107 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			107 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import bpy
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| 
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| 
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| def add_box(width, height, depth):
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|     """
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|     This function takes inputs and returns vertex and face arrays.
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|     no actual mesh data creation is done here.
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|     """
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| 
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|     vertices = [1.0, 1.0, -1.0,
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|                 1.0, -1.0, -1.0,
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|                 -1.0, -1.0, -1.0,
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|                 -1.0, 1.0, -1.0,
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|                 1.0, 1.0, 1.0,
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|                 1.0, -1.0, 1.0,
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|                 -1.0, -1.0, 1.0,
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|                 -1.0, 1.0, 1.0,
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|                 ]
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| 
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|     faces = [0, 1, 2, 3,
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|              4, 7, 6, 5,
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|              0, 4, 5, 1,
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|              1, 5, 6, 2,
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|              2, 6, 7, 3,
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|              4, 0, 3, 7,
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|             ]
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| 
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|     # apply size
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|     for i in range(0, len(vertices), 3):
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|         vertices[i] *= width
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|         vertices[i + 1] *= depth
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|         vertices[i + 2] *= height
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| 
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|     return vertices, faces
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| 
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| 
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| from bpy.props import FloatProperty, BoolProperty, FloatVectorProperty
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| 
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| 
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| class AddBox(bpy.types.Operator):
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|     '''Add a simple box mesh'''
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|     bl_idname = "mesh.primitive_box_add"
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|     bl_label = "Add Box"
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|     bl_options = {'REGISTER', 'UNDO'}
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| 
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|     width = FloatProperty(name="Width",
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|             description="Box Width",
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|             default=1.0, min=0.01, max=100.0)
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| 
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|     height = FloatProperty(name="Height",
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|             description="Box Height",
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|             default=1.0, min=0.01, max=100.0)
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| 
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|     depth = FloatProperty(name="Depth",
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|             description="Box Depth",
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|             default=1.0, min=0.01, max=100.0)
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| 
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|     # generic transform props
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|     view_align = BoolProperty(name="Align to View",
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|             default=False)
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|     location = FloatVectorProperty(name="Location",
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|             subtype='TRANSLATION')
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|     rotation = FloatVectorProperty(name="Rotation",
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|             subtype='EULER')
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| 
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|     def execute(self, context):
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| 
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|         verts_loc, faces = add_box(self.width,
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|                                      self.height,
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|                                      self.depth,
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|                                      )
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| 
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|         mesh = bpy.data.meshes.new("Box")
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| 
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|         mesh.vertices.add(len(verts_loc) // 3)
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|         mesh.faces.add(len(faces) // 4)
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| 
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|         mesh.vertices.foreach_set("co", verts_loc)
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|         mesh.faces.foreach_set("vertices_raw", faces)
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|         mesh.update()
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| 
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|         # add the mesh as an object into the scene with this utility module
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|         from bpy_extras import object_utils
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|         object_utils.object_data_add(context, mesh, operator=self)
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| 
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|         return {'FINISHED'}
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| 
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| 
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| def menu_func(self, context):
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|     self.layout.operator(AddBox.bl_idname, icon='MESH_CUBE')
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| 
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| 
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| def register():
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|     bpy.utils.register_class(AddBox)
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|     bpy.types.INFO_MT_mesh_add.append(menu_func)
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| 
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| 
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| def unregister():
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|     bpy.utils.unregister_class(AddBox)
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|     bpy.types.INFO_MT_mesh_add.remove(menu_func)
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| 
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| if __name__ == "__main__":
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|     register()
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| 
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|     # test call
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|     bpy.ops.mesh.primitive_box_add()
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