240 lines
8.0 KiB
C++
240 lines
8.0 KiB
C++
#include "BPy_SVertex.h"
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#include "../BPy_Convert.h"
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#include "../BPy_Id.h"
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#include "../Interface1D/BPy_FEdge.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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///////////////////////////////////////////////////////////////////////////////////////////
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/*--------------- Python API function prototypes for SVertex instance -----------*/
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static int SVertex___init__(BPy_SVertex *self, PyObject *args, PyObject *kwds);
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static PyObject * SVertex___copy__( BPy_SVertex *self );
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static PyObject * SVertex_normals( BPy_SVertex *self );
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static PyObject * SVertex_normalsSize( BPy_SVertex *self );
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static PyObject * SVertex_viewvertex( BPy_SVertex *self );
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static PyObject * SVertex_setPoint3D( BPy_SVertex *self , PyObject *args);
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static PyObject * SVertex_setPoint2D( BPy_SVertex *self , PyObject *args);
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static PyObject * SVertex_AddNormal( BPy_SVertex *self , PyObject *args);
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static PyObject * SVertex_setId( BPy_SVertex *self , PyObject *args);
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static PyObject *SVertex_AddFEdge( BPy_SVertex *self , PyObject *args);
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/*----------------------SVertex instance definitions ----------------------------*/
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static PyMethodDef BPy_SVertex_methods[] = {
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{"__copy__", ( PyCFunction ) SVertex___copy__, METH_NOARGS, "() Cloning method."},
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{"normals", ( PyCFunction ) SVertex_normals, METH_NOARGS, "Returns the normals for this Vertex as a list. In a smooth surface, a vertex has exactly one normal. In a sharp surface, a vertex can have any number of normals."},
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{"normalsSize", ( PyCFunction ) SVertex_normalsSize, METH_NOARGS, "Returns the number of different normals for this vertex." },
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{"viewvertex", ( PyCFunction ) SVertex_viewvertex, METH_NOARGS, "If this SVertex is also a ViewVertex, this method returns a pointer onto this ViewVertex. 0 is returned otherwise." },
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{"setPoint3D", ( PyCFunction ) SVertex_setPoint3D, METH_VARARGS, "Sets the 3D coordinates of the SVertex." },
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{"setPoint2D", ( PyCFunction ) SVertex_setPoint2D, METH_VARARGS, "Sets the 3D projected coordinates of the SVertex." },
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{"AddNormal", ( PyCFunction ) SVertex_AddNormal, METH_VARARGS, "Adds a normal to the Svertex's set of normals. If the same normal is already in the set, nothing changes." },
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{"setId", ( PyCFunction ) SVertex_setId, METH_VARARGS, "Sets the Id." },
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{"AddFEdge", ( PyCFunction ) SVertex_AddFEdge, METH_VARARGS, "Add an FEdge to the list of edges emanating from this SVertex." },
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{NULL, NULL, 0, NULL}
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};
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/*-----------------------BPy_SVertex type definition ------------------------------*/
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PyTypeObject SVertex_Type = {
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PyObject_HEAD_INIT(NULL)
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"SVertex", /* tp_name */
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sizeof(BPy_SVertex), /* tp_basicsize */
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0, /* tp_itemsize */
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0, /* tp_dealloc */
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0, /* tp_print */
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0, /* tp_getattr */
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0, /* tp_setattr */
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0, /* tp_reserved */
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0, /* tp_repr */
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0, /* tp_as_number */
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0, /* tp_as_sequence */
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0, /* tp_as_mapping */
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0, /* tp_hash */
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0, /* tp_call */
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0, /* tp_str */
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0, /* tp_getattro */
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0, /* tp_setattro */
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0, /* tp_as_buffer */
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Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
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"SVertex objects", /* tp_doc */
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0, /* tp_traverse */
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0, /* tp_clear */
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0, /* tp_richcompare */
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0, /* tp_weaklistoffset */
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0, /* tp_iter */
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0, /* tp_iternext */
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BPy_SVertex_methods, /* tp_methods */
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0, /* tp_members */
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0, /* tp_getset */
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&Interface0D_Type, /* tp_base */
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0, /* tp_dict */
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0, /* tp_descr_get */
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0, /* tp_descr_set */
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0, /* tp_dictoffset */
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(initproc)SVertex___init__, /* tp_init */
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0, /* tp_alloc */
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0, /* tp_new */
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};
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//------------------------INSTANCE METHODS ----------------------------------
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int SVertex___init__(BPy_SVertex *self, PyObject *args, PyObject *kwds)
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{
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PyObject *py_point = 0;
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BPy_Id *py_id = 0;
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if (! PyArg_ParseTuple(args, "|OO!", &py_point, &Id_Type, &py_id) )
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return -1;
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if( !py_point ) {
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self->sv = new SVertex();
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} else if( !py_id && BPy_SVertex_Check(py_point) ) {
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self->sv = new SVertex( *(((BPy_SVertex *)py_point)->sv) );
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} else if( py_point && py_id ) {
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Vec3r *v = Vec3r_ptr_from_PyObject(py_point);
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if( !v ) {
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PyErr_SetString(PyExc_TypeError, "argument 1 must be a 3D vector (either a list of 3 elements or Vector)");
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return -1;
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}
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self->sv = new SVertex( *v, *(py_id->id) );
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delete v;
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} else {
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PyErr_SetString(PyExc_TypeError, "invalid argument(s)");
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return -1;
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}
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self->py_if0D.if0D = self->sv;
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self->py_if0D.borrowed = 0;
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return 0;
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}
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PyObject * SVertex___copy__( BPy_SVertex *self ) {
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BPy_SVertex *py_svertex;
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py_svertex = (BPy_SVertex *) SVertex_Type.tp_new( &SVertex_Type, 0, 0 );
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py_svertex->sv = self->sv->duplicate();
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py_svertex->py_if0D.if0D = py_svertex->sv;
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py_svertex->py_if0D.borrowed = 0;
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return (PyObject *) py_svertex;
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}
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PyObject * SVertex_normals( BPy_SVertex *self ) {
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PyObject *py_normals;
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set< Vec3r > normals;
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py_normals = PyList_New(NULL);
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normals = self->sv->normals();
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for( set< Vec3r >::iterator set_iterator = normals.begin(); set_iterator != normals.end(); set_iterator++ ) {
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Vec3r v( *set_iterator );
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PyList_Append( py_normals, Vector_from_Vec3r(v) );
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}
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return py_normals;
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}
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PyObject * SVertex_normalsSize( BPy_SVertex *self ) {
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return PyLong_FromLong( self->sv->normalsSize() );
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}
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PyObject * SVertex_viewvertex( BPy_SVertex *self ) {
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ViewVertex *vv = self->sv->viewvertex();
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if( vv )
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return Any_BPy_ViewVertex_from_ViewVertex( *vv );
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Py_RETURN_NONE;
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}
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PyObject *SVertex_setPoint3D( BPy_SVertex *self , PyObject *args) {
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PyObject *py_point;
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if(!( PyArg_ParseTuple(args, "O", &py_point) ))
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return NULL;
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Vec3r *v = Vec3r_ptr_from_PyObject(py_point);
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if( !v ) {
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PyErr_SetString(PyExc_TypeError, "argument 1 must be a 3D vector (either a list of 3 elements or Vector)");
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return NULL;
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}
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self->sv->setPoint3D( *v );
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delete v;
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Py_RETURN_NONE;
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}
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PyObject *SVertex_setPoint2D( BPy_SVertex *self , PyObject *args) {
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PyObject *py_point;
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if(!( PyArg_ParseTuple(args, "O", &py_point) ))
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return NULL;
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Vec3r *v = Vec3r_ptr_from_PyObject(py_point);
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if( !v ) {
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PyErr_SetString(PyExc_TypeError, "argument 1 must be a 3D vector (either a list of 3 elements or Vector)");
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return NULL;
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}
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self->sv->setPoint2D( *v );
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delete v;
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Py_RETURN_NONE;
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}
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PyObject *SVertex_AddNormal( BPy_SVertex *self , PyObject *args) {
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PyObject *py_normal;
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if(!( PyArg_ParseTuple(args, "O", &py_normal) ))
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return NULL;
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Vec3r *n = Vec3r_ptr_from_PyObject(py_normal);
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if( !n ) {
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PyErr_SetString(PyExc_TypeError, "argument 1 must be a 3D vector (either a list of 3 elements or Vector)");
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return NULL;
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}
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self->sv->AddNormal( *n );
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delete n;
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Py_RETURN_NONE;
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}
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PyObject *SVertex_setId( BPy_SVertex *self , PyObject *args) {
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BPy_Id *py_id;
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if( !PyArg_ParseTuple(args, "O!", &Id_Type, &py_id) )
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return NULL;
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self->sv->setId( *(py_id->id) );
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Py_RETURN_NONE;
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}
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PyObject *SVertex_AddFEdge( BPy_SVertex *self , PyObject *args) {
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PyObject *py_fe;
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if(!( PyArg_ParseTuple(args, "O!", &FEdge_Type, &py_fe) ))
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return NULL;
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self->sv->AddFEdge( ((BPy_FEdge *) py_fe)->fe );
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Py_RETURN_NONE;
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}
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// virtual bool operator== (const SVertex &iBrother)
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// ViewVertex * viewvertex ()
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///////////////////////////////////////////////////////////////////////////////////////////
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#ifdef __cplusplus
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}
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#endif
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