need to be tweaks but it seems to work on my linux box. I haven't touched any of the other build systems so those will need to be done. We probably don't need all of this stuff but I figured better to add a little too much then to little. Kent
58 lines
1.2 KiB
C++
58 lines
1.2 KiB
C++
#include "FTOutlineGlyph.h"
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#include "FTVectoriser.h"
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FTOutlineGlyph::FTOutlineGlyph( FT_GlyphSlot glyph)
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: FTGlyph( glyph),
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glList(0)
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{
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if( ft_glyph_format_outline != glyph->format)
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{
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err = 0x14; // Invalid_Outline
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return;
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}
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FTVectoriser vectoriser( glyph);
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size_t numContours = vectoriser.ContourCount();
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if ( ( numContours < 1) || ( vectoriser.PointCount() < 3))
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{
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return;
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}
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glList = glGenLists(1);
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glNewList( glList, GL_COMPILE);
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for( unsigned int c = 0; c < numContours; ++c)
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{
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const FTContour* contour = vectoriser.Contour(c);
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glBegin( GL_LINE_LOOP);
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for( unsigned int p = 0; p < contour->PointCount(); ++p)
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{
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glVertex2f( contour->Point(p).x / 64.0f, contour->Point(p).y / 64.0f);
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}
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glEnd();
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}
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glEndList();
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}
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FTOutlineGlyph::~FTOutlineGlyph()
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{
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glDeleteLists( glList, 1);
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}
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float FTOutlineGlyph::Render( const FTPoint& pen)
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{
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if( glList)
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{
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glTranslatef( pen.x, pen.y, 0);
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glCallList( glList);
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glTranslatef( -pen.x, -pen.y, 0);
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}
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return advance;
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}
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