Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
19 lines
602 B
C++
19 lines
602 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2017 Blender Foundation. */
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/** \file
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* \ingroup draw_engine
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*/
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#pragma once
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extern DrawEngineType draw_engine_external_type;
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extern RenderEngineType DRW_engine_viewport_external_type;
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/* Check whether an external engine is to be used to draw content of an image editor.
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* If the drawing is possible, the render engine is "acquired" so that it is not freed by the
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* render engine for until drawing is finished.
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*
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* NOTE: Released by the draw engine when it is done drawing. */
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bool DRW_engine_external_acquire_for_image_editor(void);
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