
* If this is the case, set bv->edges to such an order
* and return true; else return unmark any partial path and return false.
* Assume the first edge is already in bv->edges[0].e and it is tagged. */
#ifdef FASTER_FASTORDER
/* The alternative older code is O(n^2) where n = # of edges incident to bv->v.
* This implementation is O(n * m) where m = average number of faces attached to an edge incident
* to bv->v, which is almost certainly a small constant except in very strange cases.
* But this code produces different choices of ordering than the legacy system,
* leading to differences in vertex orders etc. in user models,
* so for now will continue to use the legacy code. */
static bool fast_bevel_edge_order(BevVert *bv)
{
for (int j = 1; j < bv->edgecount; j++) {
BMEdge *bme = bv->edges[j - 1].e;
BMEdge *bmenext = NULL;
int nsucs = 0;
BMIter iter;
BMLoop *l;
BM_ITER_ELEM (l, &iter, bme, BM_LOOPS_OF_EDGE) {
BMEdge *bme2 = (l->v == bv->v) ? l->prev->e : l->next->e;
if (!BM_BEVEL_EDGE_TAG_TEST(bme2)) {
nsucs++;
if (bmenext == NULL) {
bmenext = bme2;
}
}
}
if (nsucs == 0 || (nsucs == 2 && j != 1) || nsucs > 2 ||
(j == bv->edgecount - 1 && !edges_face_connected_at_vert(bmenext, bv->edges[0].e))) {
for (int k = 1; k < j; k++) {
BM_BEVEL_EDGE_TAG_DISABLE(bv->edges[k].e);
bv->edges[k].e = NULL;
}
return false;
}
bv->edges[j].e = bmenext;
BM_BEVEL_EDGE_TAG_ENABLE(bmenext);
}
return true;
}
#else
static bool fast_bevel_edge_order(BevVert *bv)
{
int ntot = bv->edgecount;
/* Add edges to bv->edges in order that keeps adjacent edges sharing
* a unique face, if possible. */
EdgeHalf *e = &bv->edges[0];
BMEdge *bme = e->e;
if (!bme->l) {
return false;
}
for (int i = 1; i < ntot; i++) {
/* Find an unflagged edge bme2 that shares a face f with previous bme. */
int num_shared_face = 0;
BMEdge *first_suc = NULL; /* Keep track of first successor to match legacy behavior. */
BMIter iter;
BMEdge *bme2;
BM_ITER_ELEM (bme2, &iter, bv->v, BM_EDGES_OF_VERT) {
if (BM_BEVEL_EDGE_TAG_TEST(bme2)) {
continue;
}
BMIter iter2;
BMFace *f;
BM_ITER_ELEM (f, &iter2, bme2, BM_FACES_OF_EDGE) {
if (BM_face_edge_share_loop(f, bme)) {
num_shared_face++;
if (first_suc == NULL) {
first_suc = bme2;
}
}
}
if (num_shared_face >= 3) {
break;
}
}
if (num_shared_face == 1 || (i == 1 && num_shared_face == 2)) {
e = &bv->edges[i];
e->e = bme = first_suc;
BM_BEVEL_EDGE_TAG_ENABLE(bme);
}
else {
for (int k = 1; k < i; k++) {
BM_BEVEL_EDGE_TAG_DISABLE(bv->edges[k].e);
bv->edges[k].e = NULL;
}
return false;
}
}
return true;
}
#endif
/* Fill in bv->edges with a good ordering of non-wire edges around bv->v.
* Use only edges where BM_BEVEL_EDGE_TAG is disabled so far (if edge beveling, others are wire).
* first_bme is a good edge to start with. */
static void find_bevel_edge_order(BMesh *bm, BevVert *bv, BMEdge *first_bme)
{
int ntot = bv->edgecount;
for (int i = 0;;) {
BLI_assert(first_bme != NULL);
bv->edges[i].e = first_bme;
BM_BEVEL_EDGE_TAG_ENABLE(first_bme);
if (i == 0 && fast_bevel_edge_order(bv)) {
break;
}
i = bevel_edge_order_extend(bm, bv, i);
i++;
if (i >= bv->edgecount) {
break;
}
/* Not done yet: find a new first_bme. */
first_bme = NULL;
BMIter iter;
BMEdge *bme;
BM_ITER_ELEM (bme, &iter, bv->v, BM_EDGES_OF_VERT) {
if (BM_BEVEL_EDGE_TAG_TEST(bme)) {
continue;
}
if (!first_bme) {
first_bme = bme;
}
if (BM_edge_face_count(bme) == 1) {
first_bme = bme;
break;
}
}
}
/* Now fill in the faces. */
for (int i = 0; i < ntot; i++) {
EdgeHalf *e = &bv->edges[i];
EdgeHalf *e2 = (i == bv->edgecount - 1) ? &bv->edges[0] : &bv->edges[i + 1];
BMEdge *bme = e->e;
BMEdge *bme2 = e2->e;
BLI_assert(bme != NULL);
if (e->fnext != NULL || e2->fprev != NULL) {
continue;
}
/* Which faces have successive loops that are for bme and bme2?
* There could be more than one. E.g., in manifold ntot==2 case.
* Prefer one that has loop in same direction as e. */
BMFace *bestf = NULL;
BMIter iter;
BMLoop *l;
BM_ITER_ELEM (l, &iter, bme, BM_LOOPS_OF_EDGE) {
BMFace *f = l->f;
if ((l->prev->e == bme2 || l->next->e == bme2)) {
if (!bestf || l->v == bv->v) {
bestf = f;
}
}
if (bestf) {
e->fnext = e2->fprev = bestf;
}
}
}
}
/* Construction around the vertex. */
static BevVert *bevel_vert_construct(BMesh *bm, BevelParams *bp, BMVert *v)
{
/* Gather input selected edges.
* Only bevel selected edges that have exactly two incident faces.
* Want edges to be ordered so that they share faces.
* There may be one or more chains of shared faces broken by
* gaps where there are no faces.
* Want to ignore wire edges completely for edge beveling.
* TODO: make following work when more than one gap. */
int nsel = 0;
int tot_edges = 0;
int tot_wire = 0;
BMEdge *first_bme = NULL;
BMIter iter;
BMEdge *bme;
BM_ITER_ELEM (bme, &iter, v, BM_EDGES_OF_VERT) {
int face_count = BM_edge_face_count(bme);
BM_BEVEL_EDGE_TAG_DISABLE(bme);
if (BM_elem_flag_test(bme, BM_ELEM_TAG) && bp->affect_type != BEVEL_AFFECT_VERTICES) {
BLI_assert(face_count == 2);
nsel++;
if (!first_bme) {
first_bme = bme;
}
}
if (face_count == 1) {
/* Good to start face chain from this edge. */
first_bme = bme;
}
if (face_count > 0 || bp->affect_type == BEVEL_AFFECT_VERTICES) {
tot_edges++;
}
if (BM_edge_is_wire(bme)) {
tot_wire++;
/* If edge beveling, exclude wire edges from edges array.
* Mark this edge as "chosen" so loop below won't choose it. */
if (bp->affect_type != BEVEL_AFFECT_VERTICES) {
BM_BEVEL_EDGE_TAG_ENABLE(bme);
}
}
}
if (!first_bme) {
first_bme = v->e;
}
if ((nsel == 0 && bp->affect_type != BEVEL_AFFECT_VERTICES) ||
(tot_edges < 2 && bp->affect_type == BEVEL_AFFECT_VERTICES)) {
/* Signal this vert isn't being beveled. */
BM_elem_flag_disable(v, BM_ELEM_TAG);
return NULL;
}
BevVert *bv = (BevVert *)BLI_memarena_alloc(bp->mem_arena, sizeof(BevVert));
bv->v = v;
bv->edgecount = tot_edges;
bv->selcount = nsel;
bv->wirecount = tot_wire;
bv->offset = bp->offset;
bv->edges = (EdgeHalf *)BLI_memarena_alloc(bp->mem_arena, sizeof(EdgeHalf) * tot_edges);
if (tot_wire) {
bv->wire_edges = (BMEdge **)BLI_memarena_alloc(bp->mem_arena, sizeof(BMEdge *) * tot_wire);
}
else {
bv->wire_edges = NULL;
}
bv->vmesh = (VMesh *)BLI_memarena_alloc(bp->mem_arena, sizeof(VMesh));
bv->vmesh->seg = bp->seg;
BLI_ghash_insert(bp->vert_hash, v, bv);
find_bevel_edge_order(bm, bv, first_bme);
/* Fill in other attributes of EdgeHalfs. */
for (int i = 0; i < tot_edges; i++) {
EdgeHalf *e = &bv->edges[i];
bme = e->e;
if (BM_elem_flag_test(bme, BM_ELEM_TAG) && bp->affect_type != BEVEL_AFFECT_VERTICES) {
e->is_bev = true;
e->seg = bp->seg;
}
else {
e->is_bev = false;
e->seg = 0;
}
e->is_rev = (bme->v2 == v);
e->leftv = e->rightv = NULL;
e->profile_index = 0;
}
/* Now done with tag flag. */
BM_ITER_ELEM (bme, &iter, v, BM_EDGES_OF_VERT) {
BM_BEVEL_EDGE_TAG_DISABLE(bme);
}
/* If edge array doesn't go CCW around vertex from average normal side,
* reverse the array, being careful to reverse face pointers too. */
if (tot_edges > 1) {
int ccw_test_sum = 0;
for (int i = 0; i < tot_edges; i++) {
ccw_test_sum += bev_ccw_test(
bv->edges[i].e, bv->edges[(i + 1) % tot_edges].e, bv->edges[i].fnext);
}
if (ccw_test_sum < 0) {
for (int i = 0; i <= (tot_edges / 2) - 1; i++) {
SWAP(EdgeHalf, bv->edges[i], bv->edges[tot_edges - i - 1]);
SWAP(BMFace *, bv->edges[i].fprev, bv->edges[i].fnext);
SWAP(BMFace *, bv->edges[tot_edges - i - 1].fprev, bv->edges[tot_edges - i - 1].fnext);
}
if (tot_edges % 2 == 1) {
int i = tot_edges / 2;
SWAP(BMFace *, bv->edges[i].fprev, bv->edges[i].fnext);
}
}
}
float weight;
float vert_axis[3] = {0, 0, 0};
if (bp->affect_type == BEVEL_AFFECT_VERTICES) {
/* Modify the offset by the vertex group or bevel weight if they are specified. */
if (bp->dvert != NULL && bp->vertex_group != -1) {
weight = BKE_defvert_find_weight(bp->dvert + BM_elem_index_get(v), bp->vertex_group);
bv->offset *= weight;
}
else if (bp->use_weights) {
weight = BM_elem_float_data_get(&bm->vdata, v, CD_BWEIGHT);
bv->offset *= weight;
}
/* Find center axis. Note: Don't use vert normal, can give unwanted results. */
if (ELEM(bp->offset_type, BEVEL_AMT_WIDTH, BEVEL_AMT_DEPTH)) {
float edge_dir[3];
EdgeHalf *e = bv->edges;
for (int i = 0; i < tot_edges; i++, e++) {
BMVert *v2 = BM_edge_other_vert(e->e, bv->v);
sub_v3_v3v3(edge_dir, bv->v->co, v2->co);
normalize_v3(edge_dir);
add_v3_v3v3(vert_axis, vert_axis, edge_dir);
}
}
}
/* Set offsets for each beveled edge. */
EdgeHalf *e = bv->edges;
for (int i = 0; i < tot_edges; i++, e++) {
e->next = &bv->edges[(i + 1) % tot_edges];
e->prev = &bv->edges[(i + tot_edges - 1) % tot_edges];
if (e->is_bev) {
/* Convert distance as specified by user into offsets along
* faces on the left side and right sides of this edgehalf.
* Except for percent method, offset will be same on each side. */
switch (bp->offset_type) {
case BEVEL_AMT_OFFSET: {
e->offset_l_spec = bp->offset;
break;
}
case BEVEL_AMT_WIDTH: {
float z = fabsf(2.0f * sinf(edge_face_angle(e) / 2.0f));
if (z < BEVEL_EPSILON) {
e->offset_l_spec = 0.01f * bp->offset; /* Undefined behavior, so tiny bevel. */
}
else {
e->offset_l_spec = bp->offset / z;
}
break;
}
case BEVEL_AMT_DEPTH: {
float z = fabsf(cosf(edge_face_angle(e) / 2.0f));
if (z < BEVEL_EPSILON) {
e->offset_l_spec = 0.01f * bp->offset; /* Undefined behavior, so tiny bevel. */
}
else {
e->offset_l_spec = bp->offset / z;
}
break;
}
case BEVEL_AMT_PERCENT: {
/* Offset needs to meet adjacent edges at percentage of their lengths.
* Since the width isn't constant, we don't store a width at all, but
* rather the distance along the adjacent edge that we need to go
* at this end of the edge.
*/
e->offset_l_spec = BM_edge_calc_length(e->prev->e) * bp->offset / 100.0f;
e->offset_r_spec = BM_edge_calc_length(e->next->e) * bp->offset / 100.0f;
break;
}
case BEVEL_AMT_ABSOLUTE: {
/* Like Percent, but the amount gives the absolute distance along adjacent edges. */
e->offset_l_spec = bp->offset;
e->offset_r_spec = bp->offset;
break;
}
default: {
BLI_assert(!"bad bevel offset kind");
e->offset_l_spec = bp->offset;
break;
}
}
if (!ELEM(bp->offset_type, BEVEL_AMT_PERCENT, BEVEL_AMT_ABSOLUTE)) {
e->offset_r_spec = e->offset_l_spec;
}
if (bp->use_weights) {
weight = BM_elem_float_data_get(&bm->edata, e->e, CD_BWEIGHT);
e->offset_l_spec *= weight;
e->offset_r_spec *= weight;
}
}
else if (bp->affect_type == BEVEL_AFFECT_VERTICES) {
/* Weight has already been applied to bv->offset, if present.
* Transfer to e->offset_[lr]_spec according to offset_type. */
float edge_dir[3];
switch (bp->offset_type) {
case BEVEL_AMT_OFFSET: {
e->offset_l_spec = bv->offset;
break;
}
case BEVEL_AMT_WIDTH: {
BMVert *v2 = BM_edge_other_vert(e->e, bv->v);
sub_v3_v3v3(edge_dir, bv->v->co, v2->co);
float z = fabsf(2.0f * sinf(angle_v3v3(vert_axis, edge_dir)));
if (z < BEVEL_EPSILON) {
e->offset_l_spec = 0.01f * bp->offset; /* Undefined behavior, so tiny bevel. */
}
else {
e->offset_l_spec = bp->offset / z;
}
break;
}
case BEVEL_AMT_DEPTH: {
BMVert *v2 = BM_edge_other_vert(e->e, bv->v);
sub_v3_v3v3(edge_dir, bv->v->co, v2->co);
float z = fabsf(cosf(angle_v3v3(vert_axis, edge_dir)));
if (z < BEVEL_EPSILON) {
e->offset_l_spec = 0.01f * bp->offset; /* Undefined behavior, so tiny bevel. */
}
else {
e->offset_l_spec = bp->offset / z;
}
break;
}
case BEVEL_AMT_PERCENT: {
e->offset_l_spec = BM_edge_calc_length(e->e) * bv->offset / 100.0f;
break;
}
case BEVEL_AMT_ABSOLUTE: {
e->offset_l_spec = bv->offset;
break;
}
}
e->offset_r_spec = e->offset_l_spec;
}
else {
e->offset_l_spec = e->offset_r_spec = 0.0f;
}
e->offset_l = e->offset_l_spec;
e->offset_r = e->offset_r_spec;
if (e->fprev && e->fnext) {
e->is_seam = !contig_ldata_across_edge(bm, e->e, e->fprev, e->fnext);
}
else {
e->is_seam = true;
}
}
/* Collect wire edges if we found any earlier. */
if (tot_wire != 0) {
int i = 0;
BM_ITER_ELEM (bme, &iter, v, BM_EDGES_OF_VERT) {
if (BM_edge_is_wire(bme)) {
BLI_assert(i < bv->wirecount);
bv->wire_edges[i++] = bme;
}
}
BLI_assert(i == bv->wirecount);
}
return bv;
}
/* Face f has at least one beveled vertex. Rebuild f. */
static bool bev_rebuild_polygon(BMesh *bm, BevelParams *bp, BMFace *f)
{
bool do_rebuild = false;
BMVert **vv = NULL;
BMVert **vv_fix = NULL;
BMEdge **ee = NULL;
BLI_array_staticdeclare(vv, BM_DEFAULT_NGON_STACK_SIZE);
BLI_array_staticdeclare(vv_fix, BM_DEFAULT_NGON_STACK_SIZE);
BLI_array_staticdeclare(ee, BM_DEFAULT_NGON_STACK_SIZE);
BMIter liter;
BMLoop *l;
BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
if (BM_elem_flag_test(l->v, BM_ELEM_TAG)) {
BMLoop *lprev = l->prev;
BevVert *bv = find_bevvert(bp, l->v);
VMesh *vm = bv->vmesh;
EdgeHalf *e = find_edge_half(bv, l->e);
BLI_assert(e != NULL);
BMEdge *bme = e->e;
EdgeHalf *eprev = find_edge_half(bv, lprev->e);
BLI_assert(eprev != NULL);
/* Which direction around our vertex do we travel to match orientation of f? */
bool go_ccw;
if (e->prev == eprev) {
if (eprev->prev == e) {
/* Valence 2 vertex: use f is one of e->fnext or e->fprev to break tie. */
go_ccw = (e->fnext != f);
}
else {
go_ccw = true; /* Going CCW around bv to trace this corner. */
}
}
else if (eprev->prev == e) {
go_ccw = false; /* Going cw around bv to trace this corner. */
}
else {
/* Edges in face are non-contiguous in our ordering around bv.
* Which way should we go when going from eprev to e? */
if (count_ccw_edges_between(eprev, e) < count_ccw_edges_between(e, eprev)) {
/* Go counter-clockwise from eprev to e. */
go_ccw = true;
}
else {
/* Go clockwise from eprev to e. */
go_ccw = false;
}
}
bool on_profile_start = false;
BoundVert *vstart;
BoundVert *vend;
if (go_ccw) {
vstart = eprev->rightv;
vend = e->leftv;
if (e->profile_index > 0) {
vstart = vstart->prev;
on_profile_start = true;
}
}
else {
vstart = eprev->leftv;
vend = e->rightv;
if (eprev->profile_index > 0) {
vstart = vstart->next;
on_profile_start = true;
}
}
BLI_assert(vstart != NULL && vend != NULL);
BoundVert *v = vstart;
if (!on_profile_start) {
BLI_array_append(vv, v->nv.v);
BLI_array_append(ee, bme);
}
while (v != vend) {
/* Check for special case: multi-segment 3rd face opposite a beveled edge with no vmesh. */
bool corner3special = (vm->mesh_kind == M_NONE && v->ebev != e && v->ebev != eprev);
if (go_ccw) {
int i = v->index;
int kstart, kend;
if (on_profile_start) {
kstart = e->profile_index;
on_profile_start = false;
}
else {
kstart = 1;
}
if (eprev->rightv == v && eprev->profile_index > 0) {
kend = eprev->profile_index;
}
else {
kend = vm->seg;
}
for (int k = kstart; k <= kend; k++) {
BMVert *bmv = mesh_vert(vm, i, 0, k)->v;
if (bmv) {
BLI_array_append(vv, bmv);
BLI_array_append(ee, bme); /* TODO: Maybe better edge here. */
if (corner3special && v->ebev && !bv->any_seam && k != vm->seg) {
BLI_array_append(vv_fix, bmv);
}
}
}
v = v->next;
}
else {
/* Going cw. */
int i = v->prev->index;
int kstart, kend;
if (on_profile_start) {
kstart = eprev->profile_index;
on_profile_start = false;
}
else {
kstart = vm->seg - 1;
}
if (e->rightv == v->prev && e->profile_index > 0) {
kend = e->profile_index;
}
else {
kend = 0;
}
for (int k = kstart; k >= kend; k--) {
BMVert *bmv = mesh_vert(vm, i, 0, k)->v;
if (bmv) {
BLI_array_append(vv, bmv);
BLI_array_append(ee, bme);
if (corner3special && v->ebev && !bv->any_seam && k != 0) {
BLI_array_append(vv_fix, bmv);
}
}
}
v = v->prev;
}
}
do_rebuild = true;
}
else {
BLI_array_append(vv, l->v);
BLI_array_append(ee, l->e);
}
}
if (do_rebuild) {
int n = BLI_array_len(vv);
BMFace *f_new = bev_create_ngon(bm, vv, n, NULL, f, NULL, -1, true);
for (int k = 0; k < BLI_array_len(vv_fix); k++) {
bev_merge_uvs(bm, vv_fix[k]);
}
/* Copy attributes from old edges. */
BLI_assert(n == BLI_array_len(ee));
BMEdge *bme_prev = ee[n - 1];
for (int k = 0; k < n; k++) {
BMEdge *bme_new = BM_edge_exists(vv[k], vv[(k + 1) % n]);
BLI_assert(ee[k] && bme_new);
if (ee[k] != bme_new) {
BM_elem_attrs_copy(bm, bm, ee[k], bme_new);
/* Want to undo seam and smooth for corner segments
* if those attrs aren't contiguous around face. */
if (k < n - 1 && ee[k] == ee[k + 1]) {
if (BM_elem_flag_test(ee[k], BM_ELEM_SEAM) &&
!BM_elem_flag_test(bme_prev, BM_ELEM_SEAM)) {
BM_elem_flag_disable(bme_new, BM_ELEM_SEAM);
}
/* Actually want "sharp" to be contiguous, so reverse the test. */
if (!BM_elem_flag_test(ee[k], BM_ELEM_SMOOTH) &&
BM_elem_flag_test(bme_prev, BM_ELEM_SMOOTH)) {
BM_elem_flag_enable(bme_new, BM_ELEM_SMOOTH);
}
}
else {
bme_prev = ee[k];
}
}
}
/* Don't select newly or return created boundary faces. */
if (f_new) {
record_face_kind(bp, f_new, F_RECON);
BM_elem_flag_disable(f_new, BM_ELEM_TAG);
/* Also don't want new edges that aren't part of a new bevel face. */
BMIter eiter;
BMEdge *bme;
BM_ITER_ELEM (bme, &eiter, f_new, BM_EDGES_OF_FACE) {
bool keep = false;
BMIter fiter;
BMFace *f_other;
BM_ITER_ELEM (f_other, &fiter, bme, BM_FACES_OF_EDGE) {
if (BM_elem_flag_test(f_other, BM_ELEM_TAG)) {
keep = true;
break;
}
}
if (!keep) {
disable_flag_out_edge(bm, bme);
}
}
}
}
BLI_array_free(vv);
BLI_array_free(vv_fix);
BLI_array_free(ee);
return do_rebuild;
}
/* All polygons touching v need rebuilding because beveling v has made new vertices. */
static void bevel_rebuild_existing_polygons(BMesh *bm, BevelParams *bp, BMVert *v)
{
void *faces_stack[BM_DEFAULT_ITER_STACK_SIZE];
int faces_len, f_index;
BMFace **faces = BM_iter_as_arrayN(
bm, BM_FACES_OF_VERT, v, &faces_len, faces_stack, BM_DEFAULT_ITER_STACK_SIZE);
if (LIKELY(faces != NULL)) {
for (f_index = 0; f_index < faces_len; f_index++) {
BMFace *f = faces[f_index];
if (bev_rebuild_polygon(bm, bp, f)) {
BM_face_kill(bm, f);
}
}
if (faces != (BMFace **)faces_stack) {
MEM_freeN(faces);
}
}
}
/* If there were any wire edges, they need to be reattached somewhere. */
static void bevel_reattach_wires(BMesh *bm, BevelParams *bp, BMVert *v)
{
BevVert *bv = find_bevvert(bp, v);
if (!bv || bv->wirecount == 0 || !bv->vmesh) {
return;
}
for (int i = 0; i < bv->wirecount; i++) {
BMEdge *e = bv->wire_edges[i];
/* Look for the new vertex closest to the other end of e. */
BMVert *vclosest = NULL;
float dclosest = FLT_MAX;
BMVert *votherclosest = NULL;
BMVert *vother = BM_edge_other_vert(e, v);
BevVert *bvother = NULL;
if (BM_elem_flag_test(vother, BM_ELEM_TAG)) {
bvother = find_bevvert(bp, vother);
if (!bvother || !bvother->vmesh) {
return; /* Shouldn't happen. */
}
}
BoundVert *bndv = bv->vmesh->boundstart;
do {
if (bvother) {
BoundVert *bndvother = bvother->vmesh->boundstart;
do {
float d = len_squared_v3v3(bndvother->nv.co, bndv->nv.co);
if (d < dclosest) {
vclosest = bndv->nv.v;
votherclosest = bndvother->nv.v;
dclosest = d;
}
} while ((bndvother = bndvother->next) != bvother->vmesh->boundstart);
}
else {
float d = len_squared_v3v3(vother->co, bndv->nv.co);
if (d < dclosest) {
vclosest = bndv->nv.v;
votherclosest = vother;
dclosest = d;
}
}
} while ((bndv = bndv->next) != bv->vmesh->boundstart);
if (vclosest) {
BM_edge_create(bm, vclosest, votherclosest, e, BM_CREATE_NO_DOUBLE);
}
}
}
static void bev_merge_end_uvs(BMesh *bm, BevVert *bv, EdgeHalf *e)
{
VMesh *vm = bv->vmesh;
int nseg = e->seg;
int i = e->leftv->index;
for (int k = 1; k < nseg; k++) {
bev_merge_uvs(bm, mesh_vert(vm, i, 0, k)->v);
}
}
/*
* Is this BevVert the special case of a weld (no vmesh) where there are
* four edges total, two are beveled, and the other two are on opposite sides?
*/
static bool bevvert_is_weld_cross(BevVert *bv)
{
return (bv->edgecount == 4 && bv->selcount == 2 &&
((bv->edges[0].is_bev && bv->edges[2].is_bev) ||
(bv->edges[1].is_bev && bv->edges[3].is_bev)));
}
/**
* Copy edge attribute data across the non-beveled crossing edges of a cross weld.
*
* Situation looks like this:
*
* e->next
* |
* -------3-------
* -------2-------
* -------1------- e
* -------0------
* |
* e->prev
*
* where e is the EdgeHalf of one of the beveled edges,
* e->next and e->prev are EdgeHalfs for the unbeveled edges of the cross
* and their attributes are to be copied to the edges 01, 12, 23.
* The vert i is mesh_vert(vm, vmindex, 0, i)->v.
*/
static void weld_cross_attrs_copy(BMesh *bm, BevVert *bv, VMesh *vm, int vmindex, EdgeHalf *e)
{
BMEdge *bme_prev = NULL;
BMEdge *bme_next = NULL;
for (int i = 0; i < 4; i++) {
if (&bv->edges[i] == e) {
bme_prev = bv->edges[(i + 3) % 4].e;
bme_next = bv->edges[(i + 1) % 4].e;
break;
}
}
BLI_assert(bme_prev && bme_next);
/* Want seams and sharp edges to cross only if that way on both sides. */
bool disable_seam = BM_elem_flag_test(bme_prev, BM_ELEM_SEAM) !=
BM_elem_flag_test(bme_next, BM_ELEM_SEAM);
bool enable_smooth = BM_elem_flag_test(bme_prev, BM_ELEM_SMOOTH) !=
BM_elem_flag_test(bme_next, BM_ELEM_SMOOTH);
int nseg = e->seg;
for (int i = 0; i < nseg; i++) {
BMEdge *bme = BM_edge_exists(mesh_vert(vm, vmindex, 0, i)->v,
mesh_vert(vm, vmindex, 0, i + 1)->v);
BLI_assert(bme);
BM_elem_attrs_copy(bm, bm, bme_prev, bme);
if (disable_seam) {
BM_elem_flag_disable(bme, BM_ELEM_SEAM);
}
if (enable_smooth) {
BM_elem_flag_enable(bme, BM_ELEM_SMOOTH);
}
}
}
/**
* Build the bevel polygons along the selected Edge.
*/
static void bevel_build_edge_polygons(BMesh *bm, BevelParams *bp, BMEdge *bme)
{
int mat_nr = bp->mat_nr;
if (!BM_edge_is_manifold(bme)) {
return;
}
BevVert *bv1 = find_bevvert(bp, bme->v1);
BevVert *bv2 = find_bevvert(bp, bme->v2);
BLI_assert(bv1 && bv2);
EdgeHalf *e1 = find_edge_half(bv1, bme);
EdgeHalf *e2 = find_edge_half(bv2, bme);
BLI_assert(e1 && e2);
/*
* bme->v1
* / | \
* v1--|--v4
* | | |
* | | |
* v2--|--v3
* \ | /
* bme->v2
*/
int nseg = e1->seg;
BLI_assert(nseg > 0 && nseg == e2->seg);
BMVert *bmv1 = e1->leftv->nv.v;
BMVert *bmv4 = e1->rightv->nv.v;
BMVert *bmv2 = e2->rightv->nv.v;
BMVert *bmv3 = e2->leftv->nv.v;
BLI_assert(bmv1 && bmv2 && bmv3 && bmv4);
BMFace *f1 = e1->fprev;
BMFace *f2 = e1->fnext;
BMFace *faces[4] = {f1, f1, f2, f2};
int i1 = e1->leftv->index;
int i2 = e2->leftv->index;
VMesh *vm1 = bv1->vmesh;
VMesh *vm2 = bv2->vmesh;
BMVert *verts[4];
verts[0] = bmv1;
verts[1] = bmv2;
int odd = nseg % 2;
int mid = nseg / 2;
BMEdge *center_bme = NULL;
for (int k = 1; k <= nseg; k++) {
verts[3] = mesh_vert(vm1, i1, 0, k)->v;
verts[2] = mesh_vert(vm2, i2, 0, nseg - k)->v;
BMFace *r_f;
if (odd && k == mid + 1) {
BMFace *fchoices[2] = {f1, f2};
BMFace *f_choice = choose_rep_face(bp, fchoices, 2);
if (e1->is_seam) {
/* Straddles a seam: choose to interpolate in f_choice and snap the loops whose verts
* are in the non-chosen face to bme for interpolation purposes.
*/
BMEdge *edges[4];
if (f_choice == f1) {
edges[0] = edges[1] = NULL;
edges[2] = edges[3] = bme;
}
else {
edges[0] = edges[1] = bme;
edges[2] = edges[3] = NULL;
}
r_f = bev_create_ngon(bm, verts, 4, NULL, f_choice, edges, mat_nr, true);
}
else {
/* Straddles but not a seam: interpolate left half in f1, right half in f2. */
r_f = bev_create_ngon(bm, verts, 4, faces, f_choice, NULL, mat_nr, true);
}
}
else if (!odd && k == mid) {
/* Left poly that touches an even center line on right. */
BMEdge *edges[4] = {NULL, NULL, bme, bme};
r_f = bev_create_ngon(bm, verts, 4, NULL, f1, edges, mat_nr, true);
center_bme = BM_edge_exists(verts[2], verts[3]);
BLI_assert(center_bme != NULL);
}
else if (!odd && k == mid + 1) {
/* Right poly that touches an even center line on left. */
BMEdge *edges[4] = {bme, bme, NULL, NULL};
r_f = bev_create_ngon(bm, verts, 4, NULL, f2, edges, mat_nr, true);
}
else {
/* Doesn't cross or touch the center line, so interpolate in appropriate f1 or f2. */
BMFace *f = (k <= mid) ? f1 : f2;
r_f = bev_create_ngon(bm, verts, 4, NULL, f, NULL, mat_nr, true);
}
record_face_kind(bp, r_f, F_EDGE);
/* Tag the long edges: those out of verts[0] and verts[2]. */
BMIter iter;
BMLoop *l;
BM_ITER_ELEM (l, &iter, r_f, BM_LOOPS_OF_FACE) {
if (ELEM(l->v, verts[0], verts[2])) {
BM_elem_flag_enable(l, BM_ELEM_LONG_TAG);
}
}
verts[0] = verts[3];
verts[1] = verts[2];
}
if (!odd) {
if (!e1->is_seam) {
bev_merge_edge_uvs(bm, center_bme, mesh_vert(vm1, i1, 0, mid)->v);
}
if (!e2->is_seam) {
bev_merge_edge_uvs(bm, center_bme, mesh_vert(vm2, i2, 0, mid)->v);
}
}
/* Fix UVs along end edge joints. A nop unless other side built already. */
/* TODO: If some seam, may want to do selective merge. */
if (!bv1->any_seam && bv1->vmesh->mesh_kind == M_NONE) {
bev_merge_end_uvs(bm, bv1, e1);
}
if (!bv2->any_seam && bv2->vmesh->mesh_kind == M_NONE) {
bev_merge_end_uvs(bm, bv2, e2);
}
/* Copy edge data to first and last edge. */
BMEdge *bme1 = BM_edge_exists(bmv1, bmv2);
BMEdge *bme2 = BM_edge_exists(bmv3, bmv4);
BLI_assert(bme1 && bme2);
BM_elem_attrs_copy(bm, bm, bme, bme1);
BM_elem_attrs_copy(bm, bm, bme, bme2);
/* If either end is a "weld cross", want continuity of edge attributes across end edge(s). */
if (bevvert_is_weld_cross(bv1)) {
weld_cross_attrs_copy(bm, bv1, vm1, i1, e1);
}
if (bevvert_is_weld_cross(bv2)) {
weld_cross_attrs_copy(bm, bv2, vm2, i2, e2);
}
}
/* Find xnew > x0 so that distance((x0,y0), (xnew, ynew)) = dtarget.
* False position Illinois method used because the function is somewhat linear
* -> linear interpolation converges fast.
* Assumes that the gradient is always between 1 and -1 for x in [x0, x0+dtarget]. */
static double find_superellipse_chord_endpoint(double x0, double dtarget, float r, bool rbig)
{
double y0 = superellipse_co(x0, r, rbig);
const double tol = 1e-13; /* accumulates for many segments so use low value. */
const int maxiter = 10;
/* For gradient between -1 and 1, xnew can only be in [x0 + sqrt(2)/2*dtarget, x0 + dtarget]. */
double xmin = x0 + M_SQRT2 / 2.0 * dtarget;
if (xmin > 1.0) {
xmin = 1.0;
}
double xmax = x0 + dtarget;
if (xmax > 1.0) {
xmax = 1.0;
}
double ymin = superellipse_co(xmin, r, rbig);
double ymax = superellipse_co(xmax, r, rbig);
/* Note: using distance**2 (no sqrt needed) does not converge that well. */
double dmaxerr = sqrt(pow((xmax - x0), 2) + pow((ymax - y0), 2)) - dtarget;
double dminerr = sqrt(pow((xmin - x0), 2) + pow((ymin - y0), 2)) - dtarget;
double xnew = xmax - dmaxerr * (xmax - xmin) / (dmaxerr - dminerr);
bool lastupdated_upper = true;
for (int iter = 0; iter < maxiter; iter++) {
double ynew = superellipse_co(xnew, r, rbig);
double dnewerr = sqrt(pow((xnew - x0), 2) + pow((ynew - y0), 2)) - dtarget;
if (fabs(dnewerr) < tol) {
break;
}
if (dnewerr < 0) {
xmin = xnew;
ymin = ynew;
dminerr = dnewerr;
if (!lastupdated_upper) {
xnew = (dmaxerr / 2 * xmin - dminerr * xmax) / (dmaxerr / 2 - dminerr);
}
else {
xnew = xmax - dmaxerr * (xmax - xmin) / (dmaxerr - dminerr);
}
lastupdated_upper = false;
}
else {
xmax = xnew;
ymax = ynew;
dmaxerr = dnewerr;
if (lastupdated_upper) {
xnew = (dmaxerr * xmin - dminerr / 2 * xmax) / (dmaxerr - dminerr / 2);
}
else {
xnew = xmax - dmaxerr * (xmax - xmin) / (dmaxerr - dminerr);
}
lastupdated_upper = true;
}
}
return xnew;
}
/**
* This search procedure to find equidistant points (x,y) in the first
* superellipse quadrant works for every superellipse exponent but is more
* expensive than known solutions for special cases.
* Call the point on superellipse that intersects x=y line mx.
* For r>=1 use only the range x in [0,mx] and mirror the rest along x=y line,
* for r<1 use only x in [mx,1]. Points are initially spaced and iteratively
* repositioned to have the same distance.
*/
static void find_even_superellipse_chords_general(int seg, float r, double *xvals, double *yvals)
{
const int smoothitermax = 10;
const double error_tol = 1e-7;
int imax = (seg + 1) / 2 - 1; /* Ceiling division - 1. */
bool seg_odd = seg % 2;
bool rbig;
double mx;
if (r > 1.0f) {
rbig = true;
mx = pow(0.5, 1.0 / r);
}
else {
rbig = false;
mx = 1 - pow(0.5, 1.0 / r);
}
/* Initial positions, linear spacing along x axis. */
for (int i = 0; i <= imax; i++) {
xvals[i] = i * mx / seg * 2;
yvals[i] = superellipse_co(xvals[i], r, rbig);
}
yvals[0] = 1;
/* Smooth distance loop. */
for (int iter = 0; iter < smoothitermax; iter++) {
double sum = 0.0;
double dmin = 2.0;
double dmax = 0.0;
/* Update distances between neighbor points. Store the highest and
* lowest to see if the maximum error to average distance (which isn't
* known yet) is below required precision. */
for (int i = 0; i < imax; i++) {
double d = sqrt(pow((xvals[i + 1] - xvals[i]), 2) + pow((yvals[i + 1] - yvals[i]), 2));
sum += d;
if (d > dmax) {
dmax = d;
}
if (d < dmin) {
dmin = d;
}
}
/* For last distance, weight with 1/2 if seg_odd. */
double davg;
if (seg_odd) {
sum += M_SQRT2 / 2 * (yvals[imax] - xvals[imax]);
davg = sum / (imax + 0.5);
}
else {
sum += sqrt(pow((xvals[imax] - mx), 2) + pow((yvals[imax] - mx), 2));
davg = sum / (imax + 1.0);
}
/* Max error in tolerance? -> Quit. */
bool precision_reached = true;
if (dmax - davg > error_tol) {
precision_reached = false;
}
if (dmin - davg < error_tol) {
precision_reached = false;
}
if (precision_reached) {
break;
}
/* Update new coordinates. */
for (int i = 1; i <= imax; i++) {
xvals[i] = find_superellipse_chord_endpoint(xvals[i - 1], davg, r, rbig);
yvals[i] = superellipse_co(xvals[i], r, rbig);
}
}
/* Fill remaining. */
if (!seg_odd) {
xvals[imax + 1] = mx;
yvals[imax + 1] = mx;
}
for (int i = imax + 1; i <= seg; i++) {
yvals[i] = xvals[seg - i];
xvals[i] = yvals[seg - i];
}
if (!rbig) {
for (int i = 0; i <= seg; i++) {
double temp = xvals[i];
xvals[i] = 1.0 - yvals[i];
yvals[i] = 1.0 - temp;
}
}
}
/**
* Find equidistant points (x0,y0), (x1,y1)... (xn,yn) on the superellipse
* function in the first quadrant. For special profiles (linear, arc,
* rectangle) the point can be calculated easily, for any other profile a more
* expensive search procedure must be used because there is no known closed
* form for equidistant parametrization.
* xvals and yvals should be size n+1.
*/
static void find_even_superellipse_chords(int n, float r, double *xvals, double *yvals)
{
bool seg_odd = n % 2;
int n2 = n / 2;
/* Special cases. */
if (r == PRO_LINE_R) {
/* Linear spacing. */
for (int i = 0; i <= n; i++) {
xvals[i] = (double)i / n;
yvals[i] = 1.0 - (double)i / n;
}
return;
}
if (r == PRO_CIRCLE_R) {
double temp = (M_PI / 2) / n;
/* Angle spacing. */
for (int i = 0; i <= n; i++) {
xvals[i] = sin(i * temp);
yvals[i] = cos(i * temp);
}
return;
}
if (r == PRO_SQUARE_IN_R) {
/* n is even, distribute first and second half linear. */
if (!seg_odd) {
for (int i = 0; i <= n2; i++) {
xvals[i] = 0.0;
yvals[i] = 1.0 - (double)i / n2;
xvals[n - i] = yvals[i];
yvals[n - i] = xvals[i];
}
}
/* n is odd, so get one corner-cut chord. */
else {
double temp = 1.0 / (n2 + M_SQRT2 / 2.0);
for (int i = 0; i <= n2; i++) {
xvals[i] = 0.0;
yvals[i] = 1.0 - (double)i * temp;
xvals[n - i] = yvals[i];
yvals[n - i] = xvals[i];
}
}
return;
}
if (r == PRO_SQUARE_R) {
/* n is even, distribute first and second half linear. */
if (!seg_odd) {
for (int i = 0; i <= n2; i++) {
xvals[i] = (double)i / n2;
yvals[i] = 1.0;
xvals[n - i] = yvals[i];
yvals[n - i] = xvals[i];
}
}
/* n is odd, so get one corner-cut chord. */
else {
double temp = 1.0 / (n2 + M_SQRT2 / 2);
for (int i = 0; i <= n2; i++) {
xvals[i] = (double)i * temp;
yvals[i] = 1.0;
xvals[n - i] = yvals[i];
yvals[n - i] = xvals[i];
}
}
return;
}
/* For general case use the more expensive search algorithm. */
find_even_superellipse_chords_general(n, r, xvals, yvals);
}
/**
* Find the profile's "fullness," which is the fraction of the space it takes up way from the
* boundvert's centroid to the original vertex for a non-custom profile, or in the case of a
* custom profile, the average "height" of the profile points along its centerline.
*/
static float find_profile_fullness(BevelParams *bp)
{
int nseg = bp->seg;
/* Precalculated fullness for circle profile radius and more common low seg values. */
#define CIRCLE_FULLNESS_SEGS 11
static const float circle_fullness[CIRCLE_FULLNESS_SEGS] = {
0.0f, /* nsegs == 1 */
0.559f, /* 2 */
0.642f, /* 3 */
0.551f, /* 4 */
0.646f, /* 5 */
0.624f, /* 6 */
0.646f, /* 7 */
0.619f, /* 8 */
0.647f, /* 9 */
0.639f, /* 10 */
0.647f, /* 11 */
};
float fullness;
if (bp->profile_type == BEVEL_PROFILE_CUSTOM) {
/* Set fullness to the average "height" of the profile's sampled points. */
fullness = 0.0f;
for (int i = 0; i < nseg; i++) { /* Don't use the end points. */
fullness += (float)(bp->pro_spacing.xvals[i] + bp->pro_spacing.yvals[i]) / (2.0f * nseg);
}
}
else {
/* An offline optimization process found fullness that led to closest fit to sphere as
* a function of r and ns (for case of cube corner). */
if (bp->pro_super_r == PRO_LINE_R) {
fullness = 0.0f;
}
else if (bp->pro_super_r == PRO_CIRCLE_R && nseg > 0 && nseg <= CIRCLE_FULLNESS_SEGS) {
fullness = circle_fullness[nseg - 1];
}
else {
/* Linear regression fit found best linear function, separately for even/odd segs. */
if (nseg % 2 == 0) {
fullness = 2.4506f * bp->profile - 0.00000300f * nseg - 0.6266f;
}
else {
fullness = 2.3635f * bp->profile + 0.000152f * nseg - 0.6060f;
}
}
}
return fullness;
}
/**
* Fills the ProfileSpacing struct with the 2D coordinates for the profile's vertices.
* The superellipse used for multi-segment profiles does not have a closed-form way
* to generate evenly spaced points along an arc. We use an expensive search procedure
* to find the parameter values that lead to bp->seg even chords.
* We also want spacing for a number of segments that is a power of 2 >= bp->seg (but at least 4).
* Use doubles because otherwise we cannot come close to float precision for final results.
*
* \param pro_spacing: The struct to fill. Changes depending on whether there needs
* to be a separate miter profile.
*/
static void set_profile_spacing(BevelParams *bp, ProfileSpacing *pro_spacing, bool custom)
{
int seg = bp->seg;
if (seg <= 1) {
/* Only 1 segment, we don't need any profile information. */
pro_spacing->xvals = NULL;
pro_spacing->yvals = NULL;
pro_spacing->xvals_2 = NULL;
pro_spacing->yvals_2 = NULL;
pro_spacing->seg_2 = 0;
return;
}
int seg_2 = max_ii(power_of_2_max_i(bp->seg), 4);
/* Sample the seg_2 segments used during vertex mesh subdivision. */
bp->pro_spacing.seg_2 = seg_2;
if (seg_2 == seg) {
pro_spacing->xvals_2 = pro_spacing->xvals;
pro_spacing->yvals_2 = pro_spacing->yvals;
}
else {
pro_spacing->xvals_2 = (double *)BLI_memarena_alloc(bp->mem_arena,
sizeof(double) * (seg_2 + 1));
pro_spacing->yvals_2 = (double *)BLI_memarena_alloc(bp->mem_arena,
sizeof(double) * (seg_2 + 1));
if (custom) {
/* Make sure the curve profile widget's sample table is full of the seg_2 samples. */
BKE_curveprofile_init((CurveProfile *)bp->custom_profile, (short)seg_2);
/* Copy segment locations into the profile spacing struct. */
for (int i = 0; i < seg_2 + 1; i++) {
pro_spacing->xvals_2[i] = (double)bp->custom_profile->segments[i].y;
pro_spacing->yvals_2[i] = (double)bp->custom_profile->segments[i].x;
}
}
else {
find_even_superellipse_chords(
seg_2, bp->pro_super_r, pro_spacing->xvals_2, pro_spacing->yvals_2);
}
}
/* Sample the input number of segments. */
pro_spacing->xvals = (double *)BLI_memarena_alloc(bp->mem_arena, sizeof(double) * (seg + 1));
pro_spacing->yvals = (double *)BLI_memarena_alloc(bp->mem_arena, sizeof(double) * (seg + 1));
if (custom) {
/* Make sure the curve profile's sample table is full. */
if (bp->custom_profile->segments_len != seg || !bp->custom_profile->segments) {
BKE_curveprofile_init((CurveProfile *)bp->custom_profile, (short)seg);
}
/* Copy segment locations into the profile spacing struct. */
for (int i = 0; i < seg + 1; i++) {
pro_spacing->xvals[i] = (double)bp->custom_profile->segments[i].y;
pro_spacing->yvals[i] = (double)bp->custom_profile->segments[i].x;
}
}
else {
find_even_superellipse_chords(seg, bp->pro_super_r, pro_spacing->xvals, pro_spacing->yvals);
}
}
/**
* Assume we have a situation like:
* <pre>
* a d
* \ /
* A \ / C
* \ th1 th2/
* b---------c
* B
* </pre>
*
* where edges are A, B, and C, following a face around vertices `a, b, c, d`.
* `th1` is angle `abc` and th2 is angle `bcd`;
* and the argument `EdgeHalf eb` is B, going from b to c.
* In general case, edge offset specs for A, B, C have
* the form `ka*t`, `kb*t`, `kc*t` where `ka`, `kb`, `kc` are some factors
* (may be 0) and t is the current bp->offset.
* We want to calculate t at which the clone of B parallel
* to it collapses. This can be calculated using trig.
* Another case of geometry collision that can happen is
* When B slides along A because A is un-beveled.
* Then it might collide with a. Similarly for B sliding along C.
*/
static float geometry_collide_offset(BevelParams *bp, EdgeHalf *eb)
{
float no_collide_offset = bp->offset + 1e6;
float limit = no_collide_offset;
if (bp->offset == 0.0f) {
return no_collide_offset;
}
float kb = eb->offset_l_spec;
EdgeHalf *ea = eb->next; /* Note: this is in direction b --> a. */
float ka = ea->offset_r_spec;
BMVert *vb, *vc;
if (eb->is_rev) {
vc = eb->e->v1;
vb = eb->e->v2;
}
else {
vb = eb->e->v1;
vc = eb->e->v2;
}
BMVert *va = ea->is_rev ? ea->e->v1 : ea->e->v2;
BevVert *bvc = NULL;
EdgeHalf *ebother = find_other_end_edge_half(bp, eb, &bvc);
EdgeHalf *ec;
BMVert *vd;
float kc;
if (ELEM(bp->offset_type, BEVEL_AMT_PERCENT, BEVEL_AMT_ABSOLUTE)) {
if (ea->is_bev && ebother != NULL && ebother->prev->is_bev) {
if (bp->offset_type == BEVEL_AMT_PERCENT) {
return 50.0f;
}
/* This is only right sometimes. The exact answer is very hard to calculate. */
float blen = BM_edge_calc_length(eb->e);
return bp->offset > blen / 2.0f ? blen / 2.0f : blen;
}
return no_collide_offset;
}
if (ebother != NULL) {
ec = ebother->prev; /* Note: this is in direction c --> d. */
vc = bvc->v;
kc = ec->offset_l_spec;
vd = ec->is_rev ? ec->e->v1 : ec->e->v2;
}
else {
/* No bevvert for w, so C can't be beveled. */
kc = 0.0f;
ec = NULL;
/* Find an edge from c that has same face. */
if (eb->fnext == NULL) {
return no_collide_offset;
}
BMLoop *lb = BM_face_edge_share_loop(eb->fnext, eb->e);
if (!lb) {
return no_collide_offset;
}
if (lb->next->v == vc) {
vd = lb->next->next->v;
}
else if (lb->v == vc) {
vd = lb->prev->v;
}
else {
return no_collide_offset;
}
}
if (ea->e == eb->e || (ec && ec->e == eb->e)) {
return no_collide_offset;
}
ka = ka / bp->offset;
kb = kb / bp->offset;
kc = kc / bp->offset;
float th1 = angle_v3v3v3(va->co, vb->co, vc->co);
float th2 = angle_v3v3v3(vb->co, vc->co, vd->co);
/* First calculate offset at which edge B collapses, which happens
* when advancing clones of A, B, C all meet at a point.
* This only happens if at least two of those three edges have non-zero k's. */
float sin1 = sinf(th1);
float sin2 = sinf(th2);
if ((ka > 0.0f) + (kb > 0.0f) + (kc > 0.0f) >= 2) {
float tan1 = tanf(th1);
float tan2 = tanf(th2);
float g = tan1 * tan2;
float h = sin1 * sin2;
float den = g * (ka * sin2 + kc * sin1) + kb * h * (tan1 + tan2);
if (den != 0.0f) {
float t = BM_edge_calc_length(eb->e);
t *= g * h / den;
if (t >= 0.0f) {
limit = t;
}
}
}
/* Now check edge slide cases. */
if (kb > 0.0f && ka == 0.0f /*&& bvb->selcount == 1 && bvb->edgecount > 2 */) {
float t = BM_edge_calc_length(ea->e);
t *= sin1 / kb;
if (t >= 0.0f && t < limit) {
limit = t;
}
}
if (kb > 0.0f && kc == 0.0f /* && bvc && ec && bvc->selcount == 1 && bvc->edgecount > 2 */) {
float t = BM_edge_calc_length(ec->e);
t *= sin2 / kb;
if (t >= 0.0f && t < limit) {
limit = t;
}
}
return limit;
}
/**
* We have an edge A between vertices a and b, where EdgeHalf ea is the half of A that starts at a.
* For vertex-only bevels, the new vertices slide from a at a rate ka*t and from b at a rate kb*t.
* We want to calculate the t at which the two meet.
*/
static float vertex_collide_offset(BevelParams *bp, EdgeHalf *ea)
{
float no_collide_offset = bp->offset + 1e6;
float limit = no_collide_offset;
if (bp->offset == 0.0f) {
return no_collide_offset;
}
float ka = ea->offset_l_spec / bp->offset;
EdgeHalf *eb = find_other_end_edge_half(bp, ea, NULL);
float kb = eb ? eb->offset_l_spec / bp->offset : 0.0f;
float kab = ka + kb;
float la = BM_edge_calc_length(ea->e);
if (kab <= 0.0f) {
return no_collide_offset;
}
limit = la / kab;
return limit;
}
/**
* Calculate an offset that is the lesser of the current bp.offset and the maximum possible offset
* before geometry collisions happen. If the offset changes as a result of this, adjust the current
* edge offset specs to reflect this clamping, and store the new offset in bp.offset.
*/
static void bevel_limit_offset(BevelParams *bp, BMesh *bm)
{
float limited_offset = bp->offset;
BMIter iter;
BMVert *bmv;
BM_ITER_MESH (bmv, &iter, bm, BM_VERTS_OF_MESH) {
if (!BM_elem_flag_test(bmv, BM_ELEM_TAG)) {
continue;
}
BevVert *bv = find_bevvert(bp, bmv);
if (!bv) {
continue;
}
for (int i = 0; i < bv->edgecount; i++) {
EdgeHalf *eh = &bv->edges[i];
if (bp->affect_type == BEVEL_AFFECT_VERTICES) {
float collision_offset = vertex_collide_offset(bp, eh);
if (collision_offset < limited_offset) {
limited_offset = collision_offset;
}
}
else {
float collision_offset = geometry_collide_offset(bp, eh);
if (collision_offset < limited_offset) {
limited_offset = collision_offset;
}
}
}
}
if (limited_offset < bp->offset) {
/* All current offset specs have some number times bp->offset,
* so we can just multiply them all by the reduction factor
* of the offset to have the effect of recalculating the specs
* with the new limited_offset.
*/
float offset_factor = limited_offset / bp->offset;
BM_ITER_MESH (bmv, &iter, bm, BM_VERTS_OF_MESH) {
if (!BM_elem_flag_test(bmv, BM_ELEM_TAG)) {
continue;
}
BevVert *bv = find_bevvert(bp, bmv);
if (!bv) {
continue;
}
for (int i = 0; i < bv->edgecount; i++) {
EdgeHalf *eh = &bv->edges[i];
eh->offset_l_spec *= offset_factor;
eh->offset_r_spec *= offset_factor;
eh->offset_l *= offset_factor;
eh->offset_r *= offset_factor;
}
}
bp->offset = limited_offset;
}
}
/**
* - Currently only bevels BM_ELEM_TAG'd verts and edges.
*
* - Newly created faces, edges, and verts are BM_ELEM_TAG'd too,
* the caller needs to ensure these are cleared before calling
* if its going to use this tag.
*
* - If limit_offset is set, adjusts offset down if necessary
* to avoid geometry collisions.
*
* \warning all tagged edges _must_ be manifold.
*/
void BM_mesh_bevel(BMesh *bm,
const float offset,
const int offset_type,
const int profile_type,
const int segments,
const float profile,
const bool affect_type,
const bool use_weights,
const bool limit_offset,
const struct MDeformVert *dvert,
const int vertex_group,
const int mat,
const bool loop_slide,
const bool mark_seam,
const bool mark_sharp,
const bool harden_normals,
const int face_strength_mode,
const int miter_outer,
const int miter_inner,
const float spread,
const float smoothresh,
const struct CurveProfile *custom_profile,
const int vmesh_method)
{
BMIter iter, liter;
BMVert *v, *v_next;
BMEdge *e;
BMFace *f;
BMLoop *l;
BevVert *bv;
BevelParams bp = {
.bm = bm,
.offset = offset,
.offset_type = offset_type,
.seg = max_ii(segments, 1),
.profile = profile,
.pro_super_r = -logf(2.0) / logf(sqrtf(profile)), /* Convert to superellipse exponent. */
.affect_type = affect_type,
.use_weights = use_weights,
.loop_slide = loop_slide,
.limit_offset = limit_offset,
.offset_adjust = (bp.affect_type != BEVEL_AFFECT_VERTICES) &&
!ELEM(offset_type, BEVEL_AMT_PERCENT, BEVEL_AMT_ABSOLUTE),
.dvert = dvert,
.vertex_group = vertex_group,
.mat_nr = mat,
.mark_seam = mark_seam,
.mark_sharp = mark_sharp,
.harden_normals = harden_normals,
.face_strength_mode = face_strength_mode,
.miter_outer = miter_outer,
.miter_inner = miter_inner,
.spread = spread,
.smoothresh = smoothresh,
.face_hash = NULL,
.profile_type = profile_type,
.custom_profile = custom_profile,
.vmesh_method = vmesh_method,
};
if (bp.offset <= 0) {
return;
}
#ifdef BEVEL_DEBUG_TIME
double start_time = PIL_check_seconds_timer();
#endif
/* Disable the miters with the cutoff vertex mesh method, the combination isn't useful anyway. */
if (bp.vmesh_method == BEVEL_VMESH_CUTOFF) {
bp.miter_outer = BEVEL_MITER_SHARP;
bp.miter_inner = BEVEL_MITER_SHARP;
}
if (profile >= 0.950f) { /* r ~ 692, so PRO_SQUARE_R is 1e4 */
bp.pro_super_r = PRO_SQUARE_R;
}
else if (fabsf(bp.pro_super_r - PRO_CIRCLE_R) < 1e-4) {
bp.pro_super_r = PRO_CIRCLE_R;
}
else if (fabsf(bp.pro_super_r - PRO_LINE_R) < 1e-4) {
bp.pro_super_r = PRO_LINE_R;
}
else if (bp.pro_super_r < 1e-4) {
bp.pro_super_r = PRO_SQUARE_IN_R;
}
/* Primary alloc. */
bp.vert_hash = BLI_ghash_ptr_new(__func__);
bp.mem_arena = BLI_memarena_new(MEM_SIZE_OPTIMAL(1 << 16), __func__);
BLI_memarena_use_calloc(bp.mem_arena);
/* Get the 2D profile point locations from either the superellipse or the custom profile. */
set_profile_spacing(&bp, &bp.pro_spacing, bp.profile_type == BEVEL_PROFILE_CUSTOM);
/* Get the 'fullness' of the profile for the ADJ vertex mesh method. */
if (bp.seg > 1) {
bp.pro_spacing.fullness = find_profile_fullness(&bp);
}
/* Get separate non-custom profile samples for the miter profiles if they are needed */
if (bp.profile_type == BEVEL_PROFILE_CUSTOM &&
(bp.miter_inner != BEVEL_MITER_SHARP || bp.miter_outer != BEVEL_MITER_SHARP)) {
set_profile_spacing(&bp, &bp.pro_spacing_miter, false);
}
bp.face_hash = BLI_ghash_ptr_new(__func__);
BLI_ghash_flag_set(bp.face_hash, GHASH_FLAG_ALLOW_DUPES);
math_layer_info_init(&bp, bm);
/* Analyze input vertices, sorting edges and assigning initial new vertex positions. */
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v, BM_ELEM_TAG)) {
bv = bevel_vert_construct(bm, &bp, v);
if (!limit_offset && bv) {
build_boundary(&bp, bv, true);
}
}
}
/* Perhaps clamp offset to avoid geometry collisions. */
if (limit_offset) {
bevel_limit_offset(&bp, bm);
/* Assign initial new vertex positions. */
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v, BM_ELEM_TAG)) {
bv = find_bevvert(&bp, v);
if (bv) {
build_boundary(&bp, bv, true);
}
}
}
}
/* Perhaps do a pass to try to even out widths. */
if (bp.offset_adjust) {
adjust_offsets(&bp, bm);
}
/* Maintain consistent orientations for the asymmetrical custom profiles. */
if (bp.profile_type == BEVEL_PROFILE_CUSTOM) {
BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
if (BM_elem_flag_test(e, BM_ELEM_TAG)) {
regularize_profile_orientation(&bp, e);
}
}
}
/* Build the meshes around vertices, now that positions are final. */
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v, BM_ELEM_TAG)) {
bv = find_bevvert(&bp, v);
if (bv) {
build_vmesh(&bp, bm, bv);
}
}
}
/* Build polygons for edges. */
if (bp.affect_type != BEVEL_AFFECT_VERTICES) {
BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
if (BM_elem_flag_test(e, BM_ELEM_TAG)) {
bevel_build_edge_polygons(bm, &bp, e);
}
}
}
/* Extend edge data like sharp edges and precompute normals for harden. */
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v, BM_ELEM_TAG)) {
bv = find_bevvert(&bp, v);
if (bv) {
bevel_extend_edge_data(bv);
}
}
}
/* Rebuild face polygons around affected vertices. */
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v, BM_ELEM_TAG)) {
bevel_rebuild_existing_polygons(bm, &bp, v);
bevel_reattach_wires(bm, &bp, v);
}
}
BM_ITER_MESH_MUTABLE (v, v_next, &iter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v, BM_ELEM_TAG)) {
BLI_assert(find_bevvert(&bp, v) != NULL);
BM_vert_kill(bm, v);
}
}
if (bp.harden_normals) {
bevel_harden_normals(&bp, bm);
}
if (bp.face_strength_mode != BEVEL_FACE_STRENGTH_NONE) {
bevel_set_weighted_normal_face_strength(bm, &bp);
}
/* When called from operator (as opposed to modifier), bm->use_toolflags
* will be set, and we need to transfer the oflags to BM_ELEM_TAGs. */
if (bm->use_toolflags) {
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
if (BMO_vert_flag_test(bm, v, VERT_OUT)) {
BM_elem_flag_enable(v, BM_ELEM_TAG);
}
}
BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
if (BMO_edge_flag_test(bm, e, EDGE_OUT)) {
BM_elem_flag_enable(e, BM_ELEM_TAG);
}
}
}
/* Clear the BM_ELEM_LONG_TAG tags, which were only set on some edges in F_EDGE faces. */
BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
if (get_face_kind(&bp, f) != F_EDGE) {
continue;
}
BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
BM_elem_flag_disable(l, BM_ELEM_LONG_TAG);
}
}
/* Primary free. */
BLI_ghash_free(bp.vert_hash, NULL, NULL);
BLI_ghash_free(bp.face_hash, NULL, NULL);
BLI_memarena_free(bp.mem_arena);
#ifdef BEVEL_DEBUG_TIME
double end_time = PIL_check_seconds_timer();
printf("BMESH BEVEL TIME = %.3f\n", end_time - start_time);
#endif
}