#ifdef HAVE_CONFIG_H #include <config.h> #endif added to these files. Kent -- mein@cs.umn.edu
		
			
				
	
	
		
			70 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * $Id$
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 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. The Blender
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 * Foundation also sells licenses for use in proprietary software under
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 * the Blender License.  See http://www.blender.org/BL/ for information
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 * about this.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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 */
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#include "SCA_IScene.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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SCA_IScene::SCA_IScene()
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{
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}
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SCA_IScene::~SCA_IScene()
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{
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	// release debugprop list
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	for (std::vector<SCA_DebugProp*>::iterator it = m_debugList.begin();
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		!(it==m_debugList.end());it++)
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	{
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		delete (*it);
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	}
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}
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std::vector<SCA_DebugProp*>& SCA_IScene::GetDebugProperties() 
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{
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	return m_debugList;
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}
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void SCA_IScene::AddDebugProperty(class CValue* debugprop,
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								  const STR_String &name)
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{
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	SCA_DebugProp* dprop = new SCA_DebugProp();
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	dprop->m_obj = debugprop;
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	dprop->m_name = name;
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	m_debugList.push_back(dprop);
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}
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