Fixed the bug where it would snap to a selected (moving) vertex. Fixed a bug with Snap Closest with only one vertex selected. === Internals: EditMesh Mods === Modify and documented findnearestvert. Added a new parameter to restrict the search to selected or unselected vert instead of just adding a bias to them (as previously). Currently, the "strict" method bypasses the openGL optimisation, people with more knowledge about that should feel invited to fix it. === Internals: EditMesh Tools === Adding missing newline at the end.