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blender-archive/source/blender/draw/engines/external/external_engine.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

19 lines
602 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2017 Blender Foundation. */
/** \file
* \ingroup draw_engine
*/
#pragma once
extern DrawEngineType draw_engine_external_type;
extern RenderEngineType DRW_engine_viewport_external_type;
/* Check whether an external engine is to be used to draw content of an image editor.
* If the drawing is possible, the render engine is "acquired" so that it is not freed by the
* render engine for until drawing is finished.
*
* NOTE: Released by the draw engine when it is done drawing. */
bool DRW_engine_external_acquire_for_image_editor(void);