#ifdef HAVE_CONFIG_H #include <config.h> #endif Just need to finish cpp files now :) Kent -- mein@cs.umn.edu
		
			
				
	
	
		
			1685 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1685 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* object.c  		MIXED MODEL
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 * 
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 * jan 95
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 * 
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 * $Id$
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 *
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 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. The Blender
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 * Foundation also sells licenses for use in proprietary software under
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 * the Blender License.  See http://www.blender.org/BL/ for information
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 * about this.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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 */
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#include <string.h>
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#include <math.h>
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#include <stdio.h>			
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef WIN32
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#include "BLI_winstuff.h"
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#endif
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#include "MEM_guardedalloc.h"
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#include "DNA_action_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_camera_types.h"
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#include "DNA_constraint_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_group_types.h"
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#include "DNA_ika_types.h"
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#include "DNA_ipo_types.h"
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#include "DNA_lamp_types.h"
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#include "DNA_lattice_types.h"
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#include "DNA_material_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_texture_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_world_types.h"
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#include "BKE_armature.h"
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#include "BKE_action.h"
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#include "BKE_deform.h"
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#include "BKE_nla.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "BLI_editVert.h"
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#include "BKE_utildefines.h"
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#include "BKE_bad_level_calls.h"
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#include "BKE_main.h"
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#include "BKE_global.h"
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#include "BKE_object.h"
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#include "BKE_blender.h"
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#include "BKE_screen.h"
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#include "BKE_ipo.h"
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#include "BKE_ika.h"
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#include "BKE_library.h"
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#include "BKE_mesh.h"
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#include "BKE_curve.h"
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#include "BKE_mball.h"
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#include "BKE_effect.h"
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#include "BKE_sca.h"
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#include "BPY_extern.h"
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#include "BKE_displist.h"
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#include "BKE_property.h"
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#include "BKE_anim.h"
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#include "BKE_group.h"
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#include "BKE_lattice.h"
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#include "BKE_constraint.h"
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#include "BKE_scene.h"
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/* Local function protos */
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static void solve_parenting (Object *ob, Object *par, float slowmat[][4], int simul);
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float originmat[3][3];	/* na where_is_object(), kan her en der gebruikt worden */
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Object workob;
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void clear_workob(void)
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{
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	memset(&workob, 0, sizeof(Object));
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	workob.size[0]= workob.size[1]= workob.size[2]= 1.0;
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}
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void copy_baseflags()
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{
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	Base *base= G.scene->base.first;
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	while(base) {
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		base->object->flag= base->flag;
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		base= base->next;
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	}
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}
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void copy_objectflags()
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{
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	Base *base= G.scene->base.first;
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	while(base) {
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		base->flag= base->object->flag;
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		base= base->next;
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	}
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}
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void update_base_layer(Object *ob)
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{
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	Base *base= G.scene->base.first;
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	while (base) {
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		if (base->object == ob) base->lay= ob->lay;
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		base= base->next;
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	}
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}
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/* niet object zelf vrijgeven */
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void free_object(Object *ob)
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{
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	int a;
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	/* specifieke data loskoppelen */
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	if(ob->data) {
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		ID *id= ob->data;
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		id->us--;
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		if(id->us==0) {
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			if(ob->type==OB_MESH) unlink_mesh(ob->data);
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			else if(ob->type==OB_CURVE) unlink_curve(ob->data);
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			else if(ob->type==OB_MBALL) unlink_mball(ob->data);
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		}
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		ob->data= 0;
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	}
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	for(a=0; a<ob->totcol; a++) {
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		if(ob->mat[a]) ob->mat[a]->id.us--;
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	}
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	if(ob->mat) MEM_freeN(ob->mat);
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	ob->mat= 0;
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	if(ob->bb) MEM_freeN(ob->bb); 
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	ob->bb= 0;
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	if(ob->path) free_path(ob->path); 
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	ob->path= 0;
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	if(ob->ipo) ob->ipo->id.us--;
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	if(ob->action) ob->action->id.us--;
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	if(ob->defbase.first)
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		BLI_freelistN(&ob->defbase);
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	if(ob->pose) {
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		clear_pose(ob->pose);
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		MEM_freeN(ob->pose);
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	}
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	free_effects(&ob->effect);
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	BLI_freelistN(&ob->network);
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	free_properties(&ob->prop);
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	free_sensors(&ob->sensors);
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	free_controllers(&ob->controllers);
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	free_actuators(&ob->actuators);
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	free_constraints(&ob->constraints);
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	free_constraint_channels(&ob->constraintChannels);
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	free_nlastrips(&ob->nlastrips);
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	freedisplist(&ob->disp);
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	BPY_free_scriptlink(&ob->scriptlink);
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}
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void unlink_object(Object *ob)
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{
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	Object *obt;
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	Material *mat;
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	World *wrld;
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	bScreen *sc;
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	Scene *sce;
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	Curve *cu;
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	Tex *tex;
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	Group *group;
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	int a;
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	unlink_controllers(&ob->controllers);
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	unlink_actuators(&ob->actuators);
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	/* alle objecten aflopen: parents en bevels */
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	obt= G.main->object.first;
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	while(obt) {
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		if(obt->id.lib==0) {
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			if(obt->parent==ob) {
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				obt->parent= 0;
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				if(ob->type==OB_LATTICE) freedisplist(&obt->disp);
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			}
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			if(obt->track==ob) obt->track= 0;
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			if ELEM(obt->type, OB_CURVE, OB_FONT) {
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				cu= obt->data;
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				if(cu->bevobj==ob) cu->bevobj= 0;
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				if(cu->textoncurve==ob) cu->textoncurve= 0;
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			}
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			if(obt->type==OB_IKA) {
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				Ika *ika= obt->data;
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				Deform *def= ika->def;
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				if(ika->parent==ob) ika->parent= 0;
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				a= ika->totdef;
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				while(a--) {
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					if(def->ob==ob) {
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						ika->totdef= 0;
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						MEM_freeN(ika->def);
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						ika->def= 0;
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						break;
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					}
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					def++;
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				}
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			}
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			sca_remove_ob_poin(obt, ob);
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		}
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		obt= obt->id.next;
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	}
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	/* materialen */
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	mat= G.main->mat.first;
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	while(mat) {
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		for(a=0; a<8; a++) {
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			if(mat->mtex[a] && ob==mat->mtex[a]->object) {
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				/* eigenlijk testen op lib */
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				mat->mtex[a]->object= 0;
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			}
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		}
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		mat= mat->id.next;
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	}
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	/* textures */
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	tex= G.main->tex.first;
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	while(tex) {
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		if(tex->env) {
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			if(tex->env->object == ob) tex->env->object= 0;
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		}
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		tex= tex->id.next;
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	}
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	/* mballs */
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	if(ob->type==OB_MBALL) {
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		obt= find_basis_mball(ob);
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		if(obt) freedisplist(&obt->disp);
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	}
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	/* worlds */
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	wrld= G.main->world.first;
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	while(wrld) {
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		if(wrld->id.lib==0) {
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			for(a=0; a<6; a++) {
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				if(wrld->mtex[a] && ob==wrld->mtex[a]->object)
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					wrld->mtex[a]->object =0;
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			}
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		}
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		wrld= wrld->id.next;
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	}
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	/* scene's */
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	sce= G.main->scene.first;
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	while(sce) {
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		if(sce->id.lib==0) {
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			if(sce->camera==ob) sce->camera= 0;
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		}
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		sce= sce->id.next;
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	}
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	/* keys */
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	/* screens */
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	sc= G.main->screen.first;
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	while(sc) {
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		ScrArea *sa= sc->areabase.first;
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		while(sa) {
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			SpaceLink *sl;
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			for (sl= sa->spacedata.first; sl; sl= sl->next) {
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				if(sl->spacetype==SPACE_VIEW3D) {
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					View3D *v3d= (View3D*) sl;
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					if(v3d->camera==ob) {
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						v3d->camera= 0;
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						if(v3d->persp>1) v3d->persp= 1;
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					}
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					if(v3d->localvd && v3d->localvd->camera==ob ) {
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						v3d->localvd->camera= 0;
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						if(v3d->localvd->persp>1) v3d->localvd->persp= 1;
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					}
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				}
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			}
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			sa= sa->next;
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		}
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		sc= sc->id.next;
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	}
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	/* groups */
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	group= G.main->group.first;
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	while(group) {
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		rem_from_group(group, ob);
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		group= group->id.next;
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	}
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}
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int exist_object(Object *obtest)
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{
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	Object *ob;
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	ob= G.main->object.first;
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	while(ob) {
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		if(ob==obtest) return 1;
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		ob= ob->id.next;
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	}
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	return 0;
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}
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void *add_camera()
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{
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	Camera *cam;
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	cam=  alloc_libblock(&G.main->camera, ID_CA, "Camera");
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	cam->lens= 35.0f;
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	cam->clipsta= 0.1f;
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	cam->clipend= 100.0f;
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	cam->drawsize= 0.5f;
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	cam->netsta= 0.5f;
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	cam->netend= 10.0f;
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	cam->hold= 50;
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	return cam;
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}
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Camera *copy_camera(Camera *cam)
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{
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	Camera *camn;
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	camn= copy_libblock(cam);
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	id_us_plus((ID *)camn->ipo);
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	BPY_copy_scriptlink(&camn->scriptlink);
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	return camn;
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}
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void make_local_camera(Camera *cam)
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{
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	Object *ob;
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	Camera *camn;
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	int local=0, lib=0;
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	/* - zijn er alleen lib users: niet doen
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	 * - zijn er alleen locale users: flag zetten
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	 * - mixed: copy
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	 */
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	if(cam->id.lib==0) return;
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	if(cam->id.us==1) {
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		cam->id.lib= 0;
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		cam->id.flag= LIB_LOCAL;
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		new_id(0, (ID *)cam, 0);
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		return;
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	}
 | 
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	ob= G.main->object.first;
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	while(ob) {
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		if(ob->data==cam) {
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			if(ob->id.lib) lib= 1;
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			else local= 1;
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		}
 | 
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		ob= ob->id.next;
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	}
 | 
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	if(local && lib==0) {
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		cam->id.lib= 0;
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		cam->id.flag= LIB_LOCAL;
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		new_id(0, (ID *)cam, 0);
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	}
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	else if(local && lib) {
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		camn= copy_camera(cam);
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		camn->id.us= 0;
 | 
						|
		
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		ob= G.main->object.first;
 | 
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		while(ob) {
 | 
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			if(ob->data==cam) {
 | 
						|
				
 | 
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				if(ob->id.lib==0) {
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					ob->data= camn;
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					camn->id.us++;
 | 
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					cam->id.us--;
 | 
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				}
 | 
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			}
 | 
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			ob= ob->id.next;
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		}
 | 
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	}
 | 
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}
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 | 
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void *add_lamp(void)
 | 
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{
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	Lamp *la;
 | 
						|
	
 | 
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	la=  alloc_libblock(&G.main->lamp, ID_LA, "Lamp");
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						|
	
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	la->r= la->g= la->b= 1.0;
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	la->haint= la->energy= 1.0;
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	la->dist= 20.0f;
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	la->spotsize= 45.0f;
 | 
						|
	la->spotblend= 0.15f;
 | 
						|
	la->att2= 1.0f;
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						|
	la->mode= LA_SHAD;
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						|
	la->bufsize= 512;
 | 
						|
	la->clipsta= 0.5f;
 | 
						|
	la->clipend= 40.0f;
 | 
						|
	la->shadspotsize= 45.0f;
 | 
						|
	la->samp= 3;
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						|
	la->bias= 1.0f;
 | 
						|
	la->soft= 3.0f;
 | 
						|
 | 
						|
	return la;
 | 
						|
}
 | 
						|
 | 
						|
Lamp *copy_lamp(Lamp *la)
 | 
						|
{
 | 
						|
	Lamp *lan;
 | 
						|
	int a;
 | 
						|
	
 | 
						|
	lan= copy_libblock(la);
 | 
						|
 | 
						|
	for(a=0; a<8; a++) {
 | 
						|
		if(lan->mtex[a]) {
 | 
						|
			lan->mtex[a]= MEM_mallocN(sizeof(MTex), "copylamptex");
 | 
						|
			memcpy(lan->mtex[a], la->mtex[a], sizeof(MTex));
 | 
						|
			id_us_plus((ID *)lan->mtex[a]->tex);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	id_us_plus((ID *)lan->ipo);
 | 
						|
 | 
						|
	BPY_copy_scriptlink(&la->scriptlink);
 | 
						|
	
 | 
						|
	return lan;
 | 
						|
}
 | 
						|
 | 
						|
void make_local_lamp(Lamp *la)
 | 
						|
{
 | 
						|
	Object *ob;
 | 
						|
	Lamp *lan;
 | 
						|
	int local=0, lib=0;
 | 
						|
	
 | 
						|
	/* - zijn er alleen lib users: niet doen
 | 
						|
	 * - zijn er alleen locale users: flag zetten
 | 
						|
	 * - mixed: copy
 | 
						|
	 */
 | 
						|
	
 | 
						|
	if(la->id.lib==0) return;
 | 
						|
	if(la->id.us==1) {
 | 
						|
		la->id.lib= 0;
 | 
						|
		la->id.flag= LIB_LOCAL;
 | 
						|
		new_id(0, (ID *)la, 0);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	
 | 
						|
	ob= G.main->object.first;
 | 
						|
	while(ob) {
 | 
						|
		if(ob->data==la) {
 | 
						|
			if(ob->id.lib) lib= 1;
 | 
						|
			else local= 1;
 | 
						|
		}
 | 
						|
		ob= ob->id.next;
 | 
						|
	}
 | 
						|
	
 | 
						|
	if(local && lib==0) {
 | 
						|
		la->id.lib= 0;
 | 
						|
		la->id.flag= LIB_LOCAL;
 | 
						|
		new_id(0, (ID *)la, 0);
 | 
						|
	}
 | 
						|
	else if(local && lib) {
 | 
						|
		lan= copy_lamp(la);
 | 
						|
		lan->id.us= 0;
 | 
						|
		
 | 
						|
		ob= G.main->object.first;
 | 
						|
		while(ob) {
 | 
						|
			if(ob->data==la) {
 | 
						|
				
 | 
						|
				if(ob->id.lib==0) {
 | 
						|
					ob->data= lan;
 | 
						|
					lan->id.us++;
 | 
						|
					la->id.us--;
 | 
						|
				}
 | 
						|
			}
 | 
						|
			ob= ob->id.next;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void free_camera(Camera *ca)
 | 
						|
{
 | 
						|
	BPY_free_scriptlink(&ca->scriptlink);
 | 
						|
}
 | 
						|
 | 
						|
void free_lamp(Lamp *la)
 | 
						|
{
 | 
						|
	MTex *mtex;
 | 
						|
	int a;
 | 
						|
 | 
						|
	/* scriptlinks */
 | 
						|
		
 | 
						|
	BPY_free_scriptlink(&la->scriptlink);
 | 
						|
	
 | 
						|
	for(a=0; a<8; a++) {
 | 
						|
		mtex= la->mtex[a];
 | 
						|
		if(mtex && mtex->tex) mtex->tex->id.us--;
 | 
						|
		if(mtex) MEM_freeN(mtex);
 | 
						|
	}
 | 
						|
	la->ipo= 0;
 | 
						|
}
 | 
						|
 | 
						|
void *add_wave()
 | 
						|
{
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/* *************************************************** */
 | 
						|
 | 
						|
static void *add_obdata_from_type(int type)
 | 
						|
{
 | 
						|
	switch (type) {
 | 
						|
	case OB_MESH: G.totmesh++; return add_mesh();
 | 
						|
	case OB_CURVE: G.totcurve++; return add_curve(OB_CURVE);
 | 
						|
	case OB_SURF: G.totcurve++; return add_curve(OB_SURF);
 | 
						|
	case OB_FONT: return add_curve(OB_FONT);
 | 
						|
	case OB_MBALL: return add_mball();
 | 
						|
	case OB_CAMERA: return add_camera();
 | 
						|
	case OB_LAMP: G.totlamp++; return add_lamp();
 | 
						|
	case OB_IKA: return add_ika();
 | 
						|
	case OB_LATTICE: return add_lattice();
 | 
						|
	case OB_WAVE: return add_wave();
 | 
						|
	case OB_ARMATURE: return add_armature();
 | 
						|
	case OB_EMPTY: return NULL;
 | 
						|
	default:
 | 
						|
		printf("add_obdata_from_type: Internal error, bad type: %d\n", type);
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static char *get_obdata_defname(int type)
 | 
						|
{
 | 
						|
	switch (type) {
 | 
						|
	case OB_MESH: return "Mesh";
 | 
						|
	case OB_CURVE: return "Curve";
 | 
						|
	case OB_SURF: return "Surf";
 | 
						|
	case OB_FONT: return "Font";
 | 
						|
	case OB_MBALL: return "Mball";
 | 
						|
	case OB_CAMERA: return "Camera";
 | 
						|
	case OB_LAMP: return "Lamp";
 | 
						|
	case OB_IKA: return "Ika";
 | 
						|
	case OB_LATTICE: return "Lattice";
 | 
						|
	case OB_WAVE: return "Wave";
 | 
						|
	case OB_ARMATURE: return "Armature";
 | 
						|
	case OB_EMPTY: return "Empty";
 | 
						|
	default:
 | 
						|
		printf("get_obdata_defname: Internal error, bad type: %d\n", type);
 | 
						|
		return "Empty";
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* algemene add: in G.scene, met layer uit area en default naam */
 | 
						|
/* maakt alle minimaal nodige datablokken aan, zonder vertices etc. */
 | 
						|
Object *add_object(int type)
 | 
						|
{
 | 
						|
	Object *ob;
 | 
						|
	Base *base;
 | 
						|
	char name[32];
 | 
						|
 | 
						|
	if (G.obpose)
 | 
						|
		exit_posemode(1);
 | 
						|
	
 | 
						|
	strcpy(name, get_obdata_defname(type));
 | 
						|
	
 | 
						|
	ob= alloc_libblock(&G.main->object, ID_OB, name);
 | 
						|
	G.totobj++;
 | 
						|
	
 | 
						|
	/* default object vars */
 | 
						|
	ob->type= type;
 | 
						|
	/* ob->transflag= OB_QUAT; */
 | 
						|
	
 | 
						|
	QuatOne(ob->quat);
 | 
						|
	QuatOne(ob->dquat);
 | 
						|
 | 
						|
	ob->col[0]= ob->col[1]= ob->col[2]= 0.0;
 | 
						|
	ob->col[3]= 1.0;
 | 
						|
	
 | 
						|
	ob->loc[0]= ob->loc[1]= ob->loc[2]= 0.0;
 | 
						|
	ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0;
 | 
						|
	ob->size[0]= ob->size[1]= ob->size[2]= 1.0;
 | 
						|
 | 
						|
	Mat4One(ob->parentinv);
 | 
						|
	Mat4One(ob->obmat);
 | 
						|
	ob->dt= OB_SHADED;
 | 
						|
	if(U.flag & MAT_ON_OB) ob->colbits= -1;
 | 
						|
	
 | 
						|
	if(type==OB_CAMERA || type==OB_LAMP) {
 | 
						|
		ob->trackflag= OB_NEGZ;
 | 
						|
		ob->upflag= OB_POSY;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		ob->trackflag= OB_POSY;
 | 
						|
		ob->upflag= OB_POSZ;
 | 
						|
	}
 | 
						|
	ob->ipoflag = OB_OFFS_OB+OB_OFFS_PARENT;
 | 
						|
	
 | 
						|
	ob->dupon= 1; ob->dupoff= 0;
 | 
						|
	ob->dupsta= 1; ob->dupend= 100;
 | 
						|
 | 
						|
	/* Gameengine defaults*/
 | 
						|
	ob->mass= ob->inertia= 1.0f;
 | 
						|
	ob->formfactor= 0.4f;
 | 
						|
	ob->damping= 0.04f;
 | 
						|
	ob->rdamping= 0.1f;
 | 
						|
	ob->anisotropicFriction[0] = 1.0f;
 | 
						|
	ob->anisotropicFriction[1] = 1.0f;
 | 
						|
	ob->anisotropicFriction[2] = 1.0f;
 | 
						|
	ob->gameflag= OB_PROP;
 | 
						|
	
 | 
						|
	ob->data= add_obdata_from_type(type);
 | 
						|
	
 | 
						|
	ob->lay= G.scene->lay;
 | 
						|
 | 
						|
	base= scene_add_base(G.scene, ob);
 | 
						|
	scene_select_base(G.scene, base);
 | 
						|
 | 
						|
	return ob;
 | 
						|
}
 | 
						|
 | 
						|
void base_init_from_view3d(Base *base, View3D *v3d)
 | 
						|
{
 | 
						|
	Object *ob= base->object;
 | 
						|
 | 
						|
	if (v3d->localview) {
 | 
						|
		base->lay= ob->lay= v3d->layact + v3d->lay;
 | 
						|
		VECCOPY(ob->loc, v3d->cursor);
 | 
						|
	} else {
 | 
						|
		base->lay= ob->lay= v3d->layact;
 | 
						|
		VECCOPY(ob->loc, G.scene->cursor);
 | 
						|
	}
 | 
						|
 | 
						|
	v3d->viewquat[0]= -v3d->viewquat[0];
 | 
						|
	if (ob->transflag & OB_QUAT) {
 | 
						|
		QUATCOPY(ob->quat, v3d->viewquat);
 | 
						|
	} else {
 | 
						|
		QuatToEul(v3d->viewquat, ob->rot);
 | 
						|
	}
 | 
						|
	v3d->viewquat[0]= -v3d->viewquat[0];
 | 
						|
}
 | 
						|
 | 
						|
Object *copy_object(Object *ob)
 | 
						|
{
 | 
						|
	Object *obn;
 | 
						|
	int a;
 | 
						|
	bConstraintChannel *actcon;
 | 
						|
 | 
						|
	obn= copy_libblock(ob);
 | 
						|
	
 | 
						|
	if(ob->totcol) {
 | 
						|
		obn->mat= MEM_dupallocN(ob->mat);
 | 
						|
	}
 | 
						|
	
 | 
						|
	if(ob->bb) obn->bb= MEM_dupallocN(ob->bb);
 | 
						|
	obn->path= 0;
 | 
						|
	obn->flag &= ~OB_FROMGROUP;
 | 
						|
	
 | 
						|
	copy_effects(&obn->effect, &ob->effect);
 | 
						|
	
 | 
						|
	obn->network.first= obn->network.last= 0;
 | 
						|
	
 | 
						|
	BPY_copy_scriptlink(&ob->scriptlink);
 | 
						|
	
 | 
						|
	copy_properties(&obn->prop, &ob->prop);
 | 
						|
	copy_sensors(&obn->sensors, &ob->sensors);
 | 
						|
	copy_controllers(&obn->controllers, &ob->controllers);
 | 
						|
	copy_actuators(&obn->actuators, &ob->actuators);
 | 
						|
	
 | 
						|
	copy_pose(&obn->pose, ob->pose, 1);
 | 
						|
	copy_defgroups(&obn->defbase, &ob->defbase);
 | 
						|
	copy_nlastrips(&obn->nlastrips, &ob->nlastrips);
 | 
						|
	copy_constraints (&obn->constraints, &ob->constraints);
 | 
						|
 | 
						|
	actcon = clone_constraint_channels (&obn->constraintChannels, &ob->constraintChannels, ob->activecon);
 | 
						|
	/* If the active constraint channel was in this list, update it */
 | 
						|
	if (actcon)
 | 
						|
		obn->activecon = actcon;
 | 
						|
 | 
						|
	/* usernummers ophogen */
 | 
						|
	id_us_plus((ID *)obn->data);
 | 
						|
	id_us_plus((ID *)obn->ipo);
 | 
						|
	id_us_plus((ID *)obn->action);
 | 
						|
	for(a=0; a<obn->totcol; a++) id_us_plus((ID *)obn->mat[a]);
 | 
						|
	
 | 
						|
	obn->disp.first= obn->disp.last= 0;
 | 
						|
	
 | 
						|
	return obn;
 | 
						|
}
 | 
						|
 | 
						|
void expand_local_object(Object *ob)
 | 
						|
{
 | 
						|
	int a;
 | 
						|
	
 | 
						|
	id_lib_extern((ID *)ob->action);
 | 
						|
	id_lib_extern((ID *)ob->ipo);
 | 
						|
	id_lib_extern((ID *)ob->data);
 | 
						|
	
 | 
						|
	for(a=0; a<ob->totcol; a++) {
 | 
						|
		id_lib_extern((ID *)ob->mat[a]);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void make_local_object(Object *ob)
 | 
						|
{
 | 
						|
	Object *obn;
 | 
						|
	Scene *sce;
 | 
						|
	Base *base;
 | 
						|
	int local=0, lib=0;
 | 
						|
	
 | 
						|
	/* - zijn er alleen lib users: niet doen
 | 
						|
	 * - zijn er alleen locale users: flag zetten
 | 
						|
	 * - mixed: copy
 | 
						|
	 */
 | 
						|
	
 | 
						|
	if(ob->id.lib==0) return;
 | 
						|
	if(ob->id.us==1) {
 | 
						|
		ob->id.lib= 0;
 | 
						|
		ob->id.flag= LIB_LOCAL;
 | 
						|
		new_id(0, (ID *)ob, 0);
 | 
						|
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		sce= G.main->scene.first;
 | 
						|
		while(sce) {
 | 
						|
			base= sce->base.first;
 | 
						|
			while(base) {
 | 
						|
				if(base->object==ob) {
 | 
						|
					if(sce->id.lib) lib++;
 | 
						|
					else local++;
 | 
						|
					break;
 | 
						|
				}
 | 
						|
				base= base->next;
 | 
						|
			}
 | 
						|
			sce= sce->id.next;
 | 
						|
		}
 | 
						|
		
 | 
						|
		if(local && lib==0) {
 | 
						|
			ob->id.lib= 0;
 | 
						|
			ob->id.flag= LIB_LOCAL;
 | 
						|
			new_id(0, (ID *)ob, 0);
 | 
						|
		}
 | 
						|
		else if(local && lib) {
 | 
						|
			obn= copy_object(ob);
 | 
						|
			obn->id.us= 0;
 | 
						|
			
 | 
						|
			sce= G.main->scene.first;
 | 
						|
			while(sce) {
 | 
						|
				if(sce->id.lib==0) {
 | 
						|
					base= sce->base.first;
 | 
						|
					while(base) {
 | 
						|
						if(base->object==ob) {
 | 
						|
							base->object= obn;
 | 
						|
							obn->id.us++;
 | 
						|
							ob->id.us--;
 | 
						|
						}
 | 
						|
						base= base->next;
 | 
						|
					}
 | 
						|
				}
 | 
						|
				sce= sce->id.next;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	expand_local_object(ob);
 | 
						|
}
 | 
						|
 | 
						|
/* *************** CALC ****************** */
 | 
						|
 | 
						|
/* er zit ook een tijdberekening in de drawobject() */
 | 
						|
 | 
						|
float bluroffs= 0.0;
 | 
						|
int no_speed_curve= 0;
 | 
						|
 | 
						|
void set_mblur_offs(int blur)
 | 
						|
{
 | 
						|
	bluroffs= R.r.blurfac*((float)blur);
 | 
						|
	bluroffs/= (float)R.r.osa;
 | 
						|
}
 | 
						|
	
 | 
						|
void disable_speed_curve(int val)
 | 
						|
{
 | 
						|
	no_speed_curve= val;
 | 
						|
}
 | 
						|
 | 
						|
float bsystem_time(Object *ob, Object *par, float cfra, float ofs)
 | 
						|
{
 | 
						|
	/* geeft float terug ( zie ook frame_to_float in ipo.c) */
 | 
						|
 | 
						|
	if(no_speed_curve==0) if(ob && ob->ipo) cfra= calc_ipo_time(ob->ipo, cfra);
 | 
						|
	
 | 
						|
	/* tweede field */
 | 
						|
	if(R.flag & R_SEC_FIELD) {
 | 
						|
		if(R.r.mode & R_FIELDSTILL); else cfra+= .5;
 | 
						|
	}
 | 
						|
 | 
						|
	/* motion blur */
 | 
						|
	cfra+= bluroffs;
 | 
						|
 | 
						|
	/* global time */
 | 
						|
	cfra*= G.scene->r.framelen;	
 | 
						|
	
 | 
						|
	/* ofset frames */
 | 
						|
	if(ob && (ob->ipoflag & OB_OFFS_PARENT)) {
 | 
						|
		if((ob->partype & PARSLOW)==0) cfra-= ob->sf;
 | 
						|
	}
 | 
						|
	
 | 
						|
	cfra-= ofs;
 | 
						|
 | 
						|
	return cfra;
 | 
						|
}
 | 
						|
 | 
						|
void object_to_mat3(Object *ob, float mat[][3])	/* no parent */
 | 
						|
{
 | 
						|
	float smat[3][3], vec[3];
 | 
						|
	float rmat[3][3];
 | 
						|
	float q1[4];
 | 
						|
	
 | 
						|
	/* size */
 | 
						|
	if(ob->ipo) {
 | 
						|
		vec[0]= ob->size[0]+ob->dsize[0];
 | 
						|
		vec[1]= ob->size[1]+ob->dsize[1];
 | 
						|
		vec[2]= ob->size[2]+ob->dsize[2];
 | 
						|
		SizeToMat3(vec, smat);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		SizeToMat3(ob->size, smat);
 | 
						|
	}
 | 
						|
 | 
						|
	/* rot */
 | 
						|
	if(ob->transflag & OB_QUAT) {
 | 
						|
		if(ob->ipo) {
 | 
						|
			QuatMul(q1, ob->quat, ob->dquat);
 | 
						|
			QuatToMat3(q1, rmat);
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			QuatToMat3(ob->quat, rmat);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		if(ob->ipo) {
 | 
						|
			vec[0]= ob->rot[0]+ob->drot[0];
 | 
						|
			vec[1]= ob->rot[1]+ob->drot[1];
 | 
						|
			vec[2]= ob->rot[2]+ob->drot[2];
 | 
						|
			EulToMat3(vec, rmat);
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			EulToMat3(ob->rot, rmat);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	Mat3MulMat3(mat, rmat, smat);
 | 
						|
}
 | 
						|
 | 
						|
void object_to_mat4(Object *ob, float mat[][4])
 | 
						|
{
 | 
						|
	float tmat[3][3];
 | 
						|
	
 | 
						|
	object_to_mat3(ob, tmat);
 | 
						|
	
 | 
						|
	Mat4CpyMat3(mat, tmat);
 | 
						|
	
 | 
						|
	VECCOPY(mat[3], ob->loc);
 | 
						|
	if(ob->ipo) {
 | 
						|
		mat[3][0]+= ob->dloc[0];
 | 
						|
		mat[3][1]+= ob->dloc[1];
 | 
						|
		mat[3][2]+= ob->dloc[2];
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
int enable_cu_speed= 1;
 | 
						|
 | 
						|
void ob_parcurve(Object *ob, Object *par, float mat[][4])
 | 
						|
{
 | 
						|
	Curve *cu;
 | 
						|
	float q[4], vec[4], dir[3], *quat, x1, ctime;
 | 
						|
	
 | 
						|
	Mat4One(mat);
 | 
						|
	
 | 
						|
	cu= par->data;
 | 
						|
	if(cu->path==0 || cu->path->data==0) calc_curvepath(par);
 | 
						|
	if(cu->path==0) return;
 | 
						|
	
 | 
						|
	/* uitzondering afvangen: curve paden die als duplicator worden gebruikt */
 | 
						|
	if(enable_cu_speed) {
 | 
						|
		ctime= bsystem_time(ob, par, (float)G.scene->r.cfra, 0.0);
 | 
						|
		
 | 
						|
		if(calc_ipo_spec(cu->ipo, CU_SPEED, &ctime)==0) {
 | 
						|
			ctime /= cu->pathlen;
 | 
						|
			CLAMP(ctime, 0.0, 1.0);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		ctime= G.scene->r.cfra - ob->sf;
 | 
						|
		ctime /= cu->pathlen;
 | 
						|
		
 | 
						|
		CLAMP(ctime, 0.0, 1.0);
 | 
						|
	}
 | 
						|
 | 
						|
 	if( where_on_path(par, ctime, vec, dir) ) {
 | 
						|
 | 
						|
		if(cu->flag & CU_FOLLOW) {
 | 
						|
			quat= vectoquat(dir, ob->trackflag, ob->upflag);
 | 
						|
 | 
						|
			Normalise(dir);
 | 
						|
			q[0]= (float)cos(0.5*vec[3]);
 | 
						|
			x1= (float)sin(0.5*vec[3]);
 | 
						|
			q[1]= -x1*dir[0];
 | 
						|
			q[2]= -x1*dir[1];
 | 
						|
			q[3]= -x1*dir[2];
 | 
						|
			QuatMul(quat, q, quat);
 | 
						|
			
 | 
						|
			QuatToMat4(quat, mat);
 | 
						|
		}
 | 
						|
		
 | 
						|
		VECCOPY(mat[3], vec);
 | 
						|
		
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void ob_parbone(Object *ob, Object *par, float mat[][4])
 | 
						|
{	
 | 
						|
	Bone *bone;
 | 
						|
	bArmature *arm;
 | 
						|
 | 
						|
	Mat4One(mat);
 | 
						|
	arm=get_armature(par);
 | 
						|
	if (!arm)
 | 
						|
		return;
 | 
						|
 | 
						|
	/* Make sure the bone is still valid */
 | 
						|
	bone = get_named_bone(arm, ob->parsubstr);
 | 
						|
	if (!bone){
 | 
						|
		printf ("Lost bone %s\n", ob->parsubstr);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	apply_pose_armature(arm, par->pose, 1);	/* Hopefully can set doit parameter in the future */
 | 
						|
	where_is_bone (par, bone); 
 | 
						|
 | 
						|
	/* Translate by negative bone */
 | 
						|
	get_objectspace_bone_matrix(bone, mat, 0, 1);
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
void ob_parlimb(Object *ob, Object *par, float mat[][4])
 | 
						|
{	
 | 
						|
	Ika *ika;
 | 
						|
	Limb *li;
 | 
						|
	float ang=0.0;
 | 
						|
	int cur=0;
 | 
						|
	
 | 
						|
	/* in lokale ob space */
 | 
						|
	Mat4One(mat);
 | 
						|
	
 | 
						|
	ika= par->data;
 | 
						|
	li= ika->limbbase.first;
 | 
						|
	while(li) {
 | 
						|
		ang+= li->alpha;
 | 
						|
		if(cur==ob->par1 || li->next==0) break;
 | 
						|
		
 | 
						|
		cur++;
 | 
						|
		li= li->next;
 | 
						|
	}
 | 
						|
	
 | 
						|
	mat[0][0]= (float)cos(ang);
 | 
						|
	mat[1][0]= (float)-sin(ang);
 | 
						|
	mat[0][1]= (float)sin(ang);
 | 
						|
	mat[1][1]= (float)cos(ang);
 | 
						|
	
 | 
						|
	mat[3][0]= li->eff[0];
 | 
						|
	mat[3][1]= li->eff[1];
 | 
						|
	
 | 
						|
}
 | 
						|
 | 
						|
void give_parvert(Object *par, int nr, float *vec)
 | 
						|
{
 | 
						|
	Mesh *me;
 | 
						|
	MVert *mvert;
 | 
						|
	EditVert *eve;
 | 
						|
/*  	extern ListBase editNurb; already in bad lev calls */
 | 
						|
	Nurb *nu;
 | 
						|
	Curve *cu;
 | 
						|
	BPoint *bp;
 | 
						|
	DispList *dl;
 | 
						|
	BezTriple *bezt;
 | 
						|
	float *fp;
 | 
						|
	int a, count;
 | 
						|
	
 | 
						|
	vec[0]=vec[1]=vec[2]= 0.0;
 | 
						|
	
 | 
						|
	if(par->type==OB_MESH) {
 | 
						|
		if(par==G.obedit) {
 | 
						|
			if(nr >= G.totvert) nr= 0;
 | 
						|
 | 
						|
			count= 0;
 | 
						|
			eve= G.edve.first;
 | 
						|
			while(eve) {
 | 
						|
				if(count==nr) {
 | 
						|
					memcpy(vec, eve->co, 12);
 | 
						|
					break;
 | 
						|
				}
 | 
						|
				eve= eve->next;
 | 
						|
				count++;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			me= par->data;
 | 
						|
			if(me->totvert) {
 | 
						|
				if(nr >= me->totvert) nr= 0;
 | 
						|
				
 | 
						|
				/* is er deform */
 | 
						|
				dl= find_displist(&par->disp, DL_VERTS);
 | 
						|
				if(dl) {
 | 
						|
					fp= dl->verts+3*nr;
 | 
						|
					VECCOPY(vec, fp);
 | 
						|
				}
 | 
						|
				else {
 | 
						|
					mvert= me->mvert + nr;
 | 
						|
					VECCOPY(vec, mvert->co);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else if ELEM(par->type, OB_CURVE, OB_SURF) {
 | 
						|
 | 
						|
		cu= par->data;
 | 
						|
		nu= cu->nurb.first;
 | 
						|
		if(par==G.obedit) nu= editNurb.first;
 | 
						|
		
 | 
						|
		count= 0;
 | 
						|
		while(nu) {
 | 
						|
			if((nu->type & 7)==CU_BEZIER) {
 | 
						|
				bezt= nu->bezt;
 | 
						|
				a= nu->pntsu;
 | 
						|
				while(a--) {
 | 
						|
					if(count==nr) {
 | 
						|
						VECCOPY(vec, bezt->vec[1]);
 | 
						|
						break;
 | 
						|
					}
 | 
						|
					count++;
 | 
						|
					bezt++;
 | 
						|
				}
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				bp= nu->bp;
 | 
						|
				a= nu->pntsu*nu->pntsv;
 | 
						|
				while(a--) {
 | 
						|
					if(count==nr) {
 | 
						|
						memcpy(vec, bp->vec, 12);
 | 
						|
						break;
 | 
						|
					}
 | 
						|
					count++;
 | 
						|
					bp++;
 | 
						|
				}
 | 
						|
			}
 | 
						|
			nu= nu->next;
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
	else if(par->type==OB_IKA) {
 | 
						|
		Ika *ika= par->data;
 | 
						|
		Limb *li= ika->limbbase.first;
 | 
						|
		int cur= 1;
 | 
						|
		if(nr) {
 | 
						|
			while(li) {
 | 
						|
				if(cur==nr || li->next==0) break;
 | 
						|
				cur++;
 | 
						|
				li= li->next;
 | 
						|
			}
 | 
						|
			vec[0]= li->eff[0];
 | 
						|
			vec[1]= li->eff[1];
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else return;
 | 
						|
}
 | 
						|
 | 
						|
void ob_parvert3(Object *ob, Object *par, float mat[][4])
 | 
						|
{
 | 
						|
	float cmat[3][3], v1[3], v2[3], v3[3], q[4];
 | 
						|
 | 
						|
	/* in lokale ob space */
 | 
						|
	Mat4One(mat);
 | 
						|
	
 | 
						|
	if ELEM3(par->type, OB_MESH, OB_SURF, OB_CURVE) {
 | 
						|
		
 | 
						|
		give_parvert(par, ob->par1, v1);
 | 
						|
		give_parvert(par, ob->par2, v2);
 | 
						|
		give_parvert(par, ob->par3, v3);
 | 
						|
				
 | 
						|
		triatoquat(v1, v2, v3, q);
 | 
						|
		QuatToMat3(q, cmat);
 | 
						|
		Mat4CpyMat3(mat, cmat);
 | 
						|
		
 | 
						|
		if(ob->type==OB_CURVE) {
 | 
						|
			VECCOPY(mat[3], v1);
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			VecAddf(mat[3], v1, v2);
 | 
						|
			VecAddf(mat[3], mat[3], v3);
 | 
						|
			VecMulf(mat[3], 0.3333333f);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static int no_parent_ipo=0;
 | 
						|
void set_no_parent_ipo(int val)
 | 
						|
{
 | 
						|
	no_parent_ipo= val;
 | 
						|
}
 | 
						|
 | 
						|
static float timefac= 1.0;		/* 50 Hz, dtime:2 */
 | 
						|
void set_dtime(int dtime)
 | 
						|
{
 | 
						|
	timefac= ((float)(dtime-1))/2.0f;
 | 
						|
}
 | 
						|
 | 
						|
static int during_script_flag=0;
 | 
						|
void disable_where_script(short on)
 | 
						|
{
 | 
						|
	during_script_flag= on;	
 | 
						|
}
 | 
						|
 | 
						|
int during_script(void) {
 | 
						|
	return during_script_flag;
 | 
						|
}
 | 
						|
 | 
						|
void where_is_object_time(Object *ob, float ctime)
 | 
						|
{
 | 
						|
	Object *par;
 | 
						|
	float *fp1, *fp2, slowmat[4][4] = MAT4_UNITY;
 | 
						|
	float stime, fac1, fac2;
 | 
						|
	int a;
 | 
						|
	int pop; 
 | 
						|
	
 | 
						|
	/* nieuwe versie: correcte parent+vertexparent en track+parent */
 | 
						|
	/* deze berekent alleen de directe relatie met de parent en track */
 | 
						|
	/* hij is sneller, maar moet wel de timeoffs in de gaten houden */
 | 
						|
	
 | 
						|
	if(ob==0) return;
 | 
						|
 | 
						|
	if( ctime != ob->ctime) {
 | 
						|
		ob->ctime= ctime;
 | 
						|
		
 | 
						|
		if(ob->ipo) {
 | 
						|
			
 | 
						|
			stime= bsystem_time(ob, 0, ctime, 0.0);
 | 
						|
 | 
						|
			calc_ipo(ob->ipo, stime);
 | 
						|
			execute_ipo((ID *)ob, ob->ipo);
 | 
						|
		}			
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
	if(ob->type==OB_IKA) {
 | 
						|
		Ika *ika= ob->data;
 | 
						|
		if(ika->parent) where_is_object_time(ika->parent, ctime);
 | 
						|
	}
 | 
						|
 | 
						|
	if(ob->parent) {
 | 
						|
		par= ob->parent;
 | 
						|
 | 
						|
		if(ob->ipoflag & OB_OFFS_PARENT) ctime-= ob->sf;
 | 
						|
		
 | 
						|
		pop= 0;
 | 
						|
		if(no_parent_ipo==0 && ctime != par->ctime) {
 | 
						|
		
 | 
						|
			// alleen voor ipo systemen? 
 | 
						|
			pushdata(par, sizeof(Object));
 | 
						|
			pop= 1;
 | 
						|
			
 | 
						|
			where_is_object_time(par, ctime);
 | 
						|
		}
 | 
						|
		
 | 
						|
		solve_parenting(ob, par, slowmat, 0);
 | 
						|
 | 
						|
		if(pop) {
 | 
						|
			poplast(par);
 | 
						|
		}
 | 
						|
		
 | 
						|
		if(ob->partype & PARSLOW) {
 | 
						|
			// framerate meetellen 
 | 
						|
 | 
						|
			fac1= (float)(timefac/(1.0+ fabs(ob->sf)));
 | 
						|
			if(fac1>=1.0) return;
 | 
						|
			fac2= 1.0f-fac1;
 | 
						|
			
 | 
						|
			fp1= ob->obmat[0];
 | 
						|
			fp2= slowmat[0];
 | 
						|
			for(a=0; a<16; a++, fp1++, fp2++) {
 | 
						|
				fp1[0]= fac1*fp1[0] + fac2*fp2[0];
 | 
						|
			}
 | 
						|
		}
 | 
						|
	
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		object_to_mat4(ob, ob->obmat);
 | 
						|
	}
 | 
						|
 | 
						|
	/* Handle tracking */
 | 
						|
	if(ob->track) {
 | 
						|
		if( ctime != ob->track->ctime) where_is_object_time(ob->track, ctime);
 | 
						|
		solve_tracking (ob, ob->track->obmat);
 | 
						|
		
 | 
						|
	}
 | 
						|
 | 
						|
	solve_constraints (ob, TARGET_OBJECT, NULL, ctime);
 | 
						|
 | 
						|
	if(ob->scriptlink.totscript && !during_script()) {
 | 
						|
		BPY_do_pyscript((ID *)ob, SCRIPT_REDRAW);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void solve_parenting (Object *ob, Object *par, float slowmat[][4], int simul)
 | 
						|
{
 | 
						|
	float totmat[4][4];
 | 
						|
	float tmat[4][4];
 | 
						|
	float obmat[4][4];
 | 
						|
	float vec[3];
 | 
						|
	int ok;
 | 
						|
 | 
						|
	object_to_mat4(ob, obmat);
 | 
						|
	
 | 
						|
	if(ob->partype & PARSLOW) Mat4CpyMat4(slowmat, ob->obmat);
 | 
						|
	
 | 
						|
 | 
						|
	switch(ob->partype & PARTYPE) {
 | 
						|
	case PAROBJECT:
 | 
						|
		ok= 0;
 | 
						|
		if(par->type==OB_CURVE) {
 | 
						|
			if( ((Curve *)par->data)->flag & CU_PATH ) {
 | 
						|
				ob_parcurve(ob, par, tmat);
 | 
						|
				ok= 1;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		
 | 
						|
		if(ok) Mat4MulSerie(totmat, par->obmat, tmat, 
 | 
						|
			NULL, NULL, NULL, NULL, NULL, NULL);
 | 
						|
		else Mat4CpyMat4(totmat, par->obmat);
 | 
						|
		
 | 
						|
		break;
 | 
						|
	case PARBONE:
 | 
						|
		ob_parbone(ob, par, tmat);
 | 
						|
		Mat4MulSerie(totmat, par->obmat, tmat,         
 | 
						|
			NULL, NULL, NULL, NULL, NULL, NULL);
 | 
						|
		break;
 | 
						|
	case PARLIMB:	
 | 
						|
		ob_parlimb(ob, par, tmat);
 | 
						|
		Mat4MulSerie(totmat, par->obmat, tmat,         
 | 
						|
			NULL, NULL, NULL, NULL, NULL, NULL);
 | 
						|
		break;
 | 
						|
		
 | 
						|
	case PARVERT1:
 | 
						|
		Mat4One(totmat);
 | 
						|
		if (simul){
 | 
						|
			VECCOPY(totmat[3], par->obmat[3]);
 | 
						|
		}
 | 
						|
		else{
 | 
						|
			give_parvert(par, ob->par1, vec);
 | 
						|
			VecMat4MulVecfl(totmat[3], par->obmat, vec);
 | 
						|
		}
 | 
						|
		break;
 | 
						|
	case PARVERT3:
 | 
						|
		ob_parvert3(ob, par, tmat);
 | 
						|
		
 | 
						|
		Mat4MulSerie(totmat, par->obmat, tmat,         
 | 
						|
			NULL, NULL, NULL, NULL, NULL, NULL);
 | 
						|
		break;
 | 
						|
		
 | 
						|
	case PARSKEL:
 | 
						|
#if 0
 | 
						|
		if (ob!=G.obedit)
 | 
						|
			Mat4One(totmat);
 | 
						|
		else
 | 
						|
			Mat4CpyMat4(totmat, par->obmat);
 | 
						|
		break;
 | 
						|
#else
 | 
						|
			Mat4CpyMat4(totmat, par->obmat);
 | 
						|
#endif
 | 
						|
	}
 | 
						|
	
 | 
						|
	// totaal 
 | 
						|
	Mat4MulSerie(tmat, totmat, ob->parentinv,         
 | 
						|
		NULL, NULL, NULL, NULL, NULL, NULL);
 | 
						|
	Mat4MulSerie(ob->obmat, tmat, obmat,         
 | 
						|
		NULL, NULL, NULL, NULL, NULL, NULL);
 | 
						|
	
 | 
						|
	if (simul){
 | 
						|
 | 
						|
	}
 | 
						|
	else{
 | 
						|
		// >>>>>>>>>>>>>>>>>>
 | 
						|
		// dit is een extern bruikbare originmat 
 | 
						|
		Mat3CpyMat4(originmat, tmat);
 | 
						|
		
 | 
						|
		// origin, voor hulplijntje 
 | 
						|
		if( (ob->partype & 15)==PARSKEL ) {
 | 
						|
			VECCOPY(ob->orig, par->obmat[3]);
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			VECCOPY(ob->orig, totmat[3]);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
void solve_tracking (Object *ob, float targetmat[][4])
 | 
						|
{
 | 
						|
	float *quat;
 | 
						|
	float vec[3];
 | 
						|
	float totmat[3][3];
 | 
						|
	float tmat[4][4];
 | 
						|
	
 | 
						|
	VecSubf(vec, ob->obmat[3], targetmat[3]);
 | 
						|
	quat= vectoquat(vec, ob->trackflag, ob->upflag);
 | 
						|
	QuatToMat3(quat, totmat);
 | 
						|
	
 | 
						|
	if(ob->parent && (ob->transflag & OB_POWERTRACK)) {
 | 
						|
		/* 'tijdelijk' : parent info wissen */
 | 
						|
		object_to_mat4(ob, tmat);
 | 
						|
		tmat[0][3]= ob->obmat[0][3];
 | 
						|
		tmat[1][3]= ob->obmat[1][3];
 | 
						|
		tmat[2][3]= ob->obmat[2][3];
 | 
						|
		tmat[3][0]= ob->obmat[3][0];
 | 
						|
		tmat[3][1]= ob->obmat[3][1];
 | 
						|
		tmat[3][2]= ob->obmat[3][2];
 | 
						|
		tmat[3][3]= ob->obmat[3][3];
 | 
						|
	}
 | 
						|
	else Mat4CpyMat4(tmat, ob->obmat);
 | 
						|
	
 | 
						|
	Mat4MulMat34(ob->obmat, totmat, tmat);
 | 
						|
	
 | 
						|
}
 | 
						|
 | 
						|
void where_is_object(Object *ob)
 | 
						|
{
 | 
						|
	
 | 
						|
	/* deze zijn gememcopied */
 | 
						|
	if(ob->flag & OB_FROMDUPLI) return;
 | 
						|
	
 | 
						|
	where_is_object_time(ob, (float)G.scene->r.cfra);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void where_is_object_simul(Object *ob)
 | 
						|
/* It seems that this function is only called
 | 
						|
for a lamp that is the child of another object */
 | 
						|
{
 | 
						|
	Object *par;
 | 
						|
	Ipo *ipo;
 | 
						|
	float *fp1, *fp2;
 | 
						|
	float slowmat[4][4];
 | 
						|
	float fac1, fac2;
 | 
						|
	int a;
 | 
						|
	
 | 
						|
	/* nieuwe versie: correcte parent+vertexparent en track+parent */
 | 
						|
	/* deze berekent alleen de directe relatie met de parent en track */
 | 
						|
	/* GEEN TIMEOFFS */
 | 
						|
	
 | 
						|
	/* geen ipo! (ivm dloc en realtime-ipos) */
 | 
						|
	ipo= ob->ipo;
 | 
						|
	ob->ipo= NULL;
 | 
						|
 | 
						|
	if(ob->parent) {
 | 
						|
		par= ob->parent;
 | 
						|
		
 | 
						|
		solve_parenting(ob, par, slowmat, 1);
 | 
						|
 | 
						|
		if(ob->partype & PARSLOW) {
 | 
						|
 | 
						|
			fac1= (float)(1.0/(1.0+ fabs(ob->sf)));
 | 
						|
			fac2= 1.0f-fac1;
 | 
						|
			fp1= ob->obmat[0];
 | 
						|
			fp2= slowmat[0];
 | 
						|
			for(a=0; a<16; a++, fp1++, fp2++) {
 | 
						|
				fp1[0]= fac1*fp1[0] + fac2*fp2[0];
 | 
						|
			}
 | 
						|
		}
 | 
						|
		
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		object_to_mat4(ob, ob->obmat);
 | 
						|
	}
 | 
						|
	
 | 
						|
	if(ob->track) 
 | 
						|
		solve_tracking(ob, ob->track->obmat);
 | 
						|
 | 
						|
	solve_constraints(ob, TARGET_OBJECT, NULL, G.scene->r.cfra);
 | 
						|
	
 | 
						|
	/*  LET OP!!! */
 | 
						|
	ob->ipo= ipo;
 | 
						|
	
 | 
						|
}
 | 
						|
extern void Mat4BlendMat4(float out[][4], float dst[][4], float src[][4], float srcweight);
 | 
						|
 | 
						|
void solve_constraints (Object *ob, short obtype, void *obdata, float ctime)
 | 
						|
{
 | 
						|
	bConstraint *con;
 | 
						|
	float tmat[4][4], focusmat[4][4], lastmat[4][4];
 | 
						|
	int i, clear=1, tot=0;
 | 
						|
	float	a;
 | 
						|
	float	aquat[4], quat[4];
 | 
						|
	float	aloc[3], loc[3];
 | 
						|
	float	asize[3], size[3];
 | 
						|
	float	oldmat[4][4];
 | 
						|
	float	smat[3][3], rmat[3][3], mat[3][3];
 | 
						|
	float enf;
 | 
						|
 | 
						|
	for (con = ob->constraints.first; con; con=con->next){
 | 
						|
		/* Clear accumulators if necessary*/
 | 
						|
		if (clear){
 | 
						|
			clear=0;
 | 
						|
			a=0;
 | 
						|
			tot=0;
 | 
						|
			memset(aquat, 0, sizeof(float)*4);
 | 
						|
			memset(aloc, 0, sizeof(float)*3);
 | 
						|
			memset(asize, 0, sizeof(float)*3);
 | 
						|
		}
 | 
						|
		
 | 
						|
		/* Check this constraint only if it has some enforcement */
 | 
						|
	//	if (con->enforce > 0)
 | 
						|
		if (!(con->flag & CONSTRAINT_DISABLE))
 | 
						|
		{
 | 
						|
			if (con->enforce==0)
 | 
						|
				enf = 0.001f;
 | 
						|
				enf = con->enforce;
 | 
						|
 | 
						|
			/* Get the targetmat */
 | 
						|
			get_constraint_target(con, obtype, obdata, tmat, size, ctime);
 | 
						|
			
 | 
						|
			Mat4CpyMat4(focusmat, tmat);
 | 
						|
			
 | 
						|
			/* Extract the components & accumulate */
 | 
						|
			Mat4ToQuat(focusmat, quat);
 | 
						|
			VECCOPY(loc, focusmat[3]);
 | 
						|
			
 | 
						|
			a+=enf;
 | 
						|
			tot++;
 | 
						|
			
 | 
						|
			for(i=0; i<3; i++){
 | 
						|
				aquat[i+1]+=(quat[i+1]) * enf;
 | 
						|
				aloc[i]+=(loc[i]) * enf;
 | 
						|
				asize[i]+=(size[i]-1.0f) * enf;
 | 
						|
			}
 | 
						|
			aquat[0]+=(quat[0])*enf;
 | 
						|
			Mat4CpyMat4(lastmat, focusmat);
 | 
						|
		}
 | 
						|
		
 | 
						|
		/* If the next constraint is not the same type (or there isn't one),
 | 
						|
		 *	then evaluate the accumulator & request a clear */
 | 
						|
		if ((!con->next)||(con->next && con->next->type!=con->type))
 | 
						|
		{
 | 
						|
			clear=1;
 | 
						|
			Mat4CpyMat4(oldmat, ob->obmat);
 | 
						|
 | 
						|
			/*	If we have several inputs, do a blend of them */
 | 
						|
			if (tot){
 | 
						|
				if (tot>1){
 | 
						|
					if (a){
 | 
						|
						for (i=0; i<3; i++){
 | 
						|
							asize[i]=1.0f + (asize[i]/(a));
 | 
						|
							aloc[i]=(aloc[i]/a);
 | 
						|
						}
 | 
						|
						
 | 
						|
						NormalQuat(aquat);
 | 
						|
						
 | 
						|
						QuatToMat3(aquat, rmat);
 | 
						|
						SizeToMat3(asize, smat);
 | 
						|
						Mat3MulMat3(mat, rmat, smat);
 | 
						|
						Mat4CpyMat3(focusmat, mat);
 | 
						|
						VECCOPY(focusmat[3], aloc);
 | 
						|
						
 | 
						|
						evaluate_constraint(con, ob, obtype, obdata, focusmat);
 | 
						|
					}
 | 
						|
					
 | 
						|
				}	
 | 
						|
				/* If we only have one, blend with the current obmat */
 | 
						|
				else{
 | 
						|
					float solution[4][4];
 | 
						|
					float delta[4][4];
 | 
						|
					float imat[4][4];
 | 
						|
					float identity[4][4];
 | 
						|
					float worldmat[4][4];
 | 
						|
					
 | 
						|
					if (con->type!=CONSTRAINT_TYPE_KINEMATIC){
 | 
						|
						/* If we're not an IK constraint, solve the constraint then blend it to the previous one */
 | 
						|
						evaluate_constraint(con, ob, obtype, obdata, lastmat);
 | 
						|
						
 | 
						|
						Mat4CpyMat4 (solution, ob->obmat);
 | 
						|
						
 | 
						|
						/* Interpolate the enforcement */					
 | 
						|
						Mat4Invert (imat, oldmat);
 | 
						|
						Mat4MulMat4 (delta, solution, imat);
 | 
						|
						
 | 
						|
						Mat4One(identity);
 | 
						|
						Mat4BlendMat4(delta, identity, delta, a);
 | 
						|
						Mat4MulMat4 (ob->obmat, delta, oldmat);
 | 
						|
 | 
						|
					}
 | 
						|
					else{
 | 
						|
						/* Interpolate the target between the chain's unconstrained endpoint and the effector loc */
 | 
						|
						if (obtype==TARGET_BONE){
 | 
						|
							get_objectspace_bone_matrix(obdata, oldmat, 1, 1);
 | 
						|
							
 | 
						|
							Mat4MulMat4(worldmat, oldmat, ob->parent->obmat);
 | 
						|
 | 
						|
							Mat4BlendMat4(focusmat, worldmat, lastmat, a);
 | 
						|
							
 | 
						|
							evaluate_constraint(con, ob, obtype, obdata, focusmat);
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}	
 | 
						|
}
 | 
						|
void what_does_parent1(Object *par, int partype, int par1, int par2, int par3)
 | 
						|
{
 | 
						|
 | 
						|
	clear_workob();
 | 
						|
	Mat4One(workob.parentinv);
 | 
						|
	workob.parent= par;
 | 
						|
	if(par) 
 | 
						|
		workob.track= par->track;	/* LET OP: NIET ECHT NETJES */
 | 
						|
	workob.partype= partype;
 | 
						|
	workob.par1= par1;
 | 
						|
	workob.par2= par2;
 | 
						|
	workob.par3= par3;
 | 
						|
 | 
						|
	if (par){
 | 
						|
		workob.constraints.first = par->constraints.first;
 | 
						|
		workob.constraints.last = par->constraints.last;
 | 
						|
	}
 | 
						|
 | 
						|
	where_is_object(&workob);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void what_does_parent(Object *ob)
 | 
						|
{
 | 
						|
 | 
						|
	clear_workob();
 | 
						|
	Mat4One(workob.obmat);
 | 
						|
	Mat4One(workob.parentinv);
 | 
						|
	workob.parent= ob->parent;
 | 
						|
	workob.track= ob->track;
 | 
						|
 | 
						|
	workob.trackflag= ob->trackflag;
 | 
						|
	workob.upflag= ob->upflag;
 | 
						|
	
 | 
						|
	workob.partype= ob->partype;
 | 
						|
	workob.par1= ob->par1;
 | 
						|
	workob.par2= ob->par2;
 | 
						|
	workob.par3= ob->par3;
 | 
						|
 | 
						|
	workob.constraints.first = ob->constraints.first;
 | 
						|
	workob.constraints.last = ob->constraints.last;
 | 
						|
 | 
						|
	strcpy (workob.parsubstr, ob->parsubstr); 
 | 
						|
 | 
						|
	where_is_object(&workob);
 | 
						|
}
 | 
						|
 | 
						|
BoundBox *unit_boundbox()
 | 
						|
{
 | 
						|
	BoundBox *bb;
 | 
						|
	
 | 
						|
	bb= MEM_mallocN(sizeof(BoundBox), "bb");
 | 
						|
 | 
						|
	bb->vec[0][0]=bb->vec[1][0]=bb->vec[2][0]=bb->vec[3][0]= -1.0;
 | 
						|
	bb->vec[4][0]=bb->vec[5][0]=bb->vec[6][0]=bb->vec[7][0]= 1.0;
 | 
						|
	
 | 
						|
	bb->vec[0][1]=bb->vec[1][1]=bb->vec[4][1]=bb->vec[5][1]= -1.0;
 | 
						|
	bb->vec[2][1]=bb->vec[3][1]=bb->vec[6][1]=bb->vec[7][1]= 1.0;
 | 
						|
 | 
						|
	bb->vec[0][2]=bb->vec[3][2]=bb->vec[4][2]=bb->vec[7][2]= -1.0;
 | 
						|
	bb->vec[1][2]=bb->vec[2][2]=bb->vec[5][2]=bb->vec[6][2]= 1.0;
 | 
						|
	
 | 
						|
	return bb;
 | 
						|
}
 | 
						|
 | 
						|
void minmax_object(Object *ob, float *min, float *max)
 | 
						|
{
 | 
						|
	BoundBox bb;
 | 
						|
	Mesh *me;
 | 
						|
	Curve *cu;
 | 
						|
	float vec[3];
 | 
						|
	int a;
 | 
						|
	
 | 
						|
	switch(ob->type) {
 | 
						|
		
 | 
						|
	case OB_CURVE:
 | 
						|
	case OB_FONT:
 | 
						|
	case OB_SURF:
 | 
						|
		cu= ob->data;
 | 
						|
		
 | 
						|
		if(cu->bb==0) tex_space_curve(cu);
 | 
						|
		bb= *(cu->bb);
 | 
						|
		
 | 
						|
		for(a=0; a<8; a++) {
 | 
						|
			Mat4MulVecfl(ob->obmat, bb.vec[a]);
 | 
						|
			DO_MINMAX(bb.vec[a], min, max);
 | 
						|
		}
 | 
						|
		break;
 | 
						|
 | 
						|
	case OB_MESH:
 | 
						|
		me= get_mesh(ob);
 | 
						|
		
 | 
						|
		if(me) {
 | 
						|
			if(me->bb==0) tex_space_mesh(me);
 | 
						|
			bb= *(me->bb);
 | 
						|
			
 | 
						|
			for(a=0; a<8; a++) {
 | 
						|
				Mat4MulVecfl(ob->obmat, bb.vec[a]);
 | 
						|
				DO_MINMAX(bb.vec[a], min, max);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		if(min[0] < max[0] ) break;
 | 
						|
		
 | 
						|
		/* else here no break!!!, mesh can be zero sized */
 | 
						|
		
 | 
						|
	default:
 | 
						|
		DO_MINMAX(ob->obmat[3], min, max);
 | 
						|
 | 
						|
		VECCOPY(vec, ob->obmat[3]);
 | 
						|
		VecAddf(vec, vec, ob->size);
 | 
						|
		DO_MINMAX(vec, min, max);
 | 
						|
 | 
						|
		VECCOPY(vec, ob->obmat[3]);
 | 
						|
		VecSubf(vec, vec, ob->size);
 | 
						|
		DO_MINMAX(vec, min, max);
 | 
						|
		break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 |