Drawing code for space_view3d module. It's still not cleaned, have to check on context usage still. Also missing is editmodes, armatures, and probably more. Known issue: splitting to 2nd window gives bad opengl lighting. Picture for fun: http://www.blender.org/bf/rt2.jpg Current stat: brought back almost 10k lines! :)
17 lines
717 B
Python
17 lines
717 B
Python
#!/usr/bin/python
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Import ('env')
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sources = env.Glob('intern/*.c')
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#incs = '#/intern/guardedalloc ../blenlib ../makesdna ../blenkernel'
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#incs += ' ../imbuf ../editors/include ../render/extern/include ../render/intern/include'
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incs = '. ../editors/include ../python ../makesdna ../blenlib ../blenkernel'
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incs += ' ../nodes ../imbuf ../blenloader ../render/extern/include'
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incs += ' ../ftfont ../radiosity/extern/include ../../kernel/gen_system'
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incs += ' ../makesrna ../gpu'
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incs += ' #/intern/guardedalloc #/intern/memutil #/intern/ghost #/intern/bmfont'
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incs += ' #/intern/elbeem #/extern/glew/include'
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env.BlenderLib ( 'bf_windowmanager', sources, Split(incs), [], libtype=['core','intern'], priority=[45, 45] )
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