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blender-archive/source/blender/src/header_buttonswin.c
Campbell Barton 8fcac6820a KX_PythonInit.cpp - workaround for current sandbox and possible fix. no real change for now but others may want to look into it.
blendef.h - removed some unused defines.
editipo_mods.c - deselect all was selecting instead.
2008-09-22 04:18:17 +00:00

733 lines
24 KiB
C

/**
* header_buttonswin.c oct-2003
*
* Functions to draw the "Buttons Window" window header
* and handle user events sent to it.
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <string.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "DNA_ID.h"
#include "DNA_armature_types.h"
#include "DNA_brush_types.h"
#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_texture_types.h"
#include "DNA_world_types.h"
#include "BIF_editconstraint.h"
#include "BIF_interface.h"
#include "BIF_previewrender.h"
#include "BIF_resources.h"
#include "BIF_screen.h"
#include "BIF_space.h"
#include "BIF_butspace.h"
#include "BKE_armature.h"
#include "BKE_blender.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_node.h"
#include "BKE_texture.h"
#include "BKE_utildefines.h"
#include "BSE_drawipo.h"
#include "BSE_node.h"
#include "BSE_headerbuttons.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "blendef.h"
#include "mydevice.h"
#include "butspace.h"
Material matcopybuf;
void clear_matcopybuf(void)
{
memset(&matcopybuf, 0, sizeof(Material));
}
void free_matcopybuf(void)
{
extern MTex mtexcopybuf; /* buttons.c */
int a;
for(a=0; a<MAX_MTEX; a++) {
if(matcopybuf.mtex[a]) {
MEM_freeN(matcopybuf.mtex[a]);
matcopybuf.mtex[a]= NULL;
}
}
if(matcopybuf.ramp_col) MEM_freeN(matcopybuf.ramp_col);
if(matcopybuf.ramp_spec) MEM_freeN(matcopybuf.ramp_spec);
matcopybuf.ramp_col= NULL;
matcopybuf.ramp_spec= NULL;
if(matcopybuf.nodetree) {
ntreeFreeTree(matcopybuf.nodetree);
MEM_freeN(matcopybuf.nodetree);
matcopybuf.nodetree= NULL;
}
default_mtex(&mtexcopybuf);
}
void do_buts_buttons(short event)
{
static short matcopied=0;
MTex *mtex;
Material *ma;
ID id;
int a;
float dx, dy;
if(curarea->win==0) return;
switch(event) {
case B_BUTSHOME:
uiSetPanel_view2d(curarea);
G.v2d->cur= G.v2d->tot;
test_view2d(G.v2d, curarea->winx, curarea->winy);
/* we always put in left/top */
dy= G.v2d->tot.ymax - G.v2d->cur.ymax;
G.v2d->cur.ymin += dy;
G.v2d->cur.ymax += dy;
dx= G.v2d->tot.xmin - G.v2d->cur.xmin;
G.v2d->cur.xmin += dx;
G.v2d->cur.xmax += dx;
scrarea_queue_winredraw(curarea);
break;
case B_BUTSPREVIEW:
BIF_preview_changed(ID_TE);
G.buts->oldkeypress = 0;
scrarea_queue_headredraw(curarea);
scrarea_queue_winredraw(curarea);
break;
case B_CONTEXT_SWITCH:
G.buts->oldkeypress = 0;
scrarea_queue_headredraw(curarea);
scrarea_queue_winredraw(curarea);
break;
case B_MATCOPY:
if(G.buts->lockpoin) {
ma= G.buts->lockpoin;
if(matcopied) free_matcopybuf();
memcpy(&matcopybuf, ma, sizeof(Material));
if(matcopybuf.ramp_col) matcopybuf.ramp_col= MEM_dupallocN(matcopybuf.ramp_col);
if(matcopybuf.ramp_spec) matcopybuf.ramp_spec= MEM_dupallocN(matcopybuf.ramp_spec);
for(a=0; a<MAX_MTEX; a++) {
mtex= matcopybuf.mtex[a];
if(mtex) {
matcopybuf.mtex[a]= MEM_dupallocN(mtex);
}
}
matcopybuf.nodetree= ntreeCopyTree(ma->nodetree, 0);
matcopybuf.preview= NULL;
matcopied= 1;
}
break;
case B_MATPASTE:
if(matcopied && G.buts->lockpoin) {
ma= G.buts->lockpoin;
/* free current mat */
if(ma->ramp_col) MEM_freeN(ma->ramp_col);
if(ma->ramp_spec) MEM_freeN(ma->ramp_spec);
for(a=0; a<MAX_MTEX; a++) {
mtex= ma->mtex[a];
if(mtex && mtex->tex) mtex->tex->id.us--;
if(mtex) MEM_freeN(mtex);
}
if(ma->nodetree) {
ntreeFreeTree(ma->nodetree);
MEM_freeN(ma->nodetree);
}
id= (ma->id);
memcpy(ma, &matcopybuf, sizeof(Material));
(ma->id)= id;
if(matcopybuf.ramp_col) ma->ramp_col= MEM_dupallocN(matcopybuf.ramp_col);
if(matcopybuf.ramp_spec) ma->ramp_spec= MEM_dupallocN(matcopybuf.ramp_spec);
for(a=0; a<MAX_MTEX; a++) {
mtex= ma->mtex[a];
if(mtex) {
ma->mtex[a]= MEM_dupallocN(mtex);
if(mtex->tex) id_us_plus((ID *)mtex->tex);
}
}
ma->nodetree= ntreeCopyTree(matcopybuf.nodetree, 0);
BIF_preview_changed(ID_MA);
BIF_undo_push("Paste material settings");
scrarea_queue_winredraw(curarea);
}
break;
}
}
void buttons_active_id(ID **id, ID **idfrom)
{
Object *ob= OBACT;
Material *ma;
*id= NULL;
*idfrom= (ID *)ob;
if(G.buts->mainb==CONTEXT_SCENE) {
int tab= G.buts->tab[CONTEXT_SCENE];
if(tab==TAB_SCENE_RENDER) *id= (ID *)G.scene;
else if(tab==TAB_SCENE_SOUND) {
ID *search;
// validate lockpoin, maybe its not a sound
if (G.buts->lockpoin) {
search = G.main->sound.first;
while (search) {
if (search == G.buts->lockpoin) {
break;
}
search = search->next;
}
if (search == NULL) {
*id = G.main->sound.first;
} else {
*id = search;
}
}
else {
*id = G.main->sound.first;
}
}
}
else if(G.buts->mainb==CONTEXT_SHADING) {
int tab= G.buts->tab[CONTEXT_SHADING];
if(tab==TAB_SHADING_LAMP) {
if(ob && ob->type==OB_LAMP) {
*id= ob->data;
}
}
else if(tab==TAB_SHADING_MAT) {
if(ob && (ob->type<OB_LAMP) && ob->type) {
*id= (ID *)give_current_material(ob, ob->actcol);
*idfrom= material_from(ob, ob->actcol);
}
}
else if(tab==TAB_SHADING_WORLD) {
*id= (ID *)G.scene->world;
*idfrom= (ID *)G.scene;
}
else if(tab==TAB_SHADING_TEX) {
MTex *mtex;
if(G.buts->mainbo==G.buts->mainb && G.buts->tabo!=tab) {
if(G.buts->tabo==TAB_SHADING_LAMP) G.buts->texfrom= 2;
else if(G.buts->tabo==TAB_SHADING_WORLD) G.buts->texfrom= 1;
else if(G.buts->tabo==TAB_SHADING_MAT) G.buts->texfrom= 0;
}
if(G.buts->texfrom==0) {
if(ob && ob->type<OB_LAMP && ob->type) {
bNode *node= NULL;
ma= give_current_material(ob, ob->actcol);
if(ma && ma->use_nodes)
node= editnode_get_active_idnode(ma->nodetree, ID_TE);
if(node) {
*idfrom= NULL;
*id= node->id;
}
else {
ma= editnode_get_active_material(ma);
*idfrom= (ID *)ma;
if(ma) {
mtex= ma->mtex[ ma->texact ];
if(mtex) *id= (ID *)mtex->tex;
}
}
}
}
else if(G.buts->texfrom==1) {
World *wrld= G.scene->world;
*idfrom= (ID *)wrld;
if(wrld) {
mtex= wrld->mtex[ wrld->texact];
if(mtex) *id= (ID *)mtex->tex;
}
}
else if(G.buts->texfrom==2) {
Lamp *la;
if(ob && ob->type==OB_LAMP) {
la= ob->data;
*idfrom= (ID *)la;
mtex= la->mtex[ la->texact];
if(mtex) *id= (ID *)mtex->tex;
}
}
else if(G.buts->texfrom==3) {
if(G.f & G_SCULPTMODE) {
if(G.scene->sculptdata.texact != -1) {
mtex= G.scene->sculptdata.mtex[G.scene->sculptdata.texact];
if(mtex) *id= (ID*)mtex->tex;
}
} else {
Brush *brush= G.scene->toolsettings->imapaint.brush;
if (brush) {
mtex= brush->mtex[brush->texact];
if(mtex) *id= (ID*)mtex->tex;
}
}
}
}
}
else if(G.buts->mainb==CONTEXT_OBJECT || G.buts->mainb==CONTEXT_LOGIC) {
if(ob) {
*idfrom= (ID *)G.scene;
*id= (ID *)ob;
}
}
else if(G.buts->mainb==CONTEXT_EDITING) {
if(ob && ob->data) {
*id= ob->data;
}
}
}
static void do_buts_view_shadingmenu(void *arg, int event)
{
G.buts->mainb = CONTEXT_SHADING;
allqueue(REDRAWBUTSALL, 0);
}
static uiBlock *buts_view_shadingmenu(void *arg_unused)
{
uiBlock *block;
short yco = 20, menuwidth = 120;
block= uiNewBlock(&curarea->uiblocks, "buts_view_shadingmenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetButmFunc(block, do_buts_view_shadingmenu, NULL);
if((G.buts->mainb == CONTEXT_SHADING) && (G.buts->tab[CONTEXT_SHADING]==TAB_SHADING_LAMP)) {
uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_HLT, "Lamp|F5",
0, yco-=20, menuwidth, 19, &(G.buts->tab[CONTEXT_SHADING]), (float)TAB_SHADING_LAMP, 0.0, 0, 10, "");
} else {
uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_DEHLT, "Lamp|F5",
0, yco-=20, menuwidth, 19, &(G.buts->tab[CONTEXT_SHADING]), (float)TAB_SHADING_LAMP, 0.0, 0, 10, "");
}
if((G.buts->mainb == CONTEXT_SHADING) && (G.buts->tab[CONTEXT_SHADING]==TAB_SHADING_MAT)) {
uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_HLT, "Material|F5",
0, yco-=20, menuwidth, 19, &(G.buts->tab[CONTEXT_SHADING]), (float)TAB_SHADING_MAT, 0.0, 0, 10, "");
} else {
uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_DEHLT, "Material|F5",
0, yco-=20, menuwidth, 19, &(G.buts->tab[CONTEXT_SHADING]), (float)TAB_SHADING_MAT, 0.0, 0, 10, "");
}
if((G.buts->mainb == CONTEXT_SHADING) && (G.buts->tab[CONTEXT_SHADING]==TAB_SHADING_TEX)) {
uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_HLT, "Texture|F6",
0, yco-=20, menuwidth, 19, &(G.buts->tab[CONTEXT_SHADING]), (float)TAB_SHADING_TEX, 0.0, 0, 10, "");
} else {
uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_DEHLT, "Texture|F6",
0, yco-=20, menuwidth, 19, &(G.buts->tab[CONTEXT_SHADING]), (float)TAB_SHADING_TEX, 0.0, 0, 10, "");
}
if((G.buts->mainb == CONTEXT_SHADING) && (G.buts->tab[CONTEXT_SHADING]==TAB_SHADING_RAD)) {
uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_HLT, "Radiosity",
0, yco-=20, menuwidth, 19, &(G.buts->tab[CONTEXT_SHADING]), (float)TAB_SHADING_RAD, 0.0, 0, 10, "");
} else {
uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_DEHLT, "Radiosity",
0, yco-=20, menuwidth, 19, &(G.buts->tab[CONTEXT_SHADING]), (float)TAB_SHADING_RAD, 0.0, 0, 10, "");
}
if((G.buts->mainb == CONTEXT_SHADING) && (G.buts->tab[CONTEXT_SHADING]==TAB_SHADING_WORLD)) {
uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_HLT, "World|F8",
0, yco-=20, menuwidth, 19, &(G.buts->tab[CONTEXT_SHADING]), (float)TAB_SHADING_WORLD, 1.0, 0, 10, "");
} else {
uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_DEHLT, "World|F8",
0, yco-=20, menuwidth, 19, &(G.buts->tab[CONTEXT_SHADING]), (float)TAB_SHADING_WORLD, 1.0, 0, 10, "");
}
uiBlockSetDirection(block, UI_RIGHT);
uiTextBoundsBlock(block, 60);
return block;
}
static void do_buts_view_scenemenu(void *arg, int event)
{
G.buts->mainb = CONTEXT_SCENE;
allqueue(REDRAWBUTSALL, 0);
}
static uiBlock *buts_view_scenemenu(void *arg_unused)
{
uiBlock *block;
short yco = 20, menuwidth = 120;
block= uiNewBlock(&curarea->uiblocks, "buts_view_scenemenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetButmFunc(block, do_buts_view_scenemenu, NULL);
if((G.buts->mainb == CONTEXT_SCENE) && (G.buts->tab[CONTEXT_SCENE]==TAB_SCENE_RENDER)) {
uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_HLT, "Render|F10",
0, yco-=20, menuwidth, 19, &(G.buts->tab[CONTEXT_SCENE]), (float)TAB_SCENE_RENDER, 0.0, 0, 10, "");
} else {
uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_DEHLT, "Render|F10",
0, yco-=20, menuwidth, 19, &(G.buts->tab[CONTEXT_SCENE]), (float)TAB_SCENE_RENDER, 0.0, 0, 10, "");
}
if((G.buts->mainb == CONTEXT_SCENE) && (G.buts->tab[CONTEXT_SCENE]==TAB_SCENE_SEQUENCER)) {
uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_HLT, "Sequencer",
0, yco-=20, menuwidth, 19, &(G.buts->tab[CONTEXT_SCENE]), (float)TAB_SCENE_SEQUENCER, 0.0, 0, 10, "");
} else {
uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_DEHLT, "Sequencer",
0, yco-=20, menuwidth, 19, &(G.buts->tab[CONTEXT_SCENE]), (float)TAB_SCENE_SEQUENCER, 0.0, 0, 10, "");
}
if((G.buts->mainb == CONTEXT_SCENE) && (G.buts->tab[CONTEXT_SCENE]==TAB_SCENE_ANIM)) {
uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_HLT, "Animation",
0, yco-=20, menuwidth, 19, &(G.buts->tab[CONTEXT_SCENE]), (float)TAB_SCENE_ANIM, 0.0, 0, 10, "");
} else {
uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_DEHLT, "Animation",
0, yco-=20, menuwidth, 19, &(G.buts->tab[CONTEXT_SCENE]), (float)TAB_SCENE_ANIM, 0.0, 0, 10, "");
}
if((G.buts->mainb == CONTEXT_SCENE) && (G.buts->tab[CONTEXT_SCENE]==TAB_SCENE_SOUND)) {
uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_HLT, "Sound",
0, yco-=20, menuwidth, 19, &(G.buts->tab[CONTEXT_SCENE]), (float)TAB_SCENE_SOUND, 0.0, 0, 10, "");
} else {
uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_DEHLT, "Sound",
0, yco-=20, menuwidth, 19, &(G.buts->tab[CONTEXT_SCENE]), (float)TAB_SCENE_SOUND, 0.0, 0, 10, "");
}
uiBlockSetDirection(block, UI_RIGHT);
uiTextBoundsBlock(block, 60);
return block;
}
static void do_buts_view_alignmenu(void *arg, int event)
{
SpaceButs *sbuts= curarea->spacedata.first;
switch(event) {
case 0: /* panel alignment */
case 1:
case 2:
sbuts->align= event;
if(event) {
uiAlignPanelStep(curarea, 1.0);
do_buts_buttons(B_BUTSHOME);
}
break;
}
allqueue(REDRAWBUTSALL, 0);
}
static uiBlock *buts_view_alignmenu(void *arg_unused)
{
SpaceButs *sbuts= curarea->spacedata.first;
uiBlock *block;
short yco = 20, menuwidth = 120;
block= uiNewBlock(&curarea->uiblocks, "buts_view_alignmenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetButmFunc(block, do_buts_view_alignmenu, NULL);
if (sbuts->align == 1) uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT, "Horizontal", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
else uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_DEHLT, "Horizontal", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
if (sbuts->align == 2) uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT, "Vertical", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
else uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_DEHLT, "Vertical", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
if (sbuts->align == 0) uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT, "Free", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
else uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_DEHLT, "Free", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
uiBlockSetDirection(block, UI_RIGHT);
uiTextBoundsBlock(block, 60);
return block;
}
static void do_buts_viewmenu(void *arg, int event)
{
SpaceButs *sbuts= curarea->spacedata.first;
switch(event) {
case 1: /* zoom in */
view2d_zoom(&sbuts->v2d, 0.06f, curarea->winx, curarea->winy);
break;
case 2: /* zoom out */
view2d_zoom(&sbuts->v2d, -0.075f, curarea->winx, curarea->winy);
break;
case 3: /* View All */
do_buts_buttons(B_BUTSHOME);
break;
case 4: /* Maximize Window */
/* using event B_FULL */
break;
case 10: /* empty for the context events */
break;
}
allqueue(REDRAWBUTSALL, 0);
}
static uiBlock *buts_viewmenu(void *arg_unused)
{
uiBlock *block;
short yco= 0, menuwidth=120;
block= uiNewBlock(&curarea->uiblocks, "buts_viewmenu",
UI_EMBOSSP, UI_HELV, curarea->headwin);
uiBlockSetButmFunc(block, do_buts_viewmenu, NULL);
if(G.buts->mainb==CONTEXT_LOGIC) {
uiDefIconTextButS(block, BUTM, B_REDR, ICON_CHECKBOX_HLT, "Logic|F4",
0, yco-=20, menuwidth, 19, &(G.buts->mainb), CONTEXT_LOGIC, 0.0, 0, 10, "");
} else {
uiDefIconTextButS(block, BUTM, B_REDR, ICON_CHECKBOX_DEHLT, "Logic|F4",
0, yco-=20, menuwidth, 19, &(G.buts->mainb), CONTEXT_LOGIC, 0.0, 0, 10, "");
}
if(G.buts->mainb==CONTEXT_SCRIPT) {
uiDefIconTextButS(block, BUTM, B_REDR, ICON_CHECKBOX_HLT, "Script",
0, yco-=20, menuwidth, 19, &(G.buts->mainb), (float)CONTEXT_SCRIPT, 0.0, 0, 10, "");
} else {
uiDefIconTextButS(block, BUTM, B_REDR, ICON_CHECKBOX_DEHLT, "Script",
0, yco-=20, menuwidth, 19, &(G.buts->mainb), (float)CONTEXT_SCRIPT, 0.0, 0, 10, "");
}
uiDefIconTextBlockBut(block, buts_view_shadingmenu, NULL, ICON_RIGHTARROW_THIN, "Shading", 0, yco-=20, 120, 19, "");
if(G.buts->mainb==CONTEXT_OBJECT) {
uiDefIconTextButS(block, BUTM, B_REDR, ICON_CHECKBOX_HLT, "Object|F7",
0, yco-=20, menuwidth, 19, &(G.buts->mainb), (float)CONTEXT_OBJECT, 0.0, 0, 10, "");
} else {
uiDefIconTextButS(block, BUTM, B_REDR, ICON_CHECKBOX_DEHLT, "Object|F7",
0, yco-=20, menuwidth, 19, &(G.buts->mainb), (float)CONTEXT_OBJECT, 0.0, 0, 10, "");
}
if(G.buts->mainb==CONTEXT_EDITING) {
uiDefIconTextButS(block, BUTM, B_REDR, ICON_CHECKBOX_HLT, "Editing|F9",
0, yco-=20, menuwidth, 19, &(G.buts->mainb), (float)CONTEXT_EDITING, 0.0, 0, 10, "");
} else {
uiDefIconTextButS(block, BUTM, B_REDR, ICON_CHECKBOX_DEHLT, "Editing|F9",
0, yco-=20, menuwidth, 19, &(G.buts->mainb), (float)CONTEXT_EDITING, 0.0, 0, 10, "");
}
uiDefIconTextBlockBut(block, buts_view_scenemenu, NULL, ICON_RIGHTARROW_THIN, "Scene", 0, yco-=20, 120, 19, "");
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefIconTextBlockBut(block, buts_view_alignmenu, NULL, ICON_RIGHTARROW_THIN, "Align", 0, yco-=20, 120, 19, "");
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Zoom In|NumPad +", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Zoom Out|NumPad -", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "View All|Home", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
if (!curarea->full)
uiDefIconTextBut(block, BUTM, B_FULL, ICON_BLANK1, "Maximize Window|Ctrl UpArrow", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 4, "");
else
uiDefIconTextBut(block, BUTM, B_FULL, ICON_BLANK1, "Tile Window|Ctrl DownArrow", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 4, "");
if(curarea->headertype==HEADERTOP) {
uiBlockSetDirection(block, UI_DOWN);
}
else {
uiBlockSetDirection(block, UI_TOP);
uiBlockFlipOrder(block);
}
uiTextBoundsBlock(block, 50);
return block;
}
void buts_buttons(void)
{
uiBlock *block;
ID *id, *idfrom;
short xco, xmax, t_base= 0;
char naam[20];
sprintf(naam, "header %d", curarea->headwin);
block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSS, UI_HELV, curarea->headwin);
if(area_is_active_area(curarea)) uiBlockSetCol(block, TH_HEADER);
else uiBlockSetCol(block, TH_HEADERDESEL);
curarea->butspacetype= SPACE_BUTS;
xco = 8;
uiDefIconTextButC(block, ICONTEXTROW,B_NEWSPACE, ICON_VIEW3D,
windowtype_pup(), xco, 0, XIC+10, YIC,
&(curarea->butspacetype), 1.0, SPACEICONMAX, 0, 0,
"Displays Current Window Type. "
"Click for menu of available types.");
xco += XIC + 14;
uiBlockSetEmboss(block, UI_EMBOSSN);
if (curarea->flag & HEADER_NO_PULLDOWN) {
uiDefIconButBitS(block, TOG, HEADER_NO_PULLDOWN, B_FLIPINFOMENU,
ICON_DISCLOSURE_TRI_RIGHT,
xco,2,XIC,YIC-2,
&(curarea->flag), 0, 0, 0, 0,
"Show pulldown menus");
}
else {
uiDefIconButBitS(block, TOG, HEADER_NO_PULLDOWN, B_FLIPINFOMENU,
ICON_DISCLOSURE_TRI_DOWN,
xco,2,XIC,YIC-2,
&(curarea->flag), 0, 0, 0, 0,
"Hide pulldown menus");
}
uiBlockSetEmboss(block, UI_EMBOSS);
xco+=XIC;
if((curarea->flag & HEADER_NO_PULLDOWN)==0) {
/* pull down menus */
uiBlockSetEmboss(block, UI_EMBOSSP);
xmax= GetButStringLength("Panels");
uiDefPulldownBut(block, buts_viewmenu, NULL,
"Panels", xco, -2, xmax-3, 24, "");
xco+= xmax;
}
uiBlockSetEmboss(block, UI_EMBOSS);
/* FULL WINDOW */
// if(curarea->full) uiDefIconBut(block, BUT,B_FULL, ICON_SPLITSCREEN, xco,0,XIC,YIC, 0, 0, 0, 0, 0, "Returns to multiple views window (CTRL+Up arrow)");
// else uiDefIconBut(block, BUT,B_FULL, ICON_FULLSCREEN, xco,0,XIC,YIC, 0, 0, 0, 0, 0, "Makes current window full screen (CTRL+Down arrow)");
/* HOME */
// uiDefIconBut(block, BUT, B_BUTSHOME, ICON_HOME, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Zooms window to home view showing all items (HOMEKEY)");
// xco+=XIC;
uiBlockBeginAlign(block);
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_GAME, xco, 0, XIC, YIC, &(G.buts->mainb), 0.0, (float)CONTEXT_LOGIC, 0, 0, "Logic (F4) ");
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_SCRIPT, xco+=XIC, 0, XIC, YIC, &(G.buts->mainb), 0.0, (float)CONTEXT_SCRIPT, 0, 0, "Script ");
uiDefIconButS(block, ROW, B_BUTSPREVIEW, ICON_MATERIAL_DEHLT,xco+=XIC, 0, XIC, YIC, &(G.buts->mainb), 0.0, (float)CONTEXT_SHADING, 0, 0, "Shading (F5) ");
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_OBJECT, xco+=XIC, 0, XIC, YIC, &(G.buts->mainb), 0.0, (float)CONTEXT_OBJECT, 0, 0, "Object (F7) ");
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_EDIT, xco+=XIC, 0, XIC, YIC, &(G.buts->mainb), 0.0, (float)CONTEXT_EDITING, 0, 0, "Editing (F9) ");
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_SCENE_DEHLT, xco+=XIC, 0, XIC, YIC, &(G.buts->mainb), 0.0, (float)CONTEXT_SCENE, 0, 0, "Scene (F10) ");
xco+= XIC;
/* select the context to be drawn, per contex/tab the actual context is tested */
uiBlockSetEmboss(block, UI_EMBOSS); // normal
switch(G.buts->mainb) {
case CONTEXT_SCENE:
uiBlockBeginAlign(block);
uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_SCENE, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_RENDER, 0, 0, "Render buttons ");
uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_SEQUENCE, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_SEQUENCER, 0, 0, "Sequencer buttons ");
uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_ANIM, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_ANIM, 0, 0, "Anim/playback buttons");
uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_SOUND, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_SOUND, 0, 0, "Sound block buttons");
break;
case CONTEXT_OBJECT:
uiBlockBeginAlign(block);
uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_OBJECT, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_OBJECT]), 1.0, (float)TAB_OBJECT_OBJECT, 0, 0, "Object buttons ");
uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_PHYSICS, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_OBJECT]), 1.0, (float)TAB_OBJECT_PHYSICS, 0, 0, "Physics buttons");
uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_PARTICLES, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_OBJECT]), 1.0, (float)TAB_OBJECT_PARTICLE, 0, 0, "Particle buttons");
break;
case CONTEXT_SHADING:
uiBlockBeginAlign(block);
uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_LAMP, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_LAMP, 0, 0, "Lamp buttons");
uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_MATERIAL, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_MAT, 0, 0, "Material buttons");
uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_TEXTURE, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_TEX, 0, 0, "Texture buttons(F6)");
uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_RADIO,xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_RAD, 0, 0, "Radiosity buttons");
uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_WORLD, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_WORLD, 0, 0, "World buttons");
break;
case CONTEXT_EDITING:
break;
case CONTEXT_SCRIPT:
break;
case CONTEXT_LOGIC:
break;
}
uiBlockEndAlign(block);
xco+=XIC;
uiDefButI(block, NUM, B_NEWFRAME, "", (xco+20),0,60,YIC, &(G.scene->r.cfra), 1.0, MAXFRAMEF, 0, 0, "Displays Current Frame of animation. Click to change.");
xco+= 80;
buttons_active_id(&id, &idfrom);
G.buts->lockpoin= id;
/* always do as last */
uiDrawBlock(block);
curarea->headbutlen= xco;
}