Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
21 lines
530 B
C++
21 lines
530 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2020 Blender Foundation. */
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/** \file
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* \ingroup draw_engine
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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GPUShader *BASIC_shaders_depth_sh_get(eGPUShaderConfig config);
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GPUShader *BASIC_shaders_pointcloud_depth_sh_get(eGPUShaderConfig config);
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GPUShader *BASIC_shaders_depth_conservative_sh_get(eGPUShaderConfig config);
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GPUShader *BASIC_shaders_pointcloud_depth_conservative_sh_get(eGPUShaderConfig config);
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void BASIC_shaders_free(void);
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#ifdef __cplusplus
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}
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#endif
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