Even though the `no_unique_address` attribute has only been standardized in C++20, compilers seem to support it with C++17 already. This attribute allows reducing the memory footprint of structs which have empty types as data members (usually that is an allocator or inline buffer in Blender). Previously, one had to use the empty base optimization to achieve the same effect, which requires a lot of boilerplate code. The types that benefit from this the most are `Vector` and `Array`, which usually become 8 bytes smaller. All types which use these core data structures get smaller as well of course. Differential Revision: https://developer.blender.org/D14993
1322 lines
40 KiB
C++
1322 lines
40 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
#pragma once
|
|
|
|
/** \file
|
|
* \ingroup bli
|
|
*
|
|
* A `blender::Map<Key, Value>` is an unordered associative container that stores key-value pairs.
|
|
* The keys have to be unique. It is designed to be a more convenient and efficient replacement for
|
|
* `std::unordered_map`. All core operations (add, lookup, remove and contains) can be done in O(1)
|
|
* amortized expected time.
|
|
*
|
|
* Your default choice for a hash map in Blender should be `blender::Map`.
|
|
*
|
|
* blender::Map is implemented using open addressing in a slot array with a power-of-two size.
|
|
* Every slot is in one of three states: empty, occupied or removed. If a slot is occupied, it
|
|
* contains a Key and Value instance.
|
|
*
|
|
* Benchmarking and comparing hash tables is hard, because many factors influence the result. The
|
|
* performance of a hash table depends on the combination of the hash function, probing strategy,
|
|
* max load factor, data types, slot type and data distribution. This implementation is designed to
|
|
* be relatively fast by default in all cases. However, it also offers many customization points
|
|
* that allow it to be optimized for a specific use case.
|
|
*
|
|
* A rudimentary benchmark can be found in BLI_map_test.cc. The results of that benchmark are there
|
|
* as well. The numbers show that in this specific case blender::Map outperforms std::unordered_map
|
|
* consistently by a good amount.
|
|
*
|
|
* Some noteworthy information:
|
|
* - Key and Value must be movable types.
|
|
* - Pointers to keys and values might be invalidated when the map is changed or moved.
|
|
* - The hash function can be customized. See BLI_hash.hh for details.
|
|
* - The probing strategy can be customized. See BLI_probing_strategies.hh for details.
|
|
* - The slot type can be customized. See BLI_map_slots.hh for details.
|
|
* - Small buffer optimization is enabled by default, if Key and Value are not too large.
|
|
* - The methods `add_new` and `remove_contained` should be used instead of `add` and `remove`
|
|
* whenever appropriate. Assumptions and intention are described better this way.
|
|
* - There are multiple methods to add and lookup keys for different use cases.
|
|
* - You cannot use a range-for loop on the map directly. Instead use the keys(), values() and
|
|
* items() iterators. If your map is non-const, you can also change the values through those
|
|
* iterators (but not the keys).
|
|
* - Lookups can be performed using types other than Key without conversion. For that use the
|
|
* methods ending with `_as`. The template parameters Hash and IsEqual have to support the other
|
|
* key type. This can greatly improve performance when the map uses strings as keys.
|
|
* - The default constructor is cheap, even when a large InlineBufferCapacity is used. A large
|
|
* slot array will only be initialized when the first element is added.
|
|
* - The `print_stats` method can be used to get information about the distribution of keys and
|
|
* memory usage of the map.
|
|
* - The method names don't follow the std::unordered_map names in many cases. Searching for such
|
|
* names in this file will usually let you discover the new name.
|
|
* - There is a StdUnorderedMapWrapper class, that wraps std::unordered_map and gives it the same
|
|
* interface as blender::Map. This is useful for benchmarking.
|
|
*/
|
|
|
|
#include <optional>
|
|
#include <unordered_map>
|
|
|
|
#include "BLI_array.hh"
|
|
#include "BLI_hash.hh"
|
|
#include "BLI_hash_tables.hh"
|
|
#include "BLI_map_slots.hh"
|
|
#include "BLI_probing_strategies.hh"
|
|
|
|
namespace blender {
|
|
|
|
template<
|
|
/**
|
|
* Type of the keys stored in the map. Keys have to be movable. Furthermore, the hash and
|
|
* is-equal functions have to support it.
|
|
*/
|
|
typename Key,
|
|
/**
|
|
* Type of the value that is stored per key. It has to be movable as well.
|
|
*/
|
|
typename Value,
|
|
/**
|
|
* The minimum number of elements that can be stored in this Map without doing a heap
|
|
* allocation. This is useful when you expect to have many small maps. However, keep in mind
|
|
* that (unlike vector) initializing a map has a O(n) cost in the number of slots.
|
|
*/
|
|
int64_t InlineBufferCapacity = default_inline_buffer_capacity(sizeof(Key) + sizeof(Value)),
|
|
/**
|
|
* The strategy used to deal with collisions. They are defined in BLI_probing_strategies.hh.
|
|
*/
|
|
typename ProbingStrategy = DefaultProbingStrategy,
|
|
/**
|
|
* The hash function used to hash the keys. There is a default for many types. See BLI_hash.hh
|
|
* for examples on how to define a custom hash function.
|
|
*/
|
|
typename Hash = DefaultHash<Key>,
|
|
/**
|
|
* The equality operator used to compare keys. By default it will simply compare keys using the
|
|
* `==` operator.
|
|
*/
|
|
typename IsEqual = DefaultEquality,
|
|
/**
|
|
* This is what will actually be stored in the hash table array. At a minimum a slot has to be
|
|
* able to hold a key, a value and information about whether the slot is empty, occupied or
|
|
* removed. Using a non-standard slot type can improve performance or reduce the memory
|
|
* footprint for some types. Slot types are defined in BLI_map_slots.hh
|
|
*/
|
|
typename Slot = typename DefaultMapSlot<Key, Value>::type,
|
|
/**
|
|
* The allocator used by this map. Should rarely be changed, except when you don't want that
|
|
* MEM_* is used internally.
|
|
*/
|
|
typename Allocator = GuardedAllocator>
|
|
class Map {
|
|
public:
|
|
using size_type = int64_t;
|
|
|
|
private:
|
|
/**
|
|
* Slots are either empty, occupied or removed. The number of occupied slots can be computed by
|
|
* subtracting the removed slots from the occupied-and-removed slots.
|
|
*/
|
|
int64_t removed_slots_;
|
|
int64_t occupied_and_removed_slots_;
|
|
|
|
/**
|
|
* The maximum number of slots that can be used (either occupied or removed) until the set has to
|
|
* grow. This is the total number of slots times the max load factor.
|
|
*/
|
|
int64_t usable_slots_;
|
|
|
|
/**
|
|
* The number of slots minus one. This is a bit mask that can be used to turn any integer into a
|
|
* valid slot index efficiently.
|
|
*/
|
|
uint64_t slot_mask_;
|
|
|
|
/** This is called to hash incoming keys. */
|
|
BLI_NO_UNIQUE_ADDRESS Hash hash_;
|
|
|
|
/** This is called to check equality of two keys. */
|
|
BLI_NO_UNIQUE_ADDRESS IsEqual is_equal_;
|
|
|
|
/** The max load factor is 1/2 = 50% by default. */
|
|
#define LOAD_FACTOR 1, 2
|
|
LoadFactor max_load_factor_ = LoadFactor(LOAD_FACTOR);
|
|
using SlotArray =
|
|
Array<Slot, LoadFactor::compute_total_slots(InlineBufferCapacity, LOAD_FACTOR), Allocator>;
|
|
#undef LOAD_FACTOR
|
|
|
|
/**
|
|
* This is the array that contains the actual slots. There is always at least one empty slot and
|
|
* the size of the array is a power of two.
|
|
*/
|
|
SlotArray slots_;
|
|
|
|
/** Iterate over a slot index sequence for a given hash. */
|
|
#define MAP_SLOT_PROBING_BEGIN(HASH, R_SLOT) \
|
|
SLOT_PROBING_BEGIN (ProbingStrategy, HASH, slot_mask_, SLOT_INDEX) \
|
|
auto &R_SLOT = slots_[SLOT_INDEX];
|
|
#define MAP_SLOT_PROBING_END() SLOT_PROBING_END()
|
|
|
|
public:
|
|
/**
|
|
* Initialize an empty map. This is a cheap operation no matter how large the inline buffer is.
|
|
* This is necessary to avoid a high cost when no elements are added at all. An optimized grow
|
|
* operation is performed on the first insertion.
|
|
*/
|
|
Map(Allocator allocator = {}) noexcept
|
|
: removed_slots_(0),
|
|
occupied_and_removed_slots_(0),
|
|
usable_slots_(0),
|
|
slot_mask_(0),
|
|
hash_(),
|
|
is_equal_(),
|
|
slots_(1, allocator)
|
|
{
|
|
}
|
|
|
|
Map(NoExceptConstructor, Allocator allocator = {}) noexcept : Map(allocator)
|
|
{
|
|
}
|
|
|
|
~Map() = default;
|
|
|
|
Map(const Map &other) = default;
|
|
|
|
Map(Map &&other) noexcept(std::is_nothrow_move_constructible_v<SlotArray>)
|
|
: Map(NoExceptConstructor(), other.slots_.allocator())
|
|
{
|
|
if constexpr (std::is_nothrow_move_constructible_v<SlotArray>) {
|
|
slots_ = std::move(other.slots_);
|
|
}
|
|
else {
|
|
try {
|
|
slots_ = std::move(other.slots_);
|
|
}
|
|
catch (...) {
|
|
other.noexcept_reset();
|
|
throw;
|
|
}
|
|
}
|
|
removed_slots_ = other.removed_slots_;
|
|
occupied_and_removed_slots_ = other.occupied_and_removed_slots_;
|
|
usable_slots_ = other.usable_slots_;
|
|
slot_mask_ = other.slot_mask_;
|
|
hash_ = std::move(other.hash_);
|
|
is_equal_ = std::move(other.is_equal_);
|
|
other.noexcept_reset();
|
|
}
|
|
|
|
Map &operator=(const Map &other)
|
|
{
|
|
return copy_assign_container(*this, other);
|
|
}
|
|
|
|
Map &operator=(Map &&other)
|
|
{
|
|
return move_assign_container(*this, std::move(other));
|
|
}
|
|
|
|
/**
|
|
* Insert a new key-value-pair into the map. This invokes undefined behavior when the key is in
|
|
* the map already.
|
|
*/
|
|
void add_new(const Key &key, const Value &value)
|
|
{
|
|
this->add_new_as(key, value);
|
|
}
|
|
void add_new(const Key &key, Value &&value)
|
|
{
|
|
this->add_new_as(key, std::move(value));
|
|
}
|
|
void add_new(Key &&key, const Value &value)
|
|
{
|
|
this->add_new_as(std::move(key), value);
|
|
}
|
|
void add_new(Key &&key, Value &&value)
|
|
{
|
|
this->add_new_as(std::move(key), std::move(value));
|
|
}
|
|
template<typename ForwardKey, typename... ForwardValue>
|
|
void add_new_as(ForwardKey &&key, ForwardValue &&...value)
|
|
{
|
|
this->add_new__impl(
|
|
std::forward<ForwardKey>(key), hash_(key), std::forward<ForwardValue>(value)...);
|
|
}
|
|
|
|
/**
|
|
* Add a key-value-pair to the map. If the map contains the key already, nothing is changed.
|
|
* If you want to replace the currently stored value, use `add_overwrite`.
|
|
* Returns true when the key has been newly added.
|
|
*
|
|
* This is similar to std::unordered_map::insert.
|
|
*/
|
|
bool add(const Key &key, const Value &value)
|
|
{
|
|
return this->add_as(key, value);
|
|
}
|
|
bool add(const Key &key, Value &&value)
|
|
{
|
|
return this->add_as(key, std::move(value));
|
|
}
|
|
bool add(Key &&key, const Value &value)
|
|
{
|
|
return this->add_as(std::move(key), value);
|
|
}
|
|
bool add(Key &&key, Value &&value)
|
|
{
|
|
return this->add_as(std::move(key), std::move(value));
|
|
}
|
|
template<typename ForwardKey, typename... ForwardValue>
|
|
bool add_as(ForwardKey &&key, ForwardValue &&...value)
|
|
{
|
|
return this->add__impl(
|
|
std::forward<ForwardKey>(key), hash_(key), std::forward<ForwardValue>(value)...);
|
|
}
|
|
|
|
/**
|
|
* Adds a key-value-pair to the map. If the map contained the key already, the corresponding
|
|
* value will be replaced.
|
|
* Returns true when the key has been newly added.
|
|
*
|
|
* This is similar to std::unordered_map::insert_or_assign.
|
|
*/
|
|
bool add_overwrite(const Key &key, const Value &value)
|
|
{
|
|
return this->add_overwrite_as(key, value);
|
|
}
|
|
bool add_overwrite(const Key &key, Value &&value)
|
|
{
|
|
return this->add_overwrite_as(key, std::move(value));
|
|
}
|
|
bool add_overwrite(Key &&key, const Value &value)
|
|
{
|
|
return this->add_overwrite_as(std::move(key), value);
|
|
}
|
|
bool add_overwrite(Key &&key, Value &&value)
|
|
{
|
|
return this->add_overwrite_as(std::move(key), std::move(value));
|
|
}
|
|
template<typename ForwardKey, typename... ForwardValue>
|
|
bool add_overwrite_as(ForwardKey &&key, ForwardValue &&...value)
|
|
{
|
|
return this->add_overwrite__impl(
|
|
std::forward<ForwardKey>(key), hash_(key), std::forward<ForwardValue>(value)...);
|
|
}
|
|
|
|
/**
|
|
* Returns true if there is a key in the map that compares equal to the given key.
|
|
*
|
|
* This is similar to std::unordered_map::contains.
|
|
*/
|
|
bool contains(const Key &key) const
|
|
{
|
|
return this->contains_as(key);
|
|
}
|
|
template<typename ForwardKey> bool contains_as(const ForwardKey &key) const
|
|
{
|
|
return this->lookup_slot_ptr(key, hash_(key)) != nullptr;
|
|
}
|
|
|
|
/**
|
|
* Deletes the key-value-pair with the given key. Returns true when the key was contained and is
|
|
* now removed, otherwise false.
|
|
*
|
|
* This is similar to std::unordered_map::erase.
|
|
*/
|
|
bool remove(const Key &key)
|
|
{
|
|
return this->remove_as(key);
|
|
}
|
|
template<typename ForwardKey> bool remove_as(const ForwardKey &key)
|
|
{
|
|
Slot *slot = this->lookup_slot_ptr(key, hash_(key));
|
|
if (slot == nullptr) {
|
|
return false;
|
|
}
|
|
slot->remove();
|
|
removed_slots_++;
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Deletes the key-value-pair with the given key. This invokes undefined behavior when the key is
|
|
* not in the map.
|
|
*/
|
|
void remove_contained(const Key &key)
|
|
{
|
|
this->remove_contained_as(key);
|
|
}
|
|
template<typename ForwardKey> void remove_contained_as(const ForwardKey &key)
|
|
{
|
|
Slot &slot = this->lookup_slot(key, hash_(key));
|
|
slot.remove();
|
|
removed_slots_++;
|
|
}
|
|
|
|
/**
|
|
* Get the value that is stored for the given key and remove it from the map. This invokes
|
|
* undefined behavior when the key is not in the map.
|
|
*/
|
|
Value pop(const Key &key)
|
|
{
|
|
return this->pop_as(key);
|
|
}
|
|
template<typename ForwardKey> Value pop_as(const ForwardKey &key)
|
|
{
|
|
Slot &slot = this->lookup_slot(key, hash_(key));
|
|
Value value = std::move(*slot.value());
|
|
slot.remove();
|
|
removed_slots_++;
|
|
return value;
|
|
}
|
|
|
|
/**
|
|
* Get the value that is stored for the given key and remove it from the map. If the key is not
|
|
* in the map, a value-less optional is returned.
|
|
*/
|
|
std::optional<Value> pop_try(const Key &key)
|
|
{
|
|
return this->pop_try_as(key);
|
|
}
|
|
template<typename ForwardKey> std::optional<Value> pop_try_as(const ForwardKey &key)
|
|
{
|
|
Slot *slot = this->lookup_slot_ptr(key, hash_(key));
|
|
if (slot == nullptr) {
|
|
return {};
|
|
}
|
|
std::optional<Value> value = std::move(*slot->value());
|
|
slot->remove();
|
|
removed_slots_++;
|
|
return value;
|
|
}
|
|
|
|
/**
|
|
* Get the value that corresponds to the given key and remove it from the map. If the key is not
|
|
* in the map, return the given default value instead.
|
|
*/
|
|
Value pop_default(const Key &key, const Value &default_value)
|
|
{
|
|
return this->pop_default_as(key, default_value);
|
|
}
|
|
Value pop_default(const Key &key, Value &&default_value)
|
|
{
|
|
return this->pop_default_as(key, std::move(default_value));
|
|
}
|
|
template<typename ForwardKey, typename... ForwardValue>
|
|
Value pop_default_as(const ForwardKey &key, ForwardValue &&...default_value)
|
|
{
|
|
Slot *slot = this->lookup_slot_ptr(key, hash_(key));
|
|
if (slot == nullptr) {
|
|
return Value(std::forward<ForwardValue>(default_value)...);
|
|
}
|
|
Value value = std::move(*slot->value());
|
|
slot->remove();
|
|
removed_slots_++;
|
|
return value;
|
|
}
|
|
|
|
/**
|
|
* This method can be used to implement more complex custom behavior without having to do
|
|
* multiple lookups
|
|
*
|
|
* When the key did not yet exist in the map, the create_value function is called. Otherwise the
|
|
* modify_value function is called.
|
|
*
|
|
* Both functions are expected to take a single parameter of type `Value *`. In create_value,
|
|
* this pointer will point to uninitialized memory that has to be initialized by the function. In
|
|
* modify_value, it will point to an already initialized value.
|
|
*
|
|
* The function returns whatever is returned from the create_value or modify_value callback.
|
|
* Therefore, both callbacks have to have the same return type.
|
|
*
|
|
* In this example an integer is stored for every key. The initial value is five and we want to
|
|
* increase it every time the same key is used.
|
|
* map.add_or_modify(key,
|
|
* [](int *value) { *value = 5; },
|
|
* [](int *value) { (*value)++; });
|
|
*/
|
|
template<typename CreateValueF, typename ModifyValueF>
|
|
auto add_or_modify(const Key &key,
|
|
const CreateValueF &create_value,
|
|
const ModifyValueF &modify_value) -> decltype(create_value(nullptr))
|
|
{
|
|
return this->add_or_modify_as(key, create_value, modify_value);
|
|
}
|
|
template<typename CreateValueF, typename ModifyValueF>
|
|
auto add_or_modify(Key &&key, const CreateValueF &create_value, const ModifyValueF &modify_value)
|
|
-> decltype(create_value(nullptr))
|
|
{
|
|
return this->add_or_modify_as(std::move(key), create_value, modify_value);
|
|
}
|
|
template<typename ForwardKey, typename CreateValueF, typename ModifyValueF>
|
|
auto add_or_modify_as(ForwardKey &&key,
|
|
const CreateValueF &create_value,
|
|
const ModifyValueF &modify_value) -> decltype(create_value(nullptr))
|
|
{
|
|
return this->add_or_modify__impl(
|
|
std::forward<ForwardKey>(key), create_value, modify_value, hash_(key));
|
|
}
|
|
|
|
/**
|
|
* Returns a pointer to the value that corresponds to the given key. If the key is not in the
|
|
* map, nullptr is returned.
|
|
*
|
|
* This is similar to std::unordered_map::find.
|
|
*/
|
|
const Value *lookup_ptr(const Key &key) const
|
|
{
|
|
return this->lookup_ptr_as(key);
|
|
}
|
|
Value *lookup_ptr(const Key &key)
|
|
{
|
|
return this->lookup_ptr_as(key);
|
|
}
|
|
template<typename ForwardKey> const Value *lookup_ptr_as(const ForwardKey &key) const
|
|
{
|
|
const Slot *slot = this->lookup_slot_ptr(key, hash_(key));
|
|
return (slot != nullptr) ? slot->value() : nullptr;
|
|
}
|
|
template<typename ForwardKey> Value *lookup_ptr_as(const ForwardKey &key)
|
|
{
|
|
return const_cast<Value *>(const_cast<const Map *>(this)->lookup_ptr_as(key));
|
|
}
|
|
|
|
/**
|
|
* Returns a reference to the value that corresponds to the given key. This invokes undefined
|
|
* behavior when the key is not in the map.
|
|
*/
|
|
const Value &lookup(const Key &key) const
|
|
{
|
|
return this->lookup_as(key);
|
|
}
|
|
Value &lookup(const Key &key)
|
|
{
|
|
return this->lookup_as(key);
|
|
}
|
|
template<typename ForwardKey> const Value &lookup_as(const ForwardKey &key) const
|
|
{
|
|
const Value *ptr = this->lookup_ptr_as(key);
|
|
BLI_assert(ptr != nullptr);
|
|
return *ptr;
|
|
}
|
|
template<typename ForwardKey> Value &lookup_as(const ForwardKey &key)
|
|
{
|
|
Value *ptr = this->lookup_ptr_as(key);
|
|
BLI_assert(ptr != nullptr);
|
|
return *ptr;
|
|
}
|
|
|
|
/**
|
|
* Returns a copy of the value that corresponds to the given key. If the key is not in the
|
|
* map, the provided default_value is returned.
|
|
*/
|
|
Value lookup_default(const Key &key, const Value &default_value) const
|
|
{
|
|
return this->lookup_default_as(key, default_value);
|
|
}
|
|
template<typename ForwardKey, typename... ForwardValue>
|
|
Value lookup_default_as(const ForwardKey &key, ForwardValue &&...default_value) const
|
|
{
|
|
const Value *ptr = this->lookup_ptr_as(key);
|
|
if (ptr != nullptr) {
|
|
return *ptr;
|
|
}
|
|
else {
|
|
return Value(std::forward<ForwardValue>(default_value)...);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns a reference to the value corresponding to the given key. If the key is not in the map,
|
|
* a new key-value-pair is added and a reference to the value in the map is returned.
|
|
*/
|
|
Value &lookup_or_add(const Key &key, const Value &value)
|
|
{
|
|
return this->lookup_or_add_as(key, value);
|
|
}
|
|
Value &lookup_or_add(const Key &key, Value &&value)
|
|
{
|
|
return this->lookup_or_add_as(key, std::move(value));
|
|
}
|
|
Value &lookup_or_add(Key &&key, const Value &value)
|
|
{
|
|
return this->lookup_or_add_as(std::move(key), value);
|
|
}
|
|
Value &lookup_or_add(Key &&key, Value &&value)
|
|
{
|
|
return this->lookup_or_add_as(std::move(key), std::move(value));
|
|
}
|
|
template<typename ForwardKey, typename... ForwardValue>
|
|
Value &lookup_or_add_as(ForwardKey &&key, ForwardValue &&...value)
|
|
{
|
|
return this->lookup_or_add__impl(
|
|
std::forward<ForwardKey>(key), hash_(key), std::forward<ForwardValue>(value)...);
|
|
}
|
|
|
|
/**
|
|
* Returns a reference to the value that corresponds to the given key. If the key is not yet in
|
|
* the map, it will be newly added.
|
|
*
|
|
* The create_value callback is only called when the key did not exist yet. It is expected to
|
|
* take no parameters and return the value to be inserted.
|
|
*/
|
|
template<typename CreateValueF>
|
|
Value &lookup_or_add_cb(const Key &key, const CreateValueF &create_value)
|
|
{
|
|
return this->lookup_or_add_cb_as(key, create_value);
|
|
}
|
|
template<typename CreateValueF>
|
|
Value &lookup_or_add_cb(Key &&key, const CreateValueF &create_value)
|
|
{
|
|
return this->lookup_or_add_cb_as(std::move(key), create_value);
|
|
}
|
|
template<typename ForwardKey, typename CreateValueF>
|
|
Value &lookup_or_add_cb_as(ForwardKey &&key, const CreateValueF &create_value)
|
|
{
|
|
return this->lookup_or_add_cb__impl(std::forward<ForwardKey>(key), create_value, hash_(key));
|
|
}
|
|
|
|
/**
|
|
* Returns a reference to the value that corresponds to the given key. If the key is not yet in
|
|
* the map, it will be newly added. The newly added value will be default constructed.
|
|
*/
|
|
Value &lookup_or_add_default(const Key &key)
|
|
{
|
|
return this->lookup_or_add_default_as(key);
|
|
}
|
|
Value &lookup_or_add_default(Key &&key)
|
|
{
|
|
return this->lookup_or_add_default_as(std::move(key));
|
|
}
|
|
template<typename ForwardKey> Value &lookup_or_add_default_as(ForwardKey &&key)
|
|
{
|
|
return this->lookup_or_add_cb_as(std::forward<ForwardKey>(key), []() { return Value(); });
|
|
}
|
|
|
|
/**
|
|
* Returns the key that is stored in the set that compares equal to the given key. This invokes
|
|
* undefined behavior when the key is not in the map.
|
|
*/
|
|
const Key &lookup_key(const Key &key) const
|
|
{
|
|
return this->lookup_key_as(key);
|
|
}
|
|
template<typename ForwardKey> const Key &lookup_key_as(const ForwardKey &key) const
|
|
{
|
|
const Slot &slot = this->lookup_slot(key, hash_(key));
|
|
return *slot.key();
|
|
}
|
|
|
|
/**
|
|
* Returns a pointer to the key that is stored in the map that compares equal to the given key.
|
|
* If the key is not in the map, null is returned.
|
|
*/
|
|
const Key *lookup_key_ptr(const Key &key) const
|
|
{
|
|
return this->lookup_key_ptr_as(key);
|
|
}
|
|
template<typename ForwardKey> const Key *lookup_key_ptr_as(const ForwardKey &key) const
|
|
{
|
|
const Slot *slot = this->lookup_slot_ptr(key, hash_(key));
|
|
if (slot == nullptr) {
|
|
return nullptr;
|
|
}
|
|
return slot->key();
|
|
}
|
|
|
|
/**
|
|
* Calls the provided callback for every key-value-pair in the map. The callback is expected
|
|
* to take a `const Key &` as first and a `const Value &` as second parameter.
|
|
*/
|
|
template<typename FuncT> void foreach_item(const FuncT &func) const
|
|
{
|
|
int64_t size = slots_.size();
|
|
for (int64_t i = 0; i < size; i++) {
|
|
const Slot &slot = slots_[i];
|
|
if (slot.is_occupied()) {
|
|
const Key &key = *slot.key();
|
|
const Value &value = *slot.value();
|
|
func(key, value);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Common base class for all iterators below. */
|
|
struct BaseIterator {
|
|
public:
|
|
using iterator_category = std::forward_iterator_tag;
|
|
using difference_type = std::ptrdiff_t;
|
|
|
|
protected:
|
|
/* We could have separate base iterators for const and non-const iterators, but that would add
|
|
* more complexity than benefits right now. */
|
|
Slot *slots_;
|
|
int64_t total_slots_;
|
|
int64_t current_slot_;
|
|
|
|
friend Map;
|
|
|
|
public:
|
|
BaseIterator(const Slot *slots, const int64_t total_slots, const int64_t current_slot)
|
|
: slots_(const_cast<Slot *>(slots)), total_slots_(total_slots), current_slot_(current_slot)
|
|
{
|
|
}
|
|
|
|
BaseIterator &operator++()
|
|
{
|
|
while (++current_slot_ < total_slots_) {
|
|
if (slots_[current_slot_].is_occupied()) {
|
|
break;
|
|
}
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
BaseIterator operator++(int) const
|
|
{
|
|
BaseIterator copied_iterator = *this;
|
|
++copied_iterator;
|
|
return copied_iterator;
|
|
}
|
|
|
|
friend bool operator!=(const BaseIterator &a, const BaseIterator &b)
|
|
{
|
|
BLI_assert(a.slots_ == b.slots_);
|
|
BLI_assert(a.total_slots_ == b.total_slots_);
|
|
return a.current_slot_ != b.current_slot_;
|
|
}
|
|
|
|
friend bool operator==(const BaseIterator &a, const BaseIterator &b)
|
|
{
|
|
return !(a != b);
|
|
}
|
|
|
|
protected:
|
|
Slot ¤t_slot() const
|
|
{
|
|
return slots_[current_slot_];
|
|
}
|
|
};
|
|
|
|
/**
|
|
* A utility iterator that reduces the amount of code when implementing the actual iterators.
|
|
* This uses the "curiously recurring template pattern" (CRTP).
|
|
*/
|
|
template<typename SubIterator> class BaseIteratorRange : public BaseIterator {
|
|
public:
|
|
BaseIteratorRange(const Slot *slots, int64_t total_slots, int64_t current_slot)
|
|
: BaseIterator(slots, total_slots, current_slot)
|
|
{
|
|
}
|
|
|
|
SubIterator begin() const
|
|
{
|
|
for (int64_t i = 0; i < this->total_slots_; i++) {
|
|
if (this->slots_[i].is_occupied()) {
|
|
return SubIterator(this->slots_, this->total_slots_, i);
|
|
}
|
|
}
|
|
return this->end();
|
|
}
|
|
|
|
SubIterator end() const
|
|
{
|
|
return SubIterator(this->slots_, this->total_slots_, this->total_slots_);
|
|
}
|
|
};
|
|
|
|
class KeyIterator final : public BaseIteratorRange<KeyIterator> {
|
|
public:
|
|
using value_type = Key;
|
|
using pointer = const Key *;
|
|
using reference = const Key &;
|
|
|
|
KeyIterator(const Slot *slots, int64_t total_slots, int64_t current_slot)
|
|
: BaseIteratorRange<KeyIterator>(slots, total_slots, current_slot)
|
|
{
|
|
}
|
|
|
|
const Key &operator*() const
|
|
{
|
|
return *this->current_slot().key();
|
|
}
|
|
};
|
|
|
|
class ValueIterator final : public BaseIteratorRange<ValueIterator> {
|
|
public:
|
|
using value_type = Value;
|
|
using pointer = const Value *;
|
|
using reference = const Value &;
|
|
|
|
ValueIterator(const Slot *slots, int64_t total_slots, int64_t current_slot)
|
|
: BaseIteratorRange<ValueIterator>(slots, total_slots, current_slot)
|
|
{
|
|
}
|
|
|
|
const Value &operator*() const
|
|
{
|
|
return *this->current_slot().value();
|
|
}
|
|
};
|
|
|
|
class MutableValueIterator final : public BaseIteratorRange<MutableValueIterator> {
|
|
public:
|
|
using value_type = Value;
|
|
using pointer = Value *;
|
|
using reference = Value &;
|
|
|
|
MutableValueIterator(Slot *slots, int64_t total_slots, int64_t current_slot)
|
|
: BaseIteratorRange<MutableValueIterator>(slots, total_slots, current_slot)
|
|
{
|
|
}
|
|
|
|
Value &operator*()
|
|
{
|
|
return *this->current_slot().value();
|
|
}
|
|
};
|
|
|
|
struct Item {
|
|
const Key &key;
|
|
const Value &value;
|
|
};
|
|
|
|
struct MutableItem {
|
|
const Key &key;
|
|
Value &value;
|
|
|
|
operator Item() const
|
|
{
|
|
return Item{key, value};
|
|
}
|
|
};
|
|
|
|
class ItemIterator final : public BaseIteratorRange<ItemIterator> {
|
|
public:
|
|
using value_type = Item;
|
|
using pointer = Item *;
|
|
using reference = Item &;
|
|
|
|
ItemIterator(const Slot *slots, int64_t total_slots, int64_t current_slot)
|
|
: BaseIteratorRange<ItemIterator>(slots, total_slots, current_slot)
|
|
{
|
|
}
|
|
|
|
Item operator*() const
|
|
{
|
|
const Slot &slot = this->current_slot();
|
|
return {*slot.key(), *slot.value()};
|
|
}
|
|
};
|
|
|
|
class MutableItemIterator final : public BaseIteratorRange<MutableItemIterator> {
|
|
public:
|
|
using value_type = MutableItem;
|
|
using pointer = MutableItem *;
|
|
using reference = MutableItem &;
|
|
|
|
MutableItemIterator(Slot *slots, int64_t total_slots, int64_t current_slot)
|
|
: BaseIteratorRange<MutableItemIterator>(slots, total_slots, current_slot)
|
|
{
|
|
}
|
|
|
|
MutableItem operator*() const
|
|
{
|
|
Slot &slot = this->current_slot();
|
|
return {*slot.key(), *slot.value()};
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Allows writing a range-for loop that iterates over all keys. The iterator is invalidated, when
|
|
* the map is changed.
|
|
*/
|
|
KeyIterator keys() const
|
|
{
|
|
return KeyIterator(slots_.data(), slots_.size(), 0);
|
|
}
|
|
|
|
/**
|
|
* Returns an iterator over all values in the map. The iterator is invalidated, when the map is
|
|
* changed.
|
|
*/
|
|
ValueIterator values() const
|
|
{
|
|
return ValueIterator(slots_.data(), slots_.size(), 0);
|
|
}
|
|
|
|
/**
|
|
* Returns an iterator over all values in the map and allows you to change the values. The
|
|
* iterator is invalidated, when the map is changed.
|
|
*/
|
|
MutableValueIterator values()
|
|
{
|
|
return MutableValueIterator(slots_.data(), slots_.size(), 0);
|
|
}
|
|
|
|
/**
|
|
* Returns an iterator over all key-value-pairs in the map. The key-value-pairs are stored in
|
|
* a temporary struct with a .key and a .value field.The iterator is invalidated, when the map is
|
|
* changed.
|
|
*/
|
|
ItemIterator items() const
|
|
{
|
|
return ItemIterator(slots_.data(), slots_.size(), 0);
|
|
}
|
|
|
|
/**
|
|
* Returns an iterator over all key-value-pairs in the map. The key-value-pairs are stored in
|
|
* a temporary struct with a .key and a .value field. The iterator is invalidated, when the map
|
|
* is changed.
|
|
*
|
|
* This iterator also allows you to modify the value (but not the key).
|
|
*/
|
|
MutableItemIterator items()
|
|
{
|
|
return MutableItemIterator(slots_.data(), slots_.size(), 0);
|
|
}
|
|
|
|
/**
|
|
* Remove the key-value-pair that the iterator is currently pointing at.
|
|
* It is valid to call this method while iterating over the map. However, after this method has
|
|
* been called, the removed element must not be accessed anymore.
|
|
*/
|
|
void remove(const BaseIterator &iterator)
|
|
{
|
|
Slot &slot = iterator.current_slot();
|
|
BLI_assert(slot.is_occupied());
|
|
slot.remove();
|
|
removed_slots_++;
|
|
}
|
|
|
|
/**
|
|
* Print common statistics like size and collision count. This is useful for debugging purposes.
|
|
*/
|
|
void print_stats(StringRef name = "") const
|
|
{
|
|
HashTableStats stats(*this, this->keys());
|
|
stats.print(name);
|
|
}
|
|
|
|
/**
|
|
* Return the number of key-value-pairs that are stored in the map.
|
|
*/
|
|
int64_t size() const
|
|
{
|
|
return occupied_and_removed_slots_ - removed_slots_;
|
|
}
|
|
|
|
/**
|
|
* Returns true if there are no elements in the map.
|
|
*
|
|
* This is similar to std::unordered_map::empty.
|
|
*/
|
|
bool is_empty() const
|
|
{
|
|
return occupied_and_removed_slots_ == removed_slots_;
|
|
}
|
|
|
|
/**
|
|
* Returns the number of available slots. This is mostly for debugging purposes.
|
|
*/
|
|
int64_t capacity() const
|
|
{
|
|
return slots_.size();
|
|
}
|
|
|
|
/**
|
|
* Returns the amount of removed slots in the set. This is mostly for debugging purposes.
|
|
*/
|
|
int64_t removed_amount() const
|
|
{
|
|
return removed_slots_;
|
|
}
|
|
|
|
/**
|
|
* Returns the bytes required per element. This is mostly for debugging purposes.
|
|
*/
|
|
int64_t size_per_element() const
|
|
{
|
|
return sizeof(Slot);
|
|
}
|
|
|
|
/**
|
|
* Returns the approximate memory requirements of the map in bytes. This becomes more exact the
|
|
* larger the map becomes.
|
|
*/
|
|
int64_t size_in_bytes() const
|
|
{
|
|
return static_cast<int64_t>(sizeof(Slot) * slots_.size());
|
|
}
|
|
|
|
/**
|
|
* Potentially resize the map such that the specified number of elements can be added without
|
|
* another grow operation.
|
|
*/
|
|
void reserve(int64_t n)
|
|
{
|
|
if (usable_slots_ < n) {
|
|
this->realloc_and_reinsert(n);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Removes all key-value-pairs from the map.
|
|
*/
|
|
void clear()
|
|
{
|
|
for (Slot &slot : slots_) {
|
|
slot.~Slot();
|
|
new (&slot) Slot();
|
|
}
|
|
|
|
removed_slots_ = 0;
|
|
occupied_and_removed_slots_ = 0;
|
|
}
|
|
|
|
/**
|
|
* Get the number of collisions that the probing strategy has to go through to find the key or
|
|
* determine that it is not in the map.
|
|
*/
|
|
int64_t count_collisions(const Key &key) const
|
|
{
|
|
return this->count_collisions__impl(key, hash_(key));
|
|
}
|
|
|
|
private:
|
|
BLI_NOINLINE void realloc_and_reinsert(int64_t min_usable_slots)
|
|
{
|
|
int64_t total_slots, usable_slots;
|
|
max_load_factor_.compute_total_and_usable_slots(
|
|
SlotArray::inline_buffer_capacity(), min_usable_slots, &total_slots, &usable_slots);
|
|
BLI_assert(total_slots >= 1);
|
|
const uint64_t new_slot_mask = static_cast<uint64_t>(total_slots) - 1;
|
|
|
|
/**
|
|
* Optimize the case when the map was empty beforehand. We can avoid some copies here.
|
|
*/
|
|
if (this->size() == 0) {
|
|
try {
|
|
slots_.reinitialize(total_slots);
|
|
}
|
|
catch (...) {
|
|
this->noexcept_reset();
|
|
throw;
|
|
}
|
|
removed_slots_ = 0;
|
|
occupied_and_removed_slots_ = 0;
|
|
usable_slots_ = usable_slots;
|
|
slot_mask_ = new_slot_mask;
|
|
return;
|
|
}
|
|
|
|
SlotArray new_slots(total_slots);
|
|
|
|
try {
|
|
for (Slot &slot : slots_) {
|
|
if (slot.is_occupied()) {
|
|
this->add_after_grow(slot, new_slots, new_slot_mask);
|
|
slot.remove();
|
|
}
|
|
}
|
|
slots_ = std::move(new_slots);
|
|
}
|
|
catch (...) {
|
|
this->noexcept_reset();
|
|
throw;
|
|
}
|
|
|
|
occupied_and_removed_slots_ -= removed_slots_;
|
|
usable_slots_ = usable_slots;
|
|
removed_slots_ = 0;
|
|
slot_mask_ = new_slot_mask;
|
|
}
|
|
|
|
void add_after_grow(Slot &old_slot, SlotArray &new_slots, uint64_t new_slot_mask)
|
|
{
|
|
uint64_t hash = old_slot.get_hash(Hash());
|
|
SLOT_PROBING_BEGIN (ProbingStrategy, hash, new_slot_mask, slot_index) {
|
|
Slot &slot = new_slots[slot_index];
|
|
if (slot.is_empty()) {
|
|
slot.occupy(std::move(*old_slot.key()), hash, std::move(*old_slot.value()));
|
|
return;
|
|
}
|
|
}
|
|
SLOT_PROBING_END();
|
|
}
|
|
|
|
void noexcept_reset() noexcept
|
|
{
|
|
Allocator allocator = slots_.allocator();
|
|
this->~Map();
|
|
new (this) Map(NoExceptConstructor(), allocator);
|
|
}
|
|
|
|
template<typename ForwardKey, typename... ForwardValue>
|
|
void add_new__impl(ForwardKey &&key, uint64_t hash, ForwardValue &&...value)
|
|
{
|
|
BLI_assert(!this->contains_as(key));
|
|
|
|
this->ensure_can_add();
|
|
|
|
MAP_SLOT_PROBING_BEGIN (hash, slot) {
|
|
if (slot.is_empty()) {
|
|
slot.occupy(std::forward<ForwardKey>(key), hash, std::forward<ForwardValue>(value)...);
|
|
occupied_and_removed_slots_++;
|
|
return;
|
|
}
|
|
}
|
|
MAP_SLOT_PROBING_END();
|
|
}
|
|
|
|
template<typename ForwardKey, typename... ForwardValue>
|
|
bool add__impl(ForwardKey &&key, uint64_t hash, ForwardValue &&...value)
|
|
{
|
|
this->ensure_can_add();
|
|
|
|
MAP_SLOT_PROBING_BEGIN (hash, slot) {
|
|
if (slot.is_empty()) {
|
|
slot.occupy(std::forward<ForwardKey>(key), hash, std::forward<ForwardValue>(value)...);
|
|
occupied_and_removed_slots_++;
|
|
return true;
|
|
}
|
|
if (slot.contains(key, is_equal_, hash)) {
|
|
return false;
|
|
}
|
|
}
|
|
MAP_SLOT_PROBING_END();
|
|
}
|
|
|
|
template<typename ForwardKey, typename CreateValueF, typename ModifyValueF>
|
|
auto add_or_modify__impl(ForwardKey &&key,
|
|
const CreateValueF &create_value,
|
|
const ModifyValueF &modify_value,
|
|
uint64_t hash) -> decltype(create_value(nullptr))
|
|
{
|
|
using CreateReturnT = decltype(create_value(nullptr));
|
|
using ModifyReturnT = decltype(modify_value(nullptr));
|
|
BLI_STATIC_ASSERT((std::is_same_v<CreateReturnT, ModifyReturnT>),
|
|
"Both callbacks should return the same type.");
|
|
|
|
this->ensure_can_add();
|
|
|
|
MAP_SLOT_PROBING_BEGIN (hash, slot) {
|
|
if (slot.is_empty()) {
|
|
Value *value_ptr = slot.value();
|
|
if constexpr (std::is_void_v<CreateReturnT>) {
|
|
create_value(value_ptr);
|
|
slot.occupy_no_value(std::forward<ForwardKey>(key), hash);
|
|
occupied_and_removed_slots_++;
|
|
return;
|
|
}
|
|
else {
|
|
auto &&return_value = create_value(value_ptr);
|
|
slot.occupy_no_value(std::forward<ForwardKey>(key), hash);
|
|
occupied_and_removed_slots_++;
|
|
return return_value;
|
|
}
|
|
}
|
|
if (slot.contains(key, is_equal_, hash)) {
|
|
Value *value_ptr = slot.value();
|
|
return modify_value(value_ptr);
|
|
}
|
|
}
|
|
MAP_SLOT_PROBING_END();
|
|
}
|
|
|
|
template<typename ForwardKey, typename CreateValueF>
|
|
Value &lookup_or_add_cb__impl(ForwardKey &&key, const CreateValueF &create_value, uint64_t hash)
|
|
{
|
|
this->ensure_can_add();
|
|
|
|
MAP_SLOT_PROBING_BEGIN (hash, slot) {
|
|
if (slot.is_empty()) {
|
|
slot.occupy(std::forward<ForwardKey>(key), hash, create_value());
|
|
occupied_and_removed_slots_++;
|
|
return *slot.value();
|
|
}
|
|
if (slot.contains(key, is_equal_, hash)) {
|
|
return *slot.value();
|
|
}
|
|
}
|
|
MAP_SLOT_PROBING_END();
|
|
}
|
|
|
|
template<typename ForwardKey, typename... ForwardValue>
|
|
Value &lookup_or_add__impl(ForwardKey &&key, uint64_t hash, ForwardValue &&...value)
|
|
{
|
|
this->ensure_can_add();
|
|
|
|
MAP_SLOT_PROBING_BEGIN (hash, slot) {
|
|
if (slot.is_empty()) {
|
|
slot.occupy(std::forward<ForwardKey>(key), hash, std::forward<ForwardValue>(value)...);
|
|
occupied_and_removed_slots_++;
|
|
return *slot.value();
|
|
}
|
|
if (slot.contains(key, is_equal_, hash)) {
|
|
return *slot.value();
|
|
}
|
|
}
|
|
MAP_SLOT_PROBING_END();
|
|
}
|
|
|
|
template<typename ForwardKey, typename... ForwardValue>
|
|
bool add_overwrite__impl(ForwardKey &&key, uint64_t hash, ForwardValue &&...value)
|
|
{
|
|
auto create_func = [&](Value *ptr) {
|
|
new (static_cast<void *>(ptr)) Value(std::forward<ForwardValue>(value)...);
|
|
return true;
|
|
};
|
|
auto modify_func = [&](Value *ptr) {
|
|
*ptr = Value(std::forward<ForwardValue>(value)...);
|
|
return false;
|
|
};
|
|
return this->add_or_modify__impl(
|
|
std::forward<ForwardKey>(key), create_func, modify_func, hash);
|
|
}
|
|
|
|
template<typename ForwardKey>
|
|
const Slot &lookup_slot(const ForwardKey &key, const uint64_t hash) const
|
|
{
|
|
BLI_assert(this->contains_as(key));
|
|
MAP_SLOT_PROBING_BEGIN (hash, slot) {
|
|
if (slot.contains(key, is_equal_, hash)) {
|
|
return slot;
|
|
}
|
|
}
|
|
MAP_SLOT_PROBING_END();
|
|
}
|
|
|
|
template<typename ForwardKey> Slot &lookup_slot(const ForwardKey &key, const uint64_t hash)
|
|
{
|
|
return const_cast<Slot &>(const_cast<const Map *>(this)->lookup_slot(key, hash));
|
|
}
|
|
|
|
template<typename ForwardKey>
|
|
const Slot *lookup_slot_ptr(const ForwardKey &key, const uint64_t hash) const
|
|
{
|
|
MAP_SLOT_PROBING_BEGIN (hash, slot) {
|
|
if (slot.contains(key, is_equal_, hash)) {
|
|
return &slot;
|
|
}
|
|
if (slot.is_empty()) {
|
|
return nullptr;
|
|
}
|
|
}
|
|
MAP_SLOT_PROBING_END();
|
|
}
|
|
|
|
template<typename ForwardKey> Slot *lookup_slot_ptr(const ForwardKey &key, const uint64_t hash)
|
|
{
|
|
return const_cast<Slot *>(const_cast<const Map *>(this)->lookup_slot_ptr(key, hash));
|
|
}
|
|
|
|
template<typename ForwardKey>
|
|
int64_t count_collisions__impl(const ForwardKey &key, uint64_t hash) const
|
|
{
|
|
int64_t collisions = 0;
|
|
|
|
MAP_SLOT_PROBING_BEGIN (hash, slot) {
|
|
if (slot.contains(key, is_equal_, hash)) {
|
|
return collisions;
|
|
}
|
|
if (slot.is_empty()) {
|
|
return collisions;
|
|
}
|
|
collisions++;
|
|
}
|
|
MAP_SLOT_PROBING_END();
|
|
}
|
|
|
|
void ensure_can_add()
|
|
{
|
|
if (occupied_and_removed_slots_ >= usable_slots_) {
|
|
this->realloc_and_reinsert(this->size() + 1);
|
|
BLI_assert(occupied_and_removed_slots_ < usable_slots_);
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Same as a normal Map, but does not use Blender's guarded allocator. This is useful when
|
|
* allocating memory with static storage duration.
|
|
*/
|
|
template<typename Key,
|
|
typename Value,
|
|
int64_t InlineBufferCapacity = default_inline_buffer_capacity(sizeof(Key) +
|
|
sizeof(Value)),
|
|
typename ProbingStrategy = DefaultProbingStrategy,
|
|
typename Hash = DefaultHash<Key>,
|
|
typename IsEqual = DefaultEquality,
|
|
typename Slot = typename DefaultMapSlot<Key, Value>::type>
|
|
using RawMap =
|
|
Map<Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, RawAllocator>;
|
|
|
|
/**
|
|
* A wrapper for std::unordered_map with the API of blender::Map. This can be used for
|
|
* benchmarking.
|
|
*/
|
|
template<typename Key, typename Value> class StdUnorderedMapWrapper {
|
|
private:
|
|
using MapType = std::unordered_map<Key, Value, blender::DefaultHash<Key>>;
|
|
MapType map_;
|
|
|
|
public:
|
|
int64_t size() const
|
|
{
|
|
return static_cast<int64_t>(map_.size());
|
|
}
|
|
|
|
bool is_empty() const
|
|
{
|
|
return map_.empty();
|
|
}
|
|
|
|
void reserve(int64_t n)
|
|
{
|
|
map_.reserve(n);
|
|
}
|
|
|
|
template<typename ForwardKey, typename... ForwardValue>
|
|
void add_new(ForwardKey &&key, ForwardValue &&...value)
|
|
{
|
|
map_.insert({std::forward<ForwardKey>(key), Value(std::forward<ForwardValue>(value)...)});
|
|
}
|
|
|
|
template<typename ForwardKey, typename... ForwardValue>
|
|
bool add(ForwardKey &&key, ForwardValue &&...value)
|
|
{
|
|
return map_
|
|
.insert({std::forward<ForwardKey>(key), Value(std::forward<ForwardValue>(value)...)})
|
|
.second;
|
|
}
|
|
|
|
bool contains(const Key &key) const
|
|
{
|
|
return map_.find(key) != map_.end();
|
|
}
|
|
|
|
bool remove(const Key &key)
|
|
{
|
|
return (bool)map_.erase(key);
|
|
}
|
|
|
|
Value &lookup(const Key &key)
|
|
{
|
|
return map_.find(key)->second;
|
|
}
|
|
|
|
const Value &lookup(const Key &key) const
|
|
{
|
|
return map_.find(key)->second;
|
|
}
|
|
|
|
void clear()
|
|
{
|
|
map_.clear();
|
|
}
|
|
|
|
void print_stats(StringRef UNUSED(name) = "") const
|
|
{
|
|
}
|
|
};
|
|
|
|
} // namespace blender
|