incompatible, and unmaintainable Time Offset cruft. - Slow Parenting lives another day (just), although it now carries appropriate cautionary disclaimers. It's only really for the Game Engine nowadays, as that's the only place where it can possibly work with any reliability. - "Animation Hacks" panel is now "Relations Extras". I could've merged the two panels, though I figured these options weren't that frequently used to justify taking up screen-space by default along with the panel
469 lines
14 KiB
C
469 lines
14 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Joshua Leung
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/animation/anim_draw.c
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* \ingroup edanimation
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*/
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#include "BLO_sys_types.h"
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#include "DNA_anim_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BLI_math.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_nla.h"
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#include "BKE_object.h"
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#include "ED_anim_api.h"
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#include "ED_keyframes_edit.h"
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#include "RNA_access.h"
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#include "BIF_gl.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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/* XXX */
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extern void ui_rasterpos_safe(float x, float y, float aspect);
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/* *************************************************** */
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/* TIME CODE FORMATTING */
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/* Generate timecode/frame number string and store in the supplied string
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* - buffer: must be at least 13 chars long
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* - power: special setting for View2D grid drawing,
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* used to specify how detailed we need to be
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* - timecodes: boolean specifying whether timecodes or
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* frame numbers get drawn
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* - cfra: time in frames or seconds, consistent with the values shown by timecodes
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*/
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// TODO: have this in kernel instead under scene?
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void ANIM_timecode_string_from_frame (char *str, Scene *scene, int power, short timecodes, float cfra)
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{
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if (timecodes) {
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int hours=0, minutes=0, seconds=0, frames=0;
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float raw_seconds= cfra;
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char neg[2]= {'\0'};
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/* get cframes */
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if (cfra < 0) {
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/* correction for negative cfraues */
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neg[0]= '-';
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cfra = -cfra;
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}
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if (cfra >= 3600) {
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/* hours */
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/* XXX should we only display a single digit for hours since clips are
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* VERY UNLIKELY to be more than 1-2 hours max? However, that would
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* go against conventions...
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*/
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hours= (int)cfra / 3600;
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cfra= (float)fmod(cfra, 3600);
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}
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if (cfra >= 60) {
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/* minutes */
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minutes= (int)cfra / 60;
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cfra= (float)fmod(cfra, 60);
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}
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if (power <= 0) {
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/* seconds + frames
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* Frames are derived from 'fraction' of second. We need to perform some additional rounding
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* to cope with 'half' frames, etc., which should be fine in most cases
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*/
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seconds= (int)cfra;
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frames= (int)floor( (((double)cfra - (double)seconds) * FPS) + 0.5 );
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}
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else {
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/* seconds (with pixel offset rounding) */
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seconds= (int)floor(cfra + 0.375f);
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}
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switch (U.timecode_style) {
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case USER_TIMECODE_MINIMAL:
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{
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/* - In general, minutes and seconds should be shown, as most clips will be
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* within this length. Hours will only be included if relevant.
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* - Only show frames when zoomed in enough for them to be relevant
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* (using separator of '+' for frames).
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* When showing frames, use slightly different display to avoid confusion with mm:ss format
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*/
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if (power <= 0) {
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/* include "frames" in display */
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if (hours) sprintf(str, "%s%02d:%02d:%02d+%02d", neg, hours, minutes, seconds, frames);
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else if (minutes) sprintf(str, "%s%02d:%02d+%02d", neg, minutes, seconds, frames);
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else sprintf(str, "%s%d+%02d", neg, seconds, frames);
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}
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else {
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/* don't include 'frames' in display */
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if (hours) sprintf(str, "%s%02d:%02d:%02d", neg, hours, minutes, seconds);
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else sprintf(str, "%s%02d:%02d", neg, minutes, seconds);
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}
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}
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break;
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case USER_TIMECODE_SMPTE_MSF:
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{
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/* reduced SMPTE format that always shows minutes, seconds, frames. Hours only shown as needed. */
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if (hours) sprintf(str, "%s%02d:%02d:%02d:%02d", neg, hours, minutes, seconds, frames);
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else sprintf(str, "%s%02d:%02d:%02d", neg, minutes, seconds, frames);
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}
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break;
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case USER_TIMECODE_MILLISECONDS:
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{
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/* reduced SMPTE. Instead of frames, milliseconds are shown */
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int ms_dp= (power <= 0) ? (1 - power) : 1; /* precision of decimal part */
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int s_pad= ms_dp+3; /* to get 2 digit whole-number part for seconds display (i.e. 3 is for 2 digits + radix, on top of full length) */
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if (hours) sprintf(str, "%s%02d:%02d:%0*.*f", neg, hours, minutes, s_pad, ms_dp, cfra);
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else sprintf(str, "%s%02d:%0*.*f", neg, minutes, s_pad, ms_dp, cfra);
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}
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break;
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case USER_TIMECODE_SECONDS_ONLY:
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{
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/* only show the original seconds display */
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/* round to whole numbers if power is >= 1 (i.e. scale is coarse) */
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if (power <= 0) sprintf(str, "%.*f", 1-power, raw_seconds);
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else sprintf(str, "%d", (int)floor(raw_seconds + 0.375f));
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}
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break;
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case USER_TIMECODE_SMPTE_FULL:
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default:
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{
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/* full SMPTE format */
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sprintf(str, "%s%02d:%02d:%02d:%02d", neg, hours, minutes, seconds, frames);
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}
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break;
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}
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}
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else {
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/* round to whole numbers if power is >= 1 (i.e. scale is coarse) */
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if (power <= 0) sprintf(str, "%.*f", 1-power, cfra);
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else sprintf(str, "%d", (int)floor(cfra + 0.375f));
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}
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}
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/* *************************************************** */
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/* CURRENT FRAME DRAWING */
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/* Draw current frame number in a little green box beside the current frame indicator */
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static void draw_cfra_number (Scene *scene, View2D *v2d, float cfra, short time)
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{
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float xscale, yscale, x, y;
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char str[32] = " t"; /* t is the character to start replacing from */
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short slen;
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/* because the frame number text is subject to the same scaling as the contents of the view */
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UI_view2d_getscale(v2d, &xscale, &yscale);
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glScalef(1.0f/xscale, 1.0f, 1.0f);
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/* get timecode string
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* - padding on str-buf passed so that it doesn't sit on the frame indicator
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* - power = 0, gives 'standard' behaviour for time
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* but power = 1 is required for frames (to get integer frames)
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*/
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if (time)
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ANIM_timecode_string_from_frame(&str[4], scene, 0, time, FRA2TIME(cfra));
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else
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ANIM_timecode_string_from_frame(&str[4], scene, 1, time, cfra);
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slen= (short)UI_GetStringWidth(str) - 1;
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/* get starting coordinates for drawing */
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x= cfra * xscale;
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y= 18;
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/* draw green box around/behind text */
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UI_ThemeColorShade(TH_CFRAME, 0);
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glRectf(x, y, x+slen, y+15);
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/* draw current frame number - black text */
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UI_ThemeColor(TH_TEXT);
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UI_DrawString(x-5, y+3, str);
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/* restore view transform */
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glScalef(xscale, 1.0, 1.0);
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}
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/* General call for drawing current frame indicator in animation editor */
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void ANIM_draw_cfra (const bContext *C, View2D *v2d, short flag)
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{
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Scene *scene= CTX_data_scene(C);
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float vec[2];
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/* Draw a light green line to indicate current frame */
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vec[0]= (float)(scene->r.cfra * scene->r.framelen);
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UI_ThemeColor(TH_CFRAME);
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if (flag & DRAWCFRA_WIDE)
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glLineWidth(3.0);
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else
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glLineWidth(2.0);
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glBegin(GL_LINE_STRIP);
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vec[1]= v2d->cur.ymin-500.0f; /* XXX arbitrary... want it go to bottom */
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glVertex2fv(vec);
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vec[1]= v2d->cur.ymax;
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glVertex2fv(vec);
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glEnd();
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glLineWidth(1.0);
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/* Draw current frame number in a little box */
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if (flag & DRAWCFRA_SHOW_NUMBOX) {
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UI_view2d_view_orthoSpecial(CTX_wm_region(C), v2d, 1);
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draw_cfra_number(scene, v2d, vec[0], (flag & DRAWCFRA_UNIT_SECONDS));
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}
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}
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/* *************************************************** */
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/* PREVIEW RANGE 'CURTAINS' */
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/* Note: 'Preview Range' tools are defined in anim_ops.c */
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/* Draw preview range 'curtains' for highlighting where the animation data is */
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void ANIM_draw_previewrange (const bContext *C, View2D *v2d)
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{
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Scene *scene= CTX_data_scene(C);
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/* only draw this if preview range is set */
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if (PRVRANGEON) {
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_BLEND);
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glColor4f(0.0f, 0.0f, 0.0f, 0.4f);
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/* only draw two separate 'curtains' if there's no overlap between them */
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if (PSFRA < PEFRA) {
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glRectf(v2d->cur.xmin, v2d->cur.ymin, (float)PSFRA, v2d->cur.ymax);
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glRectf((float)PEFRA, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
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}
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else {
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glRectf(v2d->cur.xmin, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
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}
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glDisable(GL_BLEND);
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}
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}
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/* *************************************************** */
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/* NLA-MAPPING UTILITIES (required for drawing and also editing keyframes) */
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/* Obtain the AnimData block providing NLA-mapping for the given channel (if applicable) */
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// TODO: do not supply return this if the animdata tells us that there is no mapping to perform
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AnimData *ANIM_nla_mapping_get(bAnimContext *ac, bAnimListElem *ale)
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{
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/* sanity checks */
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if (ac == NULL)
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return NULL;
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/* abort if rendering - we may get some race condition issues... */
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if (G.rendering) return NULL;
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/* handling depends on the type of animation-context we've got */
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if (ale)
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return ale->adt;
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else
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return NULL;
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}
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/* ------------------- */
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/* helper function for ANIM_nla_mapping_apply_fcurve() -> "restore", i.e. mapping points back to action-time */
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static short bezt_nlamapping_restore(KeyframeEditData *ked, BezTriple *bezt)
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{
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/* AnimData block providing scaling is stored in 'data', only_keys option is stored in i1 */
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AnimData *adt= (AnimData *)ked->data;
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short only_keys= (short)ked->i1;
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/* adjust BezTriple handles only if allowed to */
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if (only_keys == 0) {
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bezt->vec[0][0]= BKE_nla_tweakedit_remap(adt, bezt->vec[0][0], NLATIME_CONVERT_UNMAP);
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bezt->vec[2][0]= BKE_nla_tweakedit_remap(adt, bezt->vec[2][0], NLATIME_CONVERT_UNMAP);
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}
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bezt->vec[1][0]= BKE_nla_tweakedit_remap(adt, bezt->vec[1][0], NLATIME_CONVERT_UNMAP);
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return 0;
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}
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/* helper function for ANIM_nla_mapping_apply_fcurve() -> "apply", i.e. mapping points to NLA-mapped global time */
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static short bezt_nlamapping_apply(KeyframeEditData *ked, BezTriple *bezt)
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{
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/* AnimData block providing scaling is stored in 'data', only_keys option is stored in i1 */
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AnimData *adt= (AnimData*)ked->data;
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short only_keys= (short)ked->i1;
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/* adjust BezTriple handles only if allowed to */
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if (only_keys == 0) {
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bezt->vec[0][0]= BKE_nla_tweakedit_remap(adt, bezt->vec[0][0], NLATIME_CONVERT_MAP);
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bezt->vec[2][0]= BKE_nla_tweakedit_remap(adt, bezt->vec[2][0], NLATIME_CONVERT_MAP);
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}
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bezt->vec[1][0]= BKE_nla_tweakedit_remap(adt, bezt->vec[1][0], NLATIME_CONVERT_MAP);
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return 0;
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}
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/* Apply/Unapply NLA mapping to all keyframes in the nominated F-Curve
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* - restore = whether to map points back to non-mapped time
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* - only_keys = whether to only adjust the location of the center point of beztriples
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*/
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void ANIM_nla_mapping_apply_fcurve (AnimData *adt, FCurve *fcu, short restore, short only_keys)
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{
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KeyframeEditData ked= {{NULL}};
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KeyframeEditFunc map_cb;
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/* init edit data
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* - AnimData is stored in 'data'
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* - only_keys is stored in 'i1'
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*/
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ked.data= (void *)adt;
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ked.i1= (int)only_keys;
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/* get editing callback */
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if (restore)
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map_cb= bezt_nlamapping_restore;
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else
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map_cb= bezt_nlamapping_apply;
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/* apply to F-Curve */
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ANIM_fcurve_keyframes_loop(&ked, fcu, NULL, map_cb, NULL);
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}
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/* *************************************************** */
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/* UNITS CONVERSION MAPPING (required for drawing and editing keyframes) */
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/* Get unit conversion factor for given ID + F-Curve */
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float ANIM_unit_mapping_get_factor (Scene *scene, ID *id, FCurve *fcu, short restore)
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{
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/* sanity checks */
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if (id && fcu && fcu->rna_path)
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{
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PointerRNA ptr, id_ptr;
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PropertyRNA *prop;
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/* get RNA property that F-Curve affects */
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RNA_id_pointer_create(id, &id_ptr);
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if (RNA_path_resolve(&id_ptr, fcu->rna_path, &ptr, &prop))
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{
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/* rotations: radians <-> degrees? */
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if (RNA_SUBTYPE_UNIT(RNA_property_subtype(prop)) == PROP_UNIT_ROTATION)
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{
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/* if the radians flag is not set, default to using degrees which need conversions */
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if ((scene) && (scene->unit.system_rotation == USER_UNIT_ROT_RADIANS) == 0) {
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if (restore)
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return DEG2RADF(1.0f); /* degrees to radians */
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else
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return RAD2DEGF(1.0f); /* radians to degrees */
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}
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}
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// TODO: other rotation types here as necessary
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}
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}
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/* no mapping needs to occur... */
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return 1.0f;
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}
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/* ----------------------- */
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/* helper function for ANIM_unit_mapping_apply_fcurve -> mapping callback for unit mapping */
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static short bezt_unit_mapping_apply (KeyframeEditData *ked, BezTriple *bezt)
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{
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/* mapping factor is stored in f1, flags are stored in i1 */
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short only_keys= (ked->i1 & ANIM_UNITCONV_ONLYKEYS);
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short sel_vs= (ked->i1 & ANIM_UNITCONV_SELVERTS);
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float fac= ked->f1;
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/* adjust BezTriple handles only if allowed to */
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if (only_keys == 0) {
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if ((sel_vs==0) || (bezt->f1 & SELECT))
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bezt->vec[0][1] *= fac;
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if ((sel_vs==0) || (bezt->f3 & SELECT))
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bezt->vec[2][1] *= fac;
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}
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if ((sel_vs == 0) || (bezt->f2 & SELECT))
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bezt->vec[1][1] *= fac;
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return 0;
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}
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/* Apply/Unapply units conversions to keyframes */
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void ANIM_unit_mapping_apply_fcurve (Scene *scene, ID *id, FCurve *fcu, short flag)
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{
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KeyframeEditData ked;
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KeyframeEditFunc sel_cb;
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float fac;
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/* abort if rendering - we may get some race condition issues... */
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if (G.rendering) return;
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/* calculate mapping factor, and abort if nothing to change */
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fac= ANIM_unit_mapping_get_factor(scene, id, fcu, (flag & ANIM_UNITCONV_RESTORE));
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if (fac == 1.0f)
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return;
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/* init edit data
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* - mapping factor is stored in f1
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* - flags are stored in 'i1'
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*/
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memset(&ked, 0, sizeof(KeyframeEditData));
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ked.f1= (float)fac;
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ked.i1= (int)flag;
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/* only selected? */
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if (flag & ANIM_UNITCONV_ONLYSEL)
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sel_cb= ANIM_editkeyframes_ok(BEZT_OK_SELECTED);
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else
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sel_cb= NULL;
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/* apply to F-Curve */
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ANIM_fcurve_keyframes_loop(&ked, fcu, sel_cb, bezt_unit_mapping_apply, NULL);
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// FIXME: loop here for samples should be generalised
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// TODO: only sel?
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if (fcu->fpt) {
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FPoint *fpt;
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unsigned int i;
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for (i=0, fpt=fcu->fpt; i < fcu->totvert; i++, fpt++) {
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/* apply unit mapping */
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fpt->vec[1] *= fac;
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}
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}
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}
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|
|
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/* *************************************************** */
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