79 lines
3.3 KiB
C++
79 lines
3.3 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2016, Blender Foundation.
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*/
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/** \file
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* \ingroup draw
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*/
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#pragma once
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#include "BLI_compiler_attrs.h"
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#include "BLI_sys_types.h"
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#include "GPU_batch.h"
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#define MAX_INSTANCE_DATA_SIZE 64 /* Can be adjusted for more */
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#define DRW_BUFFER_VERTS_CHUNK 128
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struct GHash;
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struct GPUUniformAttrList;
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typedef struct DRWInstanceData DRWInstanceData;
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typedef struct DRWInstanceDataList DRWInstanceDataList;
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typedef struct DRWSparseUniformBuf DRWSparseUniformBuf;
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void *DRW_instance_data_next(DRWInstanceData *idata);
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DRWInstanceData *DRW_instance_data_request(DRWInstanceDataList *idatalist, uint attr_size);
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GPUVertBuf *DRW_temp_buffer_request(DRWInstanceDataList *idatalist,
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GPUVertFormat *format,
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int *vert_len);
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GPUBatch *DRW_temp_batch_instance_request(DRWInstanceDataList *idatalist,
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GPUVertBuf *buf,
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GPUBatch *instancer,
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GPUBatch *geom);
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GPUBatch *DRW_temp_batch_request(DRWInstanceDataList *idatalist,
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GPUVertBuf *buf,
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GPUPrimType type);
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/* Upload all instance data to the GPU as soon as possible. */
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void DRW_instance_buffer_finish(DRWInstanceDataList *idatalist);
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void DRW_instance_data_list_reset(DRWInstanceDataList *idatalist);
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void DRW_instance_data_list_free_unused(DRWInstanceDataList *idatalist);
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void DRW_instance_data_list_resize(DRWInstanceDataList *idatalist);
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/* Sparse chunked UBO manager. */
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DRWSparseUniformBuf *DRW_sparse_uniform_buffer_new(unsigned int item_size,
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unsigned int chunk_size);
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void DRW_sparse_uniform_buffer_flush(DRWSparseUniformBuf *buffer);
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void DRW_sparse_uniform_buffer_clear(DRWSparseUniformBuf *buffer, bool free_all);
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void DRW_sparse_uniform_buffer_free(DRWSparseUniformBuf *buffer);
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bool DRW_sparse_uniform_buffer_is_empty(DRWSparseUniformBuf *buffer);
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void DRW_sparse_uniform_buffer_bind(DRWSparseUniformBuf *buffer, int chunk, int location);
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void DRW_sparse_uniform_buffer_unbind(DRWSparseUniformBuf *buffer, int chunk);
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void *DRW_sparse_uniform_buffer_ensure_item(DRWSparseUniformBuf *buffer, int chunk, int item);
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/* Uniform attribute UBO management. */
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struct GHash *DRW_uniform_attrs_pool_new(void);
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void DRW_uniform_attrs_pool_flush_all(struct GHash *table);
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void DRW_uniform_attrs_pool_clear_all(struct GHash *table);
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struct DRWSparseUniformBuf *DRW_uniform_attrs_pool_find_ubo(struct GHash *table,
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struct GPUUniformAttrList *key);
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