This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/python/generic/bgl.c
Campbell Barton 3b362950e9 Cleanup: move defines inside bgl C source
- remove number-of-args arg from BGL_Wrap.
- use doxy groups.
2015-07-24 09:35:39 +10:00

2365 lines
80 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Willian P. Germano, Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/python/generic/bgl.c
* \ingroup pygen
*
* This file is the 'bgl' module which wraps OpenGL functions and constants,
* allowing script writers to make OpenGL calls in their Python scripts.
*
* \note
* This module is very similar to 'PyOpenGL' which could replace 'bgl' one day.
*/
#include <Python.h>
#include "BLI_utildefines.h"
#include "GPU_glew.h"
#include "MEM_guardedalloc.h"
#include "bgl.h"
/* -------------------------------------------------------------------- */
/** \name Local utility defines for wrapping OpenGL
* \{ */
/*@ By golly George! It looks like fancy pants macro time!!! */
/* TYPE_str is the string to pass to Py_ArgParse (for the format) */
/* TYPE_var is the name to pass to the GL function */
/* TYPE_ref is the pointer to pass to Py_ArgParse (to store in) */
/* TYPE_def is the C initialization of the variable */
#define void_str ""
#define void_var(num)
#define void_ref(num) &bgl_var##num
#define void_def(num) char bgl_var##num
#if 0
#define buffer_str "O!"
#define buffer_var(number) (bgl_buffer##number)->buf.asvoid
#define buffer_ref(number) &BGL_bufferType, &bgl_buffer##number
#define buffer_def(number) Buffer *bgl_buffer##number
#endif
/* GL Pointer fields, handled by buffer type */
/* GLdoubleP, GLfloatP, GLintP, GLuintP, GLshortP, GLsizeiP, GLcharP */
#define GLbooleanP_str "O!"
#define GLbooleanP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLbooleanP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLbooleanP_def(number) Buffer *bgl_buffer##number
#define GLbyteP_str "O!"
#define GLbyteP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLbyteP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLbyteP_def(number) Buffer *bgl_buffer##number
#define GLubyteP_str "O!"
#define GLubyteP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLubyteP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLubyteP_def(number) Buffer *bgl_buffer##number
#define GLintP_str "O!"
#define GLintP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLintP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLintP_def(number) Buffer *bgl_buffer##number
#if 0
#define GLint64P_str "O!"
#define GLint64P_var(number) (bgl_buffer##number)->buf.asvoid
#define GLint64P_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLint64P_def(number) Buffer *bgl_buffer##number
#endif
#if 0
#define GLenumP_str "O!"
#define GLenumP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLenumP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLenumP_def(number) Buffer *bgl_buffer##number
#endif
#define GLuintP_str "O!"
#define GLuintP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLuintP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLuintP_def(number) Buffer *bgl_buffer##number
#if 0
#define GLuint64P_str "O!"
#define GLuint64P_var(number) (bgl_buffer##number)->buf.asvoid
#define GLuint64P_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLuint64P_def(number) Buffer *bgl_buffer##number
#endif
#define GLshortP_str "O!"
#define GLshortP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLshortP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLshortP_def(number) Buffer *bgl_buffer##number
#define GLushortP_str "O!"
#define GLushortP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLushortP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLushortP_def(number) Buffer *bgl_buffer##number
#define GLfloatP_str "O!"
#define GLfloatP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLfloatP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLfloatP_def(number) Buffer *bgl_buffer##number
#define GLdoubleP_str "O!"
#define GLdoubleP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLdoubleP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLdoubleP_def(number) Buffer *bgl_buffer##number
#define GLclampfP_str "O!"
#define GLclampfP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLclampfP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLclampfP_def(number) Buffer *bgl_buffer##number
#define GLvoidP_str "O!"
#define GLvoidP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLvoidP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLvoidP_def(number) Buffer *bgl_buffer##number
#define GLsizeiP_str "O!"
#define GLsizeiP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLsizeiP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLsizeiP_def(number) Buffer *bgl_buffer##number
#define GLcharP_str "O!"
#define GLcharP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLcharP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLcharP_def(number) Buffer *bgl_buffer##number
#if 0
#define buffer_str "O!"
#define buffer_var(number) (bgl_buffer##number)->buf.asvoid
#define buffer_ref(number) &BGL_bufferType, &bgl_buffer##number
#define buffer_def(number) Buffer *bgl_buffer##number
#endif
/*@The standard GL typedefs are used as prototypes, we can't
* use the GL type directly because Py_ArgParse expects normal
* C types.
*
* Py_ArgParse doesn't grok writing into unsigned variables,
* so we use signed everything (even stuff that should be unsigned.
*/
/* typedef unsigned int GLenum; */
#define GLenum_str "i"
#define GLenum_var(num) bgl_var##num
#define GLenum_ref(num) &bgl_var##num
#define GLenum_def(num) /* unsigned */ int GLenum_var(num)
/* typedef unsigned int GLboolean; */
#define GLboolean_str "b"
#define GLboolean_var(num) bgl_var##num
#define GLboolean_ref(num) &bgl_var##num
#define GLboolean_def(num) /* unsigned */ char GLboolean_var(num)
/* typedef unsigned int GLbitfield; */
#define GLbitfield_str "i"
#define GLbitfield_var(num) bgl_var##num
#define GLbitfield_ref(num) &bgl_var##num
#define GLbitfield_def(num) /* unsigned */ int GLbitfield_var(num)
/* typedef signed char GLbyte; */
#define GLbyte_str "b"
#define GLbyte_var(num) bgl_var##num
#define GLbyte_ref(num) &bgl_var##num
#define GLbyte_def(num) signed char GLbyte_var(num)
/* typedef short GLshort; */
#define GLshort_str "h"
#define GLshort_var(num) bgl_var##num
#define GLshort_ref(num) &bgl_var##num
#define GLshort_def(num) short GLshort_var(num)
/* typedef int GLint; */
#define GLint_str "i"
#define GLint_var(num) bgl_var##num
#define GLint_ref(num) &bgl_var##num
#define GLint_def(num) int GLint_var(num)
/* typedef int GLsizei; */
#define GLsizei_str "n"
#define GLsizei_var(num) bgl_var##num
#define GLsizei_ref(num) &bgl_var##num
#define GLsizei_def(num) size_t GLsizei_var(num)
/* typedef int GLsizeiptr; */
#if 0
#define GLsizeiptr_str "n"
#define GLsizeiptr_var(num) bgl_var##num
#define GLsizeiptr_ref(num) &bgl_var##num
#define GLsizeiptr_def(num) size_t GLsizeiptr_var(num)
#endif
/* typedef int GLintptr; */
#if 0
#define GLintptr_str "n"
#define GLintptr_var(num) bgl_var##num
#define GLintptr_ref(num) &bgl_var##num
#define GLintptr_def(num) size_t GLintptr_var(num)
#endif
/* typedef unsigned char GLubyte; */
#define GLubyte_str "B"
#define GLubyte_var(num) bgl_var##num
#define GLubyte_ref(num) &bgl_var##num
#define GLubyte_def(num) /* unsigned */ char GLubyte_var(num)
/* typedef unsigned short GLushort; */
#define GLushort_str "H"
#define GLushort_var(num) bgl_var##num
#define GLushort_ref(num) &bgl_var##num
#define GLushort_def(num) /* unsigned */ short GLushort_var(num)
/* typedef unsigned int GLuint; */
#define GLuint_str "I"
#define GLuint_var(num) bgl_var##num
#define GLuint_ref(num) &bgl_var##num
#define GLuint_def(num) /* unsigned */ int GLuint_var(num)
/* typedef unsigned int GLuint64; */
#if 0
#define GLuint64_str "Q"
#define GLuint64_var(num) bgl_var##num
#define GLuint64_ref(num) &bgl_var##num
#define GLuint64_def(num) /* unsigned */ int GLuint64_var(num)
#endif
/* typedef unsigned int GLsync; */
#if 0
#define GLsync_str "I"
#define GLsync_var(num) bgl_var##num
#define GLsync_ref(num) &bgl_var##num
#define GLsync_def(num) /* unsigned */ int GLsync_var(num)
#endif
/* typedef float GLfloat; */
#define GLfloat_str "f"
#define GLfloat_var(num) bgl_var##num
#define GLfloat_ref(num) &bgl_var##num
#define GLfloat_def(num) float GLfloat_var(num)
/* typedef char *GLstring; */
#define GLstring_str "s"
#define GLstring_var(number) bgl_var##number
#define GLstring_ref(number) &bgl_var##number
#define GLstring_def(number) char *GLstring_var(number)
/* typedef float GLclampf; */
#define GLclampf_str "f"
#define GLclampf_var(num) bgl_var##num
#define GLclampf_ref(num) &bgl_var##num
#define GLclampf_def(num) float GLclampf_var(num)
/* typedef double GLdouble; */
#define GLdouble_str "d"
#define GLdouble_var(num) bgl_var##num
#define GLdouble_ref(num) &bgl_var##num
#define GLdouble_def(num) double GLdouble_var(num)
/* typedef double GLclampd; */
#define GLclampd_str "d"
#define GLclampd_var(num) bgl_var##num
#define GLclampd_ref(num) &bgl_var##num
#define GLclampd_def(num) double GLclampd_var(num)
#define _arg_def1(a1) \
a1##_def(1)
#define _arg_def2(a1, a2) \
_arg_def1(a1); a2##_def(2)
#define _arg_def3(a1, a2, a3) \
_arg_def2(a1, a2); a3##_def(3)
#define _arg_def4(a1, a2, a3, a4) \
_arg_def3(a1, a2, a3); a4##_def(4)
#define _arg_def5(a1, a2, a3, a4, a5) \
_arg_def4(a1, a2, a3, a4); a5##_def(5)
#define _arg_def6(a1, a2, a3, a4, a5, a6) \
_arg_def5(a1, a2, a3, a4, a5); a6##_def(6)
#define _arg_def7(a1, a2, a3, a4, a5, a6, a7) \
_arg_def6(a1, a2, a3, a4, a5, a6); a7##_def(7)
#define _arg_def8(a1, a2, a3, a4, a5, a6, a7, a8) \
_arg_def7(a1, a2, a3, a4, a5, a6, a7); a8##_def(8)
#define _arg_def9(a1, a2, a3, a4, a5, a6, a7, a8, a9) \
_arg_def8(a1, a2, a3, a4, a5, a6, a7, a8); a9##_def(9)
#define _arg_def10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) \
_arg_def9(a1, a2, a3, a4, a5, a6, a7, a8, a9); a10##_def(10)
#if 0
#define _arg_def11(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) \
_arg_def10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10); a11##_def(11)
#endif
#define arg_def(...) VA_NARGS_CALL_OVERLOAD(_arg_def, __VA_ARGS__)
#define _arg_var1(a1) \
a1##_var(1)
#define _arg_var2(a1, a2) \
_arg_var1(a1), a2##_var(2)
#define _arg_var3(a1, a2, a3) \
_arg_var2(a1, a2), a3##_var(3)
#define _arg_var4(a1, a2, a3, a4) \
_arg_var3(a1, a2, a3), a4##_var(4)
#define _arg_var5(a1, a2, a3, a4, a5) \
_arg_var4(a1, a2, a3, a4), a5##_var(5)
#define _arg_var6(a1, a2, a3, a4, a5, a6) \
_arg_var5(a1, a2, a3, a4, a5), a6##_var(6)
#define _arg_var7(a1, a2, a3, a4, a5, a6, a7) \
_arg_var6(a1, a2, a3, a4, a5, a6), a7##_var(7)
#define _arg_var8(a1, a2, a3, a4, a5, a6, a7, a8) \
_arg_var7(a1, a2, a3, a4, a5, a6, a7), a8##_var(8)
#define _arg_var9(a1, a2, a3, a4, a5, a6, a7, a8, a9) \
_arg_var8(a1, a2, a3, a4, a5, a6, a7, a8), a9##_var(9)
#define _arg_var10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) \
_arg_var9(a1, a2, a3, a4, a5, a6, a7, a8, a9), a10##_var(10)
#if 0
#define _arg_var11(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) \
_arg_var10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10), a11##_var(11)
#endif
#define arg_var(...) VA_NARGS_CALL_OVERLOAD(_arg_var, __VA_ARGS__)
#define _arg_ref1(a1) \
a1##_ref(1)
#define _arg_ref2(a1, a2) \
_arg_ref1(a1), a2##_ref(2)
#define _arg_ref3(a1, a2, a3) \
_arg_ref2(a1, a2), a3##_ref(3)
#define _arg_ref4(a1, a2, a3, a4) \
_arg_ref3(a1, a2, a3), a4##_ref(4)
#define _arg_ref5(a1, a2, a3, a4, a5) \
_arg_ref4(a1, a2, a3, a4), a5##_ref(5)
#define _arg_ref6(a1, a2, a3, a4, a5, a6) \
_arg_ref5(a1, a2, a3, a4, a5), a6##_ref(6)
#define _arg_ref7(a1, a2, a3, a4, a5, a6, a7) \
_arg_ref6(a1, a2, a3, a4, a5, a6), a7##_ref(7)
#define _arg_ref8(a1, a2, a3, a4, a5, a6, a7, a8) \
_arg_ref7(a1, a2, a3, a4, a5, a6, a7), a8##_ref(8)
#define _arg_ref9(a1, a2, a3, a4, a5, a6, a7, a8, a9) \
_arg_ref8(a1, a2, a3, a4, a5, a6, a7, a8), a9##_ref(9)
#define _arg_ref10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) \
_arg_ref9(a1, a2, a3, a4, a5, a6, a7, a8, a9), a10##_ref(10)
#if 0
#define _arg_ref11(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) \
_arg_ref10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10), a11##_ref(11)
#endif
#define arg_ref(...) VA_NARGS_CALL_OVERLOAD(_arg_ref, __VA_ARGS__)
#define _arg_str1(a1) \
a1##_str
#define _arg_str2(a1, a2) \
_arg_str1(a1) a2##_str
#define _arg_str3(a1, a2, a3) \
_arg_str2(a1, a2) a3##_str
#define _arg_str4(a1, a2, a3, a4) \
_arg_str3(a1, a2, a3) a4##_str
#define _arg_str5(a1, a2, a3, a4, a5) \
_arg_str4(a1, a2, a3, a4) a5##_str
#define _arg_str6(a1, a2, a3, a4, a5, a6) \
_arg_str5(a1, a2, a3, a4, a5) a6##_str
#define _arg_str7(a1, a2, a3, a4, a5, a6, a7) \
_arg_str6(a1, a2, a3, a4, a5, a6) a7##_str
#define _arg_str8(a1, a2, a3, a4, a5, a6, a7, a8) \
_arg_str7(a1, a2, a3, a4, a5, a6, a7) a8##_str
#define _arg_str9(a1, a2, a3, a4, a5, a6, a7, a8, a9) \
_arg_str8(a1, a2, a3, a4, a5, a6, a7, a8) a9##_str
#define _arg_str10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) \
_arg_str9(a1, a2, a3, a4, a5, a6, a7, a8, a9) a10##_str
#if 0
#define _arg_str11(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) \
_arg_str10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) a11##_str
#endif
#define arg_str(...) VA_NARGS_CALL_OVERLOAD(_arg_str, __VA_ARGS__)
#define ret_def_void
#define ret_set_void
#define ret_ret_void return Py_INCREF(Py_None), Py_None
#define ret_def_GLint int ret_int
#define ret_set_GLint ret_int =
#define ret_ret_GLint return PyLong_FromLong(ret_int)
#define ret_def_GLuint unsigned int ret_uint
#define ret_set_GLuint ret_uint =
#define ret_ret_GLuint return PyLong_FromLong((long) ret_uint)
#if 0
#define ret_def_GLsizei size_t ret_size_t
#define ret_set_GLsizei ret_size_t =
#define ret_ret_GLsizei return PyLong_FromSsize_t(ret_size_t)
#endif
#if 0
#define ret_def_GLsync unsigned int ret_sync
#define ret_set_GLsync ret_sync =
#define ret_ret_GLsync return PyLong_FromLong((long) ret_sync)
#endif
#define ret_def_GLenum unsigned int ret_uint
#define ret_set_GLenum ret_uint =
#define ret_ret_GLenum return PyLong_FromLong((long) ret_uint)
#define ret_def_GLboolean unsigned char ret_bool
#define ret_set_GLboolean ret_bool =
#define ret_ret_GLboolean return PyLong_FromLong((long) ret_bool)
#define ret_def_GLstring const unsigned char *ret_str
#define ret_set_GLstring ret_str =
#define ret_ret_GLstring \
if (ret_str) { \
return PyUnicode_FromString((const char *)ret_str); \
} \
else { \
PyErr_SetString(PyExc_AttributeError, "could not get opengl string"); \
return NULL; \
} \
/** \} */
/* -------------------------------------------------------------------- */
/** \name Forward Declarations
* \{ */
static PyObject *Buffer_new(PyTypeObject *type, PyObject *args, PyObject *kwds);
static PyObject *Method_ShaderSource(PyObject *self, PyObject *args);
/* Buffer sequence methods */
static int Buffer_len(Buffer *self);
static PyObject *Buffer_item(Buffer *self, int i);
static PyObject *Buffer_slice(Buffer *self, int begin, int end);
static int Buffer_ass_item(Buffer *self, int i, PyObject *v);
static int Buffer_ass_slice(Buffer *self, int begin, int end, PyObject *seq);
static PyObject *Buffer_subscript(Buffer *self, PyObject *item);
static int Buffer_ass_subscript(Buffer *self, PyObject *item, PyObject *value);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Utility Functions
* \{ */
int BGL_typeSize(int type)
{
switch (type) {
case GL_BYTE:
return sizeof(char);
case GL_SHORT:
return sizeof(short);
case GL_INT:
return sizeof(int);
case GL_FLOAT:
return sizeof(float);
case GL_DOUBLE:
return sizeof(double);
}
return -1;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Buffer API
* \{ */
static PySequenceMethods Buffer_SeqMethods = {
(lenfunc) Buffer_len, /*sq_length */
(binaryfunc) NULL, /*sq_concat */
(ssizeargfunc) NULL, /*sq_repeat */
(ssizeargfunc) Buffer_item, /*sq_item */
(ssizessizeargfunc) NULL, /*sq_slice, deprecated, handled in Buffer_item */
(ssizeobjargproc) Buffer_ass_item, /*sq_ass_item */
(ssizessizeobjargproc) NULL, /*sq_ass_slice, deprecated handled in Buffer_ass_item */
(objobjproc) NULL, /* sq_contains */
(binaryfunc) NULL, /* sq_inplace_concat */
(ssizeargfunc) NULL, /* sq_inplace_repeat */
};
static PyMappingMethods Buffer_AsMapping = {
(lenfunc)Buffer_len,
(binaryfunc)Buffer_subscript,
(objobjargproc)Buffer_ass_subscript
};
static void Buffer_dealloc(Buffer *self);
static PyObject *Buffer_repr(Buffer *self);
static PyObject *Buffer_to_list(Buffer *self)
{
int i, len = self->dimensions[0];
PyObject *list = PyList_New(len);
for (i = 0; i < len; i++) {
PyList_SET_ITEM(list, i, Buffer_item(self, i));
}
return list;
}
static PyObject *Buffer_to_list_recursive(Buffer *self)
{
PyObject *list;
if (self->ndimensions > 1) {
int i, len = self->dimensions[0];
list = PyList_New(len);
for (i = 0; i < len; i++) {
Buffer *sub = (Buffer *)Buffer_item(self, i);
PyList_SET_ITEM(list, i, Buffer_to_list_recursive(sub));
Py_DECREF(sub);
}
}
else {
list = Buffer_to_list(self);
}
return list;
}
static PyObject *Buffer_dimensions(Buffer *self, void *UNUSED(arg))
{
PyObject *list = PyList_New(self->ndimensions);
int i;
for (i = 0; i < self->ndimensions; i++) {
PyList_SET_ITEM(list, i, PyLong_FromLong(self->dimensions[i]));
}
return list;
}
static PyMethodDef Buffer_methods[] = {
{"to_list", (PyCFunction)Buffer_to_list_recursive, METH_NOARGS,
"return the buffer as a list"},
{NULL, NULL, 0, NULL}
};
static PyGetSetDef Buffer_getseters[] = {
{(char *)"dimensions", (getter)Buffer_dimensions, NULL, NULL, NULL},
{NULL, NULL, NULL, NULL, NULL}
};
PyTypeObject BGL_bufferType = {
PyVarObject_HEAD_INIT(NULL, 0)
"bgl.Buffer", /*tp_name */
sizeof(Buffer), /*tp_basicsize */
0, /*tp_itemsize */
(destructor)Buffer_dealloc, /*tp_dealloc */
(printfunc)NULL, /*tp_print */
NULL, /*tp_getattr */
NULL, /*tp_setattr */
NULL, /*tp_compare */
(reprfunc) Buffer_repr, /*tp_repr */
NULL, /*tp_as_number */
&Buffer_SeqMethods, /*tp_as_sequence */
&Buffer_AsMapping, /* PyMappingMethods *tp_as_mapping; */
/* More standard operations (here for binary compatibility) */
NULL, /* hashfunc tp_hash; */
NULL, /* ternaryfunc tp_call; */
NULL, /* reprfunc tp_str; */
NULL, /* getattrofunc tp_getattro; */
NULL, /* setattrofunc tp_setattro; */
/* Functions to access object as input/output buffer */
NULL, /* PyBufferProcs *tp_as_buffer; */
/*** Flags to define presence of optional/expanded features ***/
Py_TPFLAGS_DEFAULT, /* long tp_flags; */
NULL, /* char *tp_doc; Documentation string */
/*** Assigned meaning in release 2.0 ***/
/* call function for all accessible objects */
NULL, /* traverseproc tp_traverse; */
/* delete references to contained objects */
NULL, /* inquiry tp_clear; */
/*** Assigned meaning in release 2.1 ***/
/*** rich comparisons ***/
NULL, /* richcmpfunc tp_richcompare; */
/*** weak reference enabler ***/
0, /* long tp_weaklistoffset; */
/*** Added in release 2.2 ***/
/* Iterators */
NULL, /* getiterfunc tp_iter; */
NULL, /* iternextfunc tp_iternext; */
/*** Attribute descriptor and subclassing stuff ***/
Buffer_methods, /* struct PyMethodDef *tp_methods; */
NULL, /* struct PyMemberDef *tp_members; */
Buffer_getseters, /* struct PyGetSetDef *tp_getset; */
NULL, /*tp_base*/
NULL, /*tp_dict*/
NULL, /*tp_descr_get*/
NULL, /*tp_descr_set*/
0, /*tp_dictoffset*/
NULL, /*tp_init*/
NULL, /*tp_alloc*/
Buffer_new, /*tp_new*/
NULL, /*tp_free*/
NULL, /*tp_is_gc*/
NULL, /*tp_bases*/
NULL, /*tp_mro*/
NULL, /*tp_cache*/
NULL, /*tp_subclasses*/
NULL, /*tp_weaklist*/
NULL /*tp_del*/
};
Buffer *BGL_MakeBuffer(int type, int ndimensions, int *dimensions, void *initbuffer)
{
Buffer *buffer;
void *buf = NULL;
int i, size, length;
length = 1;
for (i = 0; i < ndimensions; i++) {
length *= dimensions[i];
}
size = BGL_typeSize(type);
buf = MEM_mallocN(length * size, "Buffer buffer");
buffer = (Buffer *)PyObject_NEW(Buffer, &BGL_bufferType);
buffer->parent = NULL;
buffer->ndimensions = ndimensions;
buffer->dimensions = MEM_mallocN(ndimensions * sizeof(int), "Buffer dimensions");
memcpy(buffer->dimensions, dimensions, ndimensions * sizeof(int));
buffer->type = type;
buffer->buf.asvoid = buf;
if (initbuffer) {
memcpy(buffer->buf.asvoid, initbuffer, length * size);
}
else {
memset(buffer->buf.asvoid, 0, length * size);
}
return buffer;
}
#define MAX_DIMENSIONS 256
static PyObject *Buffer_new(PyTypeObject *UNUSED(type), PyObject *args, PyObject *kwds)
{
PyObject *length_ob = NULL, *init = NULL;
Buffer *buffer;
int dimensions[MAX_DIMENSIONS];
int type;
Py_ssize_t i, ndimensions = 0;
if (kwds && PyDict_Size(kwds)) {
PyErr_SetString(PyExc_TypeError,
"bgl.Buffer(): takes no keyword args");
return NULL;
}
if (!PyArg_ParseTuple(args, "iO|O: bgl.Buffer", &type, &length_ob, &init)) {
return NULL;
}
if (!ELEM(type, GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, GL_DOUBLE)) {
PyErr_SetString(PyExc_AttributeError,
"invalid first argument type, should be one of "
"GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT or GL_DOUBLE");
return NULL;
}
if (PyLong_Check(length_ob)) {
ndimensions = 1;
if (((dimensions[0] = PyLong_AsLong(length_ob)) < 1)) {
PyErr_SetString(PyExc_AttributeError,
"dimensions must be between 1 and "STRINGIFY(MAX_DIMENSIONS));
return NULL;
}
}
else if (PySequence_Check(length_ob)) {
ndimensions = PySequence_Size(length_ob);
if (ndimensions > MAX_DIMENSIONS) {
PyErr_SetString(PyExc_AttributeError,
"too many dimensions, max is "STRINGIFY(MAX_DIMENSIONS));
return NULL;
}
else if (ndimensions < 1) {
PyErr_SetString(PyExc_AttributeError,
"sequence must have at least one dimension");
return NULL;
}
for (i = 0; i < ndimensions; i++) {
PyObject *ob = PySequence_GetItem(length_ob, i);
if (!PyLong_Check(ob))
dimensions[i] = 1;
else
dimensions[i] = PyLong_AsLong(ob);
Py_DECREF(ob);
if (dimensions[i] < 1) {
PyErr_SetString(PyExc_AttributeError,
"dimensions must be between 1 and "STRINGIFY(MAX_DIMENSIONS));
return NULL;
}
}
}
else {
PyErr_Format(PyExc_TypeError,
"invalid second argument argument expected a sequence "
"or an int, not a %.200s", Py_TYPE(length_ob)->tp_name);
return NULL;
}
buffer = BGL_MakeBuffer(type, ndimensions, dimensions, NULL);
if (init && ndimensions) {
if (Buffer_ass_slice(buffer, 0, dimensions[0], init)) {
Py_DECREF(buffer);
return NULL;
}
}
return (PyObject *)buffer;
}
/*@ Buffer sequence methods */
static int Buffer_len(Buffer *self)
{
return self->dimensions[0];
}
static PyObject *Buffer_item(Buffer *self, int i)
{
if (i >= self->dimensions[0] || i < 0) {
PyErr_SetString(PyExc_IndexError, "array index out of range");
return NULL;
}
if (self->ndimensions == 1) {
switch (self->type) {
case GL_BYTE: return Py_BuildValue("b", self->buf.asbyte[i]);
case GL_SHORT: return Py_BuildValue("h", self->buf.asshort[i]);
case GL_INT: return Py_BuildValue("i", self->buf.asint[i]);
case GL_FLOAT: return PyFloat_FromDouble(self->buf.asfloat[i]);
case GL_DOUBLE: return Py_BuildValue("d", self->buf.asdouble[i]);
}
}
else {
Buffer *newbuf;
int j, length, size;
length = 1;
for (j = 1; j < self->ndimensions; j++) {
length *= self->dimensions[j];
}
size = BGL_typeSize(self->type);
newbuf = (Buffer *)PyObject_NEW(Buffer, &BGL_bufferType);
Py_INCREF(self);
newbuf->parent = (PyObject *)self;
newbuf->ndimensions = self->ndimensions - 1;
newbuf->type = self->type;
newbuf->buf.asvoid = self->buf.asbyte + i * length * size;
newbuf->dimensions = MEM_mallocN(newbuf->ndimensions * sizeof(int), "Buffer dimensions");
memcpy(newbuf->dimensions, self->dimensions + 1, newbuf->ndimensions * sizeof(int));
return (PyObject *)newbuf;
}
return NULL;
}
static PyObject *Buffer_slice(Buffer *self, int begin, int end)
{
PyObject *list;
int count;
if (begin < 0) begin = 0;
if (end > self->dimensions[0]) end = self->dimensions[0];
if (begin > end) begin = end;
list = PyList_New(end - begin);
for (count = begin; count < end; count++) {
PyList_SET_ITEM(list, count - begin, Buffer_item(self, count));
}
return list;
}
static int Buffer_ass_item(Buffer *self, int i, PyObject *v)
{
if (i >= self->dimensions[0] || i < 0) {
PyErr_SetString(PyExc_IndexError,
"array assignment index out of range");
return -1;
}
if (self->ndimensions != 1) {
Buffer *row = (Buffer *)Buffer_item(self, i);
if (row) {
int ret = Buffer_ass_slice(row, 0, self->dimensions[1], v);
Py_DECREF(row);
return ret;
}
else {
return -1;
}
}
switch (self->type) {
case GL_BYTE: return PyArg_Parse(v, "b:Expected ints", &self->buf.asbyte[i]) ? 0 : -1;
case GL_SHORT: return PyArg_Parse(v, "h:Expected ints", &self->buf.asshort[i]) ? 0 : -1;
case GL_INT: return PyArg_Parse(v, "i:Expected ints", &self->buf.asint[i]) ? 0 : -1;
case GL_FLOAT: return PyArg_Parse(v, "f:Expected floats", &self->buf.asfloat[i]) ? 0 : -1;
case GL_DOUBLE: return PyArg_Parse(v, "d:Expected floats", &self->buf.asdouble[i]) ? 0 : -1;
default: return 0; /* should never happen */
}
}
static int Buffer_ass_slice(Buffer *self, int begin, int end, PyObject *seq)
{
PyObject *item;
int count, err = 0;
if (begin < 0) begin = 0;
if (end > self->dimensions[0]) end = self->dimensions[0];
if (begin > end) begin = end;
if (!PySequence_Check(seq)) {
PyErr_Format(PyExc_TypeError,
"buffer[:] = value, invalid assignment. "
"Expected a sequence, not an %.200s type",
Py_TYPE(seq)->tp_name);
return -1;
}
/* re-use count var */
if ((count = PySequence_Size(seq)) != (end - begin)) {
PyErr_Format(PyExc_TypeError,
"buffer[:] = value, size mismatch in assignment. "
"Expected: %d (given: %d)", count, end - begin);
return -1;
}
for (count = begin; count < end; count++) {
item = PySequence_GetItem(seq, count - begin);
if (item) {
err = Buffer_ass_item(self, count, item);
Py_DECREF(item);
}
else {
err = -1;
}
if (err) {
break;
}
}
return err;
}
static PyObject *Buffer_subscript(Buffer *self, PyObject *item)
{
if (PyIndex_Check(item)) {
Py_ssize_t i;
i = PyNumber_AsSsize_t(item, PyExc_IndexError);
if (i == -1 && PyErr_Occurred())
return NULL;
if (i < 0)
i += self->dimensions[0];
return Buffer_item(self, i);
}
else if (PySlice_Check(item)) {
Py_ssize_t start, stop, step, slicelength;
if (PySlice_GetIndicesEx(item, self->dimensions[0], &start, &stop, &step, &slicelength) < 0)
return NULL;
if (slicelength <= 0) {
return PyTuple_New(0);
}
else if (step == 1) {
return Buffer_slice(self, start, stop);
}
else {
PyErr_SetString(PyExc_IndexError,
"slice steps not supported with vectors");
return NULL;
}
}
else {
PyErr_Format(PyExc_TypeError,
"buffer indices must be integers, not %.200s",
Py_TYPE(item)->tp_name);
return NULL;
}
}
static int Buffer_ass_subscript(Buffer *self, PyObject *item, PyObject *value)
{
if (PyIndex_Check(item)) {
Py_ssize_t i = PyNumber_AsSsize_t(item, PyExc_IndexError);
if (i == -1 && PyErr_Occurred())
return -1;
if (i < 0)
i += self->dimensions[0];
return Buffer_ass_item(self, i, value);
}
else if (PySlice_Check(item)) {
Py_ssize_t start, stop, step, slicelength;
if (PySlice_GetIndicesEx(item, self->dimensions[0], &start, &stop, &step, &slicelength) < 0)
return -1;
if (step == 1)
return Buffer_ass_slice(self, start, stop, value);
else {
PyErr_SetString(PyExc_IndexError,
"slice steps not supported with vectors");
return -1;
}
}
else {
PyErr_Format(PyExc_TypeError,
"buffer indices must be integers, not %.200s",
Py_TYPE(item)->tp_name);
return -1;
}
}
static void Buffer_dealloc(Buffer *self)
{
if (self->parent) {
Py_DECREF(self->parent);
}
else {
MEM_freeN(self->buf.asvoid);
}
MEM_freeN(self->dimensions);
PyObject_DEL(self);
}
static PyObject *Buffer_repr(Buffer *self)
{
PyObject *list = Buffer_to_list_recursive(self);
PyObject *repr;
const char *typestr;
switch (self->type) {
case GL_BYTE: typestr = "GL_BYTE"; break;
case GL_SHORT: typestr = "GL_SHORT"; break;
case GL_INT: typestr = "GL_BYTE"; break;
case GL_FLOAT: typestr = "GL_FLOAT"; break;
case GL_DOUBLE: typestr = "GL_DOUBLE"; break;
default: typestr = "UNKNOWN"; break;
}
repr = PyUnicode_FromFormat("Buffer(%s, %R)", typestr, list);
Py_DECREF(list);
return repr;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name OpenGL API Wrapping
* \{ */
#define BGL_Wrap(funcname, ret, arg_list) \
static PyObject *Method_##funcname (PyObject *UNUSED(self), PyObject *args) \
{ \
arg_def arg_list; \
ret_def_##ret; \
if (!PyArg_ParseTuple(args, arg_str arg_list, arg_ref arg_list)) { \
return NULL; \
} \
ret_set_##ret gl##funcname (arg_var arg_list); \
ret_ret_##ret; \
}
#define BGLU_Wrap(funcname, ret, arg_list) \
static PyObject *Method_##funcname (PyObject *UNUSED(self), PyObject *args) \
{ \
arg_def arg_list; \
ret_def_##ret; \
if (!PyArg_ParseTuple(args, arg_str arg_list, arg_ref arg_list)) { \
return NULL; \
} \
ret_set_##ret glu##funcname (arg_var arg_list); \
ret_ret_##ret; \
}
BGL_Wrap(Accum, void, (GLenum, GLfloat))
BGL_Wrap(ActiveTexture, void, (GLenum))
BGL_Wrap(AlphaFunc, void, (GLenum, GLclampf))
BGL_Wrap(AreTexturesResident, GLboolean, (GLsizei, GLuintP, GLbooleanP))
BGL_Wrap(AttachShader, void, (GLuint, GLuint))
BGL_Wrap(Begin, void, (GLenum))
BGL_Wrap(BindTexture, void, (GLenum, GLuint))
BGL_Wrap(Bitmap, void, (GLsizei, GLsizei, GLfloat,
GLfloat, GLfloat, GLfloat, GLubyteP))
BGL_Wrap(BlendFunc, void, (GLenum, GLenum))
BGL_Wrap(CallList, void, (GLuint))
BGL_Wrap(CallLists, void, (GLsizei, GLenum, GLvoidP))
BGL_Wrap(Clear, void, (GLbitfield))
BGL_Wrap(ClearAccum, void, (GLfloat, GLfloat, GLfloat, GLfloat))
BGL_Wrap(ClearColor, void, (GLclampf, GLclampf, GLclampf, GLclampf))
BGL_Wrap(ClearDepth, void, (GLclampd))
BGL_Wrap(ClearIndex, void, (GLfloat))
BGL_Wrap(ClearStencil, void, (GLint))
BGL_Wrap(ClipPlane, void, (GLenum, GLdoubleP))
BGL_Wrap(Color3b, void, (GLbyte, GLbyte, GLbyte))
BGL_Wrap(Color3bv, void, (GLbyteP))
BGL_Wrap(Color3d, void, (GLdouble, GLdouble, GLdouble))
BGL_Wrap(Color3dv, void, (GLdoubleP))
BGL_Wrap(Color3f, void, (GLfloat, GLfloat, GLfloat))
BGL_Wrap(Color3fv, void, (GLfloatP))
BGL_Wrap(Color3i, void, (GLint, GLint, GLint))
BGL_Wrap(Color3iv, void, (GLintP))
BGL_Wrap(Color3s, void, (GLshort, GLshort, GLshort))
BGL_Wrap(Color3sv, void, (GLshortP))
BGL_Wrap(Color3ub, void, (GLubyte, GLubyte, GLubyte))
BGL_Wrap(Color3ubv, void, (GLubyteP))
BGL_Wrap(Color3ui, void, (GLuint, GLuint, GLuint))
BGL_Wrap(Color3uiv, void, (GLuintP))
BGL_Wrap(Color3us, void, (GLushort, GLushort, GLushort))
BGL_Wrap(Color3usv, void, (GLushortP))
BGL_Wrap(Color4b, void, (GLbyte, GLbyte, GLbyte, GLbyte))
BGL_Wrap(Color4bv, void, (GLbyteP))
BGL_Wrap(Color4d, void, (GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(Color4dv, void, (GLdoubleP))
BGL_Wrap(Color4f, void, (GLfloat, GLfloat, GLfloat, GLfloat))
BGL_Wrap(Color4fv, void, (GLfloatP))
BGL_Wrap(Color4i, void, (GLint, GLint, GLint, GLint))
BGL_Wrap(Color4iv, void, (GLintP))
BGL_Wrap(Color4s, void, (GLshort, GLshort, GLshort, GLshort))
BGL_Wrap(Color4sv, void, (GLshortP))
BGL_Wrap(Color4ub, void, (GLubyte, GLubyte, GLubyte, GLubyte))
BGL_Wrap(Color4ubv, void, (GLubyteP))
BGL_Wrap(Color4ui, void, (GLuint, GLuint, GLuint, GLuint))
BGL_Wrap(Color4uiv, void, (GLuintP))
BGL_Wrap(Color4us, void, (GLushort, GLushort, GLushort, GLushort))
BGL_Wrap(Color4usv, void, (GLushortP))
BGL_Wrap(ColorMask, void, (GLboolean, GLboolean, GLboolean, GLboolean))
BGL_Wrap(ColorMaterial, void, (GLenum, GLenum))
BGL_Wrap(CompileShader, void, (GLuint))
BGL_Wrap(CopyPixels, void, (GLint, GLint, GLsizei, GLsizei, GLenum))
BGL_Wrap(CopyTexImage2D, void, (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))
BGL_Wrap(CreateProgram, GLuint, (void))
BGL_Wrap(CreateShader, GLuint, (GLenum))
BGL_Wrap(CullFace, void, (GLenum))
BGL_Wrap(DeleteLists, void, (GLuint, GLsizei))
BGL_Wrap(DeleteProgram, void, (GLuint))
BGL_Wrap(DeleteShader, void, (GLuint))
BGL_Wrap(DeleteTextures, void, (GLsizei, GLuintP))
BGL_Wrap(DepthFunc, void, (GLenum))
BGL_Wrap(DepthMask, void, (GLboolean))
BGL_Wrap(DepthRange, void, (GLclampd, GLclampd))
BGL_Wrap(DetachShader, void, (GLuint, GLuint))
BGL_Wrap(Disable, void, (GLenum))
BGL_Wrap(DrawBuffer, void, (GLenum))
BGL_Wrap(DrawPixels, void, (GLsizei, GLsizei, GLenum, GLenum, GLvoidP))
BGL_Wrap(EdgeFlag, void, (GLboolean))
BGL_Wrap(EdgeFlagv, void, (GLbooleanP))
BGL_Wrap(Enable, void, (GLenum))
BGL_Wrap(End, void, (void))
BGL_Wrap(EndList, void, (void))
BGL_Wrap(EvalCoord1d, void, (GLdouble))
BGL_Wrap(EvalCoord1dv, void, (GLdoubleP))
BGL_Wrap(EvalCoord1f, void, (GLfloat))
BGL_Wrap(EvalCoord1fv, void, (GLfloatP))
BGL_Wrap(EvalCoord2d, void, (GLdouble, GLdouble))
BGL_Wrap(EvalCoord2dv, void, (GLdoubleP))
BGL_Wrap(EvalCoord2f, void, (GLfloat, GLfloat))
BGL_Wrap(EvalCoord2fv, void, (GLfloatP))
BGL_Wrap(EvalMesh1, void, (GLenum, GLint, GLint))
BGL_Wrap(EvalMesh2, void, (GLenum, GLint, GLint, GLint, GLint))
BGL_Wrap(EvalPoint1, void, (GLint))
BGL_Wrap(EvalPoint2, void, (GLint, GLint))
BGL_Wrap(FeedbackBuffer, void, (GLsizei, GLenum, GLfloatP))
BGL_Wrap(Finish, void, (void))
BGL_Wrap(Flush, void, (void))
BGL_Wrap(Fogf, void, (GLenum, GLfloat))
BGL_Wrap(Fogfv, void, (GLenum, GLfloatP))
BGL_Wrap(Fogi, void, (GLenum, GLint))
BGL_Wrap(Fogiv, void, (GLenum, GLintP))
BGL_Wrap(FrontFace, void, (GLenum))
BGL_Wrap(Frustum, void, (GLdouble, GLdouble,
GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(GenLists, GLuint, (GLsizei))
BGL_Wrap(GenTextures, void, (GLsizei, GLuintP))
BGL_Wrap(GetAttachedShaders, void, (GLuint, GLsizei, GLsizeiP, GLuintP))
BGL_Wrap(GetBooleanv, void, (GLenum, GLbooleanP))
BGL_Wrap(GetClipPlane, void, (GLenum, GLdoubleP))
BGL_Wrap(GetDoublev, void, (GLenum, GLdoubleP))
BGL_Wrap(GetError, GLenum, (void))
BGL_Wrap(GetFloatv, void, (GLenum, GLfloatP))
BGL_Wrap(GetIntegerv, void, (GLenum, GLintP))
BGL_Wrap(GetLightfv, void, (GLenum, GLenum, GLfloatP))
BGL_Wrap(GetLightiv, void, (GLenum, GLenum, GLintP))
BGL_Wrap(GetMapdv, void, (GLenum, GLenum, GLdoubleP))
BGL_Wrap(GetMapfv, void, (GLenum, GLenum, GLfloatP))
BGL_Wrap(GetMapiv, void, (GLenum, GLenum, GLintP))
BGL_Wrap(GetMaterialfv, void, (GLenum, GLenum, GLfloatP))
BGL_Wrap(GetMaterialiv, void, (GLenum, GLenum, GLintP))
BGL_Wrap(GetPixelMapfv, void, (GLenum, GLfloatP))
BGL_Wrap(GetPixelMapuiv, void, (GLenum, GLuintP))
BGL_Wrap(GetPixelMapusv, void, (GLenum, GLushortP))
BGL_Wrap(GetPolygonStipple, void, (GLubyteP))
BGL_Wrap(GetProgramInfoLog, void, (GLuint, GLsizei, GLsizeiP, GLcharP))
BGL_Wrap(GetProgramiv, void, (GLuint, GLenum, GLintP))
BGL_Wrap(GetShaderInfoLog, void, (GLuint, GLsizei, GLsizeiP, GLcharP))
BGL_Wrap(GetShaderiv, void, (GLuint, GLenum, GLintP))
BGL_Wrap(GetShaderSource, void, (GLuint, GLsizei, GLsizeiP, GLcharP))
BGL_Wrap(GetString, GLstring, (GLenum))
BGL_Wrap(GetTexEnvfv, void, (GLenum, GLenum, GLfloatP))
BGL_Wrap(GetTexEnviv, void, (GLenum, GLenum, GLintP))
BGL_Wrap(GetTexGendv, void, (GLenum, GLenum, GLdoubleP))
BGL_Wrap(GetTexGenfv, void, (GLenum, GLenum, GLfloatP))
BGL_Wrap(GetTexGeniv, void, (GLenum, GLenum, GLintP))
BGL_Wrap(GetTexImage, void, (GLenum, GLint, GLenum, GLenum, GLvoidP))
BGL_Wrap(GetTexLevelParameterfv, void, (GLenum, GLint, GLenum, GLfloatP))
BGL_Wrap(GetTexLevelParameteriv, void, (GLenum, GLint, GLenum, GLintP))
BGL_Wrap(GetTexParameterfv, void, (GLenum, GLenum, GLfloatP))
BGL_Wrap(GetTexParameteriv, void, (GLenum, GLenum, GLintP))
BGL_Wrap(GetUniformLocation, GLint, (GLuint, GLstring))
BGL_Wrap(Hint, void, (GLenum, GLenum))
BGL_Wrap(IndexMask, void, (GLuint))
BGL_Wrap(Indexd, void, (GLdouble))
BGL_Wrap(Indexdv, void, (GLdoubleP))
BGL_Wrap(Indexf, void, (GLfloat))
BGL_Wrap(Indexfv, void, (GLfloatP))
BGL_Wrap(Indexi, void, (GLint))
BGL_Wrap(Indexiv, void, (GLintP))
BGL_Wrap(Indexs, void, (GLshort))
BGL_Wrap(Indexsv, void, (GLshortP))
BGL_Wrap(InitNames, void, (void))
BGL_Wrap(IsEnabled, GLboolean, (GLenum))
BGL_Wrap(IsList, GLboolean, (GLuint))
BGL_Wrap(IsProgram, GLboolean, (GLuint))
BGL_Wrap(IsShader, GLboolean, (GLuint))
BGL_Wrap(IsTexture, GLboolean, (GLuint))
BGL_Wrap(LightModelf, void, (GLenum, GLfloat))
BGL_Wrap(LightModelfv, void, (GLenum, GLfloatP))
BGL_Wrap(LightModeli, void, (GLenum, GLint))
BGL_Wrap(LightModeliv, void, (GLenum, GLintP))
BGL_Wrap(Lightf, void, (GLenum, GLenum, GLfloat))
BGL_Wrap(Lightfv, void, (GLenum, GLenum, GLfloatP))
BGL_Wrap(Lighti, void, (GLenum, GLenum, GLint))
BGL_Wrap(Lightiv, void, (GLenum, GLenum, GLintP))
BGL_Wrap(LineStipple, void, (GLint, GLushort))
BGL_Wrap(LineWidth, void, (GLfloat))
BGL_Wrap(LinkProgram, void, (GLuint))
BGL_Wrap(ListBase, void, (GLuint))
BGL_Wrap(LoadIdentity, void, (void))
BGL_Wrap(LoadMatrixd, void, (GLdoubleP))
BGL_Wrap(LoadMatrixf, void, (GLfloatP))
BGL_Wrap(LoadName, void, (GLuint))
BGL_Wrap(LogicOp, void, (GLenum))
BGL_Wrap(Map1d, void, (GLenum, GLdouble, GLdouble,
GLint, GLint, GLdoubleP))
BGL_Wrap(Map1f, void, (GLenum, GLfloat, GLfloat,
GLint, GLint, GLfloatP))
BGL_Wrap(Map2d, void, (GLenum, GLdouble, GLdouble,
GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdoubleP))
BGL_Wrap(Map2f, void, (GLenum, GLfloat, GLfloat,
GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloatP))
BGL_Wrap(MapGrid1d, void, (GLint, GLdouble, GLdouble))
BGL_Wrap(MapGrid1f, void, (GLint, GLfloat, GLfloat))
BGL_Wrap(MapGrid2d, void, (GLint, GLdouble, GLdouble,
GLint, GLdouble, GLdouble))
BGL_Wrap(MapGrid2f, void, (GLint, GLfloat, GLfloat,
GLint, GLfloat, GLfloat))
BGL_Wrap(Materialf, void, (GLenum, GLenum, GLfloat))
BGL_Wrap(Materialfv, void, (GLenum, GLenum, GLfloatP))
BGL_Wrap(Materiali, void, (GLenum, GLenum, GLint))
BGL_Wrap(Materialiv, void, (GLenum, GLenum, GLintP))
BGL_Wrap(MatrixMode, void, (GLenum))
BGL_Wrap(MultMatrixd, void, (GLdoubleP))
BGL_Wrap(MultMatrixf, void, (GLfloatP))
BGL_Wrap(NewList, void, (GLuint, GLenum))
BGL_Wrap(Normal3b, void, (GLbyte, GLbyte, GLbyte))
BGL_Wrap(Normal3bv, void, (GLbyteP))
BGL_Wrap(Normal3d, void, (GLdouble, GLdouble, GLdouble))
BGL_Wrap(Normal3dv, void, (GLdoubleP))
BGL_Wrap(Normal3f, void, (GLfloat, GLfloat, GLfloat))
BGL_Wrap(Normal3fv, void, (GLfloatP))
BGL_Wrap(Normal3i, void, (GLint, GLint, GLint))
BGL_Wrap(Normal3iv, void, (GLintP))
BGL_Wrap(Normal3s, void, (GLshort, GLshort, GLshort))
BGL_Wrap(Normal3sv, void, (GLshortP))
BGL_Wrap(Ortho, void, (GLdouble, GLdouble,
GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(PassThrough, void, (GLfloat))
BGL_Wrap(PixelMapfv, void, (GLenum, GLint, GLfloatP))
BGL_Wrap(PixelMapuiv, void, (GLenum, GLint, GLuintP))
BGL_Wrap(PixelMapusv, void, (GLenum, GLint, GLushortP))
BGL_Wrap(PixelStoref, void, (GLenum, GLfloat))
BGL_Wrap(PixelStorei, void, (GLenum, GLint))
BGL_Wrap(PixelTransferf, void, (GLenum, GLfloat))
BGL_Wrap(PixelTransferi, void, (GLenum, GLint))
BGL_Wrap(PixelZoom, void, (GLfloat, GLfloat))
BGL_Wrap(PointSize, void, (GLfloat))
BGL_Wrap(PolygonMode, void, (GLenum, GLenum))
BGL_Wrap(PolygonOffset, void, (GLfloat, GLfloat))
BGL_Wrap(PolygonStipple, void, (GLubyteP))
BGL_Wrap(PopAttrib, void, (void))
BGL_Wrap(PopClientAttrib, void, (void))
BGL_Wrap(PopMatrix, void, (void))
BGL_Wrap(PopName, void, (void))
BGL_Wrap(PrioritizeTextures, void, (GLsizei, GLuintP, GLclampfP))
BGL_Wrap(PushAttrib, void, (GLbitfield))
BGL_Wrap(PushClientAttrib, void, (GLbitfield))
BGL_Wrap(PushMatrix, void, (void))
BGL_Wrap(PushName, void, (GLuint))
BGL_Wrap(RasterPos2d, void, (GLdouble, GLdouble))
BGL_Wrap(RasterPos2dv, void, (GLdoubleP))
BGL_Wrap(RasterPos2f, void, (GLfloat, GLfloat))
BGL_Wrap(RasterPos2fv, void, (GLfloatP))
BGL_Wrap(RasterPos2i, void, (GLint, GLint))
BGL_Wrap(RasterPos2iv, void, (GLintP))
BGL_Wrap(RasterPos2s, void, (GLshort, GLshort))
BGL_Wrap(RasterPos2sv, void, (GLshortP))
BGL_Wrap(RasterPos3d, void, (GLdouble, GLdouble, GLdouble))
BGL_Wrap(RasterPos3dv, void, (GLdoubleP))
BGL_Wrap(RasterPos3f, void, (GLfloat, GLfloat, GLfloat))
BGL_Wrap(RasterPos3fv, void, (GLfloatP))
BGL_Wrap(RasterPos3i, void, (GLint, GLint, GLint))
BGL_Wrap(RasterPos3iv, void, (GLintP))
BGL_Wrap(RasterPos3s, void, (GLshort, GLshort, GLshort))
BGL_Wrap(RasterPos3sv, void, (GLshortP))
BGL_Wrap(RasterPos4d, void, (GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(RasterPos4dv, void, (GLdoubleP))
BGL_Wrap(RasterPos4f, void, (GLfloat, GLfloat, GLfloat, GLfloat))
BGL_Wrap(RasterPos4fv, void, (GLfloatP))
BGL_Wrap(RasterPos4i, void, (GLint, GLint, GLint, GLint))
BGL_Wrap(RasterPos4iv, void, (GLintP))
BGL_Wrap(RasterPos4s, void, (GLshort, GLshort, GLshort, GLshort))
BGL_Wrap(RasterPos4sv, void, (GLshortP))
BGL_Wrap(ReadBuffer, void, (GLenum))
BGL_Wrap(ReadPixels, void, (GLint, GLint, GLsizei,
GLsizei, GLenum, GLenum, GLvoidP))
BGL_Wrap(Rectd, void, (GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(Rectdv, void, (GLdoubleP, GLdoubleP))
BGL_Wrap(Rectf, void, (GLfloat, GLfloat, GLfloat, GLfloat))
BGL_Wrap(Rectfv, void, (GLfloatP, GLfloatP))
BGL_Wrap(Recti, void, (GLint, GLint, GLint, GLint))
BGL_Wrap(Rectiv, void, (GLintP, GLintP))
BGL_Wrap(Rects, void, (GLshort, GLshort, GLshort, GLshort))
BGL_Wrap(Rectsv, void, (GLshortP, GLshortP))
BGL_Wrap(RenderMode, GLint, (GLenum))
BGL_Wrap(Rotated, void, (GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(Rotatef, void, (GLfloat, GLfloat, GLfloat, GLfloat))
BGL_Wrap(Scaled, void, (GLdouble, GLdouble, GLdouble))
BGL_Wrap(Scalef, void, (GLfloat, GLfloat, GLfloat))
BGL_Wrap(Scissor, void, (GLint, GLint, GLsizei, GLsizei))
BGL_Wrap(SelectBuffer, void, (GLsizei, GLuintP))
BGL_Wrap(ShadeModel, void, (GLenum))
BGL_Wrap(StencilFunc, void, (GLenum, GLint, GLuint))
BGL_Wrap(StencilMask, void, (GLuint))
BGL_Wrap(StencilOp, void, (GLenum, GLenum, GLenum))
BGL_Wrap(TexCoord1d, void, (GLdouble))
BGL_Wrap(TexCoord1dv, void, (GLdoubleP))
BGL_Wrap(TexCoord1f, void, (GLfloat))
BGL_Wrap(TexCoord1fv, void, (GLfloatP))
BGL_Wrap(TexCoord1i, void, (GLint))
BGL_Wrap(TexCoord1iv, void, (GLintP))
BGL_Wrap(TexCoord1s, void, (GLshort))
BGL_Wrap(TexCoord1sv, void, (GLshortP))
BGL_Wrap(TexCoord2d, void, (GLdouble, GLdouble))
BGL_Wrap(TexCoord2dv, void, (GLdoubleP))
BGL_Wrap(TexCoord2f, void, (GLfloat, GLfloat))
BGL_Wrap(TexCoord2fv, void, (GLfloatP))
BGL_Wrap(TexCoord2i, void, (GLint, GLint))
BGL_Wrap(TexCoord2iv, void, (GLintP))
BGL_Wrap(TexCoord2s, void, (GLshort, GLshort))
BGL_Wrap(TexCoord2sv, void, (GLshortP))
BGL_Wrap(TexCoord3d, void, (GLdouble, GLdouble, GLdouble))
BGL_Wrap(TexCoord3dv, void, (GLdoubleP))
BGL_Wrap(TexCoord3f, void, (GLfloat, GLfloat, GLfloat))
BGL_Wrap(TexCoord3fv, void, (GLfloatP))
BGL_Wrap(TexCoord3i, void, (GLint, GLint, GLint))
BGL_Wrap(TexCoord3iv, void, (GLintP))
BGL_Wrap(TexCoord3s, void, (GLshort, GLshort, GLshort))
BGL_Wrap(TexCoord3sv, void, (GLshortP))
BGL_Wrap(TexCoord4d, void, (GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(TexCoord4dv, void, (GLdoubleP))
BGL_Wrap(TexCoord4f, void, (GLfloat, GLfloat, GLfloat, GLfloat))
BGL_Wrap(TexCoord4fv, void, (GLfloatP))
BGL_Wrap(TexCoord4i, void, (GLint, GLint, GLint, GLint))
BGL_Wrap(TexCoord4iv, void, (GLintP))
BGL_Wrap(TexCoord4s, void, (GLshort, GLshort, GLshort, GLshort))
BGL_Wrap(TexCoord4sv, void, (GLshortP))
BGL_Wrap(TexEnvf, void, (GLenum, GLenum, GLfloat))
BGL_Wrap(TexEnvfv, void, (GLenum, GLenum, GLfloatP))
BGL_Wrap(TexEnvi, void, (GLenum, GLenum, GLint))
BGL_Wrap(TexEnviv, void, (GLenum, GLenum, GLintP))
BGL_Wrap(TexGend, void, (GLenum, GLenum, GLdouble))
BGL_Wrap(TexGendv, void, (GLenum, GLenum, GLdoubleP))
BGL_Wrap(TexGenf, void, (GLenum, GLenum, GLfloat))
BGL_Wrap(TexGenfv, void, (GLenum, GLenum, GLfloatP))
BGL_Wrap(TexGeni, void, (GLenum, GLenum, GLint))
BGL_Wrap(TexGeniv, void, (GLenum, GLenum, GLintP))
BGL_Wrap(TexImage1D, void, (GLenum, GLint, GLint,
GLsizei, GLint, GLenum, GLenum, GLvoidP))
BGL_Wrap(TexImage2D, void, (GLenum, GLint, GLint,
GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoidP))
BGL_Wrap(TexParameterf, void, (GLenum, GLenum, GLfloat))
BGL_Wrap(TexParameterfv, void, (GLenum, GLenum, GLfloatP))
BGL_Wrap(TexParameteri, void, (GLenum, GLenum, GLint))
BGL_Wrap(TexParameteriv, void, (GLenum, GLenum, GLintP))
BGL_Wrap(Translated, void, (GLdouble, GLdouble, GLdouble))
BGL_Wrap(Translatef, void, (GLfloat, GLfloat, GLfloat))
BGL_Wrap(Uniform1f, void, (GLint, GLfloat))
BGL_Wrap(Uniform2f, void, (GLint, GLfloat, GLfloat))
BGL_Wrap(Uniform3f, void, (GLint, GLfloat, GLfloat, GLfloat))
BGL_Wrap(Uniform4f, void, (GLint, GLfloat, GLfloat, GLfloat, GLfloat))
BGL_Wrap(Uniform1fv, void, (GLint, GLsizei, GLfloatP))
BGL_Wrap(Uniform2fv, void, (GLint, GLsizei, GLfloatP))
BGL_Wrap(Uniform3fv, void, (GLint, GLsizei, GLfloatP))
BGL_Wrap(Uniform4fv, void, (GLint, GLsizei, GLfloatP))
BGL_Wrap(Uniform1i, void, (GLint, GLint))
BGL_Wrap(Uniform2i, void, (GLint, GLint, GLint))
BGL_Wrap(Uniform3i, void, (GLint, GLint, GLint, GLint))
BGL_Wrap(Uniform4i, void, (GLint, GLint, GLint, GLint, GLint))
BGL_Wrap(Uniform1iv, void, (GLint, GLsizei, GLintP))
BGL_Wrap(Uniform2iv, void, (GLint, GLsizei, GLintP))
BGL_Wrap(Uniform3iv, void, (GLint, GLsizei, GLintP))
BGL_Wrap(Uniform4iv, void, (GLint, GLsizei, GLintP))
BGL_Wrap(UniformMatrix2fv, void, (GLint, GLsizei, GLboolean, GLfloatP))
BGL_Wrap(UniformMatrix3fv, void, (GLint, GLsizei, GLboolean, GLfloatP))
BGL_Wrap(UniformMatrix4fv, void, (GLint, GLsizei, GLboolean, GLfloatP))
BGL_Wrap(UniformMatrix2x3fv, void, (GLint, GLsizei, GLboolean, GLfloatP))
BGL_Wrap(UniformMatrix3x2fv, void, (GLint, GLsizei, GLboolean, GLfloatP))
BGL_Wrap(UniformMatrix2x4fv, void, (GLint, GLsizei, GLboolean, GLfloatP))
BGL_Wrap(UniformMatrix4x2fv, void, (GLint, GLsizei, GLboolean, GLfloatP))
BGL_Wrap(UniformMatrix3x4fv, void, (GLint, GLsizei, GLboolean, GLfloatP))
BGL_Wrap(UniformMatrix4x3fv, void, (GLint, GLsizei, GLboolean, GLfloatP))
BGL_Wrap(UseProgram, void, (GLuint))
BGL_Wrap(ValidateProgram, void, (GLuint))
BGL_Wrap(Vertex2d, void, (GLdouble, GLdouble))
BGL_Wrap(Vertex2dv, void, (GLdoubleP))
BGL_Wrap(Vertex2f, void, (GLfloat, GLfloat))
BGL_Wrap(Vertex2fv, void, (GLfloatP))
BGL_Wrap(Vertex2i, void, (GLint, GLint))
BGL_Wrap(Vertex2iv, void, (GLintP))
BGL_Wrap(Vertex2s, void, (GLshort, GLshort))
BGL_Wrap(Vertex2sv, void, (GLshortP))
BGL_Wrap(Vertex3d, void, (GLdouble, GLdouble, GLdouble))
BGL_Wrap(Vertex3dv, void, (GLdoubleP))
BGL_Wrap(Vertex3f, void, (GLfloat, GLfloat, GLfloat))
BGL_Wrap(Vertex3fv, void, (GLfloatP))
BGL_Wrap(Vertex3i, void, (GLint, GLint, GLint))
BGL_Wrap(Vertex3iv, void, (GLintP))
BGL_Wrap(Vertex3s, void, (GLshort, GLshort, GLshort))
BGL_Wrap(Vertex3sv, void, (GLshortP))
BGL_Wrap(Vertex4d, void, (GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(Vertex4dv, void, (GLdoubleP))
BGL_Wrap(Vertex4f, void, (GLfloat, GLfloat, GLfloat, GLfloat))
BGL_Wrap(Vertex4fv, void, (GLfloatP))
BGL_Wrap(Vertex4i, void, (GLint, GLint, GLint, GLint))
BGL_Wrap(Vertex4iv, void, (GLintP))
BGL_Wrap(Vertex4s, void, (GLshort, GLshort, GLshort, GLshort))
BGL_Wrap(Vertex4sv, void, (GLshortP))
BGL_Wrap(Viewport, void, (GLint, GLint, GLsizei, GLsizei))
BGLU_Wrap(Perspective, void, (GLdouble, GLdouble, GLdouble, GLdouble))
BGLU_Wrap(LookAt, void, (GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))
BGLU_Wrap(Ortho2D, void, (GLdouble, GLdouble, GLdouble, GLdouble))
BGLU_Wrap(PickMatrix, void, (GLdouble, GLdouble, GLdouble, GLdouble, GLintP))
BGLU_Wrap(Project, GLint, (GLdouble, GLdouble, GLdouble, GLdoubleP, GLdoubleP, GLintP, GLdoubleP, GLdoubleP, GLdoubleP))
BGLU_Wrap(UnProject, GLint, (GLdouble, GLdouble, GLdouble, GLdoubleP, GLdoubleP, GLintP, GLdoubleP, GLdoubleP, GLdoubleP))
#undef MethodDef
/** \} */
/* -------------------------------------------------------------------- */
/** \name Module Definition
* \{ */
#define MethodDef(func) {"gl"#func, Method_##func, METH_VARARGS, "no string"}
#define MethodDefu(func) {"glu"#func, Method_##func, METH_VARARGS, "no string"}
/* So that MethodDef(Accum) becomes:
* {"glAccum", Method_Accumfunc, METH_VARARGS} */
static struct PyMethodDef BGL_methods[] = {
MethodDef(Accum),
MethodDef(ActiveTexture),
MethodDef(AlphaFunc),
MethodDef(AreTexturesResident),
MethodDef(AttachShader),
MethodDef(Begin),
MethodDef(BindTexture),
MethodDef(Bitmap),
MethodDef(BlendFunc),
MethodDef(CallList),
MethodDef(CallLists),
MethodDef(Clear),
MethodDef(ClearAccum),
MethodDef(ClearColor),
MethodDef(ClearDepth),
MethodDef(ClearIndex),
MethodDef(ClearStencil),
MethodDef(ClipPlane),
MethodDef(Color3b),
MethodDef(Color3bv),
MethodDef(Color3d),
MethodDef(Color3dv),
MethodDef(Color3f),
MethodDef(Color3fv),
MethodDef(Color3i),
MethodDef(Color3iv),
MethodDef(Color3s),
MethodDef(Color3sv),
MethodDef(Color3ub),
MethodDef(Color3ubv),
MethodDef(Color3ui),
MethodDef(Color3uiv),
MethodDef(Color3us),
MethodDef(Color3usv),
MethodDef(Color4b),
MethodDef(Color4bv),
MethodDef(Color4d),
MethodDef(Color4dv),
MethodDef(Color4f),
MethodDef(Color4fv),
MethodDef(Color4i),
MethodDef(Color4iv),
MethodDef(Color4s),
MethodDef(Color4sv),
MethodDef(Color4ub),
MethodDef(Color4ubv),
MethodDef(Color4ui),
MethodDef(Color4uiv),
MethodDef(Color4us),
MethodDef(Color4usv),
MethodDef(ColorMask),
MethodDef(ColorMaterial),
MethodDef(CompileShader),
MethodDef(CopyPixels),
MethodDef(CopyTexImage2D),
MethodDef(CreateProgram),
MethodDef(CreateShader),
MethodDef(CullFace),
MethodDef(DeleteLists),
MethodDef(DeleteProgram),
MethodDef(DeleteShader),
MethodDef(DeleteTextures),
MethodDef(DepthFunc),
MethodDef(DepthMask),
MethodDef(DepthRange),
MethodDef(DetachShader),
MethodDef(Disable),
MethodDef(DrawBuffer),
MethodDef(DrawPixels),
MethodDef(EdgeFlag),
MethodDef(EdgeFlagv),
MethodDef(Enable),
MethodDef(End),
MethodDef(EndList),
MethodDef(EvalCoord1d),
MethodDef(EvalCoord1dv),
MethodDef(EvalCoord1f),
MethodDef(EvalCoord1fv),
MethodDef(EvalCoord2d),
MethodDef(EvalCoord2dv),
MethodDef(EvalCoord2f),
MethodDef(EvalCoord2fv),
MethodDef(EvalMesh1),
MethodDef(EvalMesh2),
MethodDef(EvalPoint1),
MethodDef(EvalPoint2),
MethodDef(FeedbackBuffer),
MethodDef(Finish),
MethodDef(Flush),
MethodDef(Fogf),
MethodDef(Fogfv),
MethodDef(Fogi),
MethodDef(Fogiv),
MethodDef(FrontFace),
MethodDef(Frustum),
MethodDef(GenLists),
MethodDef(GenTextures),
MethodDef(GetAttachedShaders),
MethodDef(GetBooleanv),
MethodDef(GetClipPlane),
MethodDef(GetDoublev),
MethodDef(GetError),
MethodDef(GetFloatv),
MethodDef(GetIntegerv),
MethodDef(GetLightfv),
MethodDef(GetLightiv),
MethodDef(GetMapdv),
MethodDef(GetMapfv),
MethodDef(GetMapiv),
MethodDef(GetMaterialfv),
MethodDef(GetMaterialiv),
MethodDef(GetPixelMapfv),
MethodDef(GetPixelMapuiv),
MethodDef(GetPixelMapusv),
MethodDef(GetPolygonStipple),
MethodDef(GetProgramInfoLog),
MethodDef(GetProgramiv),
MethodDef(GetShaderInfoLog),
MethodDef(GetShaderiv),
MethodDef(GetShaderSource),
MethodDef(GetString),
MethodDef(GetTexEnvfv),
MethodDef(GetTexEnviv),
MethodDef(GetTexGendv),
MethodDef(GetTexGenfv),
MethodDef(GetTexGeniv),
MethodDef(GetTexImage),
MethodDef(GetTexLevelParameterfv),
MethodDef(GetTexLevelParameteriv),
MethodDef(GetTexParameterfv),
MethodDef(GetTexParameteriv),
MethodDef(GetUniformLocation),
MethodDef(Hint),
MethodDef(IndexMask),
MethodDef(Indexd),
MethodDef(Indexdv),
MethodDef(Indexf),
MethodDef(Indexfv),
MethodDef(Indexi),
MethodDef(Indexiv),
MethodDef(Indexs),
MethodDef(Indexsv),
MethodDef(InitNames),
MethodDef(IsEnabled),
MethodDef(IsList),
MethodDef(IsProgram),
MethodDef(IsShader),
MethodDef(IsTexture),
MethodDef(LightModelf),
MethodDef(LightModelfv),
MethodDef(LightModeli),
MethodDef(LightModeliv),
MethodDef(Lightf),
MethodDef(Lightfv),
MethodDef(Lighti),
MethodDef(Lightiv),
MethodDef(LineStipple),
MethodDef(LineWidth),
MethodDef(LinkProgram),
MethodDef(ListBase),
MethodDef(LoadIdentity),
MethodDef(LoadMatrixd),
MethodDef(LoadMatrixf),
MethodDef(LoadName),
MethodDef(LogicOp),
MethodDef(Map1d),
MethodDef(Map1f),
MethodDef(Map2d),
MethodDef(Map2f),
MethodDef(MapGrid1d),
MethodDef(MapGrid1f),
MethodDef(MapGrid2d),
MethodDef(MapGrid2f),
MethodDef(Materialf),
MethodDef(Materialfv),
MethodDef(Materiali),
MethodDef(Materialiv),
MethodDef(MatrixMode),
MethodDef(MultMatrixd),
MethodDef(MultMatrixf),
MethodDef(NewList),
MethodDef(Normal3b),
MethodDef(Normal3bv),
MethodDef(Normal3d),
MethodDef(Normal3dv),
MethodDef(Normal3f),
MethodDef(Normal3fv),
MethodDef(Normal3i),
MethodDef(Normal3iv),
MethodDef(Normal3s),
MethodDef(Normal3sv),
MethodDef(Ortho),
MethodDef(PassThrough),
MethodDef(PixelMapfv),
MethodDef(PixelMapuiv),
MethodDef(PixelMapusv),
MethodDef(PixelStoref),
MethodDef(PixelStorei),
MethodDef(PixelTransferf),
MethodDef(PixelTransferi),
MethodDef(PixelZoom),
MethodDef(PointSize),
MethodDef(PolygonMode),
MethodDef(PolygonOffset),
MethodDef(PolygonStipple),
MethodDef(PopAttrib),
MethodDef(PopClientAttrib),
MethodDef(PopMatrix),
MethodDef(PopName),
MethodDef(PrioritizeTextures),
MethodDef(PushAttrib),
MethodDef(PushClientAttrib),
MethodDef(PushMatrix),
MethodDef(PushName),
MethodDef(RasterPos2d),
MethodDef(RasterPos2dv),
MethodDef(RasterPos2f),
MethodDef(RasterPos2fv),
MethodDef(RasterPos2i),
MethodDef(RasterPos2iv),
MethodDef(RasterPos2s),
MethodDef(RasterPos2sv),
MethodDef(RasterPos3d),
MethodDef(RasterPos3dv),
MethodDef(RasterPos3f),
MethodDef(RasterPos3fv),
MethodDef(RasterPos3i),
MethodDef(RasterPos3iv),
MethodDef(RasterPos3s),
MethodDef(RasterPos3sv),
MethodDef(RasterPos4d),
MethodDef(RasterPos4dv),
MethodDef(RasterPos4f),
MethodDef(RasterPos4fv),
MethodDef(RasterPos4i),
MethodDef(RasterPos4iv),
MethodDef(RasterPos4s),
MethodDef(RasterPos4sv),
MethodDef(ReadBuffer),
MethodDef(ReadPixels),
MethodDef(Rectd),
MethodDef(Rectdv),
MethodDef(Rectf),
MethodDef(Rectfv),
MethodDef(Recti),
MethodDef(Rectiv),
MethodDef(Rects),
MethodDef(Rectsv),
MethodDef(RenderMode),
MethodDef(Rotated),
MethodDef(Rotatef),
MethodDef(Scaled),
MethodDef(Scalef),
MethodDef(Scissor),
MethodDef(SelectBuffer),
MethodDef(ShadeModel),
MethodDef(ShaderSource),
MethodDef(StencilFunc),
MethodDef(StencilMask),
MethodDef(StencilOp),
MethodDef(TexCoord1d),
MethodDef(TexCoord1dv),
MethodDef(TexCoord1f),
MethodDef(TexCoord1fv),
MethodDef(TexCoord1i),
MethodDef(TexCoord1iv),
MethodDef(TexCoord1s),
MethodDef(TexCoord1sv),
MethodDef(TexCoord2d),
MethodDef(TexCoord2dv),
MethodDef(TexCoord2f),
MethodDef(TexCoord2fv),
MethodDef(TexCoord2i),
MethodDef(TexCoord2iv),
MethodDef(TexCoord2s),
MethodDef(TexCoord2sv),
MethodDef(TexCoord3d),
MethodDef(TexCoord3dv),
MethodDef(TexCoord3f),
MethodDef(TexCoord3fv),
MethodDef(TexCoord3i),
MethodDef(TexCoord3iv),
MethodDef(TexCoord3s),
MethodDef(TexCoord3sv),
MethodDef(TexCoord4d),
MethodDef(TexCoord4dv),
MethodDef(TexCoord4f),
MethodDef(TexCoord4fv),
MethodDef(TexCoord4i),
MethodDef(TexCoord4iv),
MethodDef(TexCoord4s),
MethodDef(TexCoord4sv),
MethodDef(TexEnvf),
MethodDef(TexEnvfv),
MethodDef(TexEnvi),
MethodDef(TexEnviv),
MethodDef(TexGend),
MethodDef(TexGendv),
MethodDef(TexGenf),
MethodDef(TexGenfv),
MethodDef(TexGeni),
MethodDef(TexGeniv),
MethodDef(TexImage1D),
MethodDef(TexImage2D),
MethodDef(TexParameterf),
MethodDef(TexParameterfv),
MethodDef(TexParameteri),
MethodDef(TexParameteriv),
MethodDef(Translated),
MethodDef(Translatef),
MethodDef(Uniform1f),
MethodDef(Uniform2f),
MethodDef(Uniform3f),
MethodDef(Uniform4f),
MethodDef(Uniform1fv),
MethodDef(Uniform2fv),
MethodDef(Uniform3fv),
MethodDef(Uniform4fv),
MethodDef(Uniform1i),
MethodDef(Uniform2i),
MethodDef(Uniform3i),
MethodDef(Uniform4i),
MethodDef(Uniform1iv),
MethodDef(Uniform2iv),
MethodDef(Uniform3iv),
MethodDef(Uniform4iv),
MethodDef(UniformMatrix2fv),
MethodDef(UniformMatrix3fv),
MethodDef(UniformMatrix4fv),
MethodDef(UniformMatrix2x3fv),
MethodDef(UniformMatrix3x2fv),
MethodDef(UniformMatrix2x4fv),
MethodDef(UniformMatrix4x2fv),
MethodDef(UniformMatrix3x4fv),
MethodDef(UniformMatrix4x3fv),
MethodDef(UseProgram),
MethodDef(ValidateProgram),
MethodDef(Vertex2d),
MethodDef(Vertex2dv),
MethodDef(Vertex2f),
MethodDef(Vertex2fv),
MethodDef(Vertex2i),
MethodDef(Vertex2iv),
MethodDef(Vertex2s),
MethodDef(Vertex2sv),
MethodDef(Vertex3d),
MethodDef(Vertex3dv),
MethodDef(Vertex3f),
MethodDef(Vertex3fv),
MethodDef(Vertex3i),
MethodDef(Vertex3iv),
MethodDef(Vertex3s),
MethodDef(Vertex3sv),
MethodDef(Vertex4d),
MethodDef(Vertex4dv),
MethodDef(Vertex4f),
MethodDef(Vertex4fv),
MethodDef(Vertex4i),
MethodDef(Vertex4iv),
MethodDef(Vertex4s),
MethodDef(Vertex4sv),
MethodDef(Viewport),
MethodDefu(Perspective),
MethodDefu(LookAt),
MethodDefu(Ortho2D),
MethodDefu(PickMatrix),
MethodDefu(Project),
MethodDefu(UnProject),
{NULL, NULL, 0, NULL}
};
static struct PyModuleDef BGL_module_def = {
PyModuleDef_HEAD_INIT,
"bgl", /* m_name */
NULL, /* m_doc */
0, /* m_size */
BGL_methods, /* m_methods */
NULL, /* m_reload */
NULL, /* m_traverse */
NULL, /* m_clear */
NULL, /* m_free */
};
static void expp_addconst_int(PyObject *dict, const char *name, int value)
{
PyObject *item;
PyDict_SetItemString(dict, name, item = PyLong_FromLong(value));
Py_DECREF(item);
}
PyObject *BPyInit_bgl(void)
{
PyObject *submodule, *dict;
submodule = PyModule_Create(&BGL_module_def);
dict = PyModule_GetDict(submodule);
if (PyType_Ready(&BGL_bufferType) < 0)
return NULL; /* should never happen */
PyModule_AddObject(submodule, "Buffer", (PyObject *)&BGL_bufferType);
Py_INCREF((PyObject *)&BGL_bufferType);
#define EXPP_ADDCONST(x) expp_addconst_int(dict, #x, x)
EXPP_ADDCONST(GL_CURRENT_BIT);
EXPP_ADDCONST(GL_POINT_BIT);
EXPP_ADDCONST(GL_LINE_BIT);
EXPP_ADDCONST(GL_POLYGON_BIT);
EXPP_ADDCONST(GL_POLYGON_STIPPLE_BIT);
EXPP_ADDCONST(GL_PIXEL_MODE_BIT);
EXPP_ADDCONST(GL_LIGHTING_BIT);
EXPP_ADDCONST(GL_FOG_BIT);
EXPP_ADDCONST(GL_DEPTH_BUFFER_BIT);
EXPP_ADDCONST(GL_ACCUM_BUFFER_BIT);
EXPP_ADDCONST(GL_STENCIL_BUFFER_BIT);
EXPP_ADDCONST(GL_VIEWPORT_BIT);
EXPP_ADDCONST(GL_TRANSFORM_BIT);
EXPP_ADDCONST(GL_ENABLE_BIT);
EXPP_ADDCONST(GL_COLOR_BUFFER_BIT);
EXPP_ADDCONST(GL_HINT_BIT);
EXPP_ADDCONST(GL_EVAL_BIT);
EXPP_ADDCONST(GL_LIST_BIT);
EXPP_ADDCONST(GL_TEXTURE_BIT);
EXPP_ADDCONST(GL_SCISSOR_BIT);
EXPP_ADDCONST(GL_ALL_ATTRIB_BITS);
EXPP_ADDCONST(GL_CLIENT_ALL_ATTRIB_BITS);
EXPP_ADDCONST(GL_FALSE);
EXPP_ADDCONST(GL_TRUE);
EXPP_ADDCONST(GL_POINTS);
EXPP_ADDCONST(GL_LINES);
EXPP_ADDCONST(GL_LINE_LOOP);
EXPP_ADDCONST(GL_LINE_STRIP);
EXPP_ADDCONST(GL_TRIANGLES);
EXPP_ADDCONST(GL_TRIANGLE_STRIP);
EXPP_ADDCONST(GL_TRIANGLE_FAN);
EXPP_ADDCONST(GL_QUADS);
EXPP_ADDCONST(GL_QUAD_STRIP);
EXPP_ADDCONST(GL_POLYGON);
EXPP_ADDCONST(GL_ACCUM);
EXPP_ADDCONST(GL_LOAD);
EXPP_ADDCONST(GL_RETURN);
EXPP_ADDCONST(GL_MULT);
EXPP_ADDCONST(GL_ADD);
EXPP_ADDCONST(GL_NEVER);
EXPP_ADDCONST(GL_LESS);
EXPP_ADDCONST(GL_EQUAL);
EXPP_ADDCONST(GL_LEQUAL);
EXPP_ADDCONST(GL_GREATER);
EXPP_ADDCONST(GL_NOTEQUAL);
EXPP_ADDCONST(GL_GEQUAL);
EXPP_ADDCONST(GL_ALWAYS);
EXPP_ADDCONST(GL_ZERO);
EXPP_ADDCONST(GL_ONE);
EXPP_ADDCONST(GL_SRC_COLOR);
EXPP_ADDCONST(GL_ONE_MINUS_SRC_COLOR);
EXPP_ADDCONST(GL_SRC_ALPHA);
EXPP_ADDCONST(GL_ONE_MINUS_SRC_ALPHA);
EXPP_ADDCONST(GL_DST_ALPHA);
EXPP_ADDCONST(GL_ONE_MINUS_DST_ALPHA);
EXPP_ADDCONST(GL_DST_COLOR);
EXPP_ADDCONST(GL_ONE_MINUS_DST_COLOR);
EXPP_ADDCONST(GL_SRC_ALPHA_SATURATE);
EXPP_ADDCONST(GL_NONE);
EXPP_ADDCONST(GL_FRONT_LEFT);
EXPP_ADDCONST(GL_FRONT_RIGHT);
EXPP_ADDCONST(GL_BACK_LEFT);
EXPP_ADDCONST(GL_BACK_RIGHT);
EXPP_ADDCONST(GL_FRONT);
EXPP_ADDCONST(GL_BACK);
EXPP_ADDCONST(GL_LEFT);
EXPP_ADDCONST(GL_RIGHT);
EXPP_ADDCONST(GL_FRONT_AND_BACK);
EXPP_ADDCONST(GL_AUX0);
EXPP_ADDCONST(GL_AUX1);
EXPP_ADDCONST(GL_AUX2);
EXPP_ADDCONST(GL_AUX3);
EXPP_ADDCONST(GL_NO_ERROR);
EXPP_ADDCONST(GL_INVALID_ENUM);
EXPP_ADDCONST(GL_INVALID_VALUE);
EXPP_ADDCONST(GL_INVALID_OPERATION);
EXPP_ADDCONST(GL_STACK_OVERFLOW);
EXPP_ADDCONST(GL_STACK_UNDERFLOW);
EXPP_ADDCONST(GL_OUT_OF_MEMORY);
EXPP_ADDCONST(GL_2D);
EXPP_ADDCONST(GL_3D);
EXPP_ADDCONST(GL_3D_COLOR);
EXPP_ADDCONST(GL_3D_COLOR_TEXTURE);
EXPP_ADDCONST(GL_4D_COLOR_TEXTURE);
EXPP_ADDCONST(GL_PASS_THROUGH_TOKEN);
EXPP_ADDCONST(GL_POINT_TOKEN);
EXPP_ADDCONST(GL_LINE_TOKEN);
EXPP_ADDCONST(GL_POLYGON_TOKEN);
EXPP_ADDCONST(GL_BITMAP_TOKEN);
EXPP_ADDCONST(GL_DRAW_PIXEL_TOKEN);
EXPP_ADDCONST(GL_COPY_PIXEL_TOKEN);
EXPP_ADDCONST(GL_LINE_RESET_TOKEN);
EXPP_ADDCONST(GL_EXP);
EXPP_ADDCONST(GL_EXP2);
EXPP_ADDCONST(GL_CW);
EXPP_ADDCONST(GL_CCW);
EXPP_ADDCONST(GL_COEFF);
EXPP_ADDCONST(GL_ORDER);
EXPP_ADDCONST(GL_DOMAIN);
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_I);
EXPP_ADDCONST(GL_PIXEL_MAP_S_TO_S);
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_R);
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_G);
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_B);
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_A);
EXPP_ADDCONST(GL_PIXEL_MAP_R_TO_R);
EXPP_ADDCONST(GL_PIXEL_MAP_G_TO_G);
EXPP_ADDCONST(GL_PIXEL_MAP_B_TO_B);
EXPP_ADDCONST(GL_PIXEL_MAP_A_TO_A);
EXPP_ADDCONST(GL_CURRENT_COLOR);
EXPP_ADDCONST(GL_CURRENT_INDEX);
EXPP_ADDCONST(GL_CURRENT_NORMAL);
EXPP_ADDCONST(GL_CURRENT_TEXTURE_COORDS);
EXPP_ADDCONST(GL_CURRENT_RASTER_COLOR);
EXPP_ADDCONST(GL_CURRENT_RASTER_INDEX);
EXPP_ADDCONST(GL_CURRENT_RASTER_TEXTURE_COORDS);
EXPP_ADDCONST(GL_CURRENT_RASTER_POSITION);
EXPP_ADDCONST(GL_CURRENT_RASTER_POSITION_VALID);
EXPP_ADDCONST(GL_CURRENT_RASTER_DISTANCE);
EXPP_ADDCONST(GL_POINT_SMOOTH);
EXPP_ADDCONST(GL_POINT_SIZE);
EXPP_ADDCONST(GL_POINT_SIZE_RANGE);
EXPP_ADDCONST(GL_POINT_SIZE_GRANULARITY);
EXPP_ADDCONST(GL_LINE_SMOOTH);
EXPP_ADDCONST(GL_LINE_WIDTH);
EXPP_ADDCONST(GL_LINE_WIDTH_RANGE);
EXPP_ADDCONST(GL_LINE_WIDTH_GRANULARITY);
EXPP_ADDCONST(GL_LINE_STIPPLE);
EXPP_ADDCONST(GL_LINE_STIPPLE_PATTERN);
EXPP_ADDCONST(GL_LINE_STIPPLE_REPEAT);
EXPP_ADDCONST(GL_LIST_MODE);
EXPP_ADDCONST(GL_MAX_LIST_NESTING);
EXPP_ADDCONST(GL_LIST_BASE);
EXPP_ADDCONST(GL_LIST_INDEX);
EXPP_ADDCONST(GL_POLYGON_MODE);
EXPP_ADDCONST(GL_POLYGON_SMOOTH);
EXPP_ADDCONST(GL_POLYGON_STIPPLE);
EXPP_ADDCONST(GL_EDGE_FLAG);
EXPP_ADDCONST(GL_CULL_FACE);
EXPP_ADDCONST(GL_CULL_FACE_MODE);
EXPP_ADDCONST(GL_FRONT_FACE);
EXPP_ADDCONST(GL_LIGHTING);
EXPP_ADDCONST(GL_LIGHT_MODEL_LOCAL_VIEWER);
EXPP_ADDCONST(GL_LIGHT_MODEL_TWO_SIDE);
EXPP_ADDCONST(GL_LIGHT_MODEL_AMBIENT);
EXPP_ADDCONST(GL_SHADE_MODEL);
EXPP_ADDCONST(GL_COLOR_MATERIAL_FACE);
EXPP_ADDCONST(GL_COLOR_MATERIAL_PARAMETER);
EXPP_ADDCONST(GL_COLOR_MATERIAL);
EXPP_ADDCONST(GL_FOG);
EXPP_ADDCONST(GL_FOG_INDEX);
EXPP_ADDCONST(GL_FOG_DENSITY);
EXPP_ADDCONST(GL_FOG_START);
EXPP_ADDCONST(GL_FOG_END);
EXPP_ADDCONST(GL_FOG_MODE);
EXPP_ADDCONST(GL_FOG_COLOR);
EXPP_ADDCONST(GL_DEPTH_RANGE);
EXPP_ADDCONST(GL_DEPTH_TEST);
EXPP_ADDCONST(GL_DEPTH_WRITEMASK);
EXPP_ADDCONST(GL_DEPTH_CLEAR_VALUE);
EXPP_ADDCONST(GL_DEPTH_FUNC);
EXPP_ADDCONST(GL_ACCUM_CLEAR_VALUE);
EXPP_ADDCONST(GL_STENCIL_TEST);
EXPP_ADDCONST(GL_STENCIL_CLEAR_VALUE);
EXPP_ADDCONST(GL_STENCIL_FUNC);
EXPP_ADDCONST(GL_STENCIL_VALUE_MASK);
EXPP_ADDCONST(GL_STENCIL_FAIL);
EXPP_ADDCONST(GL_STENCIL_PASS_DEPTH_FAIL);
EXPP_ADDCONST(GL_STENCIL_PASS_DEPTH_PASS);
EXPP_ADDCONST(GL_STENCIL_REF);
EXPP_ADDCONST(GL_STENCIL_WRITEMASK);
EXPP_ADDCONST(GL_MATRIX_MODE);
EXPP_ADDCONST(GL_NORMALIZE);
EXPP_ADDCONST(GL_VIEWPORT);
EXPP_ADDCONST(GL_MODELVIEW_STACK_DEPTH);
EXPP_ADDCONST(GL_PROJECTION_STACK_DEPTH);
EXPP_ADDCONST(GL_TEXTURE_STACK_DEPTH);
EXPP_ADDCONST(GL_MODELVIEW_MATRIX);
EXPP_ADDCONST(GL_PROJECTION_MATRIX);
EXPP_ADDCONST(GL_TEXTURE_MATRIX);
EXPP_ADDCONST(GL_ATTRIB_STACK_DEPTH);
EXPP_ADDCONST(GL_ALPHA_TEST);
EXPP_ADDCONST(GL_ALPHA_TEST_FUNC);
EXPP_ADDCONST(GL_ALPHA_TEST_REF);
EXPP_ADDCONST(GL_DITHER);
EXPP_ADDCONST(GL_BLEND_DST);
EXPP_ADDCONST(GL_BLEND_SRC);
EXPP_ADDCONST(GL_BLEND);
EXPP_ADDCONST(GL_LOGIC_OP_MODE);
EXPP_ADDCONST(GL_LOGIC_OP);
EXPP_ADDCONST(GL_AUX_BUFFERS);
EXPP_ADDCONST(GL_DRAW_BUFFER);
EXPP_ADDCONST(GL_READ_BUFFER);
EXPP_ADDCONST(GL_SCISSOR_BOX);
EXPP_ADDCONST(GL_SCISSOR_TEST);
EXPP_ADDCONST(GL_INDEX_CLEAR_VALUE);
EXPP_ADDCONST(GL_INDEX_WRITEMASK);
EXPP_ADDCONST(GL_COLOR_CLEAR_VALUE);
EXPP_ADDCONST(GL_COLOR_WRITEMASK);
EXPP_ADDCONST(GL_INDEX_MODE);
EXPP_ADDCONST(GL_RGBA_MODE);
EXPP_ADDCONST(GL_DOUBLEBUFFER);
EXPP_ADDCONST(GL_STEREO);
EXPP_ADDCONST(GL_RENDER_MODE);
EXPP_ADDCONST(GL_PERSPECTIVE_CORRECTION_HINT);
EXPP_ADDCONST(GL_POINT_SMOOTH_HINT);
EXPP_ADDCONST(GL_LINE_SMOOTH_HINT);
EXPP_ADDCONST(GL_POLYGON_SMOOTH_HINT);
EXPP_ADDCONST(GL_FOG_HINT);
EXPP_ADDCONST(GL_TEXTURE_GEN_S);
EXPP_ADDCONST(GL_TEXTURE_GEN_T);
EXPP_ADDCONST(GL_TEXTURE_GEN_R);
EXPP_ADDCONST(GL_TEXTURE_GEN_Q);
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_I_SIZE);
EXPP_ADDCONST(GL_PIXEL_MAP_S_TO_S_SIZE);
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_R_SIZE);
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_G_SIZE);
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_B_SIZE);
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_A_SIZE);
EXPP_ADDCONST(GL_PIXEL_MAP_R_TO_R_SIZE);
EXPP_ADDCONST(GL_PIXEL_MAP_G_TO_G_SIZE);
EXPP_ADDCONST(GL_PIXEL_MAP_B_TO_B_SIZE);
EXPP_ADDCONST(GL_PIXEL_MAP_A_TO_A_SIZE);
EXPP_ADDCONST(GL_UNPACK_SWAP_BYTES);
EXPP_ADDCONST(GL_UNPACK_LSB_FIRST);
EXPP_ADDCONST(GL_UNPACK_ROW_LENGTH);
EXPP_ADDCONST(GL_UNPACK_SKIP_ROWS);
EXPP_ADDCONST(GL_UNPACK_SKIP_PIXELS);
EXPP_ADDCONST(GL_UNPACK_ALIGNMENT);
EXPP_ADDCONST(GL_PACK_SWAP_BYTES);
EXPP_ADDCONST(GL_PACK_LSB_FIRST);
EXPP_ADDCONST(GL_PACK_ROW_LENGTH);
EXPP_ADDCONST(GL_PACK_SKIP_ROWS);
EXPP_ADDCONST(GL_PACK_SKIP_PIXELS);
EXPP_ADDCONST(GL_PACK_ALIGNMENT);
EXPP_ADDCONST(GL_MAP_COLOR);
EXPP_ADDCONST(GL_MAP_STENCIL);
EXPP_ADDCONST(GL_INDEX_SHIFT);
EXPP_ADDCONST(GL_INDEX_OFFSET);
EXPP_ADDCONST(GL_RED_SCALE);
EXPP_ADDCONST(GL_RED_BIAS);
EXPP_ADDCONST(GL_ZOOM_X);
EXPP_ADDCONST(GL_ZOOM_Y);
EXPP_ADDCONST(GL_GREEN_SCALE);
EXPP_ADDCONST(GL_GREEN_BIAS);
EXPP_ADDCONST(GL_BLUE_SCALE);
EXPP_ADDCONST(GL_BLUE_BIAS);
EXPP_ADDCONST(GL_ALPHA_SCALE);
EXPP_ADDCONST(GL_ALPHA_BIAS);
EXPP_ADDCONST(GL_DEPTH_SCALE);
EXPP_ADDCONST(GL_DEPTH_BIAS);
EXPP_ADDCONST(GL_MAX_EVAL_ORDER);
EXPP_ADDCONST(GL_MAX_LIGHTS);
EXPP_ADDCONST(GL_MAX_CLIP_PLANES);
EXPP_ADDCONST(GL_MAX_TEXTURE_SIZE);
EXPP_ADDCONST(GL_MAX_PIXEL_MAP_TABLE);
EXPP_ADDCONST(GL_MAX_ATTRIB_STACK_DEPTH);
EXPP_ADDCONST(GL_MAX_MODELVIEW_STACK_DEPTH);
EXPP_ADDCONST(GL_MAX_NAME_STACK_DEPTH);
EXPP_ADDCONST(GL_MAX_PROJECTION_STACK_DEPTH);
EXPP_ADDCONST(GL_MAX_TEXTURE_STACK_DEPTH);
EXPP_ADDCONST(GL_MAX_VIEWPORT_DIMS);
EXPP_ADDCONST(GL_SUBPIXEL_BITS);
EXPP_ADDCONST(GL_INDEX_BITS);
EXPP_ADDCONST(GL_RED_BITS);
EXPP_ADDCONST(GL_GREEN_BITS);
EXPP_ADDCONST(GL_BLUE_BITS);
EXPP_ADDCONST(GL_ALPHA_BITS);
EXPP_ADDCONST(GL_DEPTH_BITS);
EXPP_ADDCONST(GL_STENCIL_BITS);
EXPP_ADDCONST(GL_ACCUM_RED_BITS);
EXPP_ADDCONST(GL_ACCUM_GREEN_BITS);
EXPP_ADDCONST(GL_ACCUM_BLUE_BITS);
EXPP_ADDCONST(GL_ACCUM_ALPHA_BITS);
EXPP_ADDCONST(GL_NAME_STACK_DEPTH);
EXPP_ADDCONST(GL_AUTO_NORMAL);
EXPP_ADDCONST(GL_MAP1_COLOR_4);
EXPP_ADDCONST(GL_MAP1_INDEX);
EXPP_ADDCONST(GL_MAP1_NORMAL);
EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_1);
EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_2);
EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_3);
EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_4);
EXPP_ADDCONST(GL_MAP1_VERTEX_3);
EXPP_ADDCONST(GL_MAP1_VERTEX_4);
EXPP_ADDCONST(GL_MAP2_COLOR_4);
EXPP_ADDCONST(GL_MAP2_INDEX);
EXPP_ADDCONST(GL_MAP2_NORMAL);
EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_1);
EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_2);
EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_3);
EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_4);
EXPP_ADDCONST(GL_MAP2_VERTEX_3);
EXPP_ADDCONST(GL_MAP2_VERTEX_4);
EXPP_ADDCONST(GL_MAP1_GRID_DOMAIN);
EXPP_ADDCONST(GL_MAP1_GRID_SEGMENTS);
EXPP_ADDCONST(GL_MAP2_GRID_DOMAIN);
EXPP_ADDCONST(GL_MAP2_GRID_SEGMENTS);
EXPP_ADDCONST(GL_TEXTURE_1D);
EXPP_ADDCONST(GL_TEXTURE_2D);
EXPP_ADDCONST(GL_TEXTURE_WIDTH);
EXPP_ADDCONST(GL_TEXTURE_HEIGHT);
EXPP_ADDCONST(GL_TEXTURE_COMPONENTS);
EXPP_ADDCONST(GL_TEXTURE_BORDER_COLOR);
EXPP_ADDCONST(GL_TEXTURE_BORDER);
EXPP_ADDCONST(GL_DONT_CARE);
EXPP_ADDCONST(GL_FASTEST);
EXPP_ADDCONST(GL_NICEST);
EXPP_ADDCONST(GL_AMBIENT);
EXPP_ADDCONST(GL_DIFFUSE);
EXPP_ADDCONST(GL_SPECULAR);
EXPP_ADDCONST(GL_POSITION);
EXPP_ADDCONST(GL_SPOT_DIRECTION);
EXPP_ADDCONST(GL_SPOT_EXPONENT);
EXPP_ADDCONST(GL_SPOT_CUTOFF);
EXPP_ADDCONST(GL_CONSTANT_ATTENUATION);
EXPP_ADDCONST(GL_LINEAR_ATTENUATION);
EXPP_ADDCONST(GL_QUADRATIC_ATTENUATION);
EXPP_ADDCONST(GL_COMPILE);
EXPP_ADDCONST(GL_COMPILE_AND_EXECUTE);
EXPP_ADDCONST(GL_BYTE);
EXPP_ADDCONST(GL_UNSIGNED_BYTE);
EXPP_ADDCONST(GL_SHORT);
EXPP_ADDCONST(GL_UNSIGNED_SHORT);
EXPP_ADDCONST(GL_INT);
EXPP_ADDCONST(GL_UNSIGNED_INT);
EXPP_ADDCONST(GL_FLOAT);
EXPP_ADDCONST(GL_DOUBLE);
EXPP_ADDCONST(GL_2_BYTES);
EXPP_ADDCONST(GL_3_BYTES);
EXPP_ADDCONST(GL_4_BYTES);
EXPP_ADDCONST(GL_CLEAR);
EXPP_ADDCONST(GL_AND);
EXPP_ADDCONST(GL_AND_REVERSE);
EXPP_ADDCONST(GL_COPY);
EXPP_ADDCONST(GL_AND_INVERTED);
EXPP_ADDCONST(GL_NOOP);
EXPP_ADDCONST(GL_XOR);
EXPP_ADDCONST(GL_OR);
EXPP_ADDCONST(GL_NOR);
EXPP_ADDCONST(GL_EQUIV);
EXPP_ADDCONST(GL_INVERT);
EXPP_ADDCONST(GL_OR_REVERSE);
EXPP_ADDCONST(GL_COPY_INVERTED);
EXPP_ADDCONST(GL_OR_INVERTED);
EXPP_ADDCONST(GL_NAND);
EXPP_ADDCONST(GL_SET);
EXPP_ADDCONST(GL_EMISSION);
EXPP_ADDCONST(GL_SHININESS);
EXPP_ADDCONST(GL_AMBIENT_AND_DIFFUSE);
EXPP_ADDCONST(GL_COLOR_INDEXES);
EXPP_ADDCONST(GL_MODELVIEW);
EXPP_ADDCONST(GL_PROJECTION);
EXPP_ADDCONST(GL_TEXTURE);
EXPP_ADDCONST(GL_COLOR);
EXPP_ADDCONST(GL_DEPTH);
EXPP_ADDCONST(GL_STENCIL);
EXPP_ADDCONST(GL_COLOR_INDEX);
EXPP_ADDCONST(GL_STENCIL_INDEX);
EXPP_ADDCONST(GL_DEPTH_COMPONENT);
EXPP_ADDCONST(GL_RED);
EXPP_ADDCONST(GL_GREEN);
EXPP_ADDCONST(GL_BLUE);
EXPP_ADDCONST(GL_ALPHA);
EXPP_ADDCONST(GL_RGB);
EXPP_ADDCONST(GL_RGBA);
EXPP_ADDCONST(GL_LUMINANCE);
EXPP_ADDCONST(GL_LUMINANCE_ALPHA);
EXPP_ADDCONST(GL_BITMAP);
EXPP_ADDCONST(GL_POINT);
EXPP_ADDCONST(GL_LINE);
EXPP_ADDCONST(GL_FILL);
EXPP_ADDCONST(GL_RENDER);
EXPP_ADDCONST(GL_FEEDBACK);
EXPP_ADDCONST(GL_SELECT);
EXPP_ADDCONST(GL_FLAT);
EXPP_ADDCONST(GL_SMOOTH);
EXPP_ADDCONST(GL_KEEP);
EXPP_ADDCONST(GL_REPLACE);
EXPP_ADDCONST(GL_INCR);
EXPP_ADDCONST(GL_DECR);
EXPP_ADDCONST(GL_VENDOR);
EXPP_ADDCONST(GL_RENDERER);
EXPP_ADDCONST(GL_VERSION);
EXPP_ADDCONST(GL_EXTENSIONS);
EXPP_ADDCONST(GL_S);
EXPP_ADDCONST(GL_T);
EXPP_ADDCONST(GL_R);
EXPP_ADDCONST(GL_Q);
EXPP_ADDCONST(GL_MODULATE);
EXPP_ADDCONST(GL_DECAL);
EXPP_ADDCONST(GL_TEXTURE_ENV_MODE);
EXPP_ADDCONST(GL_TEXTURE_ENV_COLOR);
EXPP_ADDCONST(GL_TEXTURE_ENV);
EXPP_ADDCONST(GL_EYE_LINEAR);
EXPP_ADDCONST(GL_OBJECT_LINEAR);
EXPP_ADDCONST(GL_SPHERE_MAP);
EXPP_ADDCONST(GL_TEXTURE_GEN_MODE);
EXPP_ADDCONST(GL_OBJECT_PLANE);
EXPP_ADDCONST(GL_EYE_PLANE);
EXPP_ADDCONST(GL_NEAREST);
EXPP_ADDCONST(GL_LINEAR);
EXPP_ADDCONST(GL_NEAREST_MIPMAP_NEAREST);
EXPP_ADDCONST(GL_LINEAR_MIPMAP_NEAREST);
EXPP_ADDCONST(GL_NEAREST_MIPMAP_LINEAR);
EXPP_ADDCONST(GL_LINEAR_MIPMAP_LINEAR);
EXPP_ADDCONST(GL_TEXTURE_MAG_FILTER);
EXPP_ADDCONST(GL_TEXTURE_MIN_FILTER);
EXPP_ADDCONST(GL_TEXTURE_WRAP_S);
EXPP_ADDCONST(GL_TEXTURE_WRAP_T);
EXPP_ADDCONST(GL_CLAMP);
EXPP_ADDCONST(GL_REPEAT);
EXPP_ADDCONST(GL_CLIP_PLANE0);
EXPP_ADDCONST(GL_CLIP_PLANE1);
EXPP_ADDCONST(GL_CLIP_PLANE2);
EXPP_ADDCONST(GL_CLIP_PLANE3);
EXPP_ADDCONST(GL_CLIP_PLANE4);
EXPP_ADDCONST(GL_CLIP_PLANE5);
EXPP_ADDCONST(GL_LIGHT0);
EXPP_ADDCONST(GL_LIGHT1);
EXPP_ADDCONST(GL_LIGHT2);
EXPP_ADDCONST(GL_LIGHT3);
EXPP_ADDCONST(GL_LIGHT4);
EXPP_ADDCONST(GL_LIGHT5);
EXPP_ADDCONST(GL_LIGHT6);
EXPP_ADDCONST(GL_LIGHT7);
EXPP_ADDCONST(GL_POLYGON_OFFSET_UNITS);
EXPP_ADDCONST(GL_POLYGON_OFFSET_POINT);
EXPP_ADDCONST(GL_POLYGON_OFFSET_LINE);
EXPP_ADDCONST(GL_POLYGON_OFFSET_FILL);
EXPP_ADDCONST(GL_POLYGON_OFFSET_FACTOR);
EXPP_ADDCONST(GL_TEXTURE_PRIORITY);
EXPP_ADDCONST(GL_TEXTURE_RESIDENT);
EXPP_ADDCONST(GL_TEXTURE_BINDING_1D);
EXPP_ADDCONST(GL_TEXTURE_BINDING_2D);
EXPP_ADDCONST(GL_VERTEX_SHADER);
EXPP_ADDCONST(GL_FRAGMENT_SHADER);
EXPP_ADDCONST(GL_COMPILE_STATUS);
EXPP_ADDCONST(GL_ACTIVE_TEXTURE);
EXPP_ADDCONST(GL_TEXTURE0);
EXPP_ADDCONST(GL_TEXTURE1);
EXPP_ADDCONST(GL_TEXTURE2);
EXPP_ADDCONST(GL_TEXTURE3);
EXPP_ADDCONST(GL_TEXTURE4);
EXPP_ADDCONST(GL_TEXTURE5);
EXPP_ADDCONST(GL_TEXTURE6);
EXPP_ADDCONST(GL_TEXTURE7);
EXPP_ADDCONST(GL_TEXTURE8);
EXPP_ADDCONST(GL_MAX_TEXTURE_UNITS);
EXPP_ADDCONST(GL_DEPTH_COMPONENT32);
EXPP_ADDCONST(GL_TEXTURE_COMPARE_MODE);
EXPP_ADDCONST(GL_MAX_VARYING_FLOATS);
EXPP_ADDCONST(GL_MAX_VERTEX_ATTRIBS);
EXPP_ADDCONST(GL_MAX_VARYING_FLOATS);
EXPP_ADDCONST(GL_MAX_VERTEX_UNIFORM_COMPONENTS);
EXPP_ADDCONST(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS);
EXPP_ADDCONST(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS);
EXPP_ADDCONST(GL_MAX_TEXTURE_IMAGE_UNITS);
EXPP_ADDCONST(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS);
return submodule;
}
static PyObject *Method_ShaderSource(PyObject *UNUSED(self), PyObject *args)
{
unsigned int shader;
const char *source;
if (!PyArg_ParseTuple(args, "Is", &shader, &source))
return NULL;
glShaderSource(shader, 1, (const char **)&source, NULL);
return Py_INCREF(Py_None), Py_None;
}
/** \} */