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blender-archive/source/blender/windowmanager/SConscript
Ton Roosendaal d92b45d558 2.5
Drawing code for space_view3d module.
It's still not cleaned, have to check on context usage still.
Also missing is editmodes, armatures, and probably more.

Known issue: splitting to 2nd window gives bad opengl lighting.
Picture for fun:
http://www.blender.org/bf/rt2.jpg

Current stat: brought back almost 10k lines! :)
2008-12-19 12:14:58 +00:00

17 lines
717 B
Python

#!/usr/bin/python
Import ('env')
sources = env.Glob('intern/*.c')
#incs = '#/intern/guardedalloc ../blenlib ../makesdna ../blenkernel'
#incs += ' ../imbuf ../editors/include ../render/extern/include ../render/intern/include'
incs = '. ../editors/include ../python ../makesdna ../blenlib ../blenkernel'
incs += ' ../nodes ../imbuf ../blenloader ../render/extern/include'
incs += ' ../ftfont ../radiosity/extern/include ../../kernel/gen_system'
incs += ' ../makesrna ../gpu'
incs += ' #/intern/guardedalloc #/intern/memutil #/intern/ghost #/intern/bmfont'
incs += ' #/intern/elbeem #/extern/glew/include'
env.BlenderLib ( 'bf_windowmanager', sources, Split(incs), [], libtype=['core','intern'], priority=[45, 45] )