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blender-archive/source/blender/gpu/shaders/gpu_shader_image_desaturate_frag.glsl
Clément Foucault a5644f9a28 Cleanup: GPUBuiltinShader: Remove old shader interfaces
This leaves some of the unresolved case where we still need both
implementation.
2022-05-02 01:31:24 +02:00

8 lines
185 B
GLSL

void main()
{
vec4 tex = texture(image, texCoord_interp);
tex.rgb = ((0.3333333 * factor) * vec3(tex.r + tex.g + tex.b)) + (tex.rgb * (1.0 - factor));
fragColor = tex * color;
}