This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/src/verse_mesh.c
Chris Want 5d0a207ecb Patch from GSR that a) fixes a whole bunch of GPL/BL license
blocks that were previously missed; and b) greatly increase my
ohloh stats!
2008-04-16 22:40:48 +00:00

1627 lines
44 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* Contributor(s): Jiri Hnidek.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifdef WITH_VERSE
#include <string.h>
#include "MEM_guardedalloc.h"
#include "mydevice.h"
#include "DNA_object_types.h"
#include "DNA_mesh_types.h"
#include "BLI_dynamiclist.h"
#include "BLI_blenlib.h"
#include "BLI_edgehash.h"
#include "BLI_editVert.h"
#include "BKE_customdata.h"
#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BKE_mesh.h"
#include "BKE_utildefines.h"
#include "BKE_verse.h"
#include "BIF_verse.h"
#include "BIF_editmesh.h"
#include "BIF_space.h"
#include "BIF_screen.h"
#include "BSE_edit.h"
#include "editmesh.h"
#include "verse.h"
/* prototypes of static functions */
static void mark_changed_face_obsolete(struct VerseFace *vface);
static void sync_verseface_with_editface(struct VLayer *vlayer, struct VerseFace *vface);
void createVerseVertNL(struct EditVert *ev, struct VNode *vnode, struct VLayer *vlayer);
static void createAllVerseVerts(struct VNode *vnode, struct VLayer *vlayer);
void createVerseFaceNL(struct EditFace *efa, struct VNode *vnode, struct VLayer *vlayer);
static void createAllVerseFaces(struct VNode *vnode, struct VLayer *vlayer);
/*=============================================================================
*
* functions handling verse/blender FACES
*
*===========================================================================*/
/*
* create new VerseFace (polygon), due to information about EditFace
* put VerseFace to queue ... send to verse host (server)
*/
void createVerseFace(EditFace *efa)
{
if(G.editMesh->vnode) {
struct VLayer *vlayer = find_verse_layer_type((VGeomData*)((VNode*)G.editMesh->vnode)->data, POLYGON_LAYER);
createVerseFaceNL(efa, (VNode*)G.editMesh->vnode, vlayer);
}
else efa->vface = NULL;
}
/*
* create new VerseFace (polygon), due to information about EditFace
* put VerseFace to queue ... send to verse host (server)
* NL version of function (infomration about verse node and
* layer is known ... optimalisation)
*/
void createVerseFaceNL(EditFace *efa, VNode *vnode, VLayer *vlayer)
{
struct VerseFace *vface;
vface = (VerseFace*)create_verse_face(vlayer, vlayer->counter, -1, -1, -1, -1);
vface->face = (void*)efa;
efa->vface = (void*)vface;
vface->flag |= FACE_SEND_READY;
/* EditVert #1 */
if(efa->v1) {
if(efa->v1->vvert) {
vface->vvert0 = (VerseVert*)efa->v1->vvert;
if(((VerseVert*)efa->v1->vvert)->flag & VERT_RECEIVED) {
vface->v0 = ((VerseVert*)efa->v1->vvert)->id;
vface->counter--;
}
else
vface->flag &= ~FACE_SEND_READY;
}
}
else
vface->counter--;
/* EditVert #2 */
if(efa->v2) {
if(efa->v2->vvert) {
vface->vvert1 = (VerseVert*)efa->v2->vvert;
if(((VerseVert*)efa->v2->vvert)->flag & VERT_RECEIVED) {
vface->v1 = ((VerseVert*)efa->v2->vvert)->id;
vface->counter--;
}
else
vface->flag &= ~FACE_SEND_READY;
}
}
else
vface->counter--;
/* EditVert #3 */
if(efa->v3) {
if(efa->v3->vvert) {
vface->vvert2 = (VerseVert*)efa->v3->vvert;
if(((VerseVert*)efa->v3->vvert)->flag & VERT_RECEIVED) {
vface->v2 = ((VerseVert*)efa->v3->vvert)->id;
vface->counter--;
}
else
vface->flag &= ~FACE_SEND_READY;
}
}
else
vface->counter--;
/* EditVert #4 */
if(efa->v4) {
if(efa->v4->vvert) {
vface->vvert3 = (VerseVert*)efa->v4->vvert;
if(((VerseVert*)efa->v4->vvert)->flag & VERT_RECEIVED) {
vface->v3 = ((VerseVert*)efa->v4->vvert)->id;
vface->counter--;
}
else
vface->flag &= ~FACE_SEND_READY;
}
}
else
vface->counter--;
add_item_to_send_queue(&(vlayer->queue), (void*)vface, VERSE_FACE);
}
/*
* creates new verse faces, add all of then to queue ... send to verse server
*/
static void createAllVerseFaces(VNode *vnode, VLayer *vlayer)
{
if(G.obedit) {
struct EditMesh *em;
struct EditFace *efa;
em = G.editMesh;
efa = em->faces.first;
/* push all EditFaces to the verse server */
while(efa){
createVerseFaceNL(efa, vnode, vlayer);
efa = efa->next;
}
}
}
/*
* When verse face is changed during sending/receiving from verse server, then
* this verse face is marked as obsolete and it will be send again, when it
* will be received from verse server
*/
static void mark_changed_face_obsolete(VerseFace *vface)
{
struct EditFace *efa = (EditFace*)vface->face;
if(efa) {
if(vface->vvert0->vertex != efa->v1) vface->flag |= FACE_OBSOLETE;
if(vface->vvert1->vertex != efa->v2) vface->flag |= FACE_OBSOLETE;
if(vface->vvert2->vertex != efa->v3) vface->flag |= FACE_OBSOLETE;
if(vface->vvert3 && (vface->vvert3->vertex != efa->v4)) vface->flag |= FACE_OBSOLETE;
}
}
/*
* this function will sync EditFace and VerseFace and it will send changes to
* verse server too
*/
static void sync_verseface_with_editface(VLayer *vlayer, VerseFace *vface)
{
struct EditFace *efa = (EditFace*)vface->face;
int dosend = 0;
/* edit face and probably verse face was deleted */
if(!efa || (vface->flag & FACE_DELETED)) return;
/* blender nor verse don't support such crazy things */
if(!(vface->vvert0) || !(vface->vvert1) || !(vface->vvert2)) {
printf("\tERROR: vface->vvert0: %p, vface->vvert1: %p, vface->vvert2: %p\n", vface->vvert0, vface->vvert1, vface->vvert2);
return;
}
/* initialize verse face flag */
vface->flag |= FACE_SEND_READY;
/* debug print */
#if 0
printf("\n");
if(efa->v4) {
printf("\tefa->v1,v2,v3,v4->vvert->id: %d, %d, %d, %d\n",
((VerseVert*)efa->v1->vvert)->id,
((VerseVert*)efa->v2->vvert)->id,
((VerseVert*)efa->v3->vvert)->id,
((VerseVert*)efa->v4->vvert)->id);
printf("\tefa->v1,v2,v3,v4->vvert: %p, %p, %p, %p\n",
efa->v1->vvert,
efa->v2->vvert,
efa->v3->vvert,
efa->v4->vvert);
}
else {
printf("\tefa->v1,v2,v3->vvert->id: %d, %d, %d, NULL\n",
((VerseVert*)efa->v1->vvert)->id,
((VerseVert*)efa->v2->vvert)->id,
((VerseVert*)efa->v3->vvert)->id);
printf("\tefa->v1,v2,v3,v4->vvert: %p, %p, %p, NULL\n",
efa->v1->vvert,
efa->v2->vvert,
efa->v3->vvert);
}
printf("\tvface->vvert0, vvvert1, vvvert2, vvvert3: %p, %p, %p, %p\n",
vface->vvert0,
vface->vvert1,
vface->vvert2,
vface->vvert3);
printf("\tefa->v1, v2, v3, v4: %p, %p, %p, %p\n",
efa->v1,
efa->v2,
efa->v3,
efa->v4);
if(vface->vvert3) {
printf("\tvface->v0,v1,v2,v3: %d, %d, %d, %d\n",
vface->v0,
vface->v1,
vface->v2,
vface->v3);
printf("\tvface->vvert0,vvvert1,vvvert2,vvvert3->vertex: %p, %p, %p, %p\n",
vface->vvert0->vertex,
vface->vvert1->vertex,
vface->vvert2->vertex,
vface->vvert3->vertex);
}
else {
printf("\tvface->v0,v1,v2,v3: %d, %d, %d, NULL\n",
vface->v0,
vface->v1,
vface->v2);
printf("\tvface->vvert0,vvvert1,vvvert2->vertex: %p, %p, %p, NULL\n",
vface->vvert0->vertex,
vface->vvert1->vertex,
vface->vvert2->vertex);
}
#endif
/* initialize counter of unreceived vertexes */
vface->counter = 4;
/* 1st vertex */
if(vface->vvert0->vertex != efa->v1) {
dosend = 1;
vface->vvert0->counter--;
vface->vvert0 = (VerseVert*)efa->v1->vvert;
vface->v0 = vface->vvert0->id;
if(vface->vvert0->flag & VERT_RECEIVED)
vface->counter--;
else
vface->flag &= ~FACE_SEND_READY;
}
else
vface->counter--;
/* 2nd vertex */
if(vface->vvert1->vertex != efa->v2) {
dosend = 1;
vface->vvert1->counter--;
vface->vvert1 = (VerseVert*)efa->v2->vvert;
vface->v1 = vface->vvert1->id;
if(vface->vvert1->flag & VERT_RECEIVED)
vface->counter--;
else
vface->flag &= ~FACE_SEND_READY;
}
else
vface->counter--;
/* 3th vertex */
if(vface->vvert2->vertex != efa->v3) {
dosend = 1;
vface->vvert2->counter--;
vface->vvert2 = (VerseVert*)efa->v3->vvert;
vface->v2 = vface->vvert2->id;
if(vface->vvert2->flag & VERT_RECEIVED)
vface->counter--;
else
vface->flag &= ~FACE_SEND_READY;
}
else
vface->counter--;
/* 4th vertex */
if(vface->vvert3 && ((vface->vvert3->vertex != efa->v4) || (vface->vvert3 && !efa->v4) || (vface->v3 != vface->vvert3->id))) {
dosend = 1;
if(efa->v4) {
vface->vvert3->counter--;
vface->vvert3 = (VerseVert*)efa->v4->vvert;
vface->v3 = vface->vvert3->id;
if(vface->vvert3->flag & VERT_RECEIVED)
vface->counter--;
else
vface->flag &= ~FACE_SEND_READY;
}
else {
vface->vvert3->counter--;
vface->vvert3 = NULL;
vface->v3 = -1;
vface->counter--;
}
}
/* verse face has 4 vertexes now, not 3 vertexes as in past */
else if(!(vface->vvert3) && efa->v4) {
dosend = 1;
vface->vvert3 = (VerseVert*)efa->v4->vvert;
vface->v3 = vface->vvert3->id;
if(vface->vvert3->flag & VERT_RECEIVED)
vface->counter--;
else
vface->flag &= ~FACE_SEND_READY;
}
else
vface->counter--;
if(dosend) {
/* printf("\tsending CHANGED FACE\n");
printf("\t\tnew: %d %d %d %d\n", vface->v0, vface->v1, vface->v2, vface->v3);*/
vface->flag |= FACE_CHANGED;
/* remove verse face from list of received faces */
BLI_dlist_rem_item(&(vlayer->dl), vface->id);
/* and add verse face again to sending queue */
add_item_to_send_queue(&(vlayer->queue), (void*)vface, VERSE_FACE);
}
}
/*
* this function will sync all VerseFaces with coresponding EditFaces,
* this is useful, when some editmesh tool has changed editface pointers at
* vertexes (edges), parameter of this function is geometry node
*/
void sync_all_versefaces_with_editfaces(VNode *vnode)
{
struct VLayer *vlayer;
struct VerseFace *vface, *nvface;
if(vnode->type != V_NT_GEOMETRY) return;
vlayer = find_verse_layer_type((VGeomData*)vnode->data, POLYGON_LAYER);
/* mark changed verse faces in sending queue as obsolete at the first time */
vface = vlayer->queue.first;
while(vface) {
mark_changed_face_obsolete(vface);
vface = vface->next;
}
/* send all received and changed verse face again to verse server */
vface = vlayer->dl.lb.first;
while(vface) {
nvface = vface->next;
sync_verseface_with_editface(vlayer, vface);
vface = nvface;
}
}
/*
* send delete polygon command to verse server
*/
void b_verse_send_face_delete(EditFace *efa)
{
((VerseFace*)efa->vface)->face = NULL;
send_verse_face_delete((VerseFace*)efa->vface);
efa->vface = NULL;
}
/*=============================================================================
*
* functions handling verse/blender VERTEXES
*
*===========================================================================*/
/*
* this function will sync position of all VerseVerts with EditVerts
* this function is called after actions: Smooth, Noise and To Sphere,
* because position of vertexes isn't managed by transform system
*/
void sync_all_verseverts_with_editverts(VNode *vnode)
{
struct VLayer *vlayer;
struct VerseVert *vvert;
if(vnode->type != V_NT_GEOMETRY) return;
vlayer = find_verse_layer_type((VGeomData*)vnode->data, VERTEX_LAYER);
vvert = vlayer->dl.lb.first;
/* sync all received vertexes */
while(vvert) {
send_versevert_pos(vvert);
vvert = vvert->next;
}
vvert = vlayer->queue.first;
/* sync all unreceived vertexes (mar pos as obsolete, when
* actual position was changed) */
while(vvert) {
send_versevert_pos(vvert);
vvert = vvert->next;
}
verse_callback_update(0);
}
/*
* send delete vertex command to verse server
*/
void b_verse_send_vertex_delete(EditVert *eve)
{
((VerseVert*)eve->vvert)->vertex = NULL;
send_verse_vertex_delete((VerseVert*)eve->vvert);
eve->vvert = NULL;
}
/*
* send position of verse vertex to verse server
*/
void send_versevert_pos(VerseVert *vvert)
{
/* delete command was sent to verse server ... sending one
* more position command would create new vertex */
if ((vvert->flag & VERT_DELETED) | (vvert->flag & VERT_OBSOLETE)) return;
/* don't send position of verse vertex to verse server, because it could create
* new vertex */
if(vvert->flag & VERT_RECEIVED) {
if(vvert->flag & VERT_LOCKED) {
/* when position of verse vert was sent to verse server
* and it wasn't received yet, then mark sent position
* as obsolete ... blender will automaticaly send actual
* position, when old will be received */
vvert->flag |= VERT_POS_OBSOLETE;
}
else {
struct EditVert *eve = (EditVert*)vvert->vertex;
/* send position to verse server, when it is different from actual position */
if(eve && (eve->co[0]!=vvert->co[0] || eve->co[1]!=vvert->co[1] || eve->co[2]!=vvert->co[2])) {
/* lock vertex and send its position to verse server,
* locking of vertex prevents from sending too many
* informations about vertex position during draging
* of vertex */
vvert->flag |= VERT_LOCKED;
VECCOPY(vvert->co, eve->co);
send_verse_vertex(vvert);
}
}
}
else {
/* we created this vertex and we sent new position to verse server, but "confirmation" command about
* position of vertex didn't arrived yet, then we can't send new position of vertex ... we only mark
* position of vertex as obsolete and new position will be sent to verse server, when confirmation
* command will arive */
struct EditVert *eve = (EditVert*)vvert->vertex;
if(eve && (eve->co[0]!=vvert->co[0] || eve->co[1]!=vvert->co[1] || eve->co[2]!=vvert->co[2])) {
vvert->flag |= VERT_POS_OBSOLETE;
}
}
verse_callback_update(0);
}
/*
* create new VerseVert due to information about EditVert,
* put VerseVert to queue ... send to verse host (server)
*/
void createVerseVert(EditVert *eve)
{
if(G.editMesh->vnode) {
struct VLayer *vlayer = find_verse_layer_type((VGeomData*)((VNode*)G.editMesh->vnode)->data, VERTEX_LAYER);
createVerseVertNL(eve, (VNode*)G.editMesh->vnode, vlayer);
}
else eve->vvert = NULL;
}
/*
* create new VerseVert due to information about EditVert,
* put VerseVert to queue ... send to verse host (server)
* NL version of function (infomration about verse node and
* layer is known ... optimalisation)
*/
void createVerseVertNL(EditVert *eve, VNode *vnode, VLayer *vlayer)
{
struct VerseVert *vvert;
vvert = create_verse_vertex(vlayer, vlayer->counter, eve->co[0], eve->co[1], eve->co[2]);
vvert->vertex = (void*)eve;
eve->vvert = (void*)vvert;
vvert->flag |= VERT_LOCKED;
/* printf("\tsend_versevert_pos: %d create and LOCK \n", vvert->id);*/
/* add vvert to sending queue */
add_item_to_send_queue(&(vlayer->queue), (void*)vvert, VERSE_VERT);
}
/*
* create new verse vertexes due to all vertexes and send all of them to verse server
*/
static void createAllVerseVerts(VNode *vnode, VLayer *vlayer)
{
if(G.obedit) {
struct EditMesh *em;
struct EditVert *eve;
em = G.editMesh;
eve = em->verts.first;
/* push all EditVertexes to the verse server */
while(eve){
createVerseVertNL(eve, vnode, vlayer);
eve = eve->next;
}
}
}
/*
* unsubscribe from verse geometry layers of verse geometry node
* and clear bindings between verse node and mesh
*/
void unsubscribe_from_geom_node(VNode *vnode)
{
struct VerseSession *session = vnode->session;
struct VLayer *vlayer = ((VGeomData*)vnode->data)->layers.lb.first;
if(vnode->type != V_NT_GEOMETRY) return;
/* free bindings between verse node and blender mesh*/
if(((VGeomData*)vnode->data)->mesh) {
((Mesh*)((VGeomData*)vnode->data)->mesh)->vnode = NULL;
((VGeomData*)vnode->data)->mesh = NULL;
}
/* free bindings between verse node and blender editmesh */
if(((VGeomData*)vnode->data)->editmesh) {
((EditMesh*)((VGeomData*)vnode->data)->editmesh)->vnode = NULL;
((VGeomData*)vnode->data)->editmesh = NULL;
}
/* free all verse layer data and unsubscribe from all layers */
while(vlayer) {
BLI_dlist_reinit(&(vlayer->dl));
BLI_freelistN(&(vlayer->queue));
BLI_freelistN(&(vlayer->orphans));
if(session->flag & VERSE_CONNECTED)
verse_send_g_layer_unsubscribe(vnode->id, vlayer->id);
vlayer = vlayer->next;
}
}
/* ===================================================================================
*
* Function executed after execution of callback functions
*
* ===================================================================================*/
/*
* Actions executed after new VerseLayer is created
*/
void post_layer_create(struct VLayer *vlayer)
{
/* if we are owners of VerseNode, then push geometry to verse server */
if(vlayer->vnode->owner_id == VN_OWNER_MINE) {
switch(vlayer->type){
case VN_G_LAYER_VERTEX_XYZ:
/* if(vlayer->id==0) createAllVerseVerts(vlayer->vnode, vlayer);
break;*/
case VN_G_LAYER_POLYGON_CORNER_UINT32:
/* if(vlayer->id==1) createAllVerseFaces(vlayer->vnode, vlayer);
break;*/
case VN_G_LAYER_VERTEX_UINT32:
case VN_G_LAYER_VERTEX_REAL:
case VN_G_LAYER_POLYGON_CORNER_REAL:
case VN_G_LAYER_POLYGON_FACE_UINT8:
case VN_G_LAYER_POLYGON_FACE_UINT32:
case VN_G_LAYER_POLYGON_FACE_REAL:
break;
}
}
else {
switch(vlayer->type) {
case VN_G_LAYER_VERTEX_XYZ:
case VN_G_LAYER_POLYGON_CORNER_UINT32:
case VN_G_LAYER_VERTEX_UINT32:
case VN_G_LAYER_VERTEX_REAL:
case VN_G_LAYER_POLYGON_CORNER_REAL:
case VN_G_LAYER_POLYGON_FACE_UINT8:
case VN_G_LAYER_POLYGON_FACE_UINT32:
case VN_G_LAYER_POLYGON_FACE_REAL:
break;
}
}
}
/*
* Actions after destroying of VerseLayer
*/
void post_layer_destroy(struct VLayer *vlayer)
{
}
/*
* Actions executed after creating of new VerseVert, when object is in edit
* mode, and this client didn't create this VerseVert (vvert->vertex is NULL),
* then new editvert is created
*/
void post_vertex_create(VerseVert *vvert)
{
struct VNode *obj_vnode;
struct VNode *geom_vnode = vvert->vlayer->vnode;
struct EditMesh *em=NULL;
if(G.obedit && (((Mesh*)G.obedit->data)->vnode==geom_vnode)) {
em = (EditMesh*)((VGeomData*)geom_vnode->data)->editmesh;
}
/* when vert was changed during sending to verse server, then
* we have to send it to verse server again */
if(vvert->flag & VERT_POS_OBSOLETE) {
vvert->flag &= ~VERT_POS_OBSOLETE;
if(em && (vvert->vertex)) {
struct EditVert *eve = (EditVert*)vvert->vertex;
VECCOPY(vvert->co, eve->co);
send_verse_vertex(vvert);
verse_callback_update(0);
return;
}
}
if(em && !(vvert->vertex)) {
struct EditVert *eve;
/* to prevent never ending loop of sending and receiving
* vertexes, because addvertlist() sends new vertex to verse
* server if em->vnode isn't NULL */
em->vnode = NULL;
eve = addvertlist(vvert->co, NULL);
em->vnode = (void*)geom_vnode;
eve->vvert = (void*)vvert;
vvert->vertex = (void*)eve;
countall();
recalc_editnormals();
}
if(((VGeomData*)geom_vnode->data)->vlink) {
obj_vnode = ((VGeomData*)geom_vnode->data)->vlink->source;
DAG_object_flush_update(G.scene, (Object*)((VObjectData*)obj_vnode->data)->object, OB_RECALC_DATA);
allqueue(REDRAWVIEW3D, 1);
}
}
/*
* Actions executed, when position of VerseVert was changed
* position of EditVert is changed in edit mode
*/
void post_vertex_set_xyz(VerseVert *vvert)
{
struct VNode *obj_vnode;
struct VNode *geom_vnode = vvert->vlayer->vnode;
struct EditVert *eve = NULL;
/* when vert was changed during sending to verse server, then
* we have to send it to verse server again */
if(vvert->flag & VERT_POS_OBSOLETE) {
if(vvert->vertex) {
vvert->flag &= ~VERT_POS_OBSOLETE;
vvert->flag |= VERT_LOCKED;
eve = (EditVert*)vvert->vertex;
VECCOPY(vvert->co, eve->co);
send_verse_vertex(vvert);
verse_callback_update(0);
}
else {
printf("\terror: vvert->vertex shouldn't be NULL\n");
}
return;
}
/* when shared object is in edit mode, then update editmesh */
if(G.obedit && (((Mesh*)G.obedit->data)->vnode==geom_vnode)) {
if(vvert->vertex) {
eve = (EditVert*)vvert->vertex;
VECCOPY(eve->co, vvert->co);
recalc_editnormals();
}
else {
printf("\terror: vvert->vertex shouldn't be NULL\n");
}
}
if(((VGeomData*)geom_vnode->data)->vlink) {
obj_vnode = ((VGeomData*)geom_vnode->data)->vlink->source;
DAG_object_flush_update(G.scene, (Object*)((VObjectData*)obj_vnode->data)->object, OB_RECALC_DATA);
allqueue(REDRAWVIEW3D, 1);
}
}
/*
* Actions executed after deleting of VerseVert
*/
void post_vertex_delete(VerseVert *vvert)
{
struct VNode *obj_vnode;
struct VNode *geom_vnode = vvert->vlayer->vnode;
struct EditMesh *em = NULL;
struct EditEdge *ed, *edn;
struct EditVert *eve = NULL;
if(G.obedit && (((Mesh*)G.obedit->data)->vnode==geom_vnode)) {
em = (EditMesh*)((VGeomData*)geom_vnode->data)->editmesh;
eve = (EditVert*)vvert->vertex;
}
if(em && eve) {
/*printf("\tPOST_VERTEX_DELETE()\n");*/
/* delete all edges needing eve vertex */
ed = em->edges.first;
while(ed) {
edn = ed->next;
if(ed->v1==eve || ed->v2==eve) {
remedge(ed);
free_editedge(ed);
}
ed = edn;
}
eve->vvert = NULL;
BLI_remlink(&em->verts, eve);
free_editvert(eve);
vvert->vertex = NULL;
countall();
recalc_editnormals();
}
if(((VGeomData*)geom_vnode->data)->vlink) {
obj_vnode = ((VGeomData*)geom_vnode->data)->vlink->source;
DAG_object_flush_update(G.scene, (Object*)((VObjectData*)obj_vnode->data)->object, OB_RECALC_DATA);
allqueue(REDRAWVIEW3D, 1);
}
}
/*
* free constraint between VerseVert and EditVert
*/
void post_vertex_free_constraint(VerseVert *vvert)
{
if(vvert->vertex) {
((EditVert*)vvert->vertex)->vvert=NULL;
vvert->vertex=NULL;
}
}
/*
* Action executed after setting up uint8 value of polygon
*/
void post_polygon_set_uint8(VerseFace *vface)
{
}
/*
* Action executed after creating of new VerseFace
*/
void post_polygon_create(VerseFace *vface)
{
struct VNode *obj_vnode;
struct VNode *geom_vnode = vface->vlayer->vnode;
struct EditMesh *em = NULL;
/* if verse face was set as deleted during sending to verse server, then send
* delete command to verse server now ... we know verse face id */
/* if(vface->flag & FACE_DELETED) {
send_verse_face_delete(vface);
return;
}*/
if(G.obedit && (((Mesh*)G.obedit->data)->vnode==geom_vnode)) {
em = (EditMesh*)((VGeomData*)geom_vnode->data)->editmesh;
}
/* when face was changed during sending to verse server, then
* we have to send it to verse server again */
if(vface->flag & FACE_OBSOLETE) {
vface->flag &= ~FACE_OBSOLETE;
sync_verseface_with_editface(vface->vlayer, vface);
return;
}
if(em && !(vface->face) && (vface->counter==0)) {
struct VLayer *vlayer;
struct VerseVert *vvert;
struct EditFace *efa;
struct EditVert *eves[4]={NULL, NULL, NULL, NULL};
uint32 vert_ids[4]={vface->v0, vface->v1, vface->v2, vface->v3};
int i;
/*printf("\tPOST_POLYGON_CREATE()\n");*/
vlayer = find_verse_layer_type((VGeomData*)geom_vnode->data, VERTEX_LAYER);
for(i=0; i<4; i++) {
if(vert_ids[i] != -1) {
vvert = BLI_dlist_find_link(&(vlayer->dl), vert_ids[i]);
if(vvert) eves[i] = (EditVert*)vvert->vertex;
}
}
/* to prevent never ending loop of sending and receiving
* faces, because addfacelist() sends new face to verse
* server if em->vnode isn't NULL */
em->vnode = NULL;
efa = addfacelist(eves[0], eves[1], eves[2], eves[3], NULL, NULL);
em->vnode = geom_vnode;
if(efa) {
efa->vface = vface;
vface->face = efa;
}
countall();
recalc_editnormals();
}
if(((VGeomData*)geom_vnode->data)->vlink) {
obj_vnode = ((VGeomData*)geom_vnode->data)->vlink->source;
DAG_object_flush_update(G.scene, (Object*)((VObjectData*)obj_vnode->data)->object, OB_RECALC_DATA);
allqueue(REDRAWVIEW3D, 1);
}
}
/*
* Action executed after changes of VerseFace
* ... order of vertexes was fliped, etc.
*/
void post_polygon_set_corner(VerseFace *vface)
{
struct VNode *obj_vnode;
struct VNode *geom_vnode = vface->vlayer->vnode;
struct EditMesh *em = NULL;
struct EditFace *efa = NULL;
struct EditEdge *eed, *eedn;
if(G.obedit && (((Mesh*)G.obedit->data)->vnode==geom_vnode)) {
em = (EditMesh*)((VGeomData*)geom_vnode->data)->editmesh;
efa = (EditFace*)vface->face;
}
if(em && efa) {
/* when face was changed during sending to verse server, then
* we have to send it to verse server again */
if(vface->flag & FACE_OBSOLETE) {
vface->flag &= ~FACE_OBSOLETE;
sync_verseface_with_editface(vface->vlayer, vface);
return;
}
/* mark all edges, which are part of face efa */
efa->e1->f2 = 1;
efa->e2->f2 = 1;
efa->e3->f2 = 1;
if(efa->e4) efa->e4->f2 = 1;
/* change pointers at EdtitVerts and decrease counters of "old"
* VerseVertexes reference ... less VerseFaces will need them */
if(vface->vvert0 != efa->v1->vvert)
efa->v1 = (EditVert*)vface->vvert0->vertex;
if(vface->vvert1 != efa->v2->vvert)
efa->v2 = (EditVert*)vface->vvert1->vertex;
if(vface->vvert2 != efa->v3->vvert)
efa->v3 = (EditVert*)vface->vvert2->vertex;
if(efa->v4) {
if(!vface->vvert3)
efa->v4 = NULL;
else if(vface->vvert3 != efa->v4->vvert)
efa->v4 = (EditVert*)vface->vvert3->vertex;
}
/* change pointers at EditEdges */
/* 1st edge */
eed = findedgelist(efa->v1, efa->v2);
if(eed) efa->e1 = eed;
else efa->e1 = addedgelist(efa->v1, efa->v2, NULL);
/* 2nd edge */
eed = findedgelist(efa->v2, efa->v3);
if(eed) efa->e2 = eed;
else efa->e2 = addedgelist(efa->v2, efa->v3, NULL);
if(efa->v4) {
/* 3th edge */
eed = findedgelist(efa->v2, efa->v3);
if(eed) efa->e3 = eed;
else efa->e3 = addedgelist(efa->v2, efa->v3, NULL);
/* 4th edge */
eed = findedgelist(efa->v4, efa->v1);
if(eed) efa->e4 = eed;
else efa->e4 = addedgelist(efa->v4, efa->v1, NULL);
}
else {
/* 3th edge */
eed = findedgelist(efa->v3, efa->v1);
if(eed) efa->e3 = eed;
else efa->e3 = addedgelist(efa->v3, efa->v1, NULL);
/* 4th edge */
efa->e4 = NULL;
}
/* unmark needed edges */
efa = em->faces.first;
while(efa) {
efa->e1->f2 = 0;
efa->e2->f2 = 0;
efa->e3->f2 = 0;
if(efa->e4) efa->e4->f2 = 0;
efa = efa->next;
}
/* delete all unneeded edges */
eed = em->edges.first;
while(eed) {
eedn = eed->next;
if(eed->f2) {
remedge(eed);
free_editedge(eed);
}
eed = eedn;
}
countall();
recalc_editnormals();
}
if(((VGeomData*)geom_vnode->data)->vlink) {
obj_vnode = ((VGeomData*)geom_vnode->data)->vlink->source;
DAG_object_flush_update(G.scene, (Object*)((VObjectData*)obj_vnode->data)->object, OB_RECALC_DATA);
allqueue(REDRAWVIEW3D, 1);
}
}
/*
* Action executed after deleting of VerseFace
*/
void post_polygon_delete(VerseFace *vface)
{
struct VNode *obj_vnode;
struct VNode *geom_vnode = vface->vlayer->vnode;
struct EditMesh *em = NULL;
struct EditFace *efa = NULL;
struct EditEdge *eed, *eedn;
if(G.obedit && (((Mesh*)G.obedit->data)->vnode==geom_vnode)) {
em = (EditMesh*)((VGeomData*)geom_vnode->data)->editmesh;
efa = (EditFace*)vface->face;
}
if(em && efa) {
/*printf("\tPOST_POLYGON_DELETE()\n");*/
/* mark all edges, which are part of face efa */
efa->e1->f2 = 1;
efa->e2->f2 = 1;
efa->e3->f2 = 1;
if(efa->e4) efa->e4->f2 = 1;
efa->vface = NULL;
BLI_remlink(&em->faces, efa);
free_editface(efa);
vface->face = NULL;
/* following two crazy loops wouldn't be neccessary if verse spec
* would support edges */
/* unmark needed edges */
efa = em->faces.first;
while(efa) {
efa->e1->f2 = 0;
efa->e2->f2 = 0;
efa->e3->f2 = 0;
if(efa->e4) efa->e4->f2 = 0;
efa = efa->next;
}
/* delete all unneeded edges */
eed = em->edges.first;
while(eed) {
eedn = eed->next;
if(eed->f2) {
remedge(eed);
free_editedge(eed);
}
eed = eedn;
}
countall();
}
if(((VGeomData*)geom_vnode->data)->vlink) {
obj_vnode = ((VGeomData*)geom_vnode->data)->vlink->source;
DAG_object_flush_update(G.scene, (Object*)((VObjectData*)obj_vnode->data)->object, OB_RECALC_DATA);
allqueue(REDRAWVIEW3D, 1);
}
}
/*
* free constraint between VerseFace and EditFace
*/
void post_polygon_free_constraint(VerseFace *vface)
{
if(vface->face) {
((EditFace*)vface->face)->vface = NULL;
vface->face = NULL;
}
}
/*
* free constraint between VGeomData, EditMesh and Mesh
*/
void post_geometry_free_constraint(VNode *vnode)
{
if(((VGeomData*)vnode->data)->editmesh) {
G.editMesh->vnode = NULL;
((VGeomData*)vnode->data)->editmesh = NULL;
}
if(((VGeomData*)vnode->data)->mesh) {
((Mesh*)((VGeomData*)vnode->data)->mesh)->vnode = NULL;
((VGeomData*)vnode->data)->mesh = NULL;
}
}
/* =========================================================================
*
* Functions influencing whole EditMesh or VerseMesh
*
* ========================================================================= */
/*
* free all bindings between EditMesh and "verse mesh" ... it is called between
* restorng editmesh from undo stack
*/
void destroy_versemesh(VNode *vnode)
{
struct VLayer *vert_vlayer, *face_vlayer;
struct VerseVert *vvert;
struct VerseFace *vface;
if(vnode->type != V_NT_GEOMETRY) return;
vert_vlayer = find_verse_layer_type((VGeomData*)vnode->data, VERTEX_LAYER);
face_vlayer = find_verse_layer_type((VGeomData*)vnode->data, POLYGON_LAYER);
/* send delete command to all received verse faces */
vface = face_vlayer->dl.lb.first;
while(vface) {
if(vface->face) ((EditFace*)vface->face)->vface = NULL;
vface->face = NULL;
send_verse_face_delete(vface);
vface = vface->next;
}
/* send delete command to all verse faces waiting in orphan list */
vface = face_vlayer->orphans.first;
while(vface) {
if(vface->face) ((EditFace*)vface->face)->vface = NULL;
vface->face = NULL;
send_verse_face_delete(vface);
vface = vface->next;
}
/* mark all verse faces waiting in sending queue as deleted,
* send delete command, when this verse face was changed */
vface = face_vlayer->queue.first;
while(vface) {
if(vface->face) ((EditFace*)vface->face)->vface = NULL;
vface->face = NULL;
if(vface->flag & FACE_CHANGED)
send_verse_face_delete(vface);
else {
vface->flag |= FACE_DELETED;
}
vface = vface->next;
}
/* send delete command to all received verse vertexes */
vvert = vert_vlayer->dl.lb.first;
while(vvert) {
if(vvert->vertex) ((EditVert*)vvert->vertex)->vvert = NULL;
vvert->vertex = NULL;
send_verse_vertex_delete(vvert);
vvert = vvert->next;
}
/* mark all verse vertexes waiting in sending queue as deleted
* ... verse vertexes will be deleted, when received */
vvert = vert_vlayer->queue.first;
while(vvert) {
if(vvert->vertex) ((EditVert*)vvert->vertex)->vvert = NULL;
vvert->vertex = NULL;
vvert = vvert->next;
}
}
/*
* duplicate geometry verse node, this can be handy, when you duplicate some
* object or make object single user
*/
VNode *create_geom_vnode_from_geom_vnode(VNode *vnode)
{
struct VNode *n_vnode; /* new verse geometry node */
struct VGeomData *geom_data; /* new geometry data */
struct VLayer *n_vert_vlayer, *n_face_vlayer; /* new vertex and polygon layer */
struct VLayer *vert_vlayer, *face_vlayer;
struct VerseVert *n_vvert, *vvert;
struct VerseFace *n_vface, *vface;
int i;
if(!vnode) return NULL;
if(vnode->type != V_NT_GEOMETRY) return NULL;
/* create new verse node, when no one exist */
n_vnode= create_verse_node(vnode->session, -1 , V_NT_GEOMETRY, VN_OWNER_MINE);
/* create new geometry data */
geom_data = create_geometry_data();
n_vnode->data = (void*)geom_data;
/* set up name of VerseNode */
n_vnode->name = (char*)MEM_mallocN(sizeof(char*)*(strlen(vnode->name)-1), "new geom node name");
n_vnode->name[0] = '\0';
strcat(n_vnode->name, vnode->name);
/* add node to sending queue */
add_item_to_send_queue(&(vnode->session->queue), n_vnode, VERSE_NODE);
/* create vertex verse layer */
n_vert_vlayer = create_verse_layer(n_vnode, 0, "vertex", VN_G_LAYER_VERTEX_XYZ, 0, 0);
add_item_to_send_queue(&(geom_data->queue), n_vert_vlayer, VERSE_LAYER);
/* create polygon verse layer */
n_face_vlayer = create_verse_layer(n_vnode, 1, "polygon", VN_G_LAYER_POLYGON_CORNER_UINT32, 0, 0);
add_item_to_send_queue(&(geom_data->queue), n_face_vlayer, VERSE_LAYER);
/* find vertex layer of old verse node */
vert_vlayer = find_verse_layer_type((VGeomData*)vnode->data, VERTEX_LAYER);
/* find polygon layer of old verse node */
face_vlayer = find_verse_layer_type((VGeomData*)vnode->data, POLYGON_LAYER);
/* duplicate verse vertexes */
for(i=0, vvert = (VerseVert*)vert_vlayer->dl.lb.first; vvert; vvert = vvert->next, i++) {
n_vvert = create_verse_vertex(n_vert_vlayer, i, vvert->co[0], vvert->co[1], vvert->co[2]);
vvert->tmp.vvert = n_vvert;
add_item_to_send_queue(&(n_vert_vlayer->queue), n_vvert, VERSE_VERT);
}
/* duplicate verse faces (polyons) */
for(i=0, vface = (VerseFace*)face_vlayer->dl.lb.first; vface; vface = vface->next, i++) {
n_vface = create_verse_face(n_face_vlayer, i, -1, -1, -1, -1);
n_vface->vvert0 = vface->vvert0->tmp.vvert;
n_vface->vvert1 = vface->vvert1->tmp.vvert;
n_vface->vvert2 = vface->vvert2->tmp.vvert;
if(vface->vvert3)
n_vface->vvert3 = vface->vvert3->tmp.vvert;
else
n_vface->vvert3 = NULL;
add_item_to_send_queue(&(n_face_vlayer->queue), n_vface, VERSE_FACE);
}
return n_vnode;
}
/*
* create new geometry node, make bindings between geometry node and editmesh,
* make bindings between editverts and verseverts, make bindings between editfaces
* and versefaces
*/
VNode *create_geom_vnode_data_from_editmesh(VerseSession *session, EditMesh *em)
{
struct VNode *vnode;
struct Mesh *me;
struct VGeomData *geom_data;
struct VLayer *vert_vlayer, *face_vlayer;
if(!session) return NULL;
if(!em) return NULL;
/* some verse geometry node already exists */
if(em->vnode) return NULL;
/* we will need mesh too (mesh name, creating bindings between verse node, etc.) */
me = get_mesh(G.obedit);
/* create new verse node, when no one exist */
vnode = create_verse_node(session, -1 , V_NT_GEOMETRY, VN_OWNER_MINE);
/* create new geometry data */
geom_data = create_geometry_data();
vnode->data = (void*)geom_data;
/* set up name of VerseNode */
vnode->name = (char*)MEM_mallocN(sizeof(char*)*(strlen(me->id.name)-1), "geom node name");
vnode->name[0] = '\0';
strcat(vnode->name, me->id.name+2);
/* set up bindings */
me->vnode = (void*)vnode;
em->vnode = (void*)vnode;
geom_data->mesh = (void*)me;
geom_data->editmesh = (void*)em;
/* add node to sending queue */
add_item_to_send_queue(&(session->queue), vnode, VERSE_NODE);
/* create vertex verse layer */
vert_vlayer = create_verse_layer(vnode, 0, "vertex", VN_G_LAYER_VERTEX_XYZ, 0, 0);
add_item_to_send_queue(&(geom_data->queue), vert_vlayer, VERSE_LAYER);
/* create polygon verse layer */
face_vlayer = create_verse_layer(vnode, 1, "polygon", VN_G_LAYER_POLYGON_CORNER_UINT32, 0, 0);
add_item_to_send_queue(&(geom_data->queue), face_vlayer, VERSE_LAYER);
/* create all verse verts and add them to sending queue */
createAllVerseVerts(vnode, vert_vlayer);
/* create all verse faces and add tehm to sending queue */
createAllVerseFaces(vnode, face_vlayer);
return vnode;
}
/*
* create new geometry node, make bindings between geometry node and mesh and
* fill geometry node with new data based at mesh data
*/
VNode *create_geom_vnode_data_from_mesh(VerseSession *session, Mesh *me)
{
struct VNode *vnode;
struct VGeomData *geom_data;
struct VLayer *vert_vlayer, *face_vlayer;
struct VerseVert *vvert, **vverts;
struct VerseFace *vface;
struct MVert *mvert;
struct MFace *mface;
int i;
if(!session) return NULL;
if(!me) return NULL;
/* some verse geometry node already exists */
if(me->vnode) return NULL;
/* create new verse node, when no one exist */
vnode = create_verse_node(session, -1 , V_NT_GEOMETRY, VN_OWNER_MINE);
/* create new geometry data */
geom_data = create_geometry_data();
vnode->data = (void*)geom_data;
/* set up name of VerseNode */
vnode->name = (char*)MEM_mallocN(sizeof(char*)*(strlen(me->id.name)-1), "geom node name");
vnode->name[0] = '\0';
strcat(vnode->name, me->id.name+2);
/* set up bindings */
me->vnode = (void*)vnode;
geom_data->mesh = (void*)me;
/* add node to sending queue */
add_item_to_send_queue(&(session->queue), vnode, VERSE_NODE);
/* create vertex verse layer */
vert_vlayer = create_verse_layer(vnode, 0, "vertex", VN_G_LAYER_VERTEX_XYZ, 0, 0);
add_item_to_send_queue(&(geom_data->queue), vert_vlayer, VERSE_LAYER);
/* create polygon verse layer */
face_vlayer = create_verse_layer(vnode, 1, "polygon", VN_G_LAYER_POLYGON_CORNER_UINT32, 0, 0);
add_item_to_send_queue(&(geom_data->queue), face_vlayer, VERSE_LAYER);
/* temporary array of VerseVerts */
vverts = (VerseVert**)MEM_mallocN(sizeof(VerseVert*)*me->totvert,"temp array of vverts");
/* "fill vertex layer with vertexes" and add them to sending queue (send them to verse server) */
for(i=0, mvert=me->mvert; i<me->totvert; i++, mvert++) {
vverts[i] = vvert = create_verse_vertex(vert_vlayer, i, mvert->co[0], mvert->co[1], mvert->co[2]);
add_item_to_send_queue(&(vert_vlayer->queue), vvert, VERSE_VERT);
}
/* "fill face/polygon layer with faces" and them to sending queue */
for(i=0, mface = me->mface; i<me->totface; i++, mface++) {
if(mface->v4) {
vface = create_verse_face(face_vlayer, i, mface->v1, mface->v2, mface->v3, mface->v4);
vface->vvert0 = vverts[mface->v1];
vface->vvert1 = vverts[mface->v2];
vface->vvert2 = vverts[mface->v3];
vface->vvert3 = vverts[mface->v4];
vface->counter = 4;
}
else {
vface = create_verse_face(face_vlayer, i, mface->v1, mface->v2, mface->v3, -1);
vface->vvert0 = vverts[mface->v1];
vface->vvert1 = vverts[mface->v2];
vface->vvert2 = vverts[mface->v3];
vface->counter = 3;
}
add_item_to_send_queue(&(face_vlayer->queue), vface, VERSE_FACE);
}
MEM_freeN(vverts);
return vnode;
}
/*
* creates Mesh from verse geometry node and create bindings
* between them
*/
Mesh *create_mesh_from_geom_node(VNode *vnode)
{
struct Mesh *me;
if(vnode->type != V_NT_GEOMETRY) return NULL;
/* add new empty mesh*/
me = add_mesh("Mesh");
/* set up bindings between mesh and verse node */
me->vnode = (void*)vnode;
((VGeomData*)vnode->data)->mesh = (void*)me;
return me;
}
/*
* create mesh from verse mesh
*/
void create_meshdata_from_geom_node(Mesh *me, VNode *vnode)
{
struct VLayer *vert_vlayer, *face_vlayer;
struct VerseVert *vvert;
struct VerseFace *vface;
struct MVert *mvert;
struct MFace *mface;
struct EdgeHash *edges;
int index;
if(!me || !vnode) return;
if(vnode->type != V_NT_GEOMETRY) return;
vert_vlayer = find_verse_layer_type((VGeomData*)vnode->data, VERTEX_LAYER);
face_vlayer = find_verse_layer_type((VGeomData*)vnode->data, POLYGON_LAYER);
CustomData_free(&me->vdata, me->totvert);
CustomData_free(&me->edata, me->totedge);
CustomData_free(&me->fdata, me->totface);
mesh_update_customdata_pointers(me);
if(me->mselect) {
MEM_freeN(me->mselect);
me->mselect = NULL;
}
me->totvert = vert_vlayer ? vert_vlayer->dl.da.count : 0;
me->totface = face_vlayer ? face_vlayer->dl.da.count : 0;
me->totselect = 0;
CustomData_add_layer(&me->vdata, CD_MVERT, CD_CALLOC, NULL, me->totvert);
CustomData_add_layer(&me->fdata, CD_MFACE, CD_CALLOC, NULL, me->totface);
mesh_update_customdata_pointers(me);
mvert = me->mvert;
mface = me->mface;
index = 0;
vvert = vert_vlayer ? vert_vlayer->dl.lb.first : NULL;
while(vvert) {
VECCOPY(mvert->co, vvert->co);
VECCOPY(mvert->no, vvert->no);
mvert->flag = 0;
mvert->mat_nr = 0;
vvert->tmp.index = index++;
vvert = vvert->next;
mvert++;
}
edges = BLI_edgehash_new();
vface = face_vlayer ? face_vlayer->dl.lb.first : NULL;
while(vface) {
mface->v1 = vface->vvert0->tmp.index;
mface->v2 = vface->vvert1->tmp.index;
mface->v3 = vface->vvert2->tmp.index;
if(!BLI_edgehash_haskey(edges, mface->v1, mface->v2))
BLI_edgehash_insert(edges, mface->v1, mface->v2, NULL);
if(!BLI_edgehash_haskey(edges, mface->v2, mface->v3))
BLI_edgehash_insert(edges, mface->v2, mface->v3, NULL);
if(vface->vvert3) {
mface->v4 = vface->vvert3->tmp.index;
if(!BLI_edgehash_haskey(edges, mface->v3, mface->v4))
BLI_edgehash_insert(edges, mface->v3, mface->v4, NULL);
if(!BLI_edgehash_haskey(edges, mface->v4, mface->v1))
BLI_edgehash_insert(edges, mface->v4, mface->v1, NULL);
} else {
mface->v4 = 0;
if(!BLI_edgehash_haskey(edges, mface->v3, mface->v1))
BLI_edgehash_insert(edges, mface->v3, mface->v1, NULL);
}
mface->flag = 0;
mface->pad = 0;
mface->mat_nr = 0;
mface->edcode = 0;
/* index 0 isn't allowed at location 3 or 4 */
test_index_face(mface, NULL, 0, vface->vvert3?4:3);
/* printf("\t mface: %d, %d, %d, %d\n", mface->v1, mface->v2, mface->v3, mface->v4);*/
vface = vface->next;
mface++;
}
me->totedge = BLI_edgehash_size(edges);
if(me->totedge) {
EdgeHashIterator *i;
MEdge *medge = me->medge = CustomData_add_layer(&me->edata, CD_MEDGE, CD_CALLOC, NULL, me->totedge);
for(i = BLI_edgehashIterator_new(edges); !BLI_edgehashIterator_isDone(i); BLI_edgehashIterator_step(i), ++medge) {
memset(medge, 0, sizeof(struct MEdge));
BLI_edgehashIterator_getKey(i, (int*)&medge->v1, (int*)&medge->v2);
}
BLI_edgehashIterator_free(i);
}
BLI_edgehash_free(edges, NULL);
mesh_calc_normals(me->mvert, me->totvert, me->mface, me->totface, NULL);
}
/*
* Create EditMesh from VerseMesh and keep system in consitant state, this
* function is called, when edit mode is entered ... edit mesh is generated
* from verse mesh (not from Mesh: (Mesh*)ob->data)
*/
void create_edit_mesh_from_geom_node(VNode *vnode)
{
struct VLayer *vert_layer, *face_layer;
struct VerseVert *vvert;
struct VerseFace *vface;
struct Mesh *me;
struct EditVert *eve, *eve0, *eve1, *eve2, *eve3;
struct EditFace *efa;
unsigned int keyindex;
if(!(G.obedit && G.obedit->type==OB_MESH)) return;
me = (Mesh*)G.obedit->data;
if(vnode!=(VNode*)me->vnode || vnode->type!=V_NT_GEOMETRY) return;
vert_layer = find_verse_layer_type((VGeomData*)vnode->data, VERTEX_LAYER);
face_layer = find_verse_layer_type((VGeomData*)vnode->data, POLYGON_LAYER);
if(!(vert_layer && face_layer)) return;
waitcursor(1);
/* free old editMesh */
free_editMesh(G.editMesh);
G.editMesh->vnode = NULL;
vvert = vert_layer->dl.lb.first;
keyindex = 0;
/* create all EditVerts */
while(vvert) {
eve = addvertlist(vvert->co, NULL);
eve->f = 0;
eve->h = 0;
eve->data = NULL;
eve->keyindex = keyindex;
eve->vvert = (void*)vvert;
vvert->vertex = (void*)eve;
keyindex++;
vvert = vvert->next;
}
vface = face_layer->dl.lb.first;
/* create all EditFaces and EditEdges */
while(vface) {
if(vface->vvert0) eve0= vface->vvert0->vertex;
else eve0 = NULL;
if(vface->vvert1) eve1= vface->vvert1->vertex;
else eve1 = NULL;
if(vface->vvert2) eve2= vface->vvert2->vertex;
else eve2 = NULL;
if(vface->vvert3) eve3= vface->vvert3->vertex;
else eve3 = NULL;
efa= addfacelist(eve0, eve1, eve2, eve3, NULL, NULL);
if(efa) {
efa->f = 0;
efa->h = 0;
efa->vface = (void*)vface;
vface->face = (void*)efa;
}
vface = vface->next;
}
countall();
recalc_editnormals();
G.editMesh->vnode = (void*)vnode;
((VGeomData*)vnode->data)->editmesh = (void*)G.editMesh;
waitcursor(0);
}
/*
* destroy bindings between EditMesh and VerseMesh and send delete commands
* for all VerseVerts and VerseFaces to verse server, Verse Node has to be
* geometry node
*/
void destroy_verse_mesh(VNode *vnode)
{
struct VLayer *vert_vlayer, *face_vlayer;
struct VerseFace *vface;
struct VerseVert *vvert;
if(vnode->type != V_NT_GEOMETRY) return;
face_vlayer = find_verse_layer_type((VGeomData*)vnode->data, POLYGON_LAYER);
vface = face_vlayer->dl.lb.first;
while(vface) {
((EditFace*)vface->face)->vface = NULL;
vface->face = NULL;
vface = vface->next;
}
vert_vlayer = find_verse_layer_type((VGeomData*)vnode->data, VERTEX_LAYER);
vvert = vert_vlayer->dl.lb.first;
while(vvert) {
((EditVert*)vvert->vertex)->vvert = NULL;
vvert->vertex = NULL;
vvert = vvert->next;
}
destroy_geometry(vnode);
}
#endif