Deleting the old internal audaspace. Major changes from there are: - The whole library was refactored to use C++11. - Many stability and performance improvements. - Major Python API refactor: - Most requested: Play self generated sounds using numpy arrays. - For games: Sound list, random sounds and dynamic music. - Writing sounds to files. - Sequencing API. - Opening sound devices, eg. Jack. - Ability to choose different OpenAL devices in the user settings.
73 lines
1.6 KiB
C++
73 lines
1.6 KiB
C++
/*******************************************************************************
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* Copyright 2009-2016 Jörg Müller
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#include "util/Buffer.h"
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#include <algorithm>
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#include <cstring>
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#include <cstdlib>
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#define ALIGNMENT 32
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#define ALIGN(a) (a + ALIGNMENT - ((long long)a & (ALIGNMENT-1)))
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AUD_NAMESPACE_BEGIN
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Buffer::Buffer(int size)
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{
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m_size = size;
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m_buffer = (data_t*) std::malloc(size + ALIGNMENT);
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}
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Buffer::~Buffer()
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{
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std::free(m_buffer);
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}
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sample_t* Buffer::getBuffer() const
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{
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return (sample_t*) ALIGN(m_buffer);
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}
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int Buffer::getSize() const
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{
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return m_size;
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}
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void Buffer::resize(int size, bool keep)
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{
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if(keep)
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{
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data_t* buffer = (data_t*) std::malloc(size + ALIGNMENT);
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std::memcpy(ALIGN(buffer), ALIGN(m_buffer), std::min(size, m_size));
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std::free(m_buffer);
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m_buffer = buffer;
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}
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else
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m_buffer = (data_t*) std::realloc(m_buffer, size + ALIGNMENT);
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m_size = size;
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}
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void Buffer::assureSize(int size, bool keep)
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{
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if(m_size < size)
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resize(size, keep);
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}
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AUD_NAMESPACE_END
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