Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
26 lines
756 B
C++
26 lines
756 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "NOD_multi_function.hh"
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namespace blender::nodes {
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NodeMultiFunctions::NodeMultiFunctions(const DerivedNodeTree &tree)
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{
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for (const NodeTreeRef *tree_ref : tree.used_node_tree_refs()) {
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bNodeTree *btree = tree_ref->btree();
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for (const NodeRef *node : tree_ref->nodes()) {
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bNode *bnode = node->bnode();
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if (bnode->typeinfo->build_multi_function == nullptr) {
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continue;
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}
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NodeMultiFunctionBuilder builder{*bnode, *btree};
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bnode->typeinfo->build_multi_function(builder);
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if (builder.built_fn_ != nullptr) {
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map_.add_new(bnode, {builder.built_fn_, std::move(builder.owned_built_fn_)});
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}
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}
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}
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}
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} // namespace blender::nodes
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