Adds internal API for creating and managing OpenXR actions at the GHOST and WM layers. Does not bring about any changes for users since XR action functionality is not yet exposed in the Python API (will be added in a subsequent patch). OpenXR actions are a means to communicate with XR input devices and can be used to retrieve button/pose states or apply haptic feedback. Actions are bound to device inputs via a semantic path binding (https://www.khronos.org/registry/OpenXR/specs/1.0/html/xrspec.html#semantic-path-interaction-profiles), which serves as an XR version of keymaps. Main features: - Abstraction of OpenXR action management functions to GHOST-XR, WM-XR APIs. - New "xr_session_start_pre" callback for creating actions at appropriate point in the XR session. - Creation of name-identifiable action sets/actions. - Binding of actions to controller inputs. - Acquisition of controller button states. - Acquisition of controller poses. - Application of controller haptic feedback. - Carefully designed error handling and useful error reporting (e.g. action set/action name included in error message). Reviewed By: Julian Eisel Differential Revision: http://developer.blender.org/D10942
668 lines
22 KiB
C
668 lines
22 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup wm
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*/
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#include "BKE_callbacks.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "BKE_scene.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "DEG_depsgraph.h"
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#include "DNA_camera_types.h"
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#include "DRW_engine.h"
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#include "GHOST_C-api.h"
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#include "GPU_viewport.h"
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#include "MEM_guardedalloc.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "wm_surface.h"
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#include "wm_window.h"
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#include "wm_xr_intern.h"
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static wmSurface *g_xr_surface = NULL;
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static CLG_LogRef LOG = {"wm.xr"};
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/* -------------------------------------------------------------------- */
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static void wm_xr_session_create_cb(void)
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{
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Main *bmain = G_MAIN;
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wmWindowManager *wm = bmain->wm.first;
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wmXrData *xr_data = &wm->xr;
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/* Get action set data from Python. */
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BKE_callback_exec_null(bmain, BKE_CB_EVT_XR_SESSION_START_PRE);
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wm_xr_session_actions_init(xr_data);
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}
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static void wm_xr_session_exit_cb(void *customdata)
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{
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wmXrData *xr_data = customdata;
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xr_data->runtime->session_state.is_started = false;
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if (xr_data->runtime->exit_fn) {
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xr_data->runtime->exit_fn(xr_data);
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}
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/* Free the entire runtime data (including session state and context), to play safe. */
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wm_xr_runtime_data_free(&xr_data->runtime);
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}
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static void wm_xr_session_begin_info_create(wmXrData *xr_data,
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GHOST_XrSessionBeginInfo *r_begin_info)
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{
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/* Callback for when the session is created. This is needed to create and bind OpenXR actions
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* after the session is created but before it is started. */
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r_begin_info->create_fn = wm_xr_session_create_cb;
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/* WM-XR exit function, does some own stuff and calls callback passed to wm_xr_session_toggle(),
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* to allow external code to execute its own session-exit logic. */
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r_begin_info->exit_fn = wm_xr_session_exit_cb;
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r_begin_info->exit_customdata = xr_data;
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}
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void wm_xr_session_toggle(wmWindowManager *wm,
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wmWindow *session_root_win,
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wmXrSessionExitFn session_exit_fn)
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{
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wmXrData *xr_data = &wm->xr;
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if (WM_xr_session_exists(xr_data)) {
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GHOST_XrSessionEnd(xr_data->runtime->context);
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}
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else {
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GHOST_XrSessionBeginInfo begin_info;
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xr_data->runtime->session_root_win = session_root_win;
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xr_data->runtime->session_state.is_started = true;
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xr_data->runtime->exit_fn = session_exit_fn;
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wm_xr_session_begin_info_create(xr_data, &begin_info);
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GHOST_XrSessionStart(xr_data->runtime->context, &begin_info);
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}
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}
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/**
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* Check if the XR-Session was triggered.
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* If an error happened while trying to start a session, this returns false too.
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*/
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bool WM_xr_session_exists(const wmXrData *xr)
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{
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return xr->runtime && xr->runtime->context && xr->runtime->session_state.is_started;
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}
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void WM_xr_session_base_pose_reset(wmXrData *xr)
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{
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xr->runtime->session_state.force_reset_to_base_pose = true;
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}
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/**
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* Check if the session is running, according to the OpenXR definition.
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*/
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bool WM_xr_session_is_ready(const wmXrData *xr)
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{
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return WM_xr_session_exists(xr) && GHOST_XrSessionIsRunning(xr->runtime->context);
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}
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static void wm_xr_session_base_pose_calc(const Scene *scene,
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const XrSessionSettings *settings,
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GHOST_XrPose *r_base_pose)
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{
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const Object *base_pose_object = ((settings->base_pose_type == XR_BASE_POSE_OBJECT) &&
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settings->base_pose_object) ?
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settings->base_pose_object :
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scene->camera;
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if (settings->base_pose_type == XR_BASE_POSE_CUSTOM) {
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float tmp_quatx[4], tmp_quatz[4];
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copy_v3_v3(r_base_pose->position, settings->base_pose_location);
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axis_angle_to_quat_single(tmp_quatx, 'X', M_PI_2);
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axis_angle_to_quat_single(tmp_quatz, 'Z', settings->base_pose_angle);
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mul_qt_qtqt(r_base_pose->orientation_quat, tmp_quatz, tmp_quatx);
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}
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else if (base_pose_object) {
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float tmp_quat[4];
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float tmp_eul[3];
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mat4_to_loc_quat(r_base_pose->position, tmp_quat, base_pose_object->obmat);
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/* Only use rotation around Z-axis to align view with floor. */
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quat_to_eul(tmp_eul, tmp_quat);
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tmp_eul[0] = M_PI_2;
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tmp_eul[1] = 0;
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eul_to_quat(r_base_pose->orientation_quat, tmp_eul);
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}
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else {
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copy_v3_fl(r_base_pose->position, 0.0f);
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axis_angle_to_quat_single(r_base_pose->orientation_quat, 'X', M_PI_2);
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}
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}
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static void wm_xr_session_draw_data_populate(wmXrData *xr_data,
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Scene *scene,
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Depsgraph *depsgraph,
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wmXrDrawData *r_draw_data)
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{
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const XrSessionSettings *settings = &xr_data->session_settings;
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memset(r_draw_data, 0, sizeof(*r_draw_data));
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r_draw_data->scene = scene;
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r_draw_data->depsgraph = depsgraph;
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r_draw_data->xr_data = xr_data;
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r_draw_data->surface_data = g_xr_surface->customdata;
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wm_xr_session_base_pose_calc(r_draw_data->scene, settings, &r_draw_data->base_pose);
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}
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static wmWindow *wm_xr_session_root_window_or_fallback_get(const wmWindowManager *wm,
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const wmXrRuntimeData *runtime_data)
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{
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if (runtime_data->session_root_win &&
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BLI_findindex(&wm->windows, runtime_data->session_root_win) != -1) {
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/* Root window is still valid, use it. */
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return runtime_data->session_root_win;
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}
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/* Otherwise, fallback. */
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return wm->windows.first;
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}
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/**
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* Get the scene and depsgraph shown in the VR session's root window (the window the session was
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* started from) if still available. If it's not available, use some fallback window.
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*
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* It's important that the VR session follows some existing window, otherwise it would need to have
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* an own depsgraph, which is an expense we should avoid.
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*/
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static void wm_xr_session_scene_and_evaluated_depsgraph_get(Main *bmain,
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const wmWindowManager *wm,
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Scene **r_scene,
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Depsgraph **r_depsgraph)
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{
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const wmWindow *root_win = wm_xr_session_root_window_or_fallback_get(wm, wm->xr.runtime);
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/* Follow the scene & view layer shown in the root 3D View. */
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Scene *scene = WM_window_get_active_scene(root_win);
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ViewLayer *view_layer = WM_window_get_active_view_layer(root_win);
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Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, view_layer);
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BLI_assert(scene && view_layer && depsgraph);
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BKE_scene_graph_evaluated_ensure(depsgraph, bmain);
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*r_scene = scene;
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*r_depsgraph = depsgraph;
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}
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typedef enum wmXrSessionStateEvent {
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SESSION_STATE_EVENT_NONE = 0,
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SESSION_STATE_EVENT_START,
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SESSION_STATE_EVENT_RESET_TO_BASE_POSE,
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SESSION_STATE_EVENT_POSITON_TRACKING_TOGGLE,
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} wmXrSessionStateEvent;
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static bool wm_xr_session_draw_data_needs_reset_to_base_pose(const wmXrSessionState *state,
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const XrSessionSettings *settings)
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{
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if (state->force_reset_to_base_pose) {
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return true;
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}
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return ((settings->flag & XR_SESSION_USE_POSITION_TRACKING) == 0) &&
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((state->prev_base_pose_type != settings->base_pose_type) ||
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(state->prev_base_pose_object != settings->base_pose_object));
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}
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static wmXrSessionStateEvent wm_xr_session_state_to_event(const wmXrSessionState *state,
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const XrSessionSettings *settings)
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{
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if (!state->is_view_data_set) {
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return SESSION_STATE_EVENT_START;
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}
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if (wm_xr_session_draw_data_needs_reset_to_base_pose(state, settings)) {
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return SESSION_STATE_EVENT_RESET_TO_BASE_POSE;
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}
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const bool position_tracking_toggled = ((state->prev_settings_flag &
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XR_SESSION_USE_POSITION_TRACKING) !=
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(settings->flag & XR_SESSION_USE_POSITION_TRACKING));
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if (position_tracking_toggled) {
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return SESSION_STATE_EVENT_POSITON_TRACKING_TOGGLE;
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}
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return SESSION_STATE_EVENT_NONE;
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}
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void wm_xr_session_draw_data_update(const wmXrSessionState *state,
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const XrSessionSettings *settings,
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const GHOST_XrDrawViewInfo *draw_view,
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wmXrDrawData *draw_data)
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{
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const wmXrSessionStateEvent event = wm_xr_session_state_to_event(state, settings);
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const bool use_position_tracking = (settings->flag & XR_SESSION_USE_POSITION_TRACKING);
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switch (event) {
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case SESSION_STATE_EVENT_START:
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if (use_position_tracking) {
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/* We want to start the session exactly at landmark position.
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* Run-times may have a non-[0,0,0] starting position that we have to subtract for that. */
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copy_v3_v3(draw_data->eye_position_ofs, draw_view->local_pose.position);
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}
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else {
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copy_v3_fl(draw_data->eye_position_ofs, 0.0f);
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}
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break;
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/* This should be triggered by the VR add-on if a landmark changes. */
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case SESSION_STATE_EVENT_RESET_TO_BASE_POSE:
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if (use_position_tracking) {
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/* Switch exactly to base pose, so use eye offset to cancel out current position delta. */
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copy_v3_v3(draw_data->eye_position_ofs, draw_view->local_pose.position);
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}
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else {
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copy_v3_fl(draw_data->eye_position_ofs, 0.0f);
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}
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break;
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case SESSION_STATE_EVENT_POSITON_TRACKING_TOGGLE:
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if (use_position_tracking) {
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/* Keep the current position, and let the user move from there. */
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copy_v3_v3(draw_data->eye_position_ofs, state->prev_eye_position_ofs);
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}
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else {
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/* Back to the exact base-pose position. */
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copy_v3_fl(draw_data->eye_position_ofs, 0.0f);
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}
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break;
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case SESSION_STATE_EVENT_NONE:
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/* Keep previous offset when positional tracking is disabled. */
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copy_v3_v3(draw_data->eye_position_ofs, state->prev_eye_position_ofs);
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break;
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}
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}
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/**
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* Update information that is only stored for external state queries. E.g. for Python API to
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* request the current (as in, last known) viewer pose.
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* Controller data and action sets will be updated separately via wm_xr_session_actions_update().
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*/
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void wm_xr_session_state_update(const XrSessionSettings *settings,
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const wmXrDrawData *draw_data,
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const GHOST_XrDrawViewInfo *draw_view,
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wmXrSessionState *state)
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{
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GHOST_XrPose viewer_pose;
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const bool use_position_tracking = settings->flag & XR_SESSION_USE_POSITION_TRACKING;
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mul_qt_qtqt(viewer_pose.orientation_quat,
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draw_data->base_pose.orientation_quat,
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draw_view->local_pose.orientation_quat);
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copy_v3_v3(viewer_pose.position, draw_data->base_pose.position);
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/* The local pose and the eye pose (which is copied from an earlier local pose) both are view
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* space, so Y-up. In this case we need them in regular Z-up. */
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viewer_pose.position[0] -= draw_data->eye_position_ofs[0];
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viewer_pose.position[1] += draw_data->eye_position_ofs[2];
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viewer_pose.position[2] -= draw_data->eye_position_ofs[1];
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if (use_position_tracking) {
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viewer_pose.position[0] += draw_view->local_pose.position[0];
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viewer_pose.position[1] -= draw_view->local_pose.position[2];
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viewer_pose.position[2] += draw_view->local_pose.position[1];
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}
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copy_v3_v3(state->viewer_pose.position, viewer_pose.position);
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copy_qt_qt(state->viewer_pose.orientation_quat, viewer_pose.orientation_quat);
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wm_xr_pose_to_viewmat(&viewer_pose, state->viewer_viewmat);
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/* No idea why, but multiplying by two seems to make it match the VR view more. */
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state->focal_len = 2.0f *
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fov_to_focallength(draw_view->fov.angle_right - draw_view->fov.angle_left,
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DEFAULT_SENSOR_WIDTH);
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copy_v3_v3(state->prev_eye_position_ofs, draw_data->eye_position_ofs);
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memcpy(&state->prev_base_pose, &draw_data->base_pose, sizeof(state->prev_base_pose));
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memcpy(&state->prev_local_pose, &draw_view->local_pose, sizeof(state->prev_local_pose));
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state->prev_settings_flag = settings->flag;
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state->prev_base_pose_type = settings->base_pose_type;
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state->prev_base_pose_object = settings->base_pose_object;
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state->is_view_data_set = true;
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/* Assume this was already done through wm_xr_session_draw_data_update(). */
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state->force_reset_to_base_pose = false;
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}
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wmXrSessionState *WM_xr_session_state_handle_get(const wmXrData *xr)
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{
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return xr->runtime ? &xr->runtime->session_state : NULL;
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}
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bool WM_xr_session_state_viewer_pose_location_get(const wmXrData *xr, float r_location[3])
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{
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if (!WM_xr_session_is_ready(xr) || !xr->runtime->session_state.is_view_data_set) {
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zero_v3(r_location);
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return false;
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}
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copy_v3_v3(r_location, xr->runtime->session_state.viewer_pose.position);
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return true;
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}
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bool WM_xr_session_state_viewer_pose_rotation_get(const wmXrData *xr, float r_rotation[4])
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{
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if (!WM_xr_session_is_ready(xr) || !xr->runtime->session_state.is_view_data_set) {
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unit_qt(r_rotation);
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return false;
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}
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copy_v4_v4(r_rotation, xr->runtime->session_state.viewer_pose.orientation_quat);
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return true;
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}
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bool WM_xr_session_state_viewer_pose_matrix_info_get(const wmXrData *xr,
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float r_viewmat[4][4],
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float *r_focal_len)
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{
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if (!WM_xr_session_is_ready(xr) || !xr->runtime->session_state.is_view_data_set) {
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unit_m4(r_viewmat);
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*r_focal_len = 0.0f;
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return false;
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}
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copy_m4_m4(r_viewmat, xr->runtime->session_state.viewer_viewmat);
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*r_focal_len = xr->runtime->session_state.focal_len;
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return true;
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}
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bool WM_xr_session_state_controller_pose_location_get(const wmXrData *xr,
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unsigned int subaction_idx,
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float r_location[3])
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{
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if (!WM_xr_session_is_ready(xr) || !xr->runtime->session_state.is_view_data_set ||
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subaction_idx >= ARRAY_SIZE(xr->runtime->session_state.controllers)) {
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zero_v3(r_location);
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return false;
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}
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copy_v3_v3(r_location, xr->runtime->session_state.controllers[subaction_idx].pose.position);
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return true;
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}
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bool WM_xr_session_state_controller_pose_rotation_get(const wmXrData *xr,
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unsigned int subaction_idx,
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float r_rotation[4])
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{
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if (!WM_xr_session_is_ready(xr) || !xr->runtime->session_state.is_view_data_set ||
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subaction_idx >= ARRAY_SIZE(xr->runtime->session_state.controllers)) {
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unit_qt(r_rotation);
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return false;
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}
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copy_v4_v4(r_rotation,
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xr->runtime->session_state.controllers[subaction_idx].pose.orientation_quat);
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return true;
|
|
}
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name XR-Session Actions
|
|
*
|
|
* XR action processing and event dispatching.
|
|
*
|
|
* \{ */
|
|
|
|
void wm_xr_session_actions_init(wmXrData *xr)
|
|
{
|
|
if (!xr->runtime) {
|
|
return;
|
|
}
|
|
|
|
GHOST_XrAttachActionSets(xr->runtime->context);
|
|
}
|
|
|
|
static void wm_xr_session_controller_mats_update(const XrSessionSettings *settings,
|
|
const wmXrAction *controller_pose_action,
|
|
wmXrSessionState *state)
|
|
{
|
|
const unsigned int count = (unsigned int)min_ii(
|
|
(int)controller_pose_action->count_subaction_paths, (int)ARRAY_SIZE(state->controllers));
|
|
|
|
float view_ofs[3];
|
|
float base_inv[4][4];
|
|
float tmp[4][4];
|
|
|
|
zero_v3(view_ofs);
|
|
if ((settings->flag & XR_SESSION_USE_POSITION_TRACKING) == 0) {
|
|
add_v3_v3(view_ofs, state->prev_local_pose.position);
|
|
}
|
|
|
|
wm_xr_pose_to_viewmat(&state->prev_base_pose, base_inv);
|
|
invert_m4(base_inv);
|
|
|
|
for (unsigned int i = 0; i < count; ++i) {
|
|
wmXrControllerData *controller = &state->controllers[i];
|
|
|
|
/* Calculate controller matrix in world space. */
|
|
wm_xr_controller_pose_to_mat(&((GHOST_XrPose *)controller_pose_action->states)[i], tmp);
|
|
|
|
/* Apply eye position and base pose offsets. */
|
|
sub_v3_v3(tmp[3], view_ofs);
|
|
mul_m4_m4m4(controller->mat, base_inv, tmp);
|
|
|
|
/* Save final pose. */
|
|
mat4_to_loc_quat(
|
|
controller->pose.position, controller->pose.orientation_quat, controller->mat);
|
|
}
|
|
}
|
|
|
|
void wm_xr_session_actions_update(wmXrData *xr)
|
|
{
|
|
if (!xr->runtime) {
|
|
return;
|
|
}
|
|
|
|
GHOST_XrContextHandle xr_context = xr->runtime->context;
|
|
wmXrSessionState *state = &xr->runtime->session_state;
|
|
wmXrActionSet *active_action_set = state->active_action_set;
|
|
|
|
int ret = GHOST_XrSyncActions(xr_context, active_action_set ? active_action_set->name : NULL);
|
|
if (!ret) {
|
|
return;
|
|
}
|
|
|
|
/* Only update controller mats for active action set. */
|
|
if (active_action_set) {
|
|
if (active_action_set->controller_pose_action) {
|
|
wm_xr_session_controller_mats_update(
|
|
&xr->session_settings, active_action_set->controller_pose_action, state);
|
|
}
|
|
}
|
|
}
|
|
|
|
void wm_xr_session_controller_data_populate(const wmXrAction *controller_pose_action, wmXrData *xr)
|
|
{
|
|
wmXrSessionState *state = &xr->runtime->session_state;
|
|
|
|
const unsigned int count = (unsigned int)min_ii(
|
|
(int)ARRAY_SIZE(state->controllers), (int)controller_pose_action->count_subaction_paths);
|
|
|
|
for (unsigned int i = 0; i < count; ++i) {
|
|
wmXrControllerData *c = &state->controllers[i];
|
|
strcpy(c->subaction_path, controller_pose_action->subaction_paths[i]);
|
|
memset(&c->pose, 0, sizeof(c->pose));
|
|
zero_m4(c->mat);
|
|
}
|
|
}
|
|
|
|
void wm_xr_session_controller_data_clear(wmXrSessionState *state)
|
|
{
|
|
memset(state->controllers, 0, sizeof(state->controllers));
|
|
}
|
|
|
|
/** \} */ /* XR-Session Actions */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name XR-Session Surface
|
|
*
|
|
* A wmSurface is used to manage drawing of the VR viewport. It's created and destroyed with the
|
|
* session.
|
|
*
|
|
* \{ */
|
|
|
|
/**
|
|
* \brief Call Ghost-XR to draw a frame
|
|
*
|
|
* Draw callback for the XR-session surface. It's expected to be called on each main loop
|
|
* iteration and tells Ghost-XR to submit a new frame by drawing its views. Note that for drawing
|
|
* each view, #wm_xr_draw_view() will be called through Ghost-XR (see GHOST_XrDrawViewFunc()).
|
|
*/
|
|
static void wm_xr_session_surface_draw(bContext *C)
|
|
{
|
|
wmXrSurfaceData *surface_data = g_xr_surface->customdata;
|
|
wmWindowManager *wm = CTX_wm_manager(C);
|
|
Main *bmain = CTX_data_main(C);
|
|
wmXrDrawData draw_data;
|
|
|
|
if (!GHOST_XrSessionIsRunning(wm->xr.runtime->context)) {
|
|
return;
|
|
}
|
|
|
|
Scene *scene;
|
|
Depsgraph *depsgraph;
|
|
wm_xr_session_scene_and_evaluated_depsgraph_get(bmain, wm, &scene, &depsgraph);
|
|
wm_xr_session_draw_data_populate(&wm->xr, scene, depsgraph, &draw_data);
|
|
|
|
GHOST_XrSessionDrawViews(wm->xr.runtime->context, &draw_data);
|
|
|
|
GPU_offscreen_unbind(surface_data->offscreen, false);
|
|
}
|
|
|
|
bool wm_xr_session_surface_offscreen_ensure(wmXrSurfaceData *surface_data,
|
|
const GHOST_XrDrawViewInfo *draw_view)
|
|
{
|
|
const bool size_changed = surface_data->offscreen &&
|
|
(GPU_offscreen_width(surface_data->offscreen) != draw_view->width) &&
|
|
(GPU_offscreen_height(surface_data->offscreen) != draw_view->height);
|
|
char err_out[256] = "unknown";
|
|
bool failure = false;
|
|
|
|
if (surface_data->offscreen) {
|
|
BLI_assert(surface_data->viewport);
|
|
|
|
if (!size_changed) {
|
|
return true;
|
|
}
|
|
GPU_viewport_free(surface_data->viewport);
|
|
GPU_offscreen_free(surface_data->offscreen);
|
|
}
|
|
|
|
if (!(surface_data->offscreen = GPU_offscreen_create(
|
|
draw_view->width, draw_view->height, true, false, err_out))) {
|
|
failure = true;
|
|
}
|
|
|
|
if (failure) {
|
|
/* Pass. */
|
|
}
|
|
else if (!(surface_data->viewport = GPU_viewport_create())) {
|
|
GPU_offscreen_free(surface_data->offscreen);
|
|
failure = true;
|
|
}
|
|
|
|
if (failure) {
|
|
CLOG_ERROR(&LOG, "Failed to get buffer, %s\n", err_out);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static void wm_xr_session_surface_free_data(wmSurface *surface)
|
|
{
|
|
wmXrSurfaceData *data = surface->customdata;
|
|
|
|
if (data->viewport) {
|
|
GPU_viewport_free(data->viewport);
|
|
}
|
|
if (data->offscreen) {
|
|
GPU_offscreen_free(data->offscreen);
|
|
}
|
|
|
|
MEM_freeN(surface->customdata);
|
|
|
|
g_xr_surface = NULL;
|
|
}
|
|
|
|
static wmSurface *wm_xr_session_surface_create(void)
|
|
{
|
|
if (g_xr_surface) {
|
|
BLI_assert(false);
|
|
return g_xr_surface;
|
|
}
|
|
|
|
wmSurface *surface = MEM_callocN(sizeof(*surface), __func__);
|
|
wmXrSurfaceData *data = MEM_callocN(sizeof(*data), "XrSurfaceData");
|
|
|
|
surface->draw = wm_xr_session_surface_draw;
|
|
surface->free_data = wm_xr_session_surface_free_data;
|
|
surface->activate = DRW_xr_drawing_begin;
|
|
surface->deactivate = DRW_xr_drawing_end;
|
|
|
|
surface->ghost_ctx = DRW_xr_opengl_context_get();
|
|
surface->gpu_ctx = DRW_xr_gpu_context_get();
|
|
|
|
surface->customdata = data;
|
|
|
|
g_xr_surface = surface;
|
|
|
|
return surface;
|
|
}
|
|
|
|
void *wm_xr_session_gpu_binding_context_create(void)
|
|
{
|
|
wmSurface *surface = wm_xr_session_surface_create();
|
|
|
|
wm_surface_add(surface);
|
|
|
|
/* Some regions may need to redraw with updated session state after the session is entirely up
|
|
* and running. */
|
|
WM_main_add_notifier(NC_WM | ND_XR_DATA_CHANGED, NULL);
|
|
|
|
return surface->ghost_ctx;
|
|
}
|
|
|
|
void wm_xr_session_gpu_binding_context_destroy(GHOST_ContextHandle UNUSED(context))
|
|
{
|
|
if (g_xr_surface) { /* Might have been freed already */
|
|
wm_surface_remove(g_xr_surface);
|
|
}
|
|
|
|
wm_window_reset_drawable();
|
|
|
|
/* Some regions may need to redraw with updated session state after the session is entirely
|
|
* stopped. */
|
|
WM_main_add_notifier(NC_WM | ND_XR_DATA_CHANGED, NULL);
|
|
}
|
|
|
|
/** \} */ /* XR-Session Surface */
|