Deleting the old internal audaspace. Major changes from there are: - The whole library was refactored to use C++11. - Many stability and performance improvements. - Major Python API refactor: - Most requested: Play self generated sounds using numpy arrays. - For games: Sound list, random sounds and dynamic music. - Writing sounds to files. - Sequencing API. - Opening sound devices, eg. Jack. - Ability to choose different OpenAL devices in the user settings.
89 lines
2.4 KiB
C++
89 lines
2.4 KiB
C++
/*******************************************************************************
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* Copyright 2009-2016 Jörg Müller
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#include "file/FileManager.h"
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#include "file/IFileInput.h"
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#include "file/IFileOutput.h"
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#include "Exception.h"
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AUD_NAMESPACE_BEGIN
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std::list<std::shared_ptr<IFileInput>>& FileManager::inputs()
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{
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static std::list<std::shared_ptr<IFileInput>> inputs;
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return inputs;
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}
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std::list<std::shared_ptr<IFileOutput>>& FileManager::outputs()
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{
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static std::list<std::shared_ptr<IFileOutput>> outputs;
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return outputs;
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}
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void FileManager::registerInput(std::shared_ptr<IFileInput> input)
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{
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inputs().push_back(input);
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}
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void FileManager::registerOutput(std::shared_ptr<aud::IFileOutput> output)
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{
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outputs().push_back(output);
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}
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std::shared_ptr<IReader> FileManager::createReader(std::string filename)
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{
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for(std::shared_ptr<IFileInput> input : inputs())
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{
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try
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{
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return input->createReader(filename);
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}
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catch(Exception&) {}
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}
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AUD_THROW(FileException, "The file couldn't be read with any installed file reader.");
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}
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std::shared_ptr<IReader> FileManager::createReader(std::shared_ptr<Buffer> buffer)
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{
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for(std::shared_ptr<IFileInput> input : inputs())
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{
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try
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{
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return input->createReader(buffer);
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}
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catch(Exception&) {}
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}
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AUD_THROW(FileException, "The file couldn't be read with any installed file reader.");
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}
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std::shared_ptr<IWriter> FileManager::createWriter(std::string filename, DeviceSpecs specs, Container format, Codec codec, unsigned int bitrate)
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{
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for(std::shared_ptr<IFileOutput> output : outputs())
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{
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try
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{
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return output->createWriter(filename, specs, format, codec, bitrate);
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}
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catch(Exception&) {}
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}
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AUD_THROW(FileException, "The file couldn't be written with any installed writer.");
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}
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AUD_NAMESPACE_END
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