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blender-archive/source/blender/python/generic/bpy_internal_import.c

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C

/*
* $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Willian P. Germano
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/python/generic/bpy_internal_import.c
* \ingroup pygen
*/
#include <Python.h>
#include <stddef.h>
#include "bpy_internal_import.h"
#include "MEM_guardedalloc.h"
#include "DNA_text_types.h"
#include "BLI_listbase.h"
#include "BLI_path_util.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
/* UNUSED */
#include "BKE_text.h" /* txt_to_buf */
#include "BKE_main.h"
static Main *bpy_import_main= NULL;
/* 'builtins' is most likely PyEval_GetBuiltins() */
void bpy_import_init(PyObject *builtins)
{
PyObject *item;
PyObject *mod;
PyDict_SetItemString(builtins, "__import__", item=PyCFunction_New(&bpy_import_meth, NULL)); Py_DECREF(item);
/* move reload here
* XXX, use import hooks */
mod= PyImport_ImportModuleLevel((char *)"imp", NULL, NULL, NULL, 0);
if(mod) {
PyDict_SetItemString(PyModule_GetDict(mod), "reload", item=PyCFunction_New(&bpy_reload_meth, NULL)); Py_DECREF(item);
Py_DECREF(mod);
}
else {
BLI_assert(!"unable to load 'imp' module.");
}
}
static void free_compiled_text(Text *text)
{
if(text->compiled) {
Py_DECREF((PyObject *)text->compiled);
}
text->compiled= NULL;
}
struct Main *bpy_import_main_get(void)
{
return bpy_import_main;
}
void bpy_import_main_set(struct Main *maggie)
{
bpy_import_main= maggie;
}
/* returns a dummy filename for a textblock so we can tell what file a text block comes from */
void bpy_text_filename_get(char *fn, size_t fn_len, Text *text)
{
BLI_snprintf(fn, fn_len, "%s%c%s", text->id.lib ? text->id.lib->filepath : bpy_import_main->name, SEP, text->id.name+2);
}
PyObject *bpy_text_import(Text *text)
{
char *buf= NULL;
char modulename[24];
int len;
if(!text->compiled) {
char fn_dummy[256];
bpy_text_filename_get(fn_dummy, sizeof(fn_dummy), text);
buf= txt_to_buf(text);
text->compiled= Py_CompileString(buf, fn_dummy, Py_file_input);
MEM_freeN(buf);
if(PyErr_Occurred()) {
PyErr_Print();
PyErr_Clear();
PySys_SetObject("last_traceback", NULL);
free_compiled_text(text);
return NULL;
}
}
len= strlen(text->id.name+2);
strncpy(modulename, text->id.name+2, len);
modulename[len - 3]= '\0'; /* remove .py */
return PyImport_ExecCodeModule(modulename, text->compiled);
}
PyObject *bpy_text_import_name(char *name, int *found)
{
Text *text;
char txtname[MAX_ID_NAME-2];
int namelen= strlen(name);
//XXX Main *maggie= bpy_import_main ? bpy_import_main:G.main;
Main *maggie= bpy_import_main;
*found= 0;
if(!maggie) {
printf("ERROR: bpy_import_main_set() was not called before running python. this is a bug.\n");
return NULL;
}
if (namelen >= (MAX_ID_NAME-2) - 3) return NULL; /* we know this cant be importable, the name is too long for blender! */
memcpy(txtname, name, namelen);
memcpy(&txtname[namelen], ".py", 4);
text= BLI_findstring(&maggie->text, txtname, offsetof(ID, name) + 2);
if(!text)
return NULL;
else
*found= 1;
return bpy_text_import(text);
}
/*
* find in-memory module and recompile
*/
PyObject *bpy_text_reimport(PyObject *module, int *found)
{
Text *text;
const char *name;
char *filepath;
char *buf= NULL;
//XXX Main *maggie= bpy_import_main ? bpy_import_main:G.main;
Main *maggie= bpy_import_main;
if(!maggie) {
printf("ERROR: bpy_import_main_set() was not called before running python. this is a bug.\n");
return NULL;
}
*found= 0;
/* get name, filename from the module itself */
if((name= PyModule_GetName(module)) == NULL)
return NULL;
if((filepath= (char *)PyModule_GetFilename(module)) == NULL)
return NULL;
/* look up the text object */
text= BLI_findstring(&maggie->text, BLI_path_basename(filepath), offsetof(ID, name) + 2);
/* uh-oh.... didn't find it */
if(!text)
return NULL;
else
*found= 1;
/* if previously compiled, free the object */
/* (can't see how could be NULL, but check just in case) */
if(text->compiled){
Py_DECREF((PyObject *)text->compiled);
}
/* compile the buffer */
buf= txt_to_buf(text);
text->compiled= Py_CompileString(buf, text->id.name+2, Py_file_input);
MEM_freeN(buf);
/* if compile failed.... return this error */
if(PyErr_Occurred()) {
PyErr_Print();
PyErr_Clear();
PySys_SetObject("last_traceback", NULL);
free_compiled_text(text);
return NULL;
}
/* make into a module */
return PyImport_ExecCodeModule((char *)name, text->compiled);
}
static PyObject *blender_import(PyObject *UNUSED(self), PyObject *args, PyObject *kw)
{
PyObject *exception, *err, *tb;
char *name;
int found= 0;
PyObject *globals= NULL, *locals= NULL, *fromlist= NULL;
int level= -1; /* relative imports */
PyObject *newmodule;
//PyObject_Print(args, stderr, 0);
static const char *kwlist[]= {"name", "globals", "locals", "fromlist", "level", NULL};
if(!PyArg_ParseTupleAndKeywords(args, kw, "s|OOOi:bpy_import_meth", (char **)kwlist,
&name, &globals, &locals, &fromlist, &level))
return NULL;
/* import existing builtin modules or modules that have been imported already */
newmodule= PyImport_ImportModuleLevel(name, globals, locals, fromlist, level);
if(newmodule)
return newmodule;
PyErr_Fetch(&exception, &err, &tb); /* get the python error incase we cant import as blender text either */
/* importing from existing modules failed, see if we have this module as blender text */
newmodule= bpy_text_import_name(name, &found);
if(newmodule) {/* found module as blender text, ignore above exception */
PyErr_Clear();
Py_XDECREF(exception);
Py_XDECREF(err);
Py_XDECREF(tb);
/* printf("imported from text buffer...\n"); */
}
else if (found==1) { /* blender text module failed to execute but was found, use its error message */
Py_XDECREF(exception);
Py_XDECREF(err);
Py_XDECREF(tb);
return NULL;
}
else {
/* no blender text was found that could import the module
* rause the original error from PyImport_ImportModuleEx */
PyErr_Restore(exception, err, tb);
}
return newmodule;
}
/*
* our reload() module, to handle reloading in-memory scripts
*/
static PyObject *blender_reload(PyObject *UNUSED(self), PyObject *module)
{
PyObject *exception, *err, *tb;
PyObject *newmodule= NULL;
int found= 0;
/* try reimporting from file */
newmodule= PyImport_ReloadModule(module);
if(newmodule)
return newmodule;
/* no file, try importing from memory */
PyErr_Fetch(&exception, &err, &tb); /*restore for probable later use */
newmodule= bpy_text_reimport(module, &found);
if(newmodule) {/* found module as blender text, ignore above exception */
PyErr_Clear();
Py_XDECREF(exception);
Py_XDECREF(err);
Py_XDECREF(tb);
/* printf("imported from text buffer...\n"); */
}
else if (found==1) { /* blender text module failed to execute but was found, use its error message */
Py_XDECREF(exception);
Py_XDECREF(err);
Py_XDECREF(tb);
return NULL;
}
else {
/* no blender text was found that could import the module
* reuse the original error from PyImport_ImportModuleEx */
PyErr_Restore(exception, err, tb);
}
return newmodule;
}
PyMethodDef bpy_import_meth= {"bpy_import_meth", (PyCFunction)blender_import, METH_VARARGS | METH_KEYWORDS, "blenders import"};
PyMethodDef bpy_reload_meth= {"bpy_reload_meth", (PyCFunction)blender_reload, METH_O, "blenders reload"};
/* Clear user modules.
* This is to clear any modules that could be defined from running scripts in blender.
*
* Its also needed for the BGE Python api so imported scripts are not used between levels
*
* This clears every modules that has a __file__ attribute (is not a builtin)
*
* Note that clearing external python modules is important for the BGE otherwise
* it wont reload scripts between loading different blend files or while making the game.
* - use 'clear_all' arg in this case.
*
* Since pythons built-ins include a full path even for win32.
* even if we remove a python module a re-import will bring it back again.
*/
#if 0 // not used anymore but may still come in handy later
#if defined(WIN32) || defined(WIN64)
#define SEPSTR "\\"
#else
#define SEPSTR "/"
#endif
void bpy_text_clear_modules(int clear_all)
{
PyObject *modules= PyImport_GetModuleDict();
char *fname;
char *file_extension;
/* looping over the dict */
PyObject *key, *value;
int pos= 0;
/* new list */
PyObject *list;
if (modules==NULL)
return; /* should never happen but just incase */
list= PyList_New(0);
/* go over sys.modules and remove anything with a
* sys.modukes[x].__file__ thats ends with a .py and has no path
*/
while (PyDict_Next(modules, &pos, &key, &value)) {
fname= PyModule_GetFilename(value);
if(fname) {
if (clear_all || ((strstr(fname, SEPSTR))==0)) { /* no path ? */
file_extension= strstr(fname, ".py");
if(file_extension && (*(file_extension + 3) == '\0' || *(file_extension + 4) == '\0')) { /* .py or pyc extension? */
/* now we can be fairly sure its a python import from the blendfile */
PyList_Append(list, key); /* free'd with the list */
}
}
}
else {
PyErr_Clear();
}
}
/* remove all our modules */
for(pos=0; pos < PyList_Size(list); pos++) {
/* PyObject_Print(key, stderr, 0); */
key= PyList_GET_ITEM(list, pos);
PyDict_DelItem(modules, key);
}
Py_DECREF(list); /* removes all references from append */
}
#endif