#ifdef HAVE_CONFIG_H #include <config.h> #endif Just need to finish cpp files now :) Kent -- mein@cs.umn.edu
198 lines
5.0 KiB
C
198 lines
5.0 KiB
C
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/*
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* Python Blender Window module
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include "Python.h"
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#include "BPY_macros.h"
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#include "b_interface.h"
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#include "BPY_tools.h"
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#include "BPY_main.h"
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#include "BPY_window.h"
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#include "BSE_headerbuttons.h"
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#include "BIF_screen.h" // curarea
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#include "BIF_space.h" // allqueue()
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#include "BIF_drawtext.h" // pop_space_text
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#include "mydevice.h" // for all the event constants
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#include "opy_datablock.h"
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#include "opy_nmesh.h"
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#include "DNA_view3d_types.h"
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#include "DNA_space_types.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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/*********************************/
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/* helper routines */
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/** update current camera view */
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void window_update_curCamera(Object *camera)
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{
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copy_view3d_lock(REDRAW);
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}
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char Windowmodule_QRedrawAll_doc[]= "() - Redraw all windows by queue event";
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/* hack to flag that window redraw has happened inside slider callback: */
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int g_window_redrawn = 0;
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static PyObject *Windowmodule_QRedrawAll(PyObject *self, PyObject *args)
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{
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int wintype = 0;
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BPY_TRY(PyArg_ParseTuple(args, "|i", &wintype));
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allqueue(REDRAWALL, 0);
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RETURN_INC(Py_None);
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}
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char Windowmodule_Redraw_doc[]= "() - Force a redraw of a specific Window Type; see Window.Const";
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PyObject *Windowmodule_Redraw(PyObject *self, PyObject *args)
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{
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ScrArea *tempsa, *sa;
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SpaceText *st;
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int wintype = SPACE_VIEW3D;
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short redraw_all = 0;
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BPY_TRY(PyArg_ParseTuple(args, "|i", &wintype));
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g_window_redrawn = 1;
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if (wintype < 0)
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redraw_all = 1;
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if (!during_script()) {
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tempsa= curarea;
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sa= getGlobal()->curscreen->areabase.first;
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while(sa) {
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if (sa->spacetype== wintype || redraw_all) {
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/* don't force-redraw Text window (Python GUI) when
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redraw is called out of a slider update */
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if (sa->spacetype == SPACE_TEXT) {
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st = sa->spacedata.first;
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if (st->text->flags & TXT_FOLLOW) // follow cursor display
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pop_space_text(st);
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if (disable_force_draw) {
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scrarea_queue_redraw(sa);
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}
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} else {
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scrarea_do_windraw(sa);
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if (sa->headwin) scrarea_do_headdraw(sa);
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}
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}
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sa= sa->next;
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}
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if(curarea!=tempsa) areawinset(tempsa->win);
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if (curarea->headwin) scrarea_do_headdraw(curarea);
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screen_swapbuffers();
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}
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RETURN_INC(Py_None);
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}
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char Windowmodule_RedrawAll_doc[]= "() - Redraw all windows";
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static PyObject *Windowmodule_RedrawAll(PyObject *self, PyObject *args)
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{
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return Windowmodule_Redraw(self, Py_BuildValue("(i)", -1));
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}
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char Windowmodule_draw_progressbar_doc[]= "(done, text) - Draw a progressbar.\n\
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'done' is a float value <= 1.0, 'text' contains info about what is currently\n\
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being done";
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static PyObject *Windowmodule_draw_progressbar(PyObject *self, PyObject *args)
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{
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float done;
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char *info = 0;
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int retval;
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BPY_TRY(PyArg_ParseTuple(args, "fs", &done, &info));
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retval = progress_bar(done, info);
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return Py_BuildValue("i", retval);
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}
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#undef METHODDEF
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#define METHODDEF(func) {#func, Windowmodule_##func, METH_VARARGS, Windowmodule_##func##_doc}
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static struct PyMethodDef Windowmodule_methods[] = {
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METHODDEF(Redraw),
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METHODDEF(QRedrawAll),
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METHODDEF(RedrawAll),
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METHODDEF(draw_progressbar),
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{NULL, NULL}
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};
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#undef BPY_ADDCONST
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#define BPY_ADDCONST(dict, name) insertConst(dict, #name, PyInt_FromLong(SPACE_##name))
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PyObject *INITMODULE(Window)(void)
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{
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PyObject *d;
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PyObject *mod= Py_InitModule(SUBMODULE(Window), Windowmodule_methods);
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PyObject *dict= PyModule_GetDict(mod);
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/* from DNA_screen.types.h */
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d = ConstObject_New();
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PyDict_SetItemString(dict, "Types" , d);
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BPY_ADDCONST(d, VIEW3D);
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BPY_ADDCONST(d, IPO);
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BPY_ADDCONST(d, OOPS);
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BPY_ADDCONST(d, BUTS);
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BPY_ADDCONST(d, FILE);
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BPY_ADDCONST(d, IMAGE);
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BPY_ADDCONST(d, INFO);
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BPY_ADDCONST(d, SEQ);
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BPY_ADDCONST(d, IMASEL);
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BPY_ADDCONST(d, SOUND);
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BPY_ADDCONST(d, ACTION);
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BPY_ADDCONST(d, TEXT);
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BPY_ADDCONST(d, NLA);
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/* BPY_ADDCONST(d, LOGIC); */
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return mod;
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}
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