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blender-archive/release/scripts/ui/properties_object.py
Joshua Leung 3c872daa59 4 Devs in Agreement - End of the Road for Old Track
This commit removes the Old Track method (used to be found under Object -> Animation -> Track), with all existing instances of this being converted to Track To Constraints. In fact, while performing this removal, I found that this was supposed to have happened in version 2.27 already, but for some reason the options were left in, and this function managed to survive for a further decade.

I've left the tracking axes around still, since it seems some curve tools still use that. However, that usage should probably get faded out in future too?


Misc notes:
* Fixed compiling error with constaints from harkyman's Maintain Volume patch. 
* Subversion of 2.52 now bumped up to .2
2010-03-26 02:57:49 +00:00

337 lines
9.9 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from rna_prop_ui import PropertyPanel
narrowui = 180
class ObjectButtonsPanel(bpy.types.Panel):
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "object"
class OBJECT_PT_context_object(ObjectButtonsPanel):
bl_label = ""
bl_show_header = False
def draw(self, context):
layout = self.layout
ob = context.object
row = layout.row()
row.label(text="", icon='OBJECT_DATA')
row.prop(ob, "name", text="")
class OBJECT_PT_custom_props(ObjectButtonsPanel, PropertyPanel):
_context_path = "object"
class OBJECT_PT_transform(ObjectButtonsPanel):
bl_label = "Transform"
def draw(self, context):
layout = self.layout
ob = context.object
wide_ui = context.region.width > narrowui
if wide_ui:
row = layout.row()
row.column().prop(ob, "location")
if ob.rotation_mode == 'QUATERNION':
row.column().prop(ob, "rotation_quaternion", text="Rotation")
elif ob.rotation_mode == 'AXIS_ANGLE':
#row.column().label(text="Rotation")
#row.column().prop(pchan, "rotation_angle", text="Angle")
#row.column().prop(pchan, "rotation_axis", text="Axis")
row.column().prop(ob, "rotation_axis_angle", text="Rotation")
else:
row.column().prop(ob, "rotation_euler", text="Rotation")
row.column().prop(ob, "scale")
layout.prop(ob, "rotation_mode")
else:
col = layout.column()
col.prop(ob, "location")
col.label(text="Rotation:")
col.prop(ob, "rotation_mode", text="")
if ob.rotation_mode == 'QUATERNION':
col.prop(ob, "rotation_quaternion", text="")
elif ob.rotation_mode == 'AXIS_ANGLE':
col.prop(ob, "rotation_axis_angle", text="")
else:
col.prop(ob, "rotation_euler", text="")
col.prop(ob, "scale")
class OBJECT_PT_transform_locks(ObjectButtonsPanel):
bl_label = "Transform Locks"
bl_default_closed = True
def draw(self, context):
layout = self.layout
ob = context.object
# wide_ui = context.region.width > narrowui
row = layout.row()
col = row.column()
col.prop(ob, "lock_location", text="Location")
col = row.column()
if ob.rotation_mode in ('QUATERNION', 'AXIS_ANGLE'):
col.prop(ob, "lock_rotations_4d", text="Rotation")
if ob.lock_rotations_4d:
col.prop(ob, "lock_rotation_w", text="W")
col.prop(ob, "lock_rotation", text="")
else:
col.prop(ob, "lock_rotation", text="Rotation")
row.column().prop(ob, "lock_scale", text="Scale")
class OBJECT_PT_relations(ObjectButtonsPanel):
bl_label = "Relations"
def draw(self, context):
layout = self.layout
ob = context.object
wide_ui = context.region.width > narrowui
split = layout.split()
col = split.column()
col.prop(ob, "layers")
col.separator()
col.prop(ob, "pass_index")
if wide_ui:
col = split.column()
col.label(text="Parent:")
col.prop(ob, "parent", text="")
sub = col.column()
sub.prop(ob, "parent_type", text="")
parent = ob.parent
if parent and ob.parent_type == 'BONE' and parent.type == 'ARMATURE':
sub.prop_object(ob, "parent_bone", parent.data, "bones", text="")
sub.active = (parent is not None)
class OBJECT_PT_groups(ObjectButtonsPanel):
bl_label = "Groups"
def draw(self, context):
layout = self.layout
ob = context.object
wide_ui = context.region.width > narrowui
if wide_ui:
split = layout.split()
split.operator_menu_enum("object.group_add", "group")
split.label()
else:
layout.operator_menu_enum("object.group_add", "group")
index = 0
value = str(tuple(context.scene.cursor_location))
for group in bpy.data.groups:
if ob.name in group.objects:
col = layout.column(align=True)
col.set_context_pointer("group", group)
row = col.box().row()
row.prop(group, "name", text="")
row.operator("object.group_remove", text="", icon='X')
split = col.box().split()
col = split.column()
col.prop(group, "layer", text="Dupli")
if wide_ui:
col = split.column()
col.prop(group, "dupli_offset", text="")
prop = col.operator("wm.context_set_value", text="From Cursor")
prop.path = "object.group_users[%d].dupli_offset" % index
prop.value = value
index += 1
class OBJECT_PT_display(ObjectButtonsPanel):
bl_label = "Display"
def draw(self, context):
layout = self.layout
ob = context.object
wide_ui = context.region.width > narrowui
split = layout.split()
col = split.column()
col.prop(ob, "max_draw_type", text="Type")
if wide_ui:
col = split.column()
row = col.row()
row.prop(ob, "draw_bounds", text="Bounds")
sub = row.row()
sub.active = ob.draw_bounds
sub.prop(ob, "draw_bounds_type", text="")
split = layout.split()
col = split.column()
col.prop(ob, "draw_name", text="Name")
col.prop(ob, "draw_axis", text="Axis")
col.prop(ob, "draw_wire", text="Wire")
if wide_ui:
col = split.column()
col.prop(ob, "draw_texture_space", text="Texture Space")
col.prop(ob, "x_ray", text="X-Ray")
col.prop(ob, "draw_transparent", text="Transparency")
class OBJECT_PT_duplication(ObjectButtonsPanel):
bl_label = "Duplication"
def draw(self, context):
layout = self.layout
ob = context.object
wide_ui = context.region.width > narrowui
if wide_ui:
layout.prop(ob, "dupli_type", expand=True)
else:
layout.prop(ob, "dupli_type", text="")
if ob.dupli_type == 'FRAMES':
split = layout.split()
col = split.column(align=True)
col.prop(ob, "dupli_frames_start", text="Start")
col.prop(ob, "dupli_frames_end", text="End")
if wide_ui:
col = split.column(align=True)
col.prop(ob, "dupli_frames_on", text="On")
col.prop(ob, "dupli_frames_off", text="Off")
layout.prop(ob, "use_dupli_frames_speed", text="Speed")
elif ob.dupli_type == 'VERTS':
layout.prop(ob, "use_dupli_verts_rotation", text="Rotation")
elif ob.dupli_type == 'FACES':
split = layout.split()
col = split.column()
col.prop(ob, "use_dupli_faces_scale", text="Scale")
if wide_ui:
col = split.column()
col.prop(ob, "dupli_faces_scale", text="Inherit Scale")
elif ob.dupli_type == 'GROUP':
if wide_ui:
layout.prop(ob, "dupli_group", text="Group")
else:
layout.prop(ob, "dupli_group", text="")
# XXX: the following options are all quite buggy, ancient hacks that should be dropped
class OBJECT_PT_animation(ObjectButtonsPanel):
bl_label = "Animation Hacks"
bl_default_closed = True
def draw(self, context):
layout = self.layout
ob = context.object
wide_ui = context.region.width > narrowui
split = layout.split()
col = split.column()
col.label(text="Time Offset:")
col.prop(ob, "time_offset_edit", text="Edit")
row = col.row()
row.prop(ob, "time_offset_particle", text="Particle")
row.active = len(ob.particle_systems) != 0
row = col.row()
row.prop(ob, "time_offset_parent", text="Parent")
row.active = (ob.parent is not None)
row = col.row()
row.prop(ob, "slow_parent")
row.active = (ob.parent is not None)
col.prop(ob, "time_offset", text="Offset")
# XXX: these are still used for a few curve-related tracking features
col = split.column()
col.label(text="Tracking Axes:")
col.prop(ob, "track_axis", text="Axis")
col.prop(ob, "up_axis", text="Up Axis")
# import generic panels from other files
from properties_animviz import OBJECT_PT_motion_paths, OBJECT_PT_onion_skinning
classes = [
OBJECT_PT_context_object,
OBJECT_PT_transform,
OBJECT_PT_transform_locks,
OBJECT_PT_relations,
OBJECT_PT_groups,
OBJECT_PT_display,
OBJECT_PT_duplication,
OBJECT_PT_animation, # XXX: panel of old hacks pending to be removed...
OBJECT_PT_motion_paths,
#OBJECT_PT_onion_skinning,
OBJECT_PT_custom_props]
def register():
register = bpy.types.register
for cls in classes:
register(cls)
def unregister():
unregister = bpy.types.unregister
for cls in classes:
unregister(cls)
if __name__ == "__main__":
register()