This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/intern/ghost/intern/GHOST_WindowManager.cpp
Campbell Barton 630a31a900 fix for fullscreen on X11 (used by the BGE, not blender application),
changing the screen resolution wasn't still allowed for larger virtual desktops.

added an exclusive option to ghost so the fullscreen window is ignored by the window manager and we get all events. (common practice for games on X11).
2013-02-24 05:05:29 +00:00

219 lines
5.1 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file ghost/intern/GHOST_WindowManager.cpp
* \ingroup GHOST
*/
/**
* Copyright (C) 2001 NaN Technologies B.V.
* \author Maarten Gribnau
* \date May 11, 2001
*/
#include "GHOST_WindowManager.h"
#include <algorithm>
#include "GHOST_Debug.h"
#include "GHOST_Window.h"
GHOST_WindowManager::GHOST_WindowManager() :
m_fullScreenWindow(0),
m_activeWindow(0),
m_activeWindowBeforeFullScreen(0)
{
}
GHOST_WindowManager::~GHOST_WindowManager()
{
/* m_windows is freed by GHOST_System::disposeWindow */
}
GHOST_TSuccess GHOST_WindowManager::addWindow(GHOST_IWindow *window)
{
GHOST_TSuccess success = GHOST_kFailure;
if (window) {
if (!getWindowFound(window)) {
// Store the pointer to the window
m_windows.push_back(window);
success = GHOST_kSuccess;
}
}
return success;
}
GHOST_TSuccess GHOST_WindowManager::removeWindow(const GHOST_IWindow *window)
{
GHOST_TSuccess success = GHOST_kFailure;
if (window) {
if (window == m_fullScreenWindow) {
endFullScreen();
}
else {
std::vector<GHOST_IWindow *>::iterator result = find(m_windows.begin(), m_windows.end(), window);
if (result != m_windows.end()) {
setWindowInactive(window);
m_windows.erase(result);
success = GHOST_kSuccess;
}
}
}
return success;
}
bool GHOST_WindowManager::getWindowFound(const GHOST_IWindow *window) const
{
bool found = false;
if (window) {
if (getFullScreen() && (window == m_fullScreenWindow)) {
found = true;
}
else {
std::vector<GHOST_IWindow *>::const_iterator result = find(m_windows.begin(), m_windows.end(), window);
if (result != m_windows.end()) {
found = true;
}
}
}
return found;
}
bool GHOST_WindowManager::getFullScreen(void) const
{
return m_fullScreenWindow != 0;
}
GHOST_IWindow *GHOST_WindowManager::getFullScreenWindow(void) const
{
return m_fullScreenWindow;
}
GHOST_TSuccess GHOST_WindowManager::beginFullScreen(GHOST_IWindow *window,
bool stereoVisual)
{
GHOST_TSuccess success = GHOST_kFailure;
GHOST_ASSERT(window, "GHOST_WindowManager::beginFullScreen(): invalid window");
GHOST_ASSERT(window->getValid(), "GHOST_WindowManager::beginFullScreen(): invalid window");
if (!getFullScreen()) {
m_fullScreenWindow = window;
m_activeWindowBeforeFullScreen = getActiveWindow();
setActiveWindow(m_fullScreenWindow);
m_fullScreenWindow->beginFullScreen();
success = GHOST_kSuccess;
}
return success;
}
GHOST_TSuccess GHOST_WindowManager::endFullScreen(void)
{
GHOST_TSuccess success = GHOST_kFailure;
if (getFullScreen()) {
if (m_fullScreenWindow != 0) {
//GHOST_PRINT("GHOST_WindowManager::endFullScreen(): deleting full-screen window\n");
setWindowInactive(m_fullScreenWindow);
m_fullScreenWindow->endFullScreen();
delete m_fullScreenWindow;
//GHOST_PRINT("GHOST_WindowManager::endFullScreen(): done\n");
m_fullScreenWindow = 0;
if (m_activeWindowBeforeFullScreen) {
setActiveWindow(m_activeWindowBeforeFullScreen);
}
}
success = GHOST_kSuccess;
}
return success;
}
GHOST_TSuccess GHOST_WindowManager::setActiveWindow(GHOST_IWindow *window)
{
GHOST_TSuccess success = GHOST_kSuccess;
if (window != m_activeWindow) {
if (getWindowFound(window)) {
m_activeWindow = window;
}
else {
success = GHOST_kFailure;
}
}
return success;
}
GHOST_IWindow *GHOST_WindowManager::getActiveWindow(void) const
{
return m_activeWindow;
}
void GHOST_WindowManager::setWindowInactive(const GHOST_IWindow *window)
{
if (window == m_activeWindow) {
m_activeWindow = 0;
}
}
std::vector<GHOST_IWindow *> &GHOST_WindowManager::getWindows()
{
return m_windows;
}
GHOST_IWindow *GHOST_WindowManager::getWindowAssociatedWithOSWindow(void *osWindow)
{
std::vector<GHOST_IWindow *>::iterator iter;
for (iter = m_windows.begin(); iter != m_windows.end(); ++iter) {
if ((*iter)->getOSWindow() == osWindow)
return *iter;
}
return NULL;
}
bool GHOST_WindowManager::getAnyModifiedState()
{
bool isAnyModified = false;
std::vector<GHOST_IWindow *>::iterator iter;
for (iter = m_windows.begin(); iter != m_windows.end(); ++iter) {
if ((*iter)->getModifiedState())
isAnyModified = true;
}
return isAnyModified;
}