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blender-archive/source/blender/editors/interface/interface_intern.h
Julian Eisel 23d2e77a54 UI: Add initial "grid view"
Part of T98560.
See https://wiki.blender.org/wiki/Source/Interface/Views

Adds all the basic functionality needed for grid views. They display
items in a grid of rows and columns, typically with a preview image and
a label underneath. Think of the main region in the Asset Browser.

Current features:
- Active item
- Notifier listening (also added this to the tree view)
- Performance: Skip adding buttons that are not scrolled into view
  (solves performance problems for big asset libraries, for example).
- Custom item size
- Preview items (items that draw a preview with a label underneath)
- Margins between items scale so the entire region width is filled with
  column, rather than leaving a big empty block at the right if there's
  not enough space for another column (like the File and current Asset
Browser does it).
- "Data-View Item" theme colors. Not shown in the UI yet.

No user visible changes expected since the grid views aren't used for
anything yet.

This was developed as part of a rewrite of the Asset Browser UI
(`asset-browser-grid-view` branch), see T95653. There's no reason to
keep this part in a branch, continuing development in master makes
things easier.

Grid and tree views have a lot of very similar code, so I'm planning to
unify them to a degree. I kept things separate for the start to first
find out how much and what exactly makes sense to override.
2022-06-16 19:25:50 +02:00

1560 lines
53 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
/** \file
* \ingroup edinterface
*/
#pragma once
#include "BLI_compiler_attrs.h"
#include "BLI_rect.h"
#include "DNA_listBase.h"
#include "RNA_types.h"
#include "UI_interface.h"
#include "UI_resources.h"
#ifdef __cplusplus
extern "C" {
#endif
struct ARegion;
struct AnimationEvalContext;
struct CurveMapping;
struct CurveProfile;
struct ID;
struct ImBuf;
struct Scene;
struct bContext;
struct bContextStore;
struct uiHandleButtonData;
struct uiLayout;
struct uiStyle;
struct uiUndoStack_Text;
struct uiWidgetColors;
struct wmEvent;
struct wmKeyConfig;
struct wmOperatorType;
struct wmTimer;
/* ****************** general defines ************** */
#define RNA_NO_INDEX -1
#define RNA_ENUM_VALUE -2
#define UI_MENU_PADDING (int)(0.2f * UI_UNIT_Y)
#define UI_MENU_WIDTH_MIN (UI_UNIT_Y * 9)
/** Some extra padding added to menus containing sub-menu icons. */
#define UI_MENU_SUBMENU_PADDING (6 * UI_DPI_FAC)
/* menu scrolling */
#define UI_MENU_SCROLL_ARROW (12 * UI_DPI_FAC)
#define UI_MENU_SCROLL_MOUSE (UI_MENU_SCROLL_ARROW + 2 * UI_DPI_FAC)
#define UI_MENU_SCROLL_PAD (4 * UI_DPI_FAC)
/* panel limits */
#define UI_PANEL_MINX 100
#define UI_PANEL_MINY 70
/** Popover width (multiplied by #U.widget_unit) */
#define UI_POPOVER_WIDTH_UNITS 10
/** #uiBut.flag */
enum {
/** Use when the button is pressed. */
UI_SELECT = (1 << 0),
/** Temporarily hidden (scrolled out of the view). */
UI_SCROLLED = (1 << 1),
UI_ACTIVE = (1 << 2),
UI_HAS_ICON = (1 << 3),
UI_HIDDEN = (1 << 4),
/** Display selected, doesn't impact interaction. */
UI_SELECT_DRAW = (1 << 5),
/** Property search filter is active and the button does not match. */
UI_SEARCH_FILTER_NO_MATCH = (1 << 6),
/** Temporarily override the active button for lookups in context, regions, etc. (everything
* using #ui_context_button_active()). For example, so that operators normally acting on the
* active button can be polled on non-active buttons to (e.g. for disabling). */
UI_BUT_ACTIVE_OVERRIDE = (1 << 7),
/* WARNING: rest of #uiBut.flag in UI_interface.h */
};
/** #uiBut.dragflag */
enum {
UI_BUT_DRAGPOIN_FREE = (1 << 0),
};
/** #uiBut.pie_dir */
typedef enum RadialDirection {
UI_RADIAL_NONE = -1,
UI_RADIAL_N = 0,
UI_RADIAL_NE = 1,
UI_RADIAL_E = 2,
UI_RADIAL_SE = 3,
UI_RADIAL_S = 4,
UI_RADIAL_SW = 5,
UI_RADIAL_W = 6,
UI_RADIAL_NW = 7,
} RadialDirection;
extern const char ui_radial_dir_order[8];
extern const char ui_radial_dir_to_numpad[8];
extern const short ui_radial_dir_to_angle[8];
/* internal panel drawing defines */
#define PNL_HEADER (UI_UNIT_Y * 1.25) /* 24 default */
/* bit button defines */
/* Bit operations */
#define UI_BITBUT_TEST(a, b) (((a) & (1 << (b))) != 0)
#define UI_BITBUT_VALUE_TOGGLED(a, b) ((a) ^ (1 << (b)))
#define UI_BITBUT_VALUE_ENABLED(a, b) ((a) | (1 << (b)))
#define UI_BITBUT_VALUE_DISABLED(a, b) ((a) & ~(1 << (b)))
/* bit-row */
#define UI_BITBUT_ROW(min, max) \
(((max) >= 31 ? 0xFFFFFFFF : (1 << ((max) + 1)) - 1) - ((min) ? ((1 << (min)) - 1) : 0))
/** Split number-buttons by ':' and align left/right. */
#define USE_NUMBUTS_LR_ALIGN
/** Use new 'align' computation code. */
#define USE_UIBUT_SPATIAL_ALIGN
/** #PieMenuData.flags */
enum {
/** Pie menu item collision is detected at 90 degrees. */
UI_PIE_DEGREES_RANGE_LARGE = (1 << 0),
/** Use initial center of pie menu to calculate direction. */
UI_PIE_INITIAL_DIRECTION = (1 << 1),
/** Pie menu is drag style. */
UI_PIE_DRAG_STYLE = (1 << 2),
/** Mouse not far enough from center position. */
UI_PIE_INVALID_DIR = (1 << 3),
/** Pie menu changed to click style, click to confirm. */
UI_PIE_CLICK_STYLE = (1 << 4),
/** Pie animation finished, do not calculate any more motion. */
UI_PIE_ANIMATION_FINISHED = (1 << 5),
/** Pie gesture selection has been done, now wait for mouse motion to end. */
UI_PIE_GESTURE_END_WAIT = (1 << 6),
};
#define PIE_CLICK_THRESHOLD_SQ 50.0f
/** The maximum number of items a radial menu (pie menu) can contain. */
#define PIE_MAX_ITEMS 8
struct uiBut {
struct uiBut *next, *prev;
/** Pointer back to the layout item holding this button. */
uiLayout *layout;
int flag, drawflag;
eButType type;
eButPointerType pointype;
short bit, bitnr, retval, strwidth, alignnr;
short ofs, pos, selsta, selend;
char *str;
char strdata[UI_MAX_NAME_STR];
char drawstr[UI_MAX_DRAW_STR];
rctf rect; /* block relative coords */
char *poin;
float hardmin, hardmax, softmin, softmax;
/* both these values use depends on the button type
* (polymorphic struct or union would be nicer for this stuff) */
/**
* For #uiBut.type:
* - UI_BTYPE_LABEL: Use `(a1 == 1.0f)` to use a2 as a blending factor (imaginative!).
* - UI_BTYPE_SCROLL: Use as scroll size.
* - UI_BTYPE_SEARCH_MENU: Use as number or rows.
*/
float a1;
/**
* For #uiBut.type:
* - UI_BTYPE_HSVCIRCLE: Use to store the luminosity.
* - UI_BTYPE_LABEL: If `(a1 == 1.0f)` use a2 as a blending factor.
* - UI_BTYPE_SEARCH_MENU: Use as number or columns.
*/
float a2;
uchar col[4];
/** See \ref UI_but_func_identity_compare_set(). */
uiButIdentityCompareFunc identity_cmp_func;
uiButHandleFunc func;
void *func_arg1;
void *func_arg2;
uiButHandleNFunc funcN;
void *func_argN;
struct bContextStore *context;
uiButCompleteFunc autocomplete_func;
void *autofunc_arg;
uiButHandleRenameFunc rename_func;
void *rename_arg1;
void *rename_orig;
/** Run an action when holding the button down. */
uiButHandleHoldFunc hold_func;
void *hold_argN;
const char *tip;
uiButToolTipFunc tip_func;
void *tip_arg;
uiFreeArgFunc tip_arg_free;
/** info on why button is disabled, displayed in tooltip */
const char *disabled_info;
BIFIconID icon;
/** Copied from the #uiBlock.emboss */
eUIEmbossType emboss;
/** direction in a pie menu, used for collision detection. */
RadialDirection pie_dir;
/** could be made into a single flag */
bool changed;
/** so buttons can support unit systems which are not RNA */
uchar unit_type;
short iconadd;
/** #UI_BTYPE_BLOCK data */
uiBlockCreateFunc block_create_func;
/** #UI_BTYPE_PULLDOWN / #UI_BTYPE_MENU data */
uiMenuCreateFunc menu_create_func;
uiMenuStepFunc menu_step_func;
/* RNA data */
struct PointerRNA rnapoin;
struct PropertyRNA *rnaprop;
int rnaindex;
/* Operator data */
struct wmOperatorType *optype;
struct PointerRNA *opptr;
wmOperatorCallContext opcontext;
/** When non-zero, this is the key used to activate a menu items (`a-z` always lower case). */
uchar menu_key;
ListBase extra_op_icons; /** #uiButExtraOpIcon */
/* Drag-able data, type is WM_DRAG_... */
char dragtype;
short dragflag;
void *dragpoin;
struct ImBuf *imb;
float imb_scale;
/** Active button data (set when the user is hovering or interacting with a button). */
struct uiHandleButtonData *active;
/** Custom button data (borrowed, not owned). */
void *custom_data;
char *editstr;
double *editval;
float *editvec;
uiButPushedStateFunc pushed_state_func;
const void *pushed_state_arg;
/* pointer back */
uiBlock *block;
};
/** Derived struct for #UI_BTYPE_NUM */
typedef struct uiButNumber {
uiBut but;
float step_size;
float precision;
} uiButNumber;
/** Derived struct for #UI_BTYPE_COLOR */
typedef struct uiButColor {
uiBut but;
bool is_pallete_color;
int palette_color_index;
} uiButColor;
/** Derived struct for #UI_BTYPE_TAB */
typedef struct uiButTab {
uiBut but;
struct MenuType *menu;
} uiButTab;
/** Derived struct for #UI_BTYPE_SEARCH_MENU */
typedef struct uiButSearch {
uiBut but;
uiButSearchCreateFn popup_create_fn;
uiButSearchUpdateFn items_update_fn;
void *item_active;
void *arg;
uiFreeArgFunc arg_free_fn;
uiButSearchContextMenuFn item_context_menu_fn;
uiButSearchTooltipFn item_tooltip_fn;
const char *item_sep_string;
struct PointerRNA rnasearchpoin;
struct PropertyRNA *rnasearchprop;
/**
* The search box only provides suggestions, it does not force
* the string to match one of the search items when applying.
*/
bool results_are_suggestions;
} uiButSearch;
/** Derived struct for #UI_BTYPE_DECORATOR */
typedef struct uiButDecorator {
uiBut but;
struct PointerRNA rnapoin;
struct PropertyRNA *rnaprop;
int rnaindex;
} uiButDecorator;
/** Derived struct for #UI_BTYPE_PROGRESS_BAR. */
typedef struct uiButProgressbar {
uiBut but;
/* 0..1 range */
float progress;
} uiButProgressbar;
/** Derived struct for #UI_BTYPE_TREEROW. */
typedef struct uiButTreeRow {
uiBut but;
uiTreeViewItemHandle *tree_item;
int indentation;
} uiButTreeRow;
/** Derived struct for #UI_BTYPE_GRID_TILE. */
typedef struct uiButGridTile {
uiBut but;
uiGridViewItemHandle *view_item;
} uiButGridTile;
/** Derived struct for #UI_BTYPE_HSVCUBE. */
typedef struct uiButHSVCube {
uiBut but;
eButGradientType gradient_type;
} uiButHSVCube;
/** Derived struct for #UI_BTYPE_COLORBAND. */
typedef struct uiButColorBand {
uiBut but;
struct ColorBand *edit_coba;
} uiButColorBand;
/** Derived struct for #UI_BTYPE_CURVEPROFILE. */
typedef struct uiButCurveProfile {
uiBut but;
struct CurveProfile *edit_profile;
} uiButCurveProfile;
/** Derived struct for #UI_BTYPE_CURVE. */
typedef struct uiButCurveMapping {
uiBut but;
struct CurveMapping *edit_cumap;
eButGradientType gradient_type;
} uiButCurveMapping;
/** Derived struct for #UI_BTYPE_HOTKEY_EVENT. */
typedef struct uiButHotkeyEvent {
uiBut but;
short modifier_key;
} uiButHotkeyEvent;
/**
* Additional, superimposed icon for a button, invoking an operator.
*/
typedef struct uiButExtraOpIcon {
struct uiButExtraOpIcon *next, *prev;
BIFIconID icon;
struct wmOperatorCallParams *optype_params;
bool highlighted;
bool disabled;
} uiButExtraOpIcon;
typedef struct ColorPicker {
struct ColorPicker *next, *prev;
/** Color in HSV or HSL, in color picking color space. Used for HSV cube,
* circle and slider widgets. The color picking space is perceptually
* linear for intuitive editing. */
float hsv_perceptual[3];
/** Initial color data (to detect changes). */
float hsv_perceptual_init[3];
bool is_init;
/** HSV or HSL color in scene linear color space value used for number
* buttons. This is scene linear so that there is a clear correspondence
* to the scene linear RGB values. */
float hsv_scene_linear[3];
/** Cubic saturation for the color wheel. */
bool use_color_cubic;
bool use_color_lock;
bool use_luminosity_lock;
float luminosity_lock_value;
} ColorPicker;
typedef struct ColorPickerData {
ListBase list;
} ColorPickerData;
struct PieMenuData {
/** store title and icon to allow access when pie levels are created */
const char *title;
int icon;
float pie_dir[2];
float pie_center_init[2];
float pie_center_spawned[2];
float last_pos[2];
double duration_gesture;
int flags;
/** Initial event used to fire the pie menu, store here so we can query for release */
short event_type;
float alphafac;
};
/** #uiBlock.content_hints */
enum eBlockContentHints {
/** In a menu block, if there is a single sub-menu button, we add some
* padding to the right to put nicely aligned triangle icons there. */
UI_BLOCK_CONTAINS_SUBMENU_BUT = (1 << 0),
};
/**
* A group of button references, used by property search to keep track of sets of buttons that
* should be searched together. For example, in property split layouts number buttons and their
* labels (and even their decorators) are separate buttons, but they must be searched and
* highlighted together.
*/
typedef struct uiButtonGroup {
void *next, *prev;
ListBase buttons; /* #LinkData with #uiBut data field. */
short flag;
} uiButtonGroup;
/* #uiButtonGroup.flag. */
typedef enum uiButtonGroupFlag {
/** While this flag is set, don't create new button groups for layout item calls. */
UI_BUTTON_GROUP_LOCK = (1 << 0),
/** The buttons in this group are inside a panel header. */
UI_BUTTON_GROUP_PANEL_HEADER = (1 << 1),
} uiButtonGroupFlag;
struct uiBlock {
uiBlock *next, *prev;
ListBase buttons;
struct Panel *panel;
uiBlock *oldblock;
/** Used for `UI_butstore_*` runtime function. */
ListBase butstore;
ListBase button_groups; /* #uiButtonGroup. */
ListBase layouts;
struct uiLayout *curlayout;
ListBase contexts;
/** A block can store "views" on data-sets. Currently tree-views (#AbstractTreeView) only.
* Others are imaginable, e.g. table-views, grid-views, etc. These are stored here to support
* state that is persistent over redraws (e.g. collapsed tree-view items). */
ListBase views;
char name[UI_MAX_NAME_STR];
float winmat[4][4];
rctf rect;
float aspect;
/** Unique hash used to implement popup menu memory. */
uint puphash;
uiButHandleFunc func;
void *func_arg1;
void *func_arg2;
uiButHandleNFunc funcN;
void *func_argN;
uiMenuHandleFunc butm_func;
void *butm_func_arg;
uiBlockHandleFunc handle_func;
void *handle_func_arg;
/** Custom interaction data. */
uiBlockInteraction_CallbackData custom_interaction_callbacks;
/** Custom extra event handling. */
int (*block_event_func)(const struct bContext *C, struct uiBlock *, const struct wmEvent *);
/** Custom extra draw function for custom blocks. */
void (*drawextra)(const struct bContext *C, void *idv, void *arg1, void *arg2, rcti *rect);
void *drawextra_arg1;
void *drawextra_arg2;
int flag;
short alignnr;
/** Hints about the buttons of this block. Used to avoid iterating over
* buttons to find out if some criteria is met by any. Instead, check this
* criteria when adding the button and set a flag here if it's met. */
short content_hints; /* #eBlockContentHints */
char direction;
/** UI_BLOCK_THEME_STYLE_* */
char theme_style;
/** Copied to #uiBut.emboss */
eUIEmbossType emboss;
bool auto_open;
char _pad[5];
double auto_open_last;
const char *lockstr;
bool lock;
/** To keep blocks while drawing and free them afterwards. */
bool active;
/** To avoid tool-tip after click. */
bool tooltipdisabled;
/** True when #UI_block_end has been called. */
bool endblock;
/** for doing delayed */
eBlockBoundsCalc bounds_type;
/** Offset to use when calculating bounds (in pixels). */
int bounds_offset[2];
/** for doing delayed */
int bounds, minbounds;
/** Pull-downs, to detect outside, can differ per case how it is created. */
rctf safety;
/** #uiSafetyRct list */
ListBase saferct;
uiPopupBlockHandle *handle;
/** use so presets can find the operator,
* across menus and from nested popups which fail for operator context. */
struct wmOperator *ui_operator;
/** XXX hack for dynamic operator enums */
void *evil_C;
/** unit system, used a lot for numeric buttons so include here
* rather than fetching through the scene every time. */
struct UnitSettings *unit;
/** \note only accessed by color picker templates. */
ColorPickerData color_pickers;
/** Block for color picker with gamma baked in. */
bool is_color_gamma_picker;
/**
* Display device name used to display this block,
* used by color widgets to transform colors from/to scene linear.
*/
char display_device[64];
struct PieMenuData pie_data;
};
typedef struct uiSafetyRct {
struct uiSafetyRct *next, *prev;
rctf parent;
rctf safety;
} uiSafetyRct;
/* interface.c */
void ui_fontscale(float *points, float aspect);
extern void ui_block_to_region_fl(const struct ARegion *region,
uiBlock *block,
float *r_x,
float *r_y);
extern void ui_block_to_window_fl(const struct ARegion *region,
uiBlock *block,
float *x,
float *y);
extern void ui_block_to_window(const struct ARegion *region, uiBlock *block, int *x, int *y);
extern void ui_block_to_region_rctf(const struct ARegion *region,
uiBlock *block,
rctf *rct_dst,
const rctf *rct_src);
extern void ui_block_to_window_rctf(const struct ARegion *region,
uiBlock *block,
rctf *rct_dst,
const rctf *rct_src);
extern float ui_block_to_window_scale(const struct ARegion *region, uiBlock *block);
/**
* For mouse cursor.
*/
extern void ui_window_to_block_fl(const struct ARegion *region,
uiBlock *block,
float *x,
float *y);
extern void ui_window_to_block(const struct ARegion *region, uiBlock *block, int *x, int *y);
extern void ui_window_to_block_rctf(const struct ARegion *region,
uiBlock *block,
rctf *rct_dst,
const rctf *rct_src);
extern void ui_window_to_region(const struct ARegion *region, int *x, int *y);
extern void ui_window_to_region_rcti(const struct ARegion *region,
rcti *rect_dst,
const rcti *rct_src);
extern void ui_window_to_region_rctf(const struct ARegion *region,
rctf *rect_dst,
const rctf *rct_src);
extern void ui_region_to_window(const struct ARegion *region, int *x, int *y);
/**
* Popups will add a margin to #ARegion.winrct for shadow,
* for interactivity (point-inside tests for eg), we want the winrct without the margin added.
*/
extern void ui_region_winrct_get_no_margin(const struct ARegion *region, struct rcti *r_rect);
/**
* Reallocate the button (new address is returned) for a new button type.
* This should generally be avoided and instead the correct type be created right away.
*
* \note Only the #uiBut data can be kept. If the old button used a derived type (e.g. #uiButTab),
* the data that is not inside #uiBut will be lost.
*/
uiBut *ui_but_change_type(uiBut *but, eButType new_type);
extern double ui_but_value_get(uiBut *but);
extern void ui_but_value_set(uiBut *but, double value);
/**
* For picker, while editing HSV.
*/
extern void ui_but_hsv_set(uiBut *but);
/**
* For buttons pointing to color for example.
*/
extern void ui_but_v3_get(uiBut *but, float vec[3]);
/**
* For buttons pointing to color for example.
*/
extern void ui_but_v3_set(uiBut *but, const float vec[3]);
extern void ui_hsvcircle_vals_from_pos(
const rcti *rect, float mx, float my, float *r_val_rad, float *r_val_dist);
/**
* Cursor in HSV circle, in float units -1 to 1, to map on radius.
*/
extern void ui_hsvcircle_pos_from_vals(
const ColorPicker *cpicker, const rcti *rect, const float *hsv, float *xpos, float *ypos);
extern void ui_hsvcube_pos_from_vals(
const struct uiButHSVCube *hsv_but, const rcti *rect, const float *hsv, float *xp, float *yp);
/**
* \param float_precision: For number buttons the precision
* to use or -1 to fallback to the button default.
* \param use_exp_float: Use exponent representation of floats
* when out of reasonable range (outside of 1e3/1e-3).
*/
extern void ui_but_string_get_ex(uiBut *but,
char *str,
size_t maxlen,
int float_precision,
bool use_exp_float,
bool *r_use_exp_float) ATTR_NONNULL(1, 2);
extern void ui_but_string_get(uiBut *but, char *str, size_t maxlen) ATTR_NONNULL();
/**
* A version of #ui_but_string_get_ex for dynamic buffer sizes
* (where #ui_but_string_get_max_length returns 0).
*
* \param r_str_size: size of the returned string (including terminator).
*/
extern char *ui_but_string_get_dynamic(uiBut *but, int *r_str_size);
/**
* \param str: will be overwritten.
*/
extern void ui_but_convert_to_unit_alt_name(uiBut *but, char *str, size_t maxlen) ATTR_NONNULL();
extern bool ui_but_string_set(struct bContext *C, uiBut *but, const char *str) ATTR_NONNULL();
extern bool ui_but_string_eval_number(struct bContext *C,
const uiBut *but,
const char *str,
double *value) ATTR_NONNULL();
extern int ui_but_string_get_max_length(uiBut *but);
/**
* Clear & exit the active button's string..
*/
extern void ui_but_active_string_clear_and_exit(struct bContext *C, uiBut *but) ATTR_NONNULL();
/**
* Use handling code to set a string for the button. Handles the case where the string is set for a
* search button while the search menu is open, so the results are updated accordingly.
* This is basically the same as pasting the string into the button.
*/
extern void ui_but_set_string_interactive(struct bContext *C, uiBut *but, const char *value);
extern uiBut *ui_but_drag_multi_edit_get(uiBut *but);
void ui_def_but_icon(uiBut *but, int icon, int flag);
/**
* Avoid using this where possible since it's better not to ask for an icon in the first place.
*/
void ui_def_but_icon_clear(uiBut *but);
void ui_but_extra_operator_icons_free(uiBut *but);
extern void ui_but_rna_menu_convert_to_panel_type(struct uiBut *but, const char *panel_type);
extern void ui_but_rna_menu_convert_to_menu_type(struct uiBut *but, const char *menu_type);
extern bool ui_but_menu_draw_as_popover(const uiBut *but);
void ui_but_range_set_hard(uiBut *but);
void ui_but_range_set_soft(uiBut *but);
bool ui_but_context_poll_operator(struct bContext *C, struct wmOperatorType *ot, const uiBut *but);
/**
* Check if the operator \a ot poll is successful with the context given by \a but (optionally).
* \param but: The button that might store context. Can be NULL for convenience (e.g. if there is
* no button to take context from, but we still want to poll the operator).
*/
bool ui_but_context_poll_operator_ex(struct bContext *C,
const uiBut *but,
const struct wmOperatorCallParams *optype_params);
extern void ui_but_update(uiBut *but);
extern void ui_but_update_edited(uiBut *but);
extern PropertyScaleType ui_but_scale_type(const uiBut *but) ATTR_WARN_UNUSED_RESULT;
extern bool ui_but_is_float(const uiBut *but) ATTR_WARN_UNUSED_RESULT;
extern bool ui_but_is_bool(const uiBut *but) ATTR_WARN_UNUSED_RESULT;
extern bool ui_but_is_unit(const uiBut *but) ATTR_WARN_UNUSED_RESULT;
/**
* Check if this button is similar enough to be grouped with another.
*/
extern bool ui_but_is_compatible(const uiBut *but_a, const uiBut *but_b) ATTR_WARN_UNUSED_RESULT;
extern bool ui_but_is_rna_valid(uiBut *but) ATTR_WARN_UNUSED_RESULT;
/**
* Checks if the button supports cycling next/previous menu items (ctrl+mouse-wheel).
*/
extern bool ui_but_supports_cycling(const uiBut *but) ATTR_WARN_UNUSED_RESULT;
/**
* Check if the button is pushed, this is only meaningful for some button types.
*
* \return (0 == UNSELECT), (1 == SELECT), (-1 == DO-NOTHING)
*/
extern int ui_but_is_pushed_ex(uiBut *but, double *value) ATTR_WARN_UNUSED_RESULT;
extern int ui_but_is_pushed(uiBut *but) ATTR_WARN_UNUSED_RESULT;
void ui_but_override_flag(struct Main *bmain, uiBut *but);
extern void ui_block_bounds_calc(uiBlock *block);
extern struct ColorManagedDisplay *ui_block_cm_display_get(uiBlock *block);
void ui_block_cm_to_display_space_v3(uiBlock *block, float pixel[3]);
/* interface_regions.c */
struct uiKeyNavLock {
/** Set when we're using keyboard-input. */
bool is_keynav;
/** Only used to check if we've moved the cursor. */
int event_xy[2];
};
typedef uiBlock *(*uiBlockHandleCreateFunc)(struct bContext *C,
struct uiPopupBlockHandle *handle,
void *arg1);
struct uiPopupBlockCreate {
uiBlockCreateFunc create_func;
uiBlockHandleCreateFunc handle_create_func;
void *arg;
uiFreeArgFunc arg_free;
int event_xy[2];
/** Set when popup is initialized from a button. */
struct ARegion *butregion;
uiBut *but;
};
struct uiPopupBlockHandle {
/* internal */
struct ARegion *region;
/** Use only for #UI_BLOCK_MOVEMOUSE_QUIT popups. */
float towards_xy[2];
double towardstime;
bool dotowards;
bool popup;
void (*popup_func)(struct bContext *C, void *arg, int event);
void (*cancel_func)(struct bContext *C, void *arg);
void *popup_arg;
/** Store data for refreshing popups. */
struct uiPopupBlockCreate popup_create_vars;
/** True if we can re-create the popup using #uiPopupBlockHandle.popup_create_vars. */
bool can_refresh;
bool refresh;
struct wmTimer *scrolltimer;
float scrolloffset;
struct uiKeyNavLock keynav_state;
/* for operator popups */
struct wmOperator *popup_op;
struct ScrArea *ctx_area;
struct ARegion *ctx_region;
/* return values */
int butretval;
int menuretval;
int retvalue;
float retvec[4];
/** Menu direction. */
int direction;
/* Previous values so we don't resize or reposition on refresh. */
rctf prev_block_rect;
rctf prev_butrct;
short prev_dir1, prev_dir2;
int prev_bounds_offset[2];
/* Maximum estimated size to avoid having to reposition on refresh. */
float max_size_x, max_size_y;
/* #ifdef USE_DRAG_POPUP */
bool is_grab;
int grab_xy_prev[2];
/* #endif */
};
/* -------------------------------------------------------------------- */
/* interface_region_*.c */
/* interface_region_tooltip.c */
/* exposed as public API in UI_interface.h */
/* interface_region_color_picker.c */
void ui_color_picker_rgb_to_hsv_compat(const float rgb[3], float r_cp[3]);
void ui_color_picker_rgb_to_hsv(const float rgb[3], float r_cp[3]);
void ui_color_picker_hsv_to_rgb(const float r_cp[3], float rgb[3]);
/**
* Returns true if the button is for a color with gamma baked in,
* or if it's a color picker for such a button.
*/
bool ui_but_is_color_gamma(uiBut *but);
void ui_scene_linear_to_perceptual_space(uiBut *but, float rgb[3]);
void ui_perceptual_to_scene_linear_space(uiBut *but, float rgb[3]);
uiBlock *ui_block_func_COLOR(struct bContext *C, uiPopupBlockHandle *handle, void *arg_but);
ColorPicker *ui_block_colorpicker_create(struct uiBlock *block);
/* interface_region_search.c */
/**
* Search-box for string button.
*/
struct ARegion *ui_searchbox_create_generic(struct bContext *C,
struct ARegion *butregion,
uiButSearch *search_but);
struct ARegion *ui_searchbox_create_operator(struct bContext *C,
struct ARegion *butregion,
uiButSearch *search_but);
struct ARegion *ui_searchbox_create_menu(struct bContext *C,
struct ARegion *butregion,
uiButSearch *search_but);
/**
* x and y in screen-coords.
*/
bool ui_searchbox_inside(struct ARegion *region, const int xy[2]) ATTR_NONNULL(1, 2);
int ui_searchbox_find_index(struct ARegion *region, const char *name);
/**
* Region is the search box itself.
*/
void ui_searchbox_update(struct bContext *C, struct ARegion *region, uiBut *but, bool reset);
int ui_searchbox_autocomplete(struct bContext *C, struct ARegion *region, uiBut *but, char *str);
bool ui_searchbox_event(struct bContext *C,
struct ARegion *region,
uiBut *but,
struct ARegion *butregion,
const struct wmEvent *event);
/**
* String validated to be of correct length (but->hardmax).
*/
bool ui_searchbox_apply(uiBut *but, struct ARegion *region);
void ui_searchbox_free(struct bContext *C, struct ARegion *region);
/**
* XXX weak: search_func adds all partial matches.
*/
void ui_but_search_refresh(uiButSearch *but);
/* interface_region_menu_popup.c */
int ui_but_menu_step(uiBut *but, int direction);
bool ui_but_menu_step_poll(const uiBut *but);
uiBut *ui_popup_menu_memory_get(struct uiBlock *block);
void ui_popup_menu_memory_set(uiBlock *block, struct uiBut *but);
/**
* Called for creating new popups and refreshing existing ones.
*/
uiBlock *ui_popup_block_refresh(struct bContext *C,
uiPopupBlockHandle *handle,
struct ARegion *butregion,
uiBut *but);
uiPopupBlockHandle *ui_popup_block_create(struct bContext *C,
struct ARegion *butregion,
uiBut *but,
uiBlockCreateFunc create_func,
uiBlockHandleCreateFunc handle_create_func,
void *arg,
uiFreeArgFunc arg_free);
uiPopupBlockHandle *ui_popup_menu_create(struct bContext *C,
struct ARegion *butregion,
uiBut *but,
uiMenuCreateFunc menu_func,
void *arg);
/* interface_region_popover.c */
uiPopupBlockHandle *ui_popover_panel_create(struct bContext *C,
struct ARegion *butregion,
uiBut *but,
uiMenuCreateFunc menu_func,
void *arg);
/* interface_region_menu_pie.c */
/**
* Set up data for defining a new pie menu level and add button that invokes it.
*/
void ui_pie_menu_level_create(uiBlock *block,
struct wmOperatorType *ot,
const char *propname,
struct IDProperty *properties,
const EnumPropertyItem *items,
int totitem,
wmOperatorCallContext context,
wmOperatorCallContext flag);
/* interface_region_popup.c */
/**
* Translate any popup regions (so we can drag them).
*/
void ui_popup_translate(struct ARegion *region, const int mdiff[2]);
void ui_popup_block_free(struct bContext *C, uiPopupBlockHandle *handle);
void ui_popup_block_scrolltest(struct uiBlock *block);
/* end interface_region_*.c */
/* interface_panel.c */
/**
* Handle region panel events like opening and closing panels, changing categories, etc.
*
* \note Could become a modal key-map.
*/
extern int ui_handler_panel_region(struct bContext *C,
const struct wmEvent *event,
struct ARegion *region,
const uiBut *active_but);
/**
* Draw a panel integrated in buttons-window, tool/property lists etc.
*/
extern void ui_draw_aligned_panel(const struct uiStyle *style,
const uiBlock *block,
const rcti *rect,
bool show_pin,
bool show_background,
bool region_search_filter_active);
void ui_panel_tag_search_filter_match(struct Panel *panel);
/* interface_draw.c */
extern void ui_draw_dropshadow(
const rctf *rct, float radius, float aspect, float alpha, int select);
/**
* Draws in resolution of 48x4 colors.
*/
void ui_draw_gradient(const rcti *rect, const float hsv[3], eButGradientType type, float alpha);
/* based on UI_draw_roundbox_gl_mode,
* check on making a version which allows us to skip some sides */
void ui_draw_but_TAB_outline(const rcti *rect,
float rad,
uchar highlight[3],
uchar highlight_fade[3]);
void ui_draw_but_HISTOGRAM(struct ARegion *region,
uiBut *but,
const struct uiWidgetColors *wcol,
const rcti *rect);
void ui_draw_but_WAVEFORM(struct ARegion *region,
uiBut *but,
const struct uiWidgetColors *wcol,
const rcti *rect);
void ui_draw_but_VECTORSCOPE(struct ARegion *region,
uiBut *but,
const struct uiWidgetColors *wcol,
const rcti *rect);
void ui_draw_but_COLORBAND(uiBut *but, const struct uiWidgetColors *wcol, const rcti *rect);
void ui_draw_but_UNITVEC(uiBut *but,
const struct uiWidgetColors *wcol,
const rcti *rect,
float radius);
void ui_draw_but_CURVE(struct ARegion *region,
uiBut *but,
const struct uiWidgetColors *wcol,
const rcti *rect);
/**
* Draws the curve profile widget. Somewhat similar to ui_draw_but_CURVE.
*/
void ui_draw_but_CURVEPROFILE(struct ARegion *region,
uiBut *but,
const struct uiWidgetColors *wcol,
const rcti *rect);
void ui_draw_but_IMAGE(struct ARegion *region,
uiBut *but,
const struct uiWidgetColors *wcol,
const rcti *rect);
void ui_draw_but_TRACKPREVIEW(struct ARegion *region,
uiBut *but,
const struct uiWidgetColors *wcol,
const rcti *rect);
/* interface_undo.c */
/**
* Start the undo stack.
*
* \note The current state should be pushed immediately after calling this.
*/
struct uiUndoStack_Text *ui_textedit_undo_stack_create(void);
void ui_textedit_undo_stack_destroy(struct uiUndoStack_Text *undo_stack);
/**
* Push the information in the arguments to a new state in the undo stack.
*
* \note Currently the total length of the undo stack is not limited.
*/
void ui_textedit_undo_push(struct uiUndoStack_Text *undo_stack,
const char *text,
int cursor_index);
const char *ui_textedit_undo(struct uiUndoStack_Text *undo_stack,
int direction,
int *r_cursor_index);
/* interface_handlers.c */
extern void ui_handle_afterfunc_add_operator(struct wmOperatorType *ot,
wmOperatorCallContext opcontext);
/**
* Assumes event type is MOUSEPAN.
*/
extern void ui_pan_to_scroll(const struct wmEvent *event, int *type, int *val);
/**
* Exported to interface.c: #UI_but_active_only()
* \note The region is only for the button.
* The context needs to be set by the caller.
*/
extern void ui_but_activate_event(struct bContext *C, struct ARegion *region, uiBut *but);
/**
* Simulate moving the mouse over a button (or navigating to it with arrow keys).
*
* exported so menus can start with a highlighted button,
* even if the mouse isn't over it
*/
extern void ui_but_activate_over(struct bContext *C, struct ARegion *region, uiBut *but);
extern void ui_but_execute_begin(struct bContext *C,
struct ARegion *region,
uiBut *but,
void **active_back);
extern void ui_but_execute_end(struct bContext *C,
struct ARegion *region,
uiBut *but,
void *active_back);
extern void ui_but_active_free(const struct bContext *C, uiBut *but);
/**
* In some cases we may want to update the view (#View2D) in-between layout definition and drawing.
* E.g. to make sure a button is visible while editing.
*/
extern void ui_but_update_view_for_active(const struct bContext *C, const uiBlock *block);
extern int ui_but_menu_direction(uiBut *but);
extern void ui_but_text_password_hide(char password_str[128], uiBut *but, bool restore);
/**
* Finds the pressed button in an aligned row (typically an expanded enum).
*
* \param direction: Use when there may be multiple buttons pressed.
*/
extern uiBut *ui_but_find_select_in_enum(uiBut *but, int direction);
bool ui_but_is_editing(const uiBut *but);
float ui_block_calc_pie_segment(struct uiBlock *block, const float event_xy[2]);
/* XXX, this code will shorten any allocated string to 'UI_MAX_NAME_STR'
* since this is really long its unlikely to be an issue,
* but this could be supported */
void ui_but_add_shortcut(uiBut *but, const char *shortcut_str, bool do_strip);
void ui_but_clipboard_free(void);
bool ui_but_rna_equals(const uiBut *a, const uiBut *b);
bool ui_but_rna_equals_ex(const uiBut *but,
const PointerRNA *ptr,
const PropertyRNA *prop,
int index);
uiBut *ui_but_find_old(uiBlock *block_old, const uiBut *but_new);
uiBut *ui_but_find_new(uiBlock *block_new, const uiBut *but_old);
#ifdef WITH_INPUT_IME
void ui_but_ime_reposition(uiBut *but, int x, int y, bool complete);
struct wmIMEData *ui_but_ime_data_get(uiBut *but);
#endif
/* interface_widgets.c */
/* Widget shader parameters, must match the shader layout. */
typedef struct uiWidgetBaseParameters {
rctf recti, rect;
float radi, rad;
float facxi, facyi;
float round_corners[4];
float color_inner1[4], color_inner2[4];
float color_outline[4], color_emboss[4];
float color_tria[4];
float tria1_center[2], tria2_center[2];
float tria1_size, tria2_size;
float shade_dir;
/* We pack alpha check and discard factor in alpha_discard.
* If the value is negative then we do alpha check.
* The absolute value itself is the discard factor.
* Initialize value to 1.0f if you don't want discard. */
float alpha_discard;
float tria_type;
float _pad[3];
} uiWidgetBaseParameters;
enum {
ROUNDBOX_TRIA_NONE = 0,
ROUNDBOX_TRIA_ARROWS,
ROUNDBOX_TRIA_SCROLL,
ROUNDBOX_TRIA_MENU,
ROUNDBOX_TRIA_CHECK,
ROUNDBOX_TRIA_HOLD_ACTION_ARROW,
ROUNDBOX_TRIA_MAX, /* don't use */
};
struct GPUBatch *ui_batch_roundbox_widget_get(void);
struct GPUBatch *ui_batch_roundbox_shadow_get(void);
void ui_draw_menu_back(struct uiStyle *style, uiBlock *block, rcti *rect);
void ui_draw_popover_back(struct ARegion *region,
struct uiStyle *style,
uiBlock *block,
rcti *rect);
void ui_draw_pie_center(uiBlock *block);
const struct uiWidgetColors *ui_tooltip_get_theme(void);
void ui_draw_widget_menu_back_color(const rcti *rect, bool use_shadow, const float color[4]);
void ui_draw_widget_menu_back(const rcti *rect, bool use_shadow);
void ui_draw_tooltip_background(const struct uiStyle *style, uiBlock *block, rcti *rect);
/**
* Conversion from old to new buttons, so still messy.
*/
extern void ui_draw_but(const struct bContext *C,
struct ARegion *region,
struct uiStyle *style,
uiBut *but,
rcti *rect);
/**
* Info about what the separator character separates, used to decide between different drawing
* styles. E.g. we never want a shortcut string to be clipped, but other hint strings can be
* clipped.
*/
typedef enum {
UI_MENU_ITEM_SEPARATOR_NONE,
/** Separator is used to indicate shortcut string of this item. Shortcut string will not get
* clipped. */
UI_MENU_ITEM_SEPARATOR_SHORTCUT,
/** Separator is used to indicate some additional hint to display for this item. Hint string will
* get clipped before the normal text. */
UI_MENU_ITEM_SEPARATOR_HINT,
} uiMenuItemSeparatorType;
/**
* Helper call to draw a menu item without a button.
*
* \param but_flag: Button flags (#uiBut.flag) indicating the state of the item, typically
* #UI_ACTIVE, #UI_BUT_DISABLED, #UI_BUT_INACTIVE.
* \param separator_type: The kind of separator which controls if and how the string is clipped.
* \param r_xmax: The right hand position of the text, this takes into the icon, padding and text
* clipping when there is not enough room to display the full text.
*/
void ui_draw_menu_item(const struct uiFontStyle *fstyle,
rcti *rect,
const char *name,
int iconid,
int but_flag,
uiMenuItemSeparatorType separator_type,
int *r_xmax);
void ui_draw_preview_item(const struct uiFontStyle *fstyle,
rcti *rect,
const char *name,
int iconid,
int but_flag,
eFontStyle_Align text_align);
/**
* Version of #ui_draw_preview_item() that does not draw the menu background and item text based on
* state. It just draws the preview and text directly.
*/
void ui_draw_preview_item_stateless(const struct uiFontStyle *fstyle,
rcti *rect,
const char *name,
int iconid,
const uchar text_col[4],
eFontStyle_Align text_align);
#define UI_TEXT_MARGIN_X 0.4f
#define UI_POPUP_MARGIN (UI_DPI_FAC * 12)
/**
* Margin at top of screen for popups.
* Note this value must be sufficient to draw a popover arrow to avoid cropping it.
*/
#define UI_POPUP_MENU_TOP (int)(10 * UI_DPI_FAC)
#define UI_PIXEL_AA_JITTER 8
extern const float ui_pixel_jitter[UI_PIXEL_AA_JITTER][2];
/* interface_style.c */
/**
* Called on each startup.blend read,
* reading without #uiFont will create one.
*/
void uiStyleInit(void);
/* interface_icons.c */
void ui_icon_ensure_deferred(const struct bContext *C, int icon_id, bool big);
int ui_id_icon_get(const struct bContext *C, struct ID *id, bool big);
/* interface_icons_event.c */
void icon_draw_rect_input(
float x, float y, int w, int h, float alpha, short event_type, short event_value);
/* resources.c */
void ui_resources_init(void);
void ui_resources_free(void);
/* interface_layout.c */
void ui_layout_add_but(uiLayout *layout, uiBut *but);
void ui_layout_remove_but(uiLayout *layout, const uiBut *but);
/**
* \return true if the button was successfully replaced.
*/
bool ui_layout_replace_but_ptr(uiLayout *layout, const void *old_but_ptr, uiBut *new_but);
/**
* \note May reallocate \a but, so the possibly new address is returned. May also override the
* #UI_BUT_DISABLED flag depending on if a search pointer-property pair was provided/found.
*/
uiBut *ui_but_add_search(uiBut *but,
PointerRNA *ptr,
PropertyRNA *prop,
PointerRNA *searchptr,
PropertyRNA *searchprop,
bool results_are_suggestions);
/**
* Check all buttons defined in this layout,
* and set any button flagged as UI_BUT_LIST_ITEM as active/selected.
* Needed to handle correctly text colors of active (selected) list item.
*/
void ui_layout_list_set_labels_active(uiLayout *layout);
/* menu callback */
void ui_item_menutype_func(struct bContext *C, struct uiLayout *layout, void *arg_mt);
void ui_item_paneltype_func(struct bContext *C, struct uiLayout *layout, void *arg_pt);
/* interface_button_group.c */
/**
* Every function that adds a set of buttons must create another group,
* then #ui_def_but adds buttons to the current group (the last).
*/
void ui_block_new_button_group(uiBlock *block, uiButtonGroupFlag flag);
void ui_button_group_add_but(uiBlock *block, uiBut *but);
void ui_button_group_replace_but_ptr(uiBlock *block, const void *old_but_ptr, uiBut *new_but);
void ui_block_free_button_groups(uiBlock *block);
/* interface_drag.cc */
void ui_but_drag_free(uiBut *but);
bool ui_but_drag_is_draggable(const uiBut *but);
void ui_but_drag_start(struct bContext *C, uiBut *but);
/* interface_align.c */
bool ui_but_can_align(const uiBut *but) ATTR_WARN_UNUSED_RESULT;
int ui_but_align_opposite_to_area_align_get(const struct ARegion *region) ATTR_WARN_UNUSED_RESULT;
/**
* Compute the alignment of all 'align groups' of buttons in given block.
*
* This is using an order-independent algorithm,
* i.e. alignment of buttons should be OK regardless of order in which
* they are added to the block.
*/
void ui_block_align_calc(uiBlock *block, const struct ARegion *region);
/* interface_anim.c */
void ui_but_anim_flag(uiBut *but, const struct AnimationEvalContext *anim_eval_context);
void ui_but_anim_copy_driver(struct bContext *C);
void ui_but_anim_paste_driver(struct bContext *C);
/**
* \a str can be NULL to only perform check if \a but has an expression at all.
* \return if button has an expression.
*/
bool ui_but_anim_expression_get(uiBut *but, char *str, size_t maxlen);
bool ui_but_anim_expression_set(uiBut *but, const char *str);
/**
* Create new expression for button (i.e. a "scripted driver"), if it can be created.
*/
bool ui_but_anim_expression_create(uiBut *but, const char *str);
void ui_but_anim_autokey(struct bContext *C, uiBut *but, struct Scene *scene, float cfra);
void ui_but_anim_decorate_cb(struct bContext *C, void *arg_but, void *arg_dummy);
void ui_but_anim_decorate_update_from_flag(uiButDecorator *but);
/* interface_query.c */
bool ui_but_is_editable(const uiBut *but) ATTR_WARN_UNUSED_RESULT;
bool ui_but_is_editable_as_text(const uiBut *but) ATTR_WARN_UNUSED_RESULT;
bool ui_but_is_toggle(const uiBut *but) ATTR_WARN_UNUSED_RESULT;
bool ui_but_is_view_item(const uiBut *but) ATTR_WARN_UNUSED_RESULT;
/**
* Can we mouse over the button or is it hidden/disabled/layout.
* \note ctrl is kind of a hack currently,
* so that non-embossed UI_BTYPE_TEXT button behaves as a label when ctrl is not pressed.
*/
bool ui_but_is_interactive_ex(const uiBut *but, const bool labeledit, const bool for_tooltip);
bool ui_but_is_interactive(const uiBut *but, bool labeledit) ATTR_WARN_UNUSED_RESULT;
bool ui_but_is_popover_once_compat(const uiBut *but) ATTR_WARN_UNUSED_RESULT;
bool ui_but_has_array_value(const uiBut *but) ATTR_WARN_UNUSED_RESULT;
int ui_but_icon(const uiBut *but);
void ui_but_pie_dir(RadialDirection dir, float vec[2]);
bool ui_but_is_cursor_warp(const uiBut *but) ATTR_WARN_UNUSED_RESULT;
bool ui_but_contains_pt(const uiBut *but, float mx, float my) ATTR_WARN_UNUSED_RESULT;
bool ui_but_contains_rect(const uiBut *but, const rctf *rect);
bool ui_but_contains_point_px_icon(const uiBut *but,
struct ARegion *region,
const struct wmEvent *event) ATTR_WARN_UNUSED_RESULT;
bool ui_but_contains_point_px(const uiBut *but, const struct ARegion *region, const int xy[2])
ATTR_NONNULL(1, 2, 3) ATTR_WARN_UNUSED_RESULT;
uiBut *ui_list_find_mouse_over(const struct ARegion *region,
const struct wmEvent *event) ATTR_WARN_UNUSED_RESULT;
uiBut *ui_list_find_from_row(const struct ARegion *region,
const uiBut *row_but) ATTR_WARN_UNUSED_RESULT;
uiBut *ui_list_row_find_mouse_over(const struct ARegion *region, const int xy[2])
ATTR_NONNULL(1, 2) ATTR_WARN_UNUSED_RESULT;
uiBut *ui_list_row_find_from_index(const struct ARegion *region,
int index,
uiBut *listbox) ATTR_WARN_UNUSED_RESULT;
uiBut *ui_view_item_find_mouse_over(const struct ARegion *region, const int xy[2])
ATTR_NONNULL(1, 2);
uiBut *ui_tree_row_find_mouse_over(const struct ARegion *region, const int xy[2])
ATTR_NONNULL(1, 2);
uiBut *ui_tree_row_find_active(const struct ARegion *region);
typedef bool (*uiButFindPollFn)(const uiBut *but, const void *customdata);
/**
* x and y are only used in case event is NULL.
*/
uiBut *ui_but_find_mouse_over_ex(const struct ARegion *region,
const int xy[2],
bool labeledit,
bool for_tooltip,
const uiButFindPollFn find_poll,
const void *find_custom_data)
ATTR_NONNULL(1, 2) ATTR_WARN_UNUSED_RESULT;
uiBut *ui_but_find_mouse_over(const struct ARegion *region,
const struct wmEvent *event) ATTR_WARN_UNUSED_RESULT;
uiBut *ui_but_find_rect_over(const struct ARegion *region,
const rcti *rect_px) ATTR_WARN_UNUSED_RESULT;
uiBut *ui_list_find_mouse_over_ex(const struct ARegion *region, const int xy[2])
ATTR_NONNULL(1, 2) ATTR_WARN_UNUSED_RESULT;
bool ui_but_contains_password(const uiBut *but) ATTR_WARN_UNUSED_RESULT;
size_t ui_but_drawstr_without_sep_char(const uiBut *but, char *str, size_t str_maxlen)
ATTR_NONNULL(1, 2);
size_t ui_but_drawstr_len_without_sep_char(const uiBut *but);
size_t ui_but_tip_len_only_first_line(const uiBut *but);
uiBut *ui_but_prev(uiBut *but) ATTR_WARN_UNUSED_RESULT;
uiBut *ui_but_next(uiBut *but) ATTR_WARN_UNUSED_RESULT;
uiBut *ui_but_first(uiBlock *block) ATTR_WARN_UNUSED_RESULT;
uiBut *ui_but_last(uiBlock *block) ATTR_WARN_UNUSED_RESULT;
uiBut *ui_block_active_but_get(const uiBlock *block);
bool ui_block_is_menu(const uiBlock *block) ATTR_WARN_UNUSED_RESULT;
bool ui_block_is_popover(const uiBlock *block) ATTR_WARN_UNUSED_RESULT;
bool ui_block_is_pie_menu(const uiBlock *block) ATTR_WARN_UNUSED_RESULT;
bool ui_block_is_popup_any(const uiBlock *block) ATTR_WARN_UNUSED_RESULT;
uiBlock *ui_block_find_mouse_over_ex(const struct ARegion *region, const int xy[2], bool only_clip)
ATTR_NONNULL(1, 2);
uiBlock *ui_block_find_mouse_over(const struct ARegion *region,
const struct wmEvent *event,
bool only_clip);
uiBut *ui_region_find_first_but_test_flag(struct ARegion *region,
int flag_include,
int flag_exclude);
uiBut *ui_region_find_active_but(struct ARegion *region) ATTR_WARN_UNUSED_RESULT;
bool ui_region_contains_point_px(const struct ARegion *region, const int xy[2])
ATTR_NONNULL(1, 2) ATTR_WARN_UNUSED_RESULT;
bool ui_region_contains_rect_px(const struct ARegion *region, const rcti *rect_px);
/**
* Check if the cursor is over any popups.
*/
struct ARegion *ui_screen_region_find_mouse_over_ex(struct bScreen *screen, const int xy[2])
ATTR_NONNULL(1, 2);
struct ARegion *ui_screen_region_find_mouse_over(struct bScreen *screen,
const struct wmEvent *event);
/* interface_context_menu.c */
bool ui_popup_context_menu_for_button(struct bContext *C, uiBut *but, const struct wmEvent *event);
/**
* menu to show when right clicking on the panel header
*/
void ui_popup_context_menu_for_panel(struct bContext *C,
struct ARegion *region,
struct Panel *panel);
/* interface_eyedropper.c */
struct wmKeyMap *eyedropper_modal_keymap(struct wmKeyConfig *keyconf);
struct wmKeyMap *eyedropper_colorband_modal_keymap(struct wmKeyConfig *keyconf);
/* interface_eyedropper_color.c */
void UI_OT_eyedropper_color(struct wmOperatorType *ot);
/* interface_eyedropper_colorband.c */
void UI_OT_eyedropper_colorramp(struct wmOperatorType *ot);
void UI_OT_eyedropper_colorramp_point(struct wmOperatorType *ot);
/* interface_eyedropper_datablock.c */
void UI_OT_eyedropper_id(struct wmOperatorType *ot);
/* interface_eyedropper_depth.c */
void UI_OT_eyedropper_depth(struct wmOperatorType *ot);
/* interface_eyedropper_driver.c */
void UI_OT_eyedropper_driver(struct wmOperatorType *ot);
/* interface_eyedropper_gpencil_color.c */
void UI_OT_eyedropper_gpencil_color(struct wmOperatorType *ot);
/* interface_template_asset_view.cc */
struct uiListType *UI_UL_asset_view(void);
/**
* For use with #ui_rna_collection_search_update_fn.
*/
typedef struct uiRNACollectionSearch {
PointerRNA target_ptr;
PropertyRNA *target_prop;
PointerRNA search_ptr;
PropertyRNA *search_prop;
uiBut *search_but;
/* Let UI_butstore_ API update search_but pointer above over redraws. */
uiButStore *butstore;
/* Block has to be stored for freeing butstore (uiBut.block doesn't work with undo). */
uiBlock *butstore_block;
} uiRNACollectionSearch;
void ui_rna_collection_search_update_fn(
const struct bContext *C, void *arg, const char *str, uiSearchItems *items, bool is_first);
/* interface_ops.c */
bool ui_jump_to_target_button_poll(struct bContext *C);
/* interface_queries.c */
void ui_interface_tag_script_reload_queries(void);
/* interface_view.cc */
void ui_block_free_views(struct uiBlock *block);
uiTreeViewHandle *ui_block_tree_view_find_matching_in_old_block(const uiBlock *new_block,
const uiTreeViewHandle *new_view);
uiGridViewHandle *ui_block_grid_view_find_matching_in_old_block(
const uiBlock *new_block, const uiGridViewHandle *new_view_handle);
uiButTreeRow *ui_block_view_find_treerow_in_old_block(const uiBlock *new_block,
const uiTreeViewItemHandle *new_item_handle);
/* interface_templates.c */
struct uiListType *UI_UL_cache_file_layers(void);
#ifdef __cplusplus
}
#endif