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blender-archive/source/blender/windowmanager/intern/wm_playanim.c

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C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup wm
*
* Animation player for image sequences & video's with sound support.
* Launched in a separate process from Blender's #RENDER_OT_play_rendered_anim
*
* \note This file uses ghost directly and none of the WM definitions.
* this could be made into its own module, alongside creator.
*/
#include <fcntl.h>
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#ifndef WIN32
# include <sys/times.h>
# include <sys/wait.h>
# include <unistd.h>
#else
# include <io.h>
#endif
#include "MEM_guardedalloc.h"
#include "PIL_time.h"
#include "BLI_fileops.h"
#include "BLI_listbase.h"
#include "BLI_path_util.h"
#include "BLI_rect.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "IMB_colormanagement.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "BKE_image.h"
#include "BIF_glutil.h"
#include "GPU_context.h"
#include "GPU_framebuffer.h"
#include "GPU_immediate.h"
#include "GPU_immediate_util.h"
#include "GPU_init_exit.h"
#include "GPU_matrix.h"
#include "GPU_state.h"
#include "BLF_api.h"
#include "DNA_scene_types.h"
#include "ED_datafiles.h" /* for fonts */
#include "GHOST_C-api.h"
#include "DEG_depsgraph.h"
#include "WM_api.h" /* only for WM_main_playanim */
#ifdef WITH_AUDASPACE
# include <AUD_Device.h>
# include <AUD_Handle.h>
# include <AUD_Sound.h>
# include <AUD_Special.h>
static AUD_Sound *source = NULL;
static AUD_Handle *playback_handle = NULL;
static AUD_Handle *scrub_handle = NULL;
static AUD_Device *audio_device = NULL;
#endif
/* simple limiter to avoid flooding memory */
#define USE_FRAME_CACHE_LIMIT
#ifdef USE_FRAME_CACHE_LIMIT
# define PLAY_FRAME_CACHE_MAX 30
#endif
struct PlayState;
static void playanim_window_zoom(struct PlayState *ps, const float zoom_offset);
/**
* The current state of the player.
*
* \warning Don't store results of parsing command-line arguments
* in this struct if they need to persist across playing back different
* files as these will be cleared when playing other files (drag & drop).
*/
typedef struct PlayState {
/** Window and viewport size. */
int win_x, win_y;
/** Current zoom level. */
float zoom;
/** Playback direction (-1, 1). */
short direction;
/** Set the next frame to implement frame stepping (using shortcuts). */
short next_frame;
/** Playback once then wait. */
bool once;
/** Play forwards/backwards. */
bool pingpong;
/** Disable frame skipping. */
bool noskip;
/** Display current frame over the window. */
bool indicator;
/** Single-frame stepping has been enabled (frame loading and update pending). */
bool sstep;
/** Playback has stopped the image has been displayed. */
bool wait2;
/** Playback stopped state once stop/start variables have been handled. */
bool stopped;
/**
* When disabled the current animation will exit,
* after this either the application exits or a new animation window is opened.
*
* This is used so drag & drop can load new files which setup a newly created animation window.
*/
bool go;
/** True when waiting for images to load. */
bool loading;
/** X/Y image flip (set via key bindings). */
bool draw_flip[2];
/** The number of frames to step each update (default to 1, command line argument). */
int fstep;
/** Current frame (picture). */
struct PlayAnimPict *picture;
/** Image size in pixels, set once at the start. */
int ibufx, ibufy;
/** Mono-space font ID. */
int fontid;
/** Restarts player for file drop (drag & drop). */
char dropped_file[FILE_MAX];
/** Force update when scrubbing with the cursor. */
bool need_frame_update;
/** The current frame calculated by scrubbing the mouse cursor. */
int frame_cursor_x;
ColorManagedViewSettings view_settings;
ColorManagedDisplaySettings display_settings;
} PlayState;
/* for debugging */
#if 0
static void print_ps(PlayState *ps)
{
printf("ps:\n");
printf(" direction=%d,\n", (int)ps->direction);
printf(" once=%d,\n", ps->once);
printf(" pingpong=%d,\n", ps->pingpong);
printf(" noskip=%d,\n", ps->noskip);
printf(" sstep=%d,\n", ps->sstep);
printf(" wait2=%d,\n", ps->wait2);
printf(" stopped=%d,\n", ps->stopped);
printf(" go=%d,\n\n", ps->go);
fflush(stdout);
}
#endif
/* global for window and events */
typedef enum eWS_Qual {
WS_QUAL_LSHIFT = (1 << 0),
WS_QUAL_RSHIFT = (1 << 1),
WS_QUAL_SHIFT = (WS_QUAL_LSHIFT | WS_QUAL_RSHIFT),
WS_QUAL_LALT = (1 << 2),
WS_QUAL_RALT = (1 << 3),
WS_QUAL_ALT = (WS_QUAL_LALT | WS_QUAL_RALT),
WS_QUAL_LCTRL = (1 << 4),
WS_QUAL_RCTRL = (1 << 5),
WS_QUAL_CTRL = (WS_QUAL_LCTRL | WS_QUAL_RCTRL),
WS_QUAL_LMOUSE = (1 << 16),
WS_QUAL_MMOUSE = (1 << 17),
WS_QUAL_RMOUSE = (1 << 18),
WS_QUAL_MOUSE = (WS_QUAL_LMOUSE | WS_QUAL_MMOUSE | WS_QUAL_RMOUSE),
} eWS_Qual;
static struct WindowStateGlobal {
GHOST_SystemHandle ghost_system;
void *ghost_window;
GPUContext *gpu_context;
/* events */
eWS_Qual qual;
} g_WS = {NULL};
static void playanim_window_get_size(int *r_width, int *r_height)
{
GHOST_RectangleHandle bounds = GHOST_GetClientBounds(g_WS.ghost_window);
*r_width = GHOST_GetWidthRectangle(bounds);
*r_height = GHOST_GetHeightRectangle(bounds);
GHOST_DisposeRectangle(bounds);
}
static void playanim_gl_matrix(void)
{
/* unified matrix, note it affects offset for drawing */
/* note! cannot use GPU_matrix_ortho_2d_set here because shader ignores. */
GPU_matrix_ortho_set(0.0f, 1.0f, 0.0f, 1.0f, -1.0, 1.0f);
}
/* implementation */
static void playanim_event_qual_update(void)
{
int val;
/* Shift */
GHOST_GetModifierKeyState(g_WS.ghost_system, GHOST_kModifierKeyLeftShift, &val);
SET_FLAG_FROM_TEST(g_WS.qual, val, WS_QUAL_LSHIFT);
GHOST_GetModifierKeyState(g_WS.ghost_system, GHOST_kModifierKeyRightShift, &val);
SET_FLAG_FROM_TEST(g_WS.qual, val, WS_QUAL_RSHIFT);
/* Control */
GHOST_GetModifierKeyState(g_WS.ghost_system, GHOST_kModifierKeyLeftControl, &val);
SET_FLAG_FROM_TEST(g_WS.qual, val, WS_QUAL_LCTRL);
GHOST_GetModifierKeyState(g_WS.ghost_system, GHOST_kModifierKeyRightControl, &val);
SET_FLAG_FROM_TEST(g_WS.qual, val, WS_QUAL_RCTRL);
/* Alt */
GHOST_GetModifierKeyState(g_WS.ghost_system, GHOST_kModifierKeyLeftAlt, &val);
SET_FLAG_FROM_TEST(g_WS.qual, val, WS_QUAL_LALT);
GHOST_GetModifierKeyState(g_WS.ghost_system, GHOST_kModifierKeyRightAlt, &val);
SET_FLAG_FROM_TEST(g_WS.qual, val, WS_QUAL_RALT);
}
typedef struct PlayAnimPict {
struct PlayAnimPict *next, *prev;
uchar *mem;
int size;
const char *name;
struct ImBuf *ibuf;
struct anim *anim;
int frame;
int IB_flags;
#ifdef USE_FRAME_CACHE_LIMIT
/** Back pointer to the #LinkData node for this struct in the #g_frame_cache.pics list. */
LinkData *frame_cache_node;
size_t size_in_memory;
#endif
} PlayAnimPict;
static struct ListBase picsbase = {NULL, NULL};
/* frames in memory - store them here to for easy deallocation later */
static bool fromdisk = false;
static double ptottime = 0.0, swaptime = 0.04;
#ifdef WITH_AUDASPACE
static double fps_movie;
#endif
#ifdef USE_FRAME_CACHE_LIMIT
static struct {
/** A list of #LinkData nodes referencing #PlayAnimPict to track cached frames. */
struct ListBase pics;
/** Number if elements in `pics`. */
int pics_len;
/** Keep track of memory used by #g_frame_cache.pics when `g_frame_cache.memory_limit != 0`. */
size_t pics_size_in_memory;
/** Optionally limit the amount of memory used for cache (in bytes), ignored when zero. */
size_t memory_limit;
} g_frame_cache = {
.pics = {NULL, NULL},
.pics_len = 0,
.pics_size_in_memory = 0,
.memory_limit = 0,
};
static void frame_cache_add(PlayAnimPict *pic)
{
pic->frame_cache_node = BLI_genericNodeN(pic);
BLI_addhead(&g_frame_cache.pics, pic->frame_cache_node);
g_frame_cache.pics_len++;
if (g_frame_cache.memory_limit != 0) {
BLI_assert(pic->size_in_memory == 0);
pic->size_in_memory = IMB_get_size_in_memory(pic->ibuf);
g_frame_cache.pics_size_in_memory += pic->size_in_memory;
}
}
static void frame_cache_remove(PlayAnimPict *pic)
{
LinkData *node = pic->frame_cache_node;
IMB_freeImBuf(pic->ibuf);
if (g_frame_cache.memory_limit != 0) {
BLI_assert(pic->size_in_memory != 0);
g_frame_cache.pics_size_in_memory -= pic->size_in_memory;
pic->size_in_memory = 0;
}
pic->ibuf = NULL;
pic->frame_cache_node = NULL;
BLI_freelinkN(&g_frame_cache.pics, node);
g_frame_cache.pics_len--;
}
/* Don't free the current frame by moving it to the head of the list. */
static void frame_cache_touch(PlayAnimPict *pic)
{
BLI_assert(pic->frame_cache_node->data == pic);
BLI_remlink(&g_frame_cache.pics, pic->frame_cache_node);
BLI_addhead(&g_frame_cache.pics, pic->frame_cache_node);
}
static bool frame_cache_limit_exceeded(void)
{
return g_frame_cache.memory_limit ?
(g_frame_cache.pics_size_in_memory > g_frame_cache.memory_limit) :
(g_frame_cache.pics_len > PLAY_FRAME_CACHE_MAX);
}
static void frame_cache_limit_apply(ImBuf *ibuf_keep)
{
/* Really basic memory conservation scheme. Keep frames in a FIFO queue. */
LinkData *node = g_frame_cache.pics.last;
while (node && frame_cache_limit_exceeded()) {
PlayAnimPict *pic = node->data;
BLI_assert(pic->frame_cache_node == node);
node = node->prev;
if (pic->ibuf && pic->ibuf != ibuf_keep) {
frame_cache_remove(pic);
}
}
}
#endif /* USE_FRAME_CACHE_LIMIT */
static ImBuf *ibuf_from_picture(PlayAnimPict *pic)
{
ImBuf *ibuf = NULL;
if (pic->ibuf) {
ibuf = pic->ibuf;
}
else if (pic->anim) {
ibuf = IMB_anim_absolute(pic->anim, pic->frame, IMB_TC_NONE, IMB_PROXY_NONE);
}
else if (pic->mem) {
/* use correct colorspace here */
ibuf = IMB_ibImageFromMemory(pic->mem, pic->size, pic->IB_flags, NULL, pic->name);
}
else {
/* use correct colorspace here */
ibuf = IMB_loadiffname(pic->name, pic->IB_flags, NULL);
}
return ibuf;
}
static PlayAnimPict *playanim_step(PlayAnimPict *playanim, int step)
{
if (step > 0) {
while (step-- && playanim) {
playanim = playanim->next;
}
}
else if (step < 0) {
while (step++ && playanim) {
playanim = playanim->prev;
}
}
return playanim;
}
static int pupdate_time(void)
{
static double ltime;
double time = PIL_check_seconds_timer();
ptottime += (time - ltime);
ltime = time;
return (ptottime < 0);
}
static void *ocio_transform_ibuf(PlayState *ps,
ImBuf *ibuf,
bool *r_glsl_used,
eGPUTextureFormat *r_format,
eGPUDataFormat *r_data,
void **r_buffer_cache_handle)
{
void *display_buffer;
bool force_fallback = false;
*r_glsl_used = false;
force_fallback |= (ED_draw_imbuf_method(ibuf) != IMAGE_DRAW_METHOD_GLSL);
force_fallback |= (ibuf->dither != 0.0f);
/* Default */
*r_format = GPU_RGBA8;
*r_data = GPU_DATA_UBYTE;
/* Fallback to CPU based color space conversion. */
if (force_fallback) {
*r_glsl_used = false;
display_buffer = NULL;
}
else if (ibuf->rect_float) {
display_buffer = ibuf->rect_float;
*r_data = GPU_DATA_FLOAT;
if (ibuf->channels == 4) {
*r_format = GPU_RGBA16F;
}
else if (ibuf->channels == 3) {
/* Alpha is implicitly 1. */
*r_format = GPU_RGB16F;
}
if (ibuf->float_colorspace) {
*r_glsl_used = IMB_colormanagement_setup_glsl_draw_from_space(&ps->view_settings,
&ps->display_settings,
ibuf->float_colorspace,
ibuf->dither,
false,
false);
}
else {
*r_glsl_used = IMB_colormanagement_setup_glsl_draw(
&ps->view_settings, &ps->display_settings, ibuf->dither, false);
}
}
else if (ibuf->rect) {
display_buffer = ibuf->rect;
*r_glsl_used = IMB_colormanagement_setup_glsl_draw_from_space(&ps->view_settings,
&ps->display_settings,
ibuf->rect_colorspace,
ibuf->dither,
false,
false);
}
else {
display_buffer = NULL;
}
/* There is data to be displayed, but GLSL is not initialized
* properly, in this case we fallback to CPU-based display transform. */
if ((ibuf->rect || ibuf->rect_float) && !*r_glsl_used) {
display_buffer = IMB_display_buffer_acquire(
ibuf, &ps->view_settings, &ps->display_settings, r_buffer_cache_handle);
*r_format = GPU_RGBA8;
*r_data = GPU_DATA_UBYTE;
}
return display_buffer;
}
static void draw_display_buffer(PlayState *ps, ImBuf *ibuf)
{
void *display_buffer;
/* Format needs to be created prior to any #immBindShader call.
* Do it here because OCIO binds its own shader. */
eGPUTextureFormat format;
eGPUDataFormat data;
bool glsl_used = false;
GPUVertFormat *imm_format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(imm_format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
uint texCoord = GPU_vertformat_attr_add(
imm_format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
void *buffer_cache_handle = NULL;
display_buffer = ocio_transform_ibuf(ps, ibuf, &glsl_used, &format, &data, &buffer_cache_handle);
GPUTexture *texture = GPU_texture_create_2d("display_buf", ibuf->x, ibuf->y, 1, format, NULL);
GPU_texture_update(texture, data, display_buffer);
GPU_texture_filter_mode(texture, false);
GPU_texture_bind(texture, 0);
if (!glsl_used) {
immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR);
immUniformColor3f(1.0f, 1.0f, 1.0f);
immUniform1i("image", 0);
}
immBegin(GPU_PRIM_TRI_FAN, 4);
rctf preview;
rctf canvas;
BLI_rctf_init(&canvas, 0.0f, 1.0f, 0.0f, 1.0f);
BLI_rctf_init(&preview, 0.0f, 1.0f, 0.0f, 1.0f);
if (ps->draw_flip[0]) {
SWAP(float, canvas.xmin, canvas.xmax);
}
if (ps->draw_flip[1]) {
SWAP(float, canvas.ymin, canvas.ymax);
}
immAttr2f(texCoord, canvas.xmin, canvas.ymin);
immVertex2f(pos, preview.xmin, preview.ymin);
immAttr2f(texCoord, canvas.xmin, canvas.ymax);
immVertex2f(pos, preview.xmin, preview.ymax);
immAttr2f(texCoord, canvas.xmax, canvas.ymax);
immVertex2f(pos, preview.xmax, preview.ymax);
immAttr2f(texCoord, canvas.xmax, canvas.ymin);
immVertex2f(pos, preview.xmax, preview.ymin);
immEnd();
GPU_texture_unbind(texture);
GPU_texture_free(texture);
if (!glsl_used) {
immUnbindProgram();
}
else {
IMB_colormanagement_finish_glsl_draw();
}
if (buffer_cache_handle) {
IMB_display_buffer_release(buffer_cache_handle);
}
}
static void playanim_toscreen(
PlayState *ps, PlayAnimPict *picture, struct ImBuf *ibuf, int fontid, int fstep)
{
if (ibuf == NULL) {
printf("%s: no ibuf for picture '%s'\n", __func__, picture ? picture->name : "<NIL>");
return;
}
GHOST_ActivateWindowDrawingContext(g_WS.ghost_window);
/* size within window */
float span_x = (ps->zoom * ibuf->x) / (float)ps->win_x;
float span_y = (ps->zoom * ibuf->y) / (float)ps->win_y;
/* offset within window */
float offs_x = 0.5f * (1.0f - span_x);
float offs_y = 0.5f * (1.0f - span_y);
CLAMP(offs_x, 0.0f, 1.0f);
CLAMP(offs_y, 0.0f, 1.0f);
GPU_clear_color(0.1f, 0.1f, 0.1f, 0.0f);
/* checkerboard for case alpha */
if (ibuf->planes == 32) {
GPU_blend(GPU_BLEND_ALPHA);
imm_draw_box_checker_2d_ex(offs_x,
offs_y,
offs_x + span_x,
offs_y + span_y,
(const float[4]){0.15, 0.15, 0.15, 1.0},
(const float[4]){0.20, 0.20, 0.20, 1.0},
8);
}
draw_display_buffer(ps, ibuf);
GPU_blend(GPU_BLEND_NONE);
pupdate_time();
if (picture && (g_WS.qual & (WS_QUAL_SHIFT | WS_QUAL_LMOUSE)) && (fontid != -1)) {
int sizex, sizey;
float fsizex_inv, fsizey_inv;
char str[32 + FILE_MAX];
BLI_snprintf(str, sizeof(str), "%s | %.2f frames/s", picture->name, fstep / swaptime);
playanim_window_get_size(&sizex, &sizey);
fsizex_inv = 1.0f / sizex;
fsizey_inv = 1.0f / sizey;
BLF_color4f(fontid, 1.0, 1.0, 1.0, 1.0);
BLF_enable(fontid, BLF_ASPECT);
BLF_aspect(fontid, fsizex_inv, fsizey_inv, 1.0f);
BLF_position(fontid, 10.0f * fsizex_inv, 10.0f * fsizey_inv, 0.0f);
BLF_draw(fontid, str, sizeof(str));
}
if (ps->indicator) {
float fac = ps->picture->frame / (double)(((PlayAnimPict *)picsbase.last)->frame -
((PlayAnimPict *)picsbase.first)->frame);
fac = 2.0f * fac - 1.0f;
GPU_matrix_push_projection();
GPU_matrix_identity_projection_set();
GPU_matrix_push();
GPU_matrix_identity_set();
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor3ub(0, 255, 0);
immBegin(GPU_PRIM_LINES, 2);
immVertex2f(pos, fac, -1.0f);
immVertex2f(pos, fac, 1.0f);
immEnd();
immUnbindProgram();
GPU_matrix_pop();
GPU_matrix_pop_projection();
}
GHOST_SwapWindowBuffers(g_WS.ghost_window);
}
static void build_pict_list_ex(
PlayState *ps, const char *first, int totframes, int fstep, int fontid)
{
if (IMB_isanim(first)) {
/* OCIO_TODO: support different input color space */
struct anim *anim = IMB_open_anim(first, IB_rect, 0, NULL);
if (anim) {
int pic;
struct ImBuf *ibuf = IMB_anim_absolute(anim, 0, IMB_TC_NONE, IMB_PROXY_NONE);
if (ibuf) {
playanim_toscreen(ps, NULL, ibuf, fontid, fstep);
IMB_freeImBuf(ibuf);
}
for (pic = 0; pic < IMB_anim_get_duration(anim, IMB_TC_NONE); pic++) {
PlayAnimPict *picture = (PlayAnimPict *)MEM_callocN(sizeof(PlayAnimPict), "Pict");
picture->anim = anim;
picture->frame = pic;
picture->IB_flags = IB_rect;
picture->name = BLI_sprintfN("%s : %4.d", first, pic + 1);
BLI_addtail(&picsbase, picture);
}
}
else {
printf("couldn't open anim %s\n", first);
}
}
else {
/* Load images into cache until the cache is full,
* this resolves choppiness for images that are slow to load, see: T81751. */
#ifdef USE_FRAME_CACHE_LIMIT
bool fill_cache = true;
#else
bool fill_cache = false;
#endif
int count = 0;
int fp_framenr;
struct {
char head[FILE_MAX], tail[FILE_MAX];
unsigned short digits;
} fp_decoded;
char filepath[FILE_MAX];
BLI_strncpy(filepath, first, sizeof(filepath));
fp_framenr = BLI_path_sequence_decode(
filepath, fp_decoded.head, fp_decoded.tail, &fp_decoded.digits);
pupdate_time();
ptottime = 1.0;
/* O_DIRECT
*
* If set, all reads and writes on the resulting file descriptor will
* be performed directly to or from the user program buffer, provided
* appropriate size and alignment restrictions are met. Refer to the
* F_SETFL and F_DIOINFO commands in the fcntl(2) manual entry for
* information about how to determine the alignment constraints.
* O_DIRECT is a Silicon Graphics extension and is only supported on
* local EFS and XFS file systems.
*/
while (IMB_ispic(filepath) && totframes) {
bool has_event;
size_t size;
int file;
file = BLI_open(filepath, O_BINARY | O_RDONLY, 0);
if (file < 0) {
/* print errno? */
return;
}
PlayAnimPict *picture = (PlayAnimPict *)MEM_callocN(sizeof(PlayAnimPict), "picture");
if (picture == NULL) {
printf("Not enough memory for pict struct '%s'\n", filepath);
close(file);
return;
}
size = BLI_file_descriptor_size(file);
if (size < 1) {
close(file);
MEM_freeN(picture);
return;
}
picture->size = size;
picture->IB_flags = IB_rect;
uchar *mem;
if (fromdisk == false) {
mem = MEM_mallocN(size, "build pic list");
if (mem == NULL) {
printf("Couldn't get memory\n");
close(file);
MEM_freeN(picture);
return;
}
if (read(file, mem, size) != size) {
printf("Error while reading %s\n", filepath);
close(file);
MEM_freeN(picture);
MEM_freeN(mem);
return;
}
}
else {
mem = NULL;
}
picture->mem = mem;
picture->name = BLI_strdup(filepath);
picture->frame = count;
close(file);
BLI_addtail(&picsbase, picture);
count++;
pupdate_time();
const bool display_imbuf = ptottime > 1.0;
if (display_imbuf || fill_cache) {
/* OCIO_TODO: support different input color space */
ImBuf *ibuf = ibuf_from_picture(picture);
if (ibuf) {
if (display_imbuf) {
playanim_toscreen(ps, picture, ibuf, fontid, fstep);
}
#ifdef USE_FRAME_CACHE_LIMIT
if (fill_cache) {
picture->ibuf = ibuf;
frame_cache_add(picture);
fill_cache = !frame_cache_limit_exceeded();
}
else
#endif
{
IMB_freeImBuf(ibuf);
}
}
if (display_imbuf) {
pupdate_time();
ptottime = 0.0;
}
}
/* create a new filepath each time */
fp_framenr += fstep;
BLI_path_sequence_encode(
filepath, fp_decoded.head, fp_decoded.tail, fp_decoded.digits, fp_framenr);
while ((has_event = GHOST_ProcessEvents(g_WS.ghost_system, false))) {
GHOST_DispatchEvents(g_WS.ghost_system);
if (ps->loading == false) {
return;
}
}
totframes--;
}
}
}
static void build_pict_list(PlayState *ps, const char *first, int totframes, int fstep, int fontid)
{
ps->loading = true;
build_pict_list_ex(ps, first, totframes, fstep, fontid);
ps->loading = false;
}
static void update_sound_fps(void)
{
#ifdef WITH_AUDASPACE
if (playback_handle) {
/* swaptime stores the 1.0/fps ratio */
double speed = 1.0 / (swaptime * fps_movie);
AUD_Handle_setPitch(playback_handle, speed);
}
#endif
}
static void tag_change_frame(PlayState *ps, int cx)
{
ps->need_frame_update = true;
ps->frame_cursor_x = cx;
}
static void change_frame(PlayState *ps)
{
if (!ps->need_frame_update) {
return;
}
int sizex, sizey;
int i, i_last;
if (BLI_listbase_is_empty(&picsbase)) {
return;
}
playanim_window_get_size(&sizex, &sizey);
i_last = ((struct PlayAnimPict *)picsbase.last)->frame;
i = (i_last * ps->frame_cursor_x) / sizex;
CLAMP(i, 0, i_last);
#ifdef WITH_AUDASPACE
if (scrub_handle) {
AUD_Handle_stop(scrub_handle);
scrub_handle = NULL;
}
if (playback_handle) {
AUD_Status status = AUD_Handle_getStatus(playback_handle);
if (status != AUD_STATUS_PLAYING) {
AUD_Handle_stop(playback_handle);
playback_handle = AUD_Device_play(audio_device, source, 1);
if (playback_handle) {
AUD_Handle_setPosition(playback_handle, i / fps_movie);
scrub_handle = AUD_pauseAfter(playback_handle, 1 / fps_movie);
}
update_sound_fps();
}
else {
AUD_Handle_setPosition(playback_handle, i / fps_movie);
scrub_handle = AUD_pauseAfter(playback_handle, 1 / fps_movie);
}
}
else if (source) {
playback_handle = AUD_Device_play(audio_device, source, 1);
if (playback_handle) {
AUD_Handle_setPosition(playback_handle, i / fps_movie);
scrub_handle = AUD_pauseAfter(playback_handle, 1 / fps_movie);
}
update_sound_fps();
}
#endif
ps->picture = BLI_findlink(&picsbase, i);
BLI_assert(ps->picture != NULL);
ps->sstep = true;
ps->wait2 = false;
ps->next_frame = 0;
ps->need_frame_update = false;
}
static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr ps_void)
{
PlayState *ps = (PlayState *)ps_void;
const GHOST_TEventType type = GHOST_GetEventType(evt);
/* Convert ghost event into value keyboard or mouse. */
const int val = ELEM(type, GHOST_kEventKeyDown, GHOST_kEventButtonDown);
// print_ps(ps);
playanim_event_qual_update();
/* first check if we're busy loading files */
if (ps->loading) {
switch (type) {
case GHOST_kEventKeyDown:
case GHOST_kEventKeyUp: {
GHOST_TEventKeyData *key_data;
key_data = (GHOST_TEventKeyData *)GHOST_GetEventData(evt);
switch (key_data->key) {
case GHOST_kKeyEsc:
ps->loading = false;
break;
default:
break;
}
break;
}
default:
break;
}
return 1;
}
if (ps->wait2 && ps->stopped == false) {
ps->stopped = true;
}
if (ps->wait2) {
pupdate_time();
ptottime = 0;
}
switch (type) {
case GHOST_kEventKeyDown:
case GHOST_kEventKeyUp: {
GHOST_TEventKeyData *key_data;
key_data = (GHOST_TEventKeyData *)GHOST_GetEventData(evt);
switch (key_data->key) {
case GHOST_kKeyA:
if (val) {
ps->noskip = !ps->noskip;
}
break;
case GHOST_kKeyI:
if (val) {
ps->indicator = !ps->indicator;
}
break;
case GHOST_kKeyP:
if (val) {
ps->pingpong = !ps->pingpong;
}
break;
case GHOST_kKeyF: {
if (val) {
int axis = (g_WS.qual & WS_QUAL_SHIFT) ? 1 : 0;
ps->draw_flip[axis] = !ps->draw_flip[axis];
}
break;
}
case GHOST_kKey1:
case GHOST_kKeyNumpad1:
if (val) {
swaptime = ps->fstep / 60.0;
update_sound_fps();
}
break;
case GHOST_kKey2:
case GHOST_kKeyNumpad2:
if (val) {
swaptime = ps->fstep / 50.0;
update_sound_fps();
}
break;
case GHOST_kKey3:
case GHOST_kKeyNumpad3:
if (val) {
swaptime = ps->fstep / 30.0;
update_sound_fps();
}
break;
case GHOST_kKey4:
case GHOST_kKeyNumpad4:
if (g_WS.qual & WS_QUAL_SHIFT) {
swaptime = ps->fstep / 24.0;
update_sound_fps();
}
else {
swaptime = ps->fstep / 25.0;
update_sound_fps();
}
break;
case GHOST_kKey5:
case GHOST_kKeyNumpad5:
if (val) {
swaptime = ps->fstep / 20.0;
update_sound_fps();
}
break;
case GHOST_kKey6:
case GHOST_kKeyNumpad6:
if (val) {
swaptime = ps->fstep / 15.0;
update_sound_fps();
}
break;
case GHOST_kKey7:
case GHOST_kKeyNumpad7:
if (val) {
swaptime = ps->fstep / 12.0;
update_sound_fps();
}
break;
case GHOST_kKey8:
case GHOST_kKeyNumpad8:
if (val) {
swaptime = ps->fstep / 10.0;
update_sound_fps();
}
break;
case GHOST_kKey9:
case GHOST_kKeyNumpad9:
if (val) {
swaptime = ps->fstep / 6.0;
update_sound_fps();
}
break;
case GHOST_kKeyLeftArrow:
if (val) {
ps->sstep = true;
ps->wait2 = false;
if (g_WS.qual & WS_QUAL_SHIFT) {
ps->picture = picsbase.first;
ps->next_frame = 0;
}
else {
ps->next_frame = -1;
}
}
break;
case GHOST_kKeyDownArrow:
if (val) {
ps->wait2 = false;
if (g_WS.qual & WS_QUAL_SHIFT) {
ps->next_frame = ps->direction = -1;
}
else {
ps->next_frame = -10;
ps->sstep = true;
}
}
break;
case GHOST_kKeyRightArrow:
if (val) {
ps->sstep = true;
ps->wait2 = false;
if (g_WS.qual & WS_QUAL_SHIFT) {
ps->picture = picsbase.last;
ps->next_frame = 0;
}
else {
ps->next_frame = 1;
}
}
break;
case GHOST_kKeyUpArrow:
if (val) {
ps->wait2 = false;
if (g_WS.qual & WS_QUAL_SHIFT) {
ps->next_frame = ps->direction = 1;
}
else {
ps->next_frame = 10;
ps->sstep = true;
}
}
break;
case GHOST_kKeySlash:
case GHOST_kKeyNumpadSlash:
if (val) {
if (g_WS.qual & WS_QUAL_SHIFT) {
if (ps->picture && ps->picture->ibuf) {
printf(" Name: %s | Speed: %.2f frames/s\n",
ps->picture->ibuf->name,
ps->fstep / swaptime);
}
}
else {
swaptime = ps->fstep / 5.0;
update_sound_fps();
}
}
break;
case GHOST_kKey0:
case GHOST_kKeyNumpad0:
if (val) {
if (ps->once) {
ps->once = ps->wait2 = false;
}
else {
ps->picture = NULL;
ps->once = true;
ps->wait2 = false;
}
}
break;
case GHOST_kKeySpace:
if (val) {
if (ps->wait2 || ps->sstep) {
ps->wait2 = ps->sstep = false;
#ifdef WITH_AUDASPACE
{
PlayAnimPict *picture = picsbase.first;
/* TODO - store in ps direct? */
int i = 0;
while (picture && picture != ps->picture) {
i++;
picture = picture->next;
}
if (playback_handle) {
AUD_Handle_stop(playback_handle);
}
playback_handle = AUD_Device_play(audio_device, source, 1);
if (playback_handle) {
AUD_Handle_setPosition(playback_handle, i / fps_movie);
}
update_sound_fps();
}
#endif
}
else {
ps->sstep = true;
ps->wait2 = true;
#ifdef WITH_AUDASPACE
if (playback_handle) {
AUD_Handle_stop(playback_handle);
playback_handle = NULL;
}
#endif
}
}
break;
case GHOST_kKeyEnter:
case GHOST_kKeyNumpadEnter:
if (val) {
ps->wait2 = ps->sstep = false;
#ifdef WITH_AUDASPACE
{
PlayAnimPict *picture = picsbase.first;
/* TODO - store in ps direct? */
int i = 0;
while (picture && picture != ps->picture) {
i++;
picture = picture->next;
}
if (playback_handle) {
AUD_Handle_stop(playback_handle);
}
playback_handle = AUD_Device_play(audio_device, source, 1);
if (playback_handle) {
AUD_Handle_setPosition(playback_handle, i / fps_movie);
}
update_sound_fps();
}
#endif
}
break;
case GHOST_kKeyPeriod:
case GHOST_kKeyNumpadPeriod:
if (val) {
if (ps->sstep) {
ps->wait2 = false;
}
else {
ps->sstep = true;
ps->wait2 = !ps->wait2;
#ifdef WITH_AUDASPACE
if (playback_handle) {
AUD_Handle_stop(playback_handle);
playback_handle = NULL;
}
#endif
}
}
break;
case GHOST_kKeyEqual:
case GHOST_kKeyPlus:
case GHOST_kKeyNumpadPlus: {
if (val == 0) {
break;
}
if (g_WS.qual & WS_QUAL_CTRL) {
playanim_window_zoom(ps, 0.1f);
}
else {
if (swaptime > ps->fstep / 60.0) {
swaptime /= 1.1;
update_sound_fps();
}
}
break;
}
case GHOST_kKeyMinus:
case GHOST_kKeyNumpadMinus: {
if (val == 0) {
break;
}
if (g_WS.qual & WS_QUAL_CTRL) {
playanim_window_zoom(ps, -0.1f);
}
else {
if (swaptime < ps->fstep / 5.0) {
swaptime *= 1.1;
update_sound_fps();
}
}
break;
}
case GHOST_kKeyEsc:
ps->go = false;
break;
default:
break;
}
break;
}
case GHOST_kEventButtonDown:
case GHOST_kEventButtonUp: {
GHOST_TEventButtonData *bd = GHOST_GetEventData(evt);
int cx, cy, sizex, sizey, inside_window;
GHOST_GetCursorPosition(g_WS.ghost_system, &cx, &cy);
GHOST_ScreenToClient(g_WS.ghost_window, cx, cy, &cx, &cy);
playanim_window_get_size(&sizex, &sizey);
inside_window = (cx >= 0 && cx < sizex && cy >= 0 && cy <= sizey);
if (bd->button == GHOST_kButtonMaskLeft) {
if (type == GHOST_kEventButtonDown) {
if (inside_window) {
g_WS.qual |= WS_QUAL_LMOUSE;
tag_change_frame(ps, cx);
}
}
else {
g_WS.qual &= ~WS_QUAL_LMOUSE;
}
}
else if (bd->button == GHOST_kButtonMaskMiddle) {
if (type == GHOST_kEventButtonDown) {
if (inside_window) {
g_WS.qual |= WS_QUAL_MMOUSE;
}
}
else {
g_WS.qual &= ~WS_QUAL_MMOUSE;
}
}
else if (bd->button == GHOST_kButtonMaskRight) {
if (type == GHOST_kEventButtonDown) {
if (inside_window) {
g_WS.qual |= WS_QUAL_RMOUSE;
}
}
else {
g_WS.qual &= ~WS_QUAL_RMOUSE;
}
}
break;
}
case GHOST_kEventCursorMove: {
if (g_WS.qual & WS_QUAL_LMOUSE) {
GHOST_TEventCursorData *cd = GHOST_GetEventData(evt);
int cx, cy;
/* Ignore 'in-between' events, since they can make scrubbing lag.
*
* Ideally we would keep into the event queue and see if this is the last motion event.
* however the API currently doesn't support this. */
{
int x_test, y_test;
GHOST_GetCursorPosition(g_WS.ghost_system, &x_test, &y_test);
if (x_test != cd->x || y_test != cd->y) {
/* we're not the last event... skipping */
break;
}
}
GHOST_ScreenToClient(g_WS.ghost_window, cd->x, cd->y, &cx, &cy);
tag_change_frame(ps, cx);
}
break;
}
case GHOST_kEventWindowActivate:
case GHOST_kEventWindowDeactivate: {
g_WS.qual &= ~WS_QUAL_MOUSE;
break;
}
case GHOST_kEventWindowSize:
case GHOST_kEventWindowMove: {
float zoomx, zoomy;
playanim_window_get_size(&ps->win_x, &ps->win_y);
GHOST_ActivateWindowDrawingContext(g_WS.ghost_window);
zoomx = (float)ps->win_x / ps->ibufx;
zoomy = (float)ps->win_y / ps->ibufy;
/* zoom always show entire image */
ps->zoom = MIN2(zoomx, zoomy);
GPU_viewport(0, 0, ps->win_x, ps->win_y);
GPU_scissor(0, 0, ps->win_x, ps->win_y);
playanim_gl_matrix();
ptottime = 0.0;
playanim_toscreen(
ps, ps->picture, ps->picture ? ps->picture->ibuf : NULL, ps->fontid, ps->fstep);
break;
}
case GHOST_kEventQuitRequest:
case GHOST_kEventWindowClose: {
ps->go = false;
break;
}
case GHOST_kEventDraggingDropDone: {
GHOST_TEventDragnDropData *ddd = GHOST_GetEventData(evt);
if (ddd->dataType == GHOST_kDragnDropTypeFilenames) {
GHOST_TStringArray *stra = ddd->data;
int a;
for (a = 0; a < stra->count; a++) {
BLI_strncpy(ps->dropped_file, (char *)stra->strings[a], sizeof(ps->dropped_file));
ps->go = false;
printf("drop file %s\n", stra->strings[a]);
break; /* only one drop element supported now */
}
}
break;
}
default:
/* quiet warnings */
break;
}
return 1;
}
static void playanim_window_open(const char *title, int posx, int posy, int sizex, int sizey)
{
GHOST_GLSettings glsettings = {0};
GHOST_TUns32 scr_w, scr_h;
GHOST_GetMainDisplayDimensions(g_WS.ghost_system, &scr_w, &scr_h);
posy = (scr_h - posy - sizey);
g_WS.ghost_window = GHOST_CreateWindow(g_WS.ghost_system,
NULL,
title,
posx,
posy,
sizex,
sizey,
/* could optionally start fullscreen */
GHOST_kWindowStateNormal,
false,
GHOST_kDrawingContextTypeOpenGL,
glsettings);
}
static void playanim_window_zoom(PlayState *ps, const float zoom_offset)
{
int sizex, sizey;
/* int ofsx, ofsy; */ /* UNUSED */
if (ps->zoom + zoom_offset > 0.0f) {
ps->zoom += zoom_offset;
}
// playanim_window_get_position(&ofsx, &ofsy);
playanim_window_get_size(&sizex, &sizey);
/* ofsx += sizex / 2; */ /* UNUSED */
/* ofsy += sizey / 2; */ /* UNUSED */
sizex = ps->zoom * ps->ibufx;
sizey = ps->zoom * ps->ibufy;
/* ofsx -= sizex / 2; */ /* UNUSED */
/* ofsy -= sizey / 2; */ /* UNUSED */
// window_set_position(g_WS.ghost_window, sizex, sizey);
GHOST_SetClientSize(g_WS.ghost_window, sizex, sizey);
}
/**
* \return The a path used to restart the animation player or NULL to exit.
*/
static char *wm_main_playanim_intern(int argc, const char **argv)
{
struct ImBuf *ibuf = NULL;
static char filepath[FILE_MAX]; /* abused to return dropped file path */
GHOST_TUns32 maxwinx, maxwiny;
int i;
/* This was done to disambiguate the name for use under c++. */
int start_x = 0, start_y = 0;
int sfra = -1;
int efra = -1;
int totblock;
PlayState ps = {0};
ps.go = true;
ps.direction = true;
ps.next_frame = 1;
ps.once = false;
ps.pingpong = false;
ps.noskip = false;
ps.sstep = false;
ps.wait2 = false;
ps.stopped = false;
ps.loading = false;
ps.picture = NULL;
ps.indicator = false;
ps.dropped_file[0] = 0;
ps.zoom = 1.0f;
ps.draw_flip[0] = false;
ps.draw_flip[1] = false;
ps.fstep = 1;
ps.fontid = -1;
STRNCPY(ps.display_settings.display_device,
IMB_colormanagement_role_colorspace_name_get(COLOR_ROLE_DEFAULT_BYTE));
IMB_colormanagement_init_default_view_settings(&ps.view_settings, &ps.display_settings);
/* Skip the first argument which is assumed to be '-a' (used to launch this player). */
while (argc > 1) {
if (argv[1][0] == '-') {
switch (argv[1][1]) {
case 'm':
fromdisk = true;
break;
case 'p':
if (argc > 3) {
start_x = atoi(argv[2]);
start_y = atoi(argv[3]);
argc -= 2;
argv += 2;
}
else {
printf("too few arguments for -p (need 2): skipping\n");
}
break;
case 'f':
if (argc > 3) {
double fps = atof(argv[2]);
double fps_base = atof(argv[3]);
if (fps == 0.0) {
fps = 1;
printf(
"invalid fps,"
"forcing 1\n");
}
swaptime = fps_base / fps;
argc -= 2;
argv += 2;
}
else {
printf("too few arguments for -f (need 2): skipping\n");
}
break;
case 's':
sfra = atoi(argv[2]);
CLAMP(sfra, 1, MAXFRAME);
argc--;
argv++;
break;
case 'e':
efra = atoi(argv[2]);
CLAMP(efra, 1, MAXFRAME);
argc--;
argv++;
break;
case 'j':
ps.fstep = atoi(argv[2]);
CLAMP(ps.fstep, 1, MAXFRAME);
swaptime *= ps.fstep;
argc--;
argv++;
break;
case 'c': {
#ifdef USE_FRAME_CACHE_LIMIT
const int memory_in_mb = max_ii(0, atoi(argv[2]));
g_frame_cache.memory_limit = (size_t)memory_in_mb * (1024 * 1024);
#endif
argc--;
argv++;
break;
}
default:
printf("unknown option '%c': skipping\n", argv[1][1]);
break;
}
argc--;
argv++;
}
else {
break;
}
}
if (argc > 1) {
BLI_strncpy(filepath, argv[1], sizeof(filepath));
}
else {
printf("%s: no filepath argument given\n", __func__);
exit(1);
}
if (IMB_isanim(filepath)) {
/* OCIO_TODO: support different input color spaces */
struct anim *anim;
anim = IMB_open_anim(filepath, IB_rect, 0, NULL);
if (anim) {
ibuf = IMB_anim_absolute(anim, 0, IMB_TC_NONE, IMB_PROXY_NONE);
IMB_close_anim(anim);
anim = NULL;
}
}
else if (!IMB_ispic(filepath)) {
printf("%s: '%s' not an image file\n", __func__, filepath);
exit(1);
}
if (ibuf == NULL) {
/* OCIO_TODO: support different input color space */
ibuf = IMB_loadiffname(filepath, IB_rect, NULL);
}
if (ibuf == NULL) {
printf("%s: '%s' couldn't open\n", __func__, filepath);
exit(1);
}
{
GHOST_EventConsumerHandle consumer = GHOST_CreateEventConsumer(ghost_event_proc, &ps);
g_WS.ghost_system = GHOST_CreateSystem();
GHOST_AddEventConsumer(g_WS.ghost_system, consumer);
playanim_window_open("Blender Animation Player", start_x, start_y, ibuf->x, ibuf->y);
}
GHOST_GetMainDisplayDimensions(g_WS.ghost_system, &maxwinx, &maxwiny);
// GHOST_ActivateWindowDrawingContext(g_WS.ghost_window);
/* initialize OpenGL immediate mode */
g_WS.gpu_context = GPU_context_create(g_WS.ghost_window);
GPU_init();
/* initialize the font */
BLF_init();
ps.fontid = BLF_load_mono_default(false);
BLF_size(ps.fontid, 11, 72);
ps.ibufx = ibuf->x;
ps.ibufy = ibuf->y;
ps.win_x = ps.ibufx;
ps.win_y = ps.ibufy;
if (maxwinx % ibuf->x) {
maxwinx = ibuf->x * (1 + (maxwinx / ibuf->x));
}
if (maxwiny % ibuf->y) {
maxwiny = ibuf->y * (1 + (maxwiny / ibuf->y));
}
GPU_clear_color(0.1f, 0.1f, 0.1f, 0.0f);
int win_x, win_y;
playanim_window_get_size(&win_x, &win_y);
GPU_viewport(0, 0, win_x, win_y);
GPU_scissor(0, 0, win_x, win_y);
playanim_gl_matrix();
GHOST_SwapWindowBuffers(g_WS.ghost_window);
if (sfra == -1 || efra == -1) {
/* one of the frames was invalid, just use all images */
sfra = 1;
efra = MAXFRAME;
}
build_pict_list(&ps, filepath, (efra - sfra) + 1, ps.fstep, ps.fontid);
#ifdef WITH_AUDASPACE
source = AUD_Sound_file(filepath);
{
struct anim *anim_movie = ((struct PlayAnimPict *)picsbase.first)->anim;
if (anim_movie) {
short frs_sec = 25;
float frs_sec_base = 1.0;
IMB_anim_get_fps(anim_movie, &frs_sec, &frs_sec_base, true);
fps_movie = (double)frs_sec / (double)frs_sec_base;
/* enforce same fps for movie as sound */
swaptime = ps.fstep / fps_movie;
}
}
#endif
for (i = 2; i < argc; i++) {
BLI_strncpy(filepath, argv[i], sizeof(filepath));
build_pict_list(&ps, filepath, (efra - sfra) + 1, ps.fstep, ps.fontid);
}
IMB_freeImBuf(ibuf);
ibuf = NULL;
pupdate_time();
ptottime = 0;
/* newly added in 2.6x, without this images never get freed */
#define USE_IMB_CACHE
while (ps.go) {
if (ps.pingpong) {
ps.direction = -ps.direction;
}
if (ps.direction == 1) {
ps.picture = picsbase.first;
}
else {
ps.picture = picsbase.last;
}
if (ps.picture == NULL) {
printf("couldn't find pictures\n");
ps.go = false;
}
if (ps.pingpong) {
if (ps.direction == 1) {
ps.picture = ps.picture->next;
}
else {
ps.picture = ps.picture->prev;
}
}
if (ptottime > 0.0) {
ptottime = 0.0;
}
#ifdef WITH_AUDASPACE
if (playback_handle) {
AUD_Handle_stop(playback_handle);
}
playback_handle = AUD_Device_play(audio_device, source, 1);
update_sound_fps();
#endif
while (ps.picture) {
bool has_event;
#ifndef USE_IMB_CACHE
if (ibuf != NULL && ibuf->ftype == IMB_FTYPE_NONE) {
IMB_freeImBuf(ibuf);
}
#endif
ibuf = ibuf_from_picture(ps.picture);
if (ibuf) {
#ifdef USE_IMB_CACHE
ps.picture->ibuf = ibuf;
#endif
#ifdef USE_FRAME_CACHE_LIMIT
if (ps.picture->frame_cache_node == NULL) {
frame_cache_add(ps.picture);
}
else {
frame_cache_touch(ps.picture);
}
frame_cache_limit_apply(ibuf);
#endif /* USE_FRAME_CACHE_LIMIT */
BLI_strncpy(ibuf->name, ps.picture->name, sizeof(ibuf->name));
/* why only windows? (from 2.4x) - campbell */
#ifdef _WIN32
GHOST_SetTitle(g_WS.ghost_window, ps.picture->name);
#endif
while (pupdate_time()) {
PIL_sleep_ms(1);
}
ptottime -= swaptime;
playanim_toscreen(&ps, ps.picture, ibuf, ps.fontid, ps.fstep);
} /* else delete */
else {
printf("error: can't play this image type\n");
exit(0);
}
if (ps.once) {
if (ps.picture->next == NULL) {
ps.wait2 = true;
}
else if (ps.picture->prev == NULL) {
ps.wait2 = true;
}
}
ps.next_frame = ps.direction;
while ((has_event = GHOST_ProcessEvents(g_WS.ghost_system, false))) {
GHOST_DispatchEvents(g_WS.ghost_system);
}
if (ps.go == false) {
break;
}
change_frame(&ps);
if (!has_event) {
PIL_sleep_ms(1);
}
if (ps.wait2) {
continue;
}
ps.wait2 = ps.sstep;
if (ps.wait2 == false && ps.stopped) {
ps.stopped = false;
}
pupdate_time();
if (ps.picture && ps.next_frame) {
/* Advance to the next frame, always at least set one step.
* Implement frame-skipping when enabled and playback is not fast enough. */
while (ps.picture) {
ps.picture = playanim_step(ps.picture, ps.next_frame);
if (ps.once && ps.picture != NULL) {
if (ps.picture->next == NULL) {
ps.wait2 = true;
}
else if (ps.picture->prev == NULL) {
ps.wait2 = true;
}
}
if (ps.wait2 || ptottime < swaptime || ps.noskip) {
break;
}
ptottime -= swaptime;
}
if (ps.picture == NULL && ps.sstep) {
ps.picture = playanim_step(ps.picture, ps.next_frame);
}
}
if (ps.go == false) {
break;
}
}
}
while ((ps.picture = BLI_pophead(&picsbase))) {
if (ps.picture->anim) {
if ((ps.picture->next == NULL) || (ps.picture->next->anim != ps.picture->anim)) {
IMB_close_anim(ps.picture->anim);
}
}
if (ps.picture->ibuf) {
IMB_freeImBuf(ps.picture->ibuf);
}
if (ps.picture->mem) {
MEM_freeN(ps.picture->mem);
}
MEM_freeN((void *)ps.picture->name);
MEM_freeN(ps.picture);
}
/* cleanup */
#ifndef USE_IMB_CACHE
if (ibuf) {
IMB_freeImBuf(ibuf);
}
#endif
BLI_freelistN(&picsbase);
#ifdef USE_FRAME_CACHE_LIMIT
BLI_freelistN(&g_frame_cache.pics);
g_frame_cache.pics_len = 0;
g_frame_cache.pics_size_in_memory = 0;
#endif
#ifdef WITH_AUDASPACE
if (playback_handle) {
AUD_Handle_stop(playback_handle);
playback_handle = NULL;
}
if (scrub_handle) {
AUD_Handle_stop(scrub_handle);
scrub_handle = NULL;
}
AUD_Sound_free(source);
source = NULL;
#endif
/* we still miss freeing a lot!,
* but many areas could skip initialization too for anim play */
GPU_shader_free_builtin_shaders();
if (g_WS.gpu_context) {
GPU_context_active_set(g_WS.gpu_context);
GPU_context_discard(g_WS.gpu_context);
g_WS.gpu_context = NULL;
}
BLF_exit();
GPU_exit();
GHOST_DisposeWindow(g_WS.ghost_system, g_WS.ghost_window);
/* early exit, IMB and BKE should be exited only in end */
if (ps.dropped_file[0]) {
BLI_strncpy(filepath, ps.dropped_file, sizeof(filepath));
return filepath;
}
IMB_exit();
BKE_images_exit();
DEG_free_node_types();
totblock = MEM_get_memory_blocks_in_use();
if (totblock != 0) {
/* prints many bAKey, bArgument's which are tricky to fix */
#if 0
printf("Error Totblock: %d\n", totblock);
MEM_printmemlist();
#endif
}
return NULL;
}
void WM_main_playanim(int argc, const char **argv)
{
const char *argv_next[2];
bool looping = true;
#ifdef WITH_AUDASPACE
{
AUD_DeviceSpecs specs;
specs.rate = AUD_RATE_48000;
specs.format = AUD_FORMAT_S16;
specs.channels = AUD_CHANNELS_STEREO;
AUD_initOnce();
if (!(audio_device = AUD_init(NULL, specs, 1024, "Blender"))) {
audio_device = AUD_init("None", specs, 0, "Blender");
}
}
#endif
while (looping) {
const char *filepath = wm_main_playanim_intern(argc, argv);
if (filepath) { /* use simple args */
argv_next[0] = argv[0];
argv_next[1] = filepath;
argc = 2;
/* continue with new args */
argv = argv_next;
}
else {
looping = false;
}
}
#ifdef WITH_AUDASPACE
AUD_exit(audio_device);
AUD_exitOnce();
#endif
}