This removes a lot of unnecessary code that is generated by the compiler automatically. In very few cases, a defaulted destructor in a .cc file is still necessary, because of forward declarations in the header. I removed some defaulted virtual destructors, because they are not necessary, when the parent class has a virtual destructor already. Defaulted constructors are only necessary when there is another constructor, but the class should still be default constructible. Differential Revision: https://developer.blender.org/D10911
165 lines
4.2 KiB
C++
165 lines
4.2 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2019 by Blender Foundation.
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*/
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#include "blendfile_loading_base_test.h"
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#include "MEM_guardedalloc.h"
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#include "BKE_appdir.h"
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#include "BKE_blender.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_idtype.h"
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#include "BKE_image.h"
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#include "BKE_main.h"
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#include "BKE_modifier.h"
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#include "BKE_node.h"
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#include "BKE_scene.h"
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#include "BLI_path_util.h"
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#include "BLI_threads.h"
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#include "BLO_readfile.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_build.h"
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#include "DNA_genfile.h" /* for DNA_sdna_current_init() */
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#include "DNA_windowmanager_types.h"
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#include "IMB_imbuf.h"
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#include "RNA_define.h"
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#include "WM_api.h"
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#include "wm.h"
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#include "CLG_log.h"
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void BlendfileLoadingBaseTest::SetUpTestCase()
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{
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testing::Test::SetUpTestCase();
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/* Minimal code to make loading a blendfile and constructing a depsgraph not crash, copied from
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* main() in creator.c. */
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CLG_init();
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BLI_threadapi_init();
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DNA_sdna_current_init();
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BKE_blender_globals_init();
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BKE_idtype_init();
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BKE_appdir_init();
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IMB_init();
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BKE_images_init();
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BKE_modifier_init();
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DEG_register_node_types();
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RNA_init();
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BKE_node_system_init();
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G.background = true;
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G.factory_startup = true;
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/* Allocate a dummy window manager. The real window manager will try and load Python scripts from
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* the release directory, which it won't be able to find. */
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ASSERT_EQ(G.main->wm.first, nullptr);
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G.main->wm.first = MEM_callocN(sizeof(wmWindowManager), __func__);
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}
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void BlendfileLoadingBaseTest::TearDownTestCase()
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{
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if (G.main->wm.first != nullptr) {
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MEM_freeN(G.main->wm.first);
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G.main->wm.first = nullptr;
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}
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/* Copied from WM_exit_ex() in wm_init_exit.c, and cherry-picked those lines that match the
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* allocation/initialization done in SetUpTestCase(). */
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BKE_blender_free();
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RNA_exit();
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DEG_free_node_types();
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DNA_sdna_current_free();
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BLI_threadapi_exit();
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BKE_blender_atexit();
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BKE_tempdir_session_purge();
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BKE_appdir_exit();
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CLG_exit();
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testing::Test::TearDownTestCase();
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}
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void BlendfileLoadingBaseTest::TearDown()
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{
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depsgraph_free();
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blendfile_free();
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testing::Test::TearDown();
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}
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bool BlendfileLoadingBaseTest::blendfile_load(const char *filepath)
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{
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const std::string &test_assets_dir = blender::tests::flags_test_asset_dir();
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if (test_assets_dir.empty()) {
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return false;
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}
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char abspath[FILENAME_MAX];
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BLI_path_join(abspath, sizeof(abspath), test_assets_dir.c_str(), filepath, NULL);
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bfile = BLO_read_from_file(abspath, BLO_READ_SKIP_NONE, nullptr /* reports */);
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if (bfile == nullptr) {
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ADD_FAILURE() << "Unable to load file '" << filepath << "' from test assets dir '"
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<< test_assets_dir << "'";
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return false;
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}
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return true;
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}
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void BlendfileLoadingBaseTest::blendfile_free()
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{
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if (bfile == nullptr) {
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return;
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}
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wmWindowManager *wm = static_cast<wmWindowManager *>(bfile->main->wm.first);
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if (wm != nullptr) {
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wm_close_and_free(nullptr, wm);
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}
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BLO_blendfiledata_free(bfile);
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bfile = nullptr;
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}
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void BlendfileLoadingBaseTest::depsgraph_create(eEvaluationMode depsgraph_evaluation_mode)
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{
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depsgraph = DEG_graph_new(
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bfile->main, bfile->curscene, bfile->cur_view_layer, depsgraph_evaluation_mode);
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DEG_graph_build_from_view_layer(depsgraph);
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BKE_scene_graph_update_tagged(depsgraph, bfile->main);
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}
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void BlendfileLoadingBaseTest::depsgraph_free()
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{
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if (depsgraph == nullptr) {
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return;
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}
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DEG_graph_free(depsgraph);
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depsgraph = nullptr;
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}
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