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blender-archive/source/blender/draw/intern/draw_debug.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

24 lines
735 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2018 Blender Foundation. */
/** \file
* \ingroup draw
*/
#pragma once
struct BoundBox;
void DRW_debug_modelmat_reset(void);
void DRW_debug_modelmat(const float modelmat[4][4]);
void DRW_debug_line_v3v3(const float v1[3], const float v2[3], const float color[4]);
void DRW_debug_polygon_v3(const float (*v)[3], int vert_len, const float color[4]);
/**
* \note g_modelmat is still applied on top.
*/
void DRW_debug_m4(const float m[4][4]);
void DRW_debug_m4_as_bbox(const float m[4][4], const float color[4], bool invert);
void DRW_debug_bbox(const BoundBox *bbox, const float color[4]);
void DRW_debug_sphere(const float center[3], float radius, const float color[4]);