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blender-archive/source/blender/draw/intern/draw_shader.h

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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2021 Blender Foundation. All rights reserved. */
/** \file
* \ingroup draw
*/
#pragma once
#include "draw_curves_private.h"
#include "draw_hair_private.h"
#ifdef __cplusplus
extern "C" {
#endif
struct GPUShader;
typedef enum eParticleRefineShaderType {
PART_REFINE_SHADER_TRANSFORM_FEEDBACK,
PART_REFINE_SHADER_TRANSFORM_FEEDBACK_WORKAROUND,
PART_REFINE_SHADER_COMPUTE,
} eParticleRefineShaderType;
/* draw_shader.cc */
struct GPUShader *DRW_shader_hair_refine_get(ParticleRefineShader refinement,
eParticleRefineShaderType sh_type);
struct GPUShader *DRW_shader_curves_refine_get(CurvesEvalShader type,
eParticleRefineShaderType sh_type);
void DRW_shaders_free(void);
#ifdef __cplusplus
}
#endif