This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/render/intern/source/render_result.c
Lukas Stockner 4cf7fc3b3a Render API/Cycles: Identify Render Passes by their name instead of a type flag
Previously, every RenderPass would have a bitfield that specified its type. That limits the number of passes to 32, which was reached a while ago.
However, most of the code already supported arbitrary RenderPasses since they were also used to store Multilayer EXR images.
Therefore, this commit completely removes the passflag from RenderPass and changes all code to use the unique pass name for identification.
Since Blender Internal relies on hardcoded passes and to preserve compatibility, 32 pass names are reserved for the old hardcoded passes.

To support these arbitrary passes, the Render Result compositor node now adds dynamic sockets. For compatibility, the old hardcoded sockets are always stored and just hidden when the corresponding pass isn't available.

To use these changes, the Render Engine API now includes a function that allows render engines to add arbitrary passes to the render result. To be able to add options for these passes, addons can now add their own properties to SceneRenderLayers.
To keep the compositor input node updated, render engine plugins have to implement a callback that registers all the passes that will be generated.

From a user perspective, nothing should change with this commit.

Differential Revision: https://developer.blender.org/D2443

Differential Revision: https://developer.blender.org/D2444
2017-05-03 16:44:52 +02:00

1492 lines
44 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/render/intern/source/render_result.c
* \ingroup render
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <errno.h>
#include "MEM_guardedalloc.h"
#include "BKE_appdir.h"
#include "BLI_utildefines.h"
#include "BLI_listbase.h"
#include "BLI_hash_md5.h"
#include "BLI_path_util.h"
#include "BLI_rect.h"
#include "BLI_string.h"
#include "BLI_threads.h"
#include "BKE_image.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_report.h"
#include "BKE_camera.h"
#include "BKE_scene.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "IMB_colormanagement.h"
#include "intern/openexr/openexr_multi.h"
#include "render_result.h"
#include "render_types.h"
/********************************** Free *************************************/
static void render_result_views_free(RenderResult *res)
{
while (res->views.first) {
RenderView *rv = res->views.first;
BLI_remlink(&res->views, rv);
if (rv->rect32)
MEM_freeN(rv->rect32);
if (rv->rectz)
MEM_freeN(rv->rectz);
if (rv->rectf)
MEM_freeN(rv->rectf);
MEM_freeN(rv);
}
}
void render_result_free(RenderResult *res)
{
if (res == NULL) return;
while (res->layers.first) {
RenderLayer *rl = res->layers.first;
/* acolrect and scolrect are optionally allocated in shade_tile, only free here since it can be used for drawing */
if (rl->acolrect) MEM_freeN(rl->acolrect);
if (rl->scolrect) MEM_freeN(rl->scolrect);
if (rl->display_buffer) MEM_freeN(rl->display_buffer);
while (rl->passes.first) {
RenderPass *rpass = rl->passes.first;
if (rpass->rect) MEM_freeN(rpass->rect);
BLI_remlink(&rl->passes, rpass);
MEM_freeN(rpass);
}
BLI_remlink(&res->layers, rl);
MEM_freeN(rl);
}
render_result_views_free(res);
if (res->rect32)
MEM_freeN(res->rect32);
if (res->rectz)
MEM_freeN(res->rectz);
if (res->rectf)
MEM_freeN(res->rectf);
if (res->text)
MEM_freeN(res->text);
if (res->error)
MEM_freeN(res->error);
if (res->stamp_data)
MEM_freeN(res->stamp_data);
MEM_freeN(res);
}
/* version that's compatible with fullsample buffers */
void render_result_free_list(ListBase *lb, RenderResult *rr)
{
RenderResult *rrnext;
for (; rr; rr = rrnext) {
rrnext = rr->next;
if (lb && lb->first)
BLI_remlink(lb, rr);
render_result_free(rr);
}
}
/********************************* multiview *************************************/
/* create a new views Listbase in rr without duplicating the memory pointers */
void render_result_views_shallowcopy(RenderResult *dst, RenderResult *src)
{
RenderView *rview;
if (dst == NULL || src == NULL)
return;
for (rview = src->views.first; rview; rview = rview->next) {
RenderView *rv;
rv = MEM_mallocN(sizeof(RenderView), "new render view");
BLI_addtail(&dst->views, rv);
BLI_strncpy(rv->name, rview->name, sizeof(rv->name));
rv->rectf = rview->rectf;
rv->rectz = rview->rectz;
rv->rect32 = rview->rect32;
}
}
/* free the views created temporarily */
void render_result_views_shallowdelete(RenderResult *rr)
{
if (rr == NULL)
return;
while (rr->views.first) {
RenderView *rv = rr->views.first;
BLI_remlink(&rr->views, rv);
MEM_freeN(rv);
}
}
static char* set_pass_name(char *outname, const char *name, int channel, const char *chan_id)
{
BLI_strncpy(outname, name, EXR_PASS_MAXNAME);
if (channel >= 0) {
char token[3] = {'.', chan_id[channel], '\0'};
strncat(outname, token, EXR_PASS_MAXNAME);
}
return outname;
}
static void set_pass_full_name(char *fullname, const char *name, int channel, const char *view, const char *chan_id)
{
BLI_strncpy(fullname, name, EXR_PASS_MAXNAME);
if (view && view[0]) {
strncat(fullname, ".", EXR_PASS_MAXNAME);
strncat(fullname, view, EXR_PASS_MAXNAME);
}
if (channel >= 0) {
char token[3] = {'.', chan_id[channel], '\0'};
strncat(fullname, token, EXR_PASS_MAXNAME);
}
}
/********************************** New **************************************/
static RenderPass *render_layer_add_pass(RenderResult *rr, RenderLayer *rl, int channels, const char *name, const char *viewname, const char *chan_id)
{
const int view_id = BLI_findstringindex(&rr->views, viewname, offsetof(RenderView, name));
RenderPass *rpass = MEM_callocN(sizeof(RenderPass), name);
size_t rectsize = ((size_t)rr->rectx) * rr->recty * channels;
rpass->channels = channels;
rpass->rectx = rl->rectx;
rpass->recty = rl->recty;
rpass->view_id = view_id;
BLI_strncpy(rpass->name, name, sizeof(rpass->name));
BLI_strncpy(rpass->chan_id, chan_id, sizeof(rpass->chan_id));
BLI_strncpy(rpass->view, viewname, sizeof(rpass->view));
set_pass_full_name(rpass->fullname, rpass->name, -1, rpass->view, rpass->chan_id);
if (rl->exrhandle) {
int a;
for (a = 0; a < channels; a++) {
char passname[EXR_PASS_MAXNAME];
IMB_exr_add_channel(rl->exrhandle, rl->name, set_pass_name(passname, rpass->name, a, rpass->chan_id), viewname, 0, 0, NULL, false);
}
}
else {
float *rect;
int x;
rpass->rect = MEM_mapallocN(sizeof(float) * rectsize, name);
if (rpass->rect == NULL) {
MEM_freeN(rpass);
return NULL;
}
if (STREQ(rpass->name, RE_PASSNAME_VECTOR)) {
/* initialize to max speed */
rect = rpass->rect;
for (x = rectsize - 1; x >= 0; x--)
rect[x] = PASS_VECTOR_MAX;
}
else if (STREQ(rpass->name, RE_PASSNAME_Z)) {
rect = rpass->rect;
for (x = rectsize - 1; x >= 0; x--)
rect[x] = 10e10;
}
}
BLI_addtail(&rl->passes, rpass);
return rpass;
}
/* wrapper called from render_opengl */
RenderPass *gp_add_pass(RenderResult *rr, RenderLayer *rl, int channels, const char *name, const char *viewname)
{
return render_layer_add_pass(rr, rl, channels, name, viewname, "RGBA");
}
/* called by main render as well for parts */
/* will read info from Render *re to define layers */
/* called in threads */
/* re->winx,winy is coordinate space of entire image, partrct the part within */
RenderResult *render_result_new(Render *re, rcti *partrct, int crop, int savebuffers, const char *layername, const char *viewname)
{
RenderResult *rr;
RenderLayer *rl;
RenderView *rv;
SceneRenderLayer *srl;
int rectx, recty;
int nr;
rectx = BLI_rcti_size_x(partrct);
recty = BLI_rcti_size_y(partrct);
if (rectx <= 0 || recty <= 0)
return NULL;
rr = MEM_callocN(sizeof(RenderResult), "new render result");
rr->rectx = rectx;
rr->recty = recty;
rr->renrect.xmin = 0; rr->renrect.xmax = rectx - 2 * crop;
/* crop is one or two extra pixels rendered for filtering, is used for merging and display too */
rr->crop = crop;
/* tilerect is relative coordinates within render disprect. do not subtract crop yet */
rr->tilerect.xmin = partrct->xmin - re->disprect.xmin;
rr->tilerect.xmax = partrct->xmax - re->disprect.xmin;
rr->tilerect.ymin = partrct->ymin - re->disprect.ymin;
rr->tilerect.ymax = partrct->ymax - re->disprect.ymin;
if (savebuffers) {
rr->do_exr_tile = true;
}
render_result_views_new(rr, &re->r);
/* check renderdata for amount of layers */
for (nr = 0, srl = re->r.layers.first; srl; srl = srl->next, nr++) {
if (layername && layername[0])
if (!STREQ(srl->name, layername))
continue;
if (re->r.scemode & R_SINGLE_LAYER) {
if (nr != re->r.actlay)
continue;
}
else {
if (srl->layflag & SCE_LAY_DISABLE)
continue;
}
rl = MEM_callocN(sizeof(RenderLayer), "new render layer");
BLI_addtail(&rr->layers, rl);
BLI_strncpy(rl->name, srl->name, sizeof(rl->name));
rl->lay = srl->lay;
rl->lay_zmask = srl->lay_zmask;
rl->lay_exclude = srl->lay_exclude;
rl->layflag = srl->layflag;
rl->passflag = srl->passflag; /* for debugging: srl->passflag | SCE_PASS_RAYHITS; */
rl->pass_xor = srl->pass_xor;
rl->light_override = srl->light_override;
rl->mat_override = srl->mat_override;
rl->rectx = rectx;
rl->recty = recty;
if (rr->do_exr_tile) {
rl->display_buffer = MEM_mapallocN((size_t)rectx * recty * sizeof(unsigned int),
"Combined display space rgba");
if (rl->display_buffer == NULL) {
render_result_free(rr);
return NULL;
}
rl->exrhandle = IMB_exr_get_handle();
}
for (rv = rr->views.first; rv; rv = rv->next) {
const char *view = rv->name;
if (viewname && viewname[0])
if (!STREQ(view, viewname))
continue;
if (rr->do_exr_tile)
IMB_exr_add_view(rl->exrhandle, view);
#define RENDER_LAYER_ADD_PASS_SAFE(rr, rl, channels, name, viewname, chan_id) \
do { \
if (render_layer_add_pass(rr, rl, channels, name, viewname, chan_id) == NULL) { \
render_result_free(rr); \
return NULL; \
} \
} while (false)
/* a renderlayer should always have a Combined pass*/
render_layer_add_pass(rr, rl, 4, "Combined", view, "RGBA");
if (srl->passflag & SCE_PASS_Z)
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_Z, view, "Z");
if (srl->passflag & SCE_PASS_VECTOR)
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 4, RE_PASSNAME_VECTOR, view, "XYZW");
if (srl->passflag & SCE_PASS_NORMAL)
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_NORMAL, view, "XYZ");
if (srl->passflag & SCE_PASS_UV)
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_UV, view, "UVA");
if (srl->passflag & SCE_PASS_RGBA)
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 4, RE_PASSNAME_RGBA, view, "RGBA");
if (srl->passflag & SCE_PASS_EMIT)
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_EMIT, view, "RGB");
if (srl->passflag & SCE_PASS_DIFFUSE)
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_DIFFUSE, view, "RGB");
if (srl->passflag & SCE_PASS_SPEC)
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SPEC, view, "RGB");
if (srl->passflag & SCE_PASS_AO)
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_AO, view, "RGB");
if (srl->passflag & SCE_PASS_ENVIRONMENT)
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_ENVIRONMENT, view, "RGB");
if (srl->passflag & SCE_PASS_INDIRECT)
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_INDIRECT, view, "RGB");
if (srl->passflag & SCE_PASS_SHADOW)
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SHADOW, view, "RGB");
if (srl->passflag & SCE_PASS_REFLECT)
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_REFLECT, view, "RGB");
if (srl->passflag & SCE_PASS_REFRACT)
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_REFRACT, view, "RGB");
if (srl->passflag & SCE_PASS_INDEXOB)
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_INDEXOB, view, "X");
if (srl->passflag & SCE_PASS_INDEXMA)
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_INDEXMA, view, "X");
if (srl->passflag & SCE_PASS_MIST)
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_MIST, view, "Z");
if (rl->passflag & SCE_PASS_RAYHITS)
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 4, RE_PASSNAME_RAYHITS, view, "RGB");
if (srl->passflag & SCE_PASS_DIFFUSE_DIRECT)
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_DIFFUSE_DIRECT, view, "RGB");
if (srl->passflag & SCE_PASS_DIFFUSE_INDIRECT)
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_DIFFUSE_INDIRECT, view, "RGB");
if (srl->passflag & SCE_PASS_DIFFUSE_COLOR)
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_DIFFUSE_COLOR, view, "RGB");
if (srl->passflag & SCE_PASS_GLOSSY_DIRECT)
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_GLOSSY_DIRECT, view, "RGB");
if (srl->passflag & SCE_PASS_GLOSSY_INDIRECT)
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_GLOSSY_INDIRECT, view, "RGB");
if (srl->passflag & SCE_PASS_GLOSSY_COLOR)
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_GLOSSY_COLOR, view, "RGB");
if (srl->passflag & SCE_PASS_TRANSM_DIRECT)
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_TRANSM_DIRECT, view, "RGB");
if (srl->passflag & SCE_PASS_TRANSM_INDIRECT)
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_TRANSM_INDIRECT, view, "RGB");
if (srl->passflag & SCE_PASS_TRANSM_COLOR)
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_TRANSM_COLOR, view, "RGB");
if (srl->passflag & SCE_PASS_SUBSURFACE_DIRECT)
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SUBSURFACE_DIRECT, view, "RGB");
if (srl->passflag & SCE_PASS_SUBSURFACE_INDIRECT)
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SUBSURFACE_INDIRECT, view, "RGB");
if (srl->passflag & SCE_PASS_SUBSURFACE_COLOR)
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SUBSURFACE_COLOR, view, "RGB");
#undef RENDER_LAYER_ADD_PASS_SAFE
}
}
/* sss, previewrender and envmap don't do layers, so we make a default one */
if (BLI_listbase_is_empty(&rr->layers) && !(layername && layername[0])) {
rl = MEM_callocN(sizeof(RenderLayer), "new render layer");
BLI_addtail(&rr->layers, rl);
rl->rectx = rectx;
rl->recty = recty;
/* duplicate code... */
if (rr->do_exr_tile) {
rl->display_buffer = MEM_mapallocN(rectx * recty * sizeof(unsigned int), "Combined display space rgba");
rl->exrhandle = IMB_exr_get_handle();
}
for (rv = rr->views.first; rv; rv = rv->next) {
const char *view = rv->name;
if (viewname && viewname[0])
if (strcmp(view, viewname) != 0)
continue;
if (rr->do_exr_tile)
IMB_exr_add_view(rl->exrhandle, view);
/* a renderlayer should always have a Combined pass */
render_layer_add_pass(rr, rl, 4, RE_PASSNAME_COMBINED, view, "RGBA");
}
/* note, this has to be in sync with scene.c */
rl->lay = (1 << 20) - 1;
rl->layflag = 0x7FFF; /* solid ztra halo strand */
rl->passflag = SCE_PASS_COMBINED;
re->r.actlay = 0;
}
/* border render; calculate offset for use in compositor. compo is centralized coords */
/* XXX obsolete? I now use it for drawing border render offset (ton) */
rr->xof = re->disprect.xmin + BLI_rcti_cent_x(&re->disprect) - (re->winx / 2);
rr->yof = re->disprect.ymin + BLI_rcti_cent_y(&re->disprect) - (re->winy / 2);
return rr;
}
void render_result_clone_passes(Render *re, RenderResult *rr, const char *viewname)
{
RenderLayer *rl;
RenderPass *main_rp;
for (rl = rr->layers.first; rl; rl = rl->next) {
RenderLayer *main_rl = BLI_findstring(&re->result->layers, rl->name, offsetof(RenderLayer, name));
if (!main_rl) {
continue;
}
for (main_rp = main_rl->passes.first; main_rp; main_rp = main_rp->next) {
if (viewname && viewname[0] && !STREQ(main_rp->view, viewname)) {
continue;
}
/* Compare fullname to make sure that the view also is equal. */
RenderPass *rp = BLI_findstring(&rl->passes, main_rp->fullname, offsetof(RenderPass, fullname));
if (!rp) {
render_layer_add_pass(rr, rl, main_rp->channels, main_rp->name, main_rp->view, main_rp->chan_id);
}
}
}
}
void render_result_add_pass(RenderResult *rr, const char *name, int channels, const char *chan_id, const char *layername, const char *viewname)
{
RenderLayer *rl;
RenderPass *rp;
RenderView *rv;
for (rl = rr->layers.first; rl; rl = rl->next) {
if (layername && layername[0] && !STREQ(rl->name, layername)) {
continue;
}
for (rv = rr->views.first; rv; rv = rv->next) {
const char *view = rv->name;
if (viewname && viewname[0] && !STREQ(view, viewname)) continue;
/* Ensure that the pass doesn't exist yet. */
for (rp = rl->passes.first; rp; rp = rp->next) {
if (!STREQ(rp->name, name)) continue;
if (!STREQ(rp->view, view)) continue;
}
if (!rp) {
render_layer_add_pass(rr, rl, channels, name, view, chan_id);
}
}
}
}
/* allocate osa new results for samples */
RenderResult *render_result_new_full_sample(Render *re, ListBase *lb, rcti *partrct, int crop, int savebuffers, const char *viewname)
{
int a;
if (re->osa == 0)
return render_result_new(re, partrct, crop, savebuffers, RR_ALL_LAYERS, viewname);
for (a = 0; a < re->osa; a++) {
RenderResult *rr = render_result_new(re, partrct, crop, savebuffers, RR_ALL_LAYERS, viewname);
BLI_addtail(lb, rr);
rr->sample_nr = a;
}
return lb->first;
}
static int passtype_from_name(const char *name)
{
const char delim[] = {'.', '\0'};
const char *sep, *suf;
int len = BLI_str_partition(name, delim, &sep, &suf);
#define CHECK_PASS(NAME) if (STREQLEN(name, RE_PASSNAME_ ## NAME, len)) return SCE_PASS_ ## NAME
CHECK_PASS(COMBINED);
CHECK_PASS(Z);
CHECK_PASS(VECTOR);
CHECK_PASS(NORMAL);
CHECK_PASS(UV);
CHECK_PASS(RGBA);
CHECK_PASS(EMIT);
CHECK_PASS(DIFFUSE);
CHECK_PASS(SPEC);
CHECK_PASS(SHADOW);
CHECK_PASS(AO);
CHECK_PASS(ENVIRONMENT);
CHECK_PASS(INDIRECT);
CHECK_PASS(REFLECT);
CHECK_PASS(REFRACT);
CHECK_PASS(INDEXOB);
CHECK_PASS(INDEXMA);
CHECK_PASS(MIST);
CHECK_PASS(RAYHITS);
CHECK_PASS(DIFFUSE_DIRECT);
CHECK_PASS(DIFFUSE_INDIRECT);
CHECK_PASS(DIFFUSE_COLOR);
CHECK_PASS(GLOSSY_DIRECT);
CHECK_PASS(GLOSSY_INDIRECT);
CHECK_PASS(GLOSSY_COLOR);
CHECK_PASS(TRANSM_DIRECT);
CHECK_PASS(TRANSM_INDIRECT);
CHECK_PASS(TRANSM_COLOR);
CHECK_PASS(SUBSURFACE_DIRECT);
CHECK_PASS(SUBSURFACE_INDIRECT);
CHECK_PASS(SUBSURFACE_COLOR);
#undef CHECK_PASS
return 0;
}
/* callbacks for render_result_new_from_exr */
static void *ml_addlayer_cb(void *base, const char *str)
{
RenderResult *rr = base;
RenderLayer *rl;
rl = MEM_callocN(sizeof(RenderLayer), "new render layer");
BLI_addtail(&rr->layers, rl);
BLI_strncpy(rl->name, str, EXR_LAY_MAXNAME);
return rl;
}
static void ml_addpass_cb(void *base, void *lay, const char *name, float *rect, int totchan, const char *chan_id, const char *view)
{
RenderResult *rr = base;
RenderLayer *rl = lay;
RenderPass *rpass = MEM_callocN(sizeof(RenderPass), "loaded pass");
BLI_addtail(&rl->passes, rpass);
rpass->channels = totchan;
rl->passflag |= passtype_from_name(name);
/* channel id chars */
BLI_strncpy(rpass->chan_id, chan_id, sizeof(rpass->chan_id));
rpass->rect = rect;
BLI_strncpy(rpass->name, name, EXR_PASS_MAXNAME);
BLI_strncpy(rpass->view, view, sizeof(rpass->view));
set_pass_full_name(rpass->fullname, name, -1, view, rpass->chan_id);
if (view[0] != '\0') {
rpass->view_id = BLI_findstringindex(&rr->views, view, offsetof(RenderView, name));
}
else {
rpass->view_id = 0;
}
}
static void *ml_addview_cb(void *base, const char *str)
{
RenderResult *rr = base;
RenderView *rv;
rv = MEM_callocN(sizeof(RenderView), "new render view");
BLI_strncpy(rv->name, str, EXR_VIEW_MAXNAME);
/* For stereo drawing we need to ensure:
* STEREO_LEFT_NAME == STEREO_LEFT_ID and
* STEREO_RIGHT_NAME == STEREO_RIGHT_ID */
if (STREQ(str, STEREO_LEFT_NAME)) {
BLI_addhead(&rr->views, rv);
}
else if (STREQ(str, STEREO_RIGHT_NAME)) {
RenderView *left_rv = BLI_findstring(&rr->views, STEREO_LEFT_NAME, offsetof(RenderView, name));
if (left_rv == NULL) {
BLI_addhead(&rr->views, rv);
}
else {
BLI_insertlinkafter(&rr->views, left_rv, rv);
}
}
else {
BLI_addtail(&rr->views, rv);
}
return rv;
}
static int order_render_passes(const void *a, const void *b)
{
// 1 if a is after b
RenderPass *rpa = (RenderPass *) a;
RenderPass *rpb = (RenderPass *) b;
unsigned int passtype_a = passtype_from_name(rpa->name);
unsigned int passtype_b = passtype_from_name(rpb->name);
/* Render passes with default type always go first. */
if (passtype_b && !passtype_a)
return 1;
if (passtype_a && !passtype_b)
return 0;
if (passtype_a && passtype_b) {
if (passtype_a > passtype_b)
return 1;
else if (passtype_a < passtype_b)
return 0;
}
else {
int cmp = strncmp(rpa->name, rpb->name, EXR_PASS_MAXNAME);
if (cmp > 0)
return 1;
if (cmp < 0)
return 0;
}
/* they have the same type */
/* left first */
if (STREQ(rpa->view, STEREO_LEFT_NAME))
return 0;
else if (STREQ(rpb->view, STEREO_LEFT_NAME))
return 1;
/* right second */
if (STREQ(rpa->view, STEREO_RIGHT_NAME))
return 0;
else if (STREQ(rpb->view, STEREO_RIGHT_NAME))
return 1;
/* remaining in ascending id order */
return (rpa->view_id < rpb->view_id);
}
/* from imbuf, if a handle was returned and it's not a singlelayer multiview we convert this to render result */
RenderResult *render_result_new_from_exr(void *exrhandle, const char *colorspace, bool predivide, int rectx, int recty)
{
RenderResult *rr = MEM_callocN(sizeof(RenderResult), __func__);
RenderLayer *rl;
RenderPass *rpass;
const char *to_colorspace = IMB_colormanagement_role_colorspace_name_get(COLOR_ROLE_SCENE_LINEAR);
rr->rectx = rectx;
rr->recty = recty;
IMB_exr_multilayer_convert(exrhandle, rr, ml_addview_cb, ml_addlayer_cb, ml_addpass_cb);
for (rl = rr->layers.first; rl; rl = rl->next) {
rl->rectx = rectx;
rl->recty = recty;
BLI_listbase_sort(&rl->passes, order_render_passes);
for (rpass = rl->passes.first; rpass; rpass = rpass->next) {
rpass->rectx = rectx;
rpass->recty = recty;
if (rpass->channels >= 3) {
IMB_colormanagement_transform(rpass->rect, rpass->rectx, rpass->recty, rpass->channels,
colorspace, to_colorspace, predivide);
}
}
}
return rr;
}
void render_result_view_new(RenderResult *rr, const char *viewname)
{
RenderView *rv = MEM_callocN(sizeof(RenderView), "new render view");
BLI_addtail(&rr->views, rv);
BLI_strncpy(rv->name, viewname, sizeof(rv->name));
}
void render_result_views_new(RenderResult *rr, RenderData *rd)
{
SceneRenderView *srv;
/* clear previously existing views - for sequencer */
render_result_views_free(rr);
/* check renderdata for amount of views */
if ((rd->scemode & R_MULTIVIEW)) {
for (srv = rd->views.first; srv; srv = srv->next) {
if (BKE_scene_multiview_is_render_view_active(rd, srv) == false)
continue;
render_result_view_new(rr, srv->name);
}
}
/* we always need at least one view */
if (BLI_listbase_count_ex(&rr->views, 1) == 0) {
render_result_view_new(rr, "");
}
}
/*********************************** Merge ***********************************/
static void do_merge_tile(RenderResult *rr, RenderResult *rrpart, float *target, float *tile, int pixsize)
{
int y, tilex, tiley;
size_t ofs, copylen;
copylen = tilex = rrpart->rectx;
tiley = rrpart->recty;
if (rrpart->crop) { /* filters add pixel extra */
tile += pixsize * (rrpart->crop + ((size_t)rrpart->crop) * tilex);
copylen = tilex - 2 * rrpart->crop;
tiley -= 2 * rrpart->crop;
ofs = (((size_t)rrpart->tilerect.ymin) + rrpart->crop) * rr->rectx + (rrpart->tilerect.xmin + rrpart->crop);
target += pixsize * ofs;
}
else {
ofs = (((size_t)rrpart->tilerect.ymin) * rr->rectx + rrpart->tilerect.xmin);
target += pixsize * ofs;
}
copylen *= sizeof(float) * pixsize;
tilex *= pixsize;
ofs = pixsize * rr->rectx;
for (y = 0; y < tiley; y++) {
memcpy(target, tile, copylen);
target += ofs;
tile += tilex;
}
}
/* used when rendering to a full buffer, or when reading the exr part-layer-pass file */
/* no test happens here if it fits... we also assume layers are in sync */
/* is used within threads */
void render_result_merge(RenderResult *rr, RenderResult *rrpart)
{
RenderLayer *rl, *rlp;
RenderPass *rpass, *rpassp;
for (rl = rr->layers.first; rl; rl = rl->next) {
rlp = RE_GetRenderLayer(rrpart, rl->name);
if (rlp) {
/* passes are allocated in sync */
for (rpass = rl->passes.first, rpassp = rlp->passes.first;
rpass && rpassp;
rpass = rpass->next)
{
/* renderresult have all passes, renderpart only the active view's passes */
if (strcmp(rpassp->fullname, rpass->fullname) != 0)
continue;
do_merge_tile(rr, rrpart, rpass->rect, rpassp->rect, rpass->channels);
/* manually get next render pass */
rpassp = rpassp->next;
}
}
}
}
/* called from within UI and render pipeline, saves both rendered result as a file-read result
* if multiview is true saves all views in a multiview exr
* else if view is not NULL saves single view
* else saves stereo3d
*/
bool RE_WriteRenderResult(ReportList *reports, RenderResult *rr, const char *filename, ImageFormatData *imf, const bool multiview, const char *view)
{
RenderLayer *rl;
RenderPass *rpass;
RenderView *rview;
void *exrhandle = IMB_exr_get_handle();
bool success;
int a, nr;
const char *chan_view = NULL;
int compress = (imf ? imf->exr_codec : 0);
size_t width, height;
const bool is_mono = view && !multiview;
const bool use_half_float = (imf != NULL) ? (imf->depth == R_IMF_CHAN_DEPTH_16) : false;
width = rr->rectx;
height = rr->recty;
if (imf && imf->imtype == R_IMF_IMTYPE_OPENEXR && multiview) {
/* single layer OpenEXR */
const char *RGBAZ[] = {"R", "G", "B", "A", "Z"};
for (nr = 0, rview = rr->views.first; rview; rview = rview->next, nr++) {
IMB_exr_add_view(exrhandle, rview->name);
if (rview->rectf) {
for (a = 0; a < 4; a++) {
IMB_exr_add_channel(exrhandle, "", RGBAZ[a],
rview->name, 4, 4 * width, rview->rectf + a,
use_half_float);
}
if (rview->rectz) {
/* Z pass is always stored as float. */
IMB_exr_add_channel(exrhandle, "", RGBAZ[4],
rview->name, 1, width, rview->rectz,
false);
}
}
}
}
else {
for (nr = 0, rview = rr->views.first; rview; rview = rview->next, nr++) {
if (is_mono) {
if (!STREQ(view, rview->name)) {
continue;
}
chan_view = "";
}
else {
/* if rendered only one view, we treat as a a non-view render */
chan_view = rview->name;
}
IMB_exr_add_view(exrhandle, rview->name);
if (rview->rectf) {
char passname[EXR_PASS_MAXNAME];
for (a = 0; a < 4; a++) {
set_pass_name(passname, RE_PASSNAME_COMBINED, a, "RGBA");
IMB_exr_add_channel(exrhandle, RE_PASSNAME_COMBINED, passname,
chan_view, 4, 4 * width, rview->rectf + a,
use_half_float);
}
}
}
/* add layers/passes and assign channels */
for (rl = rr->layers.first; rl; rl = rl->next) {
/* passes are allocated in sync */
for (rpass = rl->passes.first; rpass; rpass = rpass->next) {
const int xstride = rpass->channels;
char passname[EXR_PASS_MAXNAME];
if (is_mono) {
if (!STREQ(view, rpass->view)) {
continue;
}
chan_view = "";
}
else {
/* if rendered only one view, we treat as a a non-view render */
chan_view = (nr > 1 ? rpass->view :"");
}
for (a = 0; a < xstride; a++) {
set_pass_name(passname, rpass->name, a, rpass->chan_id);
IMB_exr_add_channel(exrhandle, rl->name, passname, chan_view,
xstride, xstride * width, rpass->rect + a,
STREQ(rpass->name, RE_PASSNAME_Z) ? false : use_half_float);
}
}
}
}
errno = 0;
BLI_make_existing_file(filename);
if (IMB_exr_begin_write(exrhandle, filename, width, height, compress, rr->stamp_data)) {
IMB_exr_write_channels(exrhandle);
success = true;
}
else {
/* TODO, get the error from openexr's exception */
BKE_reportf(reports, RPT_ERROR, "Error writing render result, %s (see console)", strerror(errno));
success = false;
}
IMB_exr_close(exrhandle);
return success;
}
/**************************** Single Layer Rendering *************************/
void render_result_single_layer_begin(Render *re)
{
/* all layers except the active one get temporally pushed away */
/* officially pushed result should be NULL... error can happen with do_seq */
RE_FreeRenderResult(re->pushedresult);
re->pushedresult = re->result;
re->result = NULL;
}
/* if scemode is R_SINGLE_LAYER, at end of rendering, merge the both render results */
void render_result_single_layer_end(Render *re)
{
SceneRenderLayer *srl;
RenderLayer *rlpush;
RenderLayer *rl;
int nr;
if (re->result == NULL) {
printf("pop render result error; no current result!\n");
return;
}
if (!re->pushedresult)
return;
if (re->pushedresult->rectx == re->result->rectx && re->pushedresult->recty == re->result->recty) {
/* find which layer in re->pushedresult should be replaced */
rl = re->result->layers.first;
/* render result should be empty after this */
BLI_remlink(&re->result->layers, rl);
/* reconstruct render result layers */
for (nr = 0, srl = re->r.layers.first; srl; srl = srl->next, nr++) {
if (nr == re->r.actlay) {
BLI_addtail(&re->result->layers, rl);
}
else {
rlpush = RE_GetRenderLayer(re->pushedresult, srl->name);
if (rlpush) {
BLI_remlink(&re->pushedresult->layers, rlpush);
BLI_addtail(&re->result->layers, rlpush);
}
}
}
}
RE_FreeRenderResult(re->pushedresult);
re->pushedresult = NULL;
}
/************************* EXR Tile File Rendering ***************************/
static void save_render_result_tile(RenderResult *rr, RenderResult *rrpart, const char *viewname)
{
RenderLayer *rlp, *rl;
RenderPass *rpassp;
int offs, partx, party;
BLI_lock_thread(LOCK_IMAGE);
for (rlp = rrpart->layers.first; rlp; rlp = rlp->next) {
rl = RE_GetRenderLayer(rr, rlp->name);
/* should never happen but prevents crash if it does */
BLI_assert(rl);
if (UNLIKELY(rl == NULL)) {
continue;
}
if (rrpart->crop) { /* filters add pixel extra */
offs = (rrpart->crop + rrpart->crop * rrpart->rectx);
}
else {
offs = 0;
}
/* passes are allocated in sync */
for (rpassp = rlp->passes.first; rpassp; rpassp = rpassp->next) {
const int xstride = rpassp->channels;
int a;
char fullname[EXR_PASS_MAXNAME];
for (a = 0; a < xstride; a++) {
set_pass_full_name(fullname, rpassp->name, a, viewname, rpassp->chan_id);
IMB_exr_set_channel(rl->exrhandle, rlp->name, fullname,
xstride, xstride * rrpart->rectx, rpassp->rect + a + xstride * offs);
}
}
}
party = rrpart->tilerect.ymin + rrpart->crop;
partx = rrpart->tilerect.xmin + rrpart->crop;
for (rlp = rrpart->layers.first; rlp; rlp = rlp->next) {
rl = RE_GetRenderLayer(rr, rlp->name);
/* should never happen but prevents crash if it does */
BLI_assert(rl);
if (UNLIKELY(rl == NULL)) {
continue;
}
IMB_exrtile_write_channels(rl->exrhandle, partx, party, 0, viewname);
}
BLI_unlock_thread(LOCK_IMAGE);
}
void render_result_save_empty_result_tiles(Render *re)
{
RenderPart *pa;
RenderResult *rr;
RenderLayer *rl;
for (rr = re->result; rr; rr = rr->next) {
for (rl = rr->layers.first; rl; rl = rl->next) {
IMB_exr_clear_channels(rl->exrhandle);
for (pa = re->parts.first; pa; pa = pa->next) {
if (pa->status != PART_STATUS_READY) {
int party = pa->disprect.ymin - re->disprect.ymin + pa->crop;
int partx = pa->disprect.xmin - re->disprect.xmin + pa->crop;
IMB_exrtile_write_channels(rl->exrhandle, partx, party, 0, re->viewname);
}
}
}
}
}
/* begin write of exr tile file */
void render_result_exr_file_begin(Render *re)
{
RenderResult *rr;
RenderLayer *rl;
char str[FILE_MAX];
for (rr = re->result; rr; rr = rr->next) {
for (rl = rr->layers.first; rl; rl = rl->next) {
render_result_exr_file_path(re->scene, rl->name, rr->sample_nr, str);
printf("write exr tmp file, %dx%d, %s\n", rr->rectx, rr->recty, str);
IMB_exrtile_begin_write(rl->exrhandle, str, 0, rr->rectx, rr->recty, re->partx, re->party);
}
}
}
/* end write of exr tile file, read back first sample */
void render_result_exr_file_end(Render *re)
{
RenderResult *rr;
RenderLayer *rl;
for (rr = re->result; rr; rr = rr->next) {
for (rl = rr->layers.first; rl; rl = rl->next) {
IMB_exr_close(rl->exrhandle);
rl->exrhandle = NULL;
}
rr->do_exr_tile = false;
}
render_result_free_list(&re->fullresult, re->result);
re->result = NULL;
render_result_exr_file_read_sample(re, 0);
}
/* save part into exr file */
void render_result_exr_file_merge(RenderResult *rr, RenderResult *rrpart, const char *viewname)
{
for (; rr && rrpart; rr = rr->next, rrpart = rrpart->next)
save_render_result_tile(rr, rrpart, viewname);
}
/* path to temporary exr file */
void render_result_exr_file_path(Scene *scene, const char *layname, int sample, char *filepath)
{
char name[FILE_MAXFILE + MAX_ID_NAME + MAX_ID_NAME + 100];
const char *fi = BLI_path_basename(G.main->name);
if (sample == 0) {
BLI_snprintf(name, sizeof(name), "%s_%s_%s.exr", fi, scene->id.name + 2, layname);
}
else {
BLI_snprintf(name, sizeof(name), "%s_%s_%s%d.exr", fi, scene->id.name + 2, layname, sample);
}
/* Make name safe for paths, see T43275. */
BLI_filename_make_safe(name);
BLI_make_file_string("/", filepath, BKE_tempdir_session(), name);
}
/* only for temp buffer, makes exact copy of render result */
int render_result_exr_file_read_sample(Render *re, int sample)
{
RenderLayer *rl;
char str[FILE_MAXFILE + MAX_ID_NAME + MAX_ID_NAME + 100] = "";
bool success = true;
RE_FreeRenderResult(re->result);
re->result = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS);
for (rl = re->result->layers.first; rl; rl = rl->next) {
render_result_exr_file_path(re->scene, rl->name, sample, str);
printf("read exr tmp file: %s\n", str);
if (!render_result_exr_file_read_path(re->result, rl, str)) {
printf("cannot read: %s\n", str);
success = false;
}
}
return success;
}
/* called for reading temp files, and for external engines */
int render_result_exr_file_read_path(RenderResult *rr, RenderLayer *rl_single, const char *filepath)
{
RenderLayer *rl;
RenderPass *rpass;
void *exrhandle = IMB_exr_get_handle();
int rectx, recty;
if (IMB_exr_begin_read(exrhandle, filepath, &rectx, &recty) == 0) {
printf("failed being read %s\n", filepath);
IMB_exr_close(exrhandle);
return 0;
}
if (rr == NULL || rectx != rr->rectx || recty != rr->recty) {
if (rr)
printf("error in reading render result: dimensions don't match\n");
else
printf("error in reading render result: NULL result pointer\n");
IMB_exr_close(exrhandle);
return 0;
}
for (rl = rr->layers.first; rl; rl = rl->next) {
if (rl_single && rl_single != rl)
continue;
/* passes are allocated in sync */
for (rpass = rl->passes.first; rpass; rpass = rpass->next) {
const int xstride = rpass->channels;
int a;
char fullname[EXR_PASS_MAXNAME];
for (a = 0; a < xstride; a++) {
set_pass_full_name(fullname, rpass->name, a, rpass->view, rpass->chan_id);
IMB_exr_set_channel(exrhandle, rl->name, fullname,
xstride, xstride * rectx, rpass->rect + a);
}
set_pass_full_name(rpass->fullname, rpass->name, -1, rpass->view, rpass->chan_id);
}
}
IMB_exr_read_channels(exrhandle);
IMB_exr_close(exrhandle);
return 1;
}
static void render_result_exr_file_cache_path(Scene *sce, const char *root, char *r_path)
{
char filename_full[FILE_MAX + MAX_ID_NAME + 100], filename[FILE_MAXFILE], dirname[FILE_MAXDIR];
char path_digest[16] = {0};
char path_hexdigest[33];
/* If root is relative, use either current .blend file dir, or temp one if not saved. */
if (G.main->name[0]) {
BLI_split_dirfile(G.main->name, dirname, filename, sizeof(dirname), sizeof(filename));
BLI_replace_extension(filename, sizeof(filename), ""); /* strip '.blend' */
BLI_hash_md5_buffer(G.main->name, strlen(G.main->name), path_digest);
}
else {
BLI_strncpy(dirname, BKE_tempdir_base(), sizeof(dirname));
BLI_strncpy(filename, "UNSAVED", sizeof(filename));
}
BLI_hash_md5_to_hexdigest(path_digest, path_hexdigest);
/* Default to *non-volatile* tmp dir. */
if (*root == '\0') {
root = BKE_tempdir_base();
}
BLI_snprintf(filename_full, sizeof(filename_full), "cached_RR_%s_%s_%s.exr",
filename, sce->id.name + 2, path_hexdigest);
BLI_make_file_string(dirname, r_path, root, filename_full);
}
void render_result_exr_file_cache_write(Render *re)
{
RenderResult *rr = re->result;
char str[FILE_MAXFILE + FILE_MAXFILE + MAX_ID_NAME + 100];
char *root = U.render_cachedir;
render_result_exr_file_cache_path(re->scene, root, str);
printf("Caching exr file, %dx%d, %s\n", rr->rectx, rr->recty, str);
RE_WriteRenderResult(NULL, rr, str, NULL, true, NULL);
}
/* For cache, makes exact copy of render result */
bool render_result_exr_file_cache_read(Render *re)
{
char str[FILE_MAXFILE + MAX_ID_NAME + MAX_ID_NAME + 100] = "";
char *root = U.render_cachedir;
RE_FreeRenderResult(re->result);
re->result = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS);
/* First try cache. */
render_result_exr_file_cache_path(re->scene, root, str);
printf("read exr cache file: %s\n", str);
if (!render_result_exr_file_read_path(re->result, NULL, str)) {
printf("cannot read: %s\n", str);
return false;
}
return true;
}
/*************************** Combined Pixel Rect *****************************/
ImBuf *render_result_rect_to_ibuf(RenderResult *rr, RenderData *rd, const int view_id)
{
ImBuf *ibuf = IMB_allocImBuf(rr->rectx, rr->recty, rd->im_format.planes, 0);
RenderView *rv = RE_RenderViewGetById(rr, view_id);
/* if not exists, BKE_imbuf_write makes one */
ibuf->rect = (unsigned int *) rv->rect32;
ibuf->rect_float = rv->rectf;
ibuf->zbuf_float = rv->rectz;
/* float factor for random dither, imbuf takes care of it */
ibuf->dither = rd->dither_intensity;
/* prepare to gamma correct to sRGB color space
* note that sequence editor can generate 8bpc render buffers
*/
if (ibuf->rect) {
if (BKE_imtype_valid_depths(rd->im_format.imtype) & (R_IMF_CHAN_DEPTH_12 | R_IMF_CHAN_DEPTH_16 | R_IMF_CHAN_DEPTH_24 | R_IMF_CHAN_DEPTH_32)) {
if (rd->im_format.depth == R_IMF_CHAN_DEPTH_8) {
/* Higher depth bits are supported but not needed for current file output. */
ibuf->rect_float = NULL;
}
else {
IMB_float_from_rect(ibuf);
}
}
else {
/* ensure no float buffer remained from previous frame */
ibuf->rect_float = NULL;
}
}
/* color -> grayscale */
/* editing directly would alter the render view */
if (rd->im_format.planes == R_IMF_PLANES_BW) {
ImBuf *ibuf_bw = IMB_dupImBuf(ibuf);
IMB_color_to_bw(ibuf_bw);
IMB_freeImBuf(ibuf);
ibuf = ibuf_bw;
}
return ibuf;
}
void RE_render_result_rect_from_ibuf(RenderResult *rr, RenderData *UNUSED(rd), ImBuf *ibuf, const int view_id)
{
RenderView *rv = RE_RenderViewGetById(rr, view_id);
if (ibuf->rect_float) {
if (!rv->rectf)
rv->rectf = MEM_mallocN(4 * sizeof(float) * rr->rectx * rr->recty, "render_seq rectf");
memcpy(rv->rectf, ibuf->rect_float, 4 * sizeof(float) * rr->rectx * rr->recty);
/* TSK! Since sequence render doesn't free the *rr render result, the old rect32
* can hang around when sequence render has rendered a 32 bits one before */
MEM_SAFE_FREE(rv->rect32);
}
else if (ibuf->rect) {
if (!rv->rect32)
rv->rect32 = MEM_mallocN(sizeof(int) * rr->rectx * rr->recty, "render_seq rect");
memcpy(rv->rect32, ibuf->rect, 4 * rr->rectx * rr->recty);
/* Same things as above, old rectf can hang around from previous render. */
MEM_SAFE_FREE(rv->rectf);
}
}
void render_result_rect_fill_zero(RenderResult *rr, const int view_id)
{
RenderView *rv = RE_RenderViewGetById(rr, view_id);
if (rv->rectf)
memset(rv->rectf, 0, 4 * sizeof(float) * rr->rectx * rr->recty);
else if (rv->rect32)
memset(rv->rect32, 0, 4 * rr->rectx * rr->recty);
else
rv->rect32 = MEM_callocN(sizeof(int) * rr->rectx * rr->recty, "render_seq rect");
}
void render_result_rect_get_pixels(RenderResult *rr, unsigned int *rect, int rectx, int recty,
const ColorManagedViewSettings *view_settings, const ColorManagedDisplaySettings *display_settings,
const int view_id)
{
RenderView *rv = RE_RenderViewGetById(rr, view_id);
if (rv->rect32)
memcpy(rect, rv->rect32, sizeof(int) * rr->rectx * rr->recty);
else if (rv->rectf)
IMB_display_buffer_transform_apply((unsigned char *) rect, rv->rectf, rr->rectx, rr->recty, 4,
view_settings, display_settings, true);
else
/* else fill with black */
memset(rect, 0, sizeof(int) * rectx * recty);
}
/*************************** multiview functions *****************************/
bool RE_HasFakeLayer(RenderResult *res)
{
RenderView *rv;
if (res == NULL)
return false;
rv = res->views.first;
if (rv == NULL)
return false;
return (rv->rect32 || rv->rectf);
}
bool RE_RenderResult_is_stereo(RenderResult *res)
{
if (! BLI_findstring(&res->views, STEREO_LEFT_NAME, offsetof(RenderView, name)))
return false;
if (! BLI_findstring(&res->views, STEREO_RIGHT_NAME, offsetof(RenderView, name)))
return false;
return true;
}
RenderView *RE_RenderViewGetById(RenderResult *res, const int view_id)
{
RenderView *rv = BLI_findlink(&res->views, view_id);
BLI_assert(res->views.first);
return rv ? rv : res->views.first;
}
RenderView *RE_RenderViewGetByName(RenderResult *res, const char *viewname)
{
RenderView *rv = BLI_findstring(&res->views, viewname, offsetof(RenderView, name));
BLI_assert(res->views.first);
return rv ? rv : res->views.first;
}
static RenderPass *duplicate_render_pass(RenderPass *rpass)
{
RenderPass *new_rpass = MEM_mallocN(sizeof(RenderPass), "new render pass");
*new_rpass = *rpass;
new_rpass->next = new_rpass->prev = NULL;
if (new_rpass->rect != NULL) {
new_rpass->rect = MEM_dupallocN(new_rpass->rect);
}
return new_rpass;
}
static RenderLayer *duplicate_render_layer(RenderLayer *rl)
{
RenderLayer *new_rl = MEM_mallocN(sizeof(RenderLayer), "new render layer");
*new_rl = *rl;
new_rl->next = new_rl->prev = NULL;
new_rl->passes.first = new_rl->passes.last = NULL;
new_rl->exrhandle = NULL;
if (new_rl->acolrect != NULL) {
new_rl->acolrect = MEM_dupallocN(new_rl->acolrect);
}
if (new_rl->scolrect != NULL) {
new_rl->scolrect = MEM_dupallocN(new_rl->scolrect);
}
if (new_rl->display_buffer != NULL) {
new_rl->display_buffer = MEM_dupallocN(new_rl->display_buffer);
}
for (RenderPass *rpass = rl->passes.first; rpass != NULL; rpass = rpass->next) {
RenderPass *new_rpass = duplicate_render_pass(rpass);
BLI_addtail(&new_rl->passes, new_rpass);
}
return new_rl;
}
static RenderView *duplicate_render_view(RenderView *rview)
{
RenderView *new_rview = MEM_mallocN(sizeof(RenderView), "new render view");
*new_rview = *rview;
if (new_rview->rectf != NULL) {
new_rview->rectf = MEM_dupallocN(new_rview->rectf);
}
if (new_rview->rectf != NULL) {
new_rview->rectf = MEM_dupallocN(new_rview->rectf);
}
if (new_rview->rectz != NULL) {
new_rview->rectz = MEM_dupallocN(new_rview->rectz);
}
if (new_rview->rect32 != NULL) {
new_rview->rect32 = MEM_dupallocN(new_rview->rect32);
}
return new_rview;
}
RenderResult *RE_DuplicateRenderResult(RenderResult *rr)
{
RenderResult *new_rr = MEM_mallocN(sizeof(RenderResult), "new duplicated render result");
*new_rr = *rr;
new_rr->next = new_rr->prev = NULL;
new_rr->layers.first = new_rr->layers.last = NULL;
new_rr->views.first = new_rr->views.last = NULL;
for (RenderLayer *rl = rr->layers.first; rl != NULL; rl = rl->next) {
RenderLayer *new_rl = duplicate_render_layer(rl);
BLI_addtail(&new_rr->layers, new_rl);
}
for (RenderView *rview = rr->views.first; rview != NULL; rview = rview->next) {
RenderView *new_rview = duplicate_render_view(rview);
BLI_addtail(&new_rr->views, new_rview);
}
if (new_rr->rect32 != NULL) {
new_rr->rect32 = MEM_dupallocN(new_rr->rect32);
}
if (new_rr->rectf != NULL) {
new_rr->rectf = MEM_dupallocN(new_rr->rectf);
}
if (new_rr->rectz != NULL) {
new_rr->rectz = MEM_dupallocN(new_rr->rectz);
}
new_rr->stamp_data = MEM_dupallocN(new_rr->stamp_data);
return new_rr;
}