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blender-archive/source/blender/imbuf/intern/rectop.c
2020-11-12 11:35:31 +11:00

1332 lines
36 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
* allocimbuf.c
*/
/** \file
* \ingroup imbuf
*/
#include <stdlib.h>
#include "BLI_math_base.h"
#include "BLI_math_color.h"
#include "BLI_math_color_blend.h"
#include "BLI_math_vector.h"
#include "BLI_rect.h"
#include "BLI_utildefines.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "IMB_colormanagement.h"
#include "MEM_guardedalloc.h"
void IMB_blend_color_byte(unsigned char dst[4],
const unsigned char src1[4],
const unsigned char src2[4],
IMB_BlendMode mode)
{
switch (mode) {
case IMB_BLEND_MIX:
blend_color_mix_byte(dst, src1, src2);
break;
case IMB_BLEND_ADD:
blend_color_add_byte(dst, src1, src2);
break;
case IMB_BLEND_SUB:
blend_color_sub_byte(dst, src1, src2);
break;
case IMB_BLEND_MUL:
blend_color_mul_byte(dst, src1, src2);
break;
case IMB_BLEND_LIGHTEN:
blend_color_lighten_byte(dst, src1, src2);
break;
case IMB_BLEND_DARKEN:
blend_color_darken_byte(dst, src1, src2);
break;
case IMB_BLEND_ERASE_ALPHA:
blend_color_erase_alpha_byte(dst, src1, src2);
break;
case IMB_BLEND_ADD_ALPHA:
blend_color_add_alpha_byte(dst, src1, src2);
break;
case IMB_BLEND_OVERLAY:
blend_color_overlay_byte(dst, src1, src2);
break;
case IMB_BLEND_HARDLIGHT:
blend_color_hardlight_byte(dst, src1, src2);
break;
case IMB_BLEND_COLORBURN:
blend_color_burn_byte(dst, src1, src2);
break;
case IMB_BLEND_LINEARBURN:
blend_color_linearburn_byte(dst, src1, src2);
break;
case IMB_BLEND_COLORDODGE:
blend_color_dodge_byte(dst, src1, src2);
break;
case IMB_BLEND_SCREEN:
blend_color_screen_byte(dst, src1, src2);
break;
case IMB_BLEND_SOFTLIGHT:
blend_color_softlight_byte(dst, src1, src2);
break;
case IMB_BLEND_PINLIGHT:
blend_color_pinlight_byte(dst, src1, src2);
break;
case IMB_BLEND_LINEARLIGHT:
blend_color_linearlight_byte(dst, src1, src2);
break;
case IMB_BLEND_VIVIDLIGHT:
blend_color_vividlight_byte(dst, src1, src2);
break;
case IMB_BLEND_DIFFERENCE:
blend_color_difference_byte(dst, src1, src2);
break;
case IMB_BLEND_EXCLUSION:
blend_color_exclusion_byte(dst, src1, src2);
break;
case IMB_BLEND_COLOR:
blend_color_color_byte(dst, src1, src2);
break;
case IMB_BLEND_HUE:
blend_color_hue_byte(dst, src1, src2);
break;
case IMB_BLEND_SATURATION:
blend_color_saturation_byte(dst, src1, src2);
break;
case IMB_BLEND_LUMINOSITY:
blend_color_luminosity_byte(dst, src1, src2);
break;
default:
dst[0] = src1[0];
dst[1] = src1[1];
dst[2] = src1[2];
dst[3] = src1[3];
break;
}
}
void IMB_blend_color_float(float dst[4],
const float src1[4],
const float src2[4],
IMB_BlendMode mode)
{
switch (mode) {
case IMB_BLEND_MIX:
blend_color_mix_float(dst, src1, src2);
break;
case IMB_BLEND_ADD:
blend_color_add_float(dst, src1, src2);
break;
case IMB_BLEND_SUB:
blend_color_sub_float(dst, src1, src2);
break;
case IMB_BLEND_MUL:
blend_color_mul_float(dst, src1, src2);
break;
case IMB_BLEND_LIGHTEN:
blend_color_lighten_float(dst, src1, src2);
break;
case IMB_BLEND_DARKEN:
blend_color_darken_float(dst, src1, src2);
break;
case IMB_BLEND_ERASE_ALPHA:
blend_color_erase_alpha_float(dst, src1, src2);
break;
case IMB_BLEND_ADD_ALPHA:
blend_color_add_alpha_float(dst, src1, src2);
break;
case IMB_BLEND_OVERLAY:
blend_color_overlay_float(dst, src1, src2);
break;
case IMB_BLEND_HARDLIGHT:
blend_color_hardlight_float(dst, src1, src2);
break;
case IMB_BLEND_COLORBURN:
blend_color_burn_float(dst, src1, src2);
break;
case IMB_BLEND_LINEARBURN:
blend_color_linearburn_float(dst, src1, src2);
break;
case IMB_BLEND_COLORDODGE:
blend_color_dodge_float(dst, src1, src2);
break;
case IMB_BLEND_SCREEN:
blend_color_screen_float(dst, src1, src2);
break;
case IMB_BLEND_SOFTLIGHT:
blend_color_softlight_float(dst, src1, src2);
break;
case IMB_BLEND_PINLIGHT:
blend_color_pinlight_float(dst, src1, src2);
break;
case IMB_BLEND_LINEARLIGHT:
blend_color_linearlight_float(dst, src1, src2);
break;
case IMB_BLEND_VIVIDLIGHT:
blend_color_vividlight_float(dst, src1, src2);
break;
case IMB_BLEND_DIFFERENCE:
blend_color_difference_float(dst, src1, src2);
break;
case IMB_BLEND_EXCLUSION:
blend_color_exclusion_float(dst, src1, src2);
break;
case IMB_BLEND_COLOR:
blend_color_color_float(dst, src1, src2);
break;
case IMB_BLEND_HUE:
blend_color_hue_float(dst, src1, src2);
break;
case IMB_BLEND_SATURATION:
blend_color_saturation_float(dst, src1, src2);
break;
case IMB_BLEND_LUMINOSITY:
blend_color_luminosity_float(dst, src1, src2);
break;
default:
dst[0] = src1[0];
dst[1] = src1[1];
dst[2] = src1[2];
dst[3] = src1[3];
break;
}
}
/* -------------------------------------------------------------------- */
/** \name Crop
* \{ */
static void rect_crop_4bytes(void **buf_p, const int size_src[2], const rcti *crop)
{
if (*buf_p == NULL) {
return;
}
const int size_dst[2] = {
BLI_rcti_size_x(crop) + 1,
BLI_rcti_size_y(crop) + 1,
};
uint *src = *buf_p;
uint *dst = src + crop->ymin * size_src[0] + crop->xmin;
for (int y = 0; y < size_dst[1]; y++, src += size_dst[0], dst += size_src[0]) {
memmove(src, dst, sizeof(uint) * size_dst[0]);
}
*buf_p = MEM_reallocN(*buf_p, sizeof(uint) * size_dst[0] * size_dst[1]);
}
static void rect_crop_16bytes(void **buf_p, const int size_src[2], const rcti *crop)
{
if (*buf_p == NULL) {
return;
}
const int size_dst[2] = {
BLI_rcti_size_x(crop) + 1,
BLI_rcti_size_y(crop) + 1,
};
uint(*src)[4] = *buf_p;
uint(*dst)[4] = src + crop->ymin * size_src[0] + crop->xmin;
for (int y = 0; y < size_dst[1]; y++, src += size_dst[0], dst += size_src[0]) {
memmove(src, dst, sizeof(uint[4]) * size_dst[0]);
}
*buf_p = (void *)MEM_reallocN(*buf_p, sizeof(uint[4]) * size_dst[0] * size_dst[1]);
}
/**
* In-place image crop.
*/
void IMB_rect_crop(ImBuf *ibuf, const rcti *crop)
{
const int size_src[2] = {
ibuf->x,
ibuf->y,
};
const int size_dst[2] = {
BLI_rcti_size_x(crop) + 1,
BLI_rcti_size_y(crop) + 1,
};
BLI_assert(size_dst[0] > 0 && size_dst[1] > 0);
BLI_assert(crop->xmin >= 0 && crop->ymin >= 0);
BLI_assert(crop->xmax < ibuf->x && crop->ymax < ibuf->y);
if ((size_dst[0] == ibuf->x) && (size_dst[1] == ibuf->y)) {
return;
}
rect_crop_4bytes((void **)&ibuf->rect, size_src, crop);
rect_crop_4bytes((void **)&ibuf->zbuf, size_src, crop);
rect_crop_4bytes((void **)&ibuf->zbuf_float, size_src, crop);
rect_crop_16bytes((void **)&ibuf->rect_float, size_src, crop);
ibuf->x = size_dst[0];
ibuf->y = size_dst[1];
}
/**
* Re-allocate buffers at a new size.
*/
static void rect_realloc_4bytes(void **buf_p, const uint size[2])
{
if (*buf_p == NULL) {
return;
}
MEM_freeN(*buf_p);
*buf_p = MEM_mallocN(sizeof(uint) * size[0] * size[1], __func__);
}
static void rect_realloc_16bytes(void **buf_p, const uint size[2])
{
if (*buf_p == NULL) {
return;
}
MEM_freeN(*buf_p);
*buf_p = MEM_mallocN(sizeof(uint[4]) * size[0] * size[1], __func__);
}
/**
* In-place size setting (caller must fill in buffer contents).
*/
void IMB_rect_size_set(ImBuf *ibuf, const uint size[2])
{
BLI_assert(size[0] > 0 && size[1] > 0);
if ((size[0] == ibuf->x) && (size[1] == ibuf->y)) {
return;
}
rect_realloc_4bytes((void **)&ibuf->rect, size);
rect_realloc_4bytes((void **)&ibuf->zbuf, size);
rect_realloc_4bytes((void **)&ibuf->zbuf_float, size);
rect_realloc_16bytes((void **)&ibuf->rect_float, size);
ibuf->x = size[0];
ibuf->y = size[1];
}
/** \} */
/* clipping */
void IMB_rectclip(ImBuf *dbuf,
const ImBuf *sbuf,
int *destx,
int *desty,
int *srcx,
int *srcy,
int *width,
int *height)
{
int tmp;
if (dbuf == NULL) {
return;
}
if (*destx < 0) {
*srcx -= *destx;
*width += *destx;
*destx = 0;
}
if (*srcx < 0) {
*destx -= *srcx;
*width += *srcx;
*srcx = 0;
}
if (*desty < 0) {
*srcy -= *desty;
*height += *desty;
*desty = 0;
}
if (*srcy < 0) {
*desty -= *srcy;
*height += *srcy;
*srcy = 0;
}
tmp = dbuf->x - *destx;
if (*width > tmp) {
*width = tmp;
}
tmp = dbuf->y - *desty;
if (*height > tmp) {
*height = tmp;
}
if (sbuf) {
tmp = sbuf->x - *srcx;
if (*width > tmp) {
*width = tmp;
}
tmp = sbuf->y - *srcy;
if (*height > tmp) {
*height = tmp;
}
}
if ((*height <= 0) || (*width <= 0)) {
*width = 0;
*height = 0;
}
}
static void imb_rectclip3(ImBuf *dbuf,
const ImBuf *obuf,
const ImBuf *sbuf,
int *destx,
int *desty,
int *origx,
int *origy,
int *srcx,
int *srcy,
int *width,
int *height)
{
int tmp;
if (dbuf == NULL) {
return;
}
if (*destx < 0) {
*srcx -= *destx;
*origx -= *destx;
*width += *destx;
*destx = 0;
}
if (*origx < 0) {
*destx -= *origx;
*srcx -= *origx;
*width += *origx;
*origx = 0;
}
if (*srcx < 0) {
*destx -= *srcx;
*origx -= *srcx;
*width += *srcx;
*srcx = 0;
}
if (*desty < 0) {
*srcy -= *desty;
*origy -= *desty;
*height += *desty;
*desty = 0;
}
if (*origy < 0) {
*desty -= *origy;
*srcy -= *origy;
*height += *origy;
*origy = 0;
}
if (*srcy < 0) {
*desty -= *srcy;
*origy -= *srcy;
*height += *srcy;
*srcy = 0;
}
tmp = dbuf->x - *destx;
if (*width > tmp) {
*width = tmp;
}
tmp = dbuf->y - *desty;
if (*height > tmp) {
*height = tmp;
}
if (obuf) {
tmp = obuf->x - *origx;
if (*width > tmp) {
*width = tmp;
}
tmp = obuf->y - *origy;
if (*height > tmp) {
*height = tmp;
}
}
if (sbuf) {
tmp = sbuf->x - *srcx;
if (*width > tmp) {
*width = tmp;
}
tmp = sbuf->y - *srcy;
if (*height > tmp) {
*height = tmp;
}
}
if ((*height <= 0) || (*width <= 0)) {
*width = 0;
*height = 0;
}
}
/* copy and blend */
void IMB_rectcpy(ImBuf *dbuf,
const ImBuf *sbuf,
int destx,
int desty,
int srcx,
int srcy,
int width,
int height)
{
IMB_rectblend(dbuf,
dbuf,
sbuf,
NULL,
NULL,
NULL,
0,
destx,
desty,
destx,
desty,
srcx,
srcy,
width,
height,
IMB_BLEND_COPY,
false);
}
typedef void (*IMB_blend_func)(unsigned char *dst,
const unsigned char *src1,
const unsigned char *src2);
typedef void (*IMB_blend_func_float)(float *dst, const float *src1, const float *src2);
void IMB_rectblend(ImBuf *dbuf,
const ImBuf *obuf,
const ImBuf *sbuf,
unsigned short *dmask,
const unsigned short *curvemask,
const unsigned short *texmask,
float mask_max,
int destx,
int desty,
int origx,
int origy,
int srcx,
int srcy,
int width,
int height,
IMB_BlendMode mode,
bool accumulate)
{
unsigned int *drect = NULL, *orect = NULL, *srect = NULL, *dr, * or, *sr;
float *drectf = NULL, *orectf = NULL, *srectf = NULL, *drf, *orf, *srf;
const unsigned short *cmaskrect = curvemask, *cmr;
unsigned short *dmaskrect = dmask, *dmr;
const unsigned short *texmaskrect = texmask, *tmr;
int do_float, do_char, srcskip, destskip, origskip, x;
IMB_blend_func func = NULL;
IMB_blend_func_float func_float = NULL;
if (dbuf == NULL || obuf == NULL) {
return;
}
imb_rectclip3(dbuf, obuf, sbuf, &destx, &desty, &origx, &origy, &srcx, &srcy, &width, &height);
if (width == 0 || height == 0) {
return;
}
if (sbuf && sbuf->channels != 4) {
return;
}
if (dbuf->channels != 4) {
return;
}
do_char = (sbuf && sbuf->rect && dbuf->rect && obuf->rect);
do_float = (sbuf && sbuf->rect_float && dbuf->rect_float && obuf->rect_float);
if (do_char) {
drect = dbuf->rect + ((size_t)desty) * dbuf->x + destx;
orect = obuf->rect + ((size_t)origy) * obuf->x + origx;
}
if (do_float) {
drectf = dbuf->rect_float + (((size_t)desty) * dbuf->x + destx) * 4;
orectf = obuf->rect_float + (((size_t)origy) * obuf->x + origx) * 4;
}
if (dmaskrect) {
dmaskrect += ((size_t)origy) * obuf->x + origx;
}
destskip = dbuf->x;
origskip = obuf->x;
if (sbuf) {
if (do_char) {
srect = sbuf->rect + ((size_t)srcy) * sbuf->x + srcx;
}
if (do_float) {
srectf = sbuf->rect_float + (((size_t)srcy) * sbuf->x + srcx) * 4;
}
srcskip = sbuf->x;
if (cmaskrect) {
cmaskrect += ((size_t)srcy) * sbuf->x + srcx;
}
if (texmaskrect) {
texmaskrect += ((size_t)srcy) * sbuf->x + srcx;
}
}
else {
srect = drect;
srectf = drectf;
srcskip = destskip;
}
if (mode == IMB_BLEND_COPY) {
/* copy */
for (; height > 0; height--) {
if (do_char) {
memcpy(drect, srect, width * sizeof(int));
drect += destskip;
srect += srcskip;
}
if (do_float) {
memcpy(drectf, srectf, sizeof(float[4]) * width);
drectf += destskip * 4;
srectf += srcskip * 4;
}
}
}
else if (mode == IMB_BLEND_COPY_RGB) {
/* copy rgb only */
for (; height > 0; height--) {
if (do_char) {
dr = drect;
sr = srect;
for (x = width; x > 0; x--, dr++, sr++) {
((char *)dr)[0] = ((char *)sr)[0];
((char *)dr)[1] = ((char *)sr)[1];
((char *)dr)[2] = ((char *)sr)[2];
}
drect += destskip;
srect += srcskip;
}
if (do_float) {
drf = drectf;
srf = srectf;
for (x = width; x > 0; x--, drf += 4, srf += 4) {
float map_alpha = (srf[3] == 0.0f) ? drf[3] : drf[3] / srf[3];
drf[0] = srf[0] * map_alpha;
drf[1] = srf[1] * map_alpha;
drf[2] = srf[2] * map_alpha;
}
drectf += destskip * 4;
srectf += srcskip * 4;
}
}
}
else if (mode == IMB_BLEND_COPY_ALPHA) {
/* copy alpha only */
for (; height > 0; height--) {
if (do_char) {
dr = drect;
sr = srect;
for (x = width; x > 0; x--, dr++, sr++) {
((char *)dr)[3] = ((char *)sr)[3];
}
drect += destskip;
srect += srcskip;
}
if (do_float) {
drf = drectf;
srf = srectf;
for (x = width; x > 0; x--, drf += 4, srf += 4) {
drf[3] = srf[3];
}
drectf += destskip * 4;
srectf += srcskip * 4;
}
}
}
else {
switch (mode) {
case IMB_BLEND_MIX:
case IMB_BLEND_INTERPOLATE:
func = blend_color_mix_byte;
func_float = blend_color_mix_float;
break;
case IMB_BLEND_ADD:
func = blend_color_add_byte;
func_float = blend_color_add_float;
break;
case IMB_BLEND_SUB:
func = blend_color_sub_byte;
func_float = blend_color_sub_float;
break;
case IMB_BLEND_MUL:
func = blend_color_mul_byte;
func_float = blend_color_mul_float;
break;
case IMB_BLEND_LIGHTEN:
func = blend_color_lighten_byte;
func_float = blend_color_lighten_float;
break;
case IMB_BLEND_DARKEN:
func = blend_color_darken_byte;
func_float = blend_color_darken_float;
break;
case IMB_BLEND_ERASE_ALPHA:
func = blend_color_erase_alpha_byte;
func_float = blend_color_erase_alpha_float;
break;
case IMB_BLEND_ADD_ALPHA:
func = blend_color_add_alpha_byte;
func_float = blend_color_add_alpha_float;
break;
case IMB_BLEND_OVERLAY:
func = blend_color_overlay_byte;
func_float = blend_color_overlay_float;
break;
case IMB_BLEND_HARDLIGHT:
func = blend_color_hardlight_byte;
func_float = blend_color_hardlight_float;
break;
case IMB_BLEND_COLORBURN:
func = blend_color_burn_byte;
func_float = blend_color_burn_float;
break;
case IMB_BLEND_LINEARBURN:
func = blend_color_linearburn_byte;
func_float = blend_color_linearburn_float;
break;
case IMB_BLEND_COLORDODGE:
func = blend_color_dodge_byte;
func_float = blend_color_dodge_float;
break;
case IMB_BLEND_SCREEN:
func = blend_color_screen_byte;
func_float = blend_color_screen_float;
break;
case IMB_BLEND_SOFTLIGHT:
func = blend_color_softlight_byte;
func_float = blend_color_softlight_float;
break;
case IMB_BLEND_PINLIGHT:
func = blend_color_pinlight_byte;
func_float = blend_color_pinlight_float;
break;
case IMB_BLEND_LINEARLIGHT:
func = blend_color_linearlight_byte;
func_float = blend_color_linearlight_float;
break;
case IMB_BLEND_VIVIDLIGHT:
func = blend_color_vividlight_byte;
func_float = blend_color_vividlight_float;
break;
case IMB_BLEND_DIFFERENCE:
func = blend_color_difference_byte;
func_float = blend_color_difference_float;
break;
case IMB_BLEND_EXCLUSION:
func = blend_color_exclusion_byte;
func_float = blend_color_exclusion_float;
break;
case IMB_BLEND_COLOR:
func = blend_color_color_byte;
func_float = blend_color_color_float;
break;
case IMB_BLEND_HUE:
func = blend_color_hue_byte;
func_float = blend_color_hue_float;
break;
case IMB_BLEND_SATURATION:
func = blend_color_saturation_byte;
func_float = blend_color_saturation_float;
break;
case IMB_BLEND_LUMINOSITY:
func = blend_color_luminosity_byte;
func_float = blend_color_luminosity_float;
break;
default:
break;
}
/* blend */
for (; height > 0; height--) {
if (do_char) {
dr = drect;
or = orect;
sr = srect;
if (cmaskrect) {
/* mask accumulation for painting */
cmr = cmaskrect;
tmr = texmaskrect;
/* destination mask present, do max alpha masking */
if (dmaskrect) {
dmr = dmaskrect;
for (x = width; x > 0; x--, dr++, or ++, sr++, dmr++, cmr++) {
unsigned char *src = (unsigned char *)sr;
float mask_lim = mask_max * (*cmr);
if (texmaskrect) {
mask_lim *= ((*tmr++) / 65535.0f);
}
if (src[3] && mask_lim) {
float mask;
if (accumulate) {
mask = *dmr + mask_lim;
}
else {
mask = *dmr + mask_lim - (*dmr * (*cmr / 65535.0f));
}
mask = min_ff(mask, 65535.0);
if (mask > *dmr) {
unsigned char mask_src[4];
*dmr = mask;
mask_src[0] = src[0];
mask_src[1] = src[1];
mask_src[2] = src[2];
if (mode == IMB_BLEND_INTERPOLATE) {
mask_src[3] = src[3];
blend_color_interpolate_byte(
(unsigned char *)dr, (unsigned char *) or, mask_src, mask / 65535.0f);
}
else {
mask_src[3] = divide_round_i(src[3] * mask, 65535);
func((unsigned char *)dr, (unsigned char *) or, mask_src);
}
}
}
}
dmaskrect += origskip;
}
/* no destination mask buffer, do regular blend with masktexture if present */
else {
for (x = width; x > 0; x--, dr++, or ++, sr++, cmr++) {
unsigned char *src = (unsigned char *)sr;
float mask = (float)mask_max * ((float)(*cmr));
if (texmaskrect) {
mask *= ((float)(*tmr++) / 65535.0f);
}
mask = min_ff(mask, 65535.0);
if (src[3] && (mask > 0.0f)) {
unsigned char mask_src[4];
mask_src[0] = src[0];
mask_src[1] = src[1];
mask_src[2] = src[2];
if (mode == IMB_BLEND_INTERPOLATE) {
mask_src[3] = src[3];
blend_color_interpolate_byte(
(unsigned char *)dr, (unsigned char *) or, mask_src, mask / 65535.0f);
}
else {
mask_src[3] = divide_round_i(src[3] * mask, 65535);
func((unsigned char *)dr, (unsigned char *) or, mask_src);
}
}
}
}
cmaskrect += srcskip;
if (texmaskrect) {
texmaskrect += srcskip;
}
}
else {
/* regular blending */
for (x = width; x > 0; x--, dr++, or ++, sr++) {
if (((unsigned char *)sr)[3]) {
func((unsigned char *)dr, (unsigned char *) or, (unsigned char *)sr);
}
}
}
drect += destskip;
orect += origskip;
srect += srcskip;
}
if (do_float) {
drf = drectf;
orf = orectf;
srf = srectf;
if (cmaskrect) {
/* mask accumulation for painting */
cmr = cmaskrect;
tmr = texmaskrect;
/* destination mask present, do max alpha masking */
if (dmaskrect) {
dmr = dmaskrect;
for (x = width; x > 0; x--, drf += 4, orf += 4, srf += 4, dmr++, cmr++) {
float mask_lim = mask_max * (*cmr);
if (texmaskrect) {
mask_lim *= ((*tmr++) / 65535.0f);
}
if (srf[3] && mask_lim) {
float mask;
if (accumulate) {
mask = min_ff(*dmr + mask_lim, 65535.0);
}
else {
mask = *dmr + mask_lim - (*dmr * (*cmr / 65535.0f));
}
mask = min_ff(mask, 65535.0);
if (mask > *dmr) {
*dmr = mask;
if (mode == IMB_BLEND_INTERPOLATE) {
blend_color_interpolate_float(drf, orf, srf, mask / 65535.0f);
}
else {
float mask_srf[4];
mul_v4_v4fl(mask_srf, srf, mask / 65535.0f);
func_float(drf, orf, mask_srf);
}
}
}
}
dmaskrect += origskip;
}
/* no destination mask buffer, do regular blend with masktexture if present */
else {
for (x = width; x > 0; x--, drf += 4, orf += 4, srf += 4, cmr++) {
float mask = (float)mask_max * ((float)(*cmr));
if (texmaskrect) {
mask *= ((float)(*tmr++) / 65535.0f);
}
mask = min_ff(mask, 65535.0);
if (srf[3] && (mask > 0.0f)) {
if (mode == IMB_BLEND_INTERPOLATE) {
blend_color_interpolate_float(drf, orf, srf, mask / 65535.0f);
}
else {
float mask_srf[4];
mul_v4_v4fl(mask_srf, srf, mask / 65535.0f);
func_float(drf, orf, mask_srf);
}
}
}
}
cmaskrect += srcskip;
if (texmaskrect) {
texmaskrect += srcskip;
}
}
else {
/* regular blending */
for (x = width; x > 0; x--, drf += 4, orf += 4, srf += 4) {
if (srf[3] != 0) {
func_float(drf, orf, srf);
}
}
}
drectf += destskip * 4;
orectf += origskip * 4;
srectf += srcskip * 4;
}
}
}
}
typedef struct RectBlendThreadData {
ImBuf *dbuf;
const ImBuf *obuf, *sbuf;
unsigned short *dmask;
const unsigned short *curvemask, *texmask;
float mask_max;
int destx, desty, origx, origy;
int srcx, srcy, width;
IMB_BlendMode mode;
bool accumulate;
} RectBlendThreadData;
static void rectblend_thread_do(void *data_v, int start_scanline, int num_scanlines)
{
RectBlendThreadData *data = (RectBlendThreadData *)data_v;
IMB_rectblend(data->dbuf,
data->obuf,
data->sbuf,
data->dmask,
data->curvemask,
data->texmask,
data->mask_max,
data->destx,
data->desty + start_scanline,
data->origx,
data->origy + start_scanline,
data->srcx,
data->srcy + start_scanline,
data->width,
num_scanlines,
data->mode,
data->accumulate);
}
void IMB_rectblend_threaded(ImBuf *dbuf,
const ImBuf *obuf,
const ImBuf *sbuf,
unsigned short *dmask,
const unsigned short *curvemask,
const unsigned short *texmask,
float mask_max,
int destx,
int desty,
int origx,
int origy,
int srcx,
int srcy,
int width,
int height,
IMB_BlendMode mode,
bool accumulate)
{
if (((size_t)width) * height < 64 * 64) {
IMB_rectblend(dbuf,
obuf,
sbuf,
dmask,
curvemask,
texmask,
mask_max,
destx,
desty,
origx,
origy,
srcx,
srcy,
width,
height,
mode,
accumulate);
}
else {
RectBlendThreadData data;
data.dbuf = dbuf;
data.obuf = obuf;
data.sbuf = sbuf;
data.dmask = dmask;
data.curvemask = curvemask;
data.texmask = texmask;
data.mask_max = mask_max;
data.destx = destx;
data.desty = desty;
data.origx = origx;
data.origy = origy;
data.srcx = srcx;
data.srcy = srcy;
data.width = width;
data.mode = mode;
data.accumulate = accumulate;
IMB_processor_apply_threaded_scanlines(height, rectblend_thread_do, &data);
}
}
/**
* Replace pixels of entire image with solid color.
* \param ibuf: An image to be filled with color. It must be 4 channel image.
* \param col: RGBA color, which is assigned directly to both byte (via scaling) and float buffers.
*/
void IMB_rectfill(ImBuf *drect, const float col[4])
{
int num;
if (drect->rect) {
unsigned int *rrect = drect->rect;
char ccol[4];
ccol[0] = (int)(col[0] * 255);
ccol[1] = (int)(col[1] * 255);
ccol[2] = (int)(col[2] * 255);
ccol[3] = (int)(col[3] * 255);
num = drect->x * drect->y;
for (; num > 0; num--) {
*rrect++ = *((unsigned int *)ccol);
}
}
if (drect->rect_float) {
float *rrectf = drect->rect_float;
num = drect->x * drect->y;
for (; num > 0; num--) {
*rrectf++ = col[0];
*rrectf++ = col[1];
*rrectf++ = col[2];
*rrectf++ = col[3];
}
}
}
/**
* Replace pixels of image area with solid color.
* \param ibuf: an image to be filled with color. It must be 4 channel image.
* \param col: RGBA color, which is assigned directly to both byte (via scaling) and float buffers.
* \param x1, y1, x2, y2: (x1, y1) defines starting point of the rectangular area to be filled,
* (x2, y2) is the end point. Note that values are allowed to be loosely ordered, which means that
* x2 is allowed to be lower than x1, as well as y2 is allowed to be lower than y1. No matter the
* order the area between x1 and x2, and y1 and y2 is filled.
*/
void IMB_rectfill_area_replace(
const ImBuf *ibuf, const float col[4], int x1, int y1, int x2, int y2)
{
/* Sanity checks. */
BLI_assert(ibuf->channels == 4);
if (ibuf->channels != 4) {
return;
}
int width = ibuf->x;
int height = ibuf->y;
CLAMP(x1, 0, width);
CLAMP(x2, 0, width);
CLAMP(y1, 0, height);
CLAMP(y2, 0, height);
if (x1 > x2) {
SWAP(int, x1, x2);
}
if (y1 > y2) {
SWAP(int, y1, y2);
}
if (x1 == x2 || y1 == y2) {
return;
}
unsigned char col_char[4] = {col[0] * 255, col[1] * 255, col[2] * 255, col[3] * 255};
for (int y = y1; y < y2; y++) {
for (int x = x1; x < x2; x++) {
size_t offset = ((size_t)ibuf->x) * y * 4 + 4 * x;
if (ibuf->rect) {
unsigned char *rrect = (unsigned char *)ibuf->rect + offset;
memcpy(rrect, &col_char, sizeof(unsigned char) * 4);
}
if (ibuf->rect_float) {
float *rrectf = ibuf->rect_float + offset;
memcpy(rrectf, &col, sizeof(float) * 4);
}
}
}
}
void buf_rectfill_area(unsigned char *rect,
float *rectf,
int width,
int height,
const float col[4],
struct ColorManagedDisplay *display,
int x1,
int y1,
int x2,
int y2)
{
int i, j;
float a; /* alpha */
float ai; /* alpha inverted */
float aich; /* alpha, inverted, ai/255.0 - Convert char to float at the same time */
if ((!rect && !rectf) || (!col) || col[3] == 0.0f) {
return;
}
/* sanity checks for coords */
CLAMP(x1, 0, width);
CLAMP(x2, 0, width);
CLAMP(y1, 0, height);
CLAMP(y2, 0, height);
if (x1 > x2) {
SWAP(int, x1, x2);
}
if (y1 > y2) {
SWAP(int, y1, y2);
}
if (x1 == x2 || y1 == y2) {
return;
}
a = col[3];
ai = 1 - a;
aich = ai / 255.0f;
if (rect) {
unsigned char *pixel;
unsigned char chr = 0, chg = 0, chb = 0;
float fr = 0, fg = 0, fb = 0;
const int alphaint = unit_float_to_uchar_clamp(a);
if (a == 1.0f) {
chr = unit_float_to_uchar_clamp(col[0]);
chg = unit_float_to_uchar_clamp(col[1]);
chb = unit_float_to_uchar_clamp(col[2]);
}
else {
fr = col[0] * a;
fg = col[1] * a;
fb = col[2] * a;
}
for (j = 0; j < y2 - y1; j++) {
for (i = 0; i < x2 - x1; i++) {
pixel = rect + 4 * (((y1 + j) * width) + (x1 + i));
if (pixel >= rect && pixel < rect + (4 * (width * height))) {
if (a == 1.0f) {
pixel[0] = chr;
pixel[1] = chg;
pixel[2] = chb;
pixel[3] = 255;
}
else {
int alphatest;
pixel[0] = (char)((fr + ((float)pixel[0] * aich)) * 255.0f);
pixel[1] = (char)((fg + ((float)pixel[1] * aich)) * 255.0f);
pixel[2] = (char)((fb + ((float)pixel[2] * aich)) * 255.0f);
pixel[3] = (char)((alphatest = ((int)pixel[3] + alphaint)) < 255 ? alphatest : 255);
}
}
}
}
}
if (rectf) {
float col_conv[4];
float *pixel;
if (display) {
copy_v4_v4(col_conv, col);
IMB_colormanagement_display_to_scene_linear_v3(col_conv, display);
}
else {
srgb_to_linearrgb_v4(col_conv, col);
}
for (j = 0; j < y2 - y1; j++) {
for (i = 0; i < x2 - x1; i++) {
pixel = rectf + 4 * (((y1 + j) * width) + (x1 + i));
if (a == 1.0f) {
pixel[0] = col_conv[0];
pixel[1] = col_conv[1];
pixel[2] = col_conv[2];
pixel[3] = 1.0f;
}
else {
float alphatest;
pixel[0] = (col_conv[0] * a) + (pixel[0] * ai);
pixel[1] = (col_conv[1] * a) + (pixel[1] * ai);
pixel[2] = (col_conv[2] * a) + (pixel[2] * ai);
pixel[3] = (alphatest = (pixel[3] + a)) < 1.0f ? alphatest : 1.0f;
}
}
}
}
}
/**
* Blend pixels of image area with solid color.
*
* For images with `uchar` buffer use color matching image color-space.
* For images with float buffer use color display color-space.
* If display color-space can not be referenced, use color in SRGB color-space.
*
* \param ibuf: an image to be filled with color. It must be 4 channel image.
* \param col: RGBA color.
* \param x1, y1, x2, y2: (x1, y1) defines starting point of the rectangular area to be filled,
* (x2, y2) is the end point. Note that values are allowed to be loosely ordered, which means that
* x2 is allowed to be lower than x1, as well as y2 is allowed to be lower than y1. No matter the
* order the area between x1 and x2, and y1 and y2 is filled.
* \param display: color-space reference for display space.
*/
void IMB_rectfill_area(ImBuf *ibuf,
const float col[4],
int x1,
int y1,
int x2,
int y2,
struct ColorManagedDisplay *display)
{
if (!ibuf) {
return;
}
buf_rectfill_area((unsigned char *)ibuf->rect,
ibuf->rect_float,
ibuf->x,
ibuf->y,
col,
display,
x1,
y1,
x2,
y2);
}
void IMB_rectfill_alpha(ImBuf *ibuf, const float value)
{
int i;
if (ibuf->rect_float && (ibuf->channels == 4)) {
float *fbuf = ibuf->rect_float + 3;
for (i = ibuf->x * ibuf->y; i > 0; i--, fbuf += 4) {
*fbuf = value;
}
}
if (ibuf->rect) {
const unsigned char cvalue = value * 255;
unsigned char *cbuf = ((unsigned char *)ibuf->rect) + 3;
for (i = ibuf->x * ibuf->y; i > 0; i--, cbuf += 4) {
*cbuf = cvalue;
}
}
}