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blender-archive/source/gameengine/Ketsji/KX_ConstraintActuator.h
Benoit Bolsee 8e1cf42dbd BGE patch: local/global flag to distance contraint actuator.
Previously the distance constraint actuator was always working
in local axis. The local flag allows to cast the ray along a
world axis (when the flag is not selected). 
The N flag works differently in this case: only the object 
orientation is changed to be parallel to the normal at the hit
point. 

The linear velocity is now changed so that the speed along the 
ray axis is null. This eliminates the need to compensate the 
gravity when casting along the Z axis.
2008-09-26 18:03:14 +00:00

163 lines
4.8 KiB
C++

/**
* KX_ConstraintActuator.h
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __KX_CONSTRAINTACTUATOR
#define __KX_CONSTRAINTACTUATOR
#include "SCA_IActuator.h"
#include "MT_Scalar.h"
#include "MT_Vector3.h"
#include "KX_ClientObjectInfo.h"
class KX_RayCast;
class KX_ConstraintActuator : public SCA_IActuator
{
Py_Header;
protected:
// Damp time (int),
int m_posDampTime;
int m_rotDampTime;
// min (float)
float m_minimumBound;
// max (float)
float m_maximumBound;
// sinus of minimum angle
float m_minimumSine;
// sinus of maximum angle
float m_maximumSine;
// reference direction
MT_Vector3 m_refDirection;
// locrotxyz choice (pick one): only one choice allowed at a time!
int m_locrot;
// active time of actuator
int m_activeTime;
int m_currentTime;
// option
int m_option;
// property to check
char m_property[32];
/**
* Clamp <var> to <min>, <max>. Borders are included (in as far as
* float comparisons are good for equality...).
*/
void Clamp(MT_Scalar &var, float min, float max);
public:
// m_locrot
enum KX_CONSTRAINTTYPE {
KX_ACT_CONSTRAINT_NODEF = 0,
KX_ACT_CONSTRAINT_LOCX,
KX_ACT_CONSTRAINT_LOCY,
KX_ACT_CONSTRAINT_LOCZ,
KX_ACT_CONSTRAINT_ROTX,
KX_ACT_CONSTRAINT_ROTY,
KX_ACT_CONSTRAINT_ROTZ,
KX_ACT_CONSTRAINT_DIRPX,
KX_ACT_CONSTRAINT_DIRPY,
KX_ACT_CONSTRAINT_DIRPZ,
KX_ACT_CONSTRAINT_DIRNX,
KX_ACT_CONSTRAINT_DIRNY,
KX_ACT_CONSTRAINT_DIRNZ,
KX_ACT_CONSTRAINT_ORIX,
KX_ACT_CONSTRAINT_ORIY,
KX_ACT_CONSTRAINT_ORIZ,
KX_ACT_CONSTRAINT_MAX
};
// match ACT_CONST_... values from BIF_interface.h
enum KX_CONSTRAINTOPT {
KX_ACT_CONSTRAINT_NORMAL = 64,
KX_ACT_CONSTRAINT_MATERIAL = 128,
KX_ACT_CONSTRAINT_PERMANENT = 256,
KX_ACT_CONSTRAINT_DISTANCE = 512,
KX_ACT_CONSTRAINT_LOCAL = 1024
};
bool IsValidMode(KX_CONSTRAINTTYPE m);
bool RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void * const data);
bool NeedRayCast(KX_ClientObjectInfo*);
KX_ConstraintActuator(SCA_IObject* gameobj,
int posDamptime,
int rotDampTime,
float min,
float max,
float refDir[3],
int locrot,
int time,
int option,
char *property,
PyTypeObject* T=&Type);
virtual ~KX_ConstraintActuator();
virtual CValue* GetReplica() {
KX_ConstraintActuator* replica = new KX_ConstraintActuator(*this);
replica->ProcessReplica();
// this will copy properties and so on...
CValue::AddDataToReplica(replica);
return replica;
};
virtual bool Update(double curtime, bool frame);
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
virtual PyObject* _getattr(const STR_String& attr);
KX_PYMETHOD_DOC(KX_ConstraintActuator,SetDamp);
KX_PYMETHOD_DOC_NOARGS(KX_ConstraintActuator,GetDamp);
KX_PYMETHOD_DOC(KX_ConstraintActuator,SetRotDamp);
KX_PYMETHOD_DOC_NOARGS(KX_ConstraintActuator,GetRotDamp);
KX_PYMETHOD_DOC(KX_ConstraintActuator,SetDirection);
KX_PYMETHOD_DOC_NOARGS(KX_ConstraintActuator,GetDirection);
KX_PYMETHOD_DOC(KX_ConstraintActuator,SetOption);
KX_PYMETHOD_DOC_NOARGS(KX_ConstraintActuator,GetOption);
KX_PYMETHOD_DOC(KX_ConstraintActuator,SetTime);
KX_PYMETHOD_DOC_NOARGS(KX_ConstraintActuator,GetTime);
KX_PYMETHOD_DOC(KX_ConstraintActuator,SetProperty);
KX_PYMETHOD_DOC_NOARGS(KX_ConstraintActuator,GetProperty);
KX_PYMETHOD_DOC(KX_ConstraintActuator,SetMin);
KX_PYMETHOD_DOC_NOARGS(KX_ConstraintActuator,GetMin);
static const char SetDistance_doc[];
static const char GetDistance_doc[];
KX_PYMETHOD_DOC(KX_ConstraintActuator,SetMax);
KX_PYMETHOD_DOC_NOARGS(KX_ConstraintActuator,GetMax);
static const char SetRayLength_doc[];
static const char GetRayLength_doc[];
KX_PYMETHOD_DOC(KX_ConstraintActuator,SetLimit);
KX_PYMETHOD_DOC_NOARGS(KX_ConstraintActuator,GetLimit);
};
#endif //__KX_CONSTRAINTACTUATOR