Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
46 lines
1.3 KiB
Python
46 lines
1.3 KiB
Python
# SPDX-License-Identifier: GPL-2.0-or-later
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__all__ = (
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"batch_for_shader",
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)
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def batch_for_shader(shader, type, content, *, indices=None):
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"""
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Return a batch already configured and compatible with the shader.
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:arg shader: shader for which a compatible format will be computed.
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:type shader: :class:`gpu.types.GPUShader`
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:arg type: "'POINTS', 'LINES', 'TRIS' or 'LINES_ADJ'".
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:type type: str
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:arg content: Maps the name of the shader attribute with the data to fill the vertex buffer.
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:type content: dict
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:return: compatible batch
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:rtype: :class:`gpu.types.Batch`
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"""
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from gpu.types import (
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GPUBatch,
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GPUIndexBuf,
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GPUVertBuf,
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)
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for data in content.values():
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vbo_len = len(data)
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break
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else:
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raise ValueError("Empty 'content'")
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vbo_format = shader.format_calc()
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vbo = GPUVertBuf(vbo_format, vbo_len)
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for id, data in content.items():
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if len(data) != vbo_len:
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raise ValueError("Length mismatch for 'content' values")
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vbo.attr_fill(id, data)
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if indices is None:
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return GPUBatch(type=type, buf=vbo)
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else:
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ibo = GPUIndexBuf(type=type, seq=indices)
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return GPUBatch(type=type, buf=vbo, elem=ibo)
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